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Friendly Notice: I am currently in the process of updating my Character ID's and Extra Information topics relating to Blackberry Falls, please be patient with me as this is neither a quick or easy process. This extra information thread was written when I was much, much younger and thus it should be considered largely out of date.
The United Federation of Families [UFF]
The United Federation of Families is a peaceful collective, made up of groups of races who wish to completely co-exist with each other in the name of cooperation and peace. [it is the beginning "roots" of the EPSI Federation which has people new and old.]
The UFF was founded by Talivana Eldyrannth, Kaylarvana Eldyrannth, Triavana Eldyrannth and a group of Coda'zotoxi, and the UFF consisted almost entirely of Coda'zotoxi people. But it had always been open to the 'Children of Epsus'.
The five races who entered this agreement in the 21st Century are:
Keza'maraki - Human's believe they look an awful lot like Neko's. Mako'demeri - Human's believe they look an awful lot like Wolf Anthros. Coda'zotoxi - Human's believe they look an awful lot like Fox Anthros. Zeta'muluri - Human's believe they look an awful lot like Dragon Anthros. Xeno'vitiri - Human's have not ever seen a Xeno'vitiri. (BUT if they did, Angel/Demon). DO NOT CREATE A CHARACTER WHO IS ANY ONE OF THESE WITHOUT PERMISSION.
This is an original creation, yes using elements of both real life and stuff already done but the people, their culture, their history, is work of the collaboration and hard work that those who are allowed to play it have put into it. Whilst it's okay to have a fox anthro for example; and I can't stop you. It's not okay to have a Coda'zotoxi unless I, or anyone authorised say's so. Also the surnames (species names) fit a certain format that can't be replicated by accident, do not attempt to make your own species that replicates the format of their names as there is a specific reason for their format. I purposefully picked specific patterns so that it couldn't be "Just by mistake". Once again; can't stop you from having something similar, but not if it conforms to all of the patterns. (Thanks.)
Before then, the Keza'maraki and Mako'demeri were at war since the 13th century, and more recently the Zeta'muluri and Xeno'vitiri went to war.
The UFF did have a temporary HQ in Blackberry Falls. The location of which was classified and driving to/from had to be done blindfolded with a contracted driver. The location of this is still classified, and the driver has since been assigned another job with the UFF. What is housed there today is unknown, not many people are aware of it's existence and even then where exactly it is no one seems to know. It's not likely anyone in the UFF knows either due to the security protocols. [Not known by anyone other than SMFoxy's characters; as it's a CODA base]
In 2010 they proven that they had military experience (thanks to the joining of the joint Keza and Mako forces) as they along with Keza Corp retook the Keza'maraki Mansion and shut down the biggest illegal prostitution ring on Blackberry Falls Island. They worked with Blackberry Falls Police and the Military bases in open ended co-operation. However they denied the transfer of the prisoner to the Police and Blackberry Falls City Magistrates Court on the grounds that he was being detained by their country's Prime Minster (Talivana Eldyrannth), who would be putting him on trial for crimes he committed against the UFF people. The trial was monitored by the Courts of the US and UK, and it was found to be extremely fair, unbiased and honest.
The UFF sentenced their first prisoner of war in 2011, and arrested him for 63 counts of murder, piracy, mind control, forced prostitution, and torture. He pleaded guilty but showed little to no remorse. The host of the "Corrupted Symbiote" was apparently long dead, as the Symbiote had completely taken control and deleted Aleksandr's memories and existence. A crime now illegal under UFF law, although some have said that this is simply untrue; he's just suppressing the host the same way he suppressed his victims.
The UFF was a small country/state that had it's own laws, and still does today. It's existed since the 1800s and was founded by Coda'zotoxi race as they were not fighting any wars. At the time the Xeno'vitiri weren't on Earth and the Zeta'muluri were fighting with other species but hadn't had a war with Human's since the early 1200s. The UFF doesn't conform to the Human Rights Act; as they are not humans. However they do have their Universal Right to Life Act, which covers everything from Human to Alien. They also have a very strict First Contact With New and Alien Lifeforms Protocols. Although todate they neither confirm nor deny any contact with Alien Lifeforms, with outside governments.
They have made contact with two Alien lifeforms. One in 1942; the Xeno'vitiri and in 2011; the Aymar'telshen (the Aymar). There is strong suspicion that the Aymar might have interacted with the United States Government on the same day in 1942 (Roswell Incident?). Although there are things recently come to light that have shown the Aymar as far back as the 13th century at least according to the Sin-Clan Keza'maraki Royal Family Children in Selil who described "Derrick" to be a purple changeling associated with fun and adventure. Although he was seen as some kind of imaginary friend to adults that is until he ran into King Rowan [Who was a prince at the time, although the UFF don't actually know that yet. Their history to them is pieced together from different perspectives and a lot of it is destroyed]
The UFF have quickly become a country fuelled by the Keza Corporation it's economy is very good and provides work for construction workers who maybe otherwise out of work in Blackberry Falls. After the UFF v Aleksandr siege; what was left of the country was burning and as it had been one of the driest and hottest summers on record. Taking nearly a week to put out the fire, began the clean up work that never stopped. The full land boarder was opened up, previously fenced off, as everything across the bridge and 2 miles south of the northern lake was Tripp's private country. Tripp then sold his country to the UFF Government for just £1, (The biggest loss he's ever made) which he then gave back to the UFF Government as a 'National Party Fund' donation and Tripp gave the land to the Government of the United Federation of Families. Ever since things have progressed quickly and the UFF has... Ambitious plans.
This is a first draft, mistakes and errors might be abound, but it's definitely not complete yet.
When coming from Blackberry Falls:
Blackberry Falls City - 666 Miles (In the direction of the top of the picture, which in this case is East)
--Blackberry Falls Boarder Patrol and Customs Outpost--
Genitals Cross Over
International Bridge over Blackberry River (1 Mile)
--UFF Boarder Patrol and Customs HQ--
Xantall'ar City - 48 Miles (In the direction of the south of the picture, which in this case would be south-south west from the bridge.)
Genitals Cross Over:
Blackberry Falls drives on the RIGHT. The UFF drive on the LEFT. At the Blackberry Falls end of the bridge you will be required to change lanes and starting from the bridge into the UFF, drive on the LEFT of the road.
(Picture representation only)
Uh no. The UFF doesn't look like this yet. It's what they envision Xantall'ar to look like in 2025.
Location: South-west Blackberry Island (Directly west from Blackberry Falls City)
- Capital City: Xantall'ar
Demonym: UFFian [U-F-F-Ian]
Government: Federal Grand Council (Libertarian)
- Prime Minister: Talivana Eldyrannth
Currency: The UFFian Kredit.
Date Format: dd/mm/yyyy (24 hour time)
Drives on the: Left
Calling Code: +666
Current Population (2016): 4.66 million (+43.82%)
-2015 Population: 3.24 million (+166.6%)*
-2014 Population: 1.95 million (+142%)*
-2013 Population: 786,290 people
- Adult Unemployment Rate: 0.09% [4194 People**]
Language: Kezamarakian, Makodemerian, Codazotoxian, Zetamulurian, Xenovitirian, Eldyrannthian
- Also: British, English. American, English. Kezamarakian, Russian.
Trade Status: Open
- Major Imports: Building Resources, Luxury Goods
- Major Exports: Cannabis, Fish, Food and Drink, Technology, Clothing Goods and Oil.
* Caused by Relocation and Immigration of UFFian species.
** This is caused by the strict immigration policy. These people are either 'Between Jobs' or 'Reacquiring Education' (65% of the Unemployed), 'Work Outside of the UFF' (25%) 'Disabled/Unfit for Work*** (5%) or 'By choice' (5%)
*** Disabled rates are so low because of Nanotechnology.
The UFF at the moment is a hive of activity, you have various companies and corporations holding up the economy and you have construction constantly going on. One of the first things started was housing which is still in progress today with two million homes built just last year. The key has been Blackberry Falls unemployed skilled construction workers which have been invaluable to the UFF, and paid generously, some now have jobs secure for at least a decade. The city of Xantall'ar the country's capital, is also being built with several buildings being worked on at once.
The UFF had to seriously relax it's immigration policy in 2012; priority was given for people who were skilled construction workers or other skilled workers that were otherwise out of a job, but in 2015 this was restored to normal status It also allocated some for Corporations, Staff and Families so corporations could move their operations over to the UFF and start planning and building their own Headquarters in the city.
The population is mainly made up of Keza's, Coda's, Zeta's, Xeno's and Mako's. There are some humans living here of various ethnicities, a quarter of these humans are descendants to a 'Child of Epsus' meaning they have either Keza, Mako, Coda, Zeta or (least likely) Xeno DNA in their genetic make up that aren't found normally in humans. This usually shows up with their eyes, physical shape, sexual appetite, stamina and accommodation.
The UFF have a simple goal at the moment; as they're in the Golden Age as it were their goal is to build Xantall'ar City (or at least the majority of it) by 2025. Whilst it's still a long way off progress can be clearly seen every month and there are; which can be seen at build-rome-in-a-day.uff a website which shows brilliant, level and accurately positioned pictures like a fade into existence-montage. The identity of the website owner is unknown. [Kim Keza'maraki]
Major Corporations and Companies:
Name: Keza Corp
Full Trading Name: The Keza Corporation
Field of Expertise: Multi-industry, from Agriculture to Technology.
Extra Information: .:: United Federation of Families : The UFF ::. | .:: Keza Corp: The Keza Corporation ::.
Name: Xendaar Corporation
Full Trading Name: Xendaar Corporation
Field of Expertise: Global Consumer Goods, usually luxury items.
Extra Information: .:: United Federation of Families : The UFF ::.
Name: Centovski Corp
Full Trading Name: Centovski Metal and Minerals Mining Corporation
Field of Expertise: Mining
Extra Information: .:: United Federation of Families : The UFF ::.
Name: Aizu & Aizio
Full Trading Name: Aizu & Aizio Corporation
Field of Expertise: Retail Corporation
Extra Information: .:: United Federation of Families : The UFF ::.
Full Trading Name: Codaphone Telecommunications Corporation
Field of Expertise: Telecommunications, Mobile Telecommunications and Broadband/Fibre Optic
Extra Information: .:: United Federation of Families : The UFF ::.
Full Trading Name: Epsilon Dynamics
Field of Expertise: A very classified Science Research and Space Program Corporation.
Extra Information: .:: United Federation of Families : The UFF ::.
Name: Hax Industries
Full Trading Name: Haxor Computer Technology Research Industries
Field of Expertise: Again, a very classified cyber security, computer technology research, and security.
Extra Information: .:: United Federation of Families : The UFF ::.
Name: Pegasus News Corp
Full Trading Name: Pegasus News Corporation
Field of Expertise: News, Media, Television
Extra Information: .:: United Federation of Families : The UFF ::. | The Pegasus News Corporation
Friendly Reminder: Respect this country's laws, I don't have to tell you that in real life if you break a country's laws you'll be punished by that country's legal system. It doesn't matter what country you come from or who you're friends are. Unlike Blackberry Falls City, Bribery will most likely get you locked up. [Government here is not corrupt, nor are the police]
Character Identity Information
Name: Talivana Eldyrannth
Origin/Nationality: She originates from the lost city of Vorserend, which was destroyed in 1200 AD (Human Calender), located in the Craethiel Kingdom. She is now a UFF citizen.
Occupation: Prime Minister of the United Federation of Families (UFF).
Height: 6’4”, or 195cm
Weight: 154lbs, or 69.85Kg
Eye Colour: Gold
Hair Colour: Pitch black, slightly curly and to the waist. It is sometimes tied up at the neck with a golden hair tie.
Human form: Talivana is slender, yet she has the body of a fighter with toned muscles. She has a full and curvy figure with D-cup breasts, flat stomach and lush thighs on her long legs. She is very beautiful looking- delicate and exotic, almost cat like with a graceful looking angled face. Her eyes are slightly angled with a nose that has a small flick at the end, and full mouth that are proportional to the rest of her face. She has pointed ears which are large enough to reach the top of her head, with a few bone spikes along the lower rim of the ear. On her arms are gold gauntlets that go up to her elbow. They cover the back of the hands and cover her fingertips. Embedded in the gauntlets are various coloured crystals.
Eldyr form: Just like all Eldyrannth, she also has a dragon form, commonly referred to as their Eldyr form. This looks like a western type dragon, with four legs and two wings. Her entire body is covered with hard scales that glitter whenever light reflects off of them making it appear as if she is covered with gems. Her Eldyr form is quite muscular, and looks to be extremely powerful in the sense of physical strength. The horns that emerge from the top of her head curve backwards in a great arch with a slight flick upwards towards the end. The two horns are long and very sharp. Her scales are a snow white in colour but her horns, claws, wing membrane, and spikes are golden, the same colour as her eyes. From the nose to the tip of her tail, she is 66 metres in length. From tip to tip, her wings are 264 metres (she is slightly smaller than the Boeing 747-8 Intercontinental Jumbo Jet, with a wingspan almost 3x the wingspan of the Boeing 747-8 Intercontinental aircraft).
Personality, Traits and Abilities
General Overview: Talivana is a rather calm person, rarely allowing her emotions to get the better of her. She will rarely raise her voice, or use a hostile tone even when someone is being aggressive towards her. She will always think before speaking and will always strive to keep situations calm, especially if there is the potential for an explosion of emotion, or violence. She is rather centred, as she knows her own limits well, and knows her purpose in life which is to help drive the UFF forward. She is very content with how her life is at the moment as she has the job that allows her to help the UFF, and she has a loving family. She isn’t very materialistic in nature, thus she never strives to surround herself with material wealth as it means little to her. She does not derive happiness from it, and instead gets her happiness from helping others and making them happy. Talivana is very disciplined; never allowing her emotions or impulses to control her. She is not easily distracted from whatever task she is doing and will rarely allow herself to be pulled away unless it is something a lot more urgent. She has a very strong sense of duty to those she considers her people (The UFF) and will refuse to give up in this task. This duty is very deeply ingrained in her from her earliest childhood, thus she will not accept it when someone attempts to make her forget it. Talivana is rather independent, and self reliant. She is comfortable with her own company, and doesn’t feel the need to have people around her all the time. Before she makes up mind about something, or someone, she prefers to have all the information presented to her. She is very honest, with both herself and others. She will never lie to someone, although she may decline to answer or not reveal everything. She does not like it when people are dishonest with her and will make it very well known if someone is. Talivana will own up to any mistakes that she has done, and apologise for them but she will thank someone for being honest especially in a difficult situation. Talivana is very friendly, and will usually greet people warmly and will often invite them into her home. She always sets aside time for her friends to come and talk to her, about any problem. She will patiently sit and listen to them, and offer any advice if she feels that it might help them. She is always polite, and she rarely swears or raises her voice. Talivana is also quite kind and gentle with those she cares about. If they are in need, she will not hesitate to offer her help for example if they are sick, she will help nurse them back to health. As stated before, she will rarely raise her voice, and usually speaks in a calm, gentle tone. She is also quite generous, and will give freely to those that have less than herself especially in terms of help, time, or even money. People often think of her as unselfish, she she will never take from others and will always offer things to people first. If there is a situation where a load of food is being shared between her and others, she will always allow others to take first.
Along with her independent nature, Talivana is quite confident. She will take criticism well, and will not become upset if she has something that she clearly needs to improve upon. She thinks of none as her inferiors, and none as her superiors. She treats everyone around her as equals. She is not afraid to face unknown situations. She does not allow others to intimidate her, no matter their power, stature or wealth. If she lacks education in a certain area, then she will do her best to make up for it. She is never afraid to try something new, within reason. Talivana is also very courteous towards others. She treats others with kindness, and she always has good manners towards others and treats everyone with respect. She is rarely rude, and will apologise if she seems to be, especially due to some of the communication problems she has with other people. Talivana is also very diplomatic, listening to all sides of a situation and being able to help guide them towards an agreeable solution. She always speaks in a tactful manner in these situations, and always tries to avoid it becoming too emotional and possibly aggressive. While she is very honest, she always tries to put it across in a way that is kind and tactful. Talivana is a very honourable person, along with her strong sense of duty. She is extremely loyal to the UFF, and will even die if it meant protecting the people. She will never lie to anyone, and will be completely open with her intentions, and her reasons behind them. She will never hide anything from the people especially if it affects their lives. She will always help those less fortunate than herself, offering a helping hand even if the person doesn’t ask for it. That said, if they refuse she will respect their need for distance. If she makes a promise, she will never break it, thus she makes her promises carefully and she will always keeps to them. She accepts full responsibility for her actions, even when things go wrong. She will own up to it. Talivana is also quite humble, and will never boast or use her status or superior knowledge to look down on others. She will always give credit where it is due, and will not accept people trying to foister credit onto her that she did not earn. She is also very patient with others, making her a good listener as she can patiently sit there for hours. Talivana never rushes things, and tends to take her time especially if she wants to do a good job of things. She can remain calm even under strain or a large amount of pressure, as she knows that becoming excited will only cause more harm than good. Due to her age, many consider Talivana to be wise and mature, as she has many years of experience to draw upon and that time has allowed her to become an introspective thinker. She has realised her faults and has strived towards improving upon them. She tends to see the world as it really is, without the comfort of a false lense that would prevent her from seeing what is really going on. Instead of rushing into things, Talivana prefers to think her way through it before taking action. She always takes a chance to learn something knew, and to expand her knowledge as she is of the opinion that no matter how old you get, you never stop learning. She can set aside all emotions to look at a situation in an objective manner, as emotions can sometimes lead to disastrous results. Even though at times she seems like a serious and sombre person, she does know how to laugh and, more importantly, she feels, and she can laugh at herself. Talivana is very hospitable, and will not hesitate to welcome someone into her home and offer them food and drink. She doesn’t mind various people coming over to visit, no matter what the reason is. Her home usually has numerous people at any given time, even when she isn’t there. As long as they respect her home, and the people that do live there, she doesn’t mind them visiting and doesn’t mind them eating her food. Sometimes Talivana may appear a little vain. She does not like to have a messy appearance, and does not like going out if she looks anything less than good. Similarly, she does not like to have a messy home and will always take time out of her schedule to make sure that it’s tidy.
Talivana is a very tolerant person, and will accept the beliefs and ideas of other people, even when they oppose her own. Due to her studious nature, and her natural curiosity, she will seek to try and understand opposing opinions to try and understand where they are coming from. She might sometimes debate with others, but she will never try and force someone to change their mind or opinions. That said, the one thing she does not tolerate in regards to ideas and beliefs, is those ideas and beliefs being forced upon her even when she disagrees with them. She will resist very strongly. Talivana is very supportive of close friends and family. As stated with other personality traits, she is an attentive listener and gathers all of the facts before deciding on a course of action, or deciding on what advise. She will sometimes call someone out of the blue just to see how they’re doing and to just talk to them. She does a lot of charity work, often offering to take part and helping raise money. She is very kind and compassionate with those that are close to her but she will give tough love where it is needed, if it helps them in the long run. Talivana has lived a long life that has been filled with war, grief and hardship. As a result, she has become courageous in the face of hardship. She will face them head on, and will strive to go about improving the situation. She will always do what is right, even if it isn’t the easiest thing to do. If others remain silent on an issue that she feels needs to be addressed, she will not hesitate to speak up and out about it to make others aware of the problem. She is very resilient in the face of problems and hardships, and will not allow her failures to dissuade her. She will persist until she has overcome any hurdles. One of the most known about traits with Talivana, is the fact that she is merciful. She has shown forgiveness for things that most people could never do, for example she forgave Devlyn after he had killed her people and destroyed the only Eldyrannth City, essentially wiping them from Earth History. She will give out justice, but she is able to do so with compassion. She would rather someone learn from their mistakes, than to just give out justice as she feels that everyone deserves a chance to be able to better themselves and improve. She will always help those in need, and would prefer to help raise people instead of tearing them down. Talivana has a very strong sense of justice, and will not tolerate someone violating the rights of another person. If she witnesses a violation then she will speak out about it although she would gather as much information on the situation before doing so, as it could be more complicated than it seems. She doesn’t like including feelings, or emotions, in a court of law. In her eyes, the only thing acceptable is the Truth, and nothing but the Truth. With her sense of justice, she will never actively seek to harm others, or to restrict their rights. She wants people to be as free as possible, without infringing upon others. If she feels that justice if not being met, then she will speak out. For example if the Police aren’t doing their jobs and people are hurt as a result. That said, Talivana is very discreet. If someone discloses private information to her, she will not tell others unless express permission is granted. She deeply respects the privacy of others and will never seek to disturb it. She will not ask personal questions unless she needs to or she is told it is alright to. Even though her telepathic abilities would allow her to sense the emotions of others, she usually cannot use it due to how dangerous it is for the person she would be reading from. However, she is empathetic in nature; easily understanding and relating to the emotions of others. She can understand their pain and their happiness. She can sometimes sense when someone is not being genuine with their emotions and trying to cover up their real ones. Talivana is also a very nurturing person, especially when it comes to children. She desires to see them grow and mature into good, stable adults. This goes hand in hand with many of her other character traits such as being empathetic and supportive. She will help anyone that needs it, whether it’s children that need a new home or adults that want to try and improve themselves.
Talivana holds herself as a very proper and professional person. She will always speak in a controlled manner, keeping her emotions in check. She will always speak with proper grammar, making her sound almost posh, no matter the language. Her home, and her appearance are very tidy, as she cannot stand to have her home, or her appearance, being a huge mess. She takes her responsibilities very seriously and will not allow herself to fail at them. Not only does she take her job seriously, but she also gets involved with the community around her. She always offers a hand to help anyone within her neighbourhood if they need it. She is usually very well dressed and does not tend to wear anything too revealing. The most she would go is to wear a dress but even then most of the obvious features are covered up. People sometimes tend to think of her as sophisticated, as she is very well read from subjects all over the world. She speaks multiple languages and her clothes are always very proper and professional. Some observe her as being very ‘polished’ as she will always sit in a graceful manner, and being careful not to allow her clothes to become unmanageable. Talivana is a sensible person that always puts her responsibilities and duties above herself. She will always look at all the possible options before coming to a final decision. She always puts aside emotion in order to deal with a situation in an objective manner. Often she replies on common sense, or practicality, to help her arrive to a decision. She never overindulges, such as drinking or eating too much, as she knows that it would have a negative effect on her which she honestly doesn’t want to deal with. Another of her very notable traits is that she can put aside all of her personal feelings, beliefs and bias in order to reach an objective decision, or opinion. She rarely jumps to conclusions and prefers to have as much information as she can, especially if it is objective facts. Her emotional control of herself really helps in these situations as she can easily hold it back and decide on a course of action without the emotions influencing her. Talivana can be very perceptive, noticing new details about people such as a new hairstyle or colour, or a change in clothes style. She can read people well, often being able to gauge their mood as well which allows her to be able to deal with them in a manner that is the most friendly and diplomatic. She can get a lot of information from just a small period of observation which she can use to her advantage especially with interactions with others. Sometimes she might see something that others do not, so sometimes she might come out with something that sounds outrageous but later becomes true.
One of the things that people find most surprising about Talivana is the fact that she is quite creative and imaginative in the artistic sense. She has a love for art, especially paintings although she doesn’t seem to be impressed with ‘modern’ art. She loves to immerse herself in art, especially when she is feeling creative. Sometimes the urge to paint will hit her out of nowhere, and little can curb that urge. She can come up with some creative and imaginative solutions to problems that people might not expect. She can always picture in her mind the art that she wants to create and she is able to paint it without aid from sketches or other pictures. Talivana can be quite optimistic at times, seeing things in the best possible light such as thinking of the best possible negotiation deal and striving towards it. It helps that she is not easily dissuaded by failure; in fact she sees failure as a chance to try and again and improve. When Talivana sets herself a goal, she will persist towards it in an almost single-minded fashion even if she knows that there will be setbacks in the future. That said, she isn’t so driven that she will refuse to listen to the advice of others. If she is doing something wrong, she would much prefer to know about it. With failures and setbacks, she will persist on finding a way around it so that she can continue on towards her goal. She never gives up, unless it’s for a good reason such as she is doing more harm, than good. Talivana is also adaptable. She is able to think quickly on her feet and adapt herself to new situations. She has no fear of facing the unknown and is always prepared to think quickly.
Talivana is an intelligent woman, who is naturally curious and inquisitive. She loves to learn new things, and will go out of her way to do so. She relies on logic, reasoning and objective evidence. She likes to have intelligent conversations with people, on a wide range of topics. She especially loves talking about something she doesn’t know so that she can have the chance to learn something new. As an Eldyrannth, she is extremely good at being able to process information; far better than other Earth species. Especially if there are other Eldyrannth around that can spread the workload. When Talivana gets into a project, or task, she becomes extremely focused. It is hard to distract her from the work at hand and even harder to pull her away from what she is doing. If she can, she will always plan ahead, and plan for contingencies just in case anything goes wrong. When it comes to her work as the Prime Minister, she is very industrious. Even when she is outside of office hours, she will always accept calls in regards to it, and will always make herself available to people. She works extremely hard at her job, and is extremely dedicating, even to the point of forgetting to eat when she is extremely busy. As mentioned before, Talivana loves to learn, and she is quite studious in regards to it. She always loves to learn something new, and will strive to learn as much as she can about it. She loves to engage in open debates, especially with those with an opposing opinion. She absolutely loves reading, and will read her way through various books in an attempt to understand and learn more. When given information, Talivana can be analytical; she prefers the hard raw numbers to shift through and analyse. This is made easier for her, due to the processing abilities of her Eldyrannth brain. When she encounters new ideas and theories, she will not take them onboard unless she has conclusive proof. She is a big believer in the motto of many UFFians ‘Trust, but Verify’. Talivana is a very organised individual. She always plans in advance, and tries to prepare for every eventuality and always looks at the smallest of details and will draw up lists to ensure that everything is done in a timely, organised manner. She always keeps the places that she occupies neat and tidy, so that she can easily find everything again. When dealing with her work, she prefers to make quick, decisions, that have no delay and begin things moving quickly although she will not allow for a poorly organised decision to go through but she prefers things being done as quickly as possible. Due to the emotional control Talivana has over herself, many people mistake her for having little to no emotions. Nothing could be further from the truth. She is very deeply emotional, and passionate. In fact sometimes her emotions are so profound that people cannot even begin to understand their complexity. When she is involved in a project, she focuses in an almost single-minded intensity and will persist at it until she has completed it. Talivana is a pensive person; sometimes being lost in thought or thinking deeply about something. She values the opinions of others, even if she doesn’t agree with them, and seeks to understand why they think that way. She always thinks her way through something, whether it’s an idea, or action, and always second-thinks herself to try and look at it from all angles.
Strengths, Skills and Abilities:
Strengths: In terms of physical strength, she is several times stronger than an average human male which means that she can easily overcome them. Her reaction times are faster, and she can move quicker on her feet so it would be extremely difficult for a human to gain an advantage over her. Eyesight: Her eyes are extremely powerful and and can see for miles in any given direction. If she was to be sitting on an aeroplane, she can easily see a mouse moving about the grass. Thus there is not much that she misses. She can also see in a much broader colour range than humans can as she has six types of colour receptor cells within her eyes. Multi-liqual: Talivana can speak several languages fluently including; Epsian, Eldyrannthian, English, French, German and Russian. Turn into an Eldyr dragon: She is 66 metres [216.6ft] in length and has 264metre [886.1ft] wingspan. In this form, she can breathe fire, fly and use her claws for lethal attacks. Her tail, with the shark like fin, can be used as a rudder to steer in both aquatic and aerial situations and is extremely powerful. Crystals [For more information, consult the Extra Info]: The coloured crystals that she has are as follows: White: This crystal vastly improves the telekinetic abilities of the user when energy is supplied to it, allowing them to lift objects that they normally wouldn’t be able to move. While this crystal is in use, there is a marked decrease in their physical strength as well as stamina. Grey: This crystal vastly improves the telepathic ability of the user when energy is supplied to it. When used along with a control crystal, it would allow them to interface on a telepathic level with their crystals, allowing them to interact with their technology on a telepathic level. While this crystal is in use to enhance the telepathic ability, there is a marked decrease in their physical strength as well as stamina. Pink: When attached to a gauntlet, it acts as a portable storage device, allowing them to carry around data from one place to the other. Has no other function other than that. Can be linked to a control crystal to allow for information transfer or to use as programming storage. Gold: Arguably one of the most important crystal attached to the gauntlets. When integrated with a Grey crystal, it allows the gauntlet user greater control over their crystals. It allows them to channel energy more efficiently and to program their crystals to do certain functions like programming their Red crystals to allow them to create fire tornados. It also allows for greater customisation on their abilities. Orange: This is a common crystal used by gauntlet that can be used to store extra energy that they can use to prolong the use of other crystals. They can transfer energy from an outside source, or in their free time use their own energy to feed into it to store for another time as they can recover the lost energy. Spectrum colours in irregular veins: This type if crystal is usually crushed into a fine powder and laid in special wires inside of the gauntlet, allowing for easier energy transfer as well as much more efficient energy transfer. Black: When connected to other crystals to change its properties, this crystal can be used to put up a defensive shield around the user, and anyone they want. The more energy they pour into the crystal, the larger the shield. This can be used to defend against a wide variety of attacks. Black with white veins: This crystal is seen on every gauntlet. It allows them to change the metal encasing their fingers so that they can touch surfaces with their fingertips. The fingers are completely covered due to the nano-scale hairs that cover them, allowing them to stick to surfaces. Light purple: When energy is channelled through this crystal, it allow them to create a beam of focused energy, or a less focus blast of energy. This allows them to attack enemies and injure them severely. Deep Keza Blue: When this crystal is used in the gauntlets, it allows the user to scan the surrounding area. There is a limit to this, as the more area they scan, the more energy it uses. This crystal can be integrated with other crystal to scan for specific things. For example, it can be integrated with the Healing crystal to scan wounds and do a body scan to determine the severity of injuries. Azure: Allows the user to create a pulse of energy that is strong enough to push people away, but not enough to harm them severely unless they fell into something. When integrated with other crystals, the type of pulse can be altered such as being able to create a pulse of fire, or even an electromagnetic pulse. Dark grey: The primary use of these crystals in gauntlets is to open up a rift between their dimension and the dimension of Hell. With this they can send Daedra back to their own dimension. Brown: This crystal allows for the manipulation of the element ‘Earth’. Yellow: This crystal allows for the manipulation of the element ‘Air’. Red: This crystal allows for the manipulation of the element ‘Fire’. This crystal in particular can be used in combination with other elemental crystals, even ones that most would think of as incompatible such as Water. This is because it isn’t really manipulation of fire, but of heat. This can give the illusion of controlling fire, however the effects are a lot more wide spread and an Eldyrannth can take heat away as well as put it into an environment. Eldyrannth have been known to use both red and blue crystals to use the element of ice, which is a perfect example of the way that the crystals can be combined. Blue: This crystal allows for the manipulation of the element ‘Water’. Hand to Hand combat: She can fight hand to hand and in tight quarters, she is very athletic, however, she is not good at long range fighting. This can be used in conjunction with hand held weapons like daggers. Telepathy: As a naturally Hive mind race, Talivana is an extremely powerful telepath. She can handle the weight of tens of thousands of active minds. She can also communicate with people not of her species, but rarely opens her mind to them for fear of the damage it could do to them. She can also bridge a non-telepathic mind into the mind of another (Either telepathic or not). With her being a Royal Eldyrannth, she has more enhanced telepathic abilities than other Eldyrannth. Telekinesis: She is able to move objects that are as much as ten times her weight. She has to concentrate very hard otherwise she will not be able to do it, or at least not very well. It is so precise that she could rupture a vein or artery inside someone's brain. However she has never used this ability due to the moral and ethical ramifications. Fly high and tolerate low oxygen levels: Due to her one way breathing system (Like a bird), she is able to fly higher than other winged creatures as she is able to tolerate lower oxygen environments as she is able to extract oxygen more efficiently than beings with a two way breathing system (Like a human). Scales: Her scales are as hard as diamond. You would need a lot of energy to break through the scales. The scales are small and layered in such a way that allows her to move. The scales themselves are not flexible. These are pigmented. Skeleton and Super-Human strength: Strengthened skeletal structure that has a high tensile strength and yet is nearly 20% lighter than a mammalian skeleton. In human form she can lift about 4 times her weight and in her dragon form she can lift twice her weight. Ichor and healing: When she bleeds the scab forms a resin looking covering over the wound (like a tree). This is to protect the wound from infection. She can heal in nearly a fraction of the time of a human and this includes broken bones. The Inchor in her blood is broken down to Chor (What she uses for the fire. See extra info for more detail) and stem cells. When in a battle and breathing fire a lot, her body goes into overdrive to produce more Chor. This in turn produces more stem cells for healing, and thus heals slightly faster. However this puts a huge tax on the bodies resources. Fire: Her body breaks down Inchor into stem cells and Chor. The stem cells go off to heal while the Chor reacts further to produce the flammable Gas of Chor. This is stored in a gland at the edge of the lungs, with tubes going up the throat to the top of the mouth. There is a small spark producer here, that ignites the gas to produce the flame. Inchor can he spat out alongside the gas, creating lethal napalm effect. The vapour from the liquid is also a heavy irritant and any unprotected eyes can be affected. This is why when producing flame the Eldyrannth closes their third eyelid which they have in both forms. The third eyelid is used in both aquatic and aerial activities. They can also spit out Inchor without igniting it to put a waterproof layer in something. However this is highly flammable. Stomach Acid: Their heart contains a left aortic valve so they can, willingly, redirect blood flow to essential organs like the brain. Also they can redirect it to the stomach increasing their stomach acidity so they can digest bone. When they produce too much they will sometimes throw it up. As they can do this on command they can use their own digestive juices as a defensive option. Senses: She have very keen eyesight and have advanced night vision. She has sensitive hearing and they have a sensitive sense of smell. Not only this, they can use their tongues like a snake and further distinguish scents from each other. They can do this on land as well as in water making them deadly hunters of all environments. Flexibility: She is very flexible and can climb trees easily, which she very much does enjoy doing. Weaknesses:
Dragon Form: The under-belly is her weak spot as it is not made from the same material that the rest of the scales are made of. It is more softer and more hide like to allow easier breathing without hindering her performance. If she were to be struck at the right place (in between the rib bones and into the heart) it would mean instant death. Or a slow, painful one if the Inchor glands were struck as the Inchor is essentially their immune system. She cannot remain in this form for very long periods of time as she becomes more animalistic the more time she spends in this form. Flying: When flying, she is using up her energy and working her muscles. She must fly often to keep her endurance up so that she is able to fly for extended periods of time, and even then she needs to stop to prevent passing out or straining her muscles. Her wings may become damaged which will impede her ability to fly. If they are damaged severely enough, she will not be able to fly and will have to wait for the membrane to re-grow before she can fly once again. Cold (In dragon form)/Hot(In humanoid form): She slows down in colder weather, but also suffer when it becomes too hot. This is due in part of her cold blood as she does require the sun to regulate her temperature and if she is too cold, she tends to slow down. In hot weather, she becomes sluggish as she gets to hot and must cool herself down some way as she does not sweat like other humanoids. If she does not cool down, it could potentially be life threatening. Inchor and the Crystals: In return for the large amount of power gained from using the powers, over time, the crystals power turns the Inchor into crystal itself from the exotic radiation that the crystals give off every time they are used. As Inchor is a constant presence in the blood, this essentially crystallises the blood. In the later stages of this illness, as the blood thickens and the crystals scratch them from the inside out, it can become very painful. If death does not occur soon, the victim can ask another to end their life to end the suffering. The more the Eldyrannth uses their crystals, the quicker the blood turns to crystal. They are also more susceptible to infections the further down the illness they are. Most hope that they die of a virus then the crystallisation of their blood. Stomach Acid: This can burn their throat and leave it raw and irritated for a few hours or even longer making it painful to eat or drink. Combat: She is not a good long range fighter, so she is vulnerable to an attack from far off. Crystals: In order to use the crystals, she will need energy to do so. The more she uses them, the more energy she uses up. If she exhausts herself, she can pass out and leave her open to attack. Or she will lose so much energy that she no longer has enough to keep her heart beating and die. Telepathy: The Eldyrannth are a race that has a natural, telepathic, hive mind. This means that Talivana is an extremely powerful telepath and can hear a thousand voices at once. With people not of her species, she will not open her mind to them unless they gave her express permission. Her mind can overwhelm other races, and they can become lost in her mind easily. Telekinesis: If she tries to move more then she can handle, she can use up a lot of energy and pass out, even strain her mind. To be able to use telekinesis if she concentrates and if someone distracts her, she can lose what grip she had. Also, she may accidentally trigger it when she is angry and cause the person she is angry at fly away from her. Her telekinesis can be so precise that she can use it to crush veins and arteries inside someone else's mind. This can be taxing on her due to the fine control, but she never likes using this ability anyway. Fire: She only has a limited amount of Inchor at one time and must wait for her body to produce more. Ambitions (Hopes/Dreams): To lead the UFF into the next Golden Age.
Hobbies and Interests: In her spare time, she likes to spend time with her family and friends. She also loves to spend her time in study, and learning new things so she might often spend some time on the Internet or reading books to learn as much as she can in the time that she has. One of her favourite hobbies is painting. Her style is a realistic style, painting people, objects and landscapes with as much accuracy as possible. She isn’t one to like abstract, or modern art, so trying to get her to compliment some will be a fruitless endeavour.
Sexual Orientation: Bi-sexual (Males and Kays only).
Personal Sexual Information
Having unprotected sex, especially if it results in pregnancy. Having loving, romantic sex with someone she loves. Having sex with a stranger. Hard, almost animalistic sex especially with a Mako or Zeta. Having sex with an Eldyrannth in their Eldyr form, in both her Tarunoid and Eldyr form. She especially loves being chased. Turn offs:
Gore and Vore. Scat and golden showers. Her partners being violent or controlling. Being degraded and humiliated. Penis Length: N/A
Breast Size: D-cup
Sensitivity: She has usual Eldyrannth sensitivity.
Additional Sexual Information: Like all Eldyrannth females, her breasts and pussy are more sensitive than Tau’ri. As an Eldyrannth, she has the nanohairs on her hands and she will only hold hands if she is being intimate with someone she loves. She doesn’t do it with those she doesn’t. In sex, she’s more of an equal partner and doesn’t submit easily.
STD History: Clean.
Father: Kayrin, a Professor at the Vorserend University. Deep purple eyes. Deceased.
Mother: Jyavana, the Queen of the Eldyrannth. Golden eyes. Deceased.
Siblings: Lyravana, her older sister, Golden eyes. Presumed Deceased. She also has a twin brother that she refuses to speak about.
Grandparents: Zaeravana, ex-Queen of the Eldyrannth. Golden eyes. Deceased. Graerin, Eldyr High Guard Leader. Blue eyes. Deceased.
Children: One daughter, Triavana Eldyr'maraki (Talivana and Tripp Keza'maraki). Golden eyes. One male, born 2011, Zairin Eldyr'demeri (Talivana and Zaine Mako'demeri). Rainbow eyes.
Grand-children: One male, born in 2011; Dezrin Eldyr'maraki (Triavana and Tripp Keza'maraki). Deep Keza blue eyes.
House: Owns a Keza Corp: Housing Estate Agents property on the Unity Estate.
Additional information: On her desk in the PM office, is a small Crystal tree. The crystal trunk is clear in colour, with gold and white leaves. It is about twelve inches high and looks like a fully grown tree (Think Bonsai tree). She often sings to this tree, songs that usually sound sad, and rarely she will sing something that sounds happy. While she does not sing often, she has a remarkable singing voice but this is not unusual for an Eldyrannth.
Criminal Record: Clean.
Medical Record: Talivana is in Stage III of Inchor Crystalisation. Stage III is an mildly advanced stage of the Inchor Crystalisation. 16-22% of the Inchor in their blood system has crystalised by this point. Cutting of the blood vessel walls happened often, resulting in internal bleeding. There are still enough stem cells around to heal as these occur. Risk of other complications such as a stroke is between 2-4%.
DOB: 4th January, 1300 BC.
(Bio temporarily removed due to Description limitations with IPS)
Welcome all to the Blackberry Falls City
(Suee, DJMax game.)
The Blackberry Falls City is a self-sustaining capital city on a remote island, where the water is pure and the land is free. The city is famous originally for it's delicious and unique Blackberries, as the waterfall contained water that was not only good for the farms and their crops, but made the Blackberry vines grow three times the size, with the blackberries themselves three times the size as well. And at three times the taste, it was something no one had ever tasted before; far superior to other blackberries. This was good for the pie industry as well as the jam industry. It was soon discovered that the water, as well as the fruits that used the water, prolonged life and promoted vitality with human life span, touching on average 110 years old, with the oldest to pass away at 149 years old (If you'd like information on Blackberries, click here). The Country has its own government, with their customs being extremely strict on the importation of food, much like Australia and New Zealand, to prevent damage to their ecology which could cost billions of Blackberrian Dollars to the thriving blackberry industry, and the country’s economy.
Blackberry Falls is a rich, multicultural City that is suitable for all walks of life, with bountiful jobs and housing. At the very centre of the Blackberry Falls economy is Keza Corp and EDAN Industries. They have made Blackberry Falls the forefront of new, cheap, and revolutionary technology. Both Corporations helped protect Blackberry falls during the recession that hit many countries hard. Blackberry Falls continued to be prosperous in the bleak economic climate. Blackberry Falls attracts thousands of people from around the globe, seeking their fortunes among the streets. So here it is... Your chance to help the city to thrive or drag it to it's knees... What will you do?
Skill level: Advanced
Extra Information (A must read) Character ID Out of Character Rules:
EcchiDreams Standard Roleplaying Rules, plus:
No character is allowed to cross the border into the UFF country without my permission. You also cannot have your character as one of the UFF species, without strict permission from myself, and Wolfie. This is a strict rule I will not budge on. Anyone violating this will be asked to leave the RP immediately with little chance of returning. Posts must be at least one paragraph long, with a good amount of detail and with good grammar and spelling (barring mistakes). Anything less than a paragraph, such as a one line post, will be removed and the member in question requested to not do that again. If you consistently post less than a paragraph, then your posts will be removed and you will be asked to leave the roleplay. If you are wanting a special place in Blackberry Falls, then I will need a detailed extra information before I can add it to the list of locations within Blackberry Falls.
This is the updated image for Ruby Keza'maraki in Blackberry Falls.
The Keza Corporation (Keza Corp)
For Every Need. For Everyone.
[Picture in real life is the Oak Ridge National Laboratory, for the purposes of the RP it's the Keza Corp Campus. The top of the picture is west (Promiscuous Palace), the right hand side is north, bottom - east and left - south to Xantall'ar City.]
[WORK IN PROGRESS]
Name: Keza Corp
Slogan: Keza Corp; for Every Need, for Everyone.
Type: Public, Federal and Military | Production, Research and Manufacturer
Stock/Sharename: Keza Corporation - KEZA
Founded: UFF - (28th March 2010)
Founder(s): W M, Tripp Keza'maraki, Wolfie Mako'demeri.
Headquarters: Keza Corp HQ, 1 Keza Corp Drive, Keza Corp Campus, Xantall'ar City Centre, United Federation of Families, Blackberry Island.
Area served: Global.
Key people: W M (Hand off manager, 2010), Tripp Keza’maraki (CEO)
Revenue: 1,051,184,219,101cr [1.05 Trillion Credits] (As of 2013-2014)
Operating income before tax: 242,591,129,122cr [242 Billion Credits] (As of 2014-2015)
Profit after tax: 651,000,040,102cr [651 Billion Credits] (As of 2014-2015)
Total Assets: 1,812,401,666,120cr [1.81 Trillion Credits] (As of 2014-2015)
Employees: 189,500 Worldwide (As of 2014-2015)
Tax: They FULLY pay all related Taxes and find any form of Tax Evasion/Avoidance morally wrong. They pay every April (UFF Tax Day).
Top Secret / Classified inventions/projects being worked on: 18,491
All currencies expressed in this Extra Information are in relation to in roleplay (Character's Money) and isn't real life money.
In the Location Forums please put for any VER businesses (Entertainment, Training, Educational, whatever) "[VER]" at the beginning of your thread title and tag it with VER, so others can search for it easily. It's not possible to steal and use (stolen) VER units by the way.
If your company is owned (or parented) by Keza Corp please put a "[Keza Corp]" at the beginning of your thread title. You will be approached in EcchiText by me if my character is interested in buying your company (Which your character can still run and it has lots of benefits and security). Of course it's completely optional and not forced if you don't want it.
About Keza Corp
The Keza Corporation is the name given to the corporation set up by a top ranking ex-Neko Resistance officer, Tripp Keza’maraki. Since 2004; Tripp had been buying companies specifically in the tech markets, and industrial areas. In 2006 he started a research programme ran by several members of his family. The mandate(s) of this programme was to; Research new technologies, research new energy sources that used less CO2 emissions than current sources and have no toxic waste (Not necessarily renewable), to research medical technologies and find new innovative ways to make existing things better. In 2008; Tripp’s small group released several computer programs for companies, and the general population, this included an Anti-Virus scanner and Firewall software which was released as Freeware and an Operating System that was originally built on a Linux Distro that has since got it’s own Kernel. In 2008, work began on a top secret project with Xavier Mako’maraki and Hax Keza’maraki to make an operating system for a project code named Azure. In 2010, the companies that Tripp had obtained were put under a parent corporation thus Keza Corp was born. They do many things, ranging from the Entertainment Sector, Military Sector, Medical Sciences to Food and Drinks. It's set up in the hopes that Neko's, Humans and other races can live on Earth in peace and unity, a shared common goal. Protecting new inventions with layers of patents, they're working on some of the biggest new inventions of all time. It brings jobs, and adds to Blackberry City's already excellent economy. On the first day it brought 900 jobs for all ranges of people and provided full training; in some jobs. In it's first year the unemployment rate of Blackberry Falls sunk to a global record rate of just 1.9% from 9.1%
Although the Neko Resistance is currently at War with humans the founding members of Keza Corp aren’t. They’ve left the Neko Resistance to pursuit peace rather than war, such as which the Keza’s in this group have ended their war with the Mako’s to show everyone that they can work together, and that they want peace. Currently in terms of military technology, neither side will be given an advantage over the other, it’s either equal or nothing. Keza Corp is built on morals, honesty and integrity. The corporation believes in technological advancements for no one or for everyone. They're a pretty transparent company with not much to hide. [Except their secrets.]
It's the first Global Corporation that was the UFF can say originated with their people. So Keza Corp started as a UFF company, and became a global empire.
Keza Corp have publicly spoken out about EVOLIFE and the CEO of Keza Corp has been quoted to even go as far as swearing in public statements. He's said interviews that the experiments that EVOLIFE conducted would have violated Human Rights if Keza's and Neko's were considered to have the same rights as everyone else should. Keza Corp is passionately opposed to them and would support any whistle blowers both publicly and privately.
Keza Corp internally data-shares freely to better customise YOUR personal experience, but external data-sharing is extremely difficult to obtain and is done so with strict control. [in line with the UFF's Data Protection Act 2008, which more than satisfies the UK's standard of Data Protection]. What data you do and don't want to share with third paries is strictly up-to-you and you can setup a Keza Corp account for all your Keza Corp devices and control your privacy settings there. Where possible the default setting is "Private." There has been rumour that Keza Corp are putting in a system to give back to the people who data share in terms of money off credit for their Keza OS Smartphone App Store, but nothing has yet been confirmed by the corporation.
Not known in RP by outside groups:
There are two companies that it's paying money into but don't seem to have any explanation as to what or who they are. "Global Dynamics" and "KezaTech" [GD and KT respectively] This is (Although secret) a nod of the head to Eureka (The TV Series) and obviously the GTF is Keza Corp's version. In Eureka 2.0
What this means for Blackberry Falls:
Whilst there will still be crime going on in a city, it's not a poor city. Technology here is slightly more advanced [and could give some people for some ideas. For example with the VER technology. Which is used in a plethora of ways. It also means there is STD protection available from the Keza Corp hospital and a variety new and amazing technology. That doesn't exist in real life. You DO NOT have to have your character have any of Keza Corp tech, it's not mandatory. But just so you know, unless your idea of a shithole is a clean technological metropolis that's clearly economically rich and on average to any other city has the least poor population, then Blackberry Falls is a great big hole of steaming shit.
Name: Dez’rarzii Tripp Keza'maraki [Tripp]
Occupation: CEO and President at Keza Corp and Corporate Manager to KC:MN (Keza Corp Metal Nightclub)
Age: 27 Years Old
Nationality: Officially:- UFF Citizen
Race: Keza, but he opted himself to be the first test subject in the Mako'demeri Regenersis project. It had to be done with a Coda template which was used off a living Coda male. This has not gone down well with the Members of the UN.
Played by: @Wolfie
Name: Daciana Cross-Sin-Faux'demeri
Occupation: Tripp's Personal Assistant.
Age: 27 Years Old
Nationality: Officially:- UFF Citizen
Race: Wolf Anthromorph [Faux'demeri is a 'Fake' Mako'demeri, it's actually given to those respected by the Mako'demeri state if wanted of course]
Played by: @Neptune
Name: Kelsae Sin-Keza'maraki
Occupation: Keza Corp's Senior Health and Safety Compliance Manager.
Age: 26 Years Old
Nationality: Officially:- UFF Citizen
Played by: Tripp
Profile link: NPC