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Once a month, a local comic book store holds Yu-Gi-Oh championship tournaments, with prizes and fierce competition. Back when Toys R Us was still big, I was in the Duelist League. Of course, that was long ago. But I wanted to get back into the game. Of course, I had some studying to do, since my prior knowledge stopped after Synchro Summoning. But I learned quickly, and all I needed to do was put together a deck. After some debating, I decided on using the Kuriboh archetype. What follows is the Kuriboh deck I took to tournaments.
X2 Winged Kuriboh X1 Winged Kuriboh LV10 X3 Kuriboh X1 Sphere Kuriboh X1 Kuribon X1 Kuribandit X1 Scapeghost X2 Sangan X1 Witch Of The Black Forest X1 Terrifying Toddler Of Torment X1 Chaos Necromancer X1 Dark Necrofear X1 Darkness Neosphere X1 Archlord Kristya X1 Slate Warrior X1 Relinquished Spells:
X2 Transcendent Wings X2 Multiply X1 Detonate X1 The Flute Of Summoning Kuriboh X2 Scapegoat X1 The Fang Of Critias X1 Black Illusion Ritual X1 Pot Of Duality X1 Monster Reborn X2 United We Stand Traps:
X1 Crush Card Virus X1 Jar Of Avarice X1 Mirror Force X1 Needle Ceiling X1 Storming Mirror Force X2 Waking The Dragon Extra Deck:
X1 Link Spider X1 Proxy Dragon X1 Decode Talker X1 Knightmare Cerberus X1 Downerd Magician X1 Baby Tiragon X1 Number 13: Embodiment Of Crime X1 Number 31: Embodiment Of Punishment X1 Doom Virus Dragon Side Deck:
X1 Black Luster Soldier X1 Black Luster Ritual X1 Mystical Space Typhoon X1 United We Stand X1 Where Arf Thou? X1 Waking The Dragon Of course, Kuriboh and Winged Kuriboh are the main focus. The entire archetype plays defensively, save for Kuribandit. Their effects tend to negate damage, or stop attacks.
Kuriboh: Discard from your hand to negate damage from a single attack.
Winged Kuriboh: When destroyed, you take no damage from battles for 1 turn.
Sphere Kuriboh: Discard from your hand to switch an attacker into Defence Position. While in the Graveyard, can be used as material in a Ritual Summon.
Kuribon: When attacked, negate damage from the attack. The opponent gains Life Points equal to the Attack Points of the attacker, and Kuribon returns to your hand.
As for Kuribandit, he tributes himself at the end of the turn I summoned him. In exchange, I take 5 cards from the top of my deck. From those cards, I can keep 1 Spell Card OR Trap Card, but the other 4 cards go to the Graveyard. The cost seems steep, especially since I can't use the card I get right away, since Kuribandit's ability doesn't activate at the end of the turn. But a few of my big plays depend on Spells or Traps to work. And that's a great way to search them. As for the others, that's where Archlord Kristya, Dark Necrofear, Jar Of Avarice, and Chaos Necromancer come in. Kristya can be Special Summoned without any tributes - 2 are normally required - if I have exactly 4 Fairy monsters in my Graveyard. Then I can return one of those monsters to my hand. Winged Kuriboh, Winged Kuriboh Lv. 10, Kuribon, and Kristya are Fairy monsters. Dark Necrofear can only be summoned by banishing 3 Fiend monsters in my Graveyard. Jar Of Avarice shuffles 5 cards from my Graveyard back into my deck, then allows me to draw a card. Great as a panic button if I send away something I need. Chaos Necromancer starts with 0 in both stats, but gains 300 Attack Points for every monster in my Graveyard. That adds up fast, and I destroyed a Blue-Eyes White Dragon with it.
Kuriboh have the defensive abilities they have to make up for their hideous stats. These fluffballs need protection of their own if you want them staying around. Enter the Mirror Force cards. Mirror Force destroys all opposing Attack Position monsters if one attacks, while Storming Mirror Force sends them back to the hand. Storming can be even better than destruction in some cases. Anything summoned from the Extra Deck returns there if an effect tries to send them to the hand. This means the opponent can't revive them with Monster Reborn, etc, and must fulfill their summoning conditions all over again.
Scapegoat summons 4 statless Tokens to the field. This works as a last-second ass saver, since being a Quick-Play Spell means I can use it on my opponent's turn. Plus, United We Stand adores it! UWS is an Equip Spell that gives a monster 800 Attack Points AND Defence Points for every monster you control. The sheer damage that card can do is a nightmare! Even with just 1 monster, a boost of 800 ATK is no small matter. Scapeghost is a monster version of Scapegoat. Multiply, which turns a Kuriboh into a field full of Kuriboh Tokens, is also a lovely compliment to UWS. Strength in numbers is a lesson your opponent will learn the hard way. But, if I had a gun to my head and was ordered to name my trump cards, I'd say that they're Winged Kuriboh Lv. 10, and the "Embodiment Of..." cards. Darkness Neosphere, able to be summoned during my opponent's turn as a 4,000 ATK "fuck you," is a close second.
Winged Kuriboh Lv. 10 can only be brought out with Transcendent Wings, at the cost of a Winged Kuriboh on the field and 2 cards from the hand. But damn if it isn't worth it. During the opponent's Battle Phase, Lv. 10 can take itself out, going out with a bang that not only sends all opposing Attack Position monsters to the Graveyard, but takes their combined ATK out of the opponent's Life Points! It requires some setup, sure. But, when it goes off, it fucks the opponent's day up big time. But what's more satisfying than wiping out your opponent's monsters AND LP at once? Forcing them to finish themself off! Embodiment Of Crime and Embodiment Of Punishment do exactly that. When they're both on the field at once, it's game over. At the cost of 1 Xyz Material, the following things happen.
EOC and EOP become immune to destruction for 1 turn. All opposing monsters, for 1 turn, are forced into Attack Position. Those monsters MUST attack whichever Embodiment you discarded Material from. The opponent takes all damage from these attacks, instead of you. Most likely, you win. This is a play that's difficult to pull off. But, as you can see, it RUINS the opponent. Since they're both Xyz Monsters, you need a Link Monster, like Decode Talker, to have them both out at once. Decode Talker only requires 3 Effect Monsters for its summon, so it isn't too hard to bring out.
Aside from Archlord Kristya, every single monster in this deck is searchable with Witch Of The Black Forest and/or Sangan. WOTBF searches a monster from the deck with 1,500 or less Defence Points on death, and adds it to the hand. Sangan is the same, but searches for 1,500 ATK instead of DEF. Monsters should be at your disposal when you need them, and those 2 cards help with that. Relinquished especially likes this, since it's otherwise difficult to have Relinquished and Black Illusion Ritual in your hand at once.
The rest of this deck is mostly full of either Fiend support(Slate Warrior, Flute Of Summoning Kuriboh), low level monster support(Baby Tiragon, Terrifying Toddler Of Torment, Link Spider), destruction(Needle Ceiling, Doom Virus Dragon), or easier summons(Proxy Dragon, Knightmare Cerberus, Waking The Dragon). And, of course, the deck staples of Monster Reborn and Pot Of Duality. But Detonate is worthy of an explanation. Multiply, like I said, turns Kuriboh into a bunch of Tokens. Detonate destroys Kuriboh and Kuriboh Tokens, and lets you destroy as many of your opponent's cards as Kuriboh/Tokens you lost. Phenomenal field clearing power.
Black Luster Soldier goes in my Side Deck because an ex-boyfriend gave me Black Luster Ritual years ago. We since lost touch, but I kept the card. ❤️ Mystical Space Typhoon isn't commonly used, now that Twin Twisters is a thing, but you never know. And Where Arf Thou is more low level support. Waking The Dragon is there because... Well, again, you never know. XD
I'm planning more decks for upcoming tournaments, but I'll never forget the shock caused when a deck full of cute chocolate puffs ruined a mighty dragon. ^_^
I mentioned in a status update that I've been a fan of Pokémon since I was 4. As such, I have been a fan for 20 years of its currently 21-year existance in the US. People say it's just a cartoon for little kids. You know what else is? My Little Pony. And look where that franchise is today. Tom And Jerry, Scooby Doo, and SpongeBob SquarePants are "just" cartoons. That doesn't mean they aren't popular. Pokémon has had a massive impact on my life. It taught me to read. My war veteran grandfather and I played together, and even traded Pokémon! I cried at Bye Bye Butterfree, and I still do. I cried for a half hour straight after Pokémon Ranger And The Temple Of The Sea. When my cousin moved back from Michigan, the first thing we talked about was Pokémon. When my dad caught me smuggling something, it wasn't drugs. It was a copy of Pokémon Silver from his house. So, obviously, I wasn't about to miss the 20th anniversary movie.
Only 2 theatres in my hometown of Sarasota, Florida, were showing it. Hollywood 20 and AMC. I chose the AMC, as a ticket was cheaper there. 2 of my 3 younger brothers accompanied me. One 17, the other 7. There was not at all any question that we would enjoy it. The 17-year-old ordered a large slushie, and the 7-year-old had a kid's meal. I ordered a cheeseburger slider combo meal. That, unfortunately, was a bad decision. It had to be cooked, and I missed the first 2 minutes. The 17-year-old assured me that all I missed was essentially Nidorino vs. Gengar, a la the Red and Blue intro. What I did see was nothing short of phenomenal, and those 2 minutes are no longer too big of a deal. About 10 minutes in, the opening credits start, accompanied by a heart-pounding rendition of the original Pokémon theme, which I lip-synced as fervently as if I was singing it at a rock concert.
I had assumed that the movie would be a retelling of the Indigo League arc of the Pokémon anime. It was, but only partially. You all know the story by now. A 10-year-old begins a journey through the Kanto region with a Pikachu. But SO much more happens! Brock and Misty are nowhere to be seen until the end credits. But Ash has 2 friends from Sinnoh who follow him. One of them happens to be the daughter of Cynthia, the Sinnoh League champion. All 3 have aspirations. Ash, of course, wants to be a Pokémon master. The girl wants her mother's acceptance. And the boy wants to become a Pokémon professor. The girl has a Piplup, and the boy has a Lucario.
So, the 3 go on a journey, as would be expected. But Ash is in possession of a Rainbow Wing. Basically, a feather from Ho-Oh. In the first episode, Ash saw Ho-Oh. The movie is basically about him chasing Ho-Oh, as well as friends and experience. He meets an abandoned Charmander, soon seen to belong to an absolute dick who kicks it when it tries to hug him. This is based on an episode, and becomes a big plot point. Ash wants to show him there are no worthless Pokémon. Along the way, Ash is followed by Marshadow, who eventually becomes the main antagonist. Ash breaks free from Marshadow's corruption, leaving Marshadow to look elsewhere for a host. Unfortunately, in the climax, Marshadow gets ahold of the Rainbow Wing, and gains massive power from it. I won't spoil the climax beyond that. It has to be seen to be believed. I spent the last half of the movie not just crying, but sobbing. Pretty much from their re-creation of Bye Bye Butterfree to the end. My 7-year-old brother repeatedly told me "it's okay."
Do I recommend this movie? Fuck. Yes. Do you love Pokémon? You'll be on the edge of your seat throughout the thrilling, theatre-shaking battles. Do you hate Pokémon? Then watch it, to see what you're missing. It's not just a cartoon. It's a heart-wrenching masterpiece that it should be criminal to miss.
To start; I’d like to make it clear that I have no personal, or professional relationship with the developers. I have not received money, or any rewards (Digital, Material, Sexual or otherwise) to give this review. However I do have a personal bias for Frontier Developments, as I have stated in my teaser. Being a massive fan of Frontier: Elite II, I have been waiting for at least a decade for a new game in the series and here it finally is. Yes; I realise this isn’t a Game Reviews site, and it’s just a section within a Hentai community of all places but what can I say, EcchiDreams is pretty diverse, but not at the expense of ethical practices.
Minimum System Requirements are as follows:
Windows 7 Quad Core CPU (4 x 2Ghz) 4 GB System RAM (more is always better) DX 10 hardware GPU with 1GB video ram Nvidia GTX 260 ATI 4870HD Continuous Internet Connection (Internet = Always On) With four hundred billion stars, some people will say “But even if I play online, and even if everyone on Earth played and didn’t stick to one system it’d feel empty” but I’d say “Elite Dangerous makes you appreciate the unfathomable vastness of space, where you can explore and may never see human’s ever again, if you so wished and I think to be able to explore gallivant around the Galaxy is a very generous trade off… In my case I’m probably getting a very sweet deal”. There is a sense of pride and wonder when you are exploring a system that potentially no one has ever been in before, and perhaps no one will ever go to. Elite: Dangerous is set in 3301 (34th Century).
Graphically speaking Elite: Dangerous is inspiring, each point of light is an actual star within the universe, unlike the X-Series in which it seems like a fixed image wrapped around your view. Nebulae and even the galactic core gets bigger the closer you travel to them too, which really adds to the all immersion of the game.
As for resolutions, even though there aren’t monitors capable of displaying it the game can be played on 4k, 8k and even 16k resolutions. I personally use 2715x1527 (DSR by Nvidia) on a 1920x1080 screen, ultra settings (of course) and sometimes I get lost in the stunning visuals from time to time. Stars look almost fluid like, and speaking of which - every planet follows a real time orbit which means if you are in orbit of a planet and wait long enough you’ll see Day and Night cycles, and this is true with stations, some of which the planet eclipse’s the systems star which causes night to fall on them. The level of detail and design is absolutely breathtaking when you stop to look at it. I am concerned by the lack of lighting on the dark side of a planet, from cities that you’d expect to see on Earth. But from what I read this morning this will be added into the next update.
Music and sounds is by far where Elite: Dangerous knocks most games I’ve played out of the ballpark. The satisfying “Pop” when a ship explodes, the sounds of the engines (which is different in every ship I have tried so far) to the weapons systems - absolutely amazing. I have included a video of actual game play (my game play) which shows what I am talking about. Although the one thing I do have complaints about here is the quality of VoIP, which leaves a lot to be desired.
Elite: Dangerous features a fully dynamic economy and galaxy. Meaning what we (as players) do, does affect the system or galaxy (if the “thing” is big enough to) in a number of ways. As of yet I’m not sure if this is a good thing or not, as it’s a computer game I suspect an exploit in something is going to unfairly balance something and cause the carefully stacked deck of cards to come crashing down. But this as far as I am aware hasn’t happened yet, so fingers crossed?
Something a lot of people have complained about is the Docking Mechanics, now call me a fanboy but I say “Learn how to fucking dock then” and word of advice; don’t completely trust the Auto Docking Computer either - the one time I took my eyes off of it, was the one time it did something really fucked up and got stuck inside the station’s textures… How the hell it managed that - I have no idea (I wasn’t looking), certainly don’t take your eyes off it when using it with a Lakon Type 6, because that bitch will skid across the docking pad like butter in a frying pan. The Classical music (Blue Danube) is a nice touch and feel like a economically privileged bastard when I’m using it, perhaps the only time I will feel that way.
Controls took a little while to get used to, but once I got used to them they’re almost second nature, although I did change the mouse behaviour and tweaked the A and D keys for rolling to more fit my style of playing, the keys are fully customisable and whilst I haven’t had chance to try it out yet- the 360 controller does work quite well with it although a specialised Joystick and Throttle is supposedly the best way to (and the way in which your character) operate(s) the ship, but I can’t justify paying for one of those when my current set up works just nicely. Unfortunately one complain I have here with the GUI is when Hardpoints are deployed, let’s say I have a beam laser on my primary and missiles on my secondary. Primary is triggered by the left button and secondary is triggered by the right button. So why in Gaben’s name is Primary put on the right of the screen and secondary put on the left? That doesn’t seem very intuitive at all.
Then we get to Gameplay Mechanics… Currently you start off in a small Sidewinder (or Eagle if you got the Beta, like I did - I still don’t condone Pre-Ordering especially after Egosoft’s debacle) and 1,000 credits. You’re in a space station (LHS 3447 for most people, for some reason I stated at LHS 1914) and what you do from there is your business. Start a trading job, do missions, be a courier, pirate, bounty hunter, explorer, asteroid miner, whatever! The World(STRIKE) Galaxy is your oyster. It’s “Level” progression is split into three camps “Combat” “Trade” and “Exploration” of which you can “Progress” the ranks independently. There are also a number of “Super Power” groups such as the Federation, the Empire and the Alliance and countless of smaller groups, organisations, corporations and so on, each with their own missions and such.
The only loading screen I see for the whole game is the one when you go into a game, other than that there aren’t any visible loading screens. We are in the 21st 34th Century - It’s about damn time.
There is currently a serious problem that needs addressing with the Private Group feature in that if the group is split on different servers you can absolutely forget about trying to talk with them, massage them and even see/meet up with them in game. Both/All sides must restart the game just to have a chance of connecting to the same server. This is majorly off putting and at times frustrating, especially when the game decides to move you to a different instance to your friend(s) in mid-game.
What I personally would like to see is spatial anomalies and “Weirdness” that could be backed by science, like newly formed systems, T Tauri type stars in which cloud matter surrounds them, alien races or particle fountains! I understand we’re going for realism here but then… When I checked HDE 226868 it didn’t even have a black hole in the system, let alone a star having it’s mass being “consumed” by one. As for HR 7012 I see no planetary collision, in a game that prides itself on realism with stuff we (As humans) know, this was majorly disappointing and sorely underwhelming, at this point I’m hazarding a guess that Fomalhaut doesn’t have the dust cloud, but I haven’t been there, yet. There are more bones to pick with Blackholes in the game such as time dilation and/or spaghettification, but seeing as I haven’t seen one since Beta/Gamma I have no idea if they’ve improved or not (I haven’t been to HDE 226868 since Gamma either). 'Don’t fuck me around on this, Elite' I'd protest. Other than actually going to them and seeing them myself - I know my stars and shit but basically what I am saying here is this mechanic (Exploring) could do with some work.
Some have asked “Why aren’t there Quasars?” Because there isn’t actually any in our Galaxy (that we know of), so this is accurate. Although fun fact; some scientists believe that we might have one that "comes back to life" when Andromeda and the Milkyway merge in several billion years time.
You can make a fair bit of money off Exploring, but I really didn’t bother until I got an Advanced Scanner. You can sell the exploration data to any (as far as I know) starport for some cash, as long as the explored system is 20LY or more away- fair enough… However I found there was little to no point in it unless you got yourself an Advanced Discovery Scanner, not that I am complaining about this. I think it’s great that there are extra tiers to the Discovery Scanner. Trust me you’ll want one, if your aim is to explore.
Combat is amazing, for me I find that the blue bar on the speedometer is the “Sweet Spot” that allows me to turn faster, and I highly recommend investing in a Kill Warrant Scanner if you’re a bounty hunter, you will not be disappointed. Unfortunately… As you can see in the video this is far from perfect. For example if a Federal Security Service ship nicks you (hits you accidently in combat) there’s no apologies, they’re not wanted, nor do they face repercussions. You hit anything but a target that isn’t “WANTED” and you’re in for it. 200cr fine, which seems reasonable-ish, but the problem is every fucking “Cop” will be after your blood. Yes I suspect my aim might not be good, but come on - when a ship comes up from under you quickly OBVIOUSLY seeing you’re firing then they should expect to get hit… Seems a bit “Entrapment(y)” and "Overkill" to me.
Protip: Resource Extraction Sites are the best place to “Farm” easy kills. If you’re into Piracy you might want to consider this too. I know I am. I highly recommend doing the “Combat Training Demo” before doing any combat. It should also be noted that Resource Extraction Sites are significantly more demanding on the GPU for obvious reasons.
Trade back in Beta used to be pretty awesome, especially with Slopey’s Trade Calculator tool which Frontier Developments seem to not like the use of (as it scraped market data from their servers) as a result we have to use manually updated data. This is fine with me as far as I am concerned - to a degree. You see in Elite: Dangerous there is a number of systems that I’m going to call “Open” about their trade information and such (Systems you don’t have to spend in game Credits in order to obtain the information), these systems should be allowed to be scraped for these calculators… At the very least I’d expect useful information when I buy trade data, as it currently stands it’s useless. Trade as far as I am concerned right now is pretty broken, although I did make 8/9 million off of buying Palladium at Worlidge Terminal at LHS 3447 then selling it at Cleve Hub in Eravate. Its several trips mind, and the way back to Worlidge is pretty time consuming but worth it if you have a Cobra MkIII, with lots of cargo space or a Lakon Type 6, or bigger ship with lots of cargo space. (Free tip there)
There was some controversy a month before release when Frontier Developments announced that there wasn’t going to be an offline mode, this is probably due to the fact that the game is dynamic, and action affect the Galaxy (or portions of) now the gameplay itself is endless server costs and maintenance isn’t and there is a bit of uncertainty as to what will happen. What compacts this problem is the features that will be implemented over time in Expansion Packs which is even more concerning - because I’m sensing “£40 for Expansion Pack”. Some of these features I was under the impression would be included, but eh it is what it is. What it does have going for it is that the Developers are also players of the game, and it’s something they very clearly have a lot of pride in as it can be seen in the next video, it’d definitely seem that there is much for them to do as there is for us (the players to do) and to see this kind of enthusiasm from a dev team on a game… Is heart warming.
Features we can expect to be included in these “Expansion Packs” are apparently:
Landing / driving / prospecting on airless rocky planets, moons & asteroids Walking around interiors and combative boarding of other ships Combat and other interactions with other players and AIs in the internal areas of star ports Accessing richly detailed planetary surfaces (and even cities) Availability of giant ‘executive control’ ships to players In Conclusion
Now I’m already sensing that there is going to be at least one comment saying “Star Citizen is better!” And quite frankly I don’t care, lets set something clear. We haven’t had a decent space simulator to this magnitude and quality in a very long time, certainly not with this generation of computers. But really they have a lot of differences and it’s like comparing Golden Apples, to Golden Oranges; they’re both Golden and Fruit, as well as not very edible (I’d imagine) but that’s it - they’re different. That said if the rumours of StarCitzen’s Pay2Win are overblown or false I might pick up that game too, and review it… Unfortunately; despite its flaws, Elite: Dangerous has me, well and truly hooked. Elite: Dangerous feels like and is pretty much a Work in Progress, but it’s a damn fine Work in Progress and I look forward to the new features and future updates.
I do fear for some aspects of this game’s future, I was a late backer due to money constraints (I couldn’t afford 2x Alpha copies, otherwise I’d of gotten ten) and there is a lot of work that needs to be done in some areas. However this game is fucking awesome, graphically, sounds, immersion, music, it’s hit after hit and in these areas it does feel very well polished. I do like the fact that this game is dynamic, none of those scripted cheap ass endings we saw in Mass Effect 3 and I think I will be playing it for years to come.
The problems with this game are small or are outweighed by positives. I feel most of the things wrong with this game can be fixed, and probably will be fixed at some point. It certainly did better on launch than X-Refail even if comparing those to games is like comparing a Golden Apple to a Kick in the Bollocks.
Ability to play Solo or Private Group instead of jumping into public. Music and Sounds. Graphics, obviously. Somewhat future proofed with 4k, 8k and 16k graphics and textures. Truly Dynamic Economy. A truly dynamic galaxy, shaped by the Players actions. Immersive. VR/Oculus Compatible. Exceptional attention to detail. 400-billion fucking star systems! Extremely promising future. Absolutely free-ranged. Dedicated and passionate staff behind it. Cons:
Bugs with the Private Groups is infuriating. Systems that we know of, aren’t accurately portrayed. VoIP is dodgy, at best. VR/Oculus Compatible (I don’t have one ~envy~) Authorities over-react to NPC’s Pilot error. Trade Data is useless. It’s online only (this is a deal breaker for some). Well worth your money? If you like this genre of games then hell yes it is.
Please note that this article was originally posted up on January 23rd 2015; we have since redone our articles system and moved the review - which has given it a new "Published Date". Apologies for the inconvenience.