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Showing content with the highest reputation on 10/07/2026 in Posts

  1. For online play it's easiest to run straightforward and simple dice mechanics. It took a lot to get the Cortex running smoothly online in games I ran on other sites, and that was WITH built-in dice roller and pre-set Cortex-specific dice mechanics coded into it. Something like a PbtA 2d6+stat is a lot easier to run online than anything where dice step up or down, adding/removing dice from a pool, exploding dice, or any other stuff that I find fun and exciting at the table. I'm a nerd so I love the bookkeeping aspect of many games, but online it can really kill a game when you want to roll something, but you have to wait for the GM to a
    1 point
  2. My concern with something like that is it sounds like there's a lot of "which dice get awarded to what things" and bookkeeping as things get used. At a physical table this sounds really fun - I love dice rolling mechanics (anyone else a fan of 1st edition CthulhuTech's FrameWerk Yatzee/poker mashup?
    1 point
  3. i got another idea, so i had this RPG in the works for a while. The gist of it is this. You have stuff that has dice assigned to it and when you do something, both you and GM roll to see what wins. The difference tells how powerful is the effect. There is no HP instead you get conditions that stack and can be healed. Example: i play a big thick witch and she cast a spell with d8 genius, d8 staff and d8 sorcery specialism perk while enemy has d6 power and d12 armor. So i roll 3d8 vs d12+d6. Lets say i roll 2, 5 and 8... the 8 explodes but has -1 penalty so i get a 4 on the exploded die... i get 2+5+8+3 which is 18. Enemy rolls 8
    1 point
  4. I don't want to derail the Busty Barbarian Bimbos idea, but Izzy gave me an idea that rounds out a system I've been toying with for quite awhile. I love TTRPGS but they can be difficult to use in a play-by-post setting. Since I play by post a lot, I have been looking for something that works well in a forum, but really haven't found anything, so I cooked one up: 3F. Flexibility, Force and Fortitude. They're all both mental and physical. It steals from PbtA in they have values from -2 to +2. Assign what values you like that total 1 (-2,1,2 or 0,0,1 for example) Resolution is 2d6 + stat, 2-6 failure, 7-9 partial success, 10-12 success
    1 point
  5. I usually just use a "stress track" like in the Cortex game we started. If someone flirted, groped, or tried to increase your horniness, you made a contested roll to resist it (or not, if you didn't want to) and when your stress track maxed out, it was time for fuckery. I've tried a few different mechanics to decide things like who came, etc.
    1 point
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