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Tema

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Everything posted by Tema

  1. Moved to Introduction Forums - And Welcome to EcchiDreams. :D
  2. Bathed? Years ago. I get showers a lot instead. ^_^ When was the last time you were ill?
  3. Good luck with the surgery, and focus on your recovery. I hope it works.
  4. When I was about twelve with my boyfriend at the time. I had the body for it. xD When was the last time you had a picnic?
  5. I won't edit the announcement but I should have reiterated that LoA is only to be used as a temporary status; not a permanent one. For permanent leave - please send a Senior Staff Member or a Community Administrator requesting account deactivation. Currently the maximum a status can be set to away is 60 days; again contact a Senior Staff Member or a Community Administrator if your LoA is likely to be longer. As always we accept feedback. This can be changed by a slider when setting the status, which is changable on a PC, laptop, or even a touch screen mobile device.
  6. Welcome to EcchiDreams, I'm doing pretty well, thanks! You? We're from all over the place so we all probably got weird hours, but it's fair enough. :)
  7. In a protest... "What do we want?!"
  8. I wish you the best of luck man. Good luck and get well soon.
  9. ~ Leave of Absence Improvements ~ EcchiDreams Update Hello EcchiDreamers! Over the next coming months we’re going to be slowly start rolling out further updates to return our site back to feature full. As time goes on we’ll be returning old features and announcing new and changing features, here in the new announcements suite. Every aspect of EcchiDreams has been modernised, thanks to Invision Power Suite 4 and we’re excited to use this to better our second homes. :P The Leave of Absence has had a complete overhaul, it was once a forum on the site that people could post their Leave of Absence topics, usually roleplayers telling other roleplayers that they’ll be gone for X period because of Y reason. This was quite confusing sometimes, especially for people who didn’t know about Leave of Absence, and wasn’t very well implemented. Although it worked there was always room for improvement; and now, we’re able to implement this more coherently. Starting Wednesday 15th July 2015 the Leave of Absence forum will be read only, and will be removed by Saturday 1st August 2015. Instead; Dreamers can go to this link, and set this and disable it themselves. Unlike previously you made an LoA thread and people had to have looked in that thread to know you were on LoA. This is more subtle well… Kinda. Because it’s also more obvious. You fill out a short reason or something as to why you’re going away. You can enable/disable the status whenever you like. When you’ve activated and saved it; it will show up in multiple places: Posts: Prominently in your profile: And a subtle link will sit on the top of all your pages reminding you that it’s set, so you can unset it.
  10. Yeah; don't thank me until you've seen it. It's still very much a WIP. It's also a bit of a mess.
  11. Nope. More like the article system honestly. Hopefully tagged and search able and categorised too. It's something I'm still working on. :)
  12. We've actually got a Tutorial Area planned which will be opened soon. I'm still setting it up properly and tweaking it a little. If you'd like to be kept updated, or anyone else for that matter. Please let me know, and I'll do so. ^_^
  13. Well here it is :) I think these are pretty much going to remain the back bone; I think when the Credit store comes back it'll be much cheaper to change it yourself to anything you really want - within reason. I'm not even sure if I'll keep the pips as more useful information is displayed like Reputation and Post Count. We'll try pipless for a bit and this can be a good place to get feedback on that. ^_^
  14. Well Sun Flowers are pretty arrogant... In answer to your question; last week. It was a flow chart. u_u Cat or Dog?
  15. That's a tough one actually... Does having no friends include having no girlfriends? Does enough money mean comfortably or more than I'll ever use? Assuming: Have no friends, literally meant pretty much being alone. But having all the the money I'll ever need; then I can just buy my friends. True it wouldn't be real. As soon as all the money is gone, they're not my friends anymore. But at least I'll be doing something I love... And I'm not a person who'd have lots of friends and like it anyway. Not in real life at the very least. How do I explain it..? On the one side you have a not so good proposition with money, which gets me things. On the other side you have a lot of friends; how many, what quality, I don't know. Money looks to be unaffected by the change, but you can't do your hobby anymore. I consider that to be Lose/Lose, and it makes the first option look better if that was the alternative. Hell I'd go as far to say that comparaitively, the first option was a Win/Win to me. Wow... That was actually pretty tough. Probably over thinking on it though. xDD So Would I rather Win/Win or Lose/Lose, I'd rather Win/Win. ^_^ Snail Mail or Email?
  16. A real one; about two decades ago. :( A fake one... Earlier this year. It's now a dead keyring. When was the last time you punched a flower? Because fuck flowers.
  17. Fact: I think this site update is amazing. False: I didn't break it within a day. Everything went perfectly, first time round.
  18. Find a way of mashing them together to make a Purple Pill. ^_^ My genuine answer is if I was forced to, red pill on the hope it tastes like Strawberry. Using a hole in the wall to give, or receive?
  19. <_< Never... >_> Too public. About nine years ago and it was a private one, if you catch my meaning. xD When was the last time you sneezed, very loudly, in public?
  20. ^ "Zzzzzzz" "You don't make the squeaking noises my teddy-bear does." xD
  21. Disclaimer: Neptune and I work together and are in a relationship together, both on and off the internet (We live together). However this has no bearing on my review. Neptune and I have roleplayed for years; and other than the rare typo or so, she's managed to keep up with me. She tries her best; and is always looking at ways to improve which is what mainly ask for in people I roleplay with. Her vocabulary is impressive, and in that regard she's perhaps a better roleplayer than I. She's a good person to get advice off too; helping people think about their creations with more depth and colour. For example; if you have a species that doesn't tolerate a certain action and you're wondering how to expand on that she would ask "Why is their views as such? Do all of them feel this way? Is it conditioned/taught in their education?" And so on. Neptune is extremely versatile, If she has a problem, or needs more to work with she doesn't hesitate in asking and she seems to able to get into the flow of things very quickly. She clearly has a passion for what she does, and I respect and admire that. I'm proud to be her Roleplaying Buddy; and I hope to continue to be for years to come. If I have a problem with something she's written, I feel I can talk to her about it without her flipping out and going crazy which is a big plus considering how anal I am sometimes. xP She is capable of doing extremely long and well written posts that are reasonably constructed and with better spelling/grammar than I can ever hope to achieve. Whilst I think she could be capable of a small/short roleplay with small/short replies, I doubt it will be stimulating for her as she's always seems to prefer the long, detailed and complicated. Even when Time Travel Bullshit is involved. 5/5 - Would roleplay with, even if it was illegal. :D
  22. Sorry, Hacked? I don't think so. I've merged your account and advised you further through EcchiTexts. Thread closed: Dealt with in EcchiTexts.
  23. Dungeon Fighter Online is an Action/Beam 'Em Up MMORPG for the PC which is currently in Alpha release by the South Korean based Developers NeoPle. A member here, @MegaZero64 (whom I've known personally for many years) suggested Dungeon Fighter Online (DFO) and gave me a link to download the Anti-Cheat shield and downloaded so I could play it. @MegaZero64 is none other than DatLoli. @MegaZero64 may release a review based on his perspective as a seasoned player, even before NeoPle took the project on. Review may contain bad language. I have to admit at first I wasn't sure what I was looking at, honestly. I even said to myself "Fuck that doesn't look like something I want to play, ever." I tried MapleStory, made by the people originally behind this game Nexon, I will talk about that later. But even as I was typing my initial impressions I was thinking about events that happened earlier this year; short version of the story behind this is in the quote below. Basically events earlier this February gave me a chance to learn about my fiancee's family more. I *TRULY* kept an open mind and for once; and I got to learn about them; they got to learn about me but most importantly I got a chance to speak to her dad about stuff and life. He reinforced what I learnt, unknowingly in loads of different ways. Like making me try something new (Like adding red wine to beef while I was frying it!) I honestly did a lot of stuff that I never did before. Sure I didn't like all of it but I did like the trying new experiences and ultimately I decided that I'd keep more of an open mind. So as I was saying; I remembered to try something new. Hell "You never know. You might fucking like it." So I said "Fuck it. Bro; I'll at least try it." To cut a long story short; Good decision. I went to the website, and connected my Facebook account to it (I'm not sure if that's mandatory; it could be optional). It wanted to download a "Plugin" as well as HackShield by AhnLab Inc, as an administrator I wasn't overly happy about it but I took the plunge still. So downloading even on my own connection was a bit slow at first. In total the game used 3.21GB on my hard drive; but I don't know if it grows the more areas I visit (and thus cached). There was a small issue originally - I had no idea what I was doing. Ultimately if you don't have a fast connection downloading it may take a while. System Requirements (Curtsy of System Requirements Lab): Minimum: CPU: Pentium 3 800 MHz or Higher (Athlon) CPU Speed: 800 MHz RAM: 128 MB OS: Windows 2000 Video Card: nVidia GeForce 4 MX 440 Sound Card: Yes Free Disk Space: 5 GB Recommended: CPU: Pentium 4: 3.0 GHz or Higher CPU Speed: 3.0 GHz RAM: 512 MB OS: Windows XP or Better [in fact you shouldn't be using XP - Friends don't let friends use Windows XP.] Video Card: GeForce FX Series with Support for Pixel Shader 1.4 Sound Card: Yes Free Disk Space: 10 GB Once I was actually in game I found myself going through to select a server; however I selected the wrong on (A more advanced server) it's best to go for the Beginner Servers and advance up. I didn't know this but I do now. I should point out that I have played MapleStory before, years and years ago for all of an hour. It didn't hold my interest (And still doesn't). I had started with a Male Fighter Class - I usually find the best way for me to start as I've said before, is if I have the choice my first character of any game will be male (like me) and will be a Gunner (Or someone who uses heavy weaponry a lot, the exception to the rule for this was PayDay2, a review for another time.) I called my character Tripp (surprised it let me, to be honest) and off I went. As soon as you select your character and name it you're shown some backstory associated with your character. It gives you a feel for the game and I'm told that it's different per character type. I think this is a good touch and it's very well done. I found myself going through a Tutorial of sorts. Mashing keys on my keyboard I'd normally never use in this way. Before I knew it I completed the tutorial but still had many, many questions about how to do the simplest stuff, luckily I had MegaZero64 over on Steam Voice Chat answering every annoying question I possibly could; like a good 'newb'. But I took attention and really the learning curve wasn't all that bad actually. I truly feel the game was completely unbalanced, in the gamer's favour. but really "it gets more challenging; and a hell of a lot more fun" (and it's already pretty fun) or so I am told. Two hours went by in a flash, and by then I was already picking up the game at a fantastic learning curve. I figured out that I didn't need to mash keys and that really I could do some impressive combo-stuff. And BOY did I take that chance. I like to think my little Digital Tripp was learning as I was learning. Now apparently that they do a lot of resets; or have done resets in the past but as you all know if I had a gripe about this I'd be; 1) Hypocritical and 2) Stupid or ignorant. As I said it is in alpha phase at the moment (Not even in Beta) so I expect shit like this to crop up from time to time, and honestly it doesn't feel like an Alpha. Sure some it looks very Beta (coming soon stuff), for a free Alpha it functioned, operated and preformed beautifully, I explain this later. I should point out it is something you can play on your own; but it is much better with a friend or four. Unfortunately Neppy then informed me that it was 2AM and she was going to bed. She said she didn't mind me staying up and continue playing but I decided to call it a night and off to bed I went. ... Moving on to the next day (Sorry everyone! xP) After I played an unrelated game (already mentioned, tut tut) to do some much needed "Anger Venting" (Things during the day piss me off sometimes. Non-Neppy related things.) I got into a Voice Conversation again and hopped back on to DFO. My second day kicked ass. We went off to do some quests and kill hordes of ... By this point Fodder, and bagged ourselves a tonne of loot and gold. We even met Gabriel a few times (Trader after the boss fight) which I've learnt is a very good and uncommon thing. Eventually I upgraded my skills and leveled them up and got new weapons (ditching the cannon), armour and even a hat! My Armour loadout towards the end was a Ring Shoulder (Heavy Armour), Red Tiger Leather Coat, Red Tiger Trousers, Leather Strap, Sya Overshoes, Cross bowgun (Weapon) Used Cotton Arm Guard, Durable Plantain Ring and an Avatar Item Navy Duty Cap. In this play time I figured out how to use my classes better, and started working on putting them closer together so I could string better combos and ultimately do horrible, horrible things to the even more Fodder. My skills? Rising Shot Lv5, M-137 Gatling Gun Lv3, M-3 Flamethrower Lv1, RX-78 Land Runner Lv4 and two more slots that I paid absolutely no attention to what so ever because by this point as I said; the game was unbalanced in our favour. The game was no longer about mindlessly mashing keys, sure I wasn't immersed in the storyline (Might have something to do with the Spam "Buy Gold" bots that seem to be plaguing it) but I was having so much fun. This time I spent a good 3-4 hours if not more, and even went through the 02:00 - 03:00GMT invasion of the town, which as the title says the town becomes invaded with creatures which you have to kill and drive back. I learnt a lot about the mobs or enemies that were to come; as well as ways of dealing with them. MechaTau however = Screwed. All fantasy of it being lopsidedly unbalanced in my favour was smacked in my face as it came crashing back into reality, this game is going to get tough later on and I need more and better party tricks. MegaZero64 and I contributed 26-27 wins or so for the nearly 50,000 wins that the server had. That gives you some idea how many people play this game, and that was one server. I enjoyed it a hell of a lot and I would definitely rush to do it again, it's very rewarding especially after questing and looting for hours and it was a great way to end the second night. You hold down CTRL and click the enemy you want to fight (Depending on level, so watch out for what works and what doesn't. It's a great way of earning experience. After the battle the next thing I noticed was how nice a lot of people were. And I noticed that the community snubs and dubs the enemy as Nexon, (I am largly unaware of what's going on but from what I was told; I can see why) but really they were thanking and congratulating everyone for taking part and winning (We reached our target, collectively). Perhaps this game has something big in store. I don't know. But I could play it over and over again and that's good. Also as far as I am aware there is nothing officially in game that you can buy to advance yourself quicker, and whilst this is because it's an Alpha I actually LOVE this model. I hate Pay2Play, I hate Pay2Advance and Pay2BeAhead. The best things in life really are free, so; NeoPle - I give you free advertising. This is the first review I've written for something that I actually genuinely liked. I know NeoPle will likely introduce something to pay for the service; but right now it's awesome, it's free and stable (at least for me). Lastly though, the negative stuff; beware of scammers. As with all MMORPG's I'm sure, don't accept trades until you know what you're doing. People will try ripping you off, it's inevitable. Spambots are fucking annoying and make the chat practically useless, as they pretty much flood the chat across all servers and can even bypass mute/blocking, which makes the Blocking quite pointless to, seeing as the person you block can just buy Megaphones and keep talking to you. Not good. The Tutorial is lacking, a lot. It didn't cover or convey a reasonable message to me about the UI (User Interface) and such. Or it did and I lost focus or attention on it, the UI isn't clear on a lot of things but once you know it's there, you pretty much know where it is. The option to full-screen should be put on the settings menu in my opinion so it is switch-able. All minor and relatively petty things that I am sure will be patched or sorted in one way or another and NeoPle should be forgiven for that considering. Pros: It's learning curve is actually quite excellent. For an Alpha it's feature rich, virtually bug free (As far as I could tell, although I know there's no such thing, really.) Its got a nice neutral sound track and awesome battle/boss music tracks. The community is friendly, from what I've seen although very random sometimes. No disconnects. Their servers are pretty solid. It's free. It's fun. Character Backstory is clear and concise. Yet optional. You can skip it. Good for players new and old to the series. Cons: The Spambots. Oh fucking hell the Spambots. Abusing Megaphoning. No option (at least I could find) of hiding the chat. I believe it should be an option. Tutorial is lacking. Some of the most basic features are not in there. Option to fullscreen isn't made clear, to be honest it should be. There was one NPC who would literally die if someone didn't love him or whatever. That kid needs to see a psychiatrist, immediately. Like I would literally die if I didn't type that. The Anti-Cheat System it downloads and installs on the computer is dubious at best and in my research of it, it's plagued with problems. All in all the game wins it for me by being virtually bug free, feature rich, well thought out and makes you the player think about what to add to your character with varying bonuses. All in all it's the best damn Alpha I've ever seen (Well it's in the top 10. Kerbal Space Program, Take on Mars and Minecraft were/are also awesome in Alpha). This is no an official endorsement from EcchiDreams. But the personal endorsement of a member of staff who happened to like the game. I will say under good faith; I was not asked to write a review nor was I paid. I genuinely think it's good, ultimately I think the game might be just the sort of thing people who come to EcchiDreams would play, and I highly (and personally) encourage you to "Give it a go." I haven't found Ecchi or Hentai in it, but I'm a newb so take that as you will. Peace. Please note that this article was originally posted up on May 23rd 2014; we have since redone our articles system and moved the review - which has given it a new "Published Date". Apologies for the inconvenience.
  24. To start; I’d like to make it clear that I have no personal, or professional relationship with the developers. I have not received money, or any rewards (Digital, Material, Sexual or otherwise) to give this review. However I do have a personal bias for Frontier Developments, as I have stated in my teaser. Being a massive fan of Frontier: Elite II, I have been waiting for at least a decade for a new game in the series and here it finally is. Yes; I realise this isn’t a Game Reviews site, and it’s just a section within a Hentai community of all places but what can I say, EcchiDreams is pretty diverse, but not at the expense of ethical practices. Minimum System Requirements are as follows: Windows 7 Quad Core CPU (4 x 2Ghz) 4 GB System RAM (more is always better) DX 10 hardware GPU with 1GB video ram Nvidia GTX 260 ATI 4870HD Continuous Internet Connection (Internet = Always On) With four hundred billion stars, some people will say “But even if I play online, and even if everyone on Earth played and didn’t stick to one system it’d feel empty” but I’d say “Elite Dangerous makes you appreciate the unfathomable vastness of space, where you can explore and may never see human’s ever again, if you so wished and I think to be able to explore gallivant around the Galaxy is a very generous trade off… In my case I’m probably getting a very sweet deal”. There is a sense of pride and wonder when you are exploring a system that potentially no one has ever been in before, and perhaps no one will ever go to. Elite: Dangerous is set in 3301 (34th Century). Graphically speaking Elite: Dangerous is inspiring, each point of light is an actual star within the universe, unlike the X-Series in which it seems like a fixed image wrapped around your view. Nebulae and even the galactic core gets bigger the closer you travel to them too, which really adds to the all immersion of the game. As for resolutions, even though there aren’t monitors capable of displaying it the game can be played on 4k, 8k and even 16k resolutions. I personally use 2715x1527 (DSR by Nvidia) on a 1920x1080 screen, ultra settings (of course) and sometimes I get lost in the stunning visuals from time to time. Stars look almost fluid like, and speaking of which - every planet follows a real time orbit which means if you are in orbit of a planet and wait long enough you’ll see Day and Night cycles, and this is true with stations, some of which the planet eclipse’s the systems star which causes night to fall on them. The level of detail and design is absolutely breathtaking when you stop to look at it. I am concerned by the lack of lighting on the dark side of a planet, from cities that you’d expect to see on Earth. But from what I read this morning this will be added into the next update. Music and sounds is by far where Elite: Dangerous knocks most games I’ve played out of the ballpark. The satisfying “Pop” when a ship explodes, the sounds of the engines (which is different in every ship I have tried so far) to the weapons systems - absolutely amazing. I have included a video of actual game play (my game play) which shows what I am talking about. Although the one thing I do have complaints about here is the quality of VoIP, which leaves a lot to be desired. Elite: Dangerous features a fully dynamic economy and galaxy. Meaning what we (as players) do, does affect the system or galaxy (if the “thing” is big enough to) in a number of ways. As of yet I’m not sure if this is a good thing or not, as it’s a computer game I suspect an exploit in something is going to unfairly balance something and cause the carefully stacked deck of cards to come crashing down. But this as far as I am aware hasn’t happened yet, so fingers crossed? Something a lot of people have complained about is the Docking Mechanics, now call me a fanboy but I say “Learn how to fucking dock then” and word of advice; don’t completely trust the Auto Docking Computer either - the one time I took my eyes off of it, was the one time it did something really fucked up and got stuck inside the station’s textures… How the hell it managed that - I have no idea (I wasn’t looking), certainly don’t take your eyes off it when using it with a Lakon Type 6, because that bitch will skid across the docking pad like butter in a frying pan. The Classical music (Blue Danube) is a nice touch and feel like a economically privileged bastard when I’m using it, perhaps the only time I will feel that way. Controls took a little while to get used to, but once I got used to them they’re almost second nature, although I did change the mouse behaviour and tweaked the A and D keys for rolling to more fit my style of playing, the keys are fully customisable and whilst I haven’t had chance to try it out yet- the 360 controller does work quite well with it although a specialised Joystick and Throttle is supposedly the best way to (and the way in which your character) operate(s) the ship, but I can’t justify paying for one of those when my current set up works just nicely. Unfortunately one complain I have here with the GUI is when Hardpoints are deployed, let’s say I have a beam laser on my primary and missiles on my secondary. Primary is triggered by the left button and secondary is triggered by the right button. So why in Gaben’s name is Primary put on the right of the screen and secondary put on the left? That doesn’t seem very intuitive at all. Then we get to Gameplay Mechanics… Currently you start off in a small Sidewinder (or Eagle if you got the Beta, like I did - I still don’t condone Pre-Ordering especially after Egosoft’s debacle) and 1,000 credits. You’re in a space station (LHS 3447 for most people, for some reason I stated at LHS 1914) and what you do from there is your business. Start a trading job, do missions, be a courier, pirate, bounty hunter, explorer, asteroid miner, whatever! The World(STRIKE) Galaxy is your oyster. It’s “Level” progression is split into three camps “Combat” “Trade” and “Exploration” of which you can “Progress” the ranks independently. There are also a number of “Super Power” groups such as the Federation, the Empire and the Alliance and countless of smaller groups, organisations, corporations and so on, each with their own missions and such. The only loading screen I see for the whole game is the one when you go into a game, other than that there aren’t any visible loading screens. We are in the 21st 34th Century - It’s about damn time. There is currently a serious problem that needs addressing with the Private Group feature in that if the group is split on different servers you can absolutely forget about trying to talk with them, massage them and even see/meet up with them in game. Both/All sides must restart the game just to have a chance of connecting to the same server. This is majorly off putting and at times frustrating, especially when the game decides to move you to a different instance to your friend(s) in mid-game. Exploring What I personally would like to see is spatial anomalies and “Weirdness” that could be backed by science, like newly formed systems, T Tauri type stars in which cloud matter surrounds them, alien races or particle fountains! I understand we’re going for realism here but then… When I checked HDE 226868 it didn’t even have a black hole in the system, let alone a star having it’s mass being “consumed” by one. As for HR 7012 I see no planetary collision, in a game that prides itself on realism with stuff we (As humans) know, this was majorly disappointing and sorely underwhelming, at this point I’m hazarding a guess that Fomalhaut doesn’t have the dust cloud, but I haven’t been there, yet. There are more bones to pick with Blackholes in the game such as time dilation and/or spaghettification, but seeing as I haven’t seen one since Beta/Gamma I have no idea if they’ve improved or not (I haven’t been to HDE 226868 since Gamma either). 'Don’t fuck me around on this, Elite' I'd protest. Other than actually going to them and seeing them myself - I know my stars and shit but basically what I am saying here is this mechanic (Exploring) could do with some work. Some have asked “Why aren’t there Quasars?” Because there isn’t actually any in our Galaxy (that we know of), so this is accurate. Although fun fact; some scientists believe that we might have one that "comes back to life" when Andromeda and the Milkyway merge in several billion years time. You can make a fair bit of money off Exploring, but I really didn’t bother until I got an Advanced Scanner. You can sell the exploration data to any (as far as I know) starport for some cash, as long as the explored system is 20LY or more away- fair enough… However I found there was little to no point in it unless you got yourself an Advanced Discovery Scanner, not that I am complaining about this. I think it’s great that there are extra tiers to the Discovery Scanner. Trust me you’ll want one, if your aim is to explore. Combat Combat is amazing, for me I find that the blue bar on the speedometer is the “Sweet Spot” that allows me to turn faster, and I highly recommend investing in a Kill Warrant Scanner if you’re a bounty hunter, you will not be disappointed. Unfortunately… As you can see in the video this is far from perfect. For example if a Federal Security Service ship nicks you (hits you accidently in combat) there’s no apologies, they’re not wanted, nor do they face repercussions. You hit anything but a target that isn’t “WANTED” and you’re in for it. 200cr fine, which seems reasonable-ish, but the problem is every fucking “Cop” will be after your blood. Yes I suspect my aim might not be good, but come on - when a ship comes up from under you quickly OBVIOUSLY seeing you’re firing then they should expect to get hit… Seems a bit “Entrapment(y)” and "Overkill" to me. Protip: Resource Extraction Sites are the best place to “Farm” easy kills. If you’re into Piracy you might want to consider this too. I know I am. I highly recommend doing the “Combat Training Demo” before doing any combat. It should also be noted that Resource Extraction Sites are significantly more demanding on the GPU for obvious reasons. Trade Trade back in Beta used to be pretty awesome, especially with Slopey’s Trade Calculator tool which Frontier Developments seem to not like the use of (as it scraped market data from their servers) as a result we have to use manually updated data. This is fine with me as far as I am concerned - to a degree. You see in Elite: Dangerous there is a number of systems that I’m going to call “Open” about their trade information and such (Systems you don’t have to spend in game Credits in order to obtain the information), these systems should be allowed to be scraped for these calculators… At the very least I’d expect useful information when I buy trade data, as it currently stands it’s useless. Trade as far as I am concerned right now is pretty broken, although I did make 8/9 million off of buying Palladium at Worlidge Terminal at LHS 3447 then selling it at Cleve Hub in Eravate. Its several trips mind, and the way back to Worlidge is pretty time consuming but worth it if you have a Cobra MkIII, with lots of cargo space or a Lakon Type 6, or bigger ship with lots of cargo space. (Free tip there) Extra Stuff There was some controversy a month before release when Frontier Developments announced that there wasn’t going to be an offline mode, this is probably due to the fact that the game is dynamic, and action affect the Galaxy (or portions of) now the gameplay itself is endless server costs and maintenance isn’t and there is a bit of uncertainty as to what will happen. What compacts this problem is the features that will be implemented over time in Expansion Packs which is even more concerning - because I’m sensing “£40 for Expansion Pack”. Some of these features I was under the impression would be included, but eh it is what it is. What it does have going for it is that the Developers are also players of the game, and it’s something they very clearly have a lot of pride in as it can be seen in the next video, it’d definitely seem that there is much for them to do as there is for us (the players to do) and to see this kind of enthusiasm from a dev team on a game… Is heart warming. Features we can expect to be included in these “Expansion Packs” are apparently: Landing / driving / prospecting on airless rocky planets, moons & asteroids Walking around interiors and combative boarding of other ships Combat and other interactions with other players and AIs in the internal areas of star ports Accessing richly detailed planetary surfaces (and even cities) Availability of giant ‘executive control’ ships to players In Conclusion Now I’m already sensing that there is going to be at least one comment saying “Star Citizen is better!” And quite frankly I don’t care, lets set something clear. We haven’t had a decent space simulator to this magnitude and quality in a very long time, certainly not with this generation of computers. But really they have a lot of differences and it’s like comparing Golden Apples, to Golden Oranges; they’re both Golden and Fruit, as well as not very edible (I’d imagine) but that’s it - they’re different. That said if the rumours of StarCitzen’s Pay2Win are overblown or false I might pick up that game too, and review it… Unfortunately; despite its flaws, Elite: Dangerous has me, well and truly hooked. Elite: Dangerous feels like and is pretty much a Work in Progress, but it’s a damn fine Work in Progress and I look forward to the new features and future updates. I do fear for some aspects of this game’s future, I was a late backer due to money constraints (I couldn’t afford 2x Alpha copies, otherwise I’d of gotten ten) and there is a lot of work that needs to be done in some areas. However this game is fucking awesome, graphically, sounds, immersion, music, it’s hit after hit and in these areas it does feel very well polished. I do like the fact that this game is dynamic, none of those scripted cheap ass endings we saw in Mass Effect 3 and I think I will be playing it for years to come. The problems with this game are small or are outweighed by positives. I feel most of the things wrong with this game can be fixed, and probably will be fixed at some point. It certainly did better on launch than X-Refail even if comparing those to games is like comparing a Golden Apple to a Kick in the Bollocks. Pros: Ability to play Solo or Private Group instead of jumping into public. Music and Sounds. Graphics, obviously. Somewhat future proofed with 4k, 8k and 16k graphics and textures. Truly Dynamic Economy. A truly dynamic galaxy, shaped by the Players actions. Immersive. VR/Oculus Compatible. Exceptional attention to detail. 400-billion fucking star systems! Extremely promising future. Absolutely free-ranged. Dedicated and passionate staff behind it. Cons: Bugs with the Private Groups is infuriating. Systems that we know of, aren’t accurately portrayed. VoIP is dodgy, at best. VR/Oculus Compatible (I don’t have one ~envy~) Authorities over-react to NPC’s Pilot error. Trade Data is useless. It’s online only (this is a deal breaker for some). Well worth your money? If you like this genre of games then hell yes it is. Please note that this article was originally posted up on January 23rd 2015; we have since redone our articles system and moved the review - which has given it a new "Published Date". Apologies for the inconvenience.
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