BlakeRp Posted May 6 Share Posted May 6 (edited) The initial opening of the Donjon, it is here that you awaken and it is here that you must learn the basics of the world and try to escape before you are captured and used for whatever uses the guards have of you. The types of creatures here are numerous and varied, but they tend to follow the themes of being smaller and attacking in groups, with the big brutish Guards, and the devious Warden. There are various methods of being played with here. -If you want to play as a Prisoner expect to be ravaged and taken. Toys will be used, monsters include tentacle beasts, the guards which are hulking monsters of muscle and violence. And there are also rumors of the guard dogs, massive beasts that will hunt down your scent if you're not where you're supposed to be, If you want to be a monster- You will either be a guard, or a guard's beast. You have authority. But the warden is the god of this floor. Notable Locations- The yard. The Punishment Room Showers Cellblock Canteen https://imgbox.com/md25WD6m Edited May 7 by BlakeRp Link to comment Share on other sites More sharing options...
BlakeRp Posted May 7 Author Share Posted May 7 The Yard- This is the place where it's wide open, but there's plenty of hidey holes to be found. Wide open, the guards patrol here loosely. They don't seem to care what you do as long as no one dies. So it's a lawless place where people buy and sell, almost operating as a whole market place. But watch out for the Yard has various factions that own the land, and if you try and set up you might be made to pay "protection" or worse, be made to sell more than just your crafts to appease the offense. The factions are. The Iron Chain Brotherhood - Spoiler Description: A tough and resilient faction known for their brutal enforcement of their own code of conduct within The Yard. They offer protection in exchange for loyalty and services. Their influence is strong, and they often mediate disputes among inmates. the de facto law enforcement of the area. They would act as both protectors and enforcers, maintaining a fragile peace to ensure the market thrives, which in turn benefits them through various forms of taxation and protection money. They also have a taste for the exotic and enjoy organizing big parties. Parties full of slaves to tend to their every will. Them and the Swarm get along in this regard. Most Common Races: Troll, Ogre and Minotaur Activities: Organizing orgy parties, smuggling contraband, and maintaining a rough form of order. The Swarm Spoiler Description: The Swarm is a scrappy and cunning gang known for their guerilla tactics and swarm-like attacks. They exploit their small size and numbers to ambush and overpower victims quickly before vanishing into the shadows. This gang thrives on the chaos of quick strikes, prioritizing hit-and-run tactics over direct confrontation. They run various pleasure dens in the area. And if you're dragged into the shadows by a member of the swarm, don't expect to leave easily, or without having to pleasure them into letting you go. Most Common Races: Goblins Kobolds Imps Activities: Mugging: Specializing in swift, coordinated attacks to rob isolated or vulnerable targets. Kidnapping: If you get caught by the Swarm, expect to be taken away to one of their various pleasure dens. May your mind remain in once piece. "Enhancers": Is the effort of getting someone horny just too much of a bother? Don't worry the Swarm will happily sell you all manner of enhancers to keep the people nice happy. Though be careful they don't use them on you. Link to comment Share on other sites More sharing options...
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