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CaryJanJunior

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Everything posted by CaryJanJunior

  1. The world this story is in has a peculiar trait - everyone is incredibly resilient, to the point that killing or knocking someone out is near impossible. The only easily accessible and reliable way to subdue someone is by fucking them until they are too tired or too submissive to do anything (this can either be how the world always worked, or the world could have been normal and the change occured 50 years ago. In this world is a city, Eros' Fall, which is where this story takes place. Eros' Fall - the greatest city on the circled sea. A city of wonder and opportunity for those with a big cock or tight pussy. A city of sexfighting. It is at the only connection of the Circled Sea to the wide ocean, making it a trading hub of great importance and thus a melting pot of cultures. Such wealth brings those who would seek to take advantage of it - both legally and illegally. The city has many services for people, and in today's sex filled world, that means more brothels than you could name, constantly driving each other out of business to have a bigger slice of clientele for themselves. Besides those, of course, are all sorts of restaurants, workshops, and so on, but given the city's reputation, most have at least something sexual going on. Similarly, crime is rampant throughout the city - theft, high and low profile, smuggling, protection rackets, illegal fighting rings (with some even taking the form of kidnapped 'slaves' being forced to fight for the audience's amusement), and more. The gangs war all the time, and given that gang violence is just sex, many more are willing to join one than one might expect. But besides being a trading hub, the city is rich with ambient magic. This means people grow stronger faster, monsters can appear spontaneously, the city is a hotbed of mages, and gods can more easily reach us mortals. The sheer size of the city, in addition to the number of people present, gave rise to the largest sexfighting tournament in the world, occuring once every 10 years with wondrous prizes. People from all over the world flock to the city to compete, but only one can be the winner. The constant appearances of monsters leave the night streets dangerous, as all sorts of sexy creatures walk them in search of easy prey, seeking to drain their victims of their vitality, which will diminish them, and leave them bedridden for days. Many consider such a state unacceptable, and there are many monster hunting organizations and vigilantes attempting to keep the streets safe from them. The magic research of the city goes on in workshops and academies, where talented and ambitious mages try out new spells and devices on each other, seeking to prove that they specifically deserve more grant money from a noble looking to spice up their night or from the military looking for a new weapon on the field of sexual battle. And finally, the presence of magic allows the divine to reach mortals. As a consequence, the city is a holy site for almost half of all religions and cults in the world, and new prophets pop up with alarming frequency. Many of these religions and cults claim that their specific deity and understanding of the world is the best, which leads to many philosophical and religious debates which are often solved by one participant fucking the other until they cannot formulate a counterargument. And of course, we cannot forget the nobility and high society. Far from the dirty streets are glittering ballrooms, where members of high society give barbed insults and backhanded compliments, and it is not uncommon to humiliate a rival publicly by beating them at sex, or by fucking them silly while no one is present and leaving them to be found by someone else. A culture of hidden sex has sprung up around this, where if, for example, two opponents are giving each other footjobs under a table, only the one who loses their cool first is acknowledged as having commited the faux Pas of having sex in an inappropriate place. Of course, with wealth come valuable objects, and with valuable objects come thieves. It is considered bad form to consider that this art piece a rival has suddenly acquired is identical to one that was stolen from you last night, so many nobles employ thieves to expand their collections. And another thing that comes with so much wealth are eccentric individuals. From week long sexfight parties with housing and food provided, to those who will sponsor a down on their luck fighter in their next attempt to climb the ranks and make a living for themselves. So, with all these things to do, what are you waiting for? Make the trip, and become another voice in the choir of Eros' Fall! - A Newcomer's Guide to Eros' Fall The plot would be that your character would make the trip to the city described above, and interact with the many, many possible subplots, listed below. - The tournament: you will work your way up the ranks of various smaller tournaments, encountering a wide variety of opponents, earning fame and wealth along the process, until you can somehow acquire a ticket for the big tournament when the time comes, which will be the final test of your skill. - Brothels: You will probably soon come into possession of your own fledgeling brothel, recruiting more girls, serving customers, and most importantly making sure people chose your own brothel by challenging and beating the girls from other brothels, and launching and ensuring raids which aim to fuck the workers into submission before clients can arrive, so they leave unserved and disappointed, tarnishing the brothel's reputation. - Criminals: Criminal plots get split into four groups: protection rackets, smuggling, fighting rings, and thieves. Protection racket plots will focus on carving out your territory in the local underworld and blackmailing people into paying you with the threat of raising them and taking all their stuff. You will also possibly do this to other protection rackets, or to people protected by other protection rackets to diminish their reputation. Smuggling plots will focus on getting illegal goods past inspectors, bribing individuals in power, and keeping law enforcement at bay. Expect a lot of stealth, avoiding patrols, and possibly an enemies with benefits relationship with an inspector assigned to hunt your smuggling ring down. Illegal fighting rings plots can be similar to either brothel plots if approached from the perspective of an owner, where you arrange entertaining matches, deal with law enforcement, and rival fighting rings looking to steal your clientele, or tournament plots, where rather than fighting for glory and wealth you fight for your freedom and survival, with a much more gritty tone and hostile relationships with rivals. And finally thieves. Thieves plots are focused on stealth and on robbing the rich, with mainly going for specific treasures over wealth by volume and delivering them to wealthy buyers or keeping them for yourself as you amass an art collection worthy of any noble house. Expect stealth, risky sex as you subdue guards, and relatively honourable actions if you want to keep getting a blind eye from law enforcement. - Religion: A religion plot will focus mainly on the philosophy and beliefs of your specific deity, and on convincing the masses of nonbelievers, and ensuring no other preachers steal your spot by arguing with them and then fucking them silly. Expect a lot of magic and miracles, as all the prophets will bring the might of their gods to bear. - Trading: Scout markets, get contracts, get rich. I do not have a plot thread right off the bat, but there is most likely something to be found. Perhaps a struggle between workers looking to use their blessings to leverage benefits from the owners of the workshops and the owners in question? Or maybe something to do with the docks and warehouses - guarding them from robbery and other things along those veins. - Monster hunting: Monster hunting plots will focus on hunting the beasts of the night who would prey on the populace. It will be grittier, against evil creatures, and involve preparations, ambushes, and counter ambushes. It is also, along with the crime plot line, the most likely to dip into scenes with questionable or dubious consent, though these scenes can be avoided upon discussion. - Magic research: You would take the role of a researcher, letting your creativity run wild as you create spells or magical sex toys or automatons. You will test these on your academic rivals, both sanctioned at internal tournaments and unsanctioned as revenge for various slights, court funding from powerful people, and maybe even invent something that will change the world. - Nobility: Nobles, and high society in general, use sexfights as means of humiliation. Whether subtly, using teasing touches to leave a dance partner panting, blushing, and barely able to stand as they tremble with need, or giving a footjob under the table that leaves the other party gasping while you innocently sip your tea and make light conversation, expect verbal sparring, public humiliation, and hidden sex. - Eccentric house parties: There is a fad that concerns the richest - they scoop up a number of interesting people, and offer them luxurious housing and food and money for participating in a tournament or a free-to-challenge environment focused on something they are interested in, such as trivia or poker or the concept of games in general, always with sexual stakes, mid match, post match, or both. Getting involved would mean challenging and being challenged to some kind of match by people from all walks of life. There would probably be some overlap and other subplots possibly intruding into the narrative, but one or two would be in the main spotlight. (there used to be examples of how they could be merged as well, but during reorganization of the explanations in the comments into the main post, I accidentally deleted them.) Some other more general plot ideas: - Rewriting the Guide: Your main inspiration for your visit to the city was the Tourist's Guide to Eros' Fall, a great book and encyclopedia of the city. It is, however, two decades old by now, and in desperate need of a refresh. That's where you come in. You will see all there is to see in the city and write it down, and in the end, someone might even buy and remember it. With luck, you could even become famous! - Divine mission: You are not a native to the world. Instead, you are an artificial human created by the gods for their amusement. You have been shown how to act human and dropped into the city to accomplish an impossible task - retrieve an artifact of the gods. There are many paths to accomplishing this goal, and all are incredibly difficult. It will take time and effort to even identify the most feasible path, let alone embark upon it. Also, while completely optional, if you like not knowing whether your character will emerge victorious or not, and putting yourself at the mercy of the dice/cards/your decision making, I have a number of systems I can provide to decide who wins which sexfight.
  2. Well, depends. If it's a post apocalyptic version of the modern world, we'd have to figure out how that came to be. If it was a fantasy world before breaking, sure, why not?
  3. The world was shattered. It was split into hexagonal 'tiles', which were separated by a kaleidoscopic membrane that could be walked through but not seen through. Occasionally, a 'shuffle' would take place, randomly scattering the tiles about, effectively randomising the neighbours of any given tile. And those were just the obvious changes. Magic seeped into the land, crystallising in the depths in the form of gems, but also reaching into fruits and plants, imbuing them with energy that would go to those who consumed them. Beyond that, it transformed many, human, animal, plant, or even stone, giving forms somewhat similar to humans and sapience to those who lacked them, and immense resilience to everyone affected. Their resilience was so great, in fact, that the only true way of subduing them was to make them sexually submit to you. It is a world of danger and predation, as each of these creatures hunts the others in a quest to take what power they have attained, and grow to ever greater heights. It is at the beginning of this strange world that your journey begins as you wake up, noting nothing except for a strange stone the size of a grapefruit next to you. There are strange, mesmerising and seemingly shifting patterns carved and inlaid into it, and you have a strange feeling, even beyond it's ornateness, that it is crucial to your purpose here. Greetings! This is a fantasy RP about rebuilding some semblance of order in a scattered world. You achieve this by making use of the strange stone you discovered, which can break the membranes between tiles, tying them together and preventing them from being disconnected during a shuffle. The world can either be fantastical, with each tile hiding new strange landscapes, or a post apocalyptic version of our own world. It will also grant you all sorts of other powerful abilities, but all of those require you to spend the magic now permeating the land. You can acquire it by consuming things containing it, such as gemstones or magical fruits, or by defeating those who posses some. And, beyond using it with the stone, you can also covert the magic into personal power once you attain enough. This also spends it, so you will need to carefully balance the awesome effects of the strange stone with your own growth. You will also presumably, as you break membranes and grow your territory, attain followers who will join you and fight in your stead if you were to wish it. As you progress, you will find that there are many ways to interact with the world. You can build it up, slowly building an empire that is much stronger than what is common, but radiates strength outward that will attract strong foes, or ravaging everything not claimed for yourself and making yourself an unassailable ruler (and hopefully defender) for any who choose to follow you. Another thing worth noting is that I will be using some form of system for the RP. This can go from as simple as having a number of health and each enemy having 5 values of strength between which you will pick randomly (allowing us to avoid any external sources of randomness and requiring minimal thought on your part), to more complex systems requiring no external sources of chance, to rolling dice and considering statblocks and abilities, or even outright playing poker to decide the winner of a battle. Edit: You will get the best use out of the system if you are some flavour of switch, as the system assumes the possibility of you both winning and losing sexfights.
  4. That is a very interesting idea, actually. Moreso, this one could even be useful as a system for a single player CYOA game (rather than wagering against a different player, you would wager against an unknown threshold). At the same time, it could very well work for this. Thank you very much for the feedback and idea.
  5. Thank you for your feedback. Some more context that I will add to the post is that these are meant for 1 on 1 player X GM interactions to some extent, and I was thinking them up with discord in mind, and hadn't really considered the limits of EcchiDreams. Every system would have abilities and perks that change the rules, even the ones I haven't mentioned them in. I am just trying to figure out what would serve best as the base for it. The other variants besides the first dice system were something I am considering because it felt that having all decision making regarding your success in fights be at character creation/level up would form a disconnect, especially if the combat was the main point of the RP, so some degree of player skill expression is expected. It would place a burden on the GM to make suboptimal moves for weaker opponents, though, but it also allows for NPC differentiation as the GM can not only have different abilities as each character, but also different play styles (conservative and cautious, aggressive and risk taking, etc.).
  6. Greetings! I am a hobbyist game designer and ERP writer, and have found myself in need of people to help me playtest my most recent designs for systems used to determine who wins a sexfight. We can bundle this together with an RRP we would discuss separately, but I am perfectly willing to just discuss and try the systems without any RP. The current list of systems I would like to test is below: Untested systems: These systems are ones I had the base idea for, but would need the most work with. They will be scuffed, but are the ones I would appreciate help with the most. - Rock Paper Scissors (and it's 5 option variants): The system would once more include health, but also a skill level for each option and arrays for the result (fe. A character might have scissors level 3 and an array of defeat: 1, tie: 3, victory: 6). After choices are made, both characters deal damage equal to the skill level in the option they chose multiplied by the result array. - Poker Rather than betting chips, competitors bet health, and you don't take the opponent's health when you win, just make them lose it. Otherwise it is identical to whatever flavor of poker chosen for it. Abilities would manipulate the amount of health bet (such as forcing the opposing player into a larger blind), your cards (change the suit or nudge the rank of a card by 1 in either direction), opponent's cards (the opponent must lay one card face down on the table, and neither player knows what is on it), or information (choose one of your opponent's cards at random to look at). - Blackjack (or the variant used in the game Void Tyrant) Both players have their own decks (with some strange cards in them, probably), and play blackjack. Damage dealt is equal to the difference between scores, bust sets you to a low number (possibly half of the maximum or 1 below the opponent, whichever is lower). The variant has cards labeled 1-6 and a max value of 12, making busts less punishing relative to regular losses. Abilities include having weird cards in the deck, drawing a card at the start of each round and always having the option of discarding the drawn card and playing the card from hand instead, and so on. Alternatively, we use Void Tyrant's ability system, where besides health both parties also have energy, earned by landing hits, which they can spend on things like making the enemy stand after the second draw from now, dealing damage, and so on. - Dice There are various games about rolling a set of dice and trying to get pairs, or trios, or straights, using rerolls. That could serve as the base of a system. - Citadel (I don't know the actual name, but will elaborate below) The base game is simple. Both players have a set number of forces (100 or 1000 or something like that). There is a segmented line separating their bases. Both players secretly declare an amount of forces to send, and then reveal the numbers. The higher number wins, moving the front line toward the enemy citadel. However, the amount of forces is finite, and you can run out. This means that the goal is to set the number as low as possible while still being higher than the opponent's. Abilities would manipulate the outcomes of battles, slowly restock forces, allow to recuperate some forces from operations, change the track (for example adding a segment to their half, meaning the opponent needs to win one more time than the one with the ability) and so on. Fleshed out system: This system is a variation of a system I already had well tested, so it doesn't need testing, but I wouldn't say no to offers to test it or brainstorm ability ideas anyway. Both sides have the following stats: wrestling dice (1d100), dominant dice (1d40), submissive dice (1d20), and health (60). Both sides roll the wrestling dice. The one with the higher roll then rolls their dominant dice and the one with the lower roll rolls the submissive dice. They both deal that much damage to the enemy. Then repeat the whole thing until someone runs out of health. Deprecated system: I have already tried and discarded this system as unsuitable. As such, I do not need playtesters for it. However, if you really like it, and feel you can correct a mistake I have been making, then we can talk about this system too. Both sides start with 50 health and rate messages sent by the other side from 1-10, which is how much health they lose. Abandoned because it really wasn't that different from just going with the flow without a system. Edit: Some notes from misunderstandings that have since occured: This system is primarily designed for 1 on 1 player X GM interactions, and the ideas were first formulated with discord in mind. I had not realised at the time of posting the technical difficulties with some of these. All systems would have traits and abilities that change the rules slightly or alter stats, and serve as the main way for characters to not be all the same, even the ones where I don't give examples. The system would be used for RPs explicitly advertised as having this system. It wouldn't be included into a more general erotic RP only to be sprung on someone.
  7. I suppose using it chase rules (if you mean the 'explain how your ability helps here and then roll it' idea) would work. The ones I am doing are mostly meant for more simplistic RPs where the only thing done with a system is the sexfights, so the results of my work may be of limited utility to you. Nonetheless, I will keep you posted, as requested.
  8. So, two questions: First, a TTRPG one: What sort of options do people suggest here for competitive sex systems? The sort of thing used in place of a combat system when you have a game focused on people trying to prove they are the best at sex? Second, a club question: If I am looking for people to test out my own handmade competitive sex systems, since the testing can be purely mechanical, just play testing how smoothly they run, and would appreciate people pointing out issues just as much as people hoping to RP using them, should I put the request into the Discussion category or the Roleplays category?
  9. Greetings! I have the following plot for you all: Our characters have been imprisoned, stripped naked, and thrown into a shared cell. Perhaps they had a history before, or perhaps it was hate at first sight. Either way, they both find each other irresistibly sexy and insufferable. The inevitable result, after their captors make it clear that 'merchandise' damaging each other is unacceptable, is that they try to fuck each other into submission to prove they are superior. Perhaps they may later manage to escape, only to find that their best bet for survival is to stick and work together (and, perhaps, they just didn't want to leave their score unsettled). Perhaps they make it back to civilisation, and maybe even live separately, but they can't stop thinking about the other person, and their sexual battles become an almost nightly occurrence. Perhaps that hate may even turn to love over the course of this journey. Who knows? Kinks: Hate fuck, rivalry, sexual competition (who can out fuck the other), rivals to lovers, rough sex, trash talk, reluctant cooperation. Limits: Gore, snuff, rape, furry, toilet stuff.
  10. Greetings! I am looking to play out the following plot: There is a strange forest, far from civilisation. Something within it radiates power into the woods, and this power transforms what lies within. Animals, people, plants, and even stones or weather phenomena were anthropomorphised and given sapience. Furthermore, they were made very durable, with anything beyond scratches, minor cuts, or bruises being prevented by the power now vested into them. They can take this power from each other by fucking the other into submission, and indeed that is the only real way to subdue anyone within the forest. Besides stealing from others, this power can be attained by eating magical foods, absorbing magical gemstones, staying near places of power, and so on. The more of this power you have, the more sexually resilient you become, and the better your touch feels to others, making it easier to best them in sexfights, but it also allows you to achieve impossible things, create magical artifacts, shrug off things that should cause damage despite the protections (such as not even having a twisted ankle after jumping off a cliff), and more. The system for this setup would be maps, dice to decide winners of sexual duels (though I am willing to try something more experimental as the base, like poker or blackjack), and a leveling system representing the power (with levels being permanent for the most part but XP being expendable and stealable).
  11. Greetings! This ad is for people interested in testing out a pre built setting (the Lustia in the title), as well as helping me flesh it out by exploring it. As of now, I have locations and factions, as well as plot threads for each location, but very little characters so far. Lustia is designed around sexfighting (also known as competitive sex), which has replaced most forms of combat. As such, expect most of the sexual scenes to be competitive to some extent. They will be very frequent, but there will also not be such a strict separation of smut and plot, as most sex scenes will take the place of fight scenes, which generally further the plot. There are many different places in Lustia, to accommodate many different kinks - from the woods of the Dryads' where they wage war against a Lich, which corrupts their minds and bodies when his forces prevail and that the dryads uncorrupt when their forces win, to the massive, once a decade tournament or the many gang wars of Eros' Fall, to explorations of a monstergirl and monsterboy infested jungle in the Wilderness, to a secret three way war between nuns, succubi, and vampires in Thevatia, to a conflict between robber barons and striking workers in Authert's Beacon, to a sex filled noble academy in the Golden City. You would be either a native of this world, or someone from outside it, exploring it and pursuing a goal of your choosing. I am open to having this be a vignette or a series of them, or a long term plan. My availability will be at worst 2-3 messages per day, usually much more. I have a primer and a map, but since I am not sure what the rules around putting links to filesharing sites into posts are, I will send them over if you message (if you decide after looking through them that the RP isn't for you, it is no problem, so don't be shy about asking - it isn't a commitment to anything).
  12. Greetings! As you may see from the title, I am looking for someone to play a sexfight focused story. The following link is a filesharing link that contains a PDF with my plots, as they don't for in the character limit (beware, the link will only last 3 days, so if you are here after that and are curious, comment or DM me and I will make you a new one. https://we.tl/t-inoZViLUEm Besides those, I am open to something simple and short term (or series of short term) where we just make up two characters and throw them at each other. Can even go straight to one of the two winning and fucking the other silly if that is more your speed. As for systems, if you don't mind needing a different set of plots, I am experimenting with Perfect Draw!. I have others besides that one, but all serve only to decide sexfights. I have worked with a variety of simple dice systems, a system based on rating messages, without a system, and have been considering options for other more silly means of deciding who wins, such as poker. Looking forward to hearing from you if you are interested.
  13. I am hoping to create a roleplay that involves a system which involves cards. Would having an album in the gallery that is dedicated to hosting these cards be allowed? Or would that break the rules? If it would, where else could they be stored on the site for easy access, if anywhere?
  14. This is a repost of a private roleplay that I hadn't figured out should have gone here. Perfect Draw! is a PbtA system that is based on the idea of emulating card game focused stories (such as the Yu-Gi-Oh anime). For this purpose, it has a system for emulating a card game. As a sexfight enthusiast, this sparked the idea of a sexfight card game, where the idea is the people the cards depict don't fight each other, but fuck instead. I have a link with the PDFs for both, as well as my plot list, to be used both for role-playing with me and for inspiration. I will send it to anyone who will message me, but given it contains copyrighted material, I will not be putting it here as I do not want to get banned. Regarding me and my roleplays, I would still be down for one group of 1-3 (we will need a slight workaround for some systems with 1). Anything more would be irresponsible, as I don't know how busy I will be during the semester. I am a male, but have experience roleplaying both men and women from a gamemaster role. This would be strictly play-by-post. My timezone is GMT+1. Additionally, I will accept 1-2 people that my other player agrees on for a plot with the above, and the specific setting of a modern world where everyone plays the card game, but a select few know of a 'horny mode' for it, which will be all that we will actually depict in the game. If there is need, I will repost this without the parts about my roleplays into the discussion part of the club so that those looking for system ideas will see it. Edit: The edits were me filling in missing information as I was made aware it was missing or received new information.
  15. Ah. I misunderstood the purpose of that one when I first saw it. I might make a post there too later - not now. Making a post and going to sleep, leaving any responses unread until morning would be impolite.
  16. Edit: This is still open I am looking to roleplay an RP where a card game focused on beings (elves, orcs, succubi, etc. for fantasy, humans, aliens, robots, etc. for sci-fi and modern) trying to outfuck each other is used to settle all kinds of matters. I have a variety of plots, from fantasy to modern to sci-fi to less easily described, as well as a variety of degrees of importance of the card game (from 'it's just a card game but we use it to settle disputes' to 'the owners of the cards are gods among men and use the card game to battle each other'). We can do the card game by abstraction and imagination, but I have the Perfect Draw! system in mind if we want it to be a bit more concrete. It isn't required if you don't want to use it, and I can provide a PDF of it if you do but don't own it. My timezone is GMT+1.
  17. My timezone is GMT+1. My main fetish that I will try to work into any RP I am part of if appropriate is competitive sex, or competitiveness in general. I am willing to try to do Fandom RPs, but beyond a few niche IPs and what I learned through cultural osmosis, I haven't watched/read almost any of the things people usually do fandom RPs with. In other words, I will try, but I do not promise any degree of being perfectly in character. I am willing and eager to use games or systems or other means of resplution for sexfights. I have a lot of my own ideas (see below), but these are pre-existing systems I sometimes use: Wu-Shu: Perfect Draw!: BattleSluts CYOA: Additionally, I am experimenting with a wide variety of systems used to determine the outcome of a sexfight. These belong in several categories based on complexity. At first, both sides roll dice, have static numbers, or have static numbers and roll dice to add to them. The only purpose is to make it easier to keep track of who you can or cannot defeat, and add some uncertainty and risk, so skill expression is nonexistent and the system is ideally kept simple, a single dice roll with minimal math. As complexity is added, they slowly transition to the second category. Here, more systems allow for dice/cards to decide the flow of fights more dynamically, but also allow for strengthening to take multiple forms or even the addition of traits, qualities that change how the system works. This allows for personalisation of characters and for a nonlinear power scale (weaker characters having abilities that counter stronger characters and winning), but comes at the cost of increased complexity, which can bog a system down. The main system for this variation that I have is the following (spoilered for your convenience): I am experimenting with other systems too belonging to this category, all being some sort of variation on roll dice - compare - deal damage, just differing in how damage is counted and how one sided the systems are. Eventually, I started to think about allowing skill expression in the system, turning them into minigames. The systems that fit this variation are here:
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