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RP Rules


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1. Characters must be made in order to RP. If you're just jumping as soon as possible, your post will be deleted and you will be asked to make a character. 

2. Work with the Staff. If your character (s) have problems, we will point it out. All characters must be accepted in order to RP. We will even help make the character alongside you and make suggestions. That does not mean we will make it for you. 

3. All characters from canon comic books, games, shows/movies, and whatever else are not allowed. We use solely original characters. However, an OC built of a canon characters likeness is acceptable to some degree. All canon characters from any outlet are real to some degree in this world, however in the form of a TV show, comic book, and pretty much how they exist to us in the real world (for example Captain America exists in movies, comics, as an action figure; you get the picture). 

For example, Tony Stark/Iron Man or Clark Kent/Superman are not allowed. However Ultra Mach, someone similar to Superman, is allowed. He has Super Strength, Speed, and Durability, as well as the power to fly. However he doesn't have Heat/X-ray Vision, he can't heal from the sun. He has those super features but but only lift a tank, is only four times faster than the average athlete, and can handle going through buildings; however Ultra Mach still takes damage, can get bruised/feel pain and have broken bones, but he is not resilient to bullets nor powerful energy blasts. Or perhaps he does have Heat Vision, but when using it he goes nearly blind for several minutes (in this case, turns). 

4. No Mary/Gary Sue's. We will not allow for invincible characters, OC's can very well be defeated or even killed, they can still be outmatched/overpowered. No one is perfect, you can't dodge every attack. Every character has a unique strength and weakness. Anything considered too OP must pass through Staff. Look at the example(s) in Rule 3 (above) as a reference, or look at an accepted character sheet for an example. 

5. Keep it contained to the world. Meaning, don't create some off the wall bullcrap. In the Club "Of Light and Dark" everyone who has a superpower were mutated from birth or later in life due to dangerous chemicals leftover from the Old War. Many people with powers do exist, however a great many more don't. Your character did not come from space, though, we aren't saying aliens don't exist, they aren't just gonna crash land/show up any time soon. If your OC was in fact induced to some odd experiment or a strange background/history, please speak to a Staff member first and we can work something out. Otherwise, all characters are born with their power(s) or accidentally obtained it via contaminated object/edible. 

6. Wait your turn, and wait for the other player. Do not continuously post, do not pester the other player. About every two days you can shoot them a PM, or even better, tag them at the end of every post so that they can see what they can reply to. 

7. All players can have up to two (that's the number 2) characters. However you cannot have characters be aware of everything in the opposite group. Your characters knowledge only extends to what they have learned, seen and/or heard. If you have a Villain, they cannot possibly know everything that you Hero knows, and vice versa. This goes for all factions and even civilians as well. 

8. When fighting other players/NPCs, you don't automatically hit. For example, you can "throw a punch at someone's face, then swiftly go for a leg sweep", that's the attempt. You don't "punch them in the face and trip them," that's automatic.

A player can counter, dodge, block, or allow for the strike to land. However, as with another rule, you can't simply block, dodge, or counter all attacks. Normally a fight goes for ten turns; five for each player, and whoever is deemed a "winner" by a mod, can go for a winning blow, this is NOT by favoritism, but rather how good the detail and strategy is for either player. There can be close calls, or it can be really one sided.

At each end of an attack turn, a player must put down a number according to that turn. So my first turn will have a "(1)" or my third turn will have a "(3)" at the end of them. If it's a spar then it doesn't require a mod. Each turn can cycle/fluctuate between attacks and defenses. An example is below, form A is correct, form B is incorrect:

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A.) "Ultra Mach sprints in a short burst torward Boss Man. Just before he reaches his opponent, he launches up in the air using his strength and comes back down with a leg smash. Once the attack landed, he rebounded and uses his Mach Punch on Boss Man." ((1))

"Boss Man goes for a defensive block, but at the last second he saw his foe leap up and come back down quickly with a powerful smash. He blocked the smash and it staggered him, not only throwing his defense off but Boss Man couldn't have seen the signature strike of Ultra Mach hit his gut, sending the brawny villain a few feet away." ((1))

"Ultra Mach wasted no time and followed up his Mach Punch. He rushed forward again with a series of his five Blast Burst punches, two aimed at the gut, another to the windpipe and two the jaw." ((2))

"Boss Man, though regaining some balance, saw the foe coming, abd he knew exactly what move Ultra Mach was going for as always. The Blast Burst. Boss Man was quick to regain some semblance of footing before the attack came: the first two strikes he was able to block, and readjusting himself the third was knocked away, but the fourth came out if nowhere and struck square in the jaw. In the final punch however Boss Man jerked his head to avoid to avoid and countered by 

 

Edited by BladeRunner
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