GhostSeer Posted Thursday at 01:54 PM Posted Thursday at 01:54 PM (edited) Hello everyone, Im Ghost Seer...yall can call me Ghost or Ghosty. I'm VERY new to FATE and would like to learn more. I have been readying and trying to understand, but I'm more of a hands on learning. If I could have help making a character, I can't wait to jump in and play. Edited Thursday at 01:54 PM by GhostSeer
WickedCadrach Posted Thursday at 02:12 PM Posted Thursday at 02:12 PM Hi and welcome! So we have a small FATE game going right now if you're interested in trying it out, but it is kind of weird . You can read the RP going so far in the Liberation Union Mobile Firebase Delta Foxtrot thread in Roleplays. Our OOC thread is in Discussion under FATE of the Liberation Union Strike Team. I'm happy to lend a hand if you'd like to try jumping in! You don't have to use this character sheet, but I find it helpful to look at one when I'm learning a game. Here's a blank Char Sheet you can copy from GoogleDrive. Here's the Char Sheet for my character, Emily 'Patches' Kehrer. The basic thrust of Fate is that it's very narrative driven. How you describe your character impacts what they're good at as much as the skills you pick for them. You can read the public rules here and in the Discussion thread I linked earlier, we do go over some character creation stuff that might help. But to get started you want a High Concept and a Trouble for your character. Basically, a phrase that summarizes what your character is about and a phrase that highlights their biggest flaw or obstacle in their life. For my character, I gave her the High Concept of "Silicon-hearted Mech-Hacker". I didn't pull it from a list or anything, I just wrote what felt right and captured my big idea about who/what she is. For her Trouble, I wrote "Staying Alive, One Pill at a Time" to capture how she's so broken from the fighting she's done that she's only staying strong by dosing herself with medication. This fits for Trouble because it creates an inconvenient need for my character that can be used against her. That's a good starting point, and like I said there's more in the docs, but if you feel like replying here or DMing me in EcchiText, feel free! I'll be around and happy to help. (And if you take a peek at our game and decide it's too weird or wild or anything, no worries We'd love to have you, I just wasn't sure how much you'd looked at so far) 1
GhostSeer Posted Thursday at 02:22 PM Author Posted Thursday at 02:22 PM Thank you i will work on that. And yes I would like to jump in 1
WickedCadrach Posted Thursday at 02:32 PM Posted Thursday at 02:32 PM Awesome! Then I'll just highlight a few other things for the character creation flow to hopefully help. Aspects The phrases I've talked about (High Concept and Trouble) are part of your character's Aspects. These are elements of your character that can be called out to give you bonuses on rolls, or called out by the GM against you for penalties. After you have a High Concept and Trouble, you want to think about your character's backstory. The First Adventure is the third Aspect your character gets. For my character, I wrote a small paragraph about how she saw her family and home destroyed and was injured in the attack that led to her being rescued by the Liberation Union. Her 'First Adventure' Aspect is "These Scars spell, Never Again" to highlight how her experiences and trauma allow her to dig deep and fight harder if she sees similar tragedies about to unfold. You don't need to worry about Second and Third Adventure Aspects for this game. The Gear Aspects are qualities connected to your characters Mech or BioFrame. You can see the discussion on that in the OOC thread. But basically anything that sounds cool is fair game here if it fits the aesthetic of a giant cyborg robot your character pilots. Skills You from the top post in the OOC thread you can see the skills. Basically, you pick 4 skills to get a +1 bonus, 3 skills to get a +2 bonus, 2 skills to get a +3 bonus, and 1 skill to get a +4 bonus. Stunts / Extras Don't worry about them for char creation. As you play, you might get offered a Stunt by the GM or think of one you want to suggest. Basically, they are specializations that make your character a little stronger or more capable in particular circumstances.
WritesNaughtyStories Posted yesterday at 07:47 PM Posted yesterday at 07:47 PM I've had an unusually busy week and neglected this discussion. Apologies. Let's start simple, @GhostSeer: What kind of character are you thinking about? @LadyAlice, feel free to jump in here as well. The Liberation Union is badly outnumbered, badly outgunned but their BioFrames love them to victory! 1
GhostSeer Posted yesterday at 08:19 PM Author Posted yesterday at 08:19 PM Umm..I'm unsure. How many people are involved already?
WritesNaughtyStories Posted 21 hours ago Posted 21 hours ago The yuri unit... Is she a BioFrame pilot? A mechanic or engineer? Something else? 1
WritesNaughtyStories Posted 20 hours ago Posted 20 hours ago What's cool about this engineer? Is there a skill or talent that she has that sets her apart from every other engineer on the planet? Is it some personal trait or foundational experience?
GhostSeer Posted 19 hours ago Author Posted 19 hours ago Oh my lol..they way you wrote that I thought you where about to tell me something about her. Lol Well let's see?....hmm....What if..her talent was that she can just see the engines in her mind like a surgeon would see a human body. She know every part, ever screw, ever bolt. She can run simulations in her mind and calculations faster then some computers.? 1
WickedCadrach Posted 19 hours ago Posted 19 hours ago 2 minutes ago, GhostSeer said: Well let's see?....hmm....What if..her talent was that she can just see the engines in her mind like a surgeon would see a human body. She know every part, ever screw, ever bolt. She can run simulations in her mind and calculations faster then some computers.? Oooo, a photographic memory for machines sounds extremely cool. Is this something she was born with or, like, does she have a computer implant in her brain or something else that gave her this ability? 1
GhostSeer Posted 19 hours ago Author Posted 19 hours ago I like the idea that she was born with it. It would make it more special that way. But it would be cool if she had some implants in her eyes that would allow her to record what she's doing and even help see holographic images that she can control with her hands. 1
WritesNaughtyStories Posted 19 hours ago Posted 19 hours ago Would you say that she's a "machine minded engineering wunderkind"
GhostSeer Posted 18 hours ago Author Posted 18 hours ago Umm?...sure why not. What are yall playing as?
WritesNaughtyStories Posted 18 hours ago Posted 18 hours ago I'm GMing. Currently, Magda Payarkoon is the Team Commander is roughed out as an NPC with the High Concept "Dedicated Officer" and the Aspects "I was born to this" and "Strike Team Delta Foxtrot Commander". @WickedCadrach's character is a BioFrame pilot named Emily Kehrer who is a liberated Hive citizen. Her body is almost as busted up as her heart.
GhostSeer Posted 18 hours ago Author Posted 18 hours ago Aww how sad. Is there anything I need to do to make this character come to life?
WritesNaughtyStories Posted 18 hours ago Posted 18 hours ago Lots of things. Let's think about a trouble and a fist pass aspect. We know she's an engineer, it sounds like she may be a bit better with machines than people. What does she think of the BioFrames being these giant monster cyborgs who synch with their pilots sexually? How did she come to be attached to Strike Team Delta Foxtrot? Some background on the Liberation Union is that it is a band of rag-tag rebels with our much of a society beyond the resistance fighters. We do know they have a carrier to transport their three frames, Patune, Granite and Scyllia. Patunechad a damaged mass drive loading mechanism and the vtol carrier has a problem with one of its thrusters.
GhostSeer Posted 17 hours ago Author Posted 17 hours ago She doesn't really understand it, but she feels like it's not her problem so she really doesn't care. She is way better with machines then she is with people. People let her down and machines don't. How she got to foxtrot?...hmm well what if she was just sent there. So it's just a job for her. And that's why she just doent care all that much.
WritesNaughtyStories Posted 4 hours ago Posted 4 hours ago Do we think her trouble is "fucking new girl" as it implies she doesn't really get living on the front line and isn't well integrated to the unit yet? As for her first aspect, maybe something like; "gimme a sec, I can fix it"? @WickedCadrach, any thoughts - you've proven very skilled at refining my aspect suggestions.
WickedCadrach Posted 3 hours ago Posted 3 hours ago (edited) 13 hours ago, GhostSeer said: How she got to foxtrot?...hmm well what if she was just sent there. So it's just a job for her. And that's why she just doent care all that much. While it's generally good to have characters invested in their team, and I like the "Fucking new girl..." suggestion, for some reason the way you put this is so freakin' funny to me. Maybe her Trouble Aspect is "Rebellion? This is just a paycheck" or something like that? I'm also struggling to come up with something better than "Gimme a Second, I Can Fix It" for the first adventure Aspect. It's pretty good Edited 3 hours ago by WickedCadrach
GhostSeer Posted 3 hours ago Author Posted 3 hours ago Oh I like the paycheck on too! So what's the plan then cause these are all great
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