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Everything posted by Neptune
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Hello and welcome back to EcchiDreams! Hope you get your plans sorted out soon so you can post regularly. I miss RPing with you! Take care, and don't forget to come with me with any questions you have :3
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Meant to be
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From the album: Neptune's Characters
Character Identity Information Name: This individual is known by several names. His name as the Daedric General, is Diomedes. Among Earth, he uses the name of Ichabod Crane and is known to the UFF as Classified Citizen 6966. He also has, at this point, a name that cannot be used (This is a name that literally no character will know unless I agree for them to). It is his Eldyrannth, and birth name, name; Talrin. Date of Birth: 4th January, 1300 BC Age: Unknown, due to the fact that he is a Temporal Entity. He looks to be in his mid-twenties. Gender: He has two genders. In his Daedric form, he is male. In his Eldyrannth for, he is a Kae. Species: As Diomedes, a Daedra. As Talrin; an Eldyrannth. Origin/Nationality: Vorserend City, Earth. Occupation: He is the Daedric General of Time and Dimension (Daedra is the Eldyrannth word for demon). He is also the Guardian of the Promiscuous Palace (Condemned property). Physical Appearance Height: In his Daedric form he is 6ft9. In his Eldyrannth form, he is 7ft6. Weight: 150lbs. Eye Colour: As Diomedes, his eyes are completely black. Including the whites of his eyes, and this blackness has a glossy appearance to it. When people look into his eyes, all they can think about are the terrible things that have happened to them throughout their life. Looking into his eyes is to be exposed to one of his abilities, the Killing Intent, but he can hide this by wearing something that stops anyone from looking into his eyes. Unless someone is a strong enough telepath to prevent this from happening as they can sense the psychic attack and can block it out. A Mental Firewall also prevents this. In his Eldyrannth form, his eyes are still black although he does have whites in his eyes. His iris, however, has this strange white noise to it. Hair Colour: In his Daedra form, it is a jet black in colour. In his Eldyrannth form, it is black with streaks of blonde. These aren’t highlights in his hair. They are completely natural. Physical Description: Diomedes is a very tall, slender human looking man. The only difference between himself and a human, physically, is that sometimes he has bat like wings emerging from his back. These are hidden most of the time, making others think of him as a mere human, although he looks unnaturally pale. He is extremely handsome and pretty almost to the point of being beautiful. He is muscled, but not so much that it looks ungainly. With his slender, lithe body shape, it is easy to mistaken him for being weaker than he actually is. To underestimate Diomedes, could very well mean your death. He has a second form, a dragon form. He is 160 metres from snout to the tip of the tail, with a wingspan of 640 metres. This does give some indication of his age, putting him roughly around 8,000 years of age but this is only if you count only the Eldyrannth side. The Daedric side may make him appear smaller than he actually is. While some of the features of his dragon form strikes a resemblance to an Eldyr dragon, there are major differences. His scales are shaped differently, and there are various spikes that Eldyr’s lack. He is also more muscular, and his scales are even harder and a dark, almost coal black. Daedric Eldyr form: Eldyrannth form: Please note that he will rarely be in this form, but this is actually how he was born. Personality, Traits and Abilities General Overview: Talrin can be a very hard man to figure out, mainly because he does not offer much information about himself, especially to strangers. He is a very quiet individual, and does not talk much unless it’s needed. He is someone that cannot stand small talk, and will always choose to be silent than continue a meaningless conversation. One of Talrin’s most unique qualities, is the fact that he has a smile that everyone finds pleasing and infectious, which is quite a stark contrast from his rather anti-social seeming behaviour. His smile is described as being very handsome, and suiting him. His grin even more so. They are described as being ‘full of life’. This is actually a result of his ExoSin, Talaiael, whose aspect is Life and Soul. His laugh is a perfect example of this. People find it extremely infectious, and it has a curious effect on any wildlife around him. Wildlife tends to go crazy, and make a racket and become excited. Sometimes, they would even approach him, without a shred of fear. His laugh is often described as the most beautiful laugh people have ever heard, and people often feel rather empty when he stops laughing. However, he doesn’t tend to smile, grin or laugh that often. Talrin is a very calm person, that does not allow his emotions to rule him again in the most stressful of situations. He keeps a level head so that he can come up with a solution, better than if he was allowing his emotions to influence his decisions. He has an exceptional command of his emotions and even if he was in a towering fury, it would not be reflected in his mannerisms unless he’s in a fully blown rage. The only time when emotion can get the better of him, is a condition that is common among Eldyrannth, where they become angry enough that they produce a large amount of lactic acid in their bodies, which they cannot naturally break down which would sent him into a state of berserk where he cannot even tell friend from foe. But otherwise, he does not allow his emotions to get out of control and strictly controls his anger to try and prevent himself from going into a berserk state. Talrin is a very discreet man, who holds many secrets and does not give out information without reason. He will even keep secrets from himself, which has happened many times due to the fact that he has the ability to communicate with his past and future selves. However it has been demonstrated many times that his future-self holds secrets from himself, even allowing him to make mistakes in which to learn from. He also respects the privacy of others, unless the invasion is given over by consent, such as being his slave. He is someone that tends to work quietly in the background, and not draw much attention to himself. He usually watches, paying close attention, and being very aware of his environment. He is very slow to trust others and usually avoids questions about himself. He is very careful with his words, and often thinks before he acts. Talrin is an extremely patient man, and can easily play a very long-con game. He never really hurries with things, and takes his time to ensure that he does a proper job of it. For example, he took several thousand years to take down the Daedric King, and instill himself as the High King. Talrin is a very private person, and does not eagerly share information about himself and will not answer personal questions except to a very select few individuals. He doesn’t like personal information about him circling about as he really does not like people knowing much above his private life. Talrin is quite professional, and speaks with a strong command of language and is very articulate. He usually thinks carefully before saying something, as he doesn’t like messing up his words and he certainly doesn’t like explaining further. He is a very hard worker, and when he is given a task he will work tirelessly until it is done. When explaining something, or working with others, he will keep a very professional manner and when it comes to something he knows about, he will speak in a very knowledgeable way. He is a strong listener, and will often remain in the background and listen carefully. He dresses in a professional manner, especially when working or out and about. He will always keep his promises and his word, and will work hard to ensure that he does. As such, he will never make a promise that he knows he cannot keep. Talrin is quite proper in his manner, and rarely swears unless he is very surprised, or really trying to emphasise a point. He always keeps a tidy home, and he always keeps his workplace clean and well organised. He doesn’t like to make a scene, and he most certainly doesn’t like drawing negative attention to himself and he especially doesn’t like to do something that would humiliate or embarrass himself. He has quite good manners, and he doesn’t like looking like a mess when seen by others. Talrin is often considered as being very callous, because he seems to completely disregard others feelings when saying things. Often, he will condense an entire sentence to that of a single word. This has sometimes gotten him into trouble with others, because he will say something that seems very bad, when he actually means something else. Those close to him often know what he is talking about, but those that aren’t familiar with his mannerisms can quite often misunderstand what he meant, and become offended even though he genuinely did not intent to cause any offense. Often, especially when in a dire situation, he can appear to be dismissive of peoples feelings as he wants to try and focus on the solution to their problem. This personality aspect proves quite useful in the field of medicine, as it allows him to put any personal disgust or sorrow aside, to continue working. Talrin is rather confident, especially when it comes to things that he is knowledgeable. He will always step forwards to give his opinion, or to teach others what they are lacking, and that he knows and he can be quite assertive. He does not let anyone dominate him, or to make him feel intimidated. Even if it is with someone that technically outranks him, he will treat them more equally than outranking him. There are a few exceptions to this, such as some of his duplicates that serve others, but even so he still tends to be on equal footing rather than subservient unless it’s due to extreme circumstances. Due to his confidence, he takes criticism with dignity, and will strive to learn from his mistakes and rarely makes the same mistake twice. He isn’t often swayed easily by the opinions of others, and prefers to figure things out on his own rather than relying on others but he will ask for help if he knows he needs it. He is confident, not arrogant, especially as he will admit if he’s made a mistake, especially since he is very honest. He will not willingly lie to someone, although he might sometimes only give a little bit of the information and avoiding what he doesn’t want to be known, so that he can avoid having the lie about it. When giving his opinions, he will always be completely honest, even if it means that the receiver doesn’t like hearing what he has to say. He doesn’t like being accused of lying, or being dishonest, and will strive to prove otherwise. It is why he always keeps meticulous records of everything that he does, even going so far as to emulate his son, [[Temaelrin Eldyrannth|Temaelrin]] in having his tablet record everything that is going on around him, so that he can prove later that he didn’t do what he was being accused of. Despite the fact that Talrin doesn’t think that he is honourable, he does display some traits of being honourable. He will never lie to anyone, and will always be as honest as possible. He always keeps his promises and works hard to ensure that he doesn’t break it. He has quite a strong sense of ethics, even though it might not be entirely what people consider ‘good’. But, one of his well known codes, is that despite having the ability to give people Genetic Modifications, he doesn’t actively go out and give them to people. Instead, he waits for them to come to him. This is not something that he has ever budged on. Due to the circumstances in his life, Talrin has become very independent, and has learnt how to be completely self-reliant. Thus he’s well able to go off and do things alone, without really needing any help from anyone. As mentioned before, he protects his privacy and doesn’t often talk about himself to others, often leaving it up to them to try and figure him out. He is quite introverted, which explains why he isn’t often found in social events. If he does attend one, he often wants to remove himself afterwards so that he can rest and recover from the strain of socialisation. There are only a few people that he can tolerate to being around when wanting to be alone. He doesn’t talk that often, and he loathes small talk. He tends to think a lot, as he is quite pensive, and will sometimes appear to just sit there silently staring off into space, but he is in fact deep within his thoughts. He enjoys peace and quiet, and always tries to ensure that he has somewhere like that, that he can retreat to. Even though he can work well in a team, he actually prefers to work alone with nobody to disturb him. To those that are close to him, especially his family, he is extremely loyal. He will do anything he can to ensure that they are safe. He has even gone as far as to bring down the old city of Vorserend, to ensure that the Eldyrannth, and his family, continued to live on, despite the detriment to himself, especially his mental state. Unless they were to do something very bad to him, with genuinely malicious intent, then he will remain steadfastly loyal. He is very protective of them, and will put himself in the way of danger to ensure that the ones he wants to protect, are safe and away from the danger. He can also be quite protective of the places that he considers ‘his’ such as his lab at Kaer Eldyr and does not take kindly to intruders. Due to events in his life, Talrin tends to be quite cynical. He doesn’t trust others easily, and one must work hard in order to gain it and even then, often when it seems like he trusts you, he doesn’t. As such, he tends to keep his emotions to himself, so that no one can tell what he is truly feeling. Due to the fact that is he pessimistic, he always prepares for things to end their worst, and makes arrangements if such a thing were to pass. While this can annoy other people when he seems to always see the worst in others, this has indeed saved his skin a number of times within the Daedra Realm. It is a habit to think up of the worst that could happen, and expecting failure, and it is a habit he is unlikely to break out of because this allows him to come up with contingency plans to any number of situations. Talrin is quite a perfectionist, and will accept nothing but perfect from those that work for him, those that serve him, and from himself. He is always doubt checking his work, and often prefers to work on it himself, so that he can oversee every aspect of it, so he can ensure that it goes perfectly. If someone else does the work, he will always double check everything to ensure that it is properly done. He also doesn’t tend to take praise, when he feels that he doesn’t deserve it, as he didn’t achieve his best and he didn’t achieve perfection. Talrin is quite a proud man, and he hates failure. While he accepts his mistakes and failures with dignity, it doesn’t stop him from feeling ashamed with himself. He works hard to ensure that it won’t happen again. His proudful nature is often why he doesn’t tend to take part in activities that will mean he will make a fool of himself, or shame himself. Or make a mess of himself, especially as he is very vain. He has put a lot of effort into his appearance, and he doesn’t tend to appreciate having it messed up. He doesn’t like going out, unless he’s at his best. Talrin even went so far as to find the best ingredients possible, to make himself his own shampoo and body wash so that he would always look his best. It also has the added advantage of ensuring that he smells his best, too. He wears neat clothing, and doesn’t tend to go for something that can be easily messed up. One trait that is somewhat well known about Talrin, is that he is very vindictive. For those that do him, and often his family, any wrongdoing, they find themselves on the bad side of Talrin. He will drag them down into the Daedra Realm and ensure that they are punished for their actions. Often, the punishment will end in only one way. Servitude. When it comes to his work, Talrin is very ambitious. He will strive towards the greater goal, and doesn’t tend to let anything get in the way of it. He thinks ahead, and plans to find the best way to achieve his goal and will often work with a single minded determination and he will do it in the most efficient way possible. He will break things down into smaller tasks and work on each one so that he can build them up into the much larger goal. He tends to get straight to the point, instead of beating around the bush, and he doesn’t tend to like wasting time and can become quite frustrated with those that keep wasting his time. He will save time, and money, wherever possible but not at the expense of his work. When it comes to his work, and sometimes in other aspects of his life, Talrin is quite analytical. He will learn everything he can about a subject, to expend his knowledge, and to give him a better understanding. He is very good at going through information that he has been given, and reason his way through using logic, to digest it and to give him an accurate representation of what he’s reading. When it comes to his work, Talrin is extremely focused, and complete devotes his attention to it to the point where he excludes all others. He will often ignore people when he is engrossed in his work, and he finds it irritating when he is pulled away from it. Like most in his family. Talrin is very intelligent. He is naturally very curious, and always seeking the answers to his questions. He uses logic and reasoning to help him find his way towards the answers, and does it in a quick and efficient manner. He is well spoken, and has a strong vocabulary along with a very aristocratic accent which makes him sound just as intelligent as he is. Due to the fact that he is usually very quiet, and tends to step back and study everything around him instead of diving headfirst, Talrin is quite observant, as well as perceptive. He tends to notice things that others miss, and is able to link things together in his mind about things unknown before. He observes a lot, and remembers a lot, too, as he is incredibly meticulous about it. This helps with the fact that he is studious, as it lets him pick up lots of facts that he can absorb and process. He likes to learn new things, and will strive to learn more than he previously did. He can become frustrated if answers are not forthcoming, however he isn’t easily dissuaded from trying to find the answers. One of Talrin’s biggest flaws is that he is a Workaholic. He will spend long hours at work, and will work himself to the point of exhaustion and he often tries to go beyond that. With no one keeping an eye on him, he will also forget to eat and drink as well, thus causing him to neglect himself in favour of his work. He will even neglect his own health, such as working even if he is sick, and if he’s too sick to work it becomes extremely frustrating for him. He doesn’t like being pulled away from what he’s doing, and will make it known that he isn’t happy about it. Strengths, Skills and Abilities: Genetic Science: One of the things that Diomedes has become very adept at, is Genetic Science. He can easily research and pull apart DNA and pinpoint what genes, do what function. Not only that, but he has devised methods of being able to manipulate the genes of an individual, through the use of exotic science. He has genetically altered his Daedric body, so that he not only has the reproductive organs of an Eldyrannth, but he also gives off Eldyrannth seed, which he can switch out with his Daedric form as he is very particular about who he allowed to have his Eldyrannth genes as they are the genes of his previous body. He has also altered the brain of his Daedric body, to be an Eldyrannth’s brain so that he can employ the use of their intelligence, as well as their telepathic abilities. Killing Intent: Diomedes can send of waves of intense Killing Intent. This is a psychic attack, made even more powerful due to his Eldyrannth telepathic abilities which are immensely strong (Stronger than most, possibly all, telepaths on Earth. For an average Telepath his mind would be like a mountain surrounding them). This can freeze intended targets in their tracks and paralyse them in fear. It can also cause his targets to begin hallucinating. Everything around them will appear much darker, and Diomedes himself would look like a black shadow with glittering black eyes. Everything will become distorted and the target may hear screams and insane rantings and gibbering. They may also see everything that they privately fear about, as the hallucinations draw upon the victim so, for example, if the victim was afraid of spiders, their hallucinations will centre around spiders of all shapes and sizes. This can result in the death of the target from extreme fear. Time, Space and Dimension: Diomedes has the ability to pull himself across the Timeline as well as hop from one Dimension to the other. He also has a unique understanding of each subject, only being rivalled by select individuals such as the man that came to be his father. He can also summon creatures, such as his daedric helpers, through dimensional rifts that he can create anywhere. He also has manipulation over Time, being able to slow it down, speed it up or seeming to freeze it. Dragon form: As he is an Eldyrannth, he has a dragon form in which he can turn into. His servants assume it is his daedric form, which he encourages them to believe. Due to the daedric influence of his body and home, his dragon form is very difference from Talivana's. See physical description above. He is 160 metres from snout to the tip of the tail, with a wingspan of 640 metres. He can breathe fire in this form and is immensely strong. Telepathy: As he has given himself certain Eldyrannth features such as their brain, Diomedes is an extremely powerful telepath. He can handle the weight of tens of thousands of active minds. He can also communicate with people not of his species but the risk towards the non-Eldyrannth species is great. He can also bridge a non-telepathic mind into the mind of another (Either telepathic or not). Telekinesis: For an Eldyrannth, he is exceptionally strong with telekinesis. He is able to shift weights that are many, many times his weight and his control is a lot more fine than what other Eldyrannth can even hope to achieve. He is also able to easily multi-task with his telekinesis, and manipulate many objects at once. Fly high and tolerate low oxygen levels in Eldyr form: Due to his one way breathing system (Like a bird), he is able to fly higher than other winged creatures as he is able to tolerate lower oxygen environments as he is able to extract oxygen more efficiently than beings with a two way breathing system (Like a human). Scales: His scales are as hard as diamond. You would need a lot of energy to break through the scales. The scales are small and layered in such a way that allows him to move. The scales themselves are not flexible. These are pigmented. Skeleton and Super-Human strength: Strengthened skeletal structure that has a high tensile strength and yet is nearly 20% lighter than a mammalian skeleton. In human form he can lift about 4 times his weight and in his dragon form he can lift twice his weight. Ichor and healing: When he bleeds the scab forms a resin looking covering over the wound (like a tree). This is to protect the wound from infection. He can heal in nearly a fraction of the time of a human and this includes broken bones. The Inchor in his blood is broken down to Chor (What he uses for the fire. See Eldyrannth extra info for more detail) and stem cells. When in a battle and breathing fire a lot, his body goes into overdrive to produce more Chor. This in turn produces more stem cells for healing, and thus heals slightly faster. However this puts a huge tax on the bodies resources. Fire: His body breaks down Inchor into stem cells and Chor. The stem cells go off to heal while the Chor reacts further to produce the flammable Gas of Chor. This is stored in a gland at the edge of the lungs, with tubes going up the throat to the top of the mouth. There is a small spark producer here, that ignites the gas to produce the flame. Inchor can he spat out alongside the gas, creating lethal napalm effect. The vapour from the liquid is also a heavy irritant and any unprotected eyes can be affected. This is why when producing flame the Eldyrannth closes their third eyelid which they have in both forms. The third eyelid is used in both aquatic and aerial activities. They can also spit out Inchor without igniting it to put a waterproof layer in something. However this is highly flammable. Soul Manipulation: Diomedes has the ability to manipulate the Souls of himself, and others in a variety of ways. He can split, merge, break apart, seal, create and destroy souls. He is also very capable of being able to heal damaged souls. This is one of his affinities, thus he is actually quite skilled with this. Soul Seer: Diomedes can see the Souls of others, and get an impression of their personality. He can also see the aura of an individual, and thus get an idea of their moral alignment as well as their current emotional state. This skill is not very practised, though. Modular Voice Box: Diomedes has a natural ability in his Eldyrannth form. He has a modular voice box which allows him to sing in ranges that would not be possible for an individual as masculine as he is. He can make himself sound as feminine as Talivana, or make his voice as deep as the likes of Barry White. Voice Acting, and Singing: Diomedes is quite a skilled singer, as it’s one of his favourite pastimes, made easier on account of his voice. He’s also a very good voice actor and can speak with one of hundreds of accents. Normally, he has a rather aristocratic voice, similar to that of a very posh British accent, however he can drop that in an instant to adopt a Southern American accent. Again, this is very useful in regards to his singing as he can make it sound completely natural and thus he is able to sing a wider range of things. Linguist: Another of his hobbies is learning languages. He knows almost all languages on Earth, and a fair number of alien ones as well. If he adopts their accent, he can make himself seem like he came from Germany, Italy, America of even Africa. Cooking: He’s quite good at cooking, but then he has spent a lot of time alone and it was one of the ways he could keep himself sane. But he rather enjoys making a meal from scratch and consuming it as he finds it strangely satisfying. But then he has always enjoyed a home cooked meal. Medical Skills: Before he was banished from the Eldyrannth, he was one of their most accomplished Doctors that specialised in genetics although he was a good general doctor who was able to heal a wide range of issues from cuts and bruises to aggressive cancer. He was the very top of his field, and a Doctor that everyone went to due to his level of skill. Weaknesses: Killing Intent: Anyone with a Mental Firewall will never be able to fall victim to this. And those with psychic abilities will be able to fight him off. Unless his mind is stronger than theirs. The only telepaths that would be able to fend him off are extremely powerful ones. This is due to the fact that he still has the mind of an Eldyrannth and Eldyrannth by nature are extremely powerful telepaths. Time and Dimension: He only uses these abilities due to his intimate knowledge of how they work. He knows that messing around with them too much will attract unholy creatures even by daedric standards, and can tear the fabric of the Universe. The only abilities he uses the most, is to pull himself throughout Time (And even then, he doesn't mess with too much unless he needs to, due to the possible consequences) and summoning his daedric servants into the mortal realm as the Dimension of Hell is loosely connected with the Mortal plane. Although no one knows this, but Diomedes is one of the reasons why daedra haven't taken over Earth yet, as he tightly controls the Dimensional barrier between the two planes. (Again, for my version of Hell). Cold (In dragon form): When he is in his Eldyr form, he slows down in colder weather. This is due in part of his cold blood as he does require the sun to regulate his temperature and if he is too cold, he tends to slow down. Inchor and the Crystals: In return for the large amount of power gained from using the powers (When he does use them), over time, the crystals power turns the Inchor into crystal itself from the exotic radiation that the crystals give off every time they are used. As Inchor is a constant presence in the blood, this essentially crystallises the blood. In the later stages of this illness, as the blood thickens and the crystals scratch them from the inside out, it can become very painful. If death does not occur soon, the victim can ask another to end their life to end the suffering. The more the Eldyrannth uses their crystals, the quicker the blood turns to crystal. They are also more susceptible to infections the further down the illness they are. Most hope that they die of a virus then the crystallisation of their blood. Telepathy: The Eldyrannth are a race that has a natural, telepathic, hive mind which Diomedes has replaced his own brain with. This means that Diomedes is an extremely powerful telepath and can hear a thousand voices at once. With people not of his species, his mind can overwhelm other races, and they can become lost in his mind easily. Telekinesis: If he tries to move more than he can handle, he can use up a lot of energy and pass out, even strain his mind. To be able to use telekinesis, he needs to concentrate and if someone distracts him, he can lose what grip he had. Also, he may accidentally trigger it when he is angry and cause the person he is angry at fly away from him. His telekinesis can be so precise that he can use it to crush veins and arteries inside someone else's mind. This can be taxing on him due to the fine control although that is more mental exhaustion than physical. Fire: He only has a limited amount of Inchor at one time and must wait for his body to produce more. Fractured Soul: At this point in his life, Diomedes is only living with half of his Soul intact. This can cause a number of problems with his personality, as only the worst parts of himself are currently ongoing. Thus he can be rude, aggressive and downright nasty. It also makes his natural Eldyrannthian Autism to be more noticeable meaning that socially he will be very awkward and he will often miss a lot of Social ques. But this also means that his Soul is weaker than what it should be, and can leave him more vulnerable to certain attacks, that attack the soul. Ambitions (Hopes/Dreams): He wants to take over Hell and become King (For my version of Hell) Hobbies and Interests: By nature, Diomedes is a Scientist. Thus he tends to spend much of his spare time involved in his studies which includes things like reading and experiments. When he is deeply involved, there is very little that can pull him away and he rarely eats and sleeps when in the middle of doing something. When not working on his projects, he often spends his time having sex (If someone is available), as he very much enjoys having sex. This is a very, very unknown fact about Diomedes, and very few people know about this, but he actually rather likes to play on string instruments, like a violin and he is also a very talented singer and will often sing to himself when he knows that he is alone. He is also quite good at painting, but he rarely does these hobbies. He usually doesn’t have the time for it. Personal Sexual Information Sexual Orientation: Pansexual. Turn ons: Having unprotected sex, especially if it results in pregnancy. He loves making someone suffering during sex which can mean causing them pain and humiliating them. He does this in a wide variety of ways that are just too many to list here. He can be very sadistic Any of the UFF Species. He loves having when with them due to their attitudes towards sex. Sluts, whores and those with a free attitude towards sex. He loves having sex with a freshly filled pussy, and loves filling a pussy that is to be fucked by another cock. Making love to someone in front of their loved ones, either consensual or willing with the partner. Due to his turn on with sluts, he likes it when someone he loves has sex with another person, especially if it results in a cum filled pussy. He also likes it when they become pregnant from someone else, as that it the ultimate level of a slut. Raping someone, and not just rape-play either. He loves raping unwilling partners. It gives him a thrill as it is one of the most humiliating and degrading things he can do to someone. Sexually corrupting someone who is known to be a very sweet, innocent individual who is a well known prude. Especially if it turns them into a completely deprived slut. He is an extreme Sadist. He loves to make people hurt, and he loves to make them suffer. He finds this to be a massive turn on and it's something he needs to do on occasion in order to keep him satisfied. Luckily, he can always disappear off to the Daedra Realm temporarily to satisfy these particular urges. Having sex with someone who is cheating on their monogamous partner for him. Fucking someone deep and hard. Having sex with someone he doesn’t love, or even know. Turn offs: Gore and Vore. Necrophilia, scat and water sports. Being forced to be the submissive in the relationship/sex. Succubi and Incubi are instant turn offs for him. He finds them plain, boring and predictable. Penis Length: Diomedes has a cock that is 18 inches long and has a 10inch circumference. Breast Size: N/A. Sensitivity: Average for a Daedric General male. In his Eldyrannth form, however, he is extremely sensitive. Additional Sexual Information: Running along the bottom of the penis is a spine that makes several hard protrusion along the lower part of the cock that the Eldyrannth can make pulsate at will. This usually makes it feel like he is coming inside of a female, and it can sometimes be so powerful that it feels like his entire dick is vibrating inside of her. It is a biological trick that he, as a male Eldyrannth, uses to trick a female Eldyrannth into heat and to drive her wild in mating lust. The head is also rather large and is slightly pointed so that it is easier to get the penis into the female vagina. Ringed behind the head of the dick like the ribs of a spine, going down to about mid-shaft while getting smaller each time, is a ring of hard flesh that pulsates much like their shaft. Each ring wraps around the entire shaft to the spine that runs along the underside of the penis. Due to the fact that Diomedes has a Dual cardiovascular system, these vibrations can become so intense that they are clearly audible. While Diomedes may take it from someone else, the chances are extremely low that he will. He has a particular taste when it comes to partners doing that to him and not many really fit the bill. And even then, he doesn't really like taking it in his Daedric form. STD History: Surprisingly clean. Extra Information Father: Genetically, his father is Kayrin Eldyrannth. His adoptive father is King Temaelrin Eldyrannth. He has been disowned. Mother: Queen Jyravana Eldyrannth. He has been disowned. Siblings: Princess Talivana (Current Prime Minister of the UFF). He has been disowned. Grandparents: Kaliavana Eldyrannth, and Xharin Eldyrannth. Both officially deceased. He has been disowned. House: Basement of the Promiscuous Palace (CONDEMNED PROPERTY). Car: None. He doesn’t need one. Pet: None. Additional information: Talrin does like to smoke cannabis recreationally. He does not like drinking alcohol as he does not like the feeling of being drunk. If he does drink, it would only be with those be absolutely trusts. History Awards/Commendations: None. Criminal Record: Officially to any Government on Earth, none. However he has been involved in serious crimes, including being involved in the attempted genocide of the Eldyrannth. Medical Record: In his current body, he has no medical conditions that he knows of. Bio: Please note that this history is very heavily abridged. Diomedes was originally born as Talrin, an Eldyrannth from the long lost Kingdom of Craethiel. Indeed, he was born in the City of Vorserend, the destroyed City of the Eldyrannth which no longer exists. He was born to the then-current Queen; Jyravana. He and his sister were born at exactly the same time, coming out of their mother clutching one another. For the first few years of his life, Talrin’s father was completely absent from the family home, an absence that caused a lot of anguish to the young Talrin. Due to his gender, Talrin had a lot of problems from an early age that only his father could answer. However Kayrin absolutely refused, and stayed away from the family home. This caused Talrin to act up a lot with his mother which began to cause relationship problems between him and Jyravana. Talrin often went off on his own, sometimes finding himself in Temporin’s Clock Shop. Talrin loved to come by and watch the clock pendulums, as he found them relaxing. He also became good friends with the shop owner, Temporin, and his assistant, Wolfrin. In fact, Talrin would sometimes gather up mint plants to trade with Temporin, in exchange for strawberries which was Talrin’s favourite fruit. When he was four years old, his life began to change for the better. It started off with an incident where he had lied to his mother and as punishment, she had spanked him. Due to the fact that his arse is extremely sensitive, it caused him to moan as it caused sexual pleasure. When his mother realised, she stopped immediately but Talrin was too humiliated to speak to her anymore. In her desperate attempt to make things right for her son, Jyravana went to Temporin and begged for his help. Temporin suggested that she take him to a child therapist to find out what was wrong. She agreed, but asked him to convince Talrin to go. She knew that if she tricked him, he would never trust her again and she would just be making things worse. And right now, he didn’t want to listen to her. Temporin agreed, and went back with her to the Palace and explained to Talrin that his mother wanted to take him to see a therapist because they knew that there was something not right, especially because Kayrin’s absence was clearly having an affect on him. Reluctantly, Talrin agreed and several days later Jyravana and Temporin took him to see Gaerin, the Child Psychologist. After speaking to Talrin, Gaerin concluded that Kayrin’s absence was having a definite impact on Talrin’s mental health. However luckily for Talrin, his mother had attached herself to Temporin who was acting in Kayrin’s stead in looking after Talrin and his twin sister. The psychologist also did a few other tests, and concluded that Talrin was the most intelligent child born thus far, exceeding everyone else he had tested. But, Talrin also had the Eldyrannth version of Autism, which caused several social problems. And yet at the same time, it boosted his intelligence and ability to absorb information. Since that day, Temporin moved into the Palace with his adoptive son, called Leametrin who had become Talrin’s friend. And through becoming friends with Leametrin, Talrin also became friends with another of his classmates; Sargrin. With Temporin acting as his father, Talrin’s behaviour began to improve and he was becoming happier overall. Unknown to the adults through, he and Leametrin had begun to ‘play’ with each other, as Talrin was becoming sexually aware at such a young age. It was a problem with the Royal Family, where the children were becoming sexual far too young, in part due to the rampant incest that went on as they mainly bred within the family. Talrin knew fully what he was doing, as he was incredibly intelligent, and mature. Almost like an adult in a child’s body. The next significant moment in his childhood was his sixth birthday. The day did not start out well for him. His father, Kayrin, finally returned home. However Kayrin completely scorned and spurred Talrin. Kayrin took Talivana, and her friend out shopping while leaving Talrin at home crying in the foyer. Jyravana, angered by Kayrin’s attitude towards their son, told Talrin that she and Temporin would stay with him and that they would have their own private party with Leametrin, along with Talrin’s baby sister, Makovana. Throughout the day, Talrin cheered up and found himself having fun being with his little family. But then Kayrin returned home with Talivana and her friend. While his sister and her friend went off to put their shopping away, Kayrin came into the conservatory and began throwing his weight around, telling Jyravana and Talrin to come away from Temporin. Talrin absolutely refused, telling Kayrin to go away. He then made the mistake of calling Temporin father, instead of Kayrin. This made Kayrin become extremely angry, and he grabbed Talrin up, locking him under his arm. Talrin tried to get away, while Jyravana was screaming at Kayrin to let him go however Kayrin was too angry to listen. He had entered a state of Eldyr rage, and thus nothing was going to be able to get through to him. He dragged Talrin into the kitchen and proceeded to try and wash his mouth out with soap but Talrin, in his own rage, actually ate the soap. This did cause Kayrin to pause in confusion as Talrin started shouting at him, calling him by name instead of ‘father’. Leametrin then came and tried to pull Talrin out from Kayrin’s grasp, however the bigger and stronger adult threw Leametrin across the room and actually killed him. Luckily, for both of them, Leametrin had a regenerative ability that allowed him to come back to life. But then Temporin stepped in, forcing Kayrin to hand over Talrin. Temporin then told him, along with the rest of the family, to go into the living room which Jyravana did not hesitate in doing. While in the living room, they heard signs of fighting, but none of them could see what was going on. Jyravana fussed over Talrin and looked to see if he was alright. That incident taught Talrin that his mother was on his side, not Kayrin’s. That caused Talrin to actually begin to trust and love his mother like he had never done so before. Temporin then came into the living room, telling them that he had chased Kayrin off back to wherever it was he had been hiding out with his own father, Xharin. He fixed Talrin a drink with a toxin-cleansing dust to help with the fact that Talrin had eaten an entire bar of soap which wasn’t good for him. Talrin told Temporin that he considered Temporin to be his father, not Kayrin. Because Temporin actually cared for him, whereas Kayrin was always gone. And the one time he did come back, he was throwing his weight around, hurt Talrin and almost killed his friend Leametrin. But this was not the end of the life-changing day for Talrin. Later, when he went into his bedroom after getting ready for bed, Temporin was there waiting for him. Temporin then sat himself and explained a few, very shocking things. The least of which was that Temporin was also called Temaelrin, depending on whether he was being a lover, or a warrior. And that Temaelrin was actually Talrin’s son, from the future who had come back to do a few things, including be there for Talrin because if he didn’t, Talrin’s life would be negatively impacted. Temealrin had tried to get Kayrin to be Talrin’s father, but this day proved that his efforts were fruitless. Thus Temaelrin was having to step in to do the job Kayrin should. He explained to Talrin that he wasn’t male, like Talrin had believed. He was a Kae, which meant that even though he looked male and acted male, he could also get pregnant. Temaelrin also explained to him that he was a King-type Eldyrannth, something which had not yet come to full fruition. But it meant that Talrin also had to keep himself ‘balanced’ by regular sessions of being fucked. Failure to do so would result in numerous problems, such as out of control anger, hallucinations, paranoia and even insanity if left for too long. This worried Talrin, but Temaelrin assured him that it was nothing for him to worry about for a long time. Temaelrin had also come with a gift for Talrin, which was actually a set of female clothes. Something Talrin had been doing in secret with his sisters clothes. He was a little embarrassed, but Temaelrin assured him that it was fine and that Temaelrin wanted to help him become more comfortable with it. Talrin agreed, and asked if it was something that they could do now, so Temaelrin took him to the office of his clock shop and helped dress Talrin up. It was that night that Talrin lost his virginity, by his own asking. He was the one that pushed for it and it was the man who he came to see as his father who did it. After this, it definitely caused an improvement in Talrin’s behaviour. He became calmer and didn’t have as many autistic episodes as he used to. He dedicated his time to study, and was even doing University level work at the age of six. His family became his mother, Jyravana, and his father as Temaelrin along with his twin sister, and the many children that Temaelrin and Jyravana had. The improvement in his behaviour was also the result of the fact that Temaelrin had begun training him from a young age. For millions of years, the Eldyrannth have been engaged with War with Daedra and Temaelrin knew that when Talrin was older, he was going to be a central figure of this war. So he had begun training Talrin for this role, from a young age. This helped Talrin with focusing, as well as discipline. It also let him be able to hold himself in a fight. When Talrin was thirty, his relationship with his friend Sargrin changed. Sargrin had originally been dating Talivana, Talrin’s twin sister, however a rift formed between them due to the fact that Talivana was a member of the Sorceresses Guild who were well known for their very sexist views towards men, a fact that Sargrin didn’t agree with. When he tried pointing these problems out to Talivana, she refused to listen to him and broke off their relationship. When Talrin heard about this, he immediately went to his friends house to see how he was doing. Sargrin had been spending his time after the breakup by losing himself in his books as he was investigating the Sorceresses Guild. It was around this time that some strange events began happening. Temporin’s Clock Shop, for example, had been strangely crushed by an asteroid that had not fallen from the sky. And it had not caused any damage other than to Temporin’s shop. Talrin dragged Sargrin to the scene of the crime, who immediately blamed the Sorceresses. The attending Police Officer, Rincerin, originally scorned this however Talrin and Sargrin were insistent. So he agreed to go back with them back to Sargrin’s house, only to find that all the books that Sargrin had been studying were gone. Which was a big problem as Sargrin had borrowed those books from the Vorserendian Library. Rincerin was concerned, however he couldn’t immediately investigate as there was a report that came in about a fire on the outskirts of the City. He firmly told Sargrin and Talrin to stay where they were. They seemed to comply, and went back up to their bedroom, but the moment the door was closed they shifted into their Eldyr form and flew out of the window and followed Rincerin. When they arrived at the scene of the fire, they found a single female Eldyrannth standing beside a bonfire… of the books that Sargrin had been studying from. Talrin and Sargrin hid themselves in the bushes and watched as Rincerin confronted the individual. The Sorceress cast a spell, flinging Rincerin back and into a tree, knocking him out and almost killing him. Sargrin crept out of the bush, with Talrin following behind, unsure of his friends intentions. Then, to his shock, Sargrin pushed the Sorceress into the fire and watched as she burnt to death in her own fire. Neither of them had time to really hang around, as other Police Officers were converging on their location. The two of them fled, however Temaelrin space shifted the two to him and told them to get out of here because he would cover for them. The two of them fled back to Sargrin’s house, where Talrin told him to strip because he wanted to have sex. Seeing the Sorceress suffer as she burnt alive, had turned Talrin on like he had never been turned on before. He loved hearing her screams of agony and loved knowing that she was in a great amount of pain. Having sex would also give them an alibi if they were asked where they were and what they had been doing. Since that day, Sargrin and Talrin started dating as boyfriends, a relationship that Talrin found very rewarding and very satisfying. Talrin’s childhood continued without much drama, other than a strange incident where their entire herb garden had been salted and all of the plants destroyed. But it allowed Talrin to design the very first greenhouse, which he built with the rest of his family. A task he relished. He spent a lot of time in that greenhouse, tending the plants within it as he found it just as rewarding as his studies. As was typical for most Eldyrannth children, his age of maturity occurred at roughly one hundred years old. He entered his first heat at the age of one hundred and six years, and fell pregnant from Temaelrin who had shapeshifted into a Zeta; Temael’ontarr. Thus Talrin’s firstborn son was a hybrid of a Zeta and an Eldyrannth; one of those hybrids which were a perfect mix of the two. His first pregnancy allowed Talrin to become even closer to his mother, although this is something he kept from everyone but Temaelrin and Jyravana. He had no idea how his sister would react, or how his boyfriend would react either. Ten months later, he gave birth to his son, Talmaelrin who was a King-type Eldyrannth like himself and also a Kae. Talmaelrin however had loving parents around that were able to help him with the tough questions early on in life. Talrin did eventually figure out how Sargrin would react. During his second pregnancy, he had gone to check up on Sargrin as his boyfriend had a habit of hiding himself away in his study, with his research. Talrin came to pull him away from the books and to cook him a proper meal. However when Sargrin went to hug him, he felt the unusual bump and when he saw it properly, he promptly fainted after asking if it was his. After he came to, Talrin explained the situation to him and was relieved that Sargrin had the sense to understand and not to be upset in the slightest. Now that Talrin was an adult, he could pursue his main passion in life. Genetics, as well as just about anything medical. He continued his training with his father, as he had by now fully accepted that the Daedra were a problem that really needed to be dealt with. However, as a Doctor, he found the thought of fighting to be distasteful. But it was something that he was just going to have to man up and deal with as he couldn’t hide himself under a rock for the rest of his life. At the age of two hundred, he had decided that the issue of his genetic father needed to be dealt with. Kayrin came back every ten years, fucked Jyravana before he was off again. Talrin was getting sick of his behaviour. There was a secondary reason as well. The reason why Kayrin had spent so much time away from Vorserend, and thus the family, was because he had fallen into the hands of a Daedra by the name of Diomedes, who had corrupted Kayrin and made him into a pet bitch along with his father, Xharin. Talrin wanted to get them out of this. He and his father, Temaelrin, planned together for a way to capture Kayrin. Temaelrin wanted to make Kayrin into his own pet bitch, as part of his rehabilitation to make him into a better person and to help expunge the corruption from his soul. Talrin and Temaelrin were going to harvest an Okela Flower which would send Kayrin into a deep sleep for twenty-four hours. During that time, they would trigger his heat and tie him up on a specially designed bed that had a hole for his face to look through. While hunting for this flower, he and Temaelrin encountered a problem. There was Daedra activity near the cave which they had turned into their private Kae Cave. As was typical, the Daedra attacked the two upon sight. Temaelrin, who had shape shifted into a Mako by the name of Temaelor, or The Daedric Wolf, distracted the Daedra by running by him and stealing several things from him including his underwear and his cock. Talrin then swooped down in his Eldyr form and grabbed onto the Daedra’s ear, forcing him to spin around and fall down, snapping his neck on a tree root. Talrin then dropped down and began pecking at the Daedra’s skull until he had broken a cock-sized hole. Then in front of Rincerin and Thor’taour, his Godfather, he proceeded to skull-fuck the dead Daedra to send them a message. Once he had finished, he and Temaelor continued looking for their flower. However they were attacked by another Daedra who had shot Temaelor. This infuriated Talrin, who dove straight at the Daedra who opened fire on Talrin. The young Eldyrannth, however, suddenly seemed to disappear. Due to his unusual perception with Telekinesis, Talrin was able to learn one of the rarer Eldyrannth abilities. A telekinetic shunt into a small Dimension that allows them to cover large amount of distances in a relatively short period of time. They often call this method of travel as ‘Going between’. Thus far, Talrin is the youngest to have ever learnt this. When he reappeared, he jumped on the Daedra and clawed him to death. Luckily, Temaelor was completely fine due to his regeneration ability. Talrin was then spooked by the appearance of several primitive Xendaar Mako’s and went to hide up in a tree. The Mako’s were scared off by the appearance of another legendary figure; The Dark Star Wolf. Once the Mako’s were gone, Temaelor gathered up some of the flowers and went to get Talrin however he found that his son had fallen asleep as he had hidden himself up in a tree which had an Okela Flower sitting beneath it. Temaelor got Talrin down before taking him back to their Kae Cave. Once Talrin woke up, he began working on extracting the active ingredient within the flower and making a special pellet that they would use to knock Kayrin out. Once finished, Temaelrin lured Kayrin away from Xharin before using a slingshot to fire the pellet at him. He then dragged Kayrin back to their Kae Cave and the two of them fucked Kayrin to trigger his heat. Then, as Kayrin would be out for at least a day, the two spent the time preparing the special table to keep him tied in which would have ability nullifiers to prevent Kayrin from being able to do anything to them. While they were doing this, Talrin and Temaelrin spoke with one another and Talrin expressed his distaste of fighting and getting involved in any wars. He told Temaelrin that he didn’t want to end up fighting the Daedra day, after day. Talivana, his sister, was a fighter and thus didn’t mind making a living from it. Talrin didn’t want to do that. He wanted to end this war without too much bloodshed. He told Temaelrin that his ultimate goal would be to take over the Daedra Realm and reform the entire species. To defeat the Daedra by, eventually, making them friends. This caused the two of them to draw even closer to one another, as they were both of a similar frame of mind like this. Temaelrin told him that he had captured Diomedes, and had emptied his body so that Talrin could use it to go undercover within the Daedra Realm. Diomedes was now within a different body, going through their own rehabilitation process. Once they had everything ready, they tied Kayrin into the table. When he came to, Talrin began to question Kayrin, forcing him to answer and admit to the fact that he had become a Daedra’s little bitch. Talrin let Kayrin know his place within the family. He was no longer Talrin’s father, and Jyravana was no longer mates with him. She had left him for Temaelrin, who was a thousand times better than Kayrin was in every single way. Kayrin eventually agreed to go under Temaelrin’s ownership, as his pet bitch, so that he could learn to be a better person and to be a better father. As Kayrin was a Kae like Talrin was, and he was in heat, Talrin fucked him and ended up getting him pregnant with a son who, when born, was called Rubaerin. When Talrin was three hundred years of age, his mother did something that shocked everyone. For millions of years, the Eldyrannth have had Queen’s, but no King’s. This was mainly due to biological reasons; an Eldyrannth Queen is a stronger telepath than other Eldyrannth. Queen’s were the ones responsible for the care of the Hive Mind and keeping everyone connected. There is no King to serve a similar function, and thus the men of the Royal Family had no official titles although they were all doing jobs and responsibilities of the noble class. Queen Jyravana issued a proclamation that decreed that all the mates of the previous Queen’s were to be known as King’s. This made Temaelrin the official King of the Eldyrannth, and made Talrin the Crown Prince as he was next in line for the position when his sister took up the position of the next Queen. By the time Talrin was four hundred, he had done something that no one had ever done before in the history of his species. He had completely mapped out the Eldyrannthian Genome and put it, letter for letter, down in books. He filled entire bookcases with this information and even wrote other books detailing on the genes and their functions within the body. He even affectionately called the project “Project Generin”. This, plus several medical studies he had done, rocked the medical community of the Eldyrannth. Thanks for his efforts, their medicine had taken leaps and bounds in the terms of progress to rival that of modern time medicine. And this was during a time when humans were still quite primitive (900BC). This allowed Talrin to get his medical license and to begin his career as a Doctor, to heal the sick and dying. He kept up with his research so that he could help further medical breakthroughs. At first the medical community refused to acknowledge him, however when their patients kept going to Talrin instead of them, they had to give over a medical license which allowed him to legally treat his patients. When Talrin was six hundred years of age, he went on an exhibition with Sargrin, Temaelor and The Dark Star Wolf. They visited an old, abandoned library. Outside, they encountered primitive Zeta’muluri which were almost like Wrym’s, yet they still held a measure of intelligence. The first one they were able to calm down with a piece of meat that Temaelor had provided, sending it off to his own son. The second one, however, snuck up on Talrin and seemed very keenly interested in him. Temaelor had given Talrin more meat to give to the primitive Zeta, however the dragon was after something else. It saw Talrin as a potential mate and instead of eating the meat, it proceeded to fuck Talrin, giving him one of Talrin’s most unusual children; Ferin. It was during his pregnancy with Ferin that Talrin also found his love for spicy food. It was in his library that Talrin found a strange artifact which allowed him to switch the minds of people. He discovered its properties after Sargrin handed him the device and the two of them swapped bodies. After they had managed to get back into their own bodies, Talrin studied the device to try and figure out how it worked. His ultimate goal was to use this to get his hands on Diomedes’ body so that he could do under cover. He had discussed this with his parents, who have been helping him prepare for that role. He was going to make it appear as if he had been doing illegal experiments on unconsenting individuals, as well as doing illegal experiments on Daedra that he had hidden in his lab. He made it look as if he was a Daedra collaborator. He was ‘caught’ when he was eight-hundred years of age and was sentenced to banishment along with his partner in crime, Lusravana. Just hours before he was ‘caught’, Talrin had gone to his twin sister who was deeply asleep at the time. Without her even knowing, he pulled his own Soul from his body and tore it in half. He returned one half to himself, before implanting the very best half of himself into Talivana so that she could deal with being separated from Talrin. He then left her bedroom, a shadow of his former self. This caused a marked change in his personality, making him more cynical, aggressive, easy to anger and he certainly didn’t smile as much anymore. The moment he was banished and his Gauntlets stripped from him in shame, he left Vorserend, turned into Diomedes and gave Lusravana her own corrupted Daedra form so that they could delve deep into the Daedra Realm together. She took the position of the Daedric General of Lust, and he continued the position of the Daedric General of Time, Space and Dimensions. It wasn’t long after he had submersed himself, that he discovered that Kayrin had followed him and had been captured by Daedra, and hauled off into the Daedric Prison to be tortured and put to a slow death. Talrin, however, couldn’t let that happen. He snuck into the prison and instead of allowing Kayrin to die by the hands of the Daedra, he murdered his own genetic father himself. He knew that Kayrin had been making an effort to be a better father, and his heart had softened towards him to the point where Talrin called him ‘Dad’. Talrin gave him a peaceful death, and rescued his Soul before it could be lost within the Daedra Realm to be completely and utterly corrupted. Kayrin had been saved from that fate once before. Talrin wasn’t going to let it happen again. For the next few thousand years, Talrin spent his life as Diomedes, gathering information on the Daedra and working behind the scenes to help sow the seed of distrust between the other Generals and the King of the Realm; Lucifer. One of the main things that Diomedes discovered was that Lucifer was completely insane. He was essentially a raving lunatic who held all the power in the Kingdom. But he was dangerous in his sanity and it would not be easy to bring him down. Thus Diomedes had to work quietly to destabilise the Realm in his work to dispose of the King and to take the throne for himself. Due to the fact that Time moved faster within the Daedra Realm, about three times as much, Diomedes aged at a much faster rate than his sister. But when she two-thousand-five-hundred years of age, Diomedes had one of his rare Temporal premonitions. He had to face a very tough choice. He had to destroy the city of Vorserend. If he did not, then the Eldyrannth would bring doom to every species on the planet due to the fact that when they started going up into space they attract attention from some of the worst species in the Universe which would love nothing more than to take over Earth and enslave everyone. Thus he had to destroy Vorserend, and make it look as if everyone was dead, save for his sister. He snuck back into Voserend, to speak to Jyravana and Temaelrin, who assured him that it was fine. Temaelrin let Talrin know that their plan for saving the Eldyrannth was firmly in place. That even though Vorserend would fall, the people would be whisked away from Earth and away from danger. Relieved, Diomedes planned for the attack that would bring down the ancient city that had stood the test of time and war for almost five million years. When the fateful day came, Diomedes lead the attack on Vorserend with an army of Daedra, killing anyone that they came across and bringing the city to its knees and destroying it. Once it was complete, Diomedes reported his success to Lucifer who praised him for finally winning this warm, little knowing that the people of Vorserend were long gone. For the bodies that were left behind, Diomedes buried each and every single one of them. Once that task was done, he returned back to the Daedra Realm to continued his mission. The next time he emerged was in the Earth year of twenty-ten, the time when Wolfie Mako’demeri disappeared. His disappearance caused Temporal Spectres to appear at the Promiscuous Palace. These Spectres were exceptionally dangerous, and would have killed everyone within the Palace, as well as everyone on Earth. With the help of Kaylarvana and a Keza’maraki by the name of Frankie, Diomedes evacuated everyone out of the Palace before it locked down sealing the Spectres within the structure. Diomedes then purchased the property from the owner, Tripp, the the equivalent of ten million Blackberrian Dollars in gold bars. Ever since then, Diomedes has remained underneath the Promiscuous Palace, living in the basement as he is guarding the property. Not only to prevent unauthorised individuals from breaking into the property, but also to stop the Spectres from escaping.- 4 comments
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Hello and welcome to EcchiDreams! It's nice to see you here! Roleplaying, and especially cybering within the Roleplay, are welcomed here. Encouraged, even! Just please remember to read the rules of the RP before you begin posting. Everything you need to know is here, but if you have any questions at all, please don't hesitate to send me an EcchiText.
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Hello! Welcome to EcchiDreams! It's nice to see you here. If you have any questions, please don't hesitate to ask!
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Champagne Studio's and The Crimson Moon. Champagne Studio's and The Crimson Moon are owned by KainKern Enterprises, which have been bought by Keza Corp. Despite this, KainKern Enterprises still owns and runs the two companies. Both of the Blackberry Falls branches reside within Blackberry Falls City Centre at the moment. New Headquarters are being built in Xantal'lar which will move them to the UFF in 2014. The branches will remain open in Blackberry Falls City however the Blackberry Falls City Champagne Studios will become more of a modelling agency due to the fact that many porn subjects are illegal in the US and the UK. Champagne Studios has also requested this move as they fear the Government banning porn completely, and enforcing laws on them that they do not wish to follow as it would either be morally questionable, or hurt their business. Champagne Studios: Champagne Studios is a modelling and porn Company within Blackberry Falls. They deal with contracts to do with adverts and magazines as they have state of the art equipment which can shoot high quality images as well as Graphic Designers that will even produce the entire advert image for customers. Despite their modelling side, they are best known for the porn that they produce. It is always high quality, production value films that are popular world wide. Not only do they do #average' porn, they also do special fetish porn from`pregnancy to rape-play. Go here for the Location Thread. The Crimson Moon is a world wide retail chain of Gothic Shops with have shops in most major cities. This ship doe not have its own Location thread, and can be accessed through the Blackberry Falls main thread as long as characters stick within the restrictions of the shops, which will be stated below. You must read it before you roleplay within The Crimson Moon. If you would like your character to work here, then please send an EcchiText to NeppyNepNep, who will lead you to the Job Centre.
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species profile The Eldyrannth.
Neptune posted a topic in Blackberry Falls's Extra Information Topics
The Eldyrannth. This is a very heavily abbreviated version of their species profile. It contains all that is needed to know, however much of the detail needs to be left out due to the fact that it would make this very long and most likely a boring read xD If you want to know more about them, then please feel free to send me an EcchiText with any questions. This is an Original Creation. No one may RP an Eldyrannth without my permission. I am very strict on how I wish the Eldyrannth to be RPed, so expect rigerous 'tests' before I allow you to create one. This also includes any hybrids or clones. Anything Eldyrannth, basically. Anyone found creating an Eldyrannth (or part) without my express permission will have their character(s) removed and face possible infractions Race: Eldyrannth [Pronounced “Eld-er-ranth”(Latin name: Cristallum Draco-Humanum) Species Age: 7 million years Average individual Age: 5,000 years. Origin/Location: Therarr Mountains. History: - Pre-history (Before the UFF in Blackberry Falls. It isn’t complete yet, but I haven’t anything else to put in at this moment in time): The Eldyrannth are vastly different now then from what they used to be. There has been a lot of change to their culture and themselves to make them what they are today. Currently, as far as they are able to determine, the history of their civilisation stretches back about 7 million years. If their culture existed before then, they have no evidence for it. They have always had a long life span, stretching about 10,000 years for an individual which makes progress within their civilisation slow. As far as historians can tell, for the first two million years, their culture was primitive, brutal and severely religious. There were three Main Clans, [Clan1], [Clan2] and [Clan3]. There was a fourth, tiny clan called the Sexae'zatazae, however this group was so small that many didn't pay much attention to them. They hid themselves away, not claiming any religion and all usually attempting to construct ever more complicated devices. Each clan practised a religion that was passed down from one generation to the next. [Clan1] had a religion that Worshipped the Universe, believing that it was sentient and thus created them, the Chosen ones. [Clan2] was a clan that worshipped the Sun and Moon, believing that they were God's and would only rise and fall with the proper rituals and gifts. The third clan, [Clan3] were very naturalistic. They believed that Spirits inhabited the world around them in the plants and animals around them. They believed that when they die, their spirit goes off to inhabit the world around them. Due to the opposing views of each Clans religion, the three fought among themselves for several thousand years, trying to force their religion onto the rest of their race and make their religion the only one that the Eldyrannth followed. This caused a lot of bloodshed and misery. Resources were pushed into the Religious War by the Clan leaders, resulting in the poor to be pushed further and further into poverty and starvation. Although it was never recorded by either side, the Eldyrannth were visited by Prime Order of the Xeno (Paradoxia). At first, the primitive Eldyrannth were unsure as to whether they represented a threat or not, however they seemed friendly so they reluctantly greeted them with a friendly face. This, of course, also conflicted with many of their core beliefs. At first they didn’t know what to do, and when around the Prime Order of the Xeno, they were polite. However behind their backs they often spoke ill of them, and also inevitably, they fell to arguing among themselves. The appearance of the Paradoxia sparked one of the biggest religious wars where thousands met their fate in the 100 year conflict. The Eldyrannth became so focused with fighting each other that they didn’t notice the Prime Order of the Xeno’s disappearance. They had all but been forgotten, and the visit was never recorded. Even those who had actually met the Prime Order of the Xeno had begun to forget about them as they sunk deeper into their religious zeal. The war eventually died out when their numbers became so small they were threatened with extinction. Unfortunately, this allowed the religious leaders one more foothold over the Eldyrannth. They became insistent on taking control of everyones breeding rights, telling a female when she could, and couldn’t breed. And also who she could and couldn’t breed with. They often used this as a bartering tool within their orders, offering women to those who please them, or offering a male to impregnate a female they were ‘taking care of’. If a woman refused, she was often forced. The population eventually began growing once more, however it was very static and uncertain due to the flare-up of conflicts. Many of the poor were living in squalid conditions being forced to work farmland or fight against their neighbouring clans while the powerful religious individuals remained safe within their cities. Over the thousands of years, the religious had a hard hold on the population, directing them to do as they wanted and to fight their wars. Age of Fyaerin Things didn't seem to be going well for the species as a whole, as they seemed to be slowly wiping each other out with their fixation to force their ideology onto others. However, two million years since their predicted beginning of civilisation, a young male called Fyaerin was born. To this day, Fyaerin is considered the most important individual in their history. It is unknown what clan he was born into, as it has never been recorded. It is often thought that he never spoke of which clan he originated from, as he didn't feel it was important for anyone to know. To him, everyone was the same, and it made no difference where they came from. Fyaerin is also the first ever recorded Telepath within the Eldyrannth species. This was something that he discovered when he was very young, around 40 years of age (which is but a child to an Eldyrannth). With this new ability, he found that when he attempted to practise religion, his newly opened up mind spotted flaws and inaccuracies. As he was naturally a very curious child, he continued to investigate the three religions, trying to find the truth that they seemed to be talking about. But no matter how hard he tried, he was unable to find anything. He vowed to never allow religion to cloud his mind, and instead continued towards the goal of obtaining knowledge. With his new found ability, he was able to discover things that previously would have been denied to him due to religion. As he moved into adulthood, he began to move from one clan to another, seeing for the first time the devastation the religious war was having among their people. He publicly condemned the Leaders of the religions, pointing out the flaws and pointing out the cost in Eldyrannth lives. He also praised the Sexae'zatazae, saying that they had freed themselves from the constraints of religion, and calling them 'Truth-Finders'. At first he was laughed at, and sneered at before being ran out of town. However, even after he was gone, unrest began to grow. Unknown to Fyaerin, his mind as well as his voice began to pull at the civilians, leaning them more over to his views however the religious people kept a firm control on the population, squashing out any voice of reason through fear mongering and violence. Almost like a Dictatorship, using religion as their weapon of choice. The Sexae'zataxae were also targeted by these religious leaders, trying to convert them over to their side, before finally threatening violence against them. Fearing for the safety of their clan-members, many of the clan moved out of the villages and set up their own outpost so that they could continue their work in peace. Demoralised by his apparent failure, Fyaerin turned to his studies, spending years in isolation as he tried to learn as much as he could. During this time, he began having strange dreams. Dreams that spoke of the future, and the past. He even dreamed about the birth of the Universe. While not known then, but Fyaerin was also the very first Time Oracle, able to dream events in both the future and past. He was unable to see these visions when he was awake, though. But he did remember them, and noted them down in a diary often accompanied by pictures and diagrams. Even if he didn’t understand them, he still faithfully wrote them down. One of his most famous writings is about a 'Federation of EPSUS', along with the drawing of a solar system. At the top of the drawing, underlined was the name of the system. Vorserend’s Stand (At this point in history, Vorserend didn’t exist). He called it the future home of their species, and seemed to write about huge cities and creatures in the air. There were also people illustrated in the diary, a dark Wolf, a white wolf and a white female wolf were drawn very often, usually when they turned up in events that he was seeing. There were also several Eldyrannth-like figures, but they didn’t appear as often within his diary and were only vaguely spoken about. The two white wolves bore names similar to two of the planets within the Vorserend system. Wolfrin and Nepovana (Wolfie and Neptune). This diary was not discovered until after his death. After years of being on his own, he had a dream that showed him what the two possibilities for his race were. They were both bloody and brutal, with the loss of many, however only one possibility ended happily, with his race surviving. He wrote about this dream in great detail within his diary. It ended with, "So I must do what I must do. If we are to stand any chance of surviving from what is ahead of us, we must learn to be flexible, to adapt. Religion clouds this. Religion is inflexible. Religion has to go." With this new-found determination, he began moving around the Clans once more, this time concentrating his efforts on the poor and oppressed. He began to teach them, simple skills at first such as reading and writing, before he began to teach them more complicated matters. He did not discriminate, treating males and females, homosexuals and heterosexuals, children and adults the same. Most importantly, he taught people how to question everything around them, from the existence of themselves to the validity of their religion. People resisted at first, but they were drawn by his passionate nature and by the gentle way he taught them. As he continued to move around, religion began having less of a hold on the civilians. The leaders of these religions at first looked down at Fyaerin, laughing at his efforts. However when they finally did realise what was happening, it was too late. The moment they moved against Fyaerin, thousands stood up and defended him, casting out the religious until religion had been completely abolished. This only took several hundred years, which in Eldyrannth terms is a very short period of time. Without religion, many Eldyrannth became confused, with no direction. But Fyaerin simply taught them to question, and to learn. He taught them not only to question, but to find the answers to those questions. He started the Eldyrannth down the path that they still follow today. They seek to answer the questions of the Universe, to understand it like never before. The Eldyrannth put aside their war-like nature and began the art of study instead. Others begged Fyaerin to become their leader, but he refused on the grounds that he didn't seek power. Just the enlightenment of his species. He also argued that becoming a ruler would interfere with his studies. So instead they appointed a council of the three Clan leaders who were responsible for the people. After a while of debating, they also allowed a Council member from the Sexae'zataxae to join, as their village had grown in size due to a flood of refugees from the Zealous. Before his death at the age of 9,981 he helped establish an education system that was intended for use by everyone, not those just in a position of power. He also mated with several women, producing more than a few children. This ensured that the genes for telepathy continued on into the population, allowing for more telepaths to be born. All children that came from him carried and expressed this gene causing others to notice and investigate the cause for their ability. With their current technology level (13th century level) they were unable to find the genes responsible, and did not have any comprehension of Science at this stage in their development due to the repression from religion. There were many theories written about why this was, but many of them were wrong. Each theory was faithfully tested and either put on hold for when they were more advanced, or thrown out as they disproved it. Exotech Era Since the death of Fyaerin, the Eldyrannth have taken his teaching seriously and have strived to study and collect knowledge and information as they try to answer the questions that never seem to end. Cities and Towns began to spread across the Earth, and a healthy population of Eldyrannth began to form. Their population reached a stable 666 million individuals. It was a golden age, although poverty still existed mainly because their population grew so quickly in such a short period of time, they had trouble getting enough resources to cater to everyone. The number 6 is considered very lucky to the Eldyrannth, and is a number Fyaerin spoke about often, especially a group of three sixes, 666. That was considered extra lucky. A Hundred thousand years after Fyaerin left them, was a young woman by the name of Talivana who was his direct descendant. She was one of the growing number of telepaths within her society. By now, their population was just over half telepaths. Due to the fact that Fyaerin was highly respected and now a well known telepath (The First) there was never any distrust against Telepaths as long as they didn't try to force non-telepaths to submit to them, which never happened. As a whole, ever since Fyaerin, the aggression had all but disappeared from them. During one of her exploration journey's, Talivana came across a race that called themselves the Rydraen. They were an aquatic species, closely resembling what humans would call mermaids. The new species was shy, very timid but very intelligent. Talivana was even able to teach them her language. She visited them often, getting them to know her more and trusting her by protecting them against their natural predators. After some time, they presented her with these crystals that they claimed to have grown. Talivana thanked them and took the crystals away to study them. She seemed to 'feel' some kind of power within them but was unable to access it. For the next several hundred years, she studied them in great detail. Finally, she discovered that when she was able to pour her energy into it, and using her telepathy to channel the power, the crystals allowed her to do things she previously had been unable to do. Like create a small tornado within the palm of her hand. She also discovered that the more she used these crystals, the stronger her telepathic abilities became. She was able to connect her minds with many others without feeling any strain. This was noticed by other Eldyrannth who questioned her about her newfound abilities. She began to teach others within her Town about the crystals and the Rydraen. They were eager to learn, and progressed a little faster than she did, as she had no one to help guide her while she was studying them. She also began to introduce other Eldyrannth to the Rydraen, pleased that the two got along well. Word of her discovery spread throughout her race, and soon many flocked to her seeking new powers and guidance. The Eldyrannth also felt very responsible for the Rydraen, who gave these crystals freely without asking for anything in return. The Eldyrannth vowed to protect them, as well as becoming good friends with one another. The discovery of these crystals was a changing event in the course of their history. Instead of developing conventional technology, they began using the crystals in various ways to produce very eco-friendly, very efficient technology, or Exotech as they called it after the prediction made within Fyaerin's diary. The main problem they faced was that non-telepaths were not able to use the crystals as effectively as a Telepathic Eldyrannth. However, Telepaths were quickly out-numbering non-telepaths until only a few remained. These non-telepaths were the origin of the genetic disease that can render an Eldyrannth unable to use the Exotech crystals. But at the time, non-Telepaths were becoming ever more rarer, but they were still around. The Eldyrannth spent hundreds of years studying this new technology and learning how to use them. Not long after Talivana was given the original crystals, the Gauntlets were invented for them to imbed the Exotic crystals onto and use them easier. The gauntlets also had the added benefit of covering the fingers of the Eldyrannth, which are covered in nano-hairs that allows them to stick easily to smooth appearing surfaces. Usually they had worn gloves, but the gauntlets were a much better alternative. The gauntlets are made from either gold or silver due to their unreactive nature. They attempted to use more common metals, however they didn't react well to the long exposure of the exotic radiation and particles given off by the crystals. This discovery helped their golden age, allowing their technology to boom. With the rise of the exotic crystals, came another kind of technology that they call Artefacts. They were objects that were changed by the Exotic crystals to give them often unique power, or property. They were unsure how these Artefacts were created, however only Telepaths were able to make them. In time they did learn that the Exotic radiation could sometimes use powerful emotions to bond certain properties onto an inanimate object. Daedric war (Please note that this is my interpretation of hell, and therefore any demon characters do not have to conform to this idea. Ask if you would too, though.) Unfortunately, the golden age for the Eldyrannth was not to last for long. Another species that inhabited another dimension, often came to Earth to stake it out, which were to be known as Demons or Daedra. When they discovered the Eldyrannth and the new abilities they possessed, they worried about the potential of easily enslaving them. They tested the Eldyrannth by attacking travellers that were often alone. Needless to say, the trips were not good for the Daedra and they often died as a result. But what the daedra lacked in power over the Eldyrannth, they had the advantage of numbers. For every Eldyrannth there were perhaps several million daedra. Due to their unsuccessful attacks, the daedra grew worried that the Eldyrannth might turn on them and wipe them out. So they decided to take matters into their own hands and strike first, giving them the advantage of surprise. They descended down upon the cities and towns of the Eldyrannth, slaughtering all in their sight and reducing their cities to rubble. The very first city to fall was called Kyann, with all civilians and military personnel slaughtered in the millions in the first wave of attacks. Confused and lost, the Eldyrannth headed towards the only city left standing. Vorserend. It was their Capital city and had been withstanding wave upon wave of daedra attacks, although with the heavy cost of life. Things seemed hopelessly bad for the Eldyrannth, and many feared that they were either going to die, or become slaves. The daedra converged on the Capital City, laying siege upon it and began taking it bite by bite. Despite many feeling that they were going to lose, they still fought fiercely to defend what they could. But slowly and surely, the daedra began pushing them back. By this point, Talivana was still alive and fighting alongside her people. She used her new-found abilities to fight back as hard as she could, however it wasn't enough. They were still gaining ground and there was nothing they seemed to be able to do anything about it. In a last bid to try and find something, Talivana looked deep within herself, pouring what little energy she had left into the crystals. When she did this, she found something new, and big, hidden within herself. Desperately, she poured her entire being into that one part of her. This caused her body to blur and waver until finally her body was replaced by a large dragon, the very first recorded Eldyrannth Exotic dragon. This form was a lot more powerful than her humanoid form, and daedra were having a much harder time in defeated them. Talivana reached out with her mind, linking herself to anyone that was conscious. Using this great telepathic link, she was able to teach others to do the same, turning themselves into the same large dragons that Talivana was. With this new found power and sense of hope it gave them, the Eldyrannth rose and struck back at the daedra. The results were devastating. The daedra lost huge numbers of soldiers and were forced into a retreat, leaving the City of Vorserend. The Eldyrannth celebrated, however that didn't last long until they realised the full extent of their loss. Their population had gone from 666 million to just a few hundred thousand, 333,333. All cities apart from Vorserend had been completely destroyed. So destroyed that there is very little evidence for the great Eldyrannth Empire before the Daedric attacked. They had been virtually wiped from the face of the Earth. Talivana saw the hopelessness of her people, and gathered them together, directing them when many were at a loss of what to do. She remained in her secondary form for most of the rebuilding of the city, stretching her mind out and linking herself to everyone. Using this, she was able to efficiently direct other Eldyrannth to rebuild the city. It also allowed for ideas to be shared among the population helping them to arrive to a decision all together instead of relying on a council of representatives that might not even reflect the opinions of the public. The Rydraen, grieving with the loss of so many friends, sought of a way to help the Eldyrannth. After hearing of how Talivana was linking everyone together, they disappeared for a time before coming back with a present for her. A large grey coloured crystal attached to the top of a crystal staff, with six other, much smaller Orange crystals, orbiting around the crystal like planets around a star that curiously matched the star system of Vorserend’s Stand. This sharply increased her telepathic abilities and make it easier to channel the minds of others. When the rebuilding of the city was complete, they then had to decide what form of Government they wanted. Talivana expressed to them that she had only taken charge to help rebuild the city. Due to how much their population had shrunk, no one saw fit to continue with the three clans. For years, they debated, often asking Talivana to link their minds to discuss it more efficiently. Unknown to the survivors of this massacre, a small group of Sexae'zataxae had also survived, far from the Capital City. They thought all the others had been destroyed, and moved off to build a new home, and new civilisation. These are the ascendants of the Sexi’zatazi race, which look very much like elves. They are, in fact, a sister race of the Eldyrannth however neither knew this for a very long time. During that time, Talivana gave birth to a baby girl with a man she mated with although not much was known about him. The child, like her, had Golden eyes. When the child was almost an adult, the Eldyrannth had decided how they wanted to be ruled. They came to Talivana and begged her to become their First Queen. At first, she refused, however they argued that they couldn't think of anyone else that would be suitable. After the war, when they were lost and confused, she was the one that brought them together. And she had been able to bring everyone together in a way that had never been done before. Reluctantly, she agreed and took up the throne. The Eldyrannth Palace was the very last thing that was built, at Talivana's insistence. She was putting the needs of the people before herself. She decided to keep her mind open to all those who had wish to contact her, however due to habit, the Eldyrannth people were in more or less constant contact with her, pulling away only when they wanted privacy. The war with the Daedra continues, even to this day. It was said by Fyaerin in his diary that the war would be long, and terrible, with many losses. But it would end, when the Daedric Dragon sat upon Hell's Throne, and then Hell and the Eldyrannth would be forever linked. (Side note: This war went on to continue for around about 5 Million years. It was mostly unnoticed by other species on Earth as the Eldyrannth have been keeping the daedra, or demons as they are commonly known as to other species, from washing into that realm. Skirmishes have taken place away from the prying eyes of other species. If a species, or family, were daedra hunters then it is very likely that they have heard about Eldyrannth or even seen one themselves. Of course, I would like permission to be asked about that as I would need to tell you how an Eldyrannth acts. But generally it will be good. If you have a daedra character, and wish to attack or be discovered by an Eldyrannth, then please send me an EcchiText :3 Please remember that this is my version of Hell, with my own unique flare. It doesn’t mean that you have to follow the same rules as the Hell I depict. If you want some more information on my dimension of Hell, then please feel free to send an EcchiText.) The war that raged on for 5 million years was bloody and brutal. They were in almost constant conflict with the Daedra. There were many battles, with many heavy losses on each side but the Eldyrannth fought bitterly, never once losing their determination. Attacks on Vorserend were rare as the Daedra were never able to amass enough forces to attack them directly. Thus they settled in for a very long, drawn out war where they hoped to grind the Eldyrannth down and wear them out before making one last surge where they hoped to enslave many of the Eldyrannth. Mainly to gloat over their victory of the Eldyrannth. One of the most famous battles happened 3,524,666 BE (Before EPSUS) where the Eldyrannth had a valuable victory. In the mountain range beyond the desert that would be known later as the Dynz desert (Craethiel RP), the Daedra were attempting to secretly establish numerous dimensional portals that would give them permanent access to Earth. This was accidentally discovered by an Eldyrannth called Caerin (Red Eldyr) who immediately sent the message back to their home city. Immediately, the Eldyrannth mobilised, intent on stamping out this very serious threat. The force was led by two Eldyrannth. A War General, Sairin (Dark purple Eldyr) and his War General wife, Vivana (Deep Keza Blue Eldyr). Their forces far outnumbered the Daedra that were guarding and establishing the portals and the two were able to easily overpower them before closing down any of the portals that were already there. Since then, the Daedra have attempted to do this several times but all efforts have been thwarted by the Eldyrannth. After several of these attempts, the Eldyrannth began looking for a means to attempt to seal the Daedra in their dimension. Since the beginning of the war, the Eldyrannth had been making use of the Dark Grey crystal that broke down dimensional walls. This allowed them to send Daedra back into Hell if they were unable to defeat them. This has been how they have kept Daedra numbers so low on Earth to prevent another all-out attack on Vorserend. But they wanted a way to seal Daedra in their dimension for good. An Eldyrannth by the name of Nepovana came forward with an idea as to how to carry it out. She proposed that if they linked all their minds to hers through the Queen and channelled their energy into her, she was able to use the Dark Grey Crystals to attempt to seal up the link between the two dimensions. It would cause them to become vulnerable for a period but it should achieve the result they needed. Desperate to try anything, all Eldyrannth agreed that it was perhaps the best course of action. They pooled their resources together and gave their energy to Nepovana so that she could carry out her task. It succeeded, for a time. However the Daedra began chipping at the seal and have been able to send individuals through, although no where near the numbers they used to send. One of the battles that the Eldyrannth consider one of the worst days of the war was in 1,837,333 BE. There had been a strange period of quiet where absolutely no attacks occurred, not even singular attacks, for around ten thousand years, causing the Eldyrannth to wonder if the Daedra had admitted defeat and were giving up. At first, this made them edgy before they began to relax. However as soon as they did, the Daedra sprung a surprise attack on them. For the entire time, they had been slowly sending Daedra through the seal and hiding them on Earth so that they wouldn’t be detected before the attack. But instead of attacking anyone directly, they focused their efforts on the Crystal Groves, where the Eldyrannth buried their dead. They shattered millions of trees, scattering them across the landscape. Their hope was to completely demoralise the Eldyrannth to bring a quick end to their seemingly never-ending war. This, however, had completely the opposite effect. Angered beyond reasoning, the Eldyrannth struck back with more ferocity than ever before. Screams of their rage and grief echoed off distant mountains as they mercilessly hunted down every Daedra and tore them apart with their talons, even if the Daedra was retreating and begging for its life. The site was never used as a Crystal Grove again. After they had killed every single Daedra that was on Earth, they salvaged what they could and began to bury their dead elsewhere. This site became later known as “Daedric’s Reach”. Social Era After the initial battle with the daedra, the Eldyrannth began focusing on Warfare. They began training on how use their crystals to better fight daedra and send them back to hell. Despite the war, Eldyrannth still devoted their time to study and improvement as a species. As the Millenia went by, Talivana's line carried on through her daughter. It was discovered that only those of her family could effectively use the [Crystal] effectively, and only those of a single gender. Female. The daughters, with the ability to use the crystal were all born with the ability to use the [Crystal] from that family, had golden eyes. Male children, or females that couldn't, had other colour eyes and were unable to produce special Gold eyed children. After the emergence of their new form, which they began to use frequently for travel and fighting (due to the more beastial, aggressive nature. Some historians argue that the reason why the Eldyrannth didn't lose their principles or kind nature was because the dragon form help protect them from the real cost of such a war), came a number of changes. The first, was that their life-span was cut in half. It was discovered that the crystals had begun to have a very negative effect on their body. The exotic radiation emitted from the crystals crystalised the Inchor in their blood. Once a piece of Inchor is crystalised it can no longer be broken down into Omnipotent Stem cell and Chor. It is also extremely sharp, and can sometimes tear veins and arteries, causing internal injuries. Early on in the condition, this isn't that dangerous as stem cells repair the damage, but it is very painful. However as the condition progresses, the crystal can clump together, forming blockages within the veins and arteries, similar to blood clots. This can cause strokes, and even death. It is called Inchor Crystalisation and it is lethal. However the Eldyrannth decided to continue using them to defend themselves against the daedra, although they would educate the young about the dangers before they took up the crystals. During these years, none were expected to live the 10,000 years anyway. Another effect of the change, was that when individuals were born, they were often born with eyes not the same colour as any of the families. It was discovered that the colour of the original form determined the colour of their Eldyr (dragon) form. The colour was also seemingly random, except for the Royal Line that were able to use the crystal. Their eyes were always gold, and the Eldyr form was always primarily white, with gold wing membrane, spikes and talons (claws). The last thing discovered with this, was that when an Eldyrannth died, their body crystalised before growing into a crystal tree. The leaves were the colours of their Eldyr form. They discovered that the leaves were in fact [Crystals] but with different properties depending on the crystals that Eldyrannth used during their lifetime (They were always buried with their Gauntlets). Instead of shunning the use of these crystals, they thought of it as a final gift from the dead, to the living. Almost like a testament to the commitment of their species survival from the inhabitants of hell. Their graveyards became to be a place of peace, where Eldyrannth would go for quiet contemplation or meditation. When within the crystal forest, it becomes like another world. Anyone entering one will feel a wave of peace and contentment, as if all their worries had disappeared. They will find that they would be able to think more clearly. It is for this very reason why the Daedric attack at Daedric’s Reach angered the Eldyrannth so. As the years went by, the group mind became even more complex as Eldyrannth spent more time linked together. The group mind became so vast, that anyone with telepathic ability would be able to hear the telepathic field as a faint whispering in the back of their mind. However they wouldn't be able to understand any individual word, due to the amount of information being exchanged. They also wouldn't be allowed into the group mind except in very special circumstances. (Please ask permission if your character encounters this, as it requires getting in close range to Vorserend.) Due to the fact that only a Queen could be in charge, gradually females became the more dominant gender. They were more likely to be in positions of responsibility, and females had full parental rights over their children. Fathers didn't have any rights over their children. And poverty still existed. Homosexuality and Transgender's were also shunned as they would not produce children and many Eldyrannth were in the view that they had to try and keep their numbers high. This continued to cause more upset until four million years into their predicted civilisation start. A very old Queen, far gone in Inchor Crystalisation, outright banned Homosexuality, Trans-gender, Cross dressing and Asexuality. She also banned a Healing Herb that is known to humans as Cannabis. The general population became angry with this, speaking out against her. Her daughter, Lyravana, spoke out as well, publicly condemning the actions of her mother. She convinced her mother to step down as Queen as her condition was compromising the people she had pledged to protect. After lengthy discussion, the Queen finally agreed. Lyravana took the position of Queen and immediately retracted the laws that her mother had put into effect. She also wrote up a Bill of Universal rights, that protected all from the discrimination, or exploitation of everyone, regardless of gender, species or sexuality so that it also covered other sentient beings such as the Rydraen. It also protected privacy, but Eldyrannth are always respectful of privacy anyway despite the fact that they are often linked intimately with each other. They never force anyone to join the group mind. She also began planning to eradicate poverty once and for all. Within a few hundred years everyone had a place to live and food in their stomach as well as the chance for a free, good quality education for themselves and their children. Experimentation Throughout the years, there was a small group of Eldyrannth Scientists, around 20 or so at a time, that worked on their research in secret, pulling themselves from the group mind and never thinking of their research when connected. This was extremely hard to do, but they were obsessed with the idea of forever putting an end to the Daedric threat. They studied the Diary of Fyaerin closely, and were convinced that this EPSUS was the key to pulling this off. The diary spoke of several species; Keza’maraki, Mako’demeri, Coda’zotozi and Zeta’muluri. All were written as being the “Children of Eldyr” It spoke of other species, too; Xenovityr’ra and the Children of Xeno, but not in as much detail. They interpreted this text to mean that the Eldyrannth were the ones to create these species. Their first experiment into their theory was on a primitive, but strangely, warm blooded reptilian species. They also had three sets of limbs instead of the usual two sets that other species displayed. They had front legs, a set of wings and back legs. Over the generations, they manipulated the genes of this species using their own DNA to create the first Zeta’muluri that were as sentient as they were. While being aggressive, they also quickly began to establish their own culture which became surprisingly deep and complex despite their aggressive and war-like nature. In their mind, they were indeed what Fyaerin predicted. Pleased with their success, they went on to manipulate other species using the same techniques to create the other species. They had come to care for what they viewed as their creations deeply, and even had sex with them. To their surprise, they were even able to breed with them to create half-Eldyrannth children. This was the very first time that they had encountered their species successfully breeding with another. There had been previous cases where Daedra had attempted to breed with Eldyrannth, usually by violently raping a female in heat and leaving them with child. However, many aborted the fetus so they didn’t carry it to term. Even if they didn’t abort the child, all pregnancies had ended with either the death of the mother, death of the child or both. The half-breeds with these newly created species were a very easy pregnancy and resulted in many successes. Thinking that it would help accelerate their intellectual progress, they continued breeding with them and allowing the half breeds to continue breeding with their host species. Not long after their first several breeding experiments, one of the members accidentally let it slip as to what they were doing. The rest of the Eldyrannth were shocked and enraged with the way that they were ‘Playing God’. They thought it distasteful to interfere with a species natural development, however which way it went. While some were impressed by what had been accomplished, many were revolted by this. The Scientists often found that Eldyrannth would turn and walk away from them in disgust. The Eldyrannth couldn’t put a stop to the experiments, as it was just as immoral to kill them off. They had to allow them to live, however they stripped the Gauntlet’s from the Scientists and banished them. The Scientists became angry, feeling that they were the ones that were to save the Eldyrannth and that they had been betrayed. The Scientists divided up, each settling into one of the four species and living the rest of their life with them. Fall of Vorserend. At 5,494 BE, the Princess of the Eldyrannth almost died giving birth to a pair of fraternal twins. The girl, golden eyed, was named Talivana. The male, black eyes, was called Talrin. Their mother became Queen 500 years after their birth. Talivana turned towards training to become a Daedric Hunter, while Talrin buried himself into research. He had become fixated with extended their life. Nothing he was able to do worked. Until he invented an artefact that was able to plant his mind into another body. Excited by his discovery, Talrin ventured out into the primitive world and began experimenting on humans and other species by planting minds of one into another, usually against their will. He also began playing with the genetics of his experiment victims. While he was trying to perfect this technology, his experiments had been discovered by the other Eldyrannth. In shame they tore his gauntlets from his arms, banishing him from their City. Furious, and out for revenge, Talrin began to plot. (This part intentionally missed out as it would spoil plots.) When Talivana was 1,000 years old, there was a sudden attack on the Capital City lead by a Daedric General by the name of Diomedes. He brought with him an army of daedra in an attempt to wipe out the city. He had managed to break the seal enough to force as many Daedra through as he could possibly manage without completely obliterating both dimensions in the process. The most shocking thing of all, was the fact that he had an Eldyr like form which was heavily influenced by the daedra. The Daedric Eldyr. However this did not seem to be the Daedric Eldyr that Fyaerin had spoken about in his diary. This one seemed intent on wiping them out, not create peace. A set of fraternal twins, Kalrin and Haelavana, Warrior and Healer, rose up and fought bitterly with Diomedes. It was a long, intense fight, but the two were able to lead the counterattack to drive away the daedra and Diomedes. Afterwards, Haelavana, the best healer within their city, tended the wounded and healed to the point of exhaustion. However the break did not last long as Diomedes returned with yet more help. He had brought with him other Daedric Generals who seemed eager to try and either wipe out the Eldyrannth, or enslave them. Diomedes asked them to fight off Kalrin and Haelavana so that he could concentrate on other matters. He approached Talivana, pleading with her to come with him and join him. She refused adamantly. After a while Diomedes became enraged by her persistent refusal of his offer. He struck her down, intending on kidnapping her and taking her with him. However the son of Kalrin and Haelavana, Zhalrin, jumped to her defence and drove back Diomedes. He was then essential for directing the Eldyrannth with the Queen and defending the city from a battle that raged on for a hundred years. Finally, when the Daedra were forced into retreat, the Eldyrannth were able to regroup and rebuild their city once more. When Talivana, Princess of the Eldyrannth and secondary heir to the throne (Lyravana, her elder sister, was the primary heir to the throne), was 2,500 years of age, she ventured out on a mission to help a problem where a lesser daedra was trying to seek power by forcing a village to worship and fear him. She arrived in the village, staking it out before the daedra revealed itself. It was an easy task drawing the daedra away from the village before banishing it. In fact the job has been too easy. She remained in the town for a few weeks to make sure that the threat had gone. When it appeared that it had, Diomedes appeared before her. He had smirked down at her, before telling her that she had no reason to go home anymore, so she might as well come with him. She asked what he meant, but he refused to elaborate. Once more he asked her to come with him, but she refused demanding that he leave. To her surprise, he didn't push the issue, only saying that she would regret her decision. Deeply worried, Talivana hurried back towards her home city of Vorserend. When she arrived, the city was in ruins and the entire inhabitants slaughtered, leaving her the only living Eldyrannth in existence (baring Erickavana and Daedrin, but they are not from this time era). The Princess almost went mad with grief and anger. But she forced herself to push that grief aside, and gathered herself to leave the city behind and find the ones that destroyed the Eldyrannth Civilisation. (Rest intentionally left blank due to plots in Craethiel Kingdom.) Rise of the UFF From the time of Craethiel Kingdom, Talivana and her daughter, Triavana, remained on Earth, hiding among the population. She remained hidden with Erickvana and Daedrin, only leaving their presence when she needed to interact with certain people. She was acting on instructions that Tripp had unconsciously given her back in Craethiel. Then, in 2010, as she was an honorary Keza, she negotiated on behalf of them with the Mako's to achieve peace. Unfortunately due to bureaucratic nonsense, it prevented them from reaching an agreement. Thus she, Axel and a few others snuck off to discuss it in secret, finally reaching an agreement all sides were happy with. Finally peace was achieved and the two species folded into the UFF. After a campaign for Prime Minister, Talivana was called to the job despite the fact that she had not applied for the position. The population of UFF wanted her as Prime Minister by only writing her name across the voting ballet, and she reluctantly took the job. During the negotiations, she and Zaine, the Mako that argued for his species, decided to make a show for everyone to prove how much they wanted peace. He ended up impregnating her and ten months later she gave birth to a boy called Zairin. Around the same time, her daughter gave birth to Tripp's child, Dezrin. Culture: They are generally a peaceful race, having no problems with other races unless they are attacked themselves. They are also a race of demon hunters, being extremely skilled at hunting down demons and banishing them to where they came from. They spend their time training and studying when they are not out hunting demons. They live in a large, well developed city where there is no shortage of basic needs such as food and shelter as everyone contributes to growing their food and building their homes. They also have a refined musical taste and many spend their time refining their instrumental skills as well as their voices. They have extremely good voices that are like nothing heard of before. The Eldyrannth also have horses that are more powerful and intelligent than normal horses. They are slightly larger and more muscular which enables them to run faster and further than their smaller cousins. The lower part of their legs is ‘feathered’ which covers the hooves somewhat, a feature that is seen on Shire Horses. These horses, which they call the Aelda, are usually white in colour but there are some of various colours. They are considered a sentient species by the Eldyrannth, and they do not enslave them or force them to serve. The Aelda has to consent to bearing the weight of an Eldyrannth. They are usually seen, around the city at least, garbed in hodded white robes like clothing made from a very soft material. Usually around the waist is a piece of material that drops down at the front. It is usually the same colour as their eye colour/dragon scale colour. Their fighting garb is vastly different, but it is different from person to person as individuals prefer different armour styles. The one thing that they all have in common is the gauntlets that cover their lower arms and the back of their hands before covering their finger tips. The gauntlets are silver or gold dependant on the individuals taste, decorated by the gems that are the source of channelling their energy into powers. The Eldyrannth have a symbiotic relationship with a race that are called the Rydraen's, who resemble what most people would call a 'mermaid', in fact they are a possible source for the mythical creature. This aquatic race, in return for their protection, grows their power crystal in a specific way (Through singing at different pitches to shape and mould the crystal. Each type of crystal has a different ‘song’ which they are grown with). The Eldyrannth are fiercely protective of this vulnerable race and do not take well to anyone approaching the underwater cities in which they dwell in. The funeral grounds of the Eldyrannth are like nothing seen before. After the body is buried, a crystalline tree begins growing after a few months of burial. When fully grown, the tree can reach as high as the length of an Eldyr Dragon. The trees are of a clear crystal, but there are also crystal ‘leaves’ on the tree. The colour of the leaves are different for each Eldyrannth buried. The colour of the leaves reflect the colour of the Eldyrannth's eye colour. The leaves have different powers depending on the crystals that the Eldyrannth used so they come in a range of different uses. It is thought to be final gift of the dead to the living. When a crystal leaf is harvested and ground up and made into a potion, it can cure any poison, even that of the Lemoa flower. The leaves will grow back, but this process takes years. The city, called Vorserend, is hidden within the Therarr Mountains. It is an extremely peaceful and beautiful city with a unique architecture. There are waterfalls everywhere, adding to the serenity of the surroundings as well as adding to the serene sounds that fill the air as the water tumbles over rocks. When populated, many Eldyrannth can be seen walking the streets, going about their business while dragons fly above them in the air about the city. Below is an example image of what the city looks like: Communication/Language: The Eldyrannth have a group mind which allows them to speak to one another. Privacy is not needed between individuals due to this group mind as they all know what each other is thinking, although they can temporarily cut themselves off from the rest of the group mind. Any person with a telepathic ability would be able to hear a kind of ‘whispering’ whenever they come close to the centre of their group mind, the city. They can attempt to join in with the group mind, if they figure out what that whispering is, but they would not be allowed into the group mind unless it is a very special circumstance (You would have to send me an EcchiText to ask permission, as well as for further details). With other races, they speak the same language of the land. In their dragon form, they can communicate through roars and growls as the shape of the mouth makes speech impossible. Telepathic communication is still possible in this form. When communicating telepathically, Eldyrannth do not generally speak in words to one another, instead showing images, replaying memories and allowing feelings to flow to the others. To other people, outside of the Eldyrannth species, this can be confusing and make little sense to them. Due to how complex the mind of an Eldyrannth is, and how ‘vast’ it would seem to others, being in telepathic contact with an Eldyrannth is extremely dangerous. Without intending or, or even trying, they can accidentally crush the minds of others and kill, or make them insane without intending to. Food and Drink: They have various fruits and vegetables that used to grow wild in the mountains but they have since started cultivating them, farming them to feed their population. They also have several species which they care for well for things like the fur, or wool for their garments. They do not kill animals to feed themselves, but they will eat meat. This meat usually comes from their herds from animals that have died of old age, or from accidents. When sitting down to eat, they eat a serving of vegetables before they eat a course of meat, if there is any. They do not have any alcoholic drink, as alcohol clouds their judgement and they need their wits around them when doing their tasks as well as Demon Hunting (Or Daedra as the Eldyrannth call them). Instead they drink clear mountain water as well as fruit juice that is usually drunk fresh. When it begins fermenting, it is considered bad and thrown away or give to the animals to drink. Despite their aversion of alcohol, they frequently ingest or smoke a herb that they cultivate. It's the Cannibis plant, which they consider to be a very versatile herb. It is also used to make most of the cloth and paper that they use. Sports/games and other pastimes: They don’t really have any games, but they spend their times doing things that interest them such as farming, or studying. The only thing that comes close to sports is practicing to fight by fighting with one another in a non-malicious manner. Once a year, they hold competitions where Eldyrannth can enter and compete with each other to see who is the best. There are no prizes for winning, but then they don’t need them. Simply being named the best is prize enough for them. Hierarchy: They are ruled by a Royal Family who are the ones that appear to have all the power, but that is an illusion. The power actually lies with the people. The current Royal leader simply acts as the one that carries out the will of the people. It isn’t really seen as a position of power, more like a position of responsibility. Any Eldyrannth seen as not carrying out this responsibility, they will be asked to step down and allow someone else to take up that responsibility. They are ruled by the Queen, who is always in her Dragon form, who usually stays within the Palace. She is the very centre of the group mind, which is why she remains in her dragon form as the dragon mind would be able to handle the weight of the thoughts of their entire race easily. Before a female member of the Royal Family ascend the throne, they have a single child who is next in line to become Queen. The Queen is in possession of a staff that has a single large grey crystal that is surrounded by six orange crystals. This helps them be the central mind of their race. Another advantage of the Queen being in her dragon form all the time is that is slows down the rate of blood crystalisation, as they are using the crystals on the staff constantly, so that they are able to reign longer. The only ones that are able to use this staff, are the female members of the Royal Line. It is a single, unbroken family line. The reason why they only have Queens, is because of biological reasons, not cultural reason. Females do not have more power, or rights, than men. Each Queen has the same colour eyes, Gold (unlike other Eldyrannth where the colour is random), and has the same colour Eldyr form (which for other Eldyrannth it is the same colour as their eyes) which is white scales with gold eyes, horns, spikes and talons. What the race consider as insulting/rude/ shameful: Shameful: The removing of their gauntlets is considered the biggest shame to be had as the gauntlets are seen as their honour. Insulting/Rude: No feet on seats while eating or showing the soles of the feet. No eating with mouth open. To eat meat before eating the vegetables. The vegetables must be eaten before the meat is eaten. It is rude to eat in front of someone without inviting them to eat with you. If they refuse then they are allowed to eat in front of them, but it is still frowned upon. What the race consider as Respectful: Signs/mannerisms to show respect: Putting a hand on the chest and inclining of the head is a sign of respect. To hold hands without the metal of the gauntlets covering their fingers is considered an extremely intimate act. Even hand shaking is done between those who are extremely close to one another. Usually, in greeting, they lightly press the back of their hands against each other, Misconceptions/Myths/legends/Old wives tales: That their dragon form, like most non-humanoid, are monsters and burn and pillage villages and towns. This is not the case as they are very gentle and do not like harming anything that is not a demon. They are demon hunters and only show aggression towards demons. They also try and stop any demon worshipping which involve trying to raise a demon which could be disastrous. Name Style: Female names usually end in 'vana'. Male names usually end in 'rin'. Although these are the usual style, there are a few exceptions, but they are not very common. There are some names that banned from ever being used. Some children are named after famous Eldyrannth, as the name is a mark of honour, a name to be passed down to future generations. However if an Eldyrannth has committed a terrible crime, then their name cannot be used to name a new child as the name bares the dishonour of the Eldyrannth who committed the crime. General Race Behaviour: This race is usually peaceful and friendly, however if someone were to do them any ill then they are not very forgiving. They are generally well mannered and patient. They also make great listeners as they prefer to listen rather than talk as between each other they have no needs for spoken words. Although they are friendly and patient, they can become irritated quickly if someone was to do something like push religion onto them, or pressure them into doing something that they don’t want to do. Love: They love much the same as other mortal beings, and this love can last for hours, or centuries. If they love another member of the race, regardless of either partners genders, they go through the process of bonding [see Mating below]. This bonding can last for as long as either of them wish it to. If they feel like they no longer wish to be bonded, they simply part from one another. Ill feelings are generally not created in these circumstances. It is also common for Eldyrannth to be in a relationship with multiple partners. Religion: They do not believe in any God as they have evolved beyond the point in believing in Gods. Instead, they have a firm belief in science to explain the world around them, although they are tolerant of other beings beliefs... providing that they are not pushed onto the Eldyrannth’s, that is. They seek to know about the world, and the universe around them. They want to understand the Universe they inhabit, and they strive towards this goal. Laws: They only have a single law. The law of Universal Rights, which extends to the treatment of other sentient species. This law protects all from discrimination, abuse and exploitation from the Eldyrannth as well as protecting their privacy and right to justice. But due to the group mind, they do not require law as everyone knows what everyone is thinking. This makes deception hard between Eldyrannth citizens. Even if they were to pull themselves away from the group mind to commit a crime, it will be known as soon as they re-enter. If they pulled themselves away to commit crimes or even treason, then they are brought back to the city and publicly humiliated in front of everyone by having their gauntlets removed and their name being banned from ever being used by another child for the rest of their history. Rituals: - Mating: If an Eldyrannth is interested in another, they begin courtship by leaving gifts in front of their intended partner(s) door. If the gifts are accepted, and gifts are left on the original Eldyrannth’s door, then it shows that their intended partner(s) are interested in them. This exchange of gifts can continue for months, or rarely even years, before the couple meet in a secluded place. There they dance with one another until they reach the final stage of the mating ritual. At the final stage, they fly in a dizzying mating flight. In the case of heterosexual pairings, the male chases the female to catch her. In the case of homosexual relationships, the dominant partner chases the submissive. Eldyrannth’s do not have any prejudices in regard to an individuals sexualities. - Pregnancy celebration: When a woman is found to be pregnant, friends and family often gather and offer gifts to the expectant mother. As children are rare in their culture (Only two to four each year), people outside of the friend and family circle may also offer their congratulations. - Birthing Day: When labour begins, a healer helps the expectant mother during the process of birthing. When the child is born, the Healer measures the child and checks them over to make sure that they are perfectly healthy. The mother then may be in receipt of congratulations and offered more gifts to help with the young, but otherwise the new mother and father is left to bond with the new child. - Death: When someone of their race dies, close friends and family gather in the home of the deceased. The deceased is lain on their bed, their body covered with small gifts from the gathered which can be from small crystals to flowers. The gathered sing a song with the rest of the race within their shared consciousness, a song of mourning. When they feel that the time is right, they transfer the body onto a litter tray, and four members carry the body to the funeral lands. While they walk along the streets, anyone nearby stop whatever they are doing and watch respectfully while the party passes. When they reach the funeral grounds, the party bury the deceased into the ground, leaving the grave unmarked. Within the next several months, the body turns to crystal, before growing upwards towards the surface where it grows into a crystalline tree, complete with roots and leaves. - Remembrance day: It is a day where all the ones killed in war are remembered. They rise at dawn and go to the burial site where the funeral crystals are kept. They sing a remembrance song before they then prepare the afternoon feast. Around mid-afternoon they have a feast of a meat of a large grazing animal along with various vegetables (They search beforehand for one that died due to natural causes). The meat is cooked on a traditional spitroast. There is then some celebration as they celebrate their own lives that the deceased had given up to give them. At sunset, they have a moments silence in respect before they have their evening meal. - New Years celebration: On the eve of the New Year, they have an evening meal before the celebration of going into a new year. At the second that the New Year starts, they drink a toast to the bountiful harvests and crystal singing in the New Year. - The crowning of the new Queen: If the current Queen is going to die soon (Within the next few years) by natural means, then the Old Queen is the one to present the Staff to the new Queen. If the Queen has died suddenly (Like poison or in battle) then the people chose someone to present the staff to the new Queen. This is done in the Palace in front of witnesses. The Queen is given the staff and then the rest of the day is spent in celebration and feasting. Genetic Diseases/ Common Ailments/ Common Mental problems: - Genetic Diseases - In some families, Eldyrannth's have the inability to use crystals naturally and require severe training to be able to have at least some use of the crystals. The number is few as this is a recessive gene that does not appear very often due to their low breeding rates. It is a recessive gene that can occur in both males and females. ADVANTAGE: Protects against the crystalisation of the blood through use of the crystals - At a late age [From 4,000+] the brain starts to degrade, the nerve cells wearing down, causing the individual to revert to a childlike state. It is a dominant gene, however it is rare as usually the individual is infertile, but cases do occur. - Common Ailments: The Ichor in their blood stream hardens into crystal over time, depending on how frequently they use their unique crystals. When their blood turns to crystal, they die. As the Inchor crystalises, it becomes more and more painful for the sufferer, so painful it can become incapacitating. It can cause internal bleeding, as well as blockage of the arteries and veins, which leads to strokes and other ailments. There is no known cure. - Common Mental Problems: The genetic disease mentioned above. Anatomy and Physical Appearances: - General look of the race: Like the Keza's, Eldyrannth look a lot like humans. This is due to their similar evolutionary paths. However, while the Eldyrannth look human, they are very different to humans in organ functions and abilities. For one thing, the humanoid body is not their only form. They have the ability to shift from their human form into that of a dragon, their Eldyr form. But that is the only shape shifting power that they have. In their human form, they are often tall (6ft+) and beautiful looking. The kind of body they have depends on what they specialise in. Eldyrannth who prefer close range fighting tend to be more muscular in stature whereas those who prefer longer ranged attacks tend to be slimmer and more lean. Especially to human standards, they have beautiful faces with exotic features but again, each individual is different. Their eye colour is different from one another as the colour of their eyes in human form determines what the colour of their scales are in their Eldyr form. Another feature that they have different from humans is the ears are pointed and also are large enough to reach the top of their head, curving back slightly, with a few bone spikes along the rim of the ear. The most common hair colour is a dark colour hair, mainly black, which many like to have long, but it is not unusual to see an Eldyrannth with short hair. The Eldyrannth Dragon is an unique, exotic dragon. Their species, exposed to a special exotic radiation, have allowed them to have this form. Along with it come a number of features. As an Eldyrannth ages, their dragon form grows along with them. Once every 100 years, they have a growth spurt of 2 metres. It is said that some of the older Eldyr Dragons could pass for mountains and their growls were akin to earthquakes. Their scales, which cover every inch of their body, glitter like a thousand gems, said to be able to strike the unwary blind with their brilliance. This glittering property helps reflect light, as well as various types of radiation such as UV. The scales are hard enough to repel many physical attacks such as a sword or arrow, even giving them some protection against bullets. They also come in thousands of colours, a group of them said to look like a glittering rainbow. The colour of the Eldyr Dragon is the exact same colour as an Eldyrannth's eyes which include thousands of shades and tones. The Eldyr dragon is shaped like a Western dragon, with two hind legs, two large bat-like wings and two front legs they can lash out with. Their talons are extremely sharp, and are often a brilliant white in contrast to their shimmering scales. Running down the length of their back from the base of their spine to the top of their tail are very sharp spikes, the same colour as their claws. Emerging from the back of their head are two or more horns that are shaped differently for each Eldyr Dragon. Some will curve straight back, or curl around their face. To complete their fierce appearance are their large razor sharp teeth and cat-like eyes that often seem like they are glaring down at you. Their tongue, forked in shape, usually flickers out from their mouth to taste the air much like a snake does. Compared to other dragons, their wings are proportionally larger compared to their body length. Their wing length, across both wings, is four times that of the length of their bodies. This allows them to catch more air under their pinions and fly far above cloud level. To aid with this, their bone structure is not solid. It is a spongy honeycomb structure similar to birds that reduce their weight and make it easier to fly. Their reflective scales protects them from the high UV levels at this altitude. Their wings are made of a thin membrane, usually the same colour as their scales, and are used to push down onto the air to lift the rest of the body into the air. Like bats, when their wings are up-stroking, they pull them against their body to prevent wind resistance. This makes flying a lot more energy efficient and allows them to fly faster and carry more weight. The membrane is very concentrated with specialised pressure nerves that detect differing pressures in the air. This allows the Eldyrannth to detect whenever they are in air pockets in the air which they can use to either to speed them up, or climb higher in the sky. While they have no control over this, they sometimes exhibit very strange powers, which many would think of as magic. It is not. It is the manipulation of the environment around them due to their exotic nature. Thus, it is not something that can be replicated by any other species. Each time this power is used, it produces different results as the power comes about due to thought, and no two thoughts could ever be exactly the same. Like many dragon species, they have the ability to breathe fire. This flame is a mixture of a flammable liquid produced by their bodies, Inchor and Hydrogen. The resulting flame is extremely deadly, and burns very hot. The liquid causes the flame to stick to any surfaces and is very difficult to clean off before the resulting fire kills you. It has been called similar to Napalm. - Hearing: The Eldyrannth have a very similar sense of hearing as a Zeta, only being able to hear between 20Hz and 25kHz. Their ears are similarly shaped to humans, with an elf like shape and work much in the same way. Their hearing is not as good as the other species as they rely on their sense of smell, and sight much more so they have never develop the need for more sensitive hearing. - Smell: For the Eldyrannth, their smell works in much the same way as a humans, although it is slightly stronger but not by much which makes their sense of smell, through the nose at least, rather dull. Their main sense of smell is in their Dragon form. They can use their tongues like a snake and pick up smells (molecules) from the air, pressing them against an organ at the roof of their mouths which enables them to process the scents that are hanging in the air. This enables them to further distinguish scents from each other. They can do this on land as well as in water making them deadly hunters of all environments. This tasting sense of smell is even more powerful than a Zeta, at least by three times. - Eyesight: With the Eldyrannth, in their human form they have 500,000 per square mm photoreceptors. In their dragon form they have 2,000,000 per square mm photoreceptors, a very high number of nerves connecting the receptors to the brain, a second set of eye muscles not found in other animals, and an indented fovea which magnifies the central part of the visual field. In their dragon form, Eldyrannth have the best vision within the EPSI Federation. - Touch: The Eldyrannth, in their human form, have an almost identical touch system to a human. The only real difference would be the fact that their G-spot has double the amount of nerves. The back of the hand is also rather sensitive, as they usually use the back of their fingers in order to touch as using the front of their fingers would cause them to stick to the surface in which they are touching. In their Eldyr form, they are more sensitive to pressure than anything else. Like a Zeta, their wings are the most sensitive part of them. Their wing membrane is covered with tiny, microscopic hairs that are sensitive to the most minute of pressure changes. This allows them to be extremely good at flying and locating pressure spots. - Feeding: Eldyrannth have a mouth in both forms located on the head underneath the eyes and nose. In their humanoid form, their face looks much like a Keza's, whereas in their Eldyr form their heads are rather Zeta like apart from the scales. At the entrance of each lung is a gland that has a tube running up the throat to the roof of the mouth. This gland stores a special substance called "Ichor" (For more information, see features below.) The way that they breathe fire, is that the they have two glands near the entrance and exit of the lungs with a tube leading up to the roof of the mouth so that they can squirt out the Inchor which can be activated by a small, electrical spark to create the flame. They can control the amount that squirts out to control how large the flame is. So their mouth is not only used for feeding, but for offensive capabilities. - Organ Function: The Eldyrannth, in their humanoid form, their organ function is similar to that of the Keza's or Mako's. Very human like. But with a few differences. At the entrance of their lungs are two small glands with a thin tube going from the glands to the roof of the mouth which they use to be able to breath fire. Their heart contains a left aortic valve so they can willingly redirect blood flow to essential organs like the brain. Also they can redirect it to the stomach increasing their stomach acidity so they can digest bone. When they produce too much they will sometimes throw it up. As they can do this on command they can use their own digestive juices as a defensive option. The Eldyrannth's and Zeta's do not breathe like normal mammals, instead, they share the same breathing mechanism as birds which involves one way air flow in the lungs. The explanation is as here [explanation provided by the University of Utah]: Inhaled air enters the trachea, or windpipe, and then flows into two primary bronchi, or airways. Each of those primary bronchi enters a lung. From those primary airways, the bronchi then branch into a second tier of narrower airways. Inflowing air jets past or bypasses the first branch in each lung because the branch makes a hairpin turn away from the direction of airflow, creating an aerodynamic valve. Instead, the air flows into other second-tier bronchi and then into numerous, tiny, third-tier airways named parabronchi, where oxygen enters the blood and carbon dioxide leaves it. The air, still moving in one direction, then flows from the parabronchi into the bypassed second-tier bronchi and back to the first-tier bronchi, completing a one-way loop through the lungs before being exhaled through the windpipe. This gives them a huge advantage as this one way breathing system allows them to breathe in thinner atmospheres, which is one reason they live in the mountains. They can fly higher than other winged creatures as they can tolerate this thin air. Also, their large wing to body ratio allows for this as well, as they can catch more of the thin air with their huge surface area. Their second eyelid is specially designed to block out the severe glare of the sun that is present at this height. - Sexual Organs: Due to how close their two forms are, impregnation can occur in either one, with the child developing in both forms, allowing them to continue switching back and forth between the two. Even though pregnancy allows for this, they need to give birth in their humanoid form. When in their dragon form, the size of the dicks is entirely dependant on the size of the dragon. The larger the male is, the larger his dick is. They can be anywhere between 15" and 50" in some of the largest and oldest Eldyrannth, although those with advanced age do not mate as much as the younger ones. This prevents them from being in any danger when fighting in their dragon form as their dick is shielded due to the fact that it is a very vulnerable organ. In their human form they have similar sexual organs to humans, with a few differences. For the female, the breasts tend to be more sensitive and their vagina is a lot more sensitive due to having more concentrated nerves. They also do not have hymens. For the males, on average, their penis is 15” and fairly thick, about 10 inches in circumference. Running along the bottom of the penis is a spine that makes several hard protrusion along the lower part of the cock that the Eldyrannth can make pulsate at will. This usually makes it feel like he is coming inside of a female. It is a biological trick that the male uses to trick a female Eldyrannth into heat and to drive her wild in mating lust. The head is also rather large and is slightly pointed so that it is easier to get the penis into the female vagina. Ringed behind the head of the dick like the ribs of a spine, going down to about mid-shaft while getting smaller each time, is a ring of hard flesh that pulsates much like their shaft. Each ring wraps around the entire shaft to the spine that runs along the underside of the penis. These features can show up in a hybrid with Eldyrannth DNA. If an Eldyrannth male is aroused enough, his cock can pulsate so hard, and fast, that the entire dick feels like it is vibrating inside of their partner. This also allows them to masturbate without the use of their hands. Once every ten years, the Eldyrannth enters a state of heat where they can choose to get impregnated by their mate and produce a single child. If impregnation does not occur, then the heat lasts for an entire year where the female would be plagued by urges to mate. It can be manageable with mixture of herbs and doing things to make the heat bearable such as cool clothes and cool baths. The gestation period for an Eldyrannth is ten months. Pregnancy follows the same development stages as it does for humans, just at a slightly slower rate due to the fact that they have two forms in which to develop. The mother will experience the same symptoms as well, some more than others, such as morning sickness and lower back pain at the later stages. Even though the number of children is low, miscarriage and still birth rates are so low they are almost negligible. The only recorded events of a mother losing a child have been when they died during battle and even then it was foolish Eldyrannth who thought that they could handle it. Complications as a result of pregnancy are also extremely rare. Naturally, an Eldyrannth mother carries a single child and even rarely; twins. This cannot be increased through the use of nanites as the Eldyrannth body simply isn't designed to carry more than two children at once. Any more will increase risks of miscarriage and also carries a risk to the mother. In fact it can be fatal. They would also be unable to give birth without medical intervention. These features can show up in a hybrid with Eldyrannth DNA. - Features: As explained above, they have a strengthened skeletal structure that has a high tensile strength and yet is nearly 20% lighter than a mammalian skeleton due to its honeycomb structure. In human form they have only 4 times the strength of a regular human where as in dragon they have 7 times the strength. They have an element in their blood that replaces platelets called Ichor and when they bleed the scab forms a resin looking substance covering over the wound (like a tree). They can heal in nearly a fraction of the time of a human and this includes broken bones or even re-growing a limb. As this is the substance used in the process of creating fire it can be regurgitated from the lungs to form a water proof layer over something, however, due to its nature, it is also flammable and can thus be used offensively as well as defensively. The way that they breathe fire, is that the they have two glands near the entrance and exit of the lungs with a tube leading up to the roof of the mouth so that they can squirt out the Inchor which can be activated by a small, electrical spark to create the flame. They can control the amount that squirts out to control how large the flame is. Sometimes, Inchor can leak out and if accidentally sparked can create a small flame inside of their mouths. The vapour itself is a heavy irritant and any unprotected eyes can be affected, this is why when producing flame the Eldyrannth closes their third eye lid which they have in both forms. The third eyelid is used in both aquatic and aerial activities. Their tail, with the shark like fin, can be used as a rudder to steer in both instances and is extremely powerful. Their heart contains a left aortic valve so they can willingly redirect blood flow to essential organs like the brain. Also they can redirect it to the stomach increasing their stomach acidity so they can digest bone. When they produce too much they will sometimes throw it up. As they can do this on command they can use their own digestive juices as a defensive option. Eldyrannth's have no finger prints the same way a human does. On their hands and feet they have ridges with specifically adapted spatula tipped setae that allow them to adhere to almost every surface (except teflon). Therefore they have very strong but sticky grips. The forces at work within this grip is so strong they can hold their weight with only two stuck to the surface. When climbing they must literally peel their digits from the surface, because of this their fingers and toes are doubles jointed. The digits can bend backwards almost touching the back of the hand or foot. This helps them to counteract the forces and their nails add that extra bit of leverage. When in the dragon form they very much resemble a raptor dinosaur and can run like one at exceptional speeds on all fours, however, they can sit back on their tails. This is a very kangaroo like stance but allows them to be prep and ready for both a forward movement or upward movement. Mating: - Impregnation: Impregnation occurs in the human form. Once every ten years, the Eldyrannth enters a state of heat where they can choose to get impregnated by their mate and produce a single child. If impregnation does not occur, then the heat lasts for an entire year where the female would be plagued by urges to mate. It can be manageable with mixture of herbs and doing things to make the heat bearable such as cool cloths and cool baths. Eldyrannth’s are similar enough with other species that they can get pregnant by a human, or a neko however cases are extremely rare as children are not as strong as pure breed Eldyrannth’s and are not suited to the task given to them. - Pregnancy: The gestation period for an Eldyrannth is ten months. Pregnancy follows the same like as it does for humans, just at a slightly slower rate due to the fact that they have two forms in which to develop. The mother will experience the same symptoms as well, some more than others, such as morning sickness and lower back pain at the later stages. Even though the number of children is low, miscarriage and still birth rates are so low they are almost negligible. The only recorded events of a mother losing a child have been when they died during battle and even then it was foolish Eldyrannth who thought that they could handle it. Complications as a result of pregnancy are also extremely rare. Naturally, an Eldyrannth mother carries a single child and even rarely; twins. This cannot be increased through the use of nanites as the Eldyrannth body simply isn't designed to carry more than two children at once. Any more will increase risks of miscarriage and also carries a risk to the mother. They would also be unable to give birth without medical intervention. These features can show up in a hybrid with Eldyrannth DNA. When labour begins, a healer helps the expectant mother during the process of birthing. The mother needs to be as relaxed as possible before the contractions begin as labour is induced by a certain hormone that is released when a female is completely relaxed. Contractions are as painful as human contractions as the womb is contracting to squeeze the baby out. Labour can take anywhere between 2-48 hours. The first stage of labour, is where the womb begins to contract. Each contraction can be as long as 20 mins apart. The second stage of labour occurs when contracts are a few minutes apart and the baby begins to go down the birth canal. The final stage of labour is when the baby crowns past the vaginal lips before the umbilical cord is cut and the baby is officially a separate person. Immediately upon birth, the Healer passes the baby up to the mother so that she is the first one to really hold the child. The baby is then taken, cleaned and measured before they are checked over to make sure that they are perfectly healthy. The mother then may be in receipt of congratulations and offered more gifts to help with the young, but otherwise the new mother and father is left to bond with the new child. Offspring: 1-5: Development is similar to human children. Begin crawling at about six months old and can begin walking at about a year old. They also begin to learn language skills at this young age. When they reach five years old they begin learning to read and write and can solve basic puzzles. At this point the aging slow down. 6-40: This is the young child stage of their development. At 40 they resemble a 12 year old human child. This stage is very critical for basic learning, and children are sent to school several days a week. Parents often get involved with the teaching of their children, helping them begin their telepathic abilities. As a child, they aren’t very developed in terms of telepathy and telekinesis. This has to be cultivated very carefully, otherwise they might risk an Eldyrannth with unstable abilities. By the time they are 40 they are able to push their minds into others and talk to them. They are unable at this point in their development to join the group mind. 41-80: The teenage years. Unlike humans, this period isn’t for puberty. It is really an extension of childhood, where the teenager spends a lot of time at school. At this age, they also meditate a lot, helping them balance their thoughts and control any wild emotions such as anger so it wouldn’t cause them to cause any accidents. Their telepathic abilities continue to grow, and by the time they are 80 they can spend brief periods within the group mind, pulling away when the effort became too much. The main difference from this age from the childhood age is that teenagers are considered to be more emotionally and mentally mature. 81-100: These are the years of puberty where they begin to grow breasts, hormones begin and their dick enlarges. They are taught about sex during this age, but they are discouraged from trying it until they reach 100 years of age. They spend more and more time within the group mind until they are able to remain connected without much trouble. At the age of 100, females go into their first heat and the full length of a male’s penis has been reached and he begins to get natural urges to have sex. Before the 100 year age, neither genders have a natural desire for sex which is a good thing considering the consequences if they do. Sometimes Eldyrannth mature a little sooner than 100 years, and some later. Young Eldyrannth are told to only have sex when they feel the urges to, and not before. They do a lot of detail in their sex education, so that young Eldyrannth do not become curious and experiment. They are also warned of the dangers. They are considered adults when they reach the point of ‘urging’ (I can’t think of a better way of saying it). Abilities/ Powers and weaknesses: Crystals: A vast amount of their powers come from crystals that are embedded into their gauntlets. These can be collected over the years and some of the older ones have gauntlets covered with them. The crystals are grown by the Rhydraen (as explained above in the Culture section) and are given freely to any Eldyrannth that asks for them. The Eldyrannth must train extremely hard for a long time to be able to harness the powers that the crystals provide. This is why you often find them working on a single one, instead of gathering a large collection and trying to do them all at once. Each coloured crystal provides different abilities, and some have different meanings. Below is the breakdown of each colour and abilities: White: This crystal increases the users ability at force manipulation, or telekinesis. Grey: This crystal increases the users ability at telepathy, and can also be used as a channel for telepathic thought and thus can be used as an interface with technology. Green: This crystal is a crystal that specialises in healing of the organic body. It can heal many ailments and can even speed up the rate of repair to body damage. Colourless: This increases physical strength of a user, or increases any objects that it is bound to, making things almost indestructible. Pink: This crystal can hold massive amounts of data. The larger the crystal, the more data it can hold. It stores the information within the crystal lattice that can be accessed instantly, and easily written and removed. Data will never degrade within the crystal, so there is no need to fear data loss unless you physically lose the crystal. Currently it is able to hold 10 weeks of a holographic Xantallar per 1cm3. Gold: This crystal is a control crystal and when linked to an interface to program it and also linked with other crystals, it can command crystals to perform specific functions such as turning on the lights. Orange: This crystal allows for the storage of an extreme amount of energy. A large crystal the size of a rugby ball can store as much energy as the Sun can create in its entire lifetime. They can also act as temporary energy storage, and thus can be used as capacitors. Spectrum colours in irregular veins: Used to transfer energy from one point to another. It can also convert energy from one form into another, especially when a control crystal is in use. Spectrum colours in irregular vein with an intense deep purple glows: This crystal is a Neutronium exotic crystal. Sung into existence while weaving Neutronium in strategic positions to change its properties. This particular crystal is able to convert energy into matter and vice versa. Black: On its own, it can create a shield that can defend against physical attacks. The size of the shield is dependant on how much energy is poured into the crystal, but can also be changed when bonded with an Interface crystal. When bonded with various crystals, it can protect against specific things, such as water, heat and even beam weapons. Black with white veins: This crystal allows for the manipulation of metal. White with Deep Keza Blue veins: A crystal that absorbs a small amount of energy from the environment that is almost negligible. These crystals are incredibly accurate time keepers, far more accurate than atomic measurement. White with Deep Keza Blue veins with a purple glow: This crystals was theorised by Kaylarvana who requested the Rydraen to produce this crystal after much research, which is the timekeeping crystal grown along with Neutronium. Once created, it was discovered that it dramatically increased the temporal abilities of Eldyrannth that have them. For other Eldyrannth, it wouldn’t work, they would need to have temporal abilities. Light purple: This crystal is able to absorb energy and emit it as an energy beam, or small ball of intense energy. It is a lot less powerful than the Purple crystal, but it is used as a type of long range weapon by Eldyrannth soldiers. It can also be used as a means of digging. Purple: Once again this is a Neutronium exotic crystal, sung into existence while weaving Neutronium into its structure. This crystal is able to store a large amount of energy before releasing it in an extremely powerful energy beam, or a large ball of energy like a torpedo. When modified with other crystal, it can affect the properties of this energy weapon and can make it even more powerful. Deep Keza Blue: This crystal is able to scan its surroundings and allow a Control Crystal to convert the information into something understandable. It can scan something as large as a Star to things smaller than the atom. Magenta: The enhancer crystal can be used with other crystals to dramatically enhance their properties. Azure: This crystal is able to make pulse of energy dependent on the kind of crystal it is interfaced with. For example when interfaces with a Force manipulation crystal, it is able to create a shockwave that pushes things back. Rainbow: Photon generator. When supplied with energy it emits photons. Light. A very clear light that contains the whole visible spectrum. They can also be used to create screens to display images when connected to a control crystal. It is also able to project images into the environment, essentially making it a holographic emitter. Very deep green: Sonic manipulation. It can emit sound waves and with use of a Control Crystal, it can be programmed to ‘play’ any number of sounds including music or alarms. Dark grey: When energy is fed into this crystal, and it has been programmed with the control crystal, this crystal is able to break down Dimensional walls from one dimension to another. When used alongside an Orange Crystal, it can be configured to draw energy from that dimension and store it within the Orange crystal. However this is an extremely complex thing to do, and it is rarely done due to the risks involved. Sometimes the energy may not interact well with the Exotic matter and trigger a massive explosion. They also carefully selected those that they found not to contain any life. And even then they only carefully drew of some of the energy at any one time. They rarely used this technology due to its instability and inability to stabalise it. Brown: This crystal allows for the manipulation of the element ‘Earth’. Yellow: This crystal allows for the manipulation of the element ‘Air’. Red: This crystal allows for the manipulation of the element ‘Fire’. Blue: This crystal allows for the manipulation of the element ‘Water’. Dragon form: The Eldyrannth are able to shift form into that of a dragon. This gives them an advantage when in battle with demons. They have the ability to fly, as well as to breathe fire. Most of their abilities are explained in the anatomy section. Apart from the Queen, they lack the ability to use their crystals in this form. However, as the form is an Exotic dragon, strange things have been known to happen around them due to their exotic nature warping the environment around them. Telepathy/Telekinesis: Due to the group mind and natural evolution, this gives all Eldyrannth the ability to press their minds into minds of others. They can speak to other people, as well as hear them. They also have several other abilities that link in with their telepathy. Some have the ability to make people see things that are not there, either pleasant or nasty things. Sometimes, an Eldyrannth is able to pick up stray thoughts from other species, but when around non-Eldyrannth they often close their minds unless they have to. The abilities are different for each Eldyrannth depending on the strength of their mind. It is the same as Telekinesis. Due to the fact that their telepathic ability outstrips anything but a very exceptional few, it is strongly advised that a character does not attempt telepathic communication. Your character can either find themselves blocked, or if they allow the contact, your character may be lost within their complicated minds forever. Banishing: This is a specialised form of Exotech that allows for an Eldyrannth to be able to push a demon back into the dimension of Hell. This can take a great toll on them and sometimes requires several Eldyrannth depending on the demons strength. Before this Exotech can be used, the demon must be weakened otherwise it will resist which will result in the Eldyrannth being weakened. While this dimensional portal is being woven, the Eldyrannth is vulnerable to outside attack. The Lemoa flower: This flower is extremely dangerous to an Eldyrannth. It attacks the Ichor in the blood and causes it to expand up to ten times their size. This results in the blocking of the blood as well as massive haemorrhaging throughout the whole body. This flower poisons them through scent or through ingestion. As a result, this flower can be made into a soup (which is known to be delicious) and given to an Eldyrannth without them knowing. It is thought that this flower has been placed by demons as the flower is a beautiful lavender colour and have an extremely sweet scent to make it as attractive as possible. No ill-effects have been observed in other species. The Okelo flower: The scent of this flower will make an Eldyrannth, in both forms, fall into a deep sleep that can last for up to a day. During this state, they are extremely vulnerable as nothing will wake them up, even if they are being mutilated. This flower is white but in the centre is pinkish red with tiny veins expanding from it in the petals but only noticeable when close up RP Interaction: - Basic Interaction: They are polite but they are usually quiet and reserved. They tend not to like talking to other races, but will when needed to. They also tend to keep to themselves, avoiding other species. - Fighting: They are extremely tough to fight by other species standards, as they are specialised in fighting demons. Their abilities are outlined above. - Sex with: Sex with a male Eldyrannth can be intense, especially for a non-Eldyrannth, as sex can last for days on end due to their high stamina as well as the shape of their cock and the fact that their cock has the ability to vibrate. They also produce a large amount of cum, sometimes a litre or more at the time. To some species, the female may feel looser than members of their own species. But for those who are more well endowed, the female vagina may feel more accommodating, or even tight. - Being a Female: The only difference with being a female is that every ten years they go into heat, and are able to carry offspring. The heat makes them feel like as if they are really hot, and yet they do not sweat. It also makes them constantly horny and want for a male to mate with then. This can be diminished by certain herbs and techniques, but there will always be an underlying wanton to mate. - Being a Male: In terms of personality and abilities, there are the same as being a female. When a female in heat is nearby they are drawn to her and some even attempt to begin mating, but are respectful when they refuse. With other species, they are very willing to mate with to relieve any pent up sexual energy. Children are usually rare, but have known to occur. Usually sex with species that are not used to well endowed partners, their vagina will feel much tighter than usual. In fact, some Eldyrannth’s prefer intercourse with other species for this reason alone. Remember, this is my Original Creation so you will need to ask me if you're watching to create an Eldyrannth (or part of one)-
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The Eldyrannth. This is a very heavily abbreviated version of their species profile. It contains all that is needed to know, however much of the detail needs to be left out due to the fact that it would make this very long and most likely a boring read xD If you want to know more about them, then please feel free to send me an EcchiText with any questions. This is an Original Creation. No one may RP an Eldyrannth without my permission. I am very strict on how I wish the Eldyrannth to be RPed, so expect rigerous 'tests' before I allow you to create one. This also includes any hybrids or clones. Anything Eldyrannth, basically. Anyone found creating an Eldyrannth (or part) without my express permission will have their character(s) removed and face possible infractions Roleplays this species is involved with: Craethiel Kingdom Blackberry Falls Utopian Curse Andromeda Race: Eldyrannth [Pronounced “Eld-er-ranth”(Latin name: Cristallum Draco-Humanum) Species Age: 7 million years Average individual Age: 5,000 years. Origin/Location: Therarr Mountains. History: - Pre-history (Before the UFF in Blackberry Falls. It isn’t complete yet, but I haven’t anything else to put in at this moment in time): The Eldyrannth are vastly different now then from what they used to be. There has been a lot of change to their culture and themselves to make them what they are today. Currently, as far as they are able to determine, the history of their civilisation stretches back about 7 million years. If their culture existed before then, they have no evidence for it. They have always had a long lifespan, stretching about 10,000 years for an individual which makes progress within their civilisation slow. As far as historians can tell, for the first two million years, their culture was primitive, brutal and severely religious. There were three Main Clans, Aeltvaesius, Shaemonarr and Alternaeze. There was a fourth, tiny clan called the Sexae'zatazae, however this group was so small that many didn't pay much attention to them. They hid themselves away, not claiming any religion and all usually attempting to construct ever more complicated devices. Each clan practised a religion that was passed down from one generation to the next. Aeltvaesius had a religion that Worshipped the Universe, believing that it was sentient and thus created them, the Chosen ones. Shaemonarr was a clan that worshipped the Sun and Moon, believing that they were God's and would only rise and fall with the proper rituals and gifts. The third clan, Alternaeze were very naturalistic. They believed that Spirits inhabited the world around them in the plants and animals around them. They believed that when they die, their spirit goes off to inhabit the world around them. Due to the opposing views of each Clans religion, the three fought among themselves for several thousand years, trying to force their religion onto the rest of their race and make their religion the only one that the Eldyrannth followed. This caused a lot of bloodshed and misery. Resources were pushed into the Religious War by the Clan leaders, resulting in the poor to be pushed further and further into poverty and starvation. Although it was never recorded by either side, the Eldyrannth were visited by Prime Order of the Xeno (Paradoxia). At first, the primitive Eldyrannth were unsure as to whether they represented a threat or not, however they seemed friendly so they reluctantly greeted them with a friendly face. This, of course, also conflicted with many of their core beliefs. At first they didn’t know what to do, and when around the Prime Order of the Xeno, they were polite. However behind their backs they often spoke ill of them, and also inevitably, they fell to arguing among themselves. The appearance of the Paradoxia sparked one of the biggest religious wars where thousands met their fate in the 100 year conflict. The Eldyrannth became so focused with fighting each other that they didn’t notice the Prime Order of the Xeno’s disappearance. They had all but been forgotten, and the visit was never recorded. Even those who had actually met the Prime Order of the Xeno had begun to forget about them as they sunk deeper into their religious zeal. The war eventually died out when their numbers became so small they were threatened with extinction. Unfortunately, this allowed the religious leaders one more foothold over the Eldyrannth. They became insistent on taking control of everyone's breeding rights, telling a female when she could, and couldn’t breed. And also who she could and couldn’t breed with. They often used this as a bartering tool within their orders, offering women to those who please them, or offering a male to impregnate a female they were ‘taking care of’. If a woman refused, she was often forced. The population eventually began growing once more, however it was very static and uncertain due to the flare-up of conflicts. Many of the poor were living in squalid conditions being forced to work farmland or fight against their neighbouring clans while the powerful religious individuals remained safe within their cities. Over the thousands of years, the religious had a hard hold on the population, directing them to do as they wanted and to fight their wars. Age of Fyaerin Things didn't seem to be going well for the species as a whole, as they seemed to be slowly wiping each other out with their fixation to force their ideology onto others. However, two million years since their predicted beginning of civilisation, a young male called Fyaerin was born. To this day, Fyaerin is considered one of the most important individual in their history. It is unknown what clan he was born into, as it has never been recorded. It is often thought that he never spoke of which clan he originated from, as he didn't feel it was important for anyone to know. To him, everyone was the same, and it made no difference where they came from. Fyaerin is also the first ever recorded Telepath within the Eldyrannth species. This was something that he discovered when he was very young, around 25 years of age (which is but a child to an Eldyrannth). With this new ability, he found that when he attempted to practise the existing religions, his newly opened up mind spotted flaws and inaccuracies. As he was naturally a very curious child, he continued to investigate the three religions, trying to find the truth that they seemed to be talking about. But no matter how hard he tried, he was unable to find anything. Instead, he stuck with his own Religion; The ExoSinian Eldyr Order, or The Order for short. Unlike the other religions, it encouraged him to seek out knowledge and to grow and improve as a person. To bring out his best. The religion was heavily based on Science and the furtherment of their collective knowledge and the desire to learn and to find out how things works. As a young child, he continued to research into these religions and started gathering up blackmail on the various religious leaders. He even, as a young child, allowed the leaders to fuck him so that he had proof that they were wallowing deep in degeneracy. As he moved into adulthood, he began to move from one clan to another, truly seeing for the first time the devastation the religious war was having among their people. He publicly condemned the Leaders of the religions, pointing out the flaws and pointing out the cost in Eldyrannth lives. He also praised the Sexae'zatazae, saying that they had freed themselves from the constraints of the three religions, and calling them 'Truth-Finders'. At first he was laughed at, and sneered at before being ran out of town. However, even after he was gone, unrest began to grow. Unknown to Fyaerin, his mind as well as his voice began to pull at the civilians, leaning them more over to his views however the religious leaders kept a firm control on the population, squashing out any voice of reason through fear mongering and violence. Almost like a Dictatorship, using religion as their weapon of choice. The Sexae'zataxae were also targeted by these religious leaders, trying to convert them over to their side, before finally threatening violence against them. Fearing for the safety of their clan-members, many of the clan moved out of the villages and set up their own outpost so that they could continue their work in peace. Demoralised by his apparent failure, Fyaerin turned to his studies, spending years in isolation as he tried to learn as much as he could as well as gather his comprehensive blackmail material as he decided on a new tactic. During this time, he began having strange dreams. Dreams that spoke of the future, and the past. He even dreamed about the birth of the Universe. While not known then, but Fyaerin was also the very first Time Oracle, able to dream events in both the future and past. He was unable to see these visions when he was awake, though. But he did remember them, and noted them down in a diary often accompanied by pictures and diagrams. Even if he didn’t understand them, he still faithfully wrote them down. One of his most famous writings is about a 'Federation of EPSUS', along with the drawing of a solar system. At the top of the drawing, underlined was the name of the system. Vorserend’s Stand (At this point in history, Vorserend didn’t exist). He called it the future home of their species, and seemed to write about huge cities and creatures in the air. There were also people illustrated in the diary, a dark Wolf that had a strange grinning shadow, a white wolf and a white female wolf were drawn very often, usually when they turned up in events that he was seeing. There were also several Eldyrannth-like figures, but they didn’t appear as often within his diary and were only vaguely spoken about but one of the most interesting things he wrote about, was the coming of the Divines, and the true Grand King and Queen. The two white wolves bore names similar to two of the planets within the Vorserend system. Wolfrin and Nepovana (Wolfie and Neptune). This diary was not discovered until after his death. After years of being on his own, he had a dream that showed him what the two possibilities for his race were. They were both bloody and brutal, with the loss of many, however only one possibility ended happily, with his race surviving. He wrote about this dream in great detail within his diary. It ended with, "So I must do what I must do. If we are to stand any chance of surviving from what is ahead of us, we must learn to be flexible, to adapt. I must bring Order to our species. If Chaos is allowed to spread, then I fear that all may be lost." With this new-found determination, he began moving around the Clans once more, this time concentrating his efforts on blackmailing the religious leaders and sowing more dissent against them. He also concentrated his efforts on the poor and oppressed. He began to teach them, simple skills at first such as reading and writing, before he began to teach them more complicated matters. He did not discriminate, treating males and females, homosexuals and heterosexuals, children and adults the same. Most importantly, he taught people how to question everything around them, from the existence of themselves to the validity of their religion. People resisted at first, but they were drawn by his passionate nature and by the gentle way he taught them. As he continued to move around, the old religions began having less of a hold over the people as they turned to the Order, under Fyaerin’s tutelage. The leaders of these religions at first looked down at Fyaerin, laughing at his efforts. However when he showed them what kind of blackmail he had on them, and the threat that it would be shared among the population, they quickly capitulated. Even back at this time, Eldyrannth took a dim view on those that would harm their children, and the religious leaders had been having sex with a number of children because they were that secure in their power, that they felt they could indulge in their degeneracy. Fyaerin used this blackmail to ensure the transfer of power from them, to him and the former leaders became his sexual pets as punishment for what they had done. This allowed for a peaceful transfer of power, with no lives shed which was Fyaerin’s goal. This only took several hundred years, which in Eldyrannth terms is a very short period of time. He turned them from their primitive religions, to The Order which simply taught them to question, and to learn. It taught them not only to question, but to find the answers to those questions. He started the Eldyrannth down the path that they still follow today. They seek to answer the questions of the Universe, to understand it like never before. The Eldyrannth put aside their warlike nature and began the art of study instead. However, this religion did not remain with them throughout their species history. Eventually, most Eldyrannth ended up become atheist, with The Order becoming restricted to the Royal Family until the point of Jyravana the Sixth, who had been completely unaware of the religion due to the fact that her mother had been extremely private with her religion to the point of not talking about it with her own family. Others begged Fyaerin to become their leader, but he refused on the grounds that he didn't seek power. Just the enlightenment of his species. He also argued that becoming a ruler would interfere with his studies. So instead they appointed a council of the three Clan leaders who were responsible for the people. After a while of debating, they also allowed a Council member from the Sexae'zataxae to join, as their village had grown in size due to a flood of refugees from the Zealous. Before his death at the age of 9,981 he helped establish an education system that was intended for use by everyone, not those just in a position of power. He also mated with several women, producing more than a few children. This ensured that the genes for telepathy continued on into the population, allowing for more telepaths to be born. All children that came from him carried and expressed this gene causing others to notice and investigate the cause for their ability. With their current technology level (13th century level) they were unable to find the genes responsible, and did not have any comprehension of Science at this stage in their development due to the repression from religion. There were many theories written about why this was, but many of them were wrong. Each theory was faithfully tested and either put on hold for when they were more advanced, or thrown out as they disproved it. Exotech Era Since the death of Fyaerin, the Eldyrannth have taken his teaching seriously and have strived to study and collect knowledge and information as they try to answer the questions that never seem to end. Cities and Towns began to spread across the Earth, and a healthy population of Eldyrannth began to form. Their population reached a stable 666 million individuals. It was a golden age, although poverty still existed mainly because their population grew so quickly in such a short period of time, they had trouble getting enough resources to cater to everyone. The number 6 is considered very lucky to the Eldyrannth, and is a number Fyaerin spoke about often, especially a group of three sixes, 666. That was considered extra lucky. A Hundred thousand years after Fyaerin left them, there was a young woman by the name of Talivana who was his direct descendant. She was one of the growing number of telepaths within her society. By now, their population was just over half telepaths. Due to the fact that Fyaerin was highly respected and now a well known telepath (The First) there was never any distrust against Telepaths as long as they didn't try to force non-telepaths to submit to them, which never happened. As a whole, ever since Fyaerin, the aggression had all but disappeared from them. During one of her exploration journey's, Talivana came across a race that called themselves the Rhydraen. They were an aquatic species, closely resembling what humans would call mermaids. The new species was shy, very timid but very intelligent. Talivana was even able to teach them her language. She visited them often, getting them to know her more and trusting her by protecting them against their natural predators. After some time, they presented her with these crystals that they claimed to have grown. Talivana thanked them and took the crystals away to study them. She seemed to 'feel' some kind of power within them but was unable to access it. For the next several hundred years, she studied them in great detail with her twin brother, Talirin. Finally, they discovered that when they were able to pour their energy into it, and using their telepathy to channel the power, the crystals allowed them to do things they previously had been unable to do. Like create a small tornado within the palm of their hand. Talivana also discovered that the more she used these crystals, the stronger her telepathic abilities became. She was able to connect her minds with many others without feeling any strain. This was noticed by other Eldyrannth who questioned her about her newfound abilities. She began to teach others within her Town about the crystals and the Rhydraen. They were eager to learn, and progressed a little faster than she did, as she had no one to help guide her while she was studying them. She also began to introduce other Eldyrannth to the Rhydraen, pleased that the two got along well. Word of her discovery spread throughout her race, and soon many flocked to her seeking new powers and guidance. The Eldyrannth also felt very responsible for the Rhydraen, who gave these crystals freely without asking for anything in return. The Eldyrannth vowed to protect them, as well as becoming good friends with one another, although the Eldyrannth insisted on giving things back in exchange for the crystals. The discovery of these crystals was a changing event in the course of their history. Instead of developing conventional technology, they began using the crystals in various ways to produce very eco-friendly, very efficient technology, or Exotech as they called it after the prediction made within Fyaerin's diary. The main problem they faced was that non-telepaths were not able to use the crystals as effectively as a Telepathic Eldyrannth. However, Telepaths were quickly out-numbering non-telepaths until only a few remained. These non-telepaths were the origin of the genetic disease that can render an Eldyrannth unable to use the Exotech crystals. But at the time, non-Telepaths were becoming ever more rarer, but they were still around. The Eldyrannth spent hundreds of years studying this new technology and learning how to use them. Not long after Talivana was given the original crystals, the Gauntlets were invented for them to imbed the Exotic crystals onto and use them easier. The gauntlets also had the added benefit of covering the fingers of the Eldyrannth, which are covered in nano-hairs that allows them to stick easily to smooth appearing surfaces. Usually they had worn gloves, but the gauntlets were a much better alternative. The gauntlets are made from either gold or silver due to their unreactive nature. They attempted to use more common metals, however they didn't react well to the long exposure of the exotic radiation and particles given off by the crystals. This discovery helped their golden age, allowing their technology to boom. With the rise of the exotic crystals, came another kind of technology that they call Artefacts. They were objects that were changed by the Exotic crystals to give them often unique power, or property. They were unsure how these Artefacts were created, however only Telepaths were able to make them. In time they did learn that the Exotic radiation could sometimes use powerful emotions to bond certain properties onto an inanimate object. Daedric war (Please note that this is my interpretation of hell, and therefore any demon characters do not have to conform to this idea) Unfortunately, the golden age for the Eldyrannth was not to last for long. Another species that inhabited another dimension, often came to Earth to stake it out, which were to be known as Demons or Daedra. When they discovered the Eldyrannth and the new abilities they possessed, they worried about the potential of easily enslaving them. They tested the Eldyrannth by attacking travellers that were often alone. Needless to say, the trips were not good for the Daedra and they often died as a result. But what the daedra lacked in power over the Eldyrannth, they had the advantage of numbers. For every Eldyrannth there were perhaps several million daedra. Due to their unsuccessful attacks, the daedra grew worried that the Eldyrannth might turn on them and wipe them out. So they decided to take matters into their own hands and strike first, giving them the advantage of surprise. They descended down upon the cities and towns of the Eldyrannth, slaughtering all in their sight and reducing their cities to rubble. The very first city to fall was called Kyann, with all civilians and military personnel slaughtered in the millions in the first wave of attacks. Confused and lost, the Eldyrannth headed towards the only city left standing. Vorserend. It was their Capital city and had been withstanding wave upon wave of daedra attacks, although with the heavy cost of life. Things seemed hopelessly bad for the Eldyrannth, and many feared that they were either going to die, or become slaves. The daedra converged on the Capital City, laying siege upon it and began taking it bite by bite. Despite many feeling that they were going to lose, they still fought fiercely to defend what they could. But slowly and surely, the daedra began pushing them back. By this point, Talivana was still alive and fighting alongside her people. She used her new-found abilities to fight back as hard as she could, however it wasn't enough. They were still gaining ground and there was nothing they seemed to be able to do anything about it. In a last bid to try and find something, Talivana looked deep within herself, pouring what little energy she had left into the crystals. When she did this, she found something new, and big, hidden within herself. Desperately, she poured her entire being into that one part of her. This caused her body to blur and waver until finally her body was replaced by a large dragon, the very first recorded Eldyrannth Exotic dragon. This form was a lot more powerful than her humanoid form, and daedra were having a much harder time in defeated them. Talivana reached out with her mind, linking herself to anyone that was conscious. Using this great telepathic link, she was able to teach others to do the same, turning themselves into the same large dragons that Talivana was including her twin brother. With this new found power and sense of hope it gave them, the Eldyrannth rose and struck back at the daedra. The results were devastating. The daedra lost huge numbers of soldiers and were forced into a retreat, leaving the City of Vorserend. The Eldyrannth celebrated, however that didn't last long until they realised the full extent of their loss. Their population had gone from 666 million to just a few hundred thousand, 333,333. All cities apart from Vorserend had been completely destroyed. So destroyed that there is very little evidence for the great Eldyrannth Empire before the Daedric attacked. They had been virtually wiped from the face of the Earth. Talivana saw the hopelessness of her people, and gathered them together, directing them when many were at a loss of what to do. She remained in her secondary form for most of the rebuilding of the city, stretching her mind out and linking herself to everyone. Using this, she was able to efficiently direct other Eldyrannth to rebuild the city. It also allowed for ideas to be shared among the population helping them to arrive to a decision all together instead of relying on a council of representatives that might not even reflect the opinions of the public. Her role was supported by that of her brother, who ensured that she was well cared for as well as acting as her protector, to protect her from any potential harm. The Rhydraen, grieving with the loss of so many friends, sought of a way to help the Eldyrannth. After hearing of how Talivana was linking everyone together, they disappeared for a time before coming back with a present for her. A large grey coloured crystal attached to the top of a crystal staff, with six other, much smaller Orange crystals, orbiting around the crystal like planets around a star that curiously matched the star system of Vorserend’s Stand. This sharply increased her telepathic abilities and make it easier to channel the minds of others. When the rebuilding of the city was complete, they then had to decide what form of Government they wanted. Talivana expressed to them that she had only taken charge to help rebuild the city. Due to how much their population had shrunk, no one saw fit to continue with the three clans. For years, they debated, often asking Talivana to link their minds to discuss it more efficiently. Unknown to the survivors of this massacre, a small group of Sexae'zataxae had also survived, far from the Capital City. They thought all the others had been destroyed, and moved off to build a new home, and new civilisation. These are the ascendants of the Sexi’zatazi race, which look very much like elves. They are, in fact, a sister race of the Eldyrannth however neither knew this for a very long time. During that time, Talivana gave birth to set of twins, one male and one male. The father of these children was her twin brother, Talirin as the two had a very close romantic relationship with each other. The female child, like her, had Golden eyes. When the children was almost an adult, the Eldyrannth had decided how they wanted to be ruled. They came to Talivana and begged her to become their First Queen. At first, she refused, however they argued that they couldn't think of anyone else that would be suitable. After the war, when they were lost and confused, she was the one that brought them together. And she had been able to bring everyone together in a way that had never been done before. Reluctantly, she agreed and took up the throne. She attempted to ask Talirin to take up the mantle of the King, however he flat out refused, stating that he had no purpose and no reason for that kind of power. At this point in time, the men were feeling a general guilt about the actions of the religious leaders who had been primarily male. Talirin didn’t want to appear to make a grab for power, and eventually Talivana accepted that. The Eldyrannth Palace was the very last thing that was built, at Talivana's insistence. She was putting the needs of the people before herself. She decided to keep her mind open to all those who had wish to contact her, however due to habit, the Eldyrannth people were in more or less constant contact with her, pulling away only when they wanted privacy. The war with the Daedra continues, even to this day. It was said by Fyaerin in his diary that the war would be long, and terrible, with many losses. But it would end, when the Daedric Dragons sat upon Hell's Throne, and then Hell and the Eldyrannth would be forever linked. (Side note: This war went on to continue for around about 5 Million years. It was mostly unnoticed by other species on Earth as the Eldyrannth have been keeping the daedra, or demons as they are commonly known as to other species, from washing into that realm. Skirmishes have taken place away from the prying eyes of other species. If a species, or family, were daedra hunters then it is very likely that they have heard about Eldyrannth or even seen one themselves. Of course, I would like permission to be asked about that as I would need to tell you how an Eldyrannth acts. But generally it will be good. Please remember that this is my version of Hell, with my own unique flare. It doesn’t mean that you have to follow the same rules as the Hell I depict. If you want some more information on my dimension of Hell, then please feel free to send an EcchiText.) The war that raged on for 5 million years was bloody and brutal. They were in almost constant conflict with the Daedra. There were many battles, with many heavy losses on each side but the Eldyrannth fought bitterly, never once losing their determination. Attacks on Vorserend were rare as the Daedra were never able to amass enough forces to attack them directly. Thus they settled in for a very long, drawn out war where they hoped to grind the Eldyrannth down and wear them out before making one last surge where they hoped to enslave many of the Eldyrannth. Mainly to gloat over their victory of the Eldyrannth. One of the most famous battles happened 3,524,666 BE (Before EPSUS) where the Eldyrannth had a valuable victory. In the mountain range beyond the desert that would be known later as the Dynz desert (Craethiel RP), the Daedra were attempting to secretly establish numerous dimensional portals that would give them permanent access to Earth. This was accidentally discovered by an Eldyrannth called Caerin (Red Eldyr) who immediately sent the message back to their home city. Immediately, the Eldyrannth mobilised, intent on stamping out this very serious threat. The force was led by two Eldyrannth. A War General, Sairin (Dark purple Eldyr) and his War General wife, Vivana (Deep Keza Blue Eldyr). Their forces far outnumbered the Daedra that were guarding and establishing the portals and the two were able to easily overpower them before closing down any of the portals that were already there. Since then, the Daedra have attempted to do this several times but all efforts have been thwarted by the Eldyrannth. After several of these attempts, the Eldyrannth began looking for a means to attempt to seal the Daedra in their dimension. Since the beginning of the war, the Eldyrannth had been making use of the Dark Grey crystal that broke down dimensional walls. This allowed them to send Daedra back into Hell if they were unable to defeat them. This has been how they have kept Daedra numbers so low on Earth to prevent another all-out attack on Vorserend. But they wanted a way to seal Daedra in their dimension for good. An Eldyrannth by the name of Nepovana came forward with an idea as to how to carry it out. She proposed that if they linked all their minds to hers through the Queen and channelled their energy into her, she was able to use the Dark Grey Crystals to attempt to seal up the link between the two dimensions. It would cause them to become vulnerable for a period but it should achieve the result they needed. Desperate to try anything, all Eldyrannth agreed that it was perhaps the best course of action. They pooled their resources together and gave their energy to Nepovana so that she could carry out her task. It succeeded, for a time. However the Daedra began chipping at the seal and have been able to send individuals through, although no where near the numbers they used to send. One of the battles that the Eldyrannth consider one of the worst days of the war was in 1,837,333 BE. There had been a strange period of quiet where absolutely no attacks occurred, not even singular attacks, for around ten thousand years, causing the Eldyrannth to wonder if the Daedra had admitted defeat and were giving up. At first, this made them edgy before they began to relax. However as soon as they did, the Daedra sprung a surprise attack on them. For the entire time, they had been slowly sending Daedra through the seal and hiding them on Earth so that they wouldn’t be detected before the attack. But instead of attacking anyone directly, they focused their efforts on the Crystal Groves, where the Eldyrannth buried their dead. They shattered millions of trees, scattering them across the landscape. Their hope was to completely demoralise the Eldyrannth to bring a quick end to their seemingly never-ending war. This, however, had completely the opposite effect. Angered beyond reasoning, the Eldyrannth struck back with more ferocity than ever before. Screams of their rage and grief echoed off distant mountains as they mercilessly hunted down every Daedra and tore them apart with their talons, even if the Daedra was retreating and begging for its life. The site was never used as a Crystal Grove again. After they had killed every single Daedra that was on Earth, they salvaged what they could and began to bury their dead elsewhere. This site became later known as “Daedric’s Reach”. Social Era After the initial battle with the daedra, the Eldyrannth began focusing on Warfare. They began training on how use their crystals to better fight daedra and send them back to hell. Despite the war, Eldyrannth still devoted their time to study and improvement as a species. As the Millenia went by, Talivana's line carried on through her daughter. It was discovered that only those of her family could effectively use the Queen Crystal effectively, and only those of a single gender. Female. The daughters, with the ability to use the crystal were all born with the ability to use the Queen Crystal from that family, had golden eyes. Male children, or females that couldn't, had other colour eyes and were unable to produce special Gold eyed children. The golden eyed females were also, on average, stronger in their telepathic ability compared to other members of their species which made them biologically ideal to act as the central hub for their hive mind which had grown and developed over the years. The male children of the family were also quite unusual, in the fact that their telekinetic ability was stronger than that of the average member of their race. Still, they refused to put themselves forward to take any form of power, and refused titles offered to them preferring to have the responsibility without the title. Generally they task themselves with the protection of the Queen and to ensure that she is well taken care of. As is typical for a Royal Family, incest is very rampant however with Eldyrannth, due to the presence of the Incest gene, it prevents genetic stagnation. After the emergence of their new form, which they began to use frequently for travel and fighting (due to the more beastial, aggressive nature. Some historians argue that the reason why the Eldyrannth didn't lose their principles or kind nature was because the dragon form help protect them from the real cost of such a war), came a number of changes. The first, was that their life-span was cut in half. It was discovered that the crystals had begun to have a very negative effect on their body. The exotic radiation emitted from the crystals crystalised the Inchor in their blood. Once a piece of Inchor is crystalised it can no longer be broken down into Omnipotent Stem cell and Chor. It is also extremely sharp, and can sometimes tear veins and arteries, causing internal injuries. Early on in the condition, this isn't that dangerous as stem cells repair the damage, but it is very painful. However as the condition progresses, the crystal can clump together, forming blockages within the veins and arteries, similar to blood clots. This can cause strokes, and even death. It is called Inchor Crystallisation and it is lethal. However the Eldyrannth decided to continue using them to defend themselves against the daedra, although they would educate the young about the dangers before they took up the crystals. During these years, none were expected to live the 10,000 years anyway. Another effect of the change, was that when individuals were born, they were often born with eyes not the same colour as any of the families. It was discovered that the colour of the original form determined the colour of their Eldyr (dragon) form. The colour was also seemingly random, except for the Royal Line that were able to use the crystal. Their eyes were always gold, and the Eldyr form was always primarily white, with gold wing membrane, spikes and talons (claws). The last thing discovered with this, was that when an Eldyrannth died, their body crystalised before growing into a crystal tree. The leaves were the colours of their Eldyr form. They discovered that the leaves were in fact similar to the Rhydraen crystals but with different properties depending on the crystals that Eldyrannth used during their lifetime (They were always buried with their Gauntlets). Instead of shunning the use of these crystals, they thought of it as a final gift from the dead, to the living. Almost like a testament to the commitment of their species survival from the inhabitants of hell. Their graveyards became to be a place of peace, where Eldyrannth would go for quiet contemplation or meditation. When within the crystal forest, it becomes like another world. Anyone entering one will feel a wave of peace and contentment, as if all their worries had disappeared. They will find that they would be able to think more clearly. It is for this very reason why the Daedric attack at Daedric’s Reach angered the Eldyrannth so. As the years went by, the group mind became even more complex as Eldyrannth spent more time linked together. The group mind became so vast, that anyone with telepathic ability would be able to hear the telepathic field as a faint whispering in the back of their mind. However they wouldn't be able to understand any individual word, due to the amount of information being exchanged. They also wouldn't be allowed into the group mind except in very special circumstances. (Please ask permission if your character encounters this, as it requires getting in close range to Vorserend.) Due to the fact that only a Queen could be in charge, gradually females became the more dominant gender. They were more likely to be in positions of responsibility, and females had full parental rights over their children. Fathers didn't have any rights over their children. And poverty still existed. Homosexuality and Transgender's were also shunned as they would not produce children and many Eldyrannth were in the view that they had to try and keep their numbers high. This continued to cause more upset until four million years into their predicted civilisation start. A very old Queen, far gone in Inchor Crystallisation, outright banned Homosexuality, Transgender, Cross dressing and Asexuality. She also banned a Healing Herb that is known to humans as Cannabis. The general population became angry with this, speaking out against her. Her daughter, Lyravana, spoke out as well, publicly condemning the actions of her mother. She convinced her mother to step down as Queen as her condition was compromising the people she had pledged to protect. After lengthy discussion, the Queen finally agreed. Lyravana took the position of Queen and immediately retracted the laws that her mother had put into effect. She also wrote up a Bill of Universal rights, that protected all from the discrimination, or exploitation of everyone, regardless of gender, species or sexuality so that it also covered other sentient beings such as the Rhydraen. It also protected privacy, but Eldyrannth are always respectful of privacy anyway despite the fact that they are often linked intimately with each other. They never force anyone to join the group mind. Lyravana the First, or Lyravana the Compassionate as her legacy became, based these Universal Rights on the Commandments of The Order, the religion she followed which covered any and all sentient species, including aliens. She also began planning to eradicate poverty once and for all. Within a few hundred years everyone had a place to live and food in their stomach as well as the chance for a free, good quality education for themselves and their children. Experimentation Throughout the years, there was a small group of Eldyrannth Scientists, around 20 or so at a time, that worked on their research in secret, pulling themselves from the group mind and never thinking of their research when connected. This was extremely hard to do, but they were obsessed with the idea of forever putting an end to the Daedric threat. They studied the Diary of Fyaerin closely, and were convinced that this EPSUS was the key to pulling this off. The diary spoke of several species; Keza’maraki, Mako’demeri, Coda’zotozi and Zeta’muluri. All were written as being the “Children of Eldyr” It spoke of other species, too; Xenovityr’ra and the Children of Xeno, but not in as much detail. They interpreted this text to mean that the Eldyrannth were the ones to create these species. Their first experiment into their theory was on a primitive, but strangely, warm blooded reptilian species. They also had three sets of limbs instead of the usual two sets that other species displayed. They had front legs, a set of wings and back legs. Over the generations, they manipulated the genes of this species using their own DNA to create the first Zeta’muluri that were as sentient as they were. While being aggressive, they also quickly began to establish their own culture which became surprisingly deep and complex despite their aggressive and war-like nature. In their mind, they were indeed what Fyaerin predicted. Pleased with their success, they went on to manipulate other species using the same techniques to create the other species. They had come to care for what they viewed as their creations deeply, and even had sex with them. To their surprise, they were even able to breed with them to create half-Eldyrannth children. This was the very first time that they had encountered their species successfully breeding with another. There had been previous cases where Daedra had attempted to breed with Eldyrannth, usually by violently raping a female in heat and leaving them with child. However, many aborted the fetus so they didn’t carry it to term. Even if they didn’t abort the child, all pregnancies had ended with either the death of the mother, death of the child or both. The half-breeds with these newly created species were a very easy pregnancy and resulted in many successes. Thinking that it would help accelerate their intellectual progress, they continued breeding with them and allowing the half breeds to continue breeding with their host species. Not long after their first several breeding experiments, one of the members accidentally let it slip as to what they were doing. The rest of the Eldyrannth were shocked and enraged with the way that they were ‘Playing God’. They thought it distasteful to interfere with a species natural development, however which way it went. While some were impressed by what had been accomplished, many were revolted by this. The Scientists often found that Eldyrannth would turn and walk away from them in disgust. The Eldyrannth couldn’t put a stop to the experiments, as it was just as immoral to kill them off. They had to allow them to live, however they stripped the Gauntlet’s from the Scientists and banished them. The Scientists became angry, feeling that they were the ones that were to save the Eldyrannth and that they had been betrayed. The Scientists divided up, each settling into one of the four species and living the rest of their life with them. Fall of Vorserend. At 5,494 BE, the Queen of the Eldyrannth, Jyravana the Sixth gave birth to a set of twins. The birth almost killed her, as the twins had emerged from her at the exact same time, clinging to one another. The golden-eyed child was called Talivana, and the black-eyed child was called Talrin. Jyravana loved her children, and when she first held them she sensed that there was something exceptionally special about the two of them. The only thing that dampened her enjoyment of her new children was the fact that their biological father, her brother Kayrin, was absent. He had not attended their birth and he rarely came back to see them. She was left to raise the two children on her own, which was very difficult along with her Queen duties. But she didn’t want anyone else to raise her children for her. As the years went by, Talrin’s behaviour became unmanageable to Jyravana. Especially on a particular incident when he was four years old. She had caught him out on lying to him and, as punishment, she spanked him. But to her surprise, the spank had caused him to moan as if he received pleasure from it and the young Talrin was extremely humiliated and he absolutely refused to speak to his mother afterwards. Feeling desperate, she turned to a friend that worked in the city as a clockmaker, Temporin. He agreed to come and help her with her problem, and he was able to coax Talrin out of his silence by bribing him with his favourite fruit. Strawberries. Temporan managed to get Talrin to agree with go with him and his mother to see a child psychologist, who was able to state that Talrin had the Eldyrannth form of autism which caused him to be able to absorb information at a furious rate. An intelligence test also showed that, at the time of his birth, Talrin was the most intelligent child they had ever encountered. But he also pointed out that the absence of Talrin’s father was causing huge problems for him and was a significant factor in his behaviour problems. Since then, Temporin moved into their palace as he became the Queen’s lover. He also adopted Talrin as his son and since then, Talrin’s behaviour had a marked improvement now that he had a father-figure in his life. Temporin had also helped influence the Queen into a few policy changes such as their strict isolation. He encouraged her to drop the laws that prevented them from trading and interacting with other species, as such isolation was dangerous. This lead the path to where the Eldyrannth started trading with other species although nothing technology-wise, but they also began to interact more on a social leve. Temporin’s presence as Jyravana’s lover was a secret, at first. Until the sixth birthday of the Crown Princess and her brother. Their father had returned, but took Talivana out along with a friend to go shopping. When Talrin requested to go, Kayrin told him off and told him to stay which really upset Talrin as he was still hopeful that he could forge a bond with his biological father. Instead, Temporin and Jyravana spent time with him along with his best friend, and younger sister (Jyravana’s and Temporin’s daughter). They turned a bad day, into a very good one for Talrin and he was happy… until Kayrin returned and started to become jealous that Jyravana was spending time with another man and he was pushed over the edge into rage when Talrin called Temporin his father which resulted in Kayrin trying to force wash Talrin’s mouth out and, in his rage, kill Talrin’s friend who was lucky enough to be in possession of regeneration. But that completed the fracture between Kayrin and Talrin, who from that moment on refused to acknowledge the family relation between them. Later that night, Temporin revealed to Jyravana that his real name was Temaelrin and she officially took him as her partner and mate. Years after, Jyravana made a change to another Policy. By this point, everyone was very comfortable in the fact that they only have Queen’s; no Kings. Jyravana, in the interests of fairness, felt that the males of the family should be given the titles they deserve. She retroactively labelled all the mates of the old Queen’s as King’s, and made her current mate King as well. This made her son, Talrin, the Crown Prince instead of just the brother of the Crown Princess. Other revolutionary events were occuring as well, such as the changes in their medical community thanks to the efforts of Talrin. He had asked for a medical license not long after he had turned a hundred but because of the attitudes back then, he was laughed at as he was considered far too young and inexperienced to do such a job. Furious, he decided to do things his way. By the time he was four-hundred, he had completed his first major projects; Generin. Generin was a comprehensive library of the genealogy of the Eldyrannth as a species. Their genome. He also researched and pushed the boundaries on medical knowledge. Despite not having an official medical license, he practised medicine and helped the people of his City. He was so good at what he did that people preferred turning to him than the actual medical community who, in the end, were forced to hand over a licence. When the Crown Prince was eight-hundred years old, though, investigators broke into his lab to find that he had been running experiments on Daedra and was researching into how to switch minds. There was even evidence that he had experimented upon unconsented individuals. Talrin was stripped of his gauntlets and banished from the city along with his research partner, his cousin Lusravana. This left the Crown Princess, Talivana, heart-broken due to the close bonds that Eldyrannth twins share with one another. She felt so ashamed and angry and completely disavowed him. When Talivana was 1,000 years old, there was a sudden attack on the Capital City lead by a Daedric General by the name of Diomedes. He brought with him an army of daedra in an attempt to wipe out the city. He had managed to break the seal enough to force as many Daedra through as he could possibly manage without completely obliterating both dimensions in the process. The most shocking thing of all, was the fact that he had an Eldyr like form which was heavily influenced by the daedra. The Daedric Eldyr. However this did not seem to be the Daedric Eldyr that Fyaerin had spoken about in his diary. This one seemed intent on wiping them out, not create peace. A set of fraternal twins, Kalrin and Haelavana, Warrior and Healer, rose up and fought bitterly with Diomedes. It was a long, intense fight, but the two were able to lead the counterattack to drive away the daedra and Diomedes. Afterwards, Haelavana tended the wounded and healed to the point of exhaustion as an uneasy peace settled on the city. When Talivana, Princess of the Eldyrannth and heir to the throne, was 2,500 years of age, she ventured out on a mission to help a problem where a lesser daedra was trying to seek power by forcing a village to worship and fear him. She arrived in the village, staking it out before the daedra revealed itself. It was an easy task drawing the daedra away from the village before banishing it. In fact the job has been too easy. She remained in the town for a few weeks to make sure that the threat had gone. When it appeared that it had, Diomedes appeared before her. He informed her that she should perhaps return home as quickly as possible. She asked what he had meant, but he refused to elaborate, instead repeating his message. Deeply worried, Talivana hurried back towards her home city of Vorserend. When she arrived, the city was in ruins and the entire inhabitants slaughtered, leaving her the only living Eldyrannth in existence (baring Erickavana and Daedrin, but they are not from this time era). The Princess almost went mad with grief and anger. But she forced herself to push that grief aside, and gathered herself to leave the city behind and find the ones that destroyed the Eldyrannth Civilisation. Before she left, The Daedric Wolf appeared before her and returned to her, her adoptive daughter Kaylarvana who had gone missing sixty-six days before the attack. Happy and relieved, Talivana welcomed her with open arms and the two of them left the city in search of the ones that did this. (Rest intentionally left blank due to plots in Craethiel Kingdom. Please note that the City is destroyed and all valuable items removed. Looters will find nothing of value within the city, other than a load of graves) Culture: They are generally a peaceful race, having no problems with other races unless they are attacked themselves. They are also a race of demon hunters, being extremely skilled at hunting down demons and banishing them to where they came from. They spend their time training and studying when they are not out hunting demons. They live in a large, well developed city where there is no shortage of basic needs such as food and shelter as everyone contributes to growing their food and building their homes. They also have a refined musical taste and many spend their time refining their instrumental skills as well as their voices. They have extremely good voices that are like nothing heard of before. The Eldyrannth also have horses that are more powerful and intelligent than normal horses. They are slightly larger and more muscular which enables them to run faster and further than their smaller cousins. The lower part of their legs is ‘feathered’ which covers the hooves somewhat, a feature that is seen on Shire Horses. These horses, which they call the Aelda, are usually white in colour but there are some of various colours. They are considered a sentient species by the Eldyrannth, and they do not enslave them or force them to serve. The Aelda has to consent to bearing the weight of an Eldyrannth. They are usually seen, around the city at least, garbed in hodded white robes like clothing made from a very soft material. Usually around the waist is a piece of material that drops down at the front. It is usually the same colour as their eye colour/dragon scale colour. Their fighting garb is vastly different, but it is different from person to person as individuals prefer different armour styles. The one thing that they all have in common is the gauntlets that cover their lower arms and the back of their hands before covering their finger tips. The gauntlets are silver or gold dependant on the individuals taste, decorated by the gems that are the source of channelling their energy into powers. The Eldyrannth have a symbiotic relationship with a race that are called the Rydraen's, who resemble what most people would call a 'mermaid', in fact they are a possible source for the mythical creature. This aquatic race, in return for their protection, grows their power crystal in a specific way (Through singing at different pitches to shape and mould the crystal. Each type of crystal has a different ‘song’ which they are grown with). The Eldyrannth are fiercely protective of this vulnerable race and do not take well to anyone approaching the underwater cities in which they dwell in. The funeral grounds of the Eldyrannth are like nothing seen before. After the body is buried, a crystalline tree begins growing after a few months of burial. When fully grown, the tree can reach as high as the length of an Eldyr Dragon. The trees are of a clear crystal, but there are also crystal ‘leaves’ on the tree. The colour of the leaves are different for each Eldyrannth buried. The colour of the leaves reflect the colour of the Eldyrannth's eye colour. The leaves have different powers depending on the crystals that the Eldyrannth used so they come in a range of different uses. It is thought to be final gift of the dead to the living. When a crystal leaf is harvested and ground up and made into a potion, it can cure any poison, even that of the Lemoa flower. The leaves will grow back, but this process takes years. The city, called Vorserend, is hidden within the Therarr Mountains. It is an extremely peaceful and beautiful city with a unique architecture. There are waterfalls everywhere, adding to the serenity of the surroundings as well as adding to the serene sounds that fill the air as the water tumbles over rocks. When populated, many Eldyrannth can be seen walking the streets, going about their business while dragons fly above them in the air about the city. Below is an example image of what the city looks like: Communication/Language: The Eldyrannth have a group mind which allows them to speak to one another. Privacy is not needed between individuals due to this group mind as they all know what each other is thinking, although they can temporarily cut themselves off from the rest of the group mind. Any person with a telepathic ability would be able to hear a kind of ‘whispering’ whenever they come close to the centre of their group mind, the city. They can attempt to join in with the group mind, if they figure out what that whispering is, but they would not be allowed into the group mind unless it is a very special circumstance (You would have to send me an EcchiText to ask permission, as well as for further details). With other races, they speak the same language of the land. In their dragon form, they can communicate through roars and growls as the shape of the mouth makes speech impossible. Telepathic communication is still possible in this form. When communicating telepathically, Eldyrannth do not generally speak in words to one another, instead showing images, replaying memories and allowing feelings to flow to the others. To other people, outside of the Eldyrannth species, this can be confusing and make little sense to them. Due to how complex the mind of an Eldyrannth is, and how ‘vast’ it would seem to others, being in telepathic contact with an Eldyrannth is extremely dangerous. Without intending or, or even trying, they can accidentally crush the minds of others and kill, or make them insane without intending to. Food and Drink: They have various fruits and vegetables that used to grow wild in the mountains but they have since started cultivating them, farming them to feed their population. They also have several species which they care for well for things like the fur, or wool for their garments. They do not kill animals to feed themselves, but they will eat meat. This meat usually comes from their herds from animals that have died of old age, or from accidents. When sitting down to eat, they eat a serving of vegetables before they eat a course of meat, if there is any. They do not have any alcoholic drink, as alcohol clouds their judgement and they need their wits around them when doing their tasks as well as Demon Hunting (Or Daedra as the Eldyrannth call them). Instead they drink clear mountain water as well as fruit juice that is usually drunk fresh. When it begins fermenting, it is considered bad and thrown away or give to the animals to drink. Despite their aversion of alcohol, they frequently ingest or smoke a herb that they cultivate. It's the Cannibis plant, which they consider to be a very versatile herb. It is also used to make most of the cloth and paper that they use. Sports/games and other pastimes: They don’t really have any games, but they spend their times doing things that interest them such as farming, or studying. The only thing that comes close to sports is practicing to fight by fighting with one another in a non-malicious manner. Once a year, they hold competitions where Eldyrannth can enter and compete with each other to see who is the best. There are no prizes for winning, but then they don’t need them. Simply being named the best is prize enough for them. Hierarchy: They are ruled by a Royal Family who are the ones that appear to have all the power, but that is an illusion. The power actually lies with the people. The current Royal leader simply acts as the one that carries out the will of the people. It isn’t really seen as a position of power, more like a position of responsibility. Any Eldyrannth seen as not carrying out this responsibility, they will be asked to step down and allow someone else to take up that responsibility. They are ruled by the Queen, who is always in her Dragon form, who usually stays within the Palace. She is the very centre of the group mind, which is why she remains in her dragon form as the dragon mind would be able to handle the weight of the thoughts of their entire race easily. Before a female member of the Royal Family ascend the throne, they have a single child who is next in line to become Queen. The Queen is in possession of a staff that has a single large grey crystal that is surrounded by six orange crystals. This helps them be the central mind of their race. Another advantage of the Queen being in her dragon form all the time is that is slows down the rate of blood crystalisation, as they are using the crystals on the staff constantly, so that they are able to reign longer. The only ones that are able to use this staff, are the female members of the Royal Line. It is a single, unbroken family line. The reason why they only have Queens, is because of biological reasons, not cultural reason. Females do not have more power, or rights, than men. Each Queen has the same colour eyes, Gold (unlike other Eldyrannth where the colour is random), and has the same colour Eldyr form (which for other Eldyrannth it is the same colour as their eyes) which is white scales with gold eyes, horns, spikes and talons. What the race consider as insulting/rude/ shameful: Shameful: The removing of their gauntlets is considered the biggest shame to be had as the gauntlets are seen as their honour. Insulting/Rude: No feet on seats while eating or showing the soles of the feet. No eating with mouth open. To eat meat before eating the vegetables. The vegetables must be eaten before the meat is eaten. It is rude to eat in front of someone without inviting them to eat with you. If they refuse then they are allowed to eat in front of them, but it is still frowned upon. What the race consider as Respectful: Signs/mannerisms to show respect: Putting a hand on the chest and inclining of the head is a sign of respect. To hold hands without the metal of the gauntlets covering their fingers is considered an extremely intimate act. Even hand shaking is done between those who are extremely close to one another. Usually, in greeting, they lightly press the back of their hands against each other, Misconceptions/Myths/legends/Old wives tales: That their dragon form, like most non-humanoid, are monsters and burn and pillage villages and towns. This is not the case as they are very gentle and do not like harming anything that is not a demon. They are demon hunters and only show aggression towards demons. They also try and stop any demon worshipping which involve trying to raise a demon which could be disastrous. Name Style: Female names usually end in 'vana'. Male names usually end in 'rin'. Although these are the usual style, there are a few exceptions, but they are not very common. There are some names that banned from ever being used. Some children are named after famous Eldyrannth, as the name is a mark of honour, a name to be passed down to future generations. However if an Eldyrannth has committed a terrible crime, then their name cannot be used to name a new child as the name bares the dishonour of the Eldyrannth who committed the crime. General Race Behaviour: This race is usually peaceful and friendly, however if someone were to do them any ill then they are not very forgiving. They are generally well mannered and patient. They also make great listeners as they prefer to listen rather than talk as between each other they have no needs for spoken words. Although they are friendly and patient, they can become irritated quickly if someone was to do something like push religion onto them, or pressure them into doing something that they don’t want to do. Love: They love much the same as other mortal beings, and this love can last for hours, or centuries. If they love another member of the race, regardless of either partners genders, they go through the process of bonding [see Mating below]. This bonding can last for as long as either of them wish it to. If they feel like they no longer wish to be bonded, they simply part from one another. Ill feelings are generally not created in these circumstances. It is also common for Eldyrannth to be in a relationship with multiple partners. Religion: They do not believe in any God as they have evolved beyond the point in believing in Gods. Instead, they have a firm belief in science to explain the world around them, although they are tolerant of other beings beliefs... providing that they are not pushed onto the Eldyrannth’s, that is. They seek to know about the world, and the universe around them. They want to understand the Universe they inhabit, and they strive towards this goal. Laws: They only have a single law. The law of Universal Rights, which extends to the treatment of other sentient species. This law protects all from discrimination, abuse and exploitation from the Eldyrannth as well as protecting their privacy and right to justice. But due to the group mind, they do not require law as everyone knows what everyone is thinking. This makes deception hard between Eldyrannth citizens. Even if they were to pull themselves away from the group mind to commit a crime, it will be known as soon as they re-enter. If they pulled themselves away to commit crimes or even treason, then they are brought back to the city and publicly humiliated in front of everyone by having their gauntlets removed and their name being banned from ever being used by another child for the rest of their history. Rituals: - Mating: If an Eldyrannth is interested in another, they begin courtship by leaving gifts in front of their intended partner(s) door. If the gifts are accepted, and gifts are left on the original Eldyrannth’s door, then it shows that their intended partner(s) are interested in them. This exchange of gifts can continue for months, or rarely even years, before the couple meet in a secluded place. There they dance with one another until they reach the final stage of the mating ritual. At the final stage, they fly in a dizzying mating flight. In the case of heterosexual pairings, the male chases the female to catch her. In the case of homosexual relationships, the dominant partner chases the submissive. Eldyrannth’s do not have any prejudices in regard to an individuals sexualities. - Pregnancy celebration: When a woman is found to be pregnant, friends and family often gather and offer gifts to the expectant mother. As children are rare in their culture (Only two to four each year), people outside of the friend and family circle may also offer their congratulations. - Birthing Day: When labour begins, a healer helps the expectant mother during the process of birthing. When the child is born, the Healer measures the child and checks them over to make sure that they are perfectly healthy. The mother then may be in receipt of congratulations and offered more gifts to help with the young, but otherwise the new mother and father is left to bond with the new child. - Death: When someone of their race dies, close friends and family gather in the home of the deceased. The deceased is lain on their bed, their body covered with small gifts from the gathered which can be from small crystals to flowers. The gathered sing a song with the rest of the race within their shared consciousness, a song of mourning. When they feel that the time is right, they transfer the body onto a litter tray, and four members carry the body to the funeral lands. While they walk along the streets, anyone nearby stop whatever they are doing and watch respectfully while the party passes. When they reach the funeral grounds, the party bury the deceased into the ground, leaving the grave unmarked. Within the next several months, the body turns to crystal, before growing upwards towards the surface where it grows into a crystalline tree, complete with roots and leaves. - Remembrance day: It is a day where all the ones killed in war are remembered. They rise at dawn and go to the burial site where the funeral crystals are kept. They sing a remembrance song before they then prepare the afternoon feast. Around mid-afternoon they have a feast of a meat of a large grazing animal along with various vegetables (They search beforehand for one that died due to natural causes). The meat is cooked on a traditional spitroast. There is then some celebration as they celebrate their own lives that the deceased had given up to give them. At sunset, they have a moments silence in respect before they have their evening meal. - New Years celebration: On the eve of the New Year, they have an evening meal before the celebration of going into a new year. At the second that the New Year starts, they drink a toast to the bountiful harvests and crystal singing in the New Year. - The crowning of the new Queen: If the current Queen is going to die soon (Within the next few years) by natural means, then the Old Queen is the one to present the Staff to the new Queen. If the Queen has died suddenly (Like poison or in battle) then the people chose someone to present the staff to the new Queen. This is done in the Palace in front of witnesses. The Queen is given the staff and then the rest of the day is spent in celebration and feasting. Genetic Diseases/ Common Ailments/ Common Mental problems: - Genetic Diseases - In some families, Eldyrannth's have the inability to use crystals naturally and require severe training to be able to have at least some use of the crystals. The number is few as this is a recessive gene that does not appear very often due to their low breeding rates. It is a recessive gene that can occur in both males and females. ADVANTAGE: Protects against the crystalisation of the blood through use of the crystals - At a late age [From 4,000+] the brain starts to degrade, the nerve cells wearing down, causing the individual to revert to a childlike state. It is a dominant gene, however it is rare as usually the individual is infertile, but cases do occur. - Common Ailments: The Ichor in their blood stream hardens into crystal over time, depending on how frequently they use their unique crystals. When their blood turns to crystal, they die. As the Inchor crystalises, it becomes more and more painful for the sufferer, so painful it can become incapacitating. It can cause internal bleeding, as well as blockage of the arteries and veins, which leads to strokes and other ailments. There is no known cure. - Common Mental Problems: The genetic disease mentioned above. Anatomy and Physical Appearances: - General look of the race: Like the Keza's, Eldyrannth look a lot like humans. This is due to their similar evolutionary paths. However, while the Eldyrannth look human, they are very different to humans in organ functions and abilities. For one thing, the humanoid body is not their only form. They have the ability to shift from their human form into that of a dragon, their Eldyr form. But that is the only shape shifting power that they have. In their human form, they are often tall (6ft+) and beautiful looking. The kind of body they have depends on what they specialise in. Eldyrannth who prefer close range fighting tend to be more muscular in stature whereas those who prefer longer ranged attacks tend to be slimmer and more lean. Especially to human standards, they have beautiful faces with exotic features but again, each individual is different. Their eye colour is different from one another as the colour of their eyes in human form determines what the colour of their scales are in their Eldyr form. Another feature that they have different from humans is the ears are pointed and also are large enough to reach the top of their head, curving back slightly, with a few bone spikes along the rim of the ear. The most common hair colour is a dark colour hair, mainly black, which many like to have long, but it is not unusual to see an Eldyrannth with short hair. The Eldyrannth Dragon is an unique, exotic dragon. Their species, exposed to a special exotic radiation, have allowed them to have this form. Along with it come a number of features. As an Eldyrannth ages, their dragon form grows along with them. Once every 100 years, they have a growth spurt of 2 metres. It is said that some of the older Eldyr Dragons could pass for mountains and their growls were akin to earthquakes. Their scales, which cover every inch of their body, glitter like a thousand gems, said to be able to strike the unwary blind with their brilliance. This glittering property helps reflect light, as well as various types of radiation such as UV. The scales are hard enough to repel many physical attacks such as a sword or arrow, even giving them some protection against bullets. They also come in thousands of colours, a group of them said to look like a glittering rainbow. The colour of the Eldyr Dragon is the exact same colour as an Eldyrannth's eyes which include thousands of shades and tones. The Eldyr dragon is shaped like a Western dragon, with two hind legs, two large bat-like wings and two front legs they can lash out with. Their talons are extremely sharp, and are often a brilliant white in contrast to their shimmering scales. Running down the length of their back from the base of their spine to the top of their tail are very sharp spikes, the same colour as their claws. Emerging from the back of their head are two or more horns that are shaped differently for each Eldyr Dragon. Some will curve straight back, or curl around their face. To complete their fierce appearance are their large razor sharp teeth and cat-like eyes that often seem like they are glaring down at you. Their tongue, forked in shape, usually flickers out from their mouth to taste the air much like a snake does. Compared to other dragons, their wings are proportionally larger compared to their body length. Their wing length, across both wings, is four times that of the length of their bodies. This allows them to catch more air under their pinions and fly far above cloud level. To aid with this, their bone structure is not solid. It is a spongy honeycomb structure similar to birds that reduce their weight and make it easier to fly. Their reflective scales protects them from the high UV levels at this altitude. Their wings are made of a thin membrane, usually the same colour as their scales, and are used to push down onto the air to lift the rest of the body into the air. Like bats, when their wings are up-stroking, they pull them against their body to prevent wind resistance. This makes flying a lot more energy efficient and allows them to fly faster and carry more weight. The membrane is very concentrated with specialised pressure nerves that detect differing pressures in the air. This allows the Eldyrannth to detect whenever they are in air pockets in the air which they can use to either to speed them up, or climb higher in the sky. While they have no control over this, they sometimes exhibit very strange powers, which many would think of as magic. It is not. It is the manipulation of the environment around them due to their exotic nature. Thus, it is not something that can be replicated by any other species. Each time this power is used, it produces different results as the power comes about due to thought, and no two thoughts could ever be exactly the same. Like many dragon species, they have the ability to breathe fire. This flame is a mixture of a flammable liquid produced by their bodies, Inchor and Hydrogen. The resulting flame is extremely deadly, and burns very hot. The liquid causes the flame to stick to any surfaces and is very difficult to clean off before the resulting fire kills you. It has been called similar to Napalm. - Hearing: The Eldyrannth have a very similar sense of hearing as a Zeta, only being able to hear between 20Hz and 25kHz. Their ears are similarly shaped to humans, with an elf like shape and work much in the same way. Their hearing is not as good as the other species as they rely on their sense of smell, and sight much more so they have never develop the need for more sensitive hearing. - Smell: For the Eldyrannth, their smell works in much the same way as a humans, although it is slightly stronger but not by much which makes their sense of smell, through the nose at least, rather dull. Their main sense of smell is in their Dragon form. They can use their tongues like a snake and pick up smells (molecules) from the air, pressing them against an organ at the roof of their mouths which enables them to process the scents that are hanging in the air. This enables them to further distinguish scents from each other. They can do this on land as well as in water making them deadly hunters of all environments. This tasting sense of smell is even more powerful than a Zeta, at least by three times. - Eyesight: With the Eldyrannth, in their human form they have 500,000 per square mm photoreceptors. In their dragon form they have 2,000,000 per square mm photoreceptors, a very high number of nerves connecting the receptors to the brain, a second set of eye muscles not found in other animals, and an indented fovea which magnifies the central part of the visual field. In their dragon form, Eldyrannth have the best vision within the EPSI Federation. - Touch: The Eldyrannth, in their human form, have an almost identical touch system to a human. The only real difference would be the fact that their G-spot has double the amount of nerves. The back of the hand is also rather sensitive, as they usually use the back of their fingers in order to touch as using the front of their fingers would cause them to stick to the surface in which they are touching. In their Eldyr form, they are more sensitive to pressure than anything else. Like a Zeta, their wings are the most sensitive part of them. Their wing membrane is covered with tiny, microscopic hairs that are sensitive to the most minute of pressure changes. This allows them to be extremely good at flying and locating pressure spots. - Feeding: Eldyrannth have a mouth in both forms located on the head underneath the eyes and nose. In their humanoid form, their face looks much like a Keza's, whereas in their Eldyr form their heads are rather Zeta like apart from the scales. At the entrance of each lung is a gland that has a tube running up the throat to the roof of the mouth. This gland stores a special substance called "Ichor" (For more information, see features below.) The way that they breathe fire, is that the they have two glands near the entrance and exit of the lungs with a tube leading up to the roof of the mouth so that they can squirt out the Inchor which can be activated by a small, electrical spark to create the flame. They can control the amount that squirts out to control how large the flame is. So their mouth is not only used for feeding, but for offensive capabilities. - Organ Function: The Eldyrannth, in their humanoid form, their organ function is similar to that of the Keza's or Mako's. Very human like. But with a few differences. At the entrance of their lungs are two small glands with a thin tube going from the glands to the roof of the mouth which they use to be able to breath fire. Their heart contains a left aortic valve so they can willingly redirect blood flow to essential organs like the brain. Also they can redirect it to the stomach increasing their stomach acidity so they can digest bone. When they produce too much they will sometimes throw it up. As they can do this on command they can use their own digestive juices as a defensive option. The Eldyrannth's and Zeta's do not breathe like normal mammals, instead, they share the same breathing mechanism as birds which involves one way air flow in the lungs. The explanation is as here [explanation provided by the University of Utah]: Inhaled air enters the trachea, or windpipe, and then flows into two primary bronchi, or airways. Each of those primary bronchi enters a lung. From those primary airways, the bronchi then branch into a second tier of narrower airways. Inflowing air jets past or bypasses the first branch in each lung because the branch makes a hairpin turn away from the direction of airflow, creating an aerodynamic valve. Instead, the air flows into other second-tier bronchi and then into numerous, tiny, third-tier airways named parabronchi, where oxygen enters the blood and carbon dioxide leaves it. The air, still moving in one direction, then flows from the parabronchi into the bypassed second-tier bronchi and back to the first-tier bronchi, completing a one-way loop through the lungs before being exhaled through the windpipe. This gives them a huge advantage as this one way breathing system allows them to breathe in thinner atmospheres, which is one reason they live in the mountains. They can fly higher than other winged creatures as they can tolerate this thin air. Also, their large wing to body ratio allows for this as well, as they can catch more of the thin air with their huge surface area. Their second eyelid is specially designed to block out the severe glare of the sun that is present at this height. - Sexual Organs: Due to how close their two forms are, impregnation can occur in either one, with the child developing in both forms, allowing them to continue switching back and forth between the two. Even though pregnancy allows for this, they need to give birth in their humanoid form. When in their dragon form, the size of the dicks is entirely dependant on the size of the dragon. The larger the male is, the larger his dick is. They can be anywhere between 15" and 50" in some of the largest and oldest Eldyrannth, although those with advanced age do not mate as much as the younger ones. This prevents them from being in any danger when fighting in their dragon form as their dick is shielded due to the fact that it is a very vulnerable organ. In their human form they have similar sexual organs to humans, with a few differences. For the female, the breasts tend to be more sensitive and their vagina is a lot more sensitive due to having more concentrated nerves. They also do not have hymens. For the males, on average, their penis is 15” and fairly thick, about 10 inches in circumference. Running along the bottom of the penis is a spine that makes several hard protrusion along the lower part of the cock that the Eldyrannth can make pulsate at will. This usually makes it feel like he is coming inside of a female. It is a biological trick that the male uses to trick a female Eldyrannth into heat and to drive her wild in mating lust. The head is also rather large and is slightly pointed so that it is easier to get the penis into the female vagina. Ringed behind the head of the dick like the ribs of a spine, going down to about mid-shaft while getting smaller each time, is a ring of hard flesh that pulsates much like their shaft. Each ring wraps around the entire shaft to the spine that runs along the underside of the penis. These features can show up in a hybrid with Eldyrannth DNA. If an Eldyrannth male is aroused enough, his cock can pulsate so hard, and fast, that the entire dick feels like it is vibrating inside of their partner. This also allows them to masturbate without the use of their hands. Once every ten years, the Eldyrannth enters a state of heat where they can choose to get impregnated by their mate and produce a single child. If impregnation does not occur, then the heat lasts for an entire year where the female would be plagued by urges to mate. It can be manageable with mixture of herbs and doing things to make the heat bearable such as cool clothes and cool baths. The gestation period for an Eldyrannth is ten months. Pregnancy follows the same development stages as it does for humans, just at a slightly slower rate due to the fact that they have two forms in which to develop. The mother will experience the same symptoms as well, some more than others, such as morning sickness and lower back pain at the later stages. Even though the number of children is low, miscarriage and still birth rates are so low they are almost negligible. The only recorded events of a mother losing a child have been when they died during battle and even then it was foolish Eldyrannth who thought that they could handle it. Complications as a result of pregnancy are also extremely rare. Naturally, an Eldyrannth mother carries a single child and even rarely; twins. This cannot be increased through the use of nanites as the Eldyrannth body simply isn't designed to carry more than two children at once. Any more will increase risks of miscarriage and also carries a risk to the mother. In fact it can be fatal. They would also be unable to give birth without medical intervention. These features can show up in a hybrid with Eldyrannth DNA. - Features: As explained above, they have a strengthened skeletal structure that has a high tensile strength and yet is nearly 20% lighter than a mammalian skeleton due to its honeycomb structure. In human form they have only 4 times the strength of a regular human where as in dragon they have 7 times the strength. They have an element in their blood that replaces platelets called Ichor and when they bleed the scab forms a resin looking substance covering over the wound (like a tree). They can heal in nearly a fraction of the time of a human and this includes broken bones or even re-growing a limb. As this is the substance used in the process of creating fire it can be regurgitated from the lungs to form a water proof layer over something, however, due to its nature, it is also flammable and can thus be used offensively as well as defensively. The way that they breathe fire, is that the they have two glands near the entrance and exit of the lungs with a tube leading up to the roof of the mouth so that they can squirt out the Inchor which can be activated by a small, electrical spark to create the flame. They can control the amount that squirts out to control how large the flame is. Sometimes, Inchor can leak out and if accidentally sparked can create a small flame inside of their mouths. The vapour itself is a heavy irritant and any unprotected eyes can be affected, this is why when producing flame the Eldyrannth closes their third eye lid which they have in both forms. The third eyelid is used in both aquatic and aerial activities. Their tail, with the shark like fin, can be used as a rudder to steer in both instances and is extremely powerful. Their heart contains a left aortic valve so they can willingly redirect blood flow to essential organs like the brain. Also they can redirect it to the stomach increasing their stomach acidity so they can digest bone. When they produce too much they will sometimes throw it up. As they can do this on command they can use their own digestive juices as a defensive option. Eldyrannth's have no finger prints the same way a human does. On their hands and feet they have ridges with specifically adapted spatula tipped setae that allow them to adhere to almost every surface (except teflon). Therefore they have very strong but sticky grips. The forces at work within this grip is so strong they can hold their weight with only two stuck to the surface. When climbing they must literally peel their digits from the surface, because of this their fingers and toes are doubles jointed. The digits can bend backwards almost touching the back of the hand or foot. This helps them to counteract the forces and their nails add that extra bit of leverage. When in the dragon form they very much resemble a raptor dinosaur and can run like one at exceptional speeds on all fours, however, they can sit back on their tails. This is a very kangaroo like stance but allows them to be prep and ready for both a forward movement or upward movement. Mating: - Impregnation: Impregnation occurs in the human form. Once every ten years, the Eldyrannth enters a state of heat where they can choose to get impregnated by their mate and produce a single child. If impregnation does not occur, then the heat lasts for an entire year where the female would be plagued by urges to mate. It can be manageable with mixture of herbs and doing things to make the heat bearable such as cool cloths and cool baths. Eldyrannth’s are similar enough with other species that they can get pregnant by a human, or a neko however cases are extremely rare as children are not as strong as pure breed Eldyrannth’s and are not suited to the task given to them. - Pregnancy: The gestation period for an Eldyrannth is ten months. Pregnancy follows the same like as it does for humans, just at a slightly slower rate due to the fact that they have two forms in which to develop. The mother will experience the same symptoms as well, some more than others, such as morning sickness and lower back pain at the later stages. Even though the number of children is low, miscarriage and still birth rates are so low they are almost negligible. The only recorded events of a mother losing a child have been when they died during battle and even then it was foolish Eldyrannth who thought that they could handle it. Complications as a result of pregnancy are also extremely rare. Naturally, an Eldyrannth mother carries a single child and even rarely; twins. This cannot be increased through the use of nanites as the Eldyrannth body simply isn't designed to carry more than two children at once. Any more will increase risks of miscarriage and also carries a risk to the mother. They would also be unable to give birth without medical intervention. These features can show up in a hybrid with Eldyrannth DNA. When labour begins, a healer helps the expectant mother during the process of birthing. The mother needs to be as relaxed as possible before the contractions begin as labour is induced by a certain hormone that is released when a female is completely relaxed. Contractions are as painful as human contractions as the womb is contracting to squeeze the baby out. Labour can take anywhere between 2-48 hours. The first stage of labour, is where the womb begins to contract. Each contraction can be as long as 20 mins apart. The second stage of labour occurs when contracts are a few minutes apart and the baby begins to go down the birth canal. The final stage of labour is when the baby crowns past the vaginal lips before the umbilical cord is cut and the baby is officially a separate person. Immediately upon birth, the Healer passes the baby up to the mother so that she is the first one to really hold the child. The baby is then taken, cleaned and measured before they are checked over to make sure that they are perfectly healthy. The mother then may be in receipt of congratulations and offered more gifts to help with the young, but otherwise the new mother and father is left to bond with the new child. Offspring: 1-5: Development is similar to human children. Begin crawling at about six months old and can begin walking at about a year old. They also begin to learn language skills at this young age. When they reach five years old they begin learning to read and write and can solve basic puzzles. At this point the aging slow down. 6-40: This is the young child stage of their development. At 40 they resemble a 12 year old human child. This stage is very critical for basic learning, and children are sent to school several days a week. Parents often get involved with the teaching of their children, helping them begin their telepathic abilities. As a child, they aren’t very developed in terms of telepathy and telekinesis. This has to be cultivated very carefully, otherwise they might risk an Eldyrannth with unstable abilities. By the time they are 40 they are able to push their minds into others and talk to them. They are unable at this point in their development to join the group mind. 41-80: The teenage years. Unlike humans, this period isn’t for puberty. It is really an extension of childhood, where the teenager spends a lot of time at school. At this age, they also meditate a lot, helping them balance their thoughts and control any wild emotions such as anger so it wouldn’t cause them to cause any accidents. Their telepathic abilities continue to grow, and by the time they are 80 they can spend brief periods within the group mind, pulling away when the effort became too much. The main difference from this age from the childhood age is that teenagers are considered to be more emotionally and mentally mature. 81-100: These are the years of puberty where they begin to grow breasts, hormones begin and their dick enlarges. They are taught about sex during this age, but they are discouraged from trying it until they reach 100 years of age. They spend more and more time within the group mind until they are able to remain connected without much trouble. At the age of 100, females go into their first heat and the full length of a male’s penis has been reached and he begins to get natural urges to have sex. Before the 100 year age, neither genders have a natural desire for sex which is a good thing considering the consequences if they do. Sometimes Eldyrannth mature a little sooner than 100 years, and some later. Young Eldyrannth are told to only have sex when they feel the urges to, and not before. They do a lot of detail in their sex education, so that young Eldyrannth do not become curious and experiment. They are also warned of the dangers. They are considered adults when they reach the point of ‘urging’ (I can’t think of a better way of saying it). Abilities/ Powers and weaknesses: Crystals: A vast amount of their powers come from crystals that are embedded into their gauntlets. These can be collected over the years and some of the older ones have gauntlets covered with them. The crystals are grown by the Rhydraen (as explained above in the Culture section) and are given freely to any Eldyrannth that asks for them. The Eldyrannth must train extremely hard for a long time to be able to harness the powers that the crystals provide. This is why you often find them working on a single one, instead of gathering a large collection and trying to do them all at once. Each coloured crystal provides different abilities, and some have different meanings. Below is the breakdown of each colour and abilities: White: This crystal increases the users ability at force manipulation, or telekinesis. Grey: This crystal increases the users ability at telepathy, and can also be used as a channel for telepathic thought and thus can be used as an interface with technology. Green: This crystal is a crystal that specialises in healing of the organic body. It can heal many ailments and can even speed up the rate of repair to body damage. Colourless: This increases physical strength of a user, or increases any objects that it is bound to, making things almost indestructible. Pink: This crystal can hold massive amounts of data. The larger the crystal, the more data it can hold. It stores the information within the crystal lattice that can be accessed instantly, and easily written and removed. Data will never degrade within the crystal, so there is no need to fear data loss unless you physically lose the crystal. Currently it is able to hold 10 weeks of a holographic Xantallar per 1cm3. Gold: This crystal is a control crystal and when linked to an interface to program it and also linked with other crystals, it can command crystals to perform specific functions such as turning on the lights. Orange: This crystal allows for the storage of an extreme amount of energy. A large crystal the size of a rugby ball can store as much energy as the Sun can create in its entire lifetime. They can also act as temporary energy storage, and thus can be used as capacitors. Spectrum colours in irregular veins: Used to transfer energy from one point to another. It can also convert energy from one form into another, especially when a control crystal is in use. Spectrum colours in irregular vein with an intense deep purple glows: This crystal is a Neutronium exotic crystal. Sung into existence while weaving Neutronium in strategic positions to change its properties. This particular crystal is able to convert energy into matter and vice versa. Black: On its own, it can create a shield that can defend against physical attacks. The size of the shield is dependant on how much energy is poured into the crystal, but can also be changed when bonded with an Interface crystal. When bonded with various crystals, it can protect against specific things, such as water, heat and even beam weapons. Black with white veins: This crystal allows for the manipulation of metal. White with Deep Keza Blue veins: A crystal that absorbs a small amount of energy from the environment that is almost negligible. These crystals are incredibly accurate time keepers, far more accurate than atomic measurement. White with Deep Keza Blue veins with a purple glow: This crystals was theorised by Kaylarvana who requested the Rydraen to produce this crystal after much research, which is the timekeeping crystal grown along with Neutronium. Once created, it was discovered that it dramatically increased the temporal abilities of Eldyrannth that have them. For other Eldyrannth, it wouldn’t work, they would need to have temporal abilities. Light purple: This crystal is able to absorb energy and emit it as an energy beam, or small ball of intense energy. It is a lot less powerful than the Purple crystal, but it is used as a type of long range weapon by Eldyrannth soldiers. It can also be used as a means of digging. Purple: Once again this is a Neutronium exotic crystal, sung into existence while weaving Neutronium into its structure. This crystal is able to store a large amount of energy before releasing it in an extremely powerful energy beam, or a large ball of energy like a torpedo. When modified with other crystal, it can affect the properties of this energy weapon and can make it even more powerful. Deep Keza Blue: This crystal is able to scan its surroundings and allow a Control Crystal to convert the information into something understandable. It can scan something as large as a Star to things smaller than the atom. Magenta: The enhancer crystal can be used with other crystals to dramatically enhance their properties. Azure: This crystal is able to make pulse of energy dependent on the kind of crystal it is interfaced with. For example when interfaces with a Force manipulation crystal, it is able to create a shockwave that pushes things back. Rainbow: Photon generator. When supplied with energy it emits photons. Light. A very clear light that contains the whole visible spectrum. They can also be used to create screens to display images when connected to a control crystal. It is also able to project images into the environment, essentially making it a holographic emitter. Very deep green: Sonic manipulation. It can emit sound waves and with use of a Control Crystal, it can be programmed to ‘play’ any number of sounds including music or alarms. Dark grey: When energy is fed into this crystal, and it has been programmed with the control crystal, this crystal is able to break down Dimensional walls from one dimension to another. When used alongside an Orange Crystal, it can be configured to draw energy from that dimension and store it within the Orange crystal. However this is an extremely complex thing to do, and it is rarely done due to the risks involved. Sometimes the energy may not interact well with the Exotic matter and trigger a massive explosion. They also carefully selected those that they found not to contain any life. And even then they only carefully drew of some of the energy at any one time. They rarely used this technology due to its instability and inability to stabalise it. Brown: This crystal allows for the manipulation of the element ‘Earth’. Yellow: This crystal allows for the manipulation of the element ‘Air’. Red: This crystal allows for the manipulation of the element ‘Fire’. Blue: This crystal allows for the manipulation of the element ‘Water’. Dragon form: The Eldyrannth are able to shift form into that of a dragon. This gives them an advantage when in battle with demons. They have the ability to fly, as well as to breathe fire. Most of their abilities are explained in the anatomy section. Apart from the Queen, they lack the ability to use their crystals in this form. However, as the form is an Exotic dragon, strange things have been known to happen around them due to their exotic nature warping the environment around them. Telepathy/Telekinesis: Due to the group mind and natural evolution, this gives all Eldyrannth the ability to press their minds into minds of others. They can speak to other people, as well as hear them. They also have several other abilities that link in with their telepathy. Some have the ability to make people see things that are not there, either pleasant or nasty things. Sometimes, an Eldyrannth is able to pick up stray thoughts from other species, but when around non-Eldyrannth they often close their minds unless they have to. The abilities are different for each Eldyrannth depending on the strength of their mind. It is the same as Telekinesis. Due to the fact that their telepathic ability outstrips anything but a very exceptional few, it is strongly advised that a character does not attempt telepathic communication. Your character can either find themselves blocked, or if they allow the contact, your character may be lost within their complicated minds forever. Banishing: This is a specialised form of Exotech that allows for an Eldyrannth to be able to push a demon back into the dimension of Hell. This can take a great toll on them and sometimes requires several Eldyrannth depending on the demons strength. Before this Exotech can be used, the demon must be weakened otherwise it will resist which will result in the Eldyrannth being weakened. While this dimensional portal is being woven, the Eldyrannth is vulnerable to outside attack. The Lemoa flower: This flower is extremely dangerous to an Eldyrannth. It attacks the Ichor in the blood and causes it to expand up to ten times their size. This results in the blocking of the blood as well as massive haemorrhaging throughout the whole body. This flower poisons them through scent or through ingestion. As a result, this flower can be made into a soup (which is known to be delicious) and given to an Eldyrannth without them knowing. It is thought that this flower has been placed by demons as the flower is a beautiful lavender colour and have an extremely sweet scent to make it as attractive as possible. No ill-effects have been observed in other species. The Okelo flower: The scent of this flower will make an Eldyrannth, in both forms, fall into a deep sleep that can last for up to a day. During this state, they are extremely vulnerable as nothing will wake them up, even if they are being mutilated. This flower is white but in the centre is pinkish red with tiny veins expanding from it in the petals but only noticeable when close up Iquisir: This is a chemical that is one of the favourite weapons of the Daedra against the Eldyrannth. Usually they will coat their blades or arrows with this liquid, so that it will enter the system of the Eldyrannth through a wound. Once in their system, this chemical does not kill them however it forces them to endure unbearable pain. It often feels like their body is on fire. If they are in their Eldyr form, then they are forced back into their Tarunoid (Humanoid) form. It does not kill them, however this pain can last between several minutes to several days depending on the amount used. This chemical can be found in various parts of Earth as a rather small bush with dark green leaves and vibrant red flowers. RP Interaction: - Basic Interaction: They are polite but they are usually quiet and reserved. They tend not to like talking to other races, but will when needed to. They also tend to keep to themselves, avoiding other species. - Fighting: They are extremely tough to fight by other species standards, as they are specialised in fighting demons. Their abilities are outlined above. - Sex with: Sex with a male Eldyrannth can be intense, especially for a non-Eldyrannth, as sex can last for days on end due to their high stamina as well as the shape of their cock and the fact that their cock has the ability to vibrate. They also produce a large amount of cum, sometimes a litre or more at the time. To some species, the female may feel looser than members of their own species. But for those who are more well endowed, the female vagina may feel more accommodating, or even tight. - Being a Female: The only difference with being a female is that every ten years they go into heat, and are able to carry offspring. The heat makes them feel like as if they are really hot, and yet they do not sweat. It also makes them constantly horny and want for a male to mate with then. This can be diminished by certain herbs and techniques, but there will always be an underlying wanton to mate. - Being a Male: In terms of personality and abilities, there are the same as being a female. When a female in heat is nearby they are drawn to her and some even attempt to begin mating, but are respectful when they refuse. With other species, they are very willing to mate with to relieve any pent up sexual energy. Children are usually rare, but have known to occur. Usually sex with species that are not used to well endowed partners, their vagina will feel much tighter than usual. In fact, some Eldyrannth’s prefer intercourse with other species for this reason alone. Remember, this is my Original Creation so you will need to ask me if you're watching to create an Eldyrannth (or part of one)
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Welcome back to EcchiDreams, KLKitty, it's nice to see you back. Hopefully we will see you more often around the place :3
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My normal mode is the same as Tripp's, mainly because I stole it from him since I love it so much xD It's an excellent picture. So that is my normal one. However, like Tripp, I also have an image I put on my laptop in front of guests. I believe that is is one of the images captured by the Hubble Telescope and it really incredible.
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Hello and welcome to EcchiDreams, dragonsrage! Tripp is right, you can either come to him or myself with any questions you have. Even if you think they're silly, just put them to us and we'll answer them for you. If you want help, we're both more than willing to do so. To expand on what Tripp said, it would be a good idea if you took a look at the RolePlay Guide (Click the link). It is something that I wrote for people in your position. It has everything you need to know in it. And if that still does confuse you a little, don't hesitate to come to me with any questions or requests to expand on anything. I hope you RP here, it would be nice to see you around :3
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Welcome back to EcchiDreams, it's nice to see you back here :3 And yes, this is an awesome place~ If you ever do decide to get into RPing, you know who to call xP
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From the album: Neptune's Characters
Character Identity Information Name: Alvina Elster. Age: 16 (16th November, 2000) Gender: Female Species: Elf Origin/Nationality: Ashean, born in Blackberry Falls City. Occupation: High School Student at Saint Arc High School and receptionist for Naughty Cow Dairy. Physical Appearance Height: 4ft10. Weight: 98lbs. Eye Colour: Deep blue. Hair Colour: Blonde. Physical Description: She is a tiny and slim elf with C-cup breasts and wide, mature looking hips. She is a healthy weight for her height, giving her a slender appearance with little muscle on her. She has a sweet face with large, innocent looking eyes that make her look younger than she actually is. She has large, pointed ears that signify her as an elf. and completely straight to the top of her thighs. She has some framing her face as well as a fringe that stops just above her eyes. Personality, Traits and Abilities General Overview: She is a very sweet individual who cares a lot about her friends and will do anything for them without much thought to herself. Unfortunately, this leaves her vulnerable to being used and taken advantage of as she always tries to see the best in everyone thus people can trick and manipulate her. She doesn’t like seeing people being bullied and usually tried to stand up for them, but due to her kind and sweet nature, it never ends well for her. She is a little clumsy and forgetful of things, especially important. She can find this very frustrating, and will become upset at herself. She never likes to say anything harsh about anyone, and doesn’t speak out much when she has a problem. Thus she tends to bottle things up, which can be detrimental after a time. Strengths, Skills and Abilities: She has some ability in magic, but she is not very good and is clumsy with it causing her to cast a spell and have something completely different to happen. She can only do very low level spells and it takes a lot of effort to do these. She gets teased a lot for this. She is, however, quite athletic and flexible. She’s good at gymnastics and she is good with a handheld weapon as well as a bow. Weaknesses: She is not physically strong, as she relies more on her agility. As she is not very good with magic, she can easily be overpowered by a stronger magic user. All of her efforts to try and improve her magic have thus far failed, so she doesn’t use it very much. Ambitions (Hopes/Dreams): To help her mother’s and best friends business to succeed. She aims to take a business course in Thorndown University to further this aim. Hobbies and Interests: She likes to read and draw as she is a good artist. She is also good at sewing and making her own clothes, often designing and making her own clothes. She also likes archery, and will do that often as a sport. Personal Sexual Information Sexual Orientation: Bi-sexual. Turn ons: At the moment, Alvina is rather vanilla when it comes to sex. She is still in the process of discovering what she likes and doesn’t, but there are a few things she likes; Unprotected sex, although she doesn’t currently want a child. Making love, even if she isn’t in a romantic relationship. Being on the receiving end of anal sex. Oral sex, both giving and receiving. Turn offs: Being hit; she isn’t a fan of pain. Gore, Vore, necrophilia, scat and golden showers. The thought of either disgusts her. Penis Length: N/A Breast Size: C-cup Sensitivity: Sensitive Additional Sexual Information: Her breasts are quite sensitive and she can be turned on through molesting them, or sucking on her nipples. Her pussy and arse are anatomically similar to that of a human. STD History: Clean Extra Information Father: Benjamin Elster. Mother: Silvina Elster Siblings: None. Grandparents: Merelen Elster, and Frank Elster, both deceased. House: A spacious triplex penthouse. Consisting of 3 bedrooms and 2 bathrooms on the 3rd, 4th and 5th floors. Presented in good condition throughout. Its main features include; a mezzanine overlooking the reception ideal as a study/ office area, triple aspect living room leading to a roof top terrace where you have views of the Blackberry Falls City Centre, separate kitchen, toilet, and on the lower floor 3 bedrooms with 2 bathrooms (one en suite). Plantation Wharf has 24 hour concierge and security and provides 1 underground parking space for this apartment. Car: She is not licensed to own or drive a car. Pet: None. Additional information: Main Room (1) Main Room (2) Sitting Room. Kitchen. Silvina's Room. Alvina's Room. Spare Bedroom. Main Bathroom. En-suite (Alvina's Bathroom). Back Garden. History Awards/Commendations: None. Criminal Record: Clean. Medical Record: She has been healthy her entire life. Bio: Alvina was born in Blackberry Falls City, to her parents. They were well off; upper-middle-class, but they weren’t filthy rich. Her parents ran a general business that made them enough money to live comfortably. Alvina was also an only child, as her parents did not have anymore after her. When she was young, she would often ask why, but she was always told her that they didn’t want other children and that she was the only child that they needed in their life. At the time, this didn’t bother her, as she got all of the attention from both parents. Her father worked very long hours. He was often gone before Alvina got up in the morning, and was often back late after she had gone to bed. He rarely took a day off, either. So Alvina was never able to have much time with her father, no matter how much she wanted to. Thus she was mainly raised by her mother, Silvina. Her mother tried her best to support her husband, and take care of their daughter. She wanted her husband to succeed and do well, despite the fact that she rarely saw him. Alvina sometimes could hear arguments between her parents, but she rarely understood what they were shouting about. When this happened, she would hide herself in her bedroom until she shouting died down, or until she had fallen asleep. From when she was ten, she rarely saw her father sobre. He was usually drunk, as the stress of his job and family life were getting to him. Silvina tried many times to get him to stop, to slow down and to take care of himself, but he would not listen to her. When Alvina was fifteen, her father died in a car crash. He had been drinking, and caused a collision that killed two other people. Silvina and Alvina grieved for their loss, but Silvina took up the business and continued running it in place of her husband. She tries to be home for her daughter, and always makes sure to attend Alvina’s important moments in her life. But Silvina has been trying to keep the business afloat, and to expand it, so that it can be handed over to Alvina when she was old enough. When Alvina was sixteen, and attending school, she met a fellow student called Aeslia. Until this point, Alvina had been a virgin and mostly innocent in regards to sex. Despite this, Aeslia was able to convince the young elf to return to her home where the two of them had sex, and Aeslia taught Alvina a great many things especially as the other woman had a lot of tricks, such as being able to grow a temporary cock and having milk that really spurred someone on, sexually. Alvina then took Aeslia back to her own home, introducing Aelsia to her mother. Aelsia had brought with her, some of her milk, which the three of them sat and drank. Alvina then tried to show off some magic, however she accidentally caused Aelsia to become a cowgirl. Due to the influence of the aphrodisiac milk, it was not long before Alvina found herself in the bedroom with her mother and Aeslia with them all having sex with one another. It was quite a shock to the young elf, who had not long just started having sex. She had never seen her mother in any kind of sexual light, but she couldn’t help herself. It was during this, that discussion about a new business was brought up, where Silvina suggested to Aeslia about selling her milk. They reached an agreement, and Silvina used the money from her business to do an initial start up of a farm while Aeslia went to get more friends who could produce the needed milk. Alvina had originally wanted to take over her father’s business, but she might either become CEO of the new business, or become an over-reaching CEO. When she reached eighteen, she intends on attending Thorndown University to take a business course. Minor Character Character Identity Information Name: Silvina Elster. Age: 34 (29th February, 1982) Gender: Female. Species: Elf. Origin/Nationality: Ashean, born in Blackberry Falls City. Occupation: Owner of a small retail chain as well as being one of the CEOs of Naughty Cow Dairy. Physical Appearance Height: 5ft2. Weight: 112lbs. Eye Colour: Light blue. Hair Colour: Light blonde. Physical Description: She is a small woman with D-cup breasts and wide hips. She is slim with a good amount of muscle tone. Her hair goes down to her arse. It’s naturally straight with no waves or curls. She has some framing her face and a small fringe. Personality, Traits and Abilities General Overview: She is a proud woman who doesn’t like appearing weak and pathetic in front of others. She likes being in power and doesn’t give it to others easily. She also likes having money and expensive things and will do anything for it although she is a firm believer in working hard for such things, and doesn’t like to spend money that she doesn’t have. She is extremely stubborn to things she doesn't want to do. Strengths, Skills and Abilities: She is proficient in magic, able to do a variety of spells. She is also very good with guns, bows and melee weapons as she was taught from a young age by her parents. She is doing the same with Alvina. Weaknesses: She is not that physically strong so she can be easily overpowered. Ambitions (Hopes/Dreams): To keep the business afloat for the sake of her daughter, Alvina. Hobbies and Interests: In her spare time she likes to relax by practising her archery and cooking. She has a huge love of cooking. Personal Sexual Information Sexual Orientation: Bi-sexual. Turn ons: Having unprotected sex, especially if it results in pregnancy. Making love, even if she doesn’t love her partner. Big cocks. She has a definite weakness for big cocks. Being fucked roughly such as being pinned down and fucked hard, especially by someone like a wolf anthro. Men who are much bigger than she is, and a lot stronger. Basically a man that can completely dominate her in bed. Oral, both giving and receiving on both males and females. Turn offs: Her partner(s) being violent towards her, in bed. Outside of the bedroom, she doesn’t like someone that seeks to control her behaviour and will actively resist such attempts. Gore, Vore, necrophilia, scat and golden showers. The thought of either disgusts her. Penis Length: N/A Breast Size: D-Cup Sensitivity: Average Additional Sexual Information: Like her daughter, her breasts and nipples are more sensitive than normal, but Silvina isn’t as sensitive as her daughter. Her genitals are anatomically similar to that of a human female. STD History: Clean. Extra Information Father: Frank Elster, deceased. Mother: Merelen Elster, deceased. Siblings: None. Grandparents: Denise Elster and George Elster, both deceased. Children: Alvina Elster, daughter. House: See above. Car: Lexus IS 250C Pet: None. History Awards/Commendations: None. Criminal Record: Clean. Medical Record: All of her life she has been healthy, with no serious illnesses or accidents. Bio: She was born to her parents on Blackberry Falls island who were very strict in her upbringing, expecting a lot of her in education. Due to her stubborn nature, she rebelled against this and fell pregnant at the age of 18. Her parents disowned her, calling her a shame to the family. She married the father of her daughter and they started up a business. The marriage wasn’t perfect and they frequently had huge fights and only stayed together for Alvina’s sake. Benjamin found his job extremely stressful, and thus couldn’t be the husband that Silvina wanted. She did care for him, a lot, but saw that he was destroying himself with his work. She would frequently try and get him to lighten his workload, but he was as stubborn as she was and refused which caused friction between them. He began drinking when Alvina was 10, before dying five years later as his drinking had caused an accident. Since then she has been raising Alvina alone and running the business that her late husband left behind. Silently, she grieves for him but continues on, regardless, as she wants to make sure that there is something left for Alvina for when she was old enough. When Alvina was sixteen, her daughter brought home a new friend, who had some very interesting milk that had some very interesting side effects. Even though Silvina had never seen her daughter in a sexual light before, the milk made it seem like the most natural thing in the world. She and Aeslia came to an agreement about starting up a business together. -
species guide Native Species Guide.
Neptune replied to Neptune's topic in Utopian Curse's Extra Information Database
Name: Star Dust Moth. Habitat: All around the island, only seen active during the night. Diet: Nectar from flowers, and sap from trees. Description: A moth white in colour with some dark grey markings. It is about 7cm in length and is seen active at night. It is attracted to light, so will be attracted by any fires that are burning at night. Intelligence: Not very bright at all. Strengths, abilities and weaknesses: While they don't have any real special abilities, if the dust from their wings is inhaled or digested, it can cause intense hallucinations. This has evolved as a way to distract predators away from eating them. The hallucinations are generally nice, but how the hallucination plays out depends on how the user is feeling. A foul mood tends to make hallucinations take a bad turn, while a happy mood makes the hallucinations take a good turn. The dust on the wings are replaced over time, so the moth sheds them while flying. So just being near a moth can cause hallucinations. Danger: While the moth itself isn't any danger, the hallucinations can cause the affected to do things such as jump off cliffs or to cut themselves up because they saw something crawling underneath their skin. But these only occur during bad trips. Edible: I suppose so, yes. But I doubt that they would taste nice. The dust can be sprinkled into food, or eaten directly.- 16 replies
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species guide Native Species Guide.
Neptune replied to Neptune's topic in Utopian Curse's Extra Information Database
Name: Cinnamon Coffee Tree (No current alternative names) Habitat: Usually seen growing close to a fresh water source such as a stream, river or lake. Diet: It's a tree, so water, sunlight and air. Description: The Cinnamon Coffee tree grows as tall as 12 metres. The trunks are usually about a metre circumference. The leaves grow at the very top of the tree, in thin, narrow leaves. The leaves are dark green and grow outwards from the very tip in a circular fashion. The leaves can be broken off and either beaten down to a paste like substance for flavouring (Tastes likes Rosemerry), and also has a secondary function of acting like a weak starch. The bark is a dark brown in colour, and tends to be rather flaky so much of it can be found on the ground around the tree, and smells a lot like coffee. When ground down to a fine powder, it can be added to hot water and mixed in to create a drink that tastes like coffee. It is slightly less bitter and has the faint aftertaste of Cinnamon, hense the name. Intelligence: N/A Strengths, abilities and weaknesses: N/A Danger: None. Edible: Yes.- 16 replies
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species guide Native Species Guide.
Neptune posted a topic in Utopian Curse's Extra Information Database
Native Species Guide While this Island may look similar to Earth, it will have some differing species living and breeding upon the island. Do you have an idea for a plant or animal? Maybe something peaceful and tamable, or something deadly to spice things up a little? Just reply to this thread with the information below. You can either fill it out as a form, or do a description of the creature. Once an creature has been posted up, then anyone within the roleplay may reference them. Name: The name of the animal, or plant Habitat: What kind of home do they live it? The sea? In the trees? Diet: What do they normally eat? Description: General look, behaviour, special characteristics, etc Intelligence: How intelligent are they? Strengths, abilities and weaknesses: What kind of strengths do they have? What are their weaknesses? Danger: Are they hostile? What kind of a danger do they pose? Remember, they don't have to be hostile to be dangerous. For example; a Poisonous plant Edible: Can they be eaten?- 16 replies
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Courses List Students attending the University usually only chose to learn a single subject at a time, although it is possible to study two, or three at the same time. Each course usually has one, or two long lessons during a week, with several smaller classes during the days. Students will usually have most of the day off, with plenty of time for other activities. There are also extra activities that they can do which typically run after classes have ended, or on the weekends. All Students are welcome to sign up for any extra activity they wish to. The Courses. This is a list of all the courses that are available to students, we well as the existing Extra-activities: Categories: Science and Sport Science Accounting, finance and economics Animal, equine and wildlife Architecture and civil engineering Art, design and Media Business, management and marketing Computing, maths and technologies English, history and philosophy Geography, horticulture and environment Languages and linguistics Law, criminology and justice Property, construction and surveying Psychology, sociology, health and social care Teacher training, education and childhood and youth studies Extra curricular activities/lessons Science and Sport Science Applied Biomedical Science Astronomy and Physics Biochemistry Biological Sciences Biomedical Science Chemical Sciences Chemistry Coaching and Sport Science Environmental Science Exercise, Nutrition and Health Forensic Biology Forensic Science Microbiology Pharmaceutical and Medicinal Chemistry Pharmacology Physics Physics and Astrophysics Quantum and Cosmological Physics Sport and Exercise Science Sport and Leisure and Educational Development Sport and Leisure, ICT and Education Sport and Leisure, Psychology and Education Sport Science and Management Sport Science and Mathematics Sport, Leisure and Outdoor Management Technological Physics Accounting, finance and economics Accounting and Finance Business Economics Economics Economics, Finance and Banking Animal, equine (Horses) and wildlife Animal Biology Equine Sports Science Equine Sports Science (Equestrian Psychology) Wildlife Conservation Zoo Biology Architecture and civil engineering Architectural Technology Architecture Civil Engineering Civil Engineering Interior Architecture and Design Art, design and Media Animation. Computer Aided Product Design Decorative Arts Design for Film and Television Fashion and Textile Management Fashion Communication and Promotion Fashion Design Fashion Knitwear Design and Knitted Textiles Fashion Marketing and Branding Fine Art Furniture and Product Design Graphic Design Interior and Spatial Design Architecture Art History Visual Merchandising International Fashion Business Multimedia Photography / Photography in Europe Product Design Textile Design Theatre Design Musical Theory Music history and Practice. Business, management and marketing Business Business and Education Development Business Information Management Business Management and Accounting and Finance Business Management and Economics Business Management and Financial Services and Planning Business Management and Human Resources Business Management and Information Systems Business Management and International Strategic Enterprise Business Management and Marketing Business Management and Operations Business, ICT and Education Economics, Finance and Banking International Business Management Studies Marketing, Design and Communication Computing, maths and technologies VER Programming Design (Keza Corp special VER course.) VER Graphics Design (Keza Corp special VER course.) VER Engineering Sciences (Keza Corp special VER course.) Computer Science Computer Science (Games Technology) Computer Science and Mathematics Computer Studies Computer Systems (Forensic and Security) Computer Systems (Networks) Computer Systems Engineering Computing (In-Company) Digital Media Technology Financial Mathematics Information and Communications Technology Information Systems Mathematics Physics Software Engineering English, history and philosophy English English with Creative Writing History Philosophy Joint Honours Geography, horticulture and environment Environment Design and Management Environmental Conservation and Countryside Management Environmental Science Geography Health and Environment (with Pathways in Environmental Health, Safety, Health and Environmental Management, Public Health) Languages and linguistics Chinese (Mandarin) Joint Honours French Joint Honours German Joint Honours Italian Joint Honours Law with Spanish Linguistics Joint Honours Modern Languages Joint Honours Spanish Joint Honours Law, criminology and justice Criminology Law Law and Professional Practice Law with Business Law with Criminology Law with Psychology Psychology with Criminology Youth Justice Media, journalism and communication Broadcast Journalism Communication and Society Joint Honours Film and Television Joint Honours Media (with pathways in Communications, Creative Industries, Film and TV, Journalism Studies, Media Practices and Popular Culture) Media Joint Honours Print Journalism Politics and international studies European Studies Joint Honours Global Studies Joint Honours International Business International Relations International Relations Joint Honours Politics Politics and History Politics and International Relations Sociology and Politics Property, construction and surveying Building Surveying Construction Management Construction Property Management Planning and Property Development Property Investment and Finance Quantity Surveying Quantity Surveying and Construction Commercial Management Real Estate Management Psychology, sociology, health and social care Health and Environment (with Pathways in Environmental Health, Safety, Health and Environmental Management, Public Health) Health and Social Care (with pathways in: Criminal Justice, Guidance and Counselling, Community Studies, Policy and Leadership, Practice) Psychology Psychology and Educational Development Psychology and Special and Inclusive Education Psychology with Sociology Psychology with Sports Science Social Work Sociology Teacher training, education and childhood and youth studies Business and Education Development Business, ICT and Education Childhood Studies Early Years and Educational Development Early Years and Special and Inclusive Education Early Years, Psychology and Education Education Educational Development and ICT Primary Education Psychology and Educational Development Psychology and Special and Inclusive Education Psychology, Business and Education Secondary Design and Technology Education Special and Inclusive Education and Educational Development Youth Studies Extra curricular activities/lessons: Drug Rehab. Languages- French, German, English, Latin, Japanese, Arabic [Also various other dialects], Chinese, Italian, Spanish, Russian. Martial Arts – Different kinds of fighting styles Clubs – There are numerous clubs that Students can attend, or even create.
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Accommodation On the main University Campus, there are 9 blocks on the campus. Each block has 8 floors and 12 rooms per floor. Your room number will be in the format of: Block number : Floor number : Room number. For example, if a student lives in the second block, on the sixth floor and in room seven, then their room number would be 267. Not far from the main University is a small village, that holds a further 33 dorm blocks. The total of 42 dorm blocks is enough to house 4,000 students that attend the University. This small village contains everything Students need to live a comfortable live at the institute, such as a supermarket, launderettes, restaurants, pubs, bars and clubs as well as a variety of shops that sell their everyday needs. These dorms are intended for Student use only. There are two types of rooms in the dorms. The standard student dorm, and a more expensive option for those who can afford it. The more expensive dorm rooms are small, enclosed flats with everything a student needs including a fully furnished kitchen and living room. The standard dorm is a bedroom, with an en-suite bathroom. Each floor has a shared kitchen and living room. Shared Facilities. Blocks: 1-7 main campus, 10-25 in the Thorndown Village. Pricing $40 per week for a room with a single bed. $60 a week for a room with two beds which is split between the two occupants so $30 a week per student. Information: The Shared Facilities accommodation is the cheaper of the two accommodation types. It consists of a medium sized room with a bed, a desk and chair, a wardrobe and a small en-suite bathroom that has a toilet, sink and shower. There is a more expensive option where a character will get a larger room, however it has two beds inside. There are some rooms that will have bunk beds. Each floor has two rooms that have a kitchen and a seating area where Students can socialise. Each room is provided with a double bed (Or two singles, or a bunk bed) including a special Keza Corp Mattress. It is an incontinence mattress that can be easily cleaned however instead of being a horrible plastic, it is a cotten-like material. Images: An example of a single bedroom An example of the en-suite bathroom. The shower is behind the perspective of the camera. It will always have hot water. An example of the Kitchen/Living area. Private Facilities. Blocks: 8-9 main campus, 26-33 in the Thorndown Village. Pricing: $60 per week for a Single Bedroom. $100 a week for a two bedroom flat. If there is a second occupant for the second bedroom, then the rent is split between the two, so $50 a week per Student. Information: The Private Facilities accommodation are for students who have a little extra to spent and don't want to have to share a kitchen with other students. A student getting a loan can chose this accommodation, however they will be advised not to go for it as it would leave them with a bigger debt when they left. The Private Facilities accommodation has a private open-plan living room and kitchen with a small dining area. Depending on the type, the flat will have either one, or two, medium sized bedrooms and a small bathroom per flat. Like with the Shared Facilities, the bed and mattress already comes with the accommodation. Images: An example of a living area. The kitchen is in the background, as is the dining area. Close up of an example of a kitchen. An example of a bedroom. An example of the bathroom. Each room has a built in Intercom system so that students can be contacted from outside the building as well as staff from reception. Each room also has a phone line which students can call other rooms as well as call outside the University. To call a room, they need to enter ‘04632’ then the room number. For example, if a student wishes to call the room ‘267’, they will need to enter ‘04632 267’. And to call out, students will need to press ‘9’ then the number which they wish to call. It is also possible to have the added feature of Internet service to an individual room instead of using the standard Wifi that is public. Students would have to apply for this at the Library. The Broadband packages available are; 2Mbps; 8Mbps; 10Mbps; 20Mbps; 50Mbps and 100Mbps. It is highly advised that students do not go for an outside ISP (Internet Service Provider) due to the distance from the exchange which in the city near the University, which is a couple of miles, would severely affect their Internet speed. Also, students would be required to pay damages to the University for damage done to the dorm when it is installed. The use of the dorms by students is not a requirement for attending. Students are welcome to find an accommodation in Blackberry Falls and commute to the University for their course lessons. University staff are always happy to help any students who may wish to live independent of the University.
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Campus Buildings and University Rules. The main building of the University consists of the main Reception and the main staff facilities, as well as some of the largest lecture halls and caféteria. Students are welcome to go to the reception if they need anything, or have any questions. Staff are helpful and polite, and will help students with a wide range of requests. This building is situated not far from the entrance onto the University grounds, with a main bus route travelling from outside the Main building to the City for the use of students and visitors. It is one of the largest buildings on the campus, with a clean, modern look. The University boasts a wide range of facilities for the Students, including: Science Labs: All the Science labs found on campus are well equipped, and has cutting edge equipment for the latest Scientific techniques. This includes all areas of Science, from Microbiology to Observatories that allow Students to study Space. There are many research projects that go on in the Science departments, and also has special guest visits from world renown Scientists. Art studios: There is a wide range of art studios for the students to use, to practice the type of art they are most comfortable with. These studios are located in their own building, where art students can use the facilities at their leisure for their projects. There is also a lecture hall where professors give large lectures, as well as small classes for smaller lessons. Café’s: Sprinkled throughout all the buildings on the Thorndown are various café’s that sell refreshments like drinks and food. Students are welcome to use these café’s whenever they wish. Main Café: In the main, central building is a large café where students can eat. They sell a variety of food, including lunches and dinners. It is much like a restaurant, with waiters who take orders and deliver the food. The food is made by on-site chefs that make the food from fresh ingredients. The Aquarium: This contains a large, Olympic swimming pool, changing rooms and there is also a huge tank filled with lightly salted water. This is 50m deep and 30m across filled with platforms and caves for Students with water based abilities. Lecture halls: There are several large lecture halls sprinkled throughout the University. These are for holding large lectures, and are used by many subjects. Library: The on-site library is five floors big, covering an array of subjects with the books that it contains. Not only does it have books, but it has various movies, and other research material. There are also several small, private rooms where students can book them so that they may study in peace, away from other students. The Student Union: This is where Students can go to unwind. See below for details. Dorms with shops nearby like take-aways and off-licenses. Bus stops: The University has its own buses which students can use for free as long as they show their student cards. Otherwise you need to pay the fare (£1.50/$2.20 for a single ticket and £3/$4.67 for a day pass. Stables for horses as well as some fields for them. Classes: There are numerous classed throughout the University buildings for teachers to hold small classes of students, if their lesson content doesn’t require any of the other facilities such as labs. Computer Rooms: In the same building as the library, there are several computer rooms. Several large ones for lessons, and smaller ones for student use. They are kitted out with the high tech Keza Corp computers. Child Care: on site Nursery and Child care for students with children. The two buildings offer engaging pre-school lessons and learning for the any children of the students, and feed them healthy meals. The rating for these two services is excellent and recommended. Free for all students and teachers. Enchanted Forest The forest surrounding the University is a unique forest of Scientific interest. The forest is filled with animals that are seen no-where else in the world, and is the origin of several widely used medicine. This forest is protected from exploitation by the University. While students are allowed to explore the forest, they are not allowed to disturb the forest inhabitants or to remove anything from there. There have been tales and rumours of strange, dangerous creatures that reside within the forest, however no evidence has been found by University staff. University rules: While attending this University, there are several rules that students must abide by. Students who repeatedly violate the rules will be excluded from the institute. The rules can change, but all students will be informed of any changes to the rules before they come into effect. Do not damage/ steal/ remove University property. Students are allowed to carry weapons on their person, for defensive purposes. If an individual starts waving a gun around in a threatening manner, then they are not free from the consequences from other students or Campus security who will also be carrying arms. While drinking is acceptable, being disruptive of the public or causing any kind of trouble is not acceptable. Abuse fullstop towards staff/ teachers and other faculty is not tolerated as well as the abuse of other students. Freedom of speech is protected within the University. No students, staff, or visitors are allowed to restrict the free speech of another person while on campus. For example, if someone is having a debate about a controversial subject such as abortion, students, teachers or visitors cannot campaign the University to shut down a debate. Drugs are STRONGLY discouraged. Students are allowed pets, but they are responsible for looking after them, and cleaning up after them. Any fowling will result in a large fine. Visitors allowed. Maximum of 2 visitors a night. Violations of this, will result in a visitors ban. All guests must be signed in and out. The Student Union The Student Union is where Students can go to socialise as well as hold events. The Student Union is also responsible for helping bring the concerns of any Students to the attention of the staff. There are three main areas of the Student Union (SU); A restaurant, a bar and a club. The Restaurant offers good quality food for low prices. They use the finest ingredients and it is prepared by professionally trained chef's. The staff are always extremely friendly and happy to help the Students as best as they can. The bar sells alcoholic drinks to those over the age of 18. The club opens up at 6pm on weekends (or events) and is like any other Nightclub but with no VIP. It has a DJ that plays a variety of music including metal, dance, trance, dubstep and pop. Student Union Restaurant. Student Union Bar Student Union Club Any student can enter the Student Union and do as they wish, as long as it is within the law and Campus rules. However if you are under the age of 18, you cannot purchase alcohol. It is also illegal to purchase alcohol for those under-aged.
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Thorndown University Brief Prospectus The Administration building of Thorndown University. This brief prospectus contains all the information that you need to know about the Thorndown University. The facilities it has to offer, the Accommodation for the Students and the Courses that they are free to chose from. Thorndown University is dedicated to educate the minds of tomorrow with the best education that the University can provide. Thorndown is situated off of Blackberry Falls island, on it’s own separate island. It is connected to the main island by the large, elegant bridge that spans the gap. Surrounding the University is a large, dark forest that the University works hard at keeping completely natural. The forest is quite large, covering the remaining island in woodland. Students and Staff are discouraged from entering due to the danger that the forest poses, as it is not maintained and it is not fully understood. It is one of the largest project that the University is undertaking, to study the natural processes that occur in the unique forest. It is protected by law from the protection of tampering as rare species of animals have been documented to reside there, including species found no-where else. Students come from all over the globe to this award-winning University. It is one of the top Universities in the world, with a wide range of courses from Mathematics to Psychic Sciences. The tuition fee for the courses are cheap, if hard to qualify for with strict entrance requirements. There is more than enough accommodation for every student that studies at the University, which is cheap but kept to the highest standards. It is also welcomed that students find their own accommodation in Blackberry Falls City and commute to the University for their classes. The University is funded by the UFF based company Keza Corp, and the Blackberry based company EDAN Industries, to improve the facilities on campus and bring the Students the most cutting edge technology. Both corporations have expressed interest in helping improve the quality of the education that Blackberry Falls University offers to the Students that attend the prestigious institute. This brief prospectus is split up into sections: Campus Buildings and University Rules. Accommodation. Courses list and Schedule.
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Schedule and courses The schedules are the same for both of the schools. This is to allow for easy cross-over of lessons to occur and swapping of students. Between each lesson, there is a ten minute break where the students can either have a snack, catch up with friends, get things from their locker, have a bathroom break, or cross from one school to the other. Lunch is an hour long, so plenty of time to get a lunch and talk to friends. As well as sneakily do that late homework of theirs before the last two periods xD Class Schedule 1st Period 8:00-8:50 2nd Period 9:00-9:50 3rd Period 10:00-10:50 4th Period 11:00-11:50 Lunch 11:50-13:00 5th Period 13:00-13:50 6th Period 14:00-14:50 Available Classes Mathematics Algebra I-III Pr-calculus Calculus AB, BC, CD Statistics Geometry Trigonometry Social Studies World Geography US History World History Government Economics Science Natural science l-ll Biology I-II Chemistry I-II Physics I-II Environmental Science Aquatic Science Equine Science Anatomy Language American Sign Language I-III German I-III French I-IV Spanish I-VI English I-IV Physical Education General Physical Education Football/Soccer Wrestling Water Polo Basketball Baseball Dance Drill Team Flag Team Electives Office/teacher aides Psychology Sociology Engineering Programming Computer Science Video Game Design I-II JNROTC/JROTC Wood Shop Metal Shop Auto Shop Culinary Arts Student store Theater tech Home economics Typing/keyboarding Health Child development Fine Arts Creative Writing Art Ceramics Photography Animation Theater Arts Choir Band (If you have any problems or questions please feel free to contact a member of RP Staff, especially if you have a useful suggestion!)
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Campus buildings. This is a list of what is in the School campus. If you have any suggestions, then please contact a member of the RolePlay staff and if it is liked, then it will be added. Reception. Classes and facilities for all subjects. Classes to cater for the supernatural subjects. Several lecture halls for all subjects. A large library. On the ground floor there is a locked off section for spell books and the like. Bus stops: The High Schools have its own buses which students can use for free. Takes students from the schools to the centre of the city with stops along the way. Several computer rooms. Some large, some small. Some for personal work, or they can be booked for lessons. Dorms for students living on campus If there is anything that you think would be good to add to the list, then please contact me. Thank you! School Rules. Students cannot enter the other school without prior permission from teachers. Students must be between 11 and 18 years of age. Afterwards they can choose to go into work or attend the University. Do not damage/ steal/ remove school property. Weapons are STRONGLY discouraged. Abuse fullstop towards staff/ teachers and other faculty is not tolerated. These rules can change at any time. Drugs are STRONGLY discouraged. Thank you for reading the rules! Please keep to them, students!
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Welcome to Saint Arc and Mercury High Schools. This pamphlet contains all the information you need to know about the Saint Arc and Mercury High School. Including Courses and schedule. Saint Arc is an all girls School, while Mercury is an all-boys High School. They are both situated on Blackberry Falls City on the edge of the city limits, directly opposite each other. In fact, in recent years the two have been acting like a single High school, however they mainly kept the gender specific areas (Although some female students have some lessons in Mercury and vice versa). Students from all over the globe come to dive into the world of education. The two wealthy schools has become famous worldwide for helping students with special abilities and having a 99% success rate of student applications to the local University (Thorndown). Most students live off campus with their parents, however there are some dorms in both High Schools. They are a small room (enough room for a metal bed, a chest of drawers, a wardrobe and a little walking space) but all students have to share bathrooms and the cafeteria area for meals and washing. These dorms are for students from abroad, orphans, or even children sent there by unhappy parents. The schools both boast excellent teachers and education. This pamphlet is split up into sections: Campus Buildings and School rules. Courses list and schedule. NPCs
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