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  1. Name: Lizzie Patrona Personality: Likes to powerbottom, flirty, very slutty Favourite kink: Body writing Favourite partners: Boys of age 10 or lower Times hired: 1
    1 point
  2. Ok you beautiful duwangs, what will follow is a list of CONSTANTLY UPDATING plots I'd like to play. Be prepared, I am into very extreme and/or niche stuff. Don't care about the order, I like all my plots equally! I don't want novel-length posts and I am okay with grammatical errors, but try at least to be a little detailed when you write. The more you do it, the more I will follow that style! All the images are just references! Feel free to send your own images instead! ANY AND ALL DETAILS CAN BE DISCUSSED AND REWORKED TO TAILOR THE PERFECT ERP SO DON'T BE AFRAID OF ASKING! About my kinks: I love everything
    1 point
  3. As she walks through the door, it leads to a short hallway before opening up to a much wider room. It's two stories big with a ramp to reach the upper levels on either side of the room. In the dead center of the room is a sealed casket in the middle of the room. Along the walls are open graves, the body of long since dead nords lining the walls. However, she quickly notices that some of them are out of the grave and laying on the floor, disturbed, maybe by those adventures from the notebook. But as you enter into the room, a slab of rock closes behind you with a loud BOOM, looks like you can't go back that way for now...
    1 point
  4. Opening the chest is easy, the crate was not even locked. And as she looks into the chest she opens it and finds notebooks, some alchemical ingredients, that being 5 Bone meal. and 2 blue mountain flowers. Beside that the notebook states that a group of explorers came through and they were searching for something called the; Sanctity of Mara. A artifact that is said to help the user in some way, but the notebook doesn't say how. Checking when this was last dated you see that it was a few months ago, which sends a wince to your face, it looks like the group never made it through the tomb.
    1 point
  5. Frida takes a long panorama look around first off to get a good idea for what this room is and what things there are to see. Her eyes immediately drawn towards the rather obvious chest and of course the three doors. As there are no signs of immediate danger, she walks over to the wooden chest to check if it should have a trap and if so, they are usually easily undone by a knife in some sort of way. She tries to keep as silent as she can, as she doesn't want to risk disturbing something while her focus is on this thing. She decides she will hide somewhere if some sudden noises would appear. She is still pretty new to all this, so better to be
    1 point
  6. Entering into the dungeon the first thing you are greeted with, is a large room. Inside is a table with various knick nacks on it, and there's three doors in front of you. One straight ahead, one to the left, one to the right. One the ground in front of the table is a chest. And right above it is a large chandelier that illuminates the room. You can tell from a quick observation that something has been here recently.
    1 point
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