CaryJanJunior
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Everything posted by CaryJanJunior
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That is a very interesting idea, actually. Moreso, this one could even be useful as a system for a single player CYOA game (rather than wagering against a different player, you would wager against an unknown threshold). At the same time, it could very well work for this. Thank you very much for the feedback and idea.
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Thank you for your feedback. Some more context that I will add to the post is that these are meant for 1 on 1 player X GM interactions to some extent, and I was thinking them up with discord in mind, and hadn't really considered the limits of EcchiDreams. Every system would have abilities and perks that change the rules, even the ones I haven't mentioned them in. I am just trying to figure out what would serve best as the base for it. The other variants besides the first dice system were something I am considering because it felt that having all decision making regarding your success in fights be at character creation/level up would form a disconnect, especially if the combat was the main point of the RP, so some degree of player skill expression is expected. It would place a burden on the GM to make suboptimal moves for weaker opponents, though, but it also allows for NPC differentiation as the GM can not only have different abilities as each character, but also different play styles (conservative and cautious, aggressive and risk taking, etc.).
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Greetings! I am a hobbyist game designer and ERP writer, and have found myself in need of people to help me playtest my most recent designs for systems used to determine who wins a sexfight. We can bundle this together with an RRP we would discuss separately, but I am perfectly willing to just discuss and try the systems without any RP. The current list of systems I would like to test is below: Untested systems: These systems are ones I had the base idea for, but would need the most work with. They will be scuffed, but are the ones I would appreciate help with the most. - Rock Paper Scissors (and it's 5 option variants): The system would once more include health, but also a skill level for each option and arrays for the result (fe. A character might have scissors level 3 and an array of defeat: 1, tie: 3, victory: 6). After choices are made, both characters deal damage equal to the skill level in the option they chose multiplied by the result array. - Poker Rather than betting chips, competitors bet health, and you don't take the opponent's health when you win, just make them lose it. Otherwise it is identical to whatever flavor of poker chosen for it. Abilities would manipulate the amount of health bet (such as forcing the opposing player into a larger blind), your cards (change the suit or nudge the rank of a card by 1 in either direction), opponent's cards (the opponent must lay one card face down on the table, and neither player knows what is on it), or information (choose one of your opponent's cards at random to look at). - Blackjack (or the variant used in the game Void Tyrant) Both players have their own decks (with some strange cards in them, probably), and play blackjack. Damage dealt is equal to the difference between scores, bust sets you to a low number (possibly half of the maximum or 1 below the opponent, whichever is lower). The variant has cards labeled 1-6 and a max value of 12, making busts less punishing relative to regular losses. Abilities include having weird cards in the deck, drawing a card at the start of each round and always having the option of discarding the drawn card and playing the card from hand instead, and so on. Alternatively, we use Void Tyrant's ability system, where besides health both parties also have energy, earned by landing hits, which they can spend on things like making the enemy stand after the second draw from now, dealing damage, and so on. - Dice There are various games about rolling a set of dice and trying to get pairs, or trios, or straights, using rerolls. That could serve as the base of a system. - Citadel (I don't know the actual name, but will elaborate below) The base game is simple. Both players have a set number of forces (100 or 1000 or something like that). There is a segmented line separating their bases. Both players secretly declare an amount of forces to send, and then reveal the numbers. The higher number wins, moving the front line toward the enemy citadel. However, the amount of forces is finite, and you can run out. This means that the goal is to set the number as low as possible while still being higher than the opponent's. Abilities would manipulate the outcomes of battles, slowly restock forces, allow to recuperate some forces from operations, change the track (for example adding a segment to their half, meaning the opponent needs to win one more time than the one with the ability) and so on. Fleshed out system: This system is a variation of a system I already had well tested, so it doesn't need testing, but I wouldn't say no to offers to test it or brainstorm ability ideas anyway. Both sides have the following stats: wrestling dice (1d100), dominant dice (1d40), submissive dice (1d20), and health (60). Both sides roll the wrestling dice. The one with the higher roll then rolls their dominant dice and the one with the lower roll rolls the submissive dice. They both deal that much damage to the enemy. Then repeat the whole thing until someone runs out of health. Deprecated system: I have already tried and discarded this system as unsuitable. As such, I do not need playtesters for it. However, if you really like it, and feel you can correct a mistake I have been making, then we can talk about this system too. Both sides start with 50 health and rate messages sent by the other side from 1-10, which is how much health they lose. Abandoned because it really wasn't that different from just going with the flow without a system. Edit: Some notes from misunderstandings that have since occured: This system is primarily designed for 1 on 1 player X GM interactions, and the ideas were first formulated with discord in mind. I had not realised at the time of posting the technical difficulties with some of these. All systems would have traits and abilities that change the rules slightly or alter stats, and serve as the main way for characters to not be all the same, even the ones where I don't give examples. The system would be used for RPs explicitly advertised as having this system. It wouldn't be included into a more general erotic RP only to be sprung on someone.
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I suppose using it chase rules (if you mean the 'explain how your ability helps here and then roll it' idea) would work. The ones I am doing are mostly meant for more simplistic RPs where the only thing done with a system is the sexfights, so the results of my work may be of limited utility to you. Nonetheless, I will keep you posted, as requested.
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So, two questions: First, a TTRPG one: What sort of options do people suggest here for competitive sex systems? The sort of thing used in place of a combat system when you have a game focused on people trying to prove they are the best at sex? Second, a club question: If I am looking for people to test out my own handmade competitive sex systems, since the testing can be purely mechanical, just play testing how smoothly they run, and would appreciate people pointing out issues just as much as people hoping to RP using them, should I put the request into the Discussion category or the Roleplays category?
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rivals to lovers Captives hatefucking their way to love
CaryJanJunior posted a Bulletin Post in Private Roleplayers Bulletin Board
Greetings! I have the following plot for you all: Our characters have been imprisoned, stripped naked, and thrown into a shared cell. Perhaps they had a history before, or perhaps it was hate at first sight. Either way, they both find each other irresistibly sexy and insufferable. The inevitable result, after their captors make it clear that 'merchandise' damaging each other is unacceptable, is that they try to fuck each other into submission to prove they are superior. Perhaps they may later manage to escape, only to find that their best bet for survival is to stick and work together (and, perhaps, they just didn't want to leave their score unsettled). Perhaps they make it back to civilisation, and maybe even live separately, but they can't stop thinking about the other person, and their sexual battles become an almost nightly occurrence. Perhaps that hate may even turn to love over the course of this journey. Who knows? Kinks: Hate fuck, rivalry, sexual competition (who can out fuck the other), rivals to lovers, rough sex, trash talk, reluctant cooperation. Limits: Gore, snuff, rape, furry, toilet stuff. -
Greetings! I am looking to play out the following plot: There is a strange forest, far from civilisation. Something within it radiates power into the woods, and this power transforms what lies within. Animals, people, plants, and even stones or weather phenomena were anthropomorphised and given sapience. Furthermore, they were made very durable, with anything beyond scratches, minor cuts, or bruises being prevented by the power now vested into them. They can take this power from each other by fucking the other into submission, and indeed that is the only real way to subdue anyone within the forest. Besides stealing from others, this power can be attained by eating magical foods, absorbing magical gemstones, staying near places of power, and so on. The more of this power you have, the more sexually resilient you become, and the better your touch feels to others, making it easier to best them in sexfights, but it also allows you to achieve impossible things, create magical artifacts, shrug off things that should cause damage despite the protections (such as not even having a twisted ankle after jumping off a cliff), and more. The system for this setup would be maps, dice to decide winners of sexual duels (though I am willing to try something more experimental as the base, like poker or blackjack), and a leveling system representing the power (with levels being permanent for the most part but XP being expendable and stealable).
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Greetings! This ad is for people interested in testing out a pre built setting (the Lustia in the title), as well as helping me flesh it out by exploring it. As of now, I have locations and factions, as well as plot threads for each location, but very little characters so far. Lustia is designed around sexfighting (also known as competitive sex), which has replaced most forms of combat. As such, expect most of the sexual scenes to be competitive to some extent. They will be very frequent, but there will also not be such a strict separation of smut and plot, as most sex scenes will take the place of fight scenes, which generally further the plot. There are many different places in Lustia, to accommodate many different kinks - from the woods of the Dryads' where they wage war against a Lich, which corrupts their minds and bodies when his forces prevail and that the dryads uncorrupt when their forces win, to the massive, once a decade tournament or the many gang wars of Eros' Fall, to explorations of a monstergirl and monsterboy infested jungle in the Wilderness, to a secret three way war between nuns, succubi, and vampires in Thevatia, to a conflict between robber barons and striking workers in Authert's Beacon, to a sex filled noble academy in the Golden City. You would be either a native of this world, or someone from outside it, exploring it and pursuing a goal of your choosing. I am open to having this be a vignette or a series of them, or a long term plan. My availability will be at worst 2-3 messages per day, usually much more. I have a primer and a map, but since I am not sure what the rules around putting links to filesharing sites into posts are, I will send them over if you message (if you decide after looking through them that the RP isn't for you, it is no problem, so don't be shy about asking - it isn't a commitment to anything).
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Greetings! As you may see from the title, I am looking for someone to play a sexfight focused story. The following link is a filesharing link that contains a PDF with my plots, as they don't for in the character limit (beware, the link will only last 3 days, so if you are here after that and are curious, comment or DM me and I will make you a new one. https://we.tl/t-inoZViLUEm Besides those, I am open to something simple and short term (or series of short term) where we just make up two characters and throw them at each other. Can even go straight to one of the two winning and fucking the other silly if that is more your speed. As for systems, if you don't mind needing a different set of plots, I am experimenting with Perfect Draw!. I have others besides that one, but all serve only to decide sexfights. I have worked with a variety of simple dice systems, a system based on rating messages, without a system, and have been considering options for other more silly means of deciding who wins, such as poker. Looking forward to hearing from you if you are interested.
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- competitive sex
- fantasy
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This is a repost of a private roleplay that I hadn't figured out should have gone here. Perfect Draw! is a PbtA system that is based on the idea of emulating card game focused stories (such as the Yu-Gi-Oh anime). For this purpose, it has a system for emulating a card game. As a sexfight enthusiast, this sparked the idea of a sexfight card game, where the idea is the people the cards depict don't fight each other, but fuck instead. I have a link with the PDFs for both, as well as my plot list, to be used both for role-playing with me and for inspiration. I will send it to anyone who will message me, but given it contains copyrighted material, I will not be putting it here as I do not want to get banned. Regarding me and my roleplays, I would still be down for one group of 1-3 (we will need a slight workaround for some systems with 1). Anything more would be irresponsible, as I don't know how busy I will be during the semester. I am a male, but have experience roleplaying both men and women from a gamemaster role. This would be strictly play-by-post. My timezone is GMT+1. Additionally, I will accept 1-2 people that my other player agrees on for a plot with the above, and the specific setting of a modern world where everyone plays the card game, but a select few know of a 'horny mode' for it, which will be all that we will actually depict in the game. If there is need, I will repost this without the parts about my roleplays into the discussion part of the club so that those looking for system ideas will see it. Edit: The edits were me filling in missing information as I was made aware it was missing or received new information.
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Ah. I misunderstood the purpose of that one when I first saw it. I might make a post there too later - not now. Making a post and going to sleep, leaving any responses unread until morning would be impolite.
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Edit: This is still open I am looking to roleplay an RP where a card game focused on beings (elves, orcs, succubi, etc. for fantasy, humans, aliens, robots, etc. for sci-fi and modern) trying to outfuck each other is used to settle all kinds of matters. I have a variety of plots, from fantasy to modern to sci-fi to less easily described, as well as a variety of degrees of importance of the card game (from 'it's just a card game but we use it to settle disputes' to 'the owners of the cards are gods among men and use the card game to battle each other'). We can do the card game by abstraction and imagination, but I have the Perfect Draw! system in mind if we want it to be a bit more concrete. It isn't required if you don't want to use it, and I can provide a PDF of it if you do but don't own it. My timezone is GMT+1.
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My timezone is GMT+1. My main fetish that I will try to work into any RP I am part of if appropriate is competitive sex, or competitiveness in general. I am willing to try to do Fandom RPs, but beyond a few niche IPs and what I learned through cultural osmosis, I haven't watched/read almost any of the things people usually do fandom RPs with. In other words, I will try, but I do not promise any degree of being perfectly in character. I am willing to use systems for sexfights. I have a lot of my own ideas (see below), but these are pre-existing systems I sometimes use: Wu-Shu: Perfect Draw!: BattleSluts CYOA: Additionally, I am experimenting with a wide variety of systems used to determine the outcome of a sexfight. These belong in several categories based on complexity. At first, both sides roll dice, have static numbers, or have static numbers and roll dice to add to them. The only purpose is to make it easier to keep track of who you can or cannot defeat, and add some uncertainty and risk, so skill expression is nonexistent and the system is ideally kept simple, a single dice roll with minimal math. As complexity is added, they slowly transition to the second category. Here, more systems allow for dice/cards to decide the flow of fights more dynamically, but also allow for strengthening to take multiple forms or even the addition of traits, qualities that change how the system works. This allows for personalisation of characters and for a nonlinear power scale (weaker characters having abilities that counter stronger characters and winning), but comes at the cost of increased complexity, which can bog a system down. The main system for this variation that I have is the following (spoilered for your convenience): I am experimenting with other systems too belonging to this category, all being some sort of variation on roll dice - compare - deal damage, just differing in how damage is counted and how one sided the systems are. Eventually, I started to think about allowing skill expression in the system, turning them into minigames. The systems that fit this variation are here: