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  2. @IsabellaRose Where is the link to the Miro board? I tried searching for it but failed to find it. Never mind I found it
  3. Hey there, i'd be down to do a few fandom roleplays. Just hit me up and we can get started
  4. It's been about two weeks and I'm looking for a female partner to write some fucked up stories with lots of kink in it.
  5. Oh... and you probably want to wait to write Relationship statements until later. As the game goes on, relationships might form a little more naturally based on the way the system works, and it will be easier to see how your PCs relate to each other based on the way we build the setting and NPCs through Pathways.
  6. Today
  7. I've been thinking about the early Ashborn. I think they started out a a loose-knit group of disenfranchised individuals, but quickly took on roles to help others. Some became healers, nurturers, keepers of safe houses - the Hearthkeepers. Some became fighters, saboteurs, defends who tip the scales by force, the Firebrands, following in Prudences' footsteps in the way they imagine to be most direct. The violence they visit on misogynists who refuse to accept free women loving other free women earned them the name The Widowmakers. But the group that ended up truly walking close to the same path as Prudence were the Ashwalkers, wandering adhere
  8. Hopefully I've done this right. I've added NPC Kirsa Autenrieth a hard-nosed German aristocrat from an old and very very entrenched house, current operator of the Autenreith Talent Agency, and...cultist. She bought and holds Kojo's contract years ago after an incident at one of his concerts and helped control the rumors around it. She ensures he still has shows to play while vehemently refusing to release him out of "a great respect" effectively making sure he is stuck under her employ no matter what he does. She happily plays the part of a dutiful and well connected sponsor while furthering the cults own ends for The Other Theory.
  9. Hey everybody! I'm looking for roleplay partners who would be willing to play as a tiny humanoid or anthro character (no preference) to be my character's pet in a super freaky roleplay. You can expect getting peed on, getting stuffed into underwear or clothes, hanging helplessly from my character's penis, huffing sweaty pit and buttcrack, getting stepped on, etc, but I am willing to change or add anything to fit your preferences. Size would ideally be around 6 inches tall but it's up to you. Message me if you're interested!
  10. For Alicia's starting relationship I chose the following: Aldert Helsink Current heir to the Helsink noble clan. A large man in peak physical condition, only a little older than Alicia. He doesn't take 'no' lightly and tends to get his way one way or another. Of decent intelligence. Courageous, albeit with some hesitation when it comes to monsters. He was raised to believe the von Vulfs as monsters. Taught skills to bring low the last 'Vampire' of the east. He has people at his disposal. While he seeks justice for the death of his grandfather and the debilitating injuries of his father, he is an honorable man who keeps his word, and no
  11. I'm about half way through step 1 but I'm stymied by a Distinction and a Resource. What I have so far is from Outlandish: +2 Power (power seems crucial to an Ashborn Missionary, but framed as "Power is required to fight oppressive power") d6 w/ Ashborn (She made me what I am) My thought for Distinction is something connected to being one of the Unbound - I live the idea of pushing this toward a Shaolin style monk, but don't have a clear vision of what that would look like. There's definitely a "Wanted" element to it - the Unbound are heretics to the New Church and a populist new schism to the Old Church - but I feel like i
  12. A thousand apologies work is very busy today I'll setup a character ASAP.
  13. Ok. I think I've done this correctly? Missy Fisher should be fully set up in the character thread.
  14. Millicent ‘Missy’ Fisher Background: Outlandish Values d4 Honor (Caveat emptor. Contracts are like gravity: they’ll break your knees the second you forget they can.) d6 Glory (Everyone who’s brushed me aside is going to see how wrong they were.) d4 Passion (If I’m not having a good time, what’s the point of any of it?) d4 Justice (When we’re both holding iron, we can talk about what’s fair.) d6 Power (Everything in this room, it’s all mine—even you. Show me I’m wrong.) d4 Truth (Truth is a cold bed and a flat beer. People don’t want the truth.) Relationships d4 Millie Gearhart (Cle
  15. Kojo - Carlo Amankona Origin: Prodigy Values d4 Honor (Promises are the only chains you put on yourself. They are not to be broken.) d6 Glory (This tale will become a Ballad that lasts the ages.) d4 Passion (Life, like any performance, is meant to be enjoyed to its fullest.) d4 Justice (A good requiem is written in the blood of the unjust.) d4 Power (I live every day with this horrid aria. You are nothing compared. Listen.) d6 Truth (You don't need to hear Truth's melody. You dance to its tune anyway.) Relationships d4 Alicia Von Vulf d4 Millicent Gearheart d4 Millic
  16. Yes, that works perfectly. It's really not super critical which one you choose, unless you're building an automaton, in which case you'd need to select Constructed. Otherwise it's just semantics, and the only difference is what options it gives you to build the character. You could have an Common-Born origin and still end up Wealthy, or vice versa. It's mostly just to try to help give you inspiration to create the character and think about their origin.
  17. Alicia von Vulf Origin: Prodigy (Scientific genius on the run!) Values d4 Honor (Lies are locks and shields but to promise something is to give truth to that thing at a future date.) d4 Glory (It is only occasionally useful to stand out, but sometimes it is necessary.) d4 Passion (Love, affection, and lust are strange weaknesses of mine which both confuse, perplex, and excite me all the same.) d4 Justice (Rarely is the law of man fair and often is it necessary to carry out the law by one's own hands.) d4 Power (Knowledge is power and power is a very useful, often necessary tool.) d6 Truth (Truth is
  18. So I am having a bit of issues with deciding on an Origin. Privileged works on paper but it isn't really what defines her, and she lost that status very early. At the moment she keeps up appearances of still holding that sort of status, but little more than that. Prodigy sort of works. She has always been scientifically gifted. But it hasn't been what has fully defined her either. If anything it has been what has kept her alive, but also gotten her into trouble. She has been on the run most of her life, never quite sticking to one place long enough due to misfortune and people attempting to track her down for any number of reasons.
  19. I went ahead and added a Characters thread for the game.
  20. Saha Sky Eyes Origin: Outlandish (Raised by Natives) Step up Glory or Power twice, or step up each once. Add a Distinction (Recommended: Daring, Trouble Magnet, Shameless Flirt). Step up a Resource. Step up a Relationship, Asset, or Resource. Values d4 Honor (statement) d4 Glory (statement) d4 Passion (statement) d4 Justice (statement) d8 Power (Is required to fight oppressive power) d4 Truth (statement) Relationships d4 Millicent Gearheart (Millie) d4 Millicent
  21. Oh, and don't forget to add each of the other PCs as a d4 Relationship to your character sheet. I didn't include that in the instructions.
  22. This is perfect. Keep in mind, just because they're not on the sheet, doesn't mean they don't exist in the fiction. Family members, past lovers, etc. can and do all exist, even if they're not on the pathways map. The ones on the map are going to be connected to other locations, PCs, NPCs, and events placed on the map, often in ways you did not expect. You addition of Willis is pure gold. He's an NPC I can use, and I can't wait to see if and how he gets connected to others.
  23. From the initial post in this thread: 1. Start with the basics of worldbuilding. Working from that original description (in the very first post): Write down anything that YOU WANT to be in this game, concepts, set pieces, species, tech, etc., for you to enjoy it. If you want there to be Automaton's write it down. If you just think they'd be cool, but you don't really care one way or the other, don't write it down. This is the list of "I want this to be in the world!" Write down anything that you DO NOT WANT in the game. If zombies will ruin the setting for you, let us know. Once we get input from everyone, we set the
  24. Ok, so Millie has a sister and a father in her past. I'm actually going to create a character with a negative connection in the town, if that's acceptable? Willis Sloan is as close to an outlaw as you can get while still balancing on the right side of legality. He owns and operates a trading post in (town name), but is involved in shady dealings. Millie was forced to borrow money from Willis a few months back, and the interest is piling up. Of course, she could pay him back in a heartbeat if she were still at home, or with the help of her family, but fuck that. And as months tick by, so too does his patience tick down. I'll post the
  25. Yeah, was not reading theirs, but did notice they had been posting a lot more. Bigger team helps I’m sure, and guessing none of them had the hard time answering the initial question that I did. Not sure how helpful following their examples would be in figuring out what to start with. But right now we are just trying to figure out stuff we really do or do not want to be part of the world.
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