Takeshi Face Claim & Info
Name: Takeshi Jimenez
Age/Date of Birth: 26, February 4th
Gender: Male
Species: Human
Origin: Mega-City One
Nationality: Altechian
Occupation: Psychiatrist
GAME + Genre: Outward + Simulation
In Game Battlesuit:
Physical Appearance
Height: 6'0"
Weight: 175 lbs
Eye Colour: Emerald
Hair Colour: Silver
Physical Description: Takeshi Jimenez has broad shoulders and hips and is a few days away at a gym from having a "barrel chest". With long, firm legs, strong arms an a toned butt, it's hard not to notice the young man saunter by. Some may be shocked to find out that it is his picky eating that he thanks for his physique. Despite this, he doesn't like to bring too much focus to his torso and instead wears slim fitting jeans to accentuate his legs and butt. It is rare that someone sees him without his regal blue coat on, a hand-me-down from his deceased mother that he wears instinctively on an almost daily basis. He much prefers his casual attire to anything formal and getting him into a suit and tie is almost as hard as getting a cat into a tub of water. He usually keeps his soft, silver shoulder length hair down out of preference and, in the right light, his emerald eyes practically sparkle. His facial features are strong and sharp, from his defined jaw line to his piercing eyes. Some find his stature and demeanor intimidating at first, but will quickly realize that he's quite rambunctious once that stern face breaks out into one of his many dramatic expressions.
Personality, Traits and Abilities
General Overview:
Takeshi is adaptable, and changes according to his environment, embodying the element of air, and is quick to react to things with intense emotion, embodying the element of fire. In a nut shell, Takeshi is flamboyant, intelligent, observant, philosophical, political, stubborn, volatile, sassy, charismatic, instinctual, empathetic and sympathetic.
"Help me help you dammit".
Strengths, Skills and Abilities: Like everyone else, Takeshi posses an arm computer but has mysteriously acquired one of the GI's. His GI + Outward is a jack-of-all-trades, master-of-none sort of thing. It excels at item creation and survival, ranging from bombs, potions, armor and weapons to traps and food. His mind and instinct is his greatest asset. The GI he posses is not directly designed for combat nor support but rather is what the user makes of it, heavily rewarding creativity, knowledge and experience. The player is given a Rapier that eventually requires repairs. If not repaired after battle, or during prolonged bouts, the items durability and damage will degrade until it breaks from use. It cannot be destroyed in combat unless it has not been maintained. This applies to all weapons and gear created via the GI + Outward.
Ability 1: [Lvl1 Item Get!] The player is afforded an inventory located in the GI's pocket dimension. Inventory space is 2x Player Level. Items may be given or exchanged to other players.
Ability 2: [Lvl1 Item Create!] The player is granted a deftness with their hands, reducing lag between mental functions and the hands. The player is afforded the ability to create items from their inventory in an instant, save for the time necessary to access their inventory. Quick Slots unlocked through player progression or the UI of the Arm Computer can circumvent this issue, to an extent.
Finishing Move: [X Variable] The player locks onto a designated target and delivers a highly effective blow, dependent upon the item they have equipped. The X Variable varies item to item and depends upon its attributes. I.E., a healing salve may instead be used on a near-death ally whereas the starting Rapier, or other offensive weapons, may deliver a devastating blow to a weak spot of the target.
Weaknesses: Besides being easily swayed by his emotions, Takeshi's GI prevents him from excelling at one or more things until later levels. If the enemy is observant they may easily determine how to counter his current load out. His starting load out, the Rapier, is inherently cqc and requires precision. While Takeshi is deft in eye-hand-coordination, the lack of armor afforded makes cqc undesirable for him despite it being his main option. Takeshi relies on openings and thus an enemy with high defense makes an offense difficult if an opening is not created. Weapons and gear created are dependent upon items brought into the battlefield or found there and are generally limited in use. The level of items created is locked to his level, making his class effectiveness an efficiency locked to later levels. What Takeshi can do on the battlefield is highly dependent on the Battlefield, the opponent, and the items available to him.
Ambitions (Hopes/Dreams): Takeshi has a dream of one day creating a Psychiatric firm that both Mega-Cities can use. He finds it strange, if not idiotic, for both mega-cities to be at odds with each other when there is the ever looming threat beyond the two. He knows his dream is unrealistic, if not outlandish an impossible, but he can't help but hope that one day both cities can see each other for the people they are. Both sides, bleed, think and feel and if there is one thing they have in common, it is their need for mental care.
Hobbies and Interests:
- Fighting games
- Caffeine
- Strawberry anything
- Adventure
- Being needed
- People
Personal Sexual Information
Sexual Orientation: Probably Bi-Curious
Turn ons: Vanilla, Aggressive, Submissiveness, Ass, BDSM (He's a switch), Blowjobs, Breasts, Legs, Hips, Dubious Consent, Pet/Master, Petites, Romance, Size Difference, Uniforms, Exhibitionism
Turn offs: Adult Baby, Anal (Giving), Bestiality, Cheating, Chikan, Necro, Cuckold, Food Play, Fisting, Scat/Water Sports, Mind Control
Penis Length: 8-10", depending on arousal
Sensitivity: Neck, back, shoulders and legs are all very sensitive to touch, kissing, licking and biting. Genitalia sensitivity is extremely sensitive at the moment since he has not had sex in years. Can change with exposure.
STD History: Clean
Extra Information
Father: Manuel Jimenez
Mother: Anaris Jimenez (Deceased)
Siblings: None
Grandparents: Unknown
House: Apartment near Authority HQ
Car: Motorcyle
Additional information: Ask him about fighting games and watch him turn into an excited child.
History
Awards/Commendations: 5 time Debate & Rhetoric Champion at Authority University. 4 time champion of FLS (Fighting League Sports), currently in second place and competing for 1st with a long time rival.
Bio:
Takeshi is two parts fire, one part air an all parts a walking-talking furnace. There is nary a difference between his rational mind and his emotions, making him prone to giving into his emotions quite easily. However, Takeshi is quite cerebral. Highly intelligent, inquisitive and instinctive, he is quick on his feet both mentally and physically. As his emotions serve as his life-compass, he uses his intellect and knowledge to guide himself through the chaotic waters of life and his mind.
Takeshi is hard to predict; one moment he’s kidding around the next he’s trying to start a philosophical debate with you. He can be overly dramatic but he does it for the amusement of himself and hopefully the other. Most of the time. He is a very “go with the flow” kind of person. Takeshi is still a human, and thus comparably weak to the monsters of the outside. Despite this, Takeshi’s main weapon is compassion, hoping that maybe by showing people kindness he will somehow pull some good out of them.
When he moved from the outskirts of Mega-City One to Authority HQ, he left all of his friends and father behind. To Takeshi, this was necessary to escape his fathers abusive household in the outer city. Takeshi never had a strong relationship with his father and because of this he now lives in an apartment by himself that he pays for with his winnings from fighting game competitions and his job as a Psychiatrist. Back in the outer city Takeshi was a social butterfly and a playboy. Now that he’s in the inner city he has changed into what you see here.
When he’s not at work or studying, he’s usually out and about, looking for opportunities to help others, playing in video game competitions or just out to people watch. Takeshi has a bad habit of constantly focusing on others and the world around him rather than himself, leading to a degrading social life and difficulty acknowledging his own problems.
Although Takeshi hates a dishonest person, he is dishonest in a few respects. He does his best to make sure people do not know he’s watching them or reading them. Takeshi knows reading people and getting into their heads is an invasion of privacy but his rationalization is that it’s okay since he does it with the intention of helping people, especially as a Psychiatrist. Takeshi is constantly reaching out to others, trying to help them and make them feel good, but he has never had someone do that to him. He will never admit to it, and even deny it, but he secretly desires someone to do the same to him. Takeshi has a tendency to push aside his thoughts or feelings to make others happy. He believes this to be dishonest, but he does it anyway.
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