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As we build the worlds, if one goes in a direction that appeals to players in the other group, we can change groups. I can accommodate up to 6 players per game, so there's room for movement to/from either game. That's the risk you take with any TTRPG, really. Finding a group willing to commit to the long term game is difficult. I've started more online games than I can count on multiple sites and I've only ever finished a handful. That's just how it goes. But I'll never stop trying.4 points
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Whew. Busy day over. I love both takes on how we could get slightly animalistic featured peoples in this setting. They should be limited, at least to some extent, and leaning into the exploitation and prejudice against them (and possibly reverence in certain cultures) is definitely a great idea. Even if they are a very small population that still allows multiple players to take on that role, should they wish. It would make more sense after all that a small population facing prejudice from the rest would try to stick together when they do find one another, after all. As far as airships goes in a steampunk setting I'd always visualize3 points
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-Balls; I love the idea of that divide between the fringe or frontier, and the civilised folk or even those trying to emulate them on that same Frontier. The working men and women contrasted with the rich land and business owners holding events like they're in the centre of civilisation, far from the frontier. -Heists?- a complicated plan with little to no chance of going off correctly. -Horses; Maybe unnecessary to add, but the Frontier can't be all trains and zeppelins (though I love them both, especially with our aesthetic.) I imagine civilisation being incredibly reliant on the technology and industrial side, while the frontier/3 points
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Unfortunate it is impossible to create polls in the middle of topics on EcchiDreams. If it was, might have made one to test interest in what I should read (preparing either as a GM or player) and maybe see how practical it would be start/help start. Not something that would happen anytime soon, but maybe a someday project. Though if I do find myself with a free slot again, may someday recreate the Star Wars club.3 points
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I guess one more thing worth clarifying there on this thread. Guessing the groups are permanent then, barring any unexpected emergencies forcing people to drop out (hopefully everyone there is committed to sticking through it, unless something like that comes up)? Assuming it isn't trouble for you, two worlds could work in that case. Don't have a problem with it if that is the case. Just figure someone getting shuffled around is the most important reason we might want to keep it to one world.3 points
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3 points
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Hi, everyone! I'm alive. Sorry I wasn't around most of the week, but I'm back. Okie-dokie, first up, I want: Airships : aesthetically, I would prefer zeppelins and hot air balloons over anything more scifi or fantasy. Automatons : I think it could be neat to treat automatons the way trains are often treated in Westerns. They are emblematic of the blight of progress, pushing out simple folk and making their lives harder while the wealthy robber barons control their manufacture and use from distant cities. I'm thinking *The Octopus* but with clockwork track-layers, coal shovelers, and even steam-driven oxen pulling Union-P3 points
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2 points
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Figured I would check. The system as I seem to understand it does seem to be built around characters sticking together, and it not being as easy for a character to wander from one group to another, but figured I would check before group 2 really gets to figuring out its world and if/how different it is.2 points
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I know I am not planning to leave anywhere unless something goes terribly wrong. Sadly, from what I saw, a lot of stories, especially multiplayer ones, die pretty fast. I don't want to be a sour apple but I've been on Ecchidreams for years now. Long enough to see things rise and fall many times. I'll help however I can and we can hope for the best.2 points
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Absolutely, I concur. Zeppelins. This precisely gets to the kind of technological tension and kind of struggle to forge a better future in the frontier that I most associate with westerns. Leaning so heavily on Izzy's Prudence Lawton as my character concept does, I'm voting this is whoever Prudence broke from. Are the Unbound analogous to the early Protestants and Unitarians? How violent is the schism?2 points
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Honestly, I could see this working as an almost Jekyll/Hyde formula type thing. Injected with "Essence of Bear" for strength, "Essence of Wolf" for tracking/pack hunting, etc. The effects are initially temporary as the experiment begins, a boost to the soldiers for a single offensive, something that wears off. At the same time, the effect is designed to be used as a gas, dispersed over a large area to affect multiple targets at once. But these were things more like a drug, designed to weaken their opponents... "Essence of Tortoise" to slow them down, "Essence of Rabbit" to make them skittish and more likely to run than fight. Obvi2 points
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I love this idea. Maybe not a war wound - maybe a gunfight they barely won? Either way, this is gold, in my estimation. I figured out a way to create the mostly human kind of fur-folk Warning was hoping for. I think the idea of the Army performing horrific and unethical experiments to better combat the First Nations should be included, But that particular thought does not seem to resonate for some reason.2 points
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I would like to see automatons, or at least clockwork cybernetics of sorts. And/or maybe some minor supernatural stuff. More classics like werewolves, vampires, etc. Or, if people want to play something with, say, bunny ears for example, perhaps having been created by some sort of experimentation. Not a one-off, so multiple people could go down that track, but probably a limited amount in the world. I imagine they would be, at best, treated like freaks or below Human by a majority of the populace, if not at least feared. I haven't completely decided what I will make yet. It will depend on what sort of rails we want to set. I fine wi2 points
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This is an important thought. What kind of story are we thinking about telling? Are we a band of outlaws running from hideout to hideout? Are we the folk who inhabit some frontier town or or the area of little villages, small farms that have cropped up around a fort or mission? Isabella had suggested a couple of traveling groups, a circus, refugees of a caravan of settlers pushing forward into the unknown? I personally kind of favor the idea of a slightly larger town, perhaps built up around the church, with a sheriff and their deputy, a few shop owners, two saloons and a brothel that draws in enough visitors to the town from the ne1 point
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I've seen the pathway thread... It definitely sounds complicated by my standards. It doesn't exactly tell me much about what would be an actual "start point". Whether we start together or separate would change how my character appear in the story, whether she is an engineer in a train that somehow carries other people who are supposed to meet and fate brought them together OR the team is already in a bar together at the start and drinking before leaving on some insane adventure. Just example but you might see what I mean. I may have found some potential (human) ideas that I could use but I just still don't understand how the setup will b1 point
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I believe that is part of the point of the Pathways set-up and of course the OOC areas she set up for the games.1 point
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Not giving up is good. By the way, I did my deeper search on moreau and what takes people have on the internet (And what adaptation I could find through images and media). Now, I know it depends on the RPers' tastes here but it does seem like anthro characters COULD work in the setting. The issue is that in that story, they are locked to their own city for people to see them. (Like a zoo of sort, I guess?). So one of the anthros COULD be stuck in that city. Now, whether she manages to escape or somehow finds her way out is debatable. The real question I have though is about the setting itself. I know what the theme is about, how dark we1 point
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Meanwhile in the Starwars world: Lop. Nuff said. Even Star Wars is trying to appeal to me with furry characters and I'm all there for it. (Not a huge fan of Star wars otherwise, with how bad the last movies were but the general idea of the good old movies are fun.) I would totally go Lop mode on that if it came to it. Gotta enjoy them nice anthros.1 point
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1 point
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I'm into that. Millie, of course, will think it's an old timey cooky religion. (until they get in on the kind of being a slut about it)1 point
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Welp... We don't know yet if both sides will really be that different. Still, just wanted to know his opinions and explanations anyway, for the sake of finding ideas. I know you said before that both groups would share the same world or something so I tried to keep that in mind, depending on what the rest of the group want as well.1 point
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Ir doesn't affect the entire lore. I have decided to split the games into 2 separate, if similar, worlds. It's just easier all around. That way one can retain the gritty, darker tone that was originally intended and one can go whatever route the players wish.1 point
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Yeah, that's why I really want her as part of our history. I really want to play a monk of the Daughters of the Unbound. I love the idea of someone like Kwai Chang Caine being the champion of her message of love, acceptance and caring (and being kind of a slut about it, because they love everybody).1 point
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Prudence is the woman from Isabella's Anamnesis playthrough: It is very western, very steampunk and feels very rooted in this setting. She was a judge/executioner who condemned her lover, and herself, because they were both women. At the end of the tale, she transforms herself into Ashborn, Isabella's epilogue:1 point
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Seconding @MagnificentBastard, We appreciate you @IsabellaRose I'm a dummy, @WritesNaughtyStories- can you tell me what you mean by Prudence? I'm in for Everything writesnaughtystories says. Obviously the character premise I started out with very much leans into that steampunk inventor/tinkerer concept. If this is a bit more of an Alternate history than a full on imaginary world (going by your post above) then that does open up very fun premises and opportunity for reference. I'm good with both. To clarify, I'm also not against magic being a thing in the setting in the right, mystical, unobtainable doses (The big bad dabbling i1 point
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I've said it before: I want Prudence to have existed in our past and to have left her legacy of defending love in all its forms. With that comes the oppressive social and religious pressure that drove Prudence to condemn her lover. Beyond that, gunfighters in dusty streets, airships, and government agents in luxury train cars with odd, clockwork and steam-powered gadgets are welcome. I think it's worth talking about the First Nations, the US Army and what frontier forts look like and how they act on the world around them.1 point
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I am a little swamped with work this week, but once the weekend comes I'll edit this with my take. @IsabellaRose Thank you for all the work you have done with this.1 point
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I really prefer non-con/humiliation role plays. I love making a sub do disgusting things for my enjoyment, so message if that sounds fun to you!1 point
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