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Everything posted by Cash Money Chad
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There will be three character building types, Street Rat(Currently not in use),Edge Runner, Legend Street rat, is a prebuilt character Edge runner, all rolls are 3 D10, HP is determined by 5x two D10, Humanity will be rolled two D10. You can customize your name, picture, life path, roll, and inventory. Legend, you use Stat+Skill+D10. You can customize your name, picture, life path, role, and inventory. Legend characters will created on a point based system for stats and skills, each character will be given 56 points to be divided into your Intelligence, Will, Cool, Reflexes, Dexterity, Tech, Will, Luck, Movement, Body, and Humanity. HP will be calculated as 5x Body + Will Skills will have 86 points to be distributed through stat based skills. All stats and skills can be no higher than 10 no lower than 2 Below will be a character building template. You will also need a picture and to fill out a life path for your character All players are to control their own characters, but the GM is in control of NPC's and the setting, character interactions with the NPCs or setting require a roll of D10 plus your stats Each player will be given a Role Each role has skills exclusive to it. Roles are Executive, Rockerboy, Solo, Media, Medtech, Nomad, Tech, and Lawman Players will be given the choice to choose their own life path Each player will be given 2550 Ero bucks for clothes and equipment. Stats Intelligence Will Cool Reflexes Dexterity Tech Movement Body Humanity Skills Cool Persuasion( ) Acting( ) Bribery( ) Interrogation( ) Street wise( ) Trading( ) Wardrobe( ) Charismatic Impact [Rockerboy]( ) Dexterity Brawling( ) Backup [Lawman]( ) Teamwork[Exec]{ ) Dance( ) Martial Arts( ) Mele( ) Stealth( ) Combat Awareness [Solo]( ) Humanity Conversation( ) Perception ( ) Intelligence Accounting ( ) Animal Handling ( ) Bureaucracy ( ) Business ( ) Chemistry ( Conceal & Reveal ( ) Deduction ( ) Language ( ) Education ( ) Local Expert ( ) Operator [Fixer] ( ) Credibility[Media] ( ) wilderness survival ( ) Tracking ( ) Tactics ( ) Library Search ( ) Reflexes Moto[Nomad] ( ) Archery ( ) Auto fire x2 ( ) Land Vehicle ( ) Handgun ( ) Air vehicle ( ) Heavy weapons ( ) Heavy Machinery ( ) Sea Vehicle ( ) Shoulder arms ( ) Tech Weapon Smith ( ) Basic tech ( ) Cybertech ( ) Interface[Netrunner] ( ) Maker[Tech] First aid ( ) Art ( ) Demolitions ( ) Security tech ( ) Forgery ( ) Paramedic ( ) Pick lock ( ) Photography ( ) Pick pocket ( ) Sugery[Medtech] ( ) Will Concentration ( ) Endurance ( ) Torture resistance ( ) Role Life Path Inventory Clothes & Equipment Weapon_Description & Data_Damage_Cost Medium pistol_ Handgun_12 round magazine, 2 shot rate of fire, can be concealed, 1 hand required_2d6_50 Euro Bucks Heavy pistol_Handgun_8 round magazine, 2 shot rate of fired, can be concealed, 1 hand required/3d6_100 Euro Bucks Very Heavy Pistol_Handgun, 8 round magazine, 1 rate of fire, can not be concealed, 1 hand required _4d6_100 Euro Bucks Sub Machine Gun _Handgun, 30 round magazine, 1 rate of fire, can be concealed, 1 hand required/_2d6_100 Euro Bucks Heavy Sub Machine Gun _Handgun, 40 round magazine, 1 rate or fire 3x auto fire, can be concealed, 1 hand required_3d6_100 Euro Bucks Shotgun _Shoulder arm, 4 round magazine, 1 rate or fire with spread, can not be concealed, 2 hands required_5d6_500 Euro Bucks Assault Rifle_Shoulder arm, 25 round magazine, 1 rate of fire 4x auto fire, can not be concealed, 2 hands required _5d6 _500 Euro Bucks Sniper Rifle _ Shoulder arm, 4 round magazine, 1 rate of fire, can not be concealed, 2 hands required _ 5d6 _500 Euro Bucks Bows & Cross Bows _Archery, 35 quiver size, 1 rate of fire, can not be concealed, 2 hands required _ 4d6 _100 Euro Bucks Granade Launcher _Heavy weapon, 2 grenade compacity, 1 rate of fire, can not be concealed, 2 hands required _6d6 _500 Euro Bucks Rocket Launcher _Heavy weapons, 1 rocket compacity, 1 rate of fire, can not be concealed, 2 hands required _8d6_ 500 Euro Bucks Light Mele _Combat knife, Throwing axe. 2 rate of use, 1 hand required, can be concealed _1d6 _50 Euro Bucks Medium Mele _Baseball bat, crow bar, machete. 2 rate of use, 1 hand required, can not be concealed _2d6_50 Euro Bucks Heavy Mele _lead pipe, sword, spiked bat. 2 rate of use, 2 hands required can not be concealed _3d6 _100 Euro Bucks Very Heavy Mele _Chainsaw, spear, sledge hammer. 1 rate of use, 2 hands required, can not be concealed _4d6 _100 Euro Bucks Armor Type _Stopping Power _Armor Penalty _Cost Lethers _4 _ None _ 20 Euro Bucks Kevlar _7 _None_ 50 Euro Bucks Light Armor Jack _11_None _100 Euro Bucks Medium Armor Jack _12 _ - 2 reflexes. dexterity, and movement _100 EB Heavy Armor Jack _13 _ 2 reflexes. dexterity, and movement _500 Euro Bucks Flak _15 _ - 4 reflexes. dexterity, and movement _500 Euro Bucks Metalgear _18 _- 4 reflexes. dexterity, and movement _5,000 Euro bucks Bullet Proof Shield_ 14 _10 hp reduced by damage_takes up one arm_100 Euro Bucks Body Weight Suit (Cyber deck slot) _11 _ None _1,000 Euro Bucks Gear Item_Description_Price Agent _ AI powered smart phone, +2 library search _100 Airhypno_drug distributing device _50 Audio Dampening Ear Protector _device that protects from all hamful sounds _1000 Audio Recording Device __records 24 hours of audio _100 Antismog breathing mask __ protects from harmful toxins _20 Binoculars_2x and 3x magnification _50 Braindance viewer _allows you to view brain dances _1,000 Bug Detector _beeps when there is a listening device _ 500 Carry All _backpack _ 20 Chemical analyzer _reads out the composition of chemicals _1000 computer _personal desk top or lap top _50 Cyberdeck _standard deck for netrunning _500 Drum Synthesizer _can recreate any drum sound, needs amp _500 Duct Tape _comes in many colors including glow in the dark _20 Electric Giuitar _electric guitar, needs amp _500 Flash light _projects beam of light up to 100 yards _20 Food stick _awful food in bar form _10 Glow Stick _ illuminates 10 meters lasts 10 hours _10 Grapple Line _fires line up to 30 meters, not a weapon_100 Handcuffs _ restraints, requires 10 body to break_ 50 Homing tracer _can follow linked tracer up to 1 mile away _500 inflatable bed and sleeping bag _inflatable bed and sleeping bag for 1 _20 Kibble pack_1 meal of kibble _10 lock picking kit _used to crack mechanical locks _20 Med Scanner _identifies illness or injury +2 first aid _1000 Medtech bag_ full medical toolkit _100 Memory chip _ standard storage device _10 MRE _ self heating plastic and foil meal bag _10 Personal Carepack _ everything you need to clean up _20 Pocket Amplifier _ supports 2 instruments _ 50 Radar detector _beeps within 100 yards of radar device _500 Radiation suit _Protects from radiation _1000 Radio communicator _earpiece with 1 mile range _100 Radio scanner _picks up radio bands within 1 mile _50 Road flare _lights up area of 100 meters _10 Rope _60 yard nylon rope _20 Scrambler/ Descrambler _ scrambles and descrambles communications _500 Smart Glasses _technologically enhanced glasses, 2 cyberdeck slots _ 500 tech bag _ small bag for tools and fixing stuff _ 500 Tech Tool _ all in 1 multitool _100 Tent and camping equipment _enough for 1 person _50 Vial of Biotoxin _ dose 3d6, can be resisted through resistant to torture, not affected by armor _ 500 Vial of Poison _dose 2d6, can be resisted through resistance to torture, not affected by armor _100 Video Carmera _records up to 12 hours of audio and video on single memory chip _100 Cyber Goggles _projects cyber space over real world view _100 Cyberware Item _Description _Cost_ Humanity Loss _Installer Biomonitoring _subdermal implant that reads out vitals, can be linked to agent _100 _0 _Mall Chem skin _Dyes and chemicals that changes the skin's hue _100 _0 _ Mall EMP threading _silvers lines that run like circuits through the body _10 _0 _Mall Light Tattoo_ Patches that store light and project tattoos onto the skin_100 _0 _ Mall shift Tacts _ color changing lenses _100 _0_Mall Skinwatch _Sub dermally implanted LED watch _100 _0 _ Mall Tech Hair _color changing hair implant1_100 _0 _Mall Neural ink _ artificial nervous system, required for neural ware and subdermal grip, 5 option slots _500 _ 7_ Clinic Braindance recorder _stores experiences onto memory chip, requires neural link_ 500 _7 _Clinic Chipware socket _chip slot in neck, required for chip ware, requires neural link _500 _7 _Clinic Interface Plugs _ plugs in wrist or neck that links to machines. requires neural link_ 500 _7 _ Clinic Kereznikov _speed ware that adds +2 initiative, only one speed ware at a time, requires neural link _500 _14 _ Clinic Sandevistan _speed ware that adds +3 initiative, only one speed are at a time, requires neural link _500 _7+Clinic Chem analyzer _chipware that analyzes chemicals, requires chipware socket _ 500 _3 _Clinic Memory Chip _chipware that stores memory, Chipware socket required _10 _0 _ Clinic Oral factory boost _chipware that uses tracking skill to track via scent, Chipware Socket required _100 _ 7 _Clinic Pain editor _chipware that ignores effects of being seriously wounded, Chipware Socket required _1000 _14 _ Clinic Skill Chip _boosts skill up to level 3(only if skill is below level 3), Chipware Socket required _500 _ 7 _Clinic Tactile boost_ can read movement up to 20 yards if hand is placed on surface, Chipware socket required _100 _ 7 _Clinic Cyber eye _ Artificial eye with 3 option slots _100 _7 _ Clinic Anti Dazzle _immune to effects caused by flashes of light, requires 2 cyber eyes _100 _ 2 _Mall Chyron _projects sub screen into user's field of vision, requires 1 cyber eye _100 _2 _Mall Color shift _Shifts color and patters of cyber eye _100 _ 2 _Mall Dart gun _fires dart, requires 1 cyber eye and takes 3 option slots_ 500 _2 _ Clinic image enhance _adds +2 to perception, conceal reveal, and lip reading _ 500 _Mall Lowlight/infrared /UV _ignores penalties for darkness, smoke, and fog, requires 2 cyber eyes, takes 2 option slots _500 _ Mall micro optics _ provides 400x magnification, requires 1 cyber eye _100_2 _Clinic video recorder _records video onto memory chip, requires 1 cyber eye, 2 option slots _500 _2 _Clinic radiation detector _detects radiation up to 100 yards, requires a cyber eye _1000 _3 _Clinic Targeting Scope _Adds enhanced targeting _ 500 _3 _ Clinic Virtuality _projects cyber space over user's view _ 100 _ 3 _ Clinic Cyber Audio Suite _Audio setup, has 3 option slots_500 _ 7 _Clinic Amplified hearing _+2 perception of any rolls requiring hearing, cyber audio Suite Required _100 _3 _ Mall Audio Recorder _Records audio to memory chip or linked agent, requires cyber audio suite. 100 _2_ Clinic Bug Detector _beeps when listening device is in 20 yards, cyber audio suite required _ 100 _ 2 _Mall Homing Tracer _ tracks linked device up to 1 mile away, cyber audio suite required _100 _2 _Clinic Internal Agent _subdermal implant that acts as agent, cyber audio suite required _100 _3 _Mall Level Dampener _ makes user immune to loud noises _100 _2 _Mall Radio Communicator _ communicate via radio up to 1 mile_ 100 _2 _Mall Radio Scanner _can receive radio signal up to 1 mile_ 50 _2 _ Clinic Radar Detector _beeps if radar device is in 100 meters._ 500 _2 _ Clinic Scrambler/ descrambler _allows user to scramble and descramble communications_100 _2 _Mall Voice Stress analyzer _+2 Perception and interrogation checks _100 _3 _Mall Audio Vox _ voice Synthesizer, + 2 acting _ 500 _3 _Clinic Contraceptive implant _prevents undesired pregnancy._ 10 _0 _Mall Enhanced Antibodies _if condition stable, user heals BODY x2 for every day of rest. _ 500 _2 _Mall Cyber Snake _Esophagus mounted, very heavy weapon, can be concealed_ 1,000 _14 _Hospital Gills _user can breathe under water_ 1,000 _7_ Hospital Grafted muscle and bone _raises body by 2_ 1,000 _14 _Hospital independent air supply _30 minutes of extra oxygen takes 1 hour to refill. _1,000 _2_ Hospital Midnight lady _Female sexual implant _ 100 _7_ Clinic MR Studd _male sexual implant 100 _7_ Clinic Nasal filters _immune to effects of toxic gas _100 _2 _Clinic radar/ sonar implant _scans up to 50 feet cant scan behind cover _ 1,000 _7 _Clinic Toxin Binders _+2 to resist torture _100 _2 _Clinic Vampyers _ weapon implant in mouth allows user to poison, can be concealed _500 _14 _ Clinic_ Hidden holster _stores weapon inside body _ 500 _7 _Clinic Skin Weave _users body and head are armored at 7 _ 500 _7 _Hospital Subdermal Armor _users body and head are armored at 11_1,000 _14 _Hospital subdermal pocket _2x4 pocket under the skin _ 100 _3 _Clinic Cyber arm _cybernetic arm with 4 option slots, dose not reduce humanity_500 _7 _Hospital Standard Hand _ standard cybernetic hand _100 _ 2 _Clinic big knucks _armored fingers installed on cyberware, can be concealed,_100 _3 _Clinic Cyberdeck _Cyberdeck installed in arm, Takes up 3 option slots _500 _3 _Clinic Grapple hand _fires hand with grapple line up to 30 meters, uses 3 option slots 100_3_ Clinic med scanner _diagnoses illness or injury, takes up 2 option slots 500 _7 _Clinic grenade launcher _single shot grenade launcher installed in cyber arm, 2 option slots _500 _7 _Clinic mele weapon _mele weapon installed in cyber arm, takes up 2 option slots _500 _7_Clinic shield_ bullet proof shield in arm, takes 3 option slots _500 _7 _Clinic ranged weapon _ cyber arm ranged weapon, takes up 2 option slots _500 _7 _Clinic rippers _claws that come out of fingers _500 _3 _Clinic scratchers _finger nails that can cut flesh _100 _ 2 _Mall shoulder cam _camera installed in cyber arm, takes up 2 option slots _500 _7 _ Clinic slice n dice _ mono wire installed in wrist _100 _ 3_ Clinic subdermal grip _ allows user to use smart guns, requires neural link _ 500 _3 _Clinic tech scanner _installed in cyber arm diagnoses broken tech, 2 option slots _500 _ 7 _ Clinic tool hand _ fingers contain tools _100 _3 _Clinic Wolvers _long claws that extend from hand _500 _7_ Clinic cyber leg_ cybernetic leg with standard foot and has 3 option slots _ 100 _3 _Clinic Grip foot _negates movement penalty when climbing, must be paired with 2 cyber legs_500 _2 _ Clinic Jump booster _hydraulic legs, requires 2 option slots, and must be paired with 2 cyber legs _500 _3 _Clinic skate foot _ skates that come out of the bottom of feet, must be paired with 2 cyber legs _500 _3_ Clinic talon foot _ blades mounted in foot, can be concealed _500 _3 _Clinic Web foot _webbing between toes for swimming, requires 2 cyber legs _ 500 _3_ Clinic Hardened Shielding _ Shielding that can't be harmed by emp _1,000 _3_Clinic plastic covering _ plastic cover for cyber limb in variety of colors 100 _ 0 _Mall real skin _artificial skin covering for cyber limb _500 _ 0 _Mall super chrome covering _metallic chrome cover for cyber limb _1,000 _0 _Mall shoulder mount _can install second set of cyber arms under the first set _1,000 _14_Hospital Linear Frame B _exoskeleton that raises body to 14, requires 8 body to use, requires grafting to body _5,000 _14 _Hospital Linear frame sigma _exoskeleton that raises body to 12 and requires 6 body to use, requires grafting _1,000 _14 _Hospital Multioptic mount _user can graft 5 additional cyber eyes _1,000 _14 _Clinic Life Path Personal Style Biker Lethers Jeans High Fashion Corpo Suits Jump Suit Nude Cammos Normal Clothes Potato Sack Hair Stye Mohawk Super Curly Long & Ratty Super Spiked Wild Unkempt Bald Neat, short Stripped Tented Lang Straight Affectations Shades Tattoo Scars Spiked Gloves Nose ring Ear rings Spiked Heel boots Long nails Fingerless gloves Weird contact lenses Ethnic Origins Anglo American African Japanese Central European Pacific Islander South East Asian African American Hispanic American South American European Family Background Corporate Executive Corporate Manager Corporate Technician Nomad Pack Pirate Fleet Combat Zone Poor Crime Family Urban Homeless Archeology Family Gang Family Family Roll 1d10, 1-6 for Family Status 7-10 for something happened to your parents Family status 1-6 Family Tragedy 7-10 Childhood environment Something happened to your parents 1. Parents died in warfare 2. Parents died in an accident 3.Parents were murdered 4.Parents have amnesia and dont remember you 5.Never knew your parents 6.Parents are in hiding to protect you 7. Sent you with a relative for safe keeping 8. Lived alone on the street 9. Gave you up for adoption 10. sold you for money Family Tragedy 1. Family lost everything through betrayal 2. Family lost everything through poor management 3.Family sent into exile 4. Family was imprisoned 5. Family Vanished 6. family was murdered 7.Scattered to the winds due to misfortune 8. Family is involved with a secret organization 9. Family is cursed with internal feud 10. You inherited family debt childhood environment 1. Spent on the street with no adult supervision 2. Safe in corporate suburbia 3.In a Nomad Pack 4. Decaying, once upscale neighborhood 5.Lived in defended corporate zone 6.In the heart of the combat zone 7.Small village or town far from the city 8.in a large Arcology city 9. Aquatic Pirate pack 10. Corporate controlled farm or research facility Siblings You can have up to 7 brothers or sisters roll 1 d10, 1-7 is your number of siblings, 8-10 only child Sex: Roll 1 d10 for every sibling if odd male, even female Age: Roll 1 d10, 1-5 younger, 6-9 older, 10 twin For each Sibling roll 1 d10 for their feelings of you 1-2 Dislikes you 3-4 Likes you 5-6 Neutral 7-8 Hero worships you 9-10 Hate you Motivations Personality Traits 1. Shy secretive 2.Rebellious, Anti social, Violent 3. Arrogant, Proud, Aloof 4.Moody, Rash, Head Strong 5.Picky, Fussy, Nervous 6. Stable and Serious 7.Silly 8. Sneaky and Deceptive 9.Intellectual and Detached 10. Friendly and Outgoing Person you Value most 1. Parent 2. Sibling 3. Lover 4. Friend 5. Your Self 6. Pet 7.Teacher or Mentor 8.Public Figure 9. Personal Hero 10. No one What do you Value most 1. Money 2. Honor 3. Your Word 4.Honesty 5.Knowledge 6. Vengeance 7.Love 8. Power 9. Having a good time 10. Friendship Most Valued possession 1. A Weapon 2. A tool 3. Piece of clothing 4. Photograph 5. Book or Diary 6. Recording 7.Musical instrument 8. Piece of Jewlry 9. Toy 10. Letter How you feel about most people 1-2 Neutral 3. I like almost everyone 4. Hate almost everyone 5. People are tools to be used 6.every person is valuable as an individual 7.People are obstacles 8. People are untrustworthy 9. Destry all humans 10. people are wonderful Life Events To Determine your age roll 2 d6 + 16(Or you can choose your age 16 and up) For every year past the age of 16 you roll 1 d10 then check the chart below for life events you must roll 1-3 Big Problems, Big Wins 4-6 Friends & Enemies 7-8 Romantic involvment 9-10 Nothing happeed Big Problems,Big Wins Roll 1D10 iff odd you take a hit, if even you get a big win Problems 1. Lost huge sum of money, Roll 1 d10 x100 for how much money you lost 2. Imprisonment, roll 1 d10 for every month in jail 3. illness and addiction, - 1 REF 4.Betrayal, Roll1 d10 ,1-3 Being blackmailed 4-7 secret exposed 8-10 betrayed by close friend 5.Accident,Roll1 d10, 1-4 disfigured 5-6 Roll D10 for months hospitalized 7-8 Roll D10 for years of memory lost 9- 10 You constantly relive the nightmare 6. Lost lover, Roll1 d10,1-5 they died in an accident 6-8 murdered and you don't know who did it 9- 10 murdered and you know who did it 7. Accusation, Roll1 d10,1-3 accused of theft 4-5 cowardice 6-8 murder 9- 10 betrayal 8. Hunted by law Roll1 d10,1-3 local cops want you 4-6 local police force 7-8 state police 9-10 FBI 9.Hunted by corporation Roll1 d10, 1-3 small local firm 4-6 Large Corp 7-8 big corp with agents in major cities 9-10 Major corp with army 10. Metal or physical complication, Roll1 d10 1-3 Nervous disorder rom bioplague 4-7 Mental disorder 8-10 major mental disorder, psychosis, schizophrenia, etc. Wins 1. Powerful Connection. Roll 1 d10, 1-3police 4-6 DA ofice- 7-10 Mayors office 2. Finacial winfall roll 1 d10 x 100 for how much you made 3.Big Score roll 1 d10 x 10 for how much you made 4. Find Sensi begin at +2or add =1 to martial arts 5. Find Teacher, add +1 to INT skill or begin skill with +2 6 Powerful corp exec owes you a favor 7.Nomad Clan befriends you, call for 1 favor a month 8.Friend on Police force, =2 street wise 9. Local Gang likes you, call for 1 favor a month 10. Weapons teacher +1 to weapon skill or start skill at +2 Friends and Enemies Roll 1 d 10 1-5 you made a friend 6-10 you made an enemy Enemy 1. Ex lover 2 Ex Freind 3. Relative 4.Childhood Enemy 5. Person working for you 6. person you work for 7. Partner or co worker 8.Gang Member 9.Corpo Exec 10.Government official Friends 1. you look up to them 2. They look up to you 3. Mentor 4.Partner or co worker 5. Lover 6. former enemy 7.Foster Parent 8. Relative 9.Childhood Friend 10. Met through common interest Romantic Life Roll 1 d 10 1-4 Happy love affair 5 Tragic love affair 6-7 love affair with problems 9-10 one night stand Tragic Love Affair 1.Died in an accident 2. Mysteriously Vanished 3.Didn't work out 4. Personal goal or vendetta came between you 5. Kidnapped 6. went insane 7.Suicide 8.Killed 9. Left you for someone else 10. imprisoned or exiled Love Affair with problems 1. Thier friends and family hate you 2. Friends and family want you dead 3. your friends and family hate your lover 4. Romantic Rival 5. Separated 6. Constant fighting 7. You are both professional rivals 8. One of you is Insanely jealous. 9. One of you is Cheating 10. You both have conflicting back grounds
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Fuck, Marry or Kill the poster above you and why
Cash Money Chad replied to EternalAsh's topic in Forum Games
Fuck for the kill -
Fuck, Marry or Kill the poster above you and why
Cash Money Chad replied to EternalAsh's topic in Forum Games
Fuck -
Is fucked up
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Or am I
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That's gay
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Alfredo's sauce
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But butt
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Do do
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Naked lunch
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Group sex
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Bill
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Gang bang
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No, just me
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Can eat, sex
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He sits down in the shower and holds her while the water hits her back holding her in his arms and letting her relax.
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"mmmm you need a rest?" he said kissing her cheek and neck before giving her nipple a suck then he holds her in his arms
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Ooc Chat for Cyberpunk 2080
Cash Money Chad replied to Kitsuyumia's topic in Cyberpunk 2080's Out Of Character
bumping so i can make a character sheet -
he cums hard in get pussy filling it with thick streams of cum that expand her womb her big ass getting groped and massaged as he released his hot seed
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im fucked up
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smokes the jeffery
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He gazes on her and rubs her ass and thighs then tilts his head and gives her a kiss while rubbing up her sides. "mmm im gonna cum soon." sucks her nipple and gives her a milk kiss.
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you're every drug?
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smokes a jeffery
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holds her to the wall and strokes her hair