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/beginrant

Moderators should really be able to move posts in their own clubs. smh.

/endrant

16 hours ago, MagnificentBastard said:

@IsabellaRose

How are we handling player wealth? I am thinking my character could be part of the British aristocracy but not sure if that would work well.

 

There is a trait in the distinction/trait list called "Wealthy". Cortex Dramatic isn't really designed to track resources so in general, if you want your character to be filthy rich with a mansion and staff of servants... they get it. Then during gameplay, if something seems like a thing that character would have, they just have it. If you need to buy things and you're rich, you buy them. But if you want something to add mechanical weight to an argument, you spend a plot point and create a d8 Resource for it.

Example: Let's say that you decided that your wealthy aristocratic European character is hosting a ball in their mansion. That's no problem. They have a mansion, it has a ballroom, "ball on." BUT if you were trying to impress another PC or an NPC with your wealth by showing off your opulent ballroom and you wanted to add it to your dice pool in the hopes of winning a contest, you'd have to spend a Plot Point to create a d8 Opulent Ballroom resource, which you could then include in your role. You could use the d8 Opulent Ballroom for the rest of the scene, and anyone else can spend a PP to use your d8 Opulent Ballroom during the scene. You can then spend another PP at the end of the scene to make it a permanent resource on your character sheet, if you think you'll use it again.

 

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Posted
1 hour ago, IsabellaRose said:

/beginrant

Moderators should really be able to move posts in their own clubs. smh.

/endrant

There is a trait in the distinction/trait list called "Wealthy". Cortex Dramatic isn't really designed to track resources so in general, if you want your character to be filthy rich with a mansion and staff of servants... they get it. Then during gameplay, if something seems like a thing that character would have, they just have it. If you need to buy things and you're rich, you buy them. But if you want something to add mechanical weight to an argument, you spend a plot point and create a d8 Resource for it.

Example: Let's say that you decided that your wealthy aristocratic European character is hosting a ball in their mansion. That's no problem. They have a mansion, it has a ballroom, "ball on." BUT if you were trying to impress another PC or an NPC with your wealth by showing off your opulent ballroom and you wanted to add it to your dice pool in the hopes of winning a contest, you'd have to spend a Plot Point to create a d8 Opulent Ballroom resource, which you could then include in your role. You could use the d8 Opulent Ballroom for the rest of the scene, and anyone else can spend a PP to use your d8 Opulent Ballroom during the scene. You can then spend another PP at the end of the scene to make it a permanent resource on your character sheet, if you think you'll use it again.

 

I will probably take it as a trait, magic and not dure what else probably manipulative or charismatic. As you know I enjoying playing Dominant of dubious morality and I feel wealth/sense of entitlement fits well with that idea.

It will probably be less of an expy of Crowley and more my take on the idea.

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