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Character Identity Information

Name: Rayvenne
Age: 106
Gender: Female
Religion: None. She is of the opinion that the God’s abandoned her long ago.
Species: Human.
Origin: She originates from a small village on the other side of the Dynz Desert.
Nationality: She has no nationality. Nor does she feel any loyalty to any particular Kingdom.
Occupation: Monster Hunter.
Rank/Title: None.

Physical Appearance

Height: 5ft 1
Weight: 100lbs
Eye Colour: Black
Hair Colour: Black
Physical Description: Rayvenne is a small human female, with the toned and fit body of a fighter. Despite being so small (Average height when she originally born), her body is in proportion with itself with long, toned legs, curvy thighs, C-cup breasts, flat toned stomach and slender arms. She has long black hair that reaches down to her arse, straight and usually loose or tied in a low ponytail with a length of leather. She has black, glittering eyes which are slightly angled with full, thick eyelashes. The bridge of her nose curves slightly, giving her nose a slight flick. Sitting below her nose is a set of full lips. Her chin is small and she has a slender jawline.

When most people see her, she is usually wearing her armour. Her trousers are made from a black leather, with shin guards that cover the front of her shin. She also have several overlapping plates of metal that is tied around her thighs to protect them from injury. She wears leather boots, that allow her to be able to move in a semi-stealthy fashion. She has a heavy metal chestpiece that covers her breasts and rib cage, as well as her shoulder and upper arm. The part on her upper arm is fashioned to resemble a beast of some description that has red eyes. Her lower arm is covered by gauntlets that has three spikes that run backwards that not only protect her arm from harm, but can be used in a melee fashion. She also wears metal gloves that are fashioned into claws. Her stomach is protected by chainmail that does down to just over the top of her leather trousers, tucked underneath a thick leather belt that has some pouches on where she carries some equipment. Tied onto this belt through a metal loop is a red piece of cloth, that runs down to the knee. She has a steel sword on her left hip, and a sharp dagger on the other. Stuck on her back is a silver sword.

There is something that she will very, very rarely talking about, let alone let anyone see. However there is a small device that is embedded into her chest, between her breasts. It is diamond in shape, made from an unknown but smooth black material. In the centre of it, is a small crystal that is white in colour, which occasionally pulses. On each of the straight edges of the strange device, a claw emerges from it, digging into her flesh with a strong grip that will not relent. 

Personality, Traits and Abilities

General Overview: When you first meet Rayvenne, she is extremely withdrawn, and private. She will not easily offer information about herself, especially her past. She does not have many friends, and she will not easily allow someone to call her their friend. She always prefers to work alone, not accepting help or advice from others easily. While she might listen to them, she might not take their advice on board. She keeps information about herself zealously guarded, and thus it is a sign of great trust if she shares personal information about herself. Likewise, she will never ask someone anything personal, unless they trust her just as much as she would be trusting them. She will also very rarely attend public events, even if she is specifically invited. She loathes being around so many people and she hates having to be polite about it, too. She would much rather go off and do her own thing. Due to the fact that she has problems with trusting others, she is very evasive. She doesn’t tend to let her opinions known, even when asked, she doesn’t tend to show her true emotions, she avoids questions especially if they are personal in nature, and she doesn’t tend to hold a conversation with people. She is quite anti-social, in that she completely rejects existing authority figures. She feels that society is not worth her efforts to become a part of it, and only concerns herself with her own self and those close to her. She is also rather disdainful of tradition and societal rules. 

When someone is able to get past her rather tough exterior personality, she is very honest with others. She will never tell a lie, as she knows that lies will always be found out eventually. She finds lying to be a pointless waste of time. She might hide the entire truth, but she would never lie. In tie with that, she is very honourable. She has a strong sense of personal honour. While she does not play by the rules of society, she plays by her own rules. She would never exploit someone, harm someone or take something that isn’t hers. She will always defend the weak and she will always own up to her mistakes. She also has a strong sense of Justice, and won’t stand by and watch as someone is being violated in some manner (Like mugged, raped, robbed, etc.). She is a patient person, never rushing to complete a task and taking her own time with it. She will wait for hours on end, without talking or moving, until the correct time occurs. This ties in very well with her occupation, which can involve a lot of waiting around. This is partly due to how disciplined she is. She keeps her emotions firmly in check, to the point where no one can easily tell what she is feeling at any given point. When she sets herself a task, she does not waver easily from it. She also always strives to improve her skills, to make herself better and stronger. She does not easily cave into others, as she is remarkably strong-willed. Despite her anti-social behaviour, and unwillingness to be very open, she is rather perceptive when it comes to others and she can often make connections that others miss. Although she usually keeps such observations to herself, unless it’s needed. She can quickly assess a problem and come up with a solution for it on the fly.

With those that don’t know her very well, she can be seen as very callous. She will say things in a very honest, blunt manner without thinking about the feelings that she would be hurting thus when dealing with people she is very tactless. She does not show her emotions to others easily, and she does not trust easily so she would never communicate her emotions. As such, she will never cry at a funeral, or express remorse for killing someone especially through defense. She relies solely on herself, and does not ask of anything from others or accept help. She often tries to keep people at arms reach, to prevent getting close to them but sometimes persistance does pay off with her. She is very reluctant to impart information, especially about herself. She is also reluctant about imparting her feelings and thoughts. She is deeply cynical, and does not easily trust the words, or even actions, of others. As such, she will always provide evidence to a claim that she makes. She is never surprised when she sees people committing atrocities. She always expects others to break their promises or backstab her in some way. She also expects people to try and take advantage of her in some way thus she is very suspicious of people. Sometimes she will think that someone being nice to her, has a hidden agenda. She will not commit to anything unless she knows all of the details. She will usually be very pessimistic, and usually focusing on the negative in things, and expecting the worst possible outcome. While people would find this irritating, such thinking has saved her life before as she always plans for the worst outcome. She is very alert, always looking for changes and danger, so that she can come up of means to deal with the situation.

Rayvenne is very adventurous. She does not stay in one location for long, unless she has a long term mission to complete. She often travels from one end of the Kingdom to the other. She takes a lot of risks, especially where her occupation is concerned. If she remains in one place for too long, she becomes bored and gets the itch to move on. Thus it’s possible for people to not see her for years. She is quite confident, and always treats everyone around her equally. She doesn’t pay much attention to the opinions of others in regards to her, whether that be positive or negative. She meets challenges head on, and doesn’t back down easily. This ties in with her being courageous, and thus not backing down from danger or situations where her very life is at risk. When doing a task, she can become very focused and will not stray very easily. It’s almost impossible to divert her from what has her attention. She will strive to figure things out and to learn more. With her emotional control, she usually has a very clear, level head in various situations including new ones. Rayvenne is quite resourceful, and is able to adapt to new situations and making do with what she has been given. She’s not very wasteful; if she can make use of it, she will keep it. 

Strengths, Skills and Abilities:

  • Due to the artefact that has fused with her, Rayvenne has been granted numerous abilities and enhancements. These ensure that she is able to keep her ground with the numerous monsters that she encounters.
    • Enhanced Eyesight: Her eyesight is far more powerful than that of an average human. This allows her to be able to see further, and to see details that other humans would miss such as imperfections in a surface. She also has good night vision, which allows for her to be able to navigate around in the dark with ease. 
    • Enhanced Smell: Again, her sense of smell is enhanced far greater than that of a human, almost wolf-like. This allows her to track targets through scent alone, even several days after they have passed through. This means that she can smell things that might not even be there, such as blood and other such fluids. She can also smell when someone is sick, injured, pregnant, or even fertile.
    • Enhanced Hearing: She has a much more advanced hearing than a human’s. She can hear tones that are both higher and lower than the human hearing range. She can also hear things from a distance away from her as well as things that are so quiet they go unnoticed by humans. This allows for her to be able to track targets easily, and keep an eye on her own sound-print and prevent herself from being loud enough to alert her enemies to her presence.
    • Enhanced Touch: Rayvenne has a lot more sensitive sense of touch than a human. She can feel the imperfections in an otherwise smooth looking surface, like fractures in metal. She is hypersensitive to both hot and cold, and can accurately tell the temperature of something by touching it. Her enhanced sense of touch also means that she is very sensitive to the touch of others, which is one reason she doesn’t like being touched. She is more sensitive to both pain, and pleasure. 
    • Enhanced Taste: She has a sense of taste that is superior to that of a human. Even bland foods can be tasteful to her, allowing her to be able to eat food that nutritionally good, but too bland for other humans to enjoy eating. She can also taste things that others cannot, such as foreign substances and even poisons. 
    • Enhanced Stamina: Her stamina is much more than that of an average human, allowing her to be able to continue moving and being active for much longer before she is in need of a rest. She can run all day long with only breaks to eat. She can even remain awake for a few days before she is in dire need of sleep. 
    • Enhanced Speed: Rayvenne has speed that far outstrips a human’s, on par with some supernatural creatures such as werewolves and vampires. This allows her to surprise her opponents and to strike before they have a chance to counter-attack. Along with her extreme stamina, she can easily out-run many opponents. 
    • Enhanced Reflexes: While it can take humans a few seconds to react to a situation, Rayvenne will react in a fraction of the time, allowing her to respond to danger much faster and to get into the fighting frame of mind to defend herself. This has saved her life many times, and has also allowed her to escape without severe injury. 
    • Enhanced Endurance: Despite her sensitivity to things such as heat, cold and pain, she has a remarkable endurance when it comes to them. Often time, an injury that would cripple a human, would be almost nothing to her. She can remain in environments that humans would find uncomfortable, such as a desert or arctic region, without severe effects although there is still a limit to her endurance. 
    • Increased Strength: She is stronger than the average human male, allowing her to move objects that humans could not. This also allows her to be able to block attacks that would otherwise cause her to stumble. It also helps in the resistance to injury, as she can tense the muscle to prevent the injury from being worse than it could be. She can also jump higher and further than an average human, allowing her to take routes where humans would be unable to follow her.
    • Accelerated Healing: Rayvenne is able to recover from injuries much faster than a human would, and is able to recover from wounds that would otherwise kill a human. For example, small cuts will be gone overnight, whereas a broken bone will take a week to repair itself, instead of several weeks. Not only does she have a high endurance for pain, but the artefact forces her body to release pain-killing hormones when she is injured, accounting for some of her endurance towards it. She is also resistant to disease, toxins, and poisons. She isn’t immune to everything, but she can resist most things, including STDs. Her immune system is artificially boosted through the artefact, which creates its own cells that fight against such things. They attack all foreign bodies within her body. They are also used in the healing process, helping to speed up the separation of natural cells, and helping to stitch a wound close. If she is very close to death, the artefact begins to expand and encompass her entire body to put her into a protective cocoon while it heals her body. Once she has been healed, the artefact returns to normal. 
    • Extended Life Span: Despite the fact that she is over a hundred years old, she has yet to age. This is due to the fact that the artefact has greatly extended her Life Span, and preventing her body was shutting down through overuse. She is unsure as to how much her life has been expanded by.
  • Combat: Rayvenne has had many years of combat experience. She is most skilled with swords, and it is her preferred way of fighting, although sometimes she will rely on a bow. Due to her increase speed and strength, she can hit a lot faster than a human, and can move her weapons a lot faster, making her more than a match for some of the most seasoned human swordsmen. For a battle that she knows is coming, she always plans ahead, and always plans for the worst. If a battle comes on suddenly, she is able to think quickly on her feet to come up with a plan to overcome her opponents. Her enhancements make her a tough opponent to fight against as her stamina and endurance will allow her to outlast many opponents. She usually has one silver sword strapped to her back, a steel one strapped to her left hip, a dagger on her right hip, and a bow slung across her back as well.
  • Magic: Due to the time that she spent with a witch, she has learnt a few rudimentary spells. None of them are particularly powerful, however they do give her an edge in a fight. She knows a simple fire spell, that allows her to summon forth small fires, as well as a force spell that allows her to push things away from her.
  • Alchemy: She has some skill with alchemy, and is able to produce various potions for healing, increased stamina, increased strength, increased speed and an energy boosting potion that can revive someone from even the worst battle weariness.
  • Survival Skills: Rayvenne knows how to take care of herself out in the Wilderness. She knows how to quickly make a camp, find water and produce food for herself. Rayvenne know many medical herbs, and has a decent knowledge of edible plants. She can defend herself against most dangers, so she has no real problems when travelling about. 

Weaknesses:

  • Despite the advantages that the artefact grants Rayvenne, there are downsides to the artefact and the changes it has made to her.
    • Enhanced Eyesight: Despite how enhanced her eyesight is, there is still a limit to its range. She also cannot see through objects, so targets can hide themselves behind cover to escape her gaze. With how sensitive her eyesight is, a sudden bright source of light would rend her temporarily blind, which can cause temporary disorientation. Several seconds in which someone can take advantage and strike.
    • Enhanced Smell: Due to how sensitive her sense of smell is, she can not only smell things she wants, but also things she really doesn’t want to such as the stench of death, disease and filth. Sometimes she finds these smells overwhelming and can sometimes cause her to become sick.
    • Enhanced Hearing: Loud noises can impair her hearing and make her temporarily deaf. Due to the fact that she has a hearing range beyond that of a human, she can hear sounds that they cannot and come of them, especially the high pitched ones, cause her a distressing headache. 
    • Enhanced Touch: If someone is able to breach her pain barrier, she is very susceptible to pain as well as pleasure. Both of which can be used against her, especially pleasure as she does not have the same tolerance towards it as she does pain. 
    • Enhanced Taste: Rayvenne doesn’t like unpleasant tastes, and will often vomit if she encounters it. An unpleasant enough, or strong enough, taste can cover up the taste of anything like poisons, meaning that she would not taste the poison and thus be vulnerable to its effects. 
    • Enhanced Stamina: If she runs all day, she will need a good night’s sleep to recover from such a run. If she continues doing this for a prolonged period of time, it will take her a little longer to recover each time until it comes to the point where she would need several days to recover. If she remains awake for several days, then it’s not unheard of for her to sleep for an entire day.
    • Enhanced Speed: Her speed can be slowed down in numerous ways, such as fighting on uneven, or marshy ground. Wounds in the correct places would also slow her down and leave her vulnerable to attack. Tiredness can also be another factor in slowing her down.
    • Enhanced Reflexes: Like with the speed, there are numerous ways to slow down her reflexes. Wounds and tiredness are the easiest ways to slow her down and leave her vulnerable to attack. 
    • Enhanced Endurance: Her endurance does have its limits, and she can still suffer from the effects of being exposed to the environment, if it is harsh enough or she is exposed for too long. This can leave her in a weakened state.
    • Increased Strength: Tiredness can have an effect on her strength, as she does not have the energy to be able to keep up with her strength. This also affects her speed and jumping distance. 
    • Accelerated Healing: As her healing needs for her to be at peak health, if she is weakened, in ill-health or malnourished, then her healing will slow down. A serious wound can take a while to heal, leaving her in a vulnerable state. Even though she is resistant to disease, she can still become ill to something serious that could still kill her. Also, even though she is resistant to poisons and toxins, she can still be affected if a large enough dose is administered. 
    • Extended Life Span: Even though she has only lived for a hundred years, or so, she is convinced that if she lives for too long, she will go insane.
  • Combat: She can fall prey to someone with superior fighting skills, who uses magic or abilities that far outstrip her own. She will not give in easily, though, and will continue to fight even if heavily injured. She is also vulnerable to long range attacks such as arrows, but her speed and reflexes might be able to overcome this although it would be difficult with a group of archers.
  • Magic: Her simple spells take up energy which can be draining after a while. If she does not have the energy, she cannot use her magic.
  • Alchemy: If she lacks the ingredients needed, she cannot make anything. Her potions only have a limited use rate, and she can only carry a few on her at all time.

Ambitions (Hopes/Dreams): Currently she doesn’t have any real dreams to aim towards. She is content moving about to move about Craethiel and earn her money through the slaying of monsters.
Hobbies and Interests: Rayvenne spends most of her time travelling about Craethiel. She doesn’t remain still long enough to really pick up a hobby. Her only interest in life is her work, and travelling to see new sights and to see new places due to her adventurous nature. She will happily talk about the finer points of swordsmanship, and she does like to read on new subjects. She always enjoys having something new in which to read. 
Sexual Orientation: Heterosexual.

Personal Sexual Information

Turn ons:

  • Making love with someone she has a deep emotional bond with.
  • Giving her lover pleasure and making them feel good.
  • Having rough sex which is intended to relieve urges from both partners.
  • Being close to her love; being touched often.

Turn offs

  • Scat, Necrophilia, water sports, Gore and Vore.
  • Being degraded and humiliated.
  • Her partners being violent.

Penis Length: N/A
Breast Size: C-cup
Sensitivity: Due to the artefact that has fused itself with her, she is very sensitive to the touch, and very sensitive to pleasure.
Additional Sexual Information: Rayvenne is not a promiscuous individual, and will not have sex with someone she doesn’t trust or love. She is also monogamous, thus she will not be pleased if her partner cheats on her. At that point, she quickly ends the relationship, and leaves. She has had her heart broken too many times to be comfortable with a partner that wants lots of sexual partners. Thus it is very hard to get into her knickers. Also, due to the artefact, she cannot have children as it has made her sterile. 
STD History: Clean.

Extra Information

Father: Unknown
Mother: Unknown
Siblings: Unknown
Grandparents: Unknown
House: She does not own a home. She travels far too frequently to settle down anywhere or to make the effort of having a home. She only stays in a place long enough to do contracts before she is moving on again.
Pet: A Familiar Raven, called Raeghan. He used to be a familiar to a witch Rayvenne once knew. When the witch died, Raeghan decided to remain with Rayvenne. He is slightly larger than a normal raven, and his eyes are a blood red in colour. He is as intelligent as a human, and is even able to speak. He’s a good philosopher and he likes to read literature. He likes to debates a vast array of subjects, including morals and ethics. He often likes to take a devil’s advocate position in debates to make a conversation interesting. She also has a large black stallion, called Maedoc. He is well muscled and his hair is sleek. He’s a good running, with good stamina. He can gallop for a few hours before needing to slow down or rest. He is somewhat placid, however when he is involved in a fight he can become very aggressive and protective of Rayvenne.
Additional information: None, for the moment.

History

Awards/Commendations: None.
Criminal Record: Clean.
Medical Record: She has lost her first child in a miscarriage. 
Bio: Rayvenne was born into a small, poor village, called Vennerr. It is located beyond the Dynz Desert, and consists of primitive wooden houses surrounded by fields of crops. Rayvenne didn’t know who her father was. At the beginning there was only her mother and even then she doesn’t remember much of her, other then the sound of her voice singing a soft lullaby. However, her mother died while she was very young, leaving her as an orphan. The village made sure that she was fed, clothed, and allowed her to use their barn as somewhere to sleep. In return, they also expected her to watch their cows, to prevent them from straying. It was not a hard job, and it allowed Rayvenne plenty of time to pretend that she was some great warrior in a distant land. When she was seven, one of the villagers decided to take her into their home. He allowed her to sleep in her own room, made sure that she was fed and clean. He expected her to help him with his little scientific experiments. But otherwise, he left her alone. He rarely talked to her, if at all and he never showed her any form of affection. Sometimes he would use her to test his experiments, which sometimes resulted in her being hurt or sick. But she was stubborn, and continued to live there as it was certainly more interesting than watching cows.

As she grew older, and began to mature, she began to notice the men in the village. In particular, she saw a handsome young man called Beag. She wanted to attract him, so that she could marry him and bare him a lot of children. However her position of being a poor orphan did not grant her a very high position on the social hierarchy and thus he never saw her as a potential wife. She tried as best as she could to attract his attention, even going so far as to allow him to use her for sex. But he was still not interested. She had no inheritance, and thus was nothing more than someone for him to get his urges out. It was not long until she discovered that she was pregnant with his child. Thinking that it would get Beag’s attention, she informed him that she was carrying his child. She expected him to promise her hand in marriage, however that was not what happened. He called her a number of names that boiled down to her being a slut and whore. He did not believe that he was the father of her child and tossed her out onto the street where everyone could hear them. Humiliated and shamed, she retreated back to the old man that had taken her in and cried for days. There was no way she could get rid of the child, as they lacked safe techniques to abort a pregnancy. She and her child were doomed to the lives of paupers.

There was a lot of talk around the village about her, mainly rumours and some indignation that she had tried to trick Beag into marriage. People would glare at her in passing, and some would outwardly spit at her. Thus she spent most of her time inside, where her caretaker was playing with a strange triangular artefact that he had bought off of a travelling trader. One day, he approached her and asked her to help him with an experiment. Knowing that she couldn’t really refuse as she needed his kindness, she agreed. He got her to lie down on a table and open up the front of her dress. He then put the artefact down onto her skin, causing it to latch into her skin. Immediately she was assaulted by intense pain all over her body which caused her to scream out. Her caretaker tied her down to the table, gagging her to quieten her screams as this pain continued on for six days, and six nights and she was aware of each passing moment. When the pain finally died away, she collapsed and slipped into unconsciousness. When she woke up, she found herself in her own bed. She noticed immediately, that things were different. Her senses had been enhanced, and the world looked slightly different around her. Getting up, she sought her caretaker who seemed delighted that she had woken up. He did a number of tests, muttering to himself as he did so. But then he retreated to his lab again and poured over his work, leaving her to her own devices. Rayvenne discovered numerous things about that strange artefact. For one thing, she could heal faster, and she was a lot stronger than she used to be. Thinking that these new abilities would allow her to help her villagers and hopefully Beag’s attention, she began to help around the village. However the villagers grew scared of her strength and prowess. So scared that one day, they decided to gather and ambush her, with Beag leading the charge. They caught her by surprise, violently beating her up and screaming at her that she was sent by the devil and that she was demonic scum.

She broke free of them, fleeing the village with them in pursuit although they fell back after a time. But the damage had already been done. She had been chased out of her childhood home and, despite the faster healing she now had, she had also lost the baby. She grieved for days, trying to remove the artefact, however nothing she did was working. It could not be removed. This caused her even more anger and grief. She was forced to continue living with it on and any attempts to end her life were stalled as well. Sometimes she would encounter other villages, and hoped that they would take her in and allow her to live there, but every time her abilities showed themselves they would chase her out with curses and screams. Her mind reeling with grief and pain, she began to travel blindly, stumbling into the Dynz Desert. She hoped that the extreme environment that few could cross, would allow her to meet some kind of end. But that didn’t happen. The artefact forced her to continue living as she moved across the blistering expanse of the desert. Time meant little to her. The days came and passed, and she only slept every so often. She passed the barrier into the Kingdom of Craethiel without knowing it. Finally, near the edge of the desert she collapsed, thinking that she was close to death. However, it was not to be. The artefact enclosed her within a protective cocoon and began to heal her body.

When she emerged, she was unsure how much time had passed but one thing she was immediately aware of was that she was no longer in the desert. She was in some kind of home that was filled with many plants, and pots of strange bubbling liquids. Feeling confused, she tried to figure out where she was but she did not recognise anything around her. There was no visible way that she could leave this room, either. She was trapped here. So she explored every inch of the room that she was in, but could find nothing to aid her escape. Just as she was considering punching a hole through the wall, a wall of ivy suddenly shifted and a small figure came into the room.

Rayvenne demanded to know who she was, and where she was, when the woman grinned toothily at her, “My name is Maede. I’m a witch.” Was all the introduction she was given. The witch proceeded to feed her, and began talking up a storm about how she had found a strange cocoon in the desert and had brought it back. She mentioned that she had heard about the artefact before, but she didn’t know its name. The most she knew about it, was that it was some kind of way for a distant King to have a strong army but for one reason or another he was unable to use it in large scale. But one thing she told Rayvenne, was that it could not be removed from its host, meaning that Rayvenne was resigned to keeping it. She would have to adjust to a new kind of life. Maede offered to give her some teaching in the arts of magic and alchemy which Rayvenne decided to take up. Maede also gave her new clothes to replace the tattered rags of her previous dress.

Rayvenne stayed for some time, getting to know Maede and her familiar, Raeghan. During that time, she had also found swords that Maede had hidden away as she no longer needed them. The witch told Rayvenne that she could keep them if she wished as she had no need for them. And thus Rayvenne began to train in the use of these swords, with Raeghan telling her how to use them as he seemed to know how to. He claimed to have watched numerous Master Swordsmen, and thus was able to pass down the methods onto Rayvenne. She wasn’t going to complain; he was good teacher that gave praise and criticism where it’s needed. It was also during this time that Rayvenne learnt how to read, as no one in her village could do so. She loved reading, and read her way through Maede’s entire library with had subjects ranging from the seasons to the monsters that inhabit the world. She was fascinated, and she began to realise what she wanted to do. She wanted to travel the land and earn her money by slaying monsters. 

Time passed quickly for Rayvenne, and she remained with Maede until she was roughly sixty-six years old. Then disaster struck as the witches home was attacked by some group of bandits. They destroyed the small home, and succeeded in killing Maede. Rayvenne tried to defend the only friend she had ever had in her life, but the wounds Maede had suffered were too much to heal. Enraged, she slew the attackers and dumped their bodies in a hole in the ground. She returned back to the home and buried Maede and left a grave in respect for her former friend and teacher. She then gathered up as many supplies as she could and took one of the horses that the bandits had left behind. Raeghan, now without his mistress, decided to tag along. 

Rayvenne headed deeper into Craethiel, taking odd jobs in various villages and towns, ridding them of various monsters. She began to garner a reputation as a strong warrior, and was often met with a mixture of fear and awe from people. Not many people wanted to make friends with her, and she hated the way they either cowered away from her, or fawned at her feet. She continued to move about the Kingdom, slaying beasts and monsters from all over, including taking some contracts for the human King himself to deal with monsters that troubled his people. 

When she was eighty, she encountered a Duke within the Castle at Selil. He spoke in a charming manner, and didn’t seem to treat her with the same distance as others. She found herself quickly becoming friends with him, and would do some extra jobs for him. This went on for a few years, until she began to notice some rather disturbing things. Sometimes the ‘bandits’ that she was asked to get rid of, were small communities that lived in tents. There were children there, as well as some farm animals. They never looked like raiders. At first, she tried to deny it, but as she began looking deeper into the situation, she found that he was using her to get rid of human settlers so that he could utilise the land for his own selfish gains. She felt very cruelly tricked, and confronted the man in front of the King, resulting in the Duke getting arrested. Afterwards, she had some assassins that were sent after her, but she managed to keep them off of her tail until they eventually stopped. She vowed to never let someone take advantage of her like that again, and was always wary and suspicious of those that seemed to be friendly towards her. Her reputation in the Craethiel continued to develop, marking her as a cold, aloof, but strong person that should not be crossed.

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