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Posted

@AsBloodTurnsEverCold - Kojo needs to set his distinctions to d4 to start. You already have Kirsa listed as a Relationship, so you don't want to also list her as a Resource. Also, you need to Step Up one of your Relationships or your Distinction or Ability by 1 die size.

...and now I have to run off to an emergency dinner date. Some things require immediate attention. ❤️

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Posted
5 minutes ago, WritesNaughtyStories said:

I'm 99.9% sure that's a typo for Step 2., but what to clarify. It would not surprise me if I failed the "Fill Out Your Character Sheet Roll"

Sorry, I meant to say "Saha is all set WITH Step 1." I'm just trying to get all the sheets checked to make sure no one misses anything that will help them later.

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Posted
10 hours ago, Chiyako said:

I think I did it correctly? I just need to figure out how the abilities part of her A Vampire by Rumor and Science works. I think I just list some in there? Or do I then need to create the same abilities in the Abilities section?

We just need to think of what kinds of abilities she gets because of her scientifically altered body. Does she have heightened senses? Extraordinary strength? An ability to blend into the shadows or somehow eerily step out of them at just the right moment? If there's something above and beyond normal humans that she can do because of this aspect of who she is, we define it, and list it as an "Ability" that can then be added later. Abilities are like super powers. She won't have all of them right out of the gate, and we can add more as we go given that our world isn't as defined as the DC Comics world the game was designed to emulate.

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Posted

@WickedCadrach - Missy's Step 1 looks good and is complete.

@StarlitSiren - all you need to do for Millie is add the die rating (d4) to Tinkerer so it looks like this on the sheet:

Quote

 

Distinctions/Traits

d4 Tinkerer: Steam, brass, and clockwork are your passion. Roll when mechanical knowledge or invention is in your favor.

  • d4: Earn a Plot Point when you Choose to stop everything to admire or fiddle with a gadget.

 

 

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Posted

@MagnificentBastard - a few things to change on your sheet.

TIAL-V is good. You've got your Resource "Loyal Servants" that's solid. 

  1. For the step "Step up Honor or Power twice, or step up each once" you've got Power up to d6, but you put Glory up to d6 as well. We'll need to change that back to d4 and step up either Power to d8 or Honor to d6.
  2. You have "Influence" listed as a Resource. I'm assuming it's meant to be the Distinction from the step "Add a Distinction". If so, we need to put it under Distinctions and flesh it out to fit the rules. There's currently a "Family Name" Distinction that does most of what it looks like you're going for, but if you don't want to use that, we can make a more general "High Society Connections" type Distinction. I outlined one below. Let me know what you think.
  3. We can't include the Signature Asset just yet. That will be an "Ability", so you'll need to wait until a step allows you to "Add an Ability", and then Step Up that Ability to unlock all of its power. As a Signature Asset, it will have its own Abilities, SFX, and Limits, but they have to follow the Cortex Drama standards of "cost for benefit". I can help you craft it mechanically to do what you want it to do.
  4. You still need to Step Up either a Relationship, or your Distinction or Resource.

 

Note on Dice Mechanics: Having a Distinction, like High Society Connections, means you can just assume that the listed benefits happen. If you go with High Society Connections as I outlined it below, you can just assume those connections exist and you can open doors money alone cannot. If you want an invitation to the rail baron's dinner party, you get one. If it's dramatically interesting that you might not get one, we would roll for it, but you'd automatically get to use the die for your Distinction as many times as you want during any session, as long as you can justify how it works. The SFX mechanics offer you ways to earn Plot Points by adding complications to the story, or let you spend Plot Points to add  details to the story.

I'm pointing this out because you had Influence listed with "Once per session, when making a roll related to social influence, gain a bonus die", but I want to make sure everyone understands that you can use that Distinction as many times as makes sense in the fiction. Obviously your Society Connections won't make a difference if you're facing down three banditos, but if you can justify using the Distinction, you can add its die value to your roll.

 

Proposed New Distinction

High Society Connections: You’ve cultivated a reputation among the influential... rail barons, politicians, industrialists, and the wealthy elite. Your presence at a gala, your name on a guest list, or a whispered word in the right ear can open doors that money alone cannot. Roll this Distinction’s die when your ties to the upper crust, society gossip, or cultivated influence give you an advantage.

  • d4: Earn a Plot Point when your connections saddle you with obligations, unwanted invitations, or rivalries.
  • d8: Spend a Plot Point to Reveal a useful contact or ally from high society who enters the scene.
  • d12: Spend a Plot Point to Reroll a die in a Contest or Test when drawing on your influence in politics, wealth, or reputation.
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Posted

Aldert, Kirsa, and Jane, three of your NPCs, are all part of high society, old families from Europe and heirs to fortunes and empires, and Willis Sloan is the kind of man who's trying to step up into their game. The potential for them to know each other is just the kind of dramatic entanglement for which I play this game.

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