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  2. I think the influence of the established churches might fill in nicely there. The New Church might haul them to the dias for Judgement using the dame kind of enforcers Prudence was. The Old Church might try to get the Unbound run out of town. Push either hard enough and they might call for a trial for heresy - which generally ends badly.
  3. Okay started my character sheet and did the Miro board, will do abilities/traits etc...later. @IsabellaRose I made my relationship with an automaton that serves as my character's butler and servant, if it has to be character with autonomy I can just make her a cute maid.
  4. I think the Unbound are still forming in this time period... there is no formal church yet. Prudence likely still walks the plains. She was set in the wild west. I think this movement is just picking up steam and different forces are influencing it as it solidifies into the codified religion it becomes later. I think there are a variety of people trying to honor what she did for them in their own ways, and many different views on what her legacy should be, and what her actions mean. I like the idea that there is a core set of beliefs, as outlined in The Manifesto of the Unbound, but that different individuals and groups have different takes o
  5. Name: Viscount Edmund Blackwood Aliases: Edmund "The Seducer"/Magister of the Hermetic Order of the Golden Dawn/Knight of the Rosicrucian Order Background: Wealthy Values: D4 Honor (Dishonour will not trouble me when I am dead, why should it trouble me when alive?) D6 Glory (All glory begins with daring) D4 Passion (Lust is a thing of the blood. It heeds neither head nor heart) D4 Justice (Never mistake law for justice.) D6 Power (The power of my will is the only power that matters) D4 Truth (Truth exists, lies are invented) Relationships: D4 Alicia von Vulf (I wonder if the stories are t
  6. Today
  7. At this point, adding this as a Heritage Distinction doesn't change anything, does it? What do we need to define, the Ash-Walkers or the Unbound (I can see a strong argument for both)? Do we want to see if any of that comes out in the rest of the Pathways? Oh, and since Resource starts at 2d4, does it step up to 2d6 Hearthkeeper? And what kind of specialties are we thinking, Healer and Safe House?
  8. I like the more tightly focused one. I was also thinking we could make it a Heritage distinction. Even though it's not a "species" or anything, it has broader implications and could have a set of connected abilities you could learn over time. I think maybe adding more to the definition/description would help, too. Something like "you know pressure points and can use them for hands-on healing as well as nerve strikes" to cover that. The idea should be that, even without the need to mechanically heal a PC, you should be able to help an NPC with minor injury as a matter of course because it's something you do. The Hearthkeepers would not b
  9. Can we soften the focus to: Ash-Walker You are one of Ashborn's wandering adherents, providing succor and guidance when possible and protection when necessary. d4: Earn a Plot Point when you choose the harder road or refuse comfort that would be easier to accept. d8: Spend a Plot Point to step into a scene and immediately intercept harm meant for another. d12: Spend a Plot Point to Reroll a die when you turn your healing skill into a weapon (nerve strikes, pressure points, improvised defenses). [I could see taking this as an act of healing too] I hate that it's so scatter-shot, but I think configuring it th
  10. Figured I would try my hand at starting a game here, tried to make sure this was not started by someone else so if it is sorry and ill take it down (at least I think I will be able to?) Idea is this, you are to come up with a perverted thought over a seemingly normal thing, object, concept, saying, whatever the last person picked. You cannot just say you just shove it in a hole and get over with it, for instance a easy one would be a corncob, instead of just telling that you shove it whichever hole you instead have to describe why you are putting it there, like how the bumps of the corn seeds feel and such. Responses do not need to be lo
  11. Millicent Gerenhart/ Millie Gearhart Background: Privileged Values d4 Honor ("People can't be trusted. Sooner or later, they all let you down.") d4 Glory ("We're all just cogs in a machine. Best to accept that.") d4 Passion ("No one understands me. I want someone to... it doesn't matter. Back to work.") d4 Justice ("The law's just a suggestion when some people can afford to ignore it.") d8 Power ("If I have the time and the resources, I can fix anything. I can fix this.") d4 Truth ("Perspective matters. Not everything's ab
  12. It's under 'Roleplays' not 'Discussion'. Here
  13. I'm a little lost- where did the character sheet thread go? Sorry
  14. You can leave them for now. You might just want to double-check them once we're done and make sure your first thoughts are still what you're thinking once Pathways is done.
  15. I should probably remove my relationships sections then, right?
  16. I'll hold off on my relationships to others for now then @IsabellaRose And I'm VERY afraid of Willis's possibilities :o
  17. @IsabellaRose Where is the link to the Miro board? I tried searching for it but failed to find it. Never mind I found it
  18. Hey there, i'd be down to do a few fandom roleplays. Just hit me up and we can get started
  19. It's been about two weeks and I'm looking for a female partner to write some fucked up stories with lots of kink in it.
  20. Oh... and you probably want to wait to write Relationship statements until later. As the game goes on, relationships might form a little more naturally based on the way the system works, and it will be easier to see how your PCs relate to each other based on the way we build the setting and NPCs through Pathways.
  21. I've been thinking about the early Ashborn. I think they started out a a loose-knit group of disenfranchised individuals, but quickly took on roles to help others. Some became healers, nurturers, keepers of safe houses - the Hearthkeepers. Some became fighters, saboteurs, defends who tip the scales by force, the Firebrands, following in Prudences' footsteps in the way they imagine to be most direct. The violence they visit on misogynists who refuse to accept free women loving other free women earned them the name The Widowmakers. But the group that ended up truly walking close to the same path as Prudence were the Ashwalkers, wandering adhere
  22. Hopefully I've done this right. I've added NPC Kirsa Autenrieth a hard-nosed German aristocrat from an old and very very entrenched house, current operator of the Autenreith Talent Agency, and...cultist. She bought and holds Kojo's contract years ago after an incident at one of his concerts and helped control the rumors around it. She ensures he still has shows to play while vehemently refusing to release him out of "a great respect" effectively making sure he is stuck under her employ no matter what he does. She happily plays the part of a dutiful and well connected sponsor while furthering the cults own ends for The Other Theory.
  23. Hey everybody! I'm looking for roleplay partners who would be willing to play as a tiny humanoid or anthro character (no preference) to be my character's pet in a super freaky roleplay. You can expect getting peed on, getting stuffed into underwear or clothes, hanging helplessly from my character's penis, huffing sweaty pit and buttcrack, getting stepped on, etc, but I am willing to change or add anything to fit your preferences. Size would ideally be around 6 inches tall but it's up to you. Message me if you're interested!
  24. For Alicia's starting relationship I chose the following: Aldert Helsink Current heir to the Helsink noble clan. A large man in peak physical condition, only a little older than Alicia. He doesn't take 'no' lightly and tends to get his way one way or another. Of decent intelligence. Courageous, albeit with some hesitation when it comes to monsters. He was raised to believe the von Vulfs as monsters. Taught skills to bring low the last 'Vampire' of the east. He has people at his disposal. While he seeks justice for the death of his grandfather and the debilitating injuries of his father, he is an honorable man who keeps his word, and no
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