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IsabellaRose

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Everything posted by IsabellaRose

  1. "My Lord, we are victorious! House Valoryn is defeated!" The words ring out through the ruined throne room, heavy with triumph. You breathe in the stench of death, the lingering traces of a battle that was brutal but decisive. This castle, this throne room, belongs to House Edrington now, to you. Your gloved hand tightens around the hilt of your sword as you look down at the lifeless body at your feet. King Valoryn, a man who had once commanded respect and fear, now lies in an undignified heap, his face turned away, his crown cast aside. Even in death, his hand reaches toward it, as if even his final act was to cling to power he no longer held. You allow yourself a moment of satisfaction, but it is fleeting. Victory is not secured until you claim the last piece of this conquest... the princess. She is the key. House Valoryn's armies have been crushed, its people scattered or kneeling in submission. But there will always be loyalists, warriors and nobles who will not bow unless forced... like if their princess is yours. If you can find her, if you can claim her, force her to wed you, bind her bloodline to yours, then all of this will be sealed in steel and fire. No uprisings, no whispers of rebellion, only a conquered people with no leader left to rally behind. Your soldier awaits your command, standing tall in his blood-smeared surcoat, awaiting the next move. You scan the throne room. The princess must be here. If she is dead, then this war is over. But if she is alive, perhaps hiding, you will find her. And when you do, she will have no choice but to surrender to her fate. The throne room is yours. But the princess is not... yet. If you search the castle yourself, tracking her like the prize she is, click here. <link forthcoming> If you send your men to sweep the halls, ensuring no passage, no escape route is left unguarded, click here. <link forthcoming> If you set a trap, announce to the survivors that their princess will publicly kneel before her new lord, and force her to show herself in defiance, click here. <link forthcoming>
  2. The receptionist’s polite smile is gone, replaced by clinical detachment. Her expression is unreadable, her tone flat, practiced, as though she’s said this a hundred times before. "Step in, strip off your civvies, place them in the box, and wait until you're called." The words are simple, direct, but the weight behind them isn't. Your pulse kicks up despite your training. You’ve been through intake procedures before, the routine of medical evaluations and psychological screenings, but this feels different. Your boots scuff against the floor as you step forward, your muscles tight, your mind already running scenarios. As you walk, you look down at yourself and realize that you're a fit young woman wearing jeans and a grey t-shirt that pulls tight across your breasts. Over the t-shirt you're wearing a leather jacket, and you're wearing chunky heeled boots, clearly a civilian outfit. The room beyond the door is stark and sterile, white walls, a cold metal bench, and a reinforced steel box set into the wall with a sliding lid. One window that is clearly an observation room. No clock, no decorations, just you and the expectation of obedience. You don't know why you're here. Is it an evaluation? Some kind of screening? It feels... off. Strange. The door behind you closes with a soft click. The receptionist watches through a window in the wall, not with curiosity, not with interest. but with disinterest, like you’re just another body moving through the system. You don't remember being in the military, but you know instinctively how this works. You follow orders. So why does it feel like walking into a cage? You glance at the box. A single word is stamped onto its steel surface in bold black print: SURRENDER. Your breath tightens in your chest. That doesn't seem normal. If you follow orders, strip down, and wait, click here. <link forthcoming> If you ask questions, demand to know what’s next before you take another step, click here. <link forthcoming> If you turn and walk away now, refuse before you go any further, click here. <link forthcoming>
  3. The receptionist’s polite smile never falters as she taps a manicured finger against something on the desk, her gaze flicking over you with clinical precision, as if measuring your worth before she’s even spoken a word. "You're the last audition," she says, her voice smooth, devoid of any real warmth. She tilts her head slightly, studying you in a way that makes your skin itch. "Please come in, Miss Hastings." Miss Hastings? The name sits uneasily in your mind, unfamiliar yet somehow expected. Like an old coat slipped over your shoulders without you realizing it. But you don’t correct her. You don’t ask who she thinks you are. You just stand, feeling the weight of her gaze on you, assessing. Judging. You look down at yourself and see that you are a young woman with an attractive figure. You're wearing a skin-tight bodycon dress that hugs your curves, barely containing your breasts, and is short enough to make you worry about bending over. Your heels are high enough that you have to concentrate when you walk. You wonder why you'd dress like this for an audition. If it's not specifically for the role, then you must be trying to impress someone, or seduce them. The receptionist clears her throat, calling your attention back to the here and now. The door beside the reception desk clicks softly, unlocking on its own. Beyond it, a hallway stretches into dim lighting, the end obscured by shadow. "The director is waiting," the receptionist adds, folding her hands neatly on the desk. "He has… specific expectations for this role. But if you impress him, you may find yourself in a very exclusive circle." Something in the way she says it makes your stomach tighten. This is wrong. But your feet move anyway, your heels clicking on the marble floor. You step into the hallway and the air grows cooler. The door shuts behind you without a sound. At the end of the hall, another door waits, heavy, made of dark wood, unmarked. You walk down the hallway and place one hand on the doorknob. It is cool beneath your fingertips, but you hesitate. Then, a voice from the other side, deep, smooth, almost hypnotic, calls out. "Come in, Miss Hastings. Let’s see what you’re willing to do for the part." A cold sweat prickles at your skin. If you turn back, demand answers from the receptionist, try to leave before you step any further into whatever this is, click here. <link forthcoming> If you decide to play along and push open the door to see what’s inside and see just how deep this rabbit hole goes, click here. If you refuse to comply, let them know right now that your dignity isn’t for sale, click here.
  4. Not guilty. My only sport was ever running. Hard to get concussed doing that. The next person goes to the gym or works out regularly.
  5. Not guilty. I haven't left the house today. The next person wishes they could get paid to do something they like more than what they currently do for money.
  6. Not guilty. Read it all. Now I'm curious about Dominion... but not so much the scientific papers. I have to read too many technical papers for work. Personal reading is for my fun time. The next person has masturbated within the last 24 hours.
  7. @CaryJanJunior - Imagebox is free and works. It's what I use to keep images that aren't a specific character https://imgbox.com/ I hope that helps!
  8. Just barely not guilty... getting over being sick last week, finally. But yes, I REALLY hope winter ends soon. The next person is reading a great book (or listening to a great audiobook!) and wants to tell us all about it!
  9. The only settings I ever used were the Beyond the Supernatural one and my brother had all these TMNT books. The Transdimensional TMNT book introduced me to time travel and multiversal roleplay and I built a whole campaign around it that I ran for 12 years. I did love those books.
  10. I fell IN LOVE with Palladium coming from AD&D when I was a kid. I started with whatever books my brother had, and the first Palladium I played was Beyond the Supernatural. It introduced me to realistic alignment, experience and growth for something other than killing things and taking their stuff... all the good you said above. But that system was such a hot mess. It was a glorious mess filled with great ideas, but it just felt so imbalanced. And while I knew that "balance" I'd learned in creating D&D encounters felt wrong, I also knew that the Palladium systems felt very hodge-podge. It all made sense to me, but it was hard to get new players into it. But it did inspire me to create my first home brew system! I still haven't played Mothership, but a lot of people have said it's amazing! Maybe you'll run us through a mothership game some time. I found the Alien game had a great fear/horror mechanic. Maybe it was specifically for that setting, but when my ex-marine colonist lost her shit when confronted by aliens for the first time and just started shooting her full clip despite her training, it felt so much like something that would happen in one of the Alien movies.
  11. She took him in, her tongue swirling around his head as she tried to coat it completely in saliva. She sucked him a few times, feeling his hand tugging her by the hair. But his brother was on the other side of her, and his hand went to her hair as well. They must be looking at each other above her head, maybe making gestures, because Tom let go and let her turn her head toward Tim, who seemed a bit gentler, but still fed his cock to her. She took him in the same, sucking vigorously, hungry for the touch of men. She loved being down here on her knees, their cocks in her face, in her mouth, their hands in her hair, making her perform the way they wanted. She loved this feeling, though she'd never admit it to anyone, never tell anyone. To be objectified, treated like nothing more than a living sex toy... it made her so fucking wet. She had no idea why. When she wasn't in the middle of sucking cock or being fucked, she often wondered if something was wrong with her. Normal people didn't get off from being treated like shit, from being used, fucked, and left leaking cum in some back alley. But she did. The cock she was sucking pulled out slowly, and she turned her head back to the first one. He was less gentle this time, ramming it deep into her mouth, making her eyes water, gagging her. She took it, gagged around it, saliva running from her lips, and when he pulled out to shove it in again, she used one hand to stoke his cock, coating it in her saliva. God she loved this. She sucked him like she was being paid to get him off faster than anyone else ever had, like it was a contest. She moaned around his cock as it slid in and out of her mouth.
  12. Not guilty. I'm just being a dummy and staying up late even though I have to get up and work in the morning. The next person is considering taking a sick day tomorrow even though they're not sick.
  13. Not guilty. The darker the better. The next person has a weird favorite sleeping position.
  14. My favorite is still Cortex Dramatic Roleplay*, the system introduced in the Smallville roleplaying game. I love the way it models the back and forth nature of relationships with the way your relationship to someone can get stronger or weaker as you play, and the nature of your relationship with each person changes as you learn more about them and interact with each other. I like that relationships and personal values have mechanical weight. I like that it forces you to decide who and what is important to your character and your relationships and motivations are the dice you roll to accomplish anything you need to do. I also like the mechanic where you can challenge a relationship or value. Each relationship and value has a statement. For example: d8 Anna - "Anna is my most trusted friend." d10 Truth - "I can't let anyone find out the truth about my inheritance." I really like that part of the game, where your character grows by interacting with other characters, by caring about them and sharing scenes together, building drama and interpersonal relationships. *But boy does the Alien game have a great mechanic for losing your shit when you're scared!
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