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  • A list containing specific role play plots/ideas that I'm seeking partners for with each one designed for a specific character. Most of them involve darker themes - violence, torture, rape, etc - to some degree from just being a mere mention in the world to actively being part of the story and expected to happen. There are also a few ideas in which the main characters (mine and yours) are entirely willing. This list will be updated as needed in the future, including potentially adding more characters and plots/ideas.

    Please check my Preferences Sheet for expanded OOC info.

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    Nicole Amber Parker

    Primary Kinks: Sadism, Master/slave, Dark BDSM, Non-con/Rape & Dub-con, Non-sexual Physical Torture, Slow Corruption, Stockholm Syndrome, Violence, Abuse, Leash & Collar, Psychological Torture

    Insidious Corruption - (Mutant, Sci-Fi)

    He was amused and actually having a bit of fun at first when a new agent had taken on the so-far impossible task of shutting down his criminal organization. It gradually shifted into annoyance though when after about a year or so Agent Viktor Jacobs' meddling was actually starting to affect business. He had tried all the same tricks as before from simple threats to even putting a few bounties on the man's head. Unfortunately, none of it has worked and now he was dealing with the disastrous aftermath of a major weapons deal gone wrong thanks to the agent and his team. He needed leverage over Agent Jacobs and he needed it now. That was perhaps where the good news started - some of his people out running an errand; but he'll soon learn that his new possession is much more than what she seems.

    Partner's Role: A mutant that is a Mafia Boss/Crime Lord at the head of a notorious criminal organization that is involved in everything illegal from arms dealing to human trafficking. 

    My Character: Nicole is an extremely powerful mutant with her ability being electricity. She's also part of a secret underground organization that helps other mutants in need - saving them from being trafficked/enslaved by criminals that know about them; relocating so they can start over fresh where no one knows them; helping others to control their abilities; etc. The organization is split up into different groups with each group having its own function of what they do, and each group is made up of teams. Nicole's team is part of the group that sends operatives out to rescue/save the mutants that are enslaved, trafficked, or even just on the run and waiting for help. They do wear masks and the like to protect their identities (more thief type style than flashy superhero) and to protect the rest of the organization as a whole because its members are very good at what they do.
     

    Other Info:

    • Her father was never in the picture - didn't even know she existed until recently. Nicole didn't know who he was either until he reached out. His agenda, however, is far from what she was hoping; and it's his appearance that lands Nicole in the crosshairs of the Mafia Boss.
    • I have several support characters created, including Nicole's father, that will be brought into the story where viable
    • This is not meant to be played in any canon universes (Marvel, DC, etc) nor is there to be any connection to them by way of portals and such. It is a universe completely separate that can be built and ran however we wish.
    • The Mafia Boss has no idea that Nicole is a mutant or that she's part of the organization that has also been having some affect on his business. He only knows she has secrets and the way she's able to fight and resist tells him those secrets are going to be priceless once revealed.

     

    Rogue Agent [The Division]

    Nicole has been tasked with delving into one of the Dark Zones to investigate the disappearance of a squad of fellow Agents. The more she discovers, the more it becomes obvious that one Agent has become disillusioned enough with the agency to go rogue and, when he couldn't convince the other Agents to do the same and turn their watches red, he killed them. Eventually she finds him and tries to convince the Rogue Agent to return with her willingly. When that doesn't work, a fight ensues and she ultimately loses. He can’t let her go, or the rest of The Division will find out what really happened, and send more agents to kill him. But he doesn’t want to kill her, either. The Rogue Agent strips her of her watch and her equipment, and brings her to a hidden place deep within the Dark Zone to be tortured and enslaved. Both as a way to vent his frustration with the Division without further exposing her, and for the chance that she might be broken into becoming Rogue with him.

    Partner's Role: Rogue Agent (original character preferred - no canons please)

    Other Info:

    • This can take place in any of the current game maps, or we can go to a completely new city. Either is fine with me.
    • Would like to discuss adapting some of the game play elements and mechanics to better fit with the story.

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    Faythe Thompson

    Finding Faythe - (Werewolf, Modern Fantasy)

    It's been in the news lately that the multi-million dollar company (C1) Faythe works at as a mid-level receptionist is being bought by (or merged with) another, bigger company (C2), whether it's their competitor or just trying to get into a new field of revenue. The big wigs of C1 are obviously pushed out in favor of C2's people along with some other higher-level employees, but the ones of lower status are kept on since C2 wants to keep C1 running without needing to hire more than necessary or moving their own staff. The CEO (or owner) of C2 regularly visits C1 for weeks before and after the purchase/merger is finalized so he can go through documents and systems to see what needs to be done. What no one knows about him is that he's a werewolf and part of the reason for this buyout/merger is he's expanding his pack's territory.

    When he's not handling anything with the merger/buyout or other pressing business matters, he's out exploring the surrounding forests that make up the new bit of territory he's claimed. During one such foray (before the merger takes place) he comes across the small cabin-style house where Faythe lives and even sees her outside. He doesn't know who she is but she still looks familiar - he just can't figure out why. She's also human so he really shouldn't have much interest in her. Except he finds himself repeatedly returning to watch her (in his werewolf form), sometimes for hours, whenever he pays a visit to C1 during the merging/buyout process. 

    His last visit was over a week ago so when he finally returns to C1 all he really wants to do is go out and watch the dark-haired beauty he can't seem to get out of his head. Unfortunately, there's work to be done at the office first so he doesn't expect to see Faythe for at least a day or two. To his surprise, he sees her only a few hours into the day when she brings him some files or documents he requested in place of the usual lady, to which he then goes through the employee files and finally realizes where he recognized her from since he had gone through those files prior to seeing her the first time.

    At that point, he makes plans to turn her and make her his mate.

    Partner's Role: CEO & Werewolf, Alpha of his pack

    Other Info:

    • I'm looking to do a slow build-up with this, so I want to start from the point where he sees her at the company after stalking her house.
    • The way I'd like for him to go about this is he bites her during one full moon so on the next one she turns and he's there to claim her while Faythe doesn't realize what's happening until it's too late.
    • After he does bite her, I'd like to see him have Faythe moved to being his personal assistant while he's waiting for the next full moon as a way to learn a little more about her as well as to keep an eye on her and make sure there are no ill effects as her body adjusts to the changes.

    Primary Kinks: Sadism, Dark BDSM, Non-con/Rape eventually leading into Con, Leash & Collar, Master/slave, Fantasy, Modern

     

    The Hidden Omega (Werewolf, Modern Fantasy)

    It's almost been a year since Faythe was bitten and turned - the experience a terrifying one. She had had no idea what was happening the first time she shifted on the full moon and could only remember bits and pieces from that night. It was the same for the next few full moons as well, though each time she remembered a bit more of her time as a wild beast. The only thing she really ever worried about it was whether or not she hurt someone and, to her relief, she never did. It made coming to terms with the fact she was now a werewolf a lot easier despite it still being a bit scary at times. She's now managed to gain some control, able to shift whenever she wants while still answering the full moon's call and remembering everything. The only thing is that she's alone in her small town. There're no packs nearby as far as she's aware and she's wary of going out looking for one. What would she even do or say if she ever meets another werewolf?

    Her time alone runs out one night while she's out wandering the woods surrounding her home, coming across a man that is severely wounded. From his scent alone she can tell he's a werewolf like her. Running was her first instinct, but with how bad his injuries were she couldn't bring herself to leave him like that. So she gets him back to her house where she proceeds to clean and dress his wounds until his body regains the strength to heal them itself, during which he's unconscious. What happens when he wakes up?

    Partner's Role: Injured male werewolf that Faythe finds. He's also the Alpha of his pack.

    Optional Role & Info: A pair of brothers - one of which is the one that Faythe finds. The other (B) shows up some days later after the first (A) went missing. Not seeing his brother anywhere, B assumes Faythe did something to him and goes to attack her (mostly just pins her against a wall and threatens while being all snarls and growls). A shows up in time before B can actually hurt Faythe, attacking B and the two get into a small fight since B doesn't immediately realize it's A that's attacking him. 

    • Faythe would fall in love with both brothers and the brothers fall in love with her. So she ends up mated to both of them.
    • They can both be Alpha of the same pack, or one is Alpha and the other is the Beta. However you want to do it is fine.

    Other Info:

    • The reason behind the male werewolf being injured is meant to be a kind of assassination attempt by either a member of his own pack or an Alpha from another pack that he's on bad terms with. Kind of wanting to do something in which there might be a battle brewing between two or more packs. Open to discussion on this.
    • You are not required to play a pair of brothers. It is optional. It just something I would really love to do if someone is up for it.

    Primary Kinks: Romance, Consensual, BDSM, Fantasy, Modern

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    Dakota Jaeger

    STORY BASE

    Due to the events of Dakota's past, she is constantly on the run. She never stays in one place for too long - a few days, maybe a week at most - so that those who are after her do not catch up. There have been a few close calls already but so far she's managed to get away, even risking trespassing into the territories of other packs if it gave her an edge to being one step ahead of her pursuers. This gets her in even more trouble as she pisses off those packs in one way or another and getting away from them as well. Her luck with one or the other is bound to run out eventually...

    STARTING POINT

    The alpha of the local pack is informed by one of his people that the scent of an intruder has recently been discovered within the territory. It was found along the outskirts, which is probably why it wasn't noticed right away, but that doesn't change the fact that there was a wolf here who doesn't belong. What intrigues him though is that the scent his Enforcers picked up belongs to a female. He's curious but still wary about her presence, and sends a group of his Enforcers to bring her in.

    Story Details

    • Enforcers are the ones who primarily protect the pack from patrolling borders, acting as guards, interrogating prisoners, soldiers, etc
    • Dakota's pursuers are Enforcers from her previous pack (Great Lakes Pack) sent by her father who is the alpha. She is a bastard daughter and always hated by not only her father but most everyone within the pack. Despite that, her father has no intention of letting her go so easily as he has plans for her.
    • The events of Dakota's past are dark and twisted. These dark themes will be touched on as her past is slowly revealed throughout the play.
    • No one outside of Dakota, her father, and a few older members of the Great Lakes Pack know that she's the alpha's bastard daughter. Some are his trusted allies, others are threatened to secrecy.

    Primary Kinks: Romance, Consensual, Modern, Fantasy

    Other Info:

    • Con & Non-con/Rape - While this story is primarily romance-based and consensual, be aware that there will probably be one or two non-con/rape scenes at some point. There is a reason for this and it ties into both her past and the present.
    • When it comes to werewolf/lycan plays, I prefer there to be both purebred and bitten to add a little bit of flavor in terms of prejudice so one thinks they're better than the other
    • Would like to stretch this out into there being some kind of developing war among the lycan community. Details can be discussed on this.

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    Saira

    Kink Info

    Primary: Romance, Consensual, Medieval, Fantasy

    Other:

    • Non-con/Rape - While I'm only interested in a romantic pairing with a main male character (yours), I do expect to see a few moments of non-con/rape (threat of or attempt even, at the very least) to happen to Saira when/if she's ever captured by any evil men. Aside from that, any other mentions would just be of random moments in random places that's seen/heard amongst random NPCs in those places in the overall story.
    • Romance - There is to be a building romance between Saira and your character to the point they become lovers, but not something that happens overnight or in just a few days. Instead, I want the kind that's slow to build with the pair gaining each other's trust as friends first. As such, don't expect anything sexual to happen right away between them.
    • Master/Pet or Dom/sub - I'm happy to include mixed elements of Dom/sub and Master/Pet with this. It wouldn't be 100% either one of those or both put together in the sense that he "owns" her or anything like that. Yes, she would be a bit more submissive to him for intimate scenes. Outside of that she would mostly act on her own but might occasionally do submissive- or obedience-type things like attacking (or to stop attacking) someone when he tells her to, bringing him something he needs/wants even if he didn't ask her to, or even just laying next to him with her head in his lap while he's sitting on the ground. Things like that.

     

    The Exiled Knight

    A knight that has been exiled for a deed he did not commit despite all the evidence pointing towards him. While normally the punishment is death, the knight is allowed to leave alive in banishment due to his otherwise great service to the king and kingdom. He is now trying to find the true culprit that framed him and clear his name in hopes of returning to his king's service once again.

     

    Prince On the Run

    As the first-born prince, he is the true heir to the throne now that his father is dead. Unfortunately, that cannot happen until he is able to take back his home from his enemies. His father, the king, was assassinated and they would've killed him as well had he not managed to escape first. A few of his personal guards (2 or 3) were also able to escape with him and they now travel with the hopes of taking back the kingdom before it's too late.

     

    Starting Point

    During the knight's/prince's journey he comes across a commotion on the road. Upon getting closer to see what's going on he sees a woman struggling against a group of men as they're trying to tie her up for some reason. It's obvious that they're slavers and while slave trading is legal where he's currently at there's no law against someone interfering with the business unless it takes place within a city. So he intercedes and at some point during the fight the woman manages to get herself free and runs off into the forest. The knight/prince doesn't follow her despite being concerned about her safety and whether or not she was alright; however, he doesn't show the same concern towards the slavers and leaves them to lick their wounds.

    A few days pass after the incident and just as he's about to settle down for the night he's attacked by the same slavers that he beat, along with several more of their friends. He manages to hold his own at first but is soon overwhelmed by the numbers that he's sure he's about to die with his only regret being that he couldn't complete his mission. But just as it seems things are going to end for him, a large jaguar comes out of nowhere and tackles the man that had been about to deal the deathblow. The rest of the slavers are also surprised and the knight/prince takes that chance to take down a few more of them. Surprisingly, the jaguar aids him as if it knows he needs the help.

    It's not long after that that the rest of the slavers are either killed or left unconscious, at which point the jaguar tries to leave but doesn't get far before collapsing onto the ground. On her belly is a grievous wound made by a dagger. One of the slavers she had attacked got lucky. Unfortunately, there's nothing he can do to help the jaguar except end its suffering; but before he can there's a gold shimmer and laying where the jaguar once did was the same woman he had rescued from these very same slavers only a few days earlier. At that moment, he decides to help her whether it's getting her to a healer or helping her himself if he has the means.

    Once she's on the mend the knight/prince asks her if she wants to join him on his journey. Despite being wary of the prince/knight, she agrees. In time she becomes a trusted ally and friend.

    Partner's Role: Knight or Prince

    My Character: Saira is a Lycrathi that shifts into a jaguar

    The Lycrathi: Saira's race is an original creation of mine known as the Lycrathi, though most other races simply call or know them as Beastkin. This is because the Lycrathi are a people with the ability to shift into animals, but each individual can only shift into one animal. They develop minor characteristics of the animal they shift into whether physical or personality and are normally a little stronger than most humanoid races such as humans, elves, and dwarves. Their animal counterparts are also known for being slightly bigger compared to their feral cousins.

    They are a tribal people that live a semi-nomadic life in that they only move their home camps to new locations at certain times, usually when the seasons change or for special occasions or rituals. They will also find a new location if their safety at one has been compromised. Previously known to be friendly and welcoming towards outsiders, the Lycrathi have become secretive and essentially gone into hiding, only revealing themselves when necessary. This is due to the constant raids and attacks that have happened by other races to steal not only resources and land, but also their brethren to enslave.

    Most other races, especially humans, see the Lycrathi as only animals because of their ability to shift and how they live, and so treat them as such. They are highly prized slaves, especially now that they have become incredibly difficult to find. On top of that, any children born from those already in slavery are never able to shift by the time they mature and no one knows why.

    • The Lycrathi are meant to replace most any other races that shift into animals like Weres. Shifting by means of magic, a demon, curse, etc are still present in the world

     

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    Valurra Nallos

    Primary Kinks: Consensual, Medieval, Fantasy

    Escaped Prisoners

    BASIS

    Betrayed by the people she had just completed a few jobs for, Valurra is thrown into a cell as their prisoner. It was both out of caution and fear to keep her from potentially going to their enemies, or being hired by them, to reveal any important information she might've gained about her previous employers or work against them. The prisoner cells in the dungeon are all made of rock with a single heavy metal door for each with the only window being on the door, though only able to be opened and closed by someone outside the cells. They're essentially designed to keep the prisoners cut off from each other so they can't communicate and attempt plans of escape; however, there's a small hole in the wall by one of the back corners of Valurra's cell, allowing her to chat with her neighbor.

    Of course, their first few interactions were merely of telling each other to be quiet in any number of ways; but as the days passed they slowly started talking not only to pass the time, but also to keep some kind of sanity. Eventually, a basic friendship started forming, though only in a sense of asking the other if they were okay after being brought back from a round of torture and telling stories about themselves without either one revealing too much information.

     

    POSSIBLE SUGGESTIONS

    Going from the above, Valurra and your character (YC) either find a way to escape on their own together or they're rescued. I have a few suggestions on where we can go and I'm open to other ideas as well.

    1. There's a war currently going on and YC is a high-ranking officer in one of the armies that're involved in the war. He was captured by the enemy and is being tortured for valuable information. Even though he and Valurra escaped where they were being held, they're still deep in enemy territory and so now have to fight their way out. He's shocked and reluctant to work with her when he finally discovers that she's a Drow, but does so since he's not exactly in the best shape to help himself.
    2. Again, YC is a high-ranking officer, but instead of him and Valurra escaping on their own, a group of his own people break in to rescue him. He tells them he won't leave without Valurra and they reluctantly agree. Upon getting her out of the cell they're all shocked at the sight of her but take her with them still since they're already committed. She's still treated like a prisoner by the group as they make their way across enemy territory.
    3. He's a thief and the reason he got caught is because he tried to steal something from this group. During their escape, he goes after the item again and this time succeeds. Valurra is unaware of this even as the group constantly sends out people to catch the pair and take back what's theirs.

     

    Wrongly Accused

    BASIS

    While visiting a city, Valurra is accused of committing a serious and high profile crime. She's arrested and thrown into the dungeon where she's left to rot for several days. Of course, during her stay, she's interrogated many times about why she did it, if she had any accomplices, what she gained out of it, etc. Considering she's a merc/assassin they assume that someone paid her to commit the crime.

    After constantly telling the guards that she's innocent either another similar crime is committed or they start to wonder if they really do have the right person. Finally, they give her two options: 1) clear her name by helping them find the culprit, or 2) death. She chooses to clear her name but, of course, they don't trust her. She's not allowed to go off on her own or let out without some kind of insurance or leverage, so she's forced to work with one of their own, acting as a handler/keeper, and a magical collar put on her to keep her in line.

    YC is the one that Valurra has to work with to find the criminal and he's mostly prejudice towards her because of how she looks. This causes a lot of friction between them but, at the same time, many of her actions and thoughts are completely different from what is normally perceived for a Drow. It not only throws him off but as time passes he starts to kind of respect and accept her, which clashes with his strong-held beliefs about Drow. This frustrates and angers him as he doesn't want to admit his respect for her.

    I'm not looking for a permanent relationship between them, but more of a shared fling during the course of the play. It'll be based mainly off their shared frustration with quite a bit of rough hate sex. Nothing forced. They're both willing partners with just a lot of biting, scratching, rolling around, and the occasional "competition" of who's stronger while they try to pin each other in the midst of the activities.

     

    COLLAR PROPERTIES

    **Some properties are activated with the use of a specific command word with each property having its own word for activation. These words are in an arcane language.**

    • Has a matching cuff/band that the handler wears. Only when it is worn does the handler know what the command words are and can pronounce them. Once the band is removed then he/she immediately loses that knowledge.
    • Can only be removed by the handler and only while the band/cuff is being worn by them.
    • Handler can sense how far away the wearer is and in what direction, but no specific location.
    • "Bind" - Activates the collar after it's been put on the intended wearer's neck. Handler must be the one to put the collar on and still be touching it.
    • "Release" - Removes the collar from the wearer's neck and only the handler can do so.
    • "Pain" - Causes the wearer intense pain as a form of punishment at the handler's discretion.
    • "Free" - Allows the wearer to move freely.
    • "Return" - Forces the wearer to return to the handler even if they don't want to. Keeps the wearer from getting too far. The collar does not act as a teleportation device nor does it have the capability to do so.
    • "Follow" - Forces the wearer to follow the handler.
    • "Stop" - Freezes the wearer in place to keep them from doing something that the handler doesn't want them to. Wearer is still completely conscious, aware, and can talk.
    • "Stay" - Wearer must stay where they are; there is some leniency allowing the wearer to move around some. (Example: If the command is given while they're in a room, then the wearer can move around the room but is unable to leave it. Also, if the wearer is attacked then they are able to maneuver around while fighting.)
    • "Silence" - Wearer is unable to talk. They can still scream, hum, sigh, etc.
    • "Speak" - Wearer able to freely talk after being silenced.

     

     

     


    User Feedback

    Recommended Comments

    Posted

    • Added a 2nd plot to Faythe
    • Added plot and info for Saira

    Posted

    • Completed Saira's info
    • Added & completed Valurra's info

    Posted

    • Updated blurb at beginning of post
    • Added & completed Dakota's info
    • Reformatted a few things


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