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IsabellaRose

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Everything posted by IsabellaRose

  1. I like the idea of added complexity for the system and the fiction. I think I based part of my idea on how magic works in the Dresden Files game. In theory you can do anything, but you have to test against your skill to craft and mold the technical aspects of the spell - to get it to do exactly what you want it to do, and against your magic power level to be able to hold/control the actual magical energy required until the spell itself is complete and ready to be released. If you screw up the skill roll, the spell might not do exactly what you want, or might be less effective - but you've still called all that magic and power into the world, and it's going to go somewhere. You can internalize it, take damage/stress/whatever or let it go and affect the world around you - magical collateral damage. Adding other casters to a ritual should be able to help control the power or craft the spell. A focus you have made for yourself, like a totem, wand, voodoo doll, etc. would help you to craft the spell. An anchor - a lock of hair, true name, etc. could help focus the spell on that person. Maybe even "places of power" like ley line nexuses, burial grounds, sites of ritual sacrifice - those could also help. Possibly even the energy released during the death of a sacrifice, the strength of a lovers' emotional connection to their lover, the sexual energy released during tantric rituals, etc. could be harnessed. I wrote a story where the only magic was emotion/sensation based - dark magicians caused pain, fear, and death to work their magic, while the good magicians used sex magic to work their spells. The most powerful wizards had harems of the most sensitive and skilled lovers to help them work their most powerful spells. It was quite the lewd magic world.
  2. Guilty, currently 2x guilty. Although, I'm pretty sure the reality is that they own me, not the other way around. The next person has a fish or more than one fish.
  3. Nice! What did you use to create the map? I've been using Inkarnate, but not much lately as I haven't required many maps since quitting the 5e world.
  4. fuck for <insert good sounding reasons here to cover up the fact that we should just fuck>
  5. masochist tendencies
  6. I like the idea of people ascribing divine power to things that aren't divine. Mostly because then we can have a character with zero of the "divinity" that group thinks is required to do that kind of magic do it anyway, and throw their entire religion off balance. I like the idea of a ritual slow build, like you roll consecutive pools attempting to attain a set number of successes. The longer it takes you to attain the required number of successes, the longer the spell takes to cast. Example out of context - if you were casting a spell to release someone from a 6 rating curse, you'd need to get 6 or 12 or whatever successes to defeat it. It would take as long as it takes to do so. Maybe every round taxes your magical resilience, and if you lose control that power can overflow from your spell out into the world. I dunno. I like magic to be powerful, but messy if you screw up. I like the idea of elemental based magic. What would be the difference between Life and Void?
  7. Mostly guilty, but not for the food restrictions, for the weird cultish behavior. The next person is in love.
  8. Fuck, as I've forgotten my bf
  9. Guilty. Water. The next person doesn't drink enough water.
  10. highland gathering
  11. Not guilty.. unless it's ordering something different every time? I like to try new things. My favorite order is to ask the barista "what's your favorite? I'll have one of those." The next person has a favorite meal they either get out or eat at home.
  12. Marry, because endless sex, and who said I want a boyfriend?
  13. I say a globe. Maybe we work on a single continent and the various beings living there. Screw actual gods. They might be there, they might be made up, but nobody knows for sure. There is no "divine" magic. At least that's my two cents, but I'm willing to play it a different way. Maybe the gods are only as real as the peoples' belief in them? I feel like that's been done, but it would make the need to get new followers a driving force for priests, at least if they knew. And I vote for magic being something other than Vancian magic, because all that spell memorization BS is just tired.
  14. One of my favorite things ever is the world-building used in Smallville (of all things!) - There's a system (now adapted with only the barest of bare bones into Cortex Prime) called Pathways that has built my three favorite game worlds ever, and I've been playing in homebrewed worlds longer than some people here have been alive. The system really works best for games where all the characters know each other and they will be adventuring in a set area - one city, one star system, and place where certain locations can be important to the players across multiple sessions (like a high school, a coffee shop, a superhero headquarters, a secret lab, a moon base, etc.). If you're going to be keeping things in one general area, this system is awesome (although I did use it for a multiversal game where even though it was all in one area, each of those areas could change depending on the weird variations in each multiverse). Basically, you make a big relationship map. Everybody adds their character and links them a new NPC, specifying their relationship to your character. Next turn you link your character to a location and why its important, then you also link either your NPC or location to one created by someone else. IT goes on like that, adding new, linking existing, until your NPCs and locations are linked to a bunch of other NPCs and locations, and some of those are linked back to each of the PCs... it creates this crazy web, and people build off of what each other creates. It's makes an amazing, cohesive world that feels real. In one game, I created the NPC of my twin sister and linked my character to another character's older brother as "ex-boyfriend". They linked my sister to them as "is dating". Then someone linked my sister to the dirtbike racetrack one of the PCs races at with a "always wins races at" link. My sister, who would have been a nothing NPC, maybe someone the GM could use to kidnap or threaten, was suddenly important to 3 PCs, dating one, and keeps beating another in dirtbike racing. By the end of the setup, she became the cornerstone of the adventure, an NPC so important that when she went missing, all the PCs needed to find their sister, girlfriend, best friend, and mentor. The GM barely had to work to get us invested - we all cared about those places and NPCs because we made them!
  15. licking nipples
  16. I guess guilty, because I'm uncomfortable an awful lot. The next person just wants to feel grass between their toes again and get rid of all this snow!
  17. Guitly-ish... There was a point where I thought I wanted a very specific one very badly. I guess in hindsight I'm kind of glad I didn't, now. Although like everything, it would have just been something I did in the past that made me who I am today. But being reminded of him every time I looked at my naked body might be a bit much. The next person had a relationship they thought would last forever... not last forever.
  18. Fuck, so I can kiss her everything.
  19. The knight’s smirk deepens, his amusement turning sharper. He knows you lied. His sword is in his hand, his patience wearing thin. This is where most people break. This is where he expects you to stammer, to beg, to fall apart. So you don’t. Instead, you tilt your head, letting your lips part slightly, softening your expression. You let the tension shift, not into fear, but into something else. Something he wasn’t expecting. "I lied," you admit, exhaling as if resigned, as if you’re suddenly very aware of the space between you. Your voice is lower now, a thread of quiet vulnerability woven into it. "But only because I didn't know. I thought you'd be like the rest, not so..." His smirk doesn’t fade, but you catch it, the flicker of interest in his eyes, the momentary pause as he processes your change in demeanor. "So... what? exactly?" he asks, tilting his head. His voice is still edged with amusement, but now there’s curiosity mixed in. He’s listening. You take a slow step closer. Not bold, not desperate. Just enough to test the space between you. "Not stupid," you murmur, letting your gaze flicker over him as if seeing him differently now. As if he is the puzzle worth solving. That smirk sharpens again, but now it’s laced with something else. "I was trying to outplay you," you continue, your voice quiet, confessional. "But that was a mistake. You're too smart for fast talk and tricks." Your fingers graze your collar absentmindedly, drawing his attention to the vulnerable curve of your throat. "You need someone who understands what kind of man you are." His grip on the sword loosens slightly. His eyes flick to your lips, then back to your eyes. "And what kind of man am I?" he asks, almost indulgently. You take another step, slow, deliberate. If he lets you get close enough, you’ll know if this is working. If he stops you, then you’ll have to try something else fast. "I don’t know," you say, letting your lips curve into something that isn’t quite a smile, something sultry, something tempting. "But I’d like to find out." For the first time, he hesitates. You’re walking a dangerous line. One wrong step, and you’ll be at his mercy. But if you do this right, he’ll be at yours. If you continue, let your hand graze his armor, let your voice drop just enough to make him think of you as something other than an enemy, click here. <link forthcoming> If you wait, let him make the next move, let him wonder if this was his idea all along, click here. <link forthcoming>
  20. I don't know if I'm guilt or not guilty? I think I have just the right amount of piercings. The next person wants a specific tattoo.
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