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Everything posted by SMFoxy
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policy change Gallery Policy Changes
SMFoxy commented on Tema's news article in News and Announcements
Do you mean this part?- 22 comments
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policy change Gallery Policy Changes
SMFoxy commented on Tema's news article in News and Announcements
Okay; if I'm understanding your questions correctly... The rules will remain the same as they have been regarding content. "Sexy poses" are fine, provided the images are not NSFW (nude, anything exposed through clothing, fully clothed but surrounded by nude characters, etc.). Swimsuits are fine if, once again, nothing explicit is exposed. Also, regarding 'lolibaba'; NSFW images depicting or appearing to depict underage characters are not allowed on EcchiDreams. If I recall correctly, 'lolibaba' is someone who, legally, is old enough, but looks-wise, has the appearance of a child (example: Etna from Disgaea), which means NSFW of those characters is not allowed. We also do not allow NSFW images that would be fine to be used for characters who are intended to be underage. There's no 'leeway for interpretation' I see here? A pair of panties or swimsuit that nobody is wearing would count as purely clothing/accessories, which would mean that you wouldn't be able to post it to EcchiDreams. But nothing stops you from posting the swimsuit or underwear to a different site, and linking to it on EcchiDreams, provided it doesn't break any rules - which, if it were just a swimsuit with nobody wearing it, it would not - and saying "this is an example of what my character may wear".- 22 comments
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announcement The Future of EcchiDreams
SMFoxy commented on Neptune's news article in News and Announcements
We do a little trolling moderating.- 11 comments
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Generally speaking we - like probably most NSFW sites - advise not viewing EcchiDreams in public places, if you're concerned about it. But to answer your question: I do not believe there's any built in way to hide images currently.
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Granted, but you get pins and needles in your own body everywhere but where you put to sleep in someone else. The ability to use any power you could think of.
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Just give them Leftovers; what more could they need?
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Just wanted to say that this: Is a really good twist on delivery. Also: Granted, you beep like a metal detector whenever there are any precious metals nearby, though. The ability to control smoke (useful around a campfire, for example).
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Meeting adversity well is the source of your strength in bed.
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Don't even... I'm sitting on nine shiny Salandit. All male. Definitely need to train it before I can use it...
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It's a good day to have a good day in bed.
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Granted, but a watched pot never boils. The power to always know exactly when a delivery will arrive.
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Now I'm finished I've kind of lost interest...
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Visually it's a mess, but I can still have fun with it...
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New topic: Bad ways to resurrect a dead forum game.
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Granted, but you can't surf. The power to (hopefully, at least) revive dead forum games...
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I searched "Fortune Cookie Phrases" (in bed, ironically) in a bid to resurrect this forum game too, and the first one I found is too perfect not to share: Don't hold onto things that require a tight grip in bed.
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With my recent foray into resurrecting my old forum games, and the recent release of Pokémon Scarlet and Violet: Things you can say about the new Pokémon games but not your partner. (If that is too specific, I will also allow: Things you can say about Pokémon in general but not your partner.)
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Probably not, honestly. Would you press the button if it resurrected this forum game, but the game will probably die again in a year or so?
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Revival of a topic with a recently relevant situation: The ability to correctly guess the Ghost type in Phasmophobia, but only after you've died to it.
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I was going back through old topics I started, and found a few forum games I might want to bring back (I don't believe bringing dead posts back is against the rules?). So we'll start here: That Time I Got Reincarnated as a Slime becomes: That Time I Got [BLANK] as (a) [BLANK] Example: That Time I Got Resurrected as The Same Forum Game as Last Time Unrelated; I wonder who this old post by Tema reminds me of...? A call out exists from nearly five years ago... Tema with the prediction before said Dreamer even joined the site...
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Wedding night.
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This place has been a lawless wasteland for a while... Chicken Soup.
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You poor little bitch, that's my speciality; Haiku all the time.
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Pain Indie Ass - Baba Is You - Baba Black Sheep... - -Third Pain Indie Ass review (two and a half years later...)- I have thus far come nowhere close to completing this game, but it's been forever and a day since I've written a review, and this is one of the most recent games I've played. For those of you who are new to my reviews, I will be looking at the gameplay, art, level design, replayability, and anything else I can be bothered to add. Baba is You is an enjoyable game and a fucking struggle rolled into one delightful, minimalist puzzle game. The core of the game is to somehow make your way to the goal by moving your 'character', and manipulating both environment and/or 'absolute statements' within each level, the latter of which changes the rules of the level. An example of this may be a case where connected (movable) blocks state that "WALL" "IS" "STOP", and by moving any one of these blocks out of the sequence, you may suddenly find yourself able to traverse through previously impenetrable walls. Some of the puzzles can take some thinking, though, such as how to move which blocks where, and in what order, to progress. I bought Baba Is You during the Winter Sale, just before Christmas, though I don't recall exactly when I first played it. I have played for over two hours, and thus far have a single Achievement out of eighteen available... I get the feeling this may be a while. Art Style Now, this one is a tough one; Baba Is You has very basic graphics. I'm by no means calling them bad, but there isn't much out currently to easily compare it to. If I had to, I would say it's vaguely reminiscent of the ZX Spectrum (is it still showing my age if the console is older than I am?). Either way, it has a way of sparking a sense of old game graphics, even if you may not be familiar with older game consoles. Level Design What can I say about this? The levels are all similar in size, but definitely different in terms of complexity. There may be one where it's a straight shot to the goal, or one where you have to push a single rock out of the way... Then there's one where you have to alter the rules to make something that could kill you movable, move it, then get to the goal... Then there are the frustrating bastard levels, where you have to alter the rules in a very specific way, to be able to get through something that could kill you without rendering yourself 'null' by altering the rule that says Baba Is You... As I said before, sometimes some levels can require some deep thought, if it's your first time seeing them (I went in blind specifically so I could enjoy the puzzle), and this lead me to getting stuck for a little while quite a few times. Gameplay I believe this game is playable with a controller, though I haven't tried, and have no real intention of doing so. I find that the keyboard works perfectly for me, and am happy to stick with that method of doing things. Although in this case, things literally consists of moving around the map, and attempting to get to the goal through any means available. There's very little I can really add to this section that I've not already covered, to be honest: It's very simple in terms of what you have to do in game, but can be very complicated in terms of what you have to do per level... Replay Value Replay... Is it worth replaying? That depends. The game is wonderful in its own way, and a fucking bane at the same time. It's not one you can really play idly; sometimes you have to think really hard, and others it might help to just step back a little. It's definitely worth playing, I would say, and there's a lot of potential to do better... If you can memorise, or take notes, I can't see the barrier for entry to speed running being very high. Even if you just want to improve your times for personal achievement, there's plenty of room for that too. Overall, I'd say it has some replay value, but that depends on how you want to play it, and how frustrated you get/if you get frustrated easily. Of course, I can't say for certain because, as I said before, I'm far from even completing it, so far. Maybe I'll edit this if I do complete it, to explicitly state whether I'd ever pick it up again or not? You May Like This Game If: You enjoy puzzles, especially if you enjoy a variety of difficulties within the same game. You can tolerate frustration if it takes a while to come to a solution for puzzles. You like 'format screws', or being able to change rules on the fly. You want something to force you to think. Conclusion Baba Is You is fun but frustrating, and I'd recommend anyone who does play it to be aware that they probably will get annoyed from time to time dealing with it. With that said, however, I still have to admit that I would still recommend it if you enjoy pure puzzle/logic games. It will make you think (or cheat by looking up a walkthrough), but it's not a bad game at all. I'd suggest anyone to at least check out a trailer or something on Steam or YouTube, and see what you think of it from an outside perspective before actually getting it; maybe it's for you, maybe it isn't, but I can say that, at the very least, I personally enjoy this game so far. Other Reviews PIA1 - PIA2 - PIA 3
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