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Everything posted by IsabellaRose
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good golly
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Fuck, Marry or Kill the poster above you and why
IsabellaRose replied to EternalAsh's topic in Forum Games
Fuck as well... so we can both be drooling messes together. -
Fuck, Marry or Kill the poster above you and why
IsabellaRose replied to EternalAsh's topic in Forum Games
Fuck. Lots and lots of fuck. -
Fuck, Marry or Kill the poster above you and why
IsabellaRose replied to EternalAsh's topic in Forum Games
fuck until he has no choice but to sleep -
but whips were
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Fuck, Marry or Kill the poster above you and why
IsabellaRose replied to EternalAsh's topic in Forum Games
Fuck. no reason. just do eet. -
THE CHALLENGE For this challenge, write whatever you want to the theme "Teacher's Pet". Whatever that inspires in you. Be dark and moody, light and silly, cute and cuddly... Get creative. Get naughty. Just get writing! Deadline Midnight (EST) Saturday, 27 May, 2023 Limits 1 entry per person ~2,000 words max per entry Prizes 1st Place: 2,000 EcchiCredits 2nd Place: 1,000 EcchiCredits 3rd Place: 500 EcchiCredits
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I've been slacking and didn't get this posted right after the contest! The entries are in (and have been for weeks!) Vote now to make sure your favorite wins! Voting closes at 12:00 AM on 27 May 2023. Read the entries, and vote for your favorite so they can get their ECCHICREDIT PRIZES!!
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I ended up moving away from Fate as my go-to system, but we played the hell out of it for a couple years. It's very easy to use any of their (mostly free) books to find bits you want for almost any setting and make/run an entire game in no time. Also, character creation is a breeze once your players wrap their heads around Aspects.
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FATE is awesome and even has some pre-made sci-fi settings. Bulldogs! (space opera adventures) comes to mind. They also have Diaspora which is hard sci fi using FATE and is supposed to be very good. There are others, but those are the two I'm familiar with. Depending on the atmosphere you're looking for, there are a TON of really good sci-fi options. If your players are used to D&D and don't want to stray too far from those kinds of mechanics, Stars Without Number comes HIGHLY recommended by dozens of my gamer friends, although I've never played it. Even people who dislike D&D mechanics love the star system and planet generation tables and use those all the time. We used to play Traveler all the time, and even ran a very "Cowboy Bebop" game using those rules which was loads of fun. The Alien game uses the Year Zero engine and is quite good if you want some horror injected into your sci-fi. With two modes of play, it has variety built in - Cinematic Play is high stakes, fast, and brutal, designed to emulate an Alien(s) movie; you are not all expected to survive. Campaign Play is more sandboxy and designed to let you keep your characters alive for longer sessions and more exploration. I've also heard good things about Mothership, which seems like a close second to Alien for spce/horror, but haven't read it. Uncharted Worlds (space opera/discovery/adventure) and Impulse Drive (ship crew making a living on the fringe) are both "powered by the Apocalypse" games that are highly recommended, but I have not yet played. My friends have been trying to get me to run Scum & Villainy, which is a FitD space game described as "you and your crew steal, pirate, smuggle, and crime your way across the galaxy." It's basically Blades in the Dark in space, if you're familiar with that. Eclipse Phase looks good for some transhumanist hijinks in a horror-ish sci-fi setting, but I haven't finished reading it yet.
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@TechVelour - It depends on how much work you want to put into a game and how much crunch you like in a system. Cortex isn't a system so much as it's a toolbox - you can have as simple or as complex a system as you want. The basic mechanic has you build a dice pool from at least 3 dice and keep the two highest. If you're trying to emulate a D&D feel, it could be Attributes (Str, Dex, Con, etc.), Skills, and Signature Weapons. Each has a rating from d4 - d12, and your pool is made up of those dice. So a dexterous character (Dexterity d10) with a Fencing Skill d8 and a signature weapon My Father's Rapier d8 would roll 1d10 and 2d8 and keep the two highest rolls. There are ways to add more dice, Special Effects linked to almost anything you want to link them to, and lots of other ways to setup your game. It's versatile, and I can setup a custom game in a custom setting fairly quickly. But "out of the box", so to speak, it's not really anything. I love the drama setup for interpersonal drama games. I don't even rate the characters on Str/Dex/Con etc, we don't use hit points, nothing you're used to out of a typicla RPG. we use Values (Duty, Glory, Justice, Love, Power, and Truth) and Relationships customized to every other player (and some important NPCs) as well as Distinctions (special abilites/skills), Assets (things your character has), Extras (really minor NPCs that can aid you), and Locations (places with equipment or power to assist you). When you take damage you get Stress in one of 5 tracks - Afraid, Angry, Exhausted, Insecure, Injured. It's decidedly different from most games, but it's not meant to be a simulation or combat focused game. We run that for interpersonal drama and it's actually been amazing at building a game focused on a small group of interrelated characters. But I also find that gamers who enjoys the simulation aspect and tactical combat of D&D and similar games usually don't enjoy the Cortex rules as much. They want more difference between a short sword and a long sword. For me, if you get stabbed by either it's going to suck, and I don't care about the size of the blade unless there's a narrative reason for it to matter, like fighting in enclosed spaces or something. I'm content with using a Sword d8 instead of a Long Sword +1 (1d8+Str mod damage). But combat was never really the thing for me. Storytelling has always been my jam, and Cortex focuses more on what I want when I play a game - cool characters doing cool things, their relationships, and an amazing story. Dragon Prince is a VERY fleshed out version of Cortex, and I think the system looks fun, but still haven't played it yet.
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I've been playing since... forever? My older brother conscripted me into his RPG habit before I was even old enough to add the numbers on the dice quickly. Back then we played AD&D, then moved into Marvel FASERIP, Traveler, Star Frontiers, Gamma World, the Indiana Jones RPG, Call of Cthulhu, Paranoia, some Star Trek RPG I don't remember much about, Teenage Mutant Ninja Turtles and Other Strangeness, Car Wars (which wasn't actually a TTRPG but we made characters outside of it using some system my brother had), the original Warhammer Fantasy Roleplay, Beyond the Supernatural, the old d6 Star Wars by WEG, and Shadowrun... there's probably a pile more, but those were the ones I remember and what he left behind when he went to college. Life steered me away from that hobby for a while, but when I got back into it, I started back up with D&D 3.5, then Pathfinder. Since then we've tried d20 Star Wars and some d20 Modern custom stuff, Dresden Files, some custom FATE games, Mutants & Masterminds, Fiasco, D&D 5e, the Smallville RPG, Dungeon World, Night's Black Agents, the Chaosium Basic Roleplaying system (d% skills-based system), FFG Star Wars, Delta Green, Bubblegumshoe, Thirsty Sword Lesbians, and a bunch of solo and two-player games I've run for myself or just one friend, like The Beast, The Magical Year of a Teenage Witch, Fetch, Her Odyssey, The One, A Place to Fuck Each Other, Breaking the Ice, Punk Pride Pixies, See You Space Cowboy, Dragonhearts, and a pile of others I'm forgetting along the way. I'm a huge fan of cooperatively creating an engaging and entertaining narrative over more simulation type games. When I was younger the maps and minis fascinated me, but as I got older and began to play games that allowed my players to participate in worldbuilding, I found that kind of thing limiting. I lost interest in the wargaming aspect of TTRPGs early on, and moved progressively toward narrative focused stories. I am absolutely IN LOVE with the Cortex Drama System (I have yet to try the DramaSystem from Robin Laws' Hillfolk, but it seems very functionally similar and very intriguing) and the way it doesn't force your character to act a certain way, but provides real-seeming and mechanically relevant consequences for social and dramatic situations. I love how it gives you a mechanical effect from arguments and social conflict, and also promotes playing those scenes where your friends are our shoulder to lean on (and lets that mechanically matter, too!) What have you played? Do you have a favorite system? What do you like in your TTRPGs?
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Character Auction DISCUSSION
IsabellaRose replied to IsabellaRose's topic in Tell Me a Story's Challenges
I like that. Give me a couple more days to get through this craziness and I'll be able to focus on coming up with something interesting. -
Character Auction DISCUSSION
IsabellaRose replied to IsabellaRose's topic in Tell Me a Story's Challenges
I would, but then someone would expect me to play as that character... and I can't seem to get back into the erp groove. -
I suppose that would be the next step lol Sorry, I had every intention of getting the ball rolling as soon as everyone could get in, and then spring hit and spare time has been outdoors getting the yard ready and planting gardens and work is "extra" right now... free time just evaporated for me for at least another week, maybe two.
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Ruby Red
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Character Auction DISCUSSION
IsabellaRose replied to IsabellaRose's topic in Tell Me a Story's Challenges
Well now I want to see a scene with both of those characters -
I was thinking of maybe presenting a group of characters and either auctioning multiples or voting for which one to auction off... I don't know.
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Well, it's up as it's own thread now, all stickied and everything.
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The premise is simple. You create a character that you are willing to play opposite anyone. You can define the character as much or as little as you wish. We will then auction off the character for EcchiCredits and the winner gets to write a scene with your character. How could it go wrong?
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We could just start a "character auction" discussion right in this group
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Right? HOT