BlakeRp Posted May 5 Posted May 5 So you've been sucked into the Donjon with no idea what to do! Oh no! Don't worry with our convenient [] step program we're going to tell you the basics to figuring out your core attributes and how to work with them! so STEP ONE) Figure out your core. This is the core idea of your character, feel free to draw on any number of troupes to make it work if you want. The Donjon is something beyond time and space, so don't feel constrained to fantasy. Have an idea for a Cyberpunk character to explore the Donjon? Bring them in, fantasy warlock that needs to fuck the tentacles to get her power? Bring her in! STEP TWO) Choose your Cruelty. On your character sheet right under your name, you're going to write in "I like to play." or "I like to lose." This is to determine your level of difficulty in doing everything. If you want to just have your character get ravaged all the time. Then "I like to lose" is for you. But if you're more interested in exploring the depths of the Donjon and finding out it's secrets. The "I like to play" is another option. Or even if you just want to make your attackers work for it. STEP THREE) Choose your Alignment. In the Donjon Alignment isn't as simple as good or bad. It's about the core of what you value. The four Alignments are Lust Characters aligned with Lust are driven by desires and passions. This alignment doesn't necessarily pertain only to sexual or romantic desires but encompasses any deep, burning need that drives a person. Lustful characters are often compelling because they are so in tune with their wants, and their actions are directly motivated by the pursuit of personal satisfaction. They might seek pleasure, the thrill of the chase, or the satisfaction of their deepest cravings, making them unpredictable and intensely focused individuals. Domination This alignment is about control and power. Characters who choose Domination want to assert their will over others and the environment. They are often leaders, tyrants, or manipulative strategists who use their intelligence, charisma, or brute force to achieve their goals. The quest for power can be for personal gain, security, or a genuinely believed greater good, but the method always involves some form of dominance over others. Chaos Chaos is the alignment of change, entropy, and unpredictability. Characters aligned with Chaos value freedom from restrictions and may see disorder as a necessary state to bring about transformation. They might strive to disrupt the status quo, challenge norms, and push boundaries, often resulting in creative breakthroughs or destructive rampages. Their actions are often spontaneous and driven by a desire to see what happens next, regardless of the consequences. Ambition Characters aligned with Ambition are driven by their aspirations and goals. They are the go-getters, the dreamers, the schemers, and the climbers. Their ambition could be for power, knowledge, recognition, or any other form of achievement. The positive aspect of Ambition lies in its motivational force—ambitious characters are often dynamic, proactive, and capable of great feats. They inspire others and can bring about significant positive changes or advancements. STEP FOUR) Equip Your Tools. Here, you decide on the tools, weapons, or artifacts your character possesses. These can be as mundane or as fantastical as you wish. A cybernetic hacker might have a deck that can interface with any computer, while a fantasy mage might wield a wand that channels arcane energies. Consider how these tools can help or hinder your journey through the Donjon, reflecting your core attributes and alignment. However any tool can be taken, and you only have so much initial (S)exp to use. Make sure not to blow your load too quickly. STEP FIVE) Define Your Quest. No one ends up in the Donjon for no reason, and while you don't choose to come here. You're brought here instead by a burning need inside of you. What is that burning need, and just what will you do in order to see it become reality? The Donjon is a place of danger, mystery and wonder. But it can be very rewarding to those who play it's games. STEP SIX) have fun That is the basics of character creation in terms of the ideals. If you want to see the character sheet please go to the CHARACTER SHEET topic *this topic might not be made yet if not please hold
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