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There will be three character building types, Street Rat(Currently not in use),Edge Runner, Legend

Street rat, is a prebuilt character

Edge runner, all rolls are 3 D10, HP is determined by 5x two D10, Humanity will be rolled two D10. You can customize your name, picture, life path, roll, and inventory.

Legend, you use Stat+Skill+D10. You can customize your name, picture, life path, role, and inventory.

Legend characters will created on a point based system for stats and skills, each character will be given 56 points to be divided into your Intelligence, Will, Cool, Reflexes, Dexterity, Tech, Will, Luck, Movement, Body, and Humanity.

HP will be calculated as 5x Body + Will

Skills will have 86 points to be distributed through stat based skills.

All stats and skills can be no higher than 10 no lower than 2

Below will be a character building template. You will also need a picture and to fill out a life path for your character

All players are to control their own characters, but the GM is in control of NPC's and the setting, character interactions with the NPCs or setting require a roll of D10 plus your stats

Each player will be given a Role Each role has skills exclusive to it. Roles are  Executive, Rockerboy, Solo, Media, Medtech, Nomad, Tech, and Lawman 

Players will be given the choice to choose their own life path 

Each player will be given 2550 Ero bucks for clothes and equipment.
 

Stats

Intelligence 

Will

Cool

Reflexes 

Dexterity

Tech 

Movement 

Body

Humanity 

Skills

Cool                                                                                                            
 

Persuasion(  )                                                                                                                                  
Acting(  )                                                                                                                     
Bribery(  )                                                                                                          
Interrogation(  )                                                                                                                                 
Street wise(  )                                                                                                                                 
Trading(  )                                                                                                                                                        
Wardrobe(  )                                                                                                      
Charismatic Impact [Rockerboy](  )                                                                   

Dexterity  

Brawling(  )                                                                 
 Backup [Lawman](  )                                                                                    
Teamwork[Exec]{   )                                                                                    
Dance(  )

Martial Arts(  )

Mele(  )

Stealth(  )
Combat Awareness [Solo](   )                                                                                         
 Humanity                                                                                                                      
Conversation(  )                                                                                                  
Perception (  )                                                                                                    

 

Intelligence                                             
 Accounting (  ) 
Animal Handling (  )   
 Bureaucracy (  )   
  Business (  ) 
 Chemistry (  
 Conceal & Reveal (  )  
 Deduction (  )    
  Language (  )   
    Education (  ) 
  Local Expert (  )
 Operator [Fixer] (  ) 
 Credibility[Media] (   ) 
 wilderness survival (  ) 
 Tracking (  )
Tactics (  )
Library Search (  )


Reflexes 
 Moto[Nomad] (  )
Archery (  )   
 Auto fire x2 (  )   
Land Vehicle (  )
Handgun (  )
Air vehicle (  )   
 Heavy weapons (  )    
 Heavy Machinery (   )
Sea Vehicle (  )  
Shoulder arms (  ) 

 
Tech

 Weapon Smith  (  )
 Basic tech (  )
 Cybertech  (  )

Interface[Netrunner] (  )
Maker[Tech]
 First aid  (  )
 Art (  )
 Demolitions  (  )
  Security tech (  )
  Forgery (  )
   Paramedic (  )

 Pick lock (  )
 Photography (  )
Pick pocket (  )
Sugery[Medtech] (   )


  Will
Concentration (  )
 Endurance (  )
 Torture resistance (  )



Role


Life Path


Inventory


Clothes & Equipment 

Weapon_Description & Data_Damage_Cost

Medium pistol_ Handgun_12 round magazine, 2 shot rate of fire, can be concealed, 1 hand required_2d6_50 Euro Bucks

Heavy pistol_Handgun_8 round magazine, 2 shot rate of fired, can be concealed, 1 hand required/3d6_100 Euro Bucks 

Very Heavy Pistol_Handgun, 8 round magazine, 1 rate of fire, can not be concealed, 1 hand required _4d6_100 Euro Bucks

Sub Machine Gun _Handgun, 30 round magazine, 1 rate of fire, can be concealed, 1 hand required/_2d6_100 Euro Bucks

Heavy Sub Machine Gun _Handgun, 40 round magazine, 1 rate or fire 3x auto fire, can be concealed, 1 hand required_3d6_100 Euro Bucks

Shotgun _Shoulder arm, 4 round magazine, 1 rate or fire with spread, can not be concealed, 2 hands required_5d6_500 Euro Bucks

 

Assault Rifle_Shoulder arm, 25 round magazine, 1 rate of fire 4x auto fire, can not be concealed, 2 hands required _5d6 _500 Euro Bucks

Sniper Rifle _ Shoulder arm, 4 round magazine, 1 rate of fire, can not be concealed, 2 hands required _ 5d6 _500 Euro Bucks

Bows & Cross Bows _Archery, 35 quiver size, 1 rate of fire, can not be concealed, 2 hands required _ 4d6 _100 Euro Bucks

Granade Launcher _Heavy weapon, 2 grenade compacity, 1 rate of fire, can not be concealed, 2 hands required _6d6 _500 Euro Bucks

Rocket Launcher _Heavy weapons, 1 rocket compacity, 1 rate of fire, can not be concealed, 2 hands required _8d6_ 500 Euro Bucks

Light Mele _Combat knife, Throwing axe.  2 rate of use, 1 hand required, can be concealed _1d6 _50 Euro Bucks
Medium Mele _Baseball bat, crow bar, machete. 2 rate of use, 1 hand required, can not be concealed _2d6_50 Euro Bucks

 

Heavy Mele _lead pipe, sword, spiked bat. 2 rate of use, 2 hands required can not be concealed _3d6 _100 Euro Bucks

Very Heavy Mele _Chainsaw, spear, sledge hammer. 1 rate of use, 2 hands required, can not be concealed _4d6 _100 Euro Bucks

 

Armor

Type _Stopping Power _Armor Penalty _Cost

Lethers _4 _ None _ 20 Euro Bucks

Kevlar _7  _None_ 50 Euro Bucks

Light Armor Jack _11_None _100 Euro Bucks

Medium Armor Jack _12  _ - 2 reflexes. dexterity, and movement _100 EB

Heavy Armor Jack _13 _ 2 reflexes. dexterity, and movement _500 Euro Bucks

Flak _15 _ - 4 reflexes. dexterity, and movement _500 Euro Bucks

Metalgear _18 _- 4 reflexes. dexterity, and movement _5,000 Euro bucks

Bullet Proof Shield_ 14 _10 hp reduced by damage_takes up one arm_100 Euro Bucks

Body Weight Suit (Cyber deck slot) _11 _ None _1,000 Euro Bucks

Gear

Item_Description_Price

Agent _ AI powered smart phone, +2 library search _100

Airhypno_drug distributing device _50

Audio Dampening  Ear Protector _device that protects from all hamful sounds _1000

Audio Recording Device __records 24 hours of audio _100

Antismog breathing mask __ protects from harmful toxins _20

Binoculars_2x and 3x magnification _50

Braindance viewer _allows you to view brain dances _1,000

Bug Detector _beeps when there is a listening device _ 500

Carry All _backpack _ 20

Chemical analyzer _reads out the composition of chemicals _1000

computer _personal desk top or lap top _50

Cyberdeck _standard deck for netrunning _500

Drum Synthesizer _can recreate any drum sound, needs amp _500

Duct Tape _comes in many colors including glow in the dark _20

Electric Giuitar _electric guitar, needs amp _500

Flash light _projects beam of light up to 100 yards _20

Food stick _awful food in bar form _10

Glow Stick _ illuminates 10 meters lasts 10 hours _10

Grapple Line _fires line up to 30 meters, not a weapon_100

Handcuffs _ restraints, requires 10 body to break_ 50

Homing tracer _can follow linked tracer up to 1 mile away _500

inflatable bed and sleeping bag _inflatable bed and sleeping bag for 1 _20

Kibble pack_1 meal of kibble _10

lock picking kit _used to crack mechanical locks _20

Med Scanner _identifies illness or injury +2 first aid _1000

Medtech bag_ full medical toolkit _100

Memory chip _ standard storage device _10

MRE _ self heating plastic and foil meal bag _10

Personal Carepack _ everything you need to clean up _20

Pocket Amplifier _ supports 2 instruments _ 50

Radar detector _beeps within 100 yards of radar device _500

Radiation suit _Protects from radiation _1000

Radio communicator _earpiece with 1 mile range _100

Radio scanner _picks up radio bands within 1 mile _50

Road flare _lights up area of 100 meters _10

Rope _60 yard nylon rope _20

Scrambler/ Descrambler _ scrambles and descrambles communications _500

Smart Glasses _technologically enhanced glasses, 2 cyberdeck slots _ 500

tech bag _ small bag for tools and fixing stuff _ 500

Tech Tool  _ all in 1 multitool _100

Tent and camping equipment _enough for 1 person _50

Vial of Biotoxin _ dose 3d6, can be resisted through resistant to torture, not affected by armor _ 500

Vial of Poison _dose 2d6, can be resisted through resistance to torture, not affected by armor _100

Video Carmera _records up to 12 hours of audio and video on single memory chip _100

Cyber Goggles _projects cyber space over real world view _100

 

Cyberware

Item _Description _Cost_ Humanity Loss _Installer

Biomonitoring _subdermal implant that reads out vitals, can be linked to agent _100 _0 _Mall                                     

 Chem skin _Dyes and chemicals that changes the skin's hue _100 _0 _ Mall

EMP threading _silvers lines that run like circuits through the body _10 _0 _Mall

Light Tattoo_ Patches that store light and project tattoos onto the skin_100 _0 _ Mall

shift Tacts _ color changing lenses _100 _0_Mall

Skinwatch _Sub dermally implanted LED watch _100 _0  _ Mall

Tech Hair _color changing hair implant1_100 _0 _Mall

Neural ink _ artificial nervous system, required for neural ware and subdermal grip, 5 option slots _500 _ 7_ Clinic

Braindance recorder _stores experiences onto memory chip, requires neural link_ 500 _7 _Clinic

Chipware socket _chip slot in neck, required for chip ware, requires neural link _500 _7 _Clinic

Interface Plugs _ plugs in wrist or neck that links to machines. requires neural link_ 500 _7 _ Clinic            

Kereznikov _speed ware that adds +2 initiative, only one speed ware at a time, requires neural link _500 _14 _ Clinic  

Sandevistan _speed ware that adds +3 initiative, only one speed are at a time, requires neural link _500 _7+Clinic        

Chem analyzer _chipware that analyzes chemicals, requires chipware socket _ 500 _3 _Clinic              

Memory Chip _chipware that stores memory, Chipware  socket required _10 _0 _ Clinic          

Oral factory boost _chipware that uses tracking skill to track via scent, Chipware Socket required _100 _ 7 _Clinic

Pain editor _chipware that ignores effects of being seriously wounded, Chipware Socket required _1000 _14 _ Clinic                          

Skill Chip _boosts skill up to level 3(only if skill is below level 3), Chipware Socket required _500 _ 7 _Clinic       

Tactile boost_ can read movement up to 20 yards if hand is placed on surface, Chipware socket required _100 _ 7 _Clinic  
 
Cyber eye _ Artificial eye with 3 option slots _100 _7 _ Clinic

Anti Dazzle _immune to effects caused by flashes of light, requires 2 cyber eyes _100 _ 2 _Mall

Chyron _projects sub screen into user's field of vision, requires 1 cyber eye _100 _2 _Mall

Color shift _Shifts color and patters of cyber eye _100 _ 2 _Mall

Dart gun _fires dart, requires 1 cyber eye and takes 3 option slots_  500 _2 _ Clinic

image enhance _adds +2 to perception, conceal reveal, and lip reading _ 500  _Mall

Lowlight/infrared /UV _ignores penalties for darkness, smoke, and fog, requires 2 cyber eyes, takes 2 option slots _500 _ Mall

micro optics _ provides 400x magnification, requires 1 cyber eye _100_2 _Clinic

video recorder _records video onto memory chip, requires 1 cyber eye, 2 option slots _500 _2 _Clinic

radiation detector _detects radiation up to 100 yards, requires a cyber eye _1000 _3 _Clinic

Targeting Scope _Adds enhanced targeting _ 500 _3 _ Clinic

Virtuality _projects cyber space over user's view _ 100 _ 3 _ Clinic 

Cyber Audio Suite _Audio setup, has 3 option slots_500 _ 7 _Clinic                                                                                                                                                                                                      

Amplified hearing _+2 perception of any rolls requiring hearing, cyber audio Suite Required _100 _3 _ Mall

 Audio Recorder _Records audio to memory chip or linked agent, requires cyber audio suite.  100 _2_ Clinic                                                                         

Bug Detector _beeps when listening device is in 20 yards, cyber audio suite required _ 100 _ 2 _Mall                                                                                           

Homing Tracer _ tracks linked device up to 1 mile away, cyber audio suite required _100 _2 _Clinic

Internal Agent _subdermal implant that acts as agent, cyber audio suite required _100 _3 _Mall                                                                                           

Level Dampener _ makes user immune to loud noises _100 _2 _Mall
                                                                                                                                           
Radio Communicator _ communicate via radio up to 1 mile_ 100 _2 _Mall                                                                                                                                             

Radio Scanner _can receive radio signal up to 1 mile_ 50 _2 _ Clinic                                                                                                                                                                   

Radar Detector _beeps if radar device is in 100 meters._ 500 _2 _ Clinic                                                                                                                                                                    

Scrambler/ descrambler _allows user to scramble and descramble communications_100 _2 _Mall                                                                                                          

Voice Stress analyzer  _+2 Perception and interrogation checks _100 _3 _Mall                                                                                                                                      

Audio Vox _ voice Synthesizer, + 2 acting _ 500 _3 _Clinic                                                                                                                                                     

Contraceptive implant _prevents undesired pregnancy._ 10 _0 _Mall                                                                                                                                                       

Enhanced Antibodies _if condition stable, user heals BODY x2 for every day of rest. _ 500 _2 _Mall                                                                                                        

Cyber Snake _Esophagus mounted, very heavy weapon, can be concealed_ 1,000 _14 _Hospital

Gills _user can breathe under water_  1,000 _7_ Hospital                                                                                                                                             

Grafted muscle and bone _raises body by 2_ 1,000 _14 _Hospital

independent air supply _30 minutes of extra oxygen takes 1 hour to refill. _1,000 _2_ Hospital                                                                                                                                     

Midnight lady _Female sexual implant _ 100 _7_ Clinic                                                                                                                                                    

MR Studd _male sexual implant  100 _7_ Clinic                                                                                                                                                                         

Nasal filters _immune to effects of toxic gas _100 _2 _Clinic                                                                                                                                                     

radar/ sonar implant _scans up to 50 feet cant scan behind cover _ 1,000 _7 _Clinic                                                                                                                                    

Toxin Binders _+2 to resist torture _100 _2  _Clinic                                                                                                                                                                            

Vampyers _ weapon implant in mouth allows user to poison, can be concealed _500 _14 _ Clinic_                                                                                             

Hidden holster _stores weapon inside body _ 500 _7 _Clinic                                                                                                                                                            

Skin Weave _users body and head are armored at 7 _  500 _7 _Hospital                                                                                                                                            

Subdermal Armor _users body and head are armored at 11_1,000 _14 _Hospital                               

subdermal pocket _2x4 pocket under the skin _ 100 _3 _Clinic

Cyber arm _cybernetic arm with 4 option slots, dose not reduce humanity_500 _7 _Hospital                                                                                                        

Standard Hand _ standard cybernetic hand _100 _ 2 _Clinic                                                                                                                                                                

big knucks _armored fingers installed on cyberware, can be concealed,_100 _3 _Clinic

Cyberdeck _Cyberdeck installed in arm, Takes up 3 option slots _500 _3 _Clinic                                                                                                                         

Grapple hand _fires hand with grapple line up to 30 meters, uses 3 option slots  100_3_ Clinic                                                                                                        

med scanner _diagnoses illness or injury, takes up 2 option slots  500 _7 _Clinic                                                                                                                                                                       

grenade launcher _single shot grenade launcher installed in cyber arm, 2 option slots _500 _7 _Clinic                                                                                                    

mele weapon _mele weapon installed in cyber arm, takes up 2 option slots _500 _7_Clinic                                                                                                               

shield_ bullet proof shield in arm, takes 3 option slots _500 _7 _Clinic                                                                                                                                     

ranged weapon _ cyber arm ranged weapon, takes up 2 option slots _500 _7 _Clinic                                                                                                                               

rippers _claws that come out of  fingers  _500 _3 _Clinic                                                                                                                                                            

scratchers _finger nails that can cut flesh _100 _ 2 _Mall                                                                                                                                                                 

 shoulder cam _camera installed in cyber arm, takes up 2 option slots _500 _7 _ Clinic                                                                                                                      

slice n dice _ mono wire installed in wrist _100 _ 3_ Clinic                                                                                                                                                                 

subdermal grip _ allows user to use smart guns, requires neural link _ 500 _3 _Clinic                                                                                                                            

tech scanner _installed in cyber arm diagnoses broken tech, 2 option slots _500 _ 7 _ Clinic                                                                                                               

tool hand _ fingers contain tools _100 _3 _Clinic                                                                                                                                                                             

Wolvers _long claws that extend from hand _500 _7_ Clinic                                                                                                                                                           

cyber leg_ cybernetic leg with standard foot and has 3 option slots _ 100 _3 _Clinic                                                                                                                                              

Grip foot _negates movement penalty when climbing, must be paired with 2 cyber legs_500 _2 _ Clinic                                                                                        

Jump booster _hydraulic legs, requires 2 option slots, and must be paired with 2 cyber legs _500 _3 _Clinic                                                                                         

skate foot _ skates that come out of the bottom of feet, must be paired with 2 cyber legs _500 _3_ Clinic                                                                                            

talon foot _ blades mounted in foot, can be concealed _500 _3 _Clinic                                                                                                                                                   

Web foot _webbing between toes for swimming, requires 2 cyber legs _ 500 _3_ Clinic                                                                                                                        

Hardened Shielding _ Shielding that can't be harmed by emp _1,000 _3_Clinic                                                                                                                                                                               

plastic covering _ plastic cover for cyber limb in variety of colors 100 _ 0 _Mall                                                                                                                                            

real skin _artificial skin covering for cyber limb _500 _ 0 _Mall                                                                                                                                                       

super chrome covering _metallic chrome cover for cyber limb _1,000 _0 _Mall                                                                                                                                                           

shoulder mount _can install second set of cyber arms under the first set _1,000 _14_Hospital                                                                                                                                  

Linear Frame B _exoskeleton that raises body to 14, requires 8 body to use, requires grafting to body _5,000 _14 _Hospital                                                                               

Linear frame  sigma _exoskeleton that raises body to 12 and requires 6 body to use, requires grafting _1,000 _14 _Hospital                                                                                           

Multioptic mount _user can graft 5 additional cyber eyes _1,000 _14 _Clinic         

Life Path

Personal Style 

Biker Lethers
Jeans

High Fashion

Corpo Suits
Jump Suit 
Nude
Cammos
Normal Clothes
Potato Sack

Hair Stye
 

Mohawk
Super Curly
Long & Ratty
Super Spiked
Wild Unkempt
Bald
Neat, short
Stripped
Tented
Lang Straight

Affectations

Shades

Tattoo
Scars
Spiked Gloves
Nose ring
Ear rings
Spiked Heel boots
Long nails
Fingerless gloves
Weird contact lenses

Ethnic Origins

Anglo American
African
Japanese
Central European
Pacific Islander
South East Asian
African American
Hispanic American
South American
European

Family Background

Corporate Executive
Corporate Manager
Corporate Technician  
Nomad Pack     

Pirate Fleet
Combat Zone Poor
Crime Family
Urban Homeless
Archeology Family
Gang Family

Family
Roll 1d10, 1-6 for Family Status
7-10 for something happened to your parents

Family status
1-6 Family Tragedy 
7-10 Childhood environment 
 

Something happened to your parents
1. Parents died in warfare 
2. Parents died in an accident
3.Parents were murdered
4.Parents have amnesia and dont remember you
5.Never knew your parents 
6.Parents are in hiding to protect you
7. Sent you with a relative for safe keeping
8. Lived alone on the street
9. Gave you up for adoption
10. sold you for money


Family Tragedy
1. Family lost everything through betrayal 
2. Family lost everything through poor management
3.Family sent into exile
4. Family was imprisoned
5. Family Vanished
6. family was murdered
7.Scattered to the winds due to misfortune
8. Family is involved with a secret organization
9. Family is cursed with internal feud
10. You inherited family debt


childhood environment

1. Spent on the street with no adult supervision
2. Safe in corporate suburbia
3.In a Nomad Pack
4. Decaying, once upscale neighborhood
5.Lived in defended corporate zone
6.In the heart of the combat zone
7.Small village or town far from the city
8.in a large Arcology city
9. Aquatic Pirate pack
10. Corporate controlled farm or research facility 

Siblings


You can have up to 7 brothers or sisters roll 1 d10, 1-7 is your number of siblings, 8-10 only child
Sex: Roll 1 d10 for every sibling if odd male, even female
Age: Roll 1 d10, 1-5 younger, 6-9 older, 10 twin
For each Sibling roll 1 d10 for their feelings of you
1-2 Dislikes you
3-4 Likes you
5-6 Neutral
7-8 Hero worships you
9-10 Hate you


Motivations

Personality Traits

1. Shy secretive
2.Rebellious, Anti social, Violent
3. Arrogant, Proud, Aloof
4.Moody, Rash, Head Strong
5.Picky, Fussy, Nervous
6. Stable and Serious
7.Silly
8. Sneaky and Deceptive
9.Intellectual and Detached 
10. Friendly and Outgoing

Person you Value most

1. Parent
2. Sibling
3. Lover
4. Friend
5. Your Self
6. Pet
7.Teacher or Mentor
8.Public Figure
9. Personal Hero
10. No one

What do you Value most

1. Money
2. Honor
3. Your Word
4.Honesty
5.Knowledge
6. Vengeance 
7.Love
8. Power
9. Having a good time
10. Friendship

Most Valued possession 

1. A Weapon
2. A tool
3. Piece of clothing
4. Photograph
5. Book or Diary
6. Recording
7.Musical instrument
8. Piece of Jewlry 
9. Toy
10. Letter

How you feel about most people

1-2 Neutral
3. I like almost everyone 
4. Hate almost everyone
5. People are tools to be used

6.every person is valuable as an individual
7.People are obstacles 
8. People are untrustworthy
9. Destry all humans
10. people are wonderful

Life Events

To Determine your age roll 2 d6 + 16(Or you can choose your age 16 and up)
For every year past the age of 16 you roll 1 d10 then check the chart below for life events you must roll
1-3 Big Problems, Big Wins
4-6 Friends & Enemies
7-8 Romantic involvment 

9-10 Nothing happeed 

Big Problems,Big Wins
Roll 1D10 iff odd you take a hit, if even you get a big win

Problems

1. Lost huge sum of money, Roll 1 d10 x100 for how much money you lost
2. Imprisonment, roll 1 d10 for every month in jail
3. illness and addiction, - 1 REF
4.Betrayal, Roll1 d10 ,1-3 Being blackmailed 4-7 secret exposed 8-10 betrayed by close friend
5.Accident,Roll1 d10,  1-4 disfigured 5-6 Roll D10 for months hospitalized 7-8 Roll D10 for years of memory lost 9- 10 You constantly relive the nightmare
6. Lost lover, Roll1 d10,1-5 they died in an accident 6-8 murdered and you don't know who did it 9- 10 murdered and you know who did it
7. Accusation, Roll1 d10,1-3 accused of theft 4-5 cowardice 6-8 murder 9- 10 betrayal
8. Hunted by law Roll1 d10,1-3 local cops want you 4-6 local police force 7-8 state police 9-10 FBI
9.Hunted by corporation Roll1 d10, 1-3 small local firm 4-6 Large Corp 7-8 big corp with agents in major cities 9-10 Major corp with army
10. Metal or physical complication, Roll1 d10 1-3 Nervous disorder rom bioplague 4-7 Mental disorder 8-10 major mental disorder, psychosis, schizophrenia, etc.


Wins

1. Powerful Connection. Roll 1 d10, 1-3police 4-6 DA ofice- 7-10 Mayors office
2. Finacial winfall roll 1 d10 x 100 for how much you made
3.Big Score roll 1 d10 x 10 for how much you made
4. Find Sensi begin at +2or add =1 to martial arts
5. Find Teacher, add +1 to INT skill or begin skill with +2
6 Powerful corp exec owes you a favor
7.Nomad Clan befriends you, call for 1 favor a month
8.Friend on Police force, =2 street wise
9. Local Gang likes you, call for 1 favor a month
10. Weapons teacher +1 to weapon skill or start skill at +2


Friends and Enemies
Roll 1 d 10 1-5 you made a friend 6-10 you made an enemy

Enemy

1. Ex lover
2 Ex Freind
3. Relative
4.Childhood Enemy
5. Person working for you
6. person you work for
7. Partner or co worker
8.Gang Member
9.Corpo Exec
10.Government official

Friends

1. you look up to them
2. They look up to you
3. Mentor
4.Partner or co worker
5. Lover
6. former enemy
7.Foster Parent

8. Relative
9.Childhood Friend
10. Met through common interest 

Romantic Life
Roll 1 d 10 
1-4 Happy love affair
5 Tragic love affair
6-7 love affair with problems
9-10 one night stand

Tragic Love Affair

1.Died in an accident
2. Mysteriously Vanished
3.Didn't work out
4. Personal goal or vendetta came between you
5. Kidnapped
6. went insane
7.Suicide
8.Killed 
9. Left you for someone else
10. imprisoned or exiled 

Love Affair with problems

1. Thier friends and family hate you
2. Friends and family want you dead
3. your friends and family hate your lover
4. Romantic Rival
5. Separated
6. Constant fighting
7. You are both professional rivals
8. One of you is Insanely jealous.
9. One of you is Cheating
10. You both have conflicting back grounds





 

Edited by Cash Money Chad
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