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Posted (edited)

Hello everyone,

Im Ghost Seer...yall can call me Ghost or Ghosty. I'm VERY new to FATE and would like to learn more. I have been readying and trying to understand, but I'm more of a hands on learning. 

If I could have help making a character, I can't wait to jump in and play. 😊

Edited by GhostSeer
Posted

Hi and welcome! 

So we have a small FATE game going right now if you're interested in trying it out, but it is kind of weird 😅. You can read the RP going so far in the Liberation Union Mobile Firebase Delta Foxtrot thread in Roleplays. Our OOC thread is in Discussion under FATE of the Liberation Union Strike Team

I'm happy to lend a hand if you'd like to try jumping in!

You don't have to use this character sheet, but I find it helpful to look at one when I'm learning a game. 
Here's a blank Char Sheet you can copy from GoogleDrive. 
Here's the Char Sheet for my character, Emily 'Patches' Kehrer.

The basic thrust of Fate is that it's very narrative driven. How you describe your character impacts what they're good at as much as the skills you pick for them. 

You can read the public rules here and in the Discussion thread I linked earlier, we do go over some character creation stuff that might help. But to get started you want a High Concept and a Trouble for your character. Basically, a phrase that summarizes what your character is about and a phrase that highlights their biggest flaw or obstacle in their life. For my character, I gave her the High Concept of "Silicon-hearted Mech-Hacker". I didn't pull it from a list or anything, I just wrote what felt right and captured my big idea about who/what she is. For her Trouble, I wrote "Staying Alive, One Pill at a Time" to capture how she's so broken from the fighting she's done that she's only staying strong by dosing herself with medication. This fits for Trouble because it creates an inconvenient need for my character that can be used against her. 

That's a good starting point, and like I said there's more in the docs, but if you feel like replying here or DMing me in EcchiText, feel free! I'll be around and happy to help. (And if you take a peek at our game and decide it's too weird or wild or anything, no worries 😊 We'd love to have you, I just wasn't sure how much you'd looked at so far)

  • Like 1
Posted

Awesome! 

Then I'll just highlight a few other things for the character creation flow to hopefully help. 

Aspects

The phrases I've talked about (High Concept and Trouble) are part of your character's Aspects. These are elements of your character that can be called out to give you bonuses on rolls, or called out by the GM against you for penalties.

After you have a High Concept and Trouble, you want to think about your character's backstory. The First Adventure is the third Aspect your character gets. For my character, I wrote a small paragraph about how she saw her family and home destroyed and was injured in the attack that led to her being rescued by the Liberation Union. Her 'First Adventure' Aspect is "These Scars spell, Never Again" to highlight how her experiences and trauma allow her to dig deep and fight harder if she sees similar tragedies about to unfold. 

You don't need to worry about Second and Third Adventure Aspects for this game. 

The Gear Aspects are qualities connected to your characters Mech or BioFrame. You can see the discussion on that in the OOC thread. But basically anything that sounds cool is fair game here if it fits the aesthetic of a giant cyborg robot your character pilots.

Skills

You from the top post in the OOC thread you can see the skills. Basically, you pick 4 skills to get a +1 bonus, 3 skills to get a +2 bonus, 2 skills to get a +3 bonus, and 1 skill to get a +4 bonus. 

Stunts / Extras

Don't worry about them for char creation. As you play, you might get offered a Stunt by the GM or think of one you want to suggest. Basically, they are specializations that make your character a little stronger or more capable in particular circumstances. 

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