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Everything posted by LewdiKris
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Demon Queen Breeding
LewdiKris commented on Venus's bulletin post in Private Roleplayers Bulletin Board
Golly gee. That's a good answer. I'd love to give it a shot if your interested. I can shoot you a message, we can talk set up? -
Mechanics and Character Creation
LewdiKris replied to LewdiKris's topic in Adventuresses In Trouble!'s Guidance
Name: Edge: Heart: Iron: Shadow: Wits: Asset 1: Asset 2: Asset 3: Build: Height: Breasts: Ass: Hair: Eyes: Distiguishing Features: The Look: Personality: Oaths: 1. -
Okay Lewd, you've lured me in here, how the hell do I make a beautiful adventuress?! Ah! you surprised me! Fortunately, this shouldn't take long. If my plan has worked, you already know that the mechanical stuff is mostly on my end. You won't need dice or a special character sheet. I'm going to give you a step by step guide, some examples and a template at the end. If you, at any point, feel like it's not making sense let me know. STEP 1: Stats There's five. Five whole stats. You choose one, and put a 3 in it (that's your best). Then pick two, and put 2 in each one. Lastly, put a 1 in the remaining stats. Good Job! That's your stats. Edge: Speed, Agility and Dexterity. Archetypes who might have a high edge: Archers, Messengers, Hunters. (Note: fighting at range works off this) Heart: Courage, Charm and Leadership. Archetypes who might have a high heart: Captains, Diplomats, Priests/Shamans Iron: Strength, Endurance and Determination. Archetypes who might have a high iron: Warriors, Soldiers, Builders (Note: fighting up close works off this) Shadow: Stealth, Deception and Concealment. Archetypes who might have a high shadow: Thieves, Charlatans, Trappers Wits: Intelligence, Wisdom and Perception. Archetypes who might have a high wits: Sages, Witches, Navigators. Dont want to play those archetypes? Excellent! Don't over think it, go with you gut and just put the numbers in. Examples: (Just to give you an idea, remember, don't over think it.) Hera, A fighting woman from the mountainous north. She's fast, Strong and good in the wilderness Edge: 2 Heart: 1 Iron: 3 Shadow: 1 Wits: 2 Meredith, A cunning caravaneer and merchant. She's charming, clever and great at inflating prices Edge: 1 Heart: 3 Iron: 1 Shadow: 2 Wits: 2 Janra Willowsap, A wise priestess of an ancient, shadowy god . She's knowledgable, insightful and well practiced in disguising the nature of her faith Edge: 1 Heart: 2 Iron: 1 Shadow: 2 Wits: 3 Thurid, A careful huntress who lives off the land. She's quiet, quick and has sharp senses. Edge: 3 Heart: 1 Iron: 1 Shadow: 2 Wits: 2 STEP 2: Assets (No, not those assets! Well, actually yeah, some of those assets.) Though the last step was boring and about numbers? Good news, not a number in sight for the rest of this guide. Now, you are going to start with three (That doesn't count.) Assets. What's an Asset? They can be a lot of things. Anything that makes your character unique, helps them to succeed and/or gives them special abilities. There will be examples to help explain. To make your assets, answer these four questions. Rinse, repeat until you have three of them. 1. Attribute, Item or Creature? An attribute might be your keen eyes or innocent look. Items could be weapons, armour or even alchemical supplies. Creatures could be pets, horses, apprentices, etc. 2. What makes it Specific? No, you can't have an Asset that's called Sneaky, that helps me sneak. It needs to be specific in application. This can be defined by a price (Your magic sword must taste your blood before gaining power), Situational Limitation (being lightfooted is great for creeping around, but doesn't help you not be seen, only heard.) or Consequence (Whenever you break out your alchemist supplies, there's a chance of many unintended, and possibly hilarious, consequences). If you find yourself carefully working out the wording of this to get the maximum benefit for minimum drawback, you are probably missing the point. 3. What does it help you to do? This doesn't have to be exhaustive, so don't go listing everything you could imagine. Just note down a few situations or activities you think it would reasonably aid you in. 4. What is it called? Give it a nice, evocative name. Examples: Trusty Steed (Bruno) 1. Attribute, Item or Creature? Creature, a large and strong horse that has been my loyal companion for many years. 2. What makes it Specific? He's too skittish and large to go into caves or dungeons. He's also very loud, so of little help when stealth is of the essence. 3. What does it help you to do? Makes carrying heavy loads much easier, useful when charging into battle and helps me to avoid fatigue over long journeys The Keening Blade 1. Attribute, Item or Creature? Item, a long, curved sword of ancient make and constructed with rare starmetal 2. What makes it Specific? The blade will only serve when it's wielder can sing it's song, if the song is sung poorly the blade will become heavy and dull, but if sung well it becomes light as a feather and capable of cutting through iron with ease. The sword wails and keens in harmony with the singer. 3. What does it help you to do? Makes strikes much more deadly, can scare off spirits and the undead with it's wail. Mercantile Grace 1. Attribute, Item or Creature? Attribute, My characters ability to bargain and cajole in business in a graceful and elegant manner 2. What makes it Specific? Only useful during trade, where one thing is given for another. Other forms of negotiation and persuasion are unaffected 3. What does it help you to do? Not cause offence when asking for money in return for goods or services, raise or lower prices by a significant margin Witchsight 1. Attribute, Item or Creature? Attribute, My character's ability to read the winds of magic and see the spirits. 2. What makes it Specific? only applies to the eldritch, mysterious energies of magic. Comes with a risk, sometimes the intesity of the magic can stun or even temporarily blind me. 3. What does it help you to do? Spot magical objects, traps and creatures. Understand the auras of such things and have partial insight into their nature. You'll notice that I've varied them between types and level of supernaturalness. You should do the same, this is what will make your character stand out in many ways. So be creative and ask questions if you need to. They are all subject to approval and you will be able to gain more and improve the existing ones during the game. STEP 3: Nearly there. Now for the fun stuff, character details. We'll start with the physical. The rule of thumb here is to evoke rather than too define. Taller than most men, is better than 6'5", why? Because I have no idea how tall everyone you'll meet is, but if you're taller than most men, that's applicable regardless. Don't feel the need to get too wordy though, these are for reference. Name: (Names are fun, in the ironlands most folk have one name and then a monicker/title Astrid the Proud, Hela Widowmaker, Skye Brightward. But don't feel restricted, the Ironlands is a diverse place.) Build: (Are you slender, willowy, athletic, bulky?) Height: (Comparison is helpful, but don't get hung up. "Short" is fine.) Breasts: ( Don't get to poetic, but I don't need a cup size. Just tell me how big they are.) Ass: (See above, though shape and firmness are not to be ignored!) Hair: (Colour, style, things worn in it or on it.) Eyes: (Colour and something else. Piercing blue, sea green, glittering violet, etc.) Distiguishing Features: (What sticks out. I'd say one to three of them. Scar across bridge of her nose, heart shaped tattoo on her belly, crooked smile, missing finger, sultry eye-lashes, etc.) The Look: (This is clothing, you can write up the whole outfit if you like, or leave it vague and only describe the key parts. But it would be good to have one thing that jumps out. A red hood, a chain of silver wound about one wrist, a single leather vambrace, etc.) Personality: Okay you've been filling out little bits here and there, a few words at a time. Now let loose a little. A couple of paragraphs that describe her. Don't feel overly married to what you write, characters change once the game begins and sometimes your actual person is far from what you initially imagined. But give me something to work with so that when I need to describe your characters actions, reactions or acivities on my parts, I can get it close to right. Oaths: You'll have one of these, for now. But you will swear more of them. It's the mechanic that directs the story and earns experience (dont worry about it, we'll talk about it when it comes up) Complete oaths to earn rewards, forsake them at your peril. Your first oath should be a biggie. It should be the kind of oath your character might never complete and the kind of oath that defines her. Take vengeance on the necromancer, Argyn Vostholt! Find my missing father! Build a temple to the Final Dreamer! These are the sorts of things. If we play long enough, we may achieve and swear other grand oaths, you may forsake them too. But this gives me a big, flashing neon sign about where your character is likely to go and likely to want to do. Once the game begins, you will swear a second, smaller oath. Pertaining to the situation at hand. We'll get to that when we get there. Well, this grew long and i'm tired, first reply is a template for copypasting. Fill your boots! Don't forget to ask questions!
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GM: (Fail!) OOC: Ooh, bad news ME! It's fun talking to myself and not a sign of a degenerating mental state... ME! bursts from the tavern's door way and she casts a quick look backward, the glance only tells her that her dropped brand has caught the rushes. Guilt slips under the sense of panic and adrenaline as she realises that the tavern will likely be cinders come the dawn. The sky is darkening, but there is plenty of light for her to see by. Snow crunches with every step and her breath frosts the air before her. She hears another scream from the Tavern, which ends with suddenly, and ominously. Another guilty wave crashes over her heart, another death so that she might live. The cold hair flushes her cheeks and she manages another dozen yards before she hears it. The crunching of snow, but not that from her own feet. She manages a choked scream as one of the yeti's powerful hands wraps around her ankle and she faceplants into virgin snow. The Yeti growls, she feels it's breath on her neck as it leans close and then suddenly it pulls away. Any relief is short lived as she is suddenly yanked, her clothes riding up her body and icey, snow kissing her pale skin. She screams again and the beast ignores her, dragging her towards the trees. (End of Scene)
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Player: ME! watches the horror for a beat longer, then her mind catches up and she takes of at a sprint whilst giving a small prayer of thanks to the nameless warrior who gave his life. She bolts through the door and out into the snow. OOC: She hopes to get clear of the tavern before the Yeti finishes with the warrior and hope that it goes for the innkeep instead.
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GM: (Weak Success) The beast ducks through narrow doorway, it's glistening jaws and bright eyes catching the flames. It reaches a long, claw tipped hand toward ME! But as she yells and jabs the burning chair towards it, the beast growls and steps sideways, away from her and the door. However, the bearded man seems to think this is an opportunity. He leaps at the monster with his axe coming down in a two-handed swing, ME! watches in horror as the beast brushes aside the blow and slams one of it's terrible, clawed hands into the warriors chest. The sudden, but almost casual nature of the violence causes ME! to flinch, and her flaming chair slips from her grasp and collapses as it strikes the hardwood floor. The Innkeep screams again and begins to scramble toward one of the windows. The beast seems distracted for a moment, content to rend and tear at the dying warrior. The door stands wide, snowy woodland visible beyond. What do you do?
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Player: ME! sees the firepit, snatches up one of the rickety chairs and jabs it into the firepit. The flames lick up the dry, old wood and the chair alights. She turns toward the beast, hoping to ward it off with her flaming brand. OOC: Pretty obvious, she wants to use the fire to keep the beast back.
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GM: (Strong Success) The Witch-Doctors mind flitters back to a memory of a night spent in the pleasing company of a grizzled monster hunter. She had picked his brain for stories and insights for a few delightful evenings in an isolated cabin before going their seperate ways. One of these stories in particular, of a deadly battle with a creature he called a Yeti comes to her mind. His vivid descriptions match too closely with what stands in the doorway to be coincidence. Her eyes dart around the room, as she remembers that these creatures are physically powerful and incredibly tough, but they do fear fire! What do you do?
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Player: ME! stumbles back, suppressing a shriek. Her mind racing to try to identify this terrible thing. OOC: She wants to see if she recognises what this creature might be, to know if there is anything she can use to evade or defeat it.
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GM: As the afternoon turns to evening, the taverns patrons begin to thin out as people brave the cold to return to their homes. ME! Stays, perhaps considering whether or not to pay the Innkeep for space on his floor or risk a night under the stars in this weather. She finishes her meagre meal and looks up to realise that besides her, the burly Innkeeper and his redhaired daughter, only one other patron remains. He's short, but broad and wears a thick, black beard. The two's eyes meet briefly and it appears the bearded fellow looks as if he's about to speak, when a sudden thud comes from the door. All eyes turn toward the mishapen, ill-fitting planks of dirty wood that keeps the winter out. The wind dies down, leaving an ominous, even more chilling silence. "What wa-" Begins the bearded man in a thickly accented rumble.Boom! comes another thump at the door, killing his half-spoken question. The sound causes the tavern occupants to jump. Another crash follows the second and a long, jagged crack splits the doors face. Before anyone can react, the final thundering sound comes and the door tears from it's rusted hinges and it's splinters scatter across the rushes. The Innkeep lets our a scream, ME! jumps to her feet and the bearded man rises in a fighting crouch with a crude, bronze axe in one meaty fist. In the door way, stands a tall, slender shape. Narrow limbs on a strong, thick body in a humanoid arrangement. The things head is huge and shaggy, half concealed by shadow with a pair of glittering, savage, yellow eyes passing over the three people standing stunned before it. Between it's hairy thighs hangs an obscene, thick member which wobbles, flaccid and heavy as the creature breathes. What do you do?
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Player: ME! sits in the shadowiest corner of the Tavern, hoping to avoid too much notice. She is a tall, lean woman with long black hair that spills from a widebrimmed, lowslung leather hat. Her pretty, but severe face is set in a look of determination as she chews at a piece of stale hardbread from her pocket, rather than relying on the Innkeeps cooking. She knows much about the poisons and substances in the Ironlands, that knowledge has spoiled the idea of having another cook for her. She eyes the rest of the crowd warily, knowing that her witchy sort are viewed with suspicion, until they are needed. Her clothes are simple, hard-worn and oft-repaired. An old pack which contains almost all of her worldly posessions.
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GM Scene 1 - Testonia! Our adventure begins as so many do, in a tavern. The dimly lit, but cosey interior is a welcome shelter from the frosty, winter winds that howl and claw like wolves at the shutters and loose fitting door. Fortunately the banked and well-stoked firpit at the centre of the room fills the air with comfortable, smokey warmth. There are, perhaps, a dozen folk gathered in the place, among them is our adventurer. They are, ME!, a travelling witch-doctor selling her services to the disparate towns and villages that scatter the Ironlands. OOC - Please, Me. Let us know what ME! looks like? What is she doing at this moment? Does she have a drink?
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The replies to this post will be me going back and forth with myself as the player and GM, just to give you an idea of what I'm aiming for. The tone, length and even genre (I don't know why this turned out to be horror.) here are not representative. I also found myself not writing any dialogue for this, but that will be important. I guess, the real takeaway is the format, with focus on the bold text which will serve as OOC notes especially when you are taking actions. I like the intent of your character's action to be clear. The last thing I want is for you to write that you "Draw my sword and drop into a fighting crouch", with the intent of trying to look dangerous to scare off the bandit and for me to Reply "(Strong Success), you drive the sword into his neck, killing him instantly." It's not always necessary, but I'd say to just include it. Posts (especially my GM ones) will likely be longer and more descriptive, especially on the introduction of new scenes, characters and creatures. But when the actions happen, it'll get shorter. The idea being (especially when you are in a party) that it keeps the action moving and makes it easier for each character to get something to me before I move on with my reply. If none of this makes any sense, please drop me a line. I want to clarify and edit this post to make it better.
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Demon Queen Breeding
LewdiKris commented on Venus's bulletin post in Private Roleplayers Bulletin Board
This sounds awesome! I'd love to RP this either direction (Queen/Minions). What kind of mosters did you have in mind? -
I’m glad you’ve come. Hopefully you are intrigued so far. I’m going to lay out my intentions for the game here, what I want to do. It won’t be overly detailed, it’s an overview. Specific questions are welcome in a PM. See my preference sheet first, then hit me up and we’ll talk. I’m only aiming for 4 or 5 players, so keep that in mind. (If interest grows, I may see about recruiting other GMs.) Another thing of note. I am currently using discord for all OOC. No voice or video, just for Q&A, chitchat, memery and stuff like that. Now let's get it clear, the gender of the player doesn't matter. But player characters will be human females and sex is the focus. Does that mean there will be no plot, character development or themes (beyond the stick, gooey kind of course)? hell no! We're writers after all. But I am here for smut, specifically dubious consent, sexual defeat and light bondage. There will be beasts, tentacles, and scaly monsters. There will be joy, and orgasms had by all. But there will also be quandaries, mysteries and villains to defeat! If you have heard of or played the Ironsworn system of TTRPGs, Great! I love it. If you just thought "Huh?", Great! It's a system for using dice to resolve situations where my or your fiat does not feel right, don't worry though; all the dice roles and game mechanics will be hidden snugly behind my screen, all you need to worry about is character, intention and reaction. If you would like to know about the mechanics, please give me a PM. I'm happy to discuss my ideas. If you don't care, that's fine by me. The world is a fantastical one. Magic abounds, though it is dangerous, mysterious and ill-understood, even by those who claim to wield it. Whilst magic is high, technology is low. This is pre-steel, the iron-age, where a true sword of good iron is worth more than its weight in gold. The lands you shall explore are the Ironlands! Colonised by folks many centuries ago, who came to escape a great plague that they called "The Reckoning". This is all myth as far as your characters care though. The peoples are scattered, there are no nations or even real borders, disparate communities, towns and villages connected by rough roads, are all the civilisation we can get. The wilderness is dangerous, untamed and mostly uncharted. The Ironlands are studded with ruins, ancient citadels and other signs of long lost peoples which can be the source of the coveted Star Metals and other, more eldritch forms of power. Why is the Club Closed? Because I'm intending to act as a GM for a small number of players and I'd like everyone to be on the same page before you come in. There are a few strict no-no's when it comes to kinks, check my preference sheet for an idea about that. But I want to accommodate and collaborate, so please send me a message and we can talk. What is expected of you in terms of writing? The style of this game will tend toward shorter posts for players, with clear intention (what are you trying to accomplish.) and open ended (allowing for success or failure, if relevant.). There will be examples, and again, questions via a PM are welcome. Skill Level: Mixed, but no single sentence/one-liners
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For Science! (LewdiKris x Perverted Dragon)
LewdiKris replied to LewdiKris's topic in Tentacle Monsters's Roleplay Posts
She gasped when the cool, moist tentacle touched her and she felt herself gently, but inexorably lifted. The strength of the single appendage was stunning, and a little intoxicating. As the slippery chill of the slime warmed between the pale skin of her thigh and the warm meat of the limb, she couldn't help but notice that it was sliding up a little higher than was entirely proper. She did not baulk though, it was a pleasant sensation. And besides, it's not like he's feeling me up. He's a dignified, important diplomat, he wouldn't have any of that kind of interest in me. She thought to herself. A quiet part of hoped that wasn't the case, but she tried to focus on the job at hand. The tablet came free of its charging slot and she felt she would lose her balance, but the gentle, but firm grasp around her leg kept her upright. Was he jiggling her deliberately? She noticed the way her breasts rippled and bounced within the confines of her blouse and wondered briefly if he would notice. "That's very, uh, kind of you Mr. Culdinious." She did her best not to squirm as he gently deposited her on the tiled floor. She blushed when she caught his eye, insecurely convincing herself that his gaze was only a curious interest. "So, let's see. Fertility..." She began and then blushed deeply. Come on, you're a professional! "Ahem, yes. I see. I think we'll need to get some samples of your- Well, you know..." Dr. Merlot's voice began as intended, authoritative and measured, but then melted into something nervous and a little excited. -
For Science! (LewdiKris x Perverted Dragon)
LewdiKris replied to LewdiKris's topic in Tentacle Monsters's Roleplay Posts
Melissa managed to turn away from Culdinious just in time to hide the huge blush that washed across her skin. He'd read her so easily, which was unsettling but also exciting. She tried to remain composed and worked to imagine what he might have meant by "Odd arousal". Surely, he just means it in an biological sense, as in how fear or a feeding frenzy could be considered a state of 'arousal'. I need to get it together, otherwise I'm going to embarrass myself. She thought as she moved toward the the control bay. "Well, that depends. I have to be honest, I didn't get a lot of time to plan ahead for today. Let me just pull up the documentation and I'll see where we can begin." It was a small set of touch screens and holo-displays, which allowed for a huge degree of control, data collection and information sharing. She opened up the research brief and saw what was written there. For the most part, it was highly technical and mostly useless. But when she reached the point where the objectives lay, the scientific part of her mind began to jump for joy. She looked up, meeting Culdonious' eye. "You're eighty-eight, wow! It says here that you are looking to check your levels of fertility?" She asked, immediately regretting the bluntness of her question and hoping she wouldn't embarrass the Tentaculon diplomat. After she spoke she turned and reached up to take one of the handheld tablets from it's slot. The things were stored high enough that she had to go to tip toes, which made her back arch and the short, pleated skirt rise up inticingly revealing a little glimpse of the white panties beneath. Of course, as usual she was totally oblivious of her own beauty, sparing not a single thought for the way the movements made her look. -
For Science! (LewdiKris x Perverted Dragon)
LewdiKris replied to LewdiKris's topic in Tentacle Monsters's Roleplay Posts
The meaning in the glittering orb of his great eye passed over Melissa's head, but that didn't stop her getting lost for a moment at the sight of it. She could just about see her own face, reflected in the strangely compelling gaze. After what could be generously described as an awkward pause, she shook her head and sent her pale blonde hair swishing through the air. "Oh, uh. Hello, Mr. Culdinious, I'm Dr. Merlot and it is a pleasure to meet you, too." She gave him her brightest smile. She would never admit it aloud but there was a disconcerting array of emotions boiling in her stomach. The largest ingredient of the sentiment stew was, of course, excitement. A real alien! But beneath that was a certain level of trepidation, maybe even fear. This creature was so big and so... strange, something within her, some animal instinct whispered for caution. However, seasoning the dish of confused feelings was also a deep, obscure arousal. There was something about the pink, slimy body and the subtle, writhing motions of Culdinious that sparked warmth in her belly. Again, trying to retain some measure of dignity she cast her eyes about the spare enclosure and frowned, her plump lips squashing into a cute pout. "Mr Culdinious, I apologise, I'd thought they'd have made your accommodations more... Well... Accommodating. Please accept my most sincere apologies on behalf of the research foundation!" She found her voice more steady and confident than she felt, which surprised her. -
For Science! Her lab coat swished urgently as she strode up the corridor, the fluorescent, buzzing lights above illuminating the university corridor in clinical tones. The easy-to-clean square tiles squeaked slightly under her shoes as she rushed onward. Oh, god. I better not be late. Dr Melissa Merlot thought to herself, her inner monologue tinged with a panic she tried to keep from her face. She carried a clipboard filled with research notes, applications and various other bureaucratic detritus tight against her chest, with both hands crossed over the ply board backing. The papers pressed against her ample bosom, causing her squashed cleavage to rise and bounce visibly through the partially unbuttoned, dark blue blouse she wore. Below that hung a short, black, pleated skirt which fell short, only to her upper thighs and exposing a wondrous landscape of shapely, pale legs. When Melissa finally reached her destination, she nearly tumbled over her own momentum, so great was her rush. The sudden stop caused her long, blonde hair to spill out in crazy, golden arcs around her head. She flicked her head back and carefully persuaded her hair back into some semblance before taking a deep breath and attempting to force the anxiety back down into the corner of her stomach where she could safely ignore it. With that, she waved her keycard over the small, glowing panel and with a mechanical the tan and chrome door slid into the walls. Beyond was a room that might have been mistaken for a classroom, though Melissa had never seen a classroom with quite this much specialised, highly specific equipment within. An array of simple, utilitarian chairs spread out in a loose semi circle around a lectern, behind which a large, interactive and high tech display currently held a long list of names and assignments. The chairs were all empty, and Melissa's heart sank. "Dr. Merlot, please don't tell me this is your attempt at punctuality." The voice struck Melissa like a thunderbolt, sending a jolt up her spine and a flush across her cheeks. Melissa Looked up at the lectern to see Professor Mastiff. She was an older woman, perhaps in her late forties. The head of research was beautiful in a severe, sharp sort of way with a large bust and long dark hair locked into a tight ponytail. Her grey eyes fixed Melissa with a withering look. "Assignments have been handed out and you are, once again, without one." Melissa's face burned, fury and shame boiling under her pale skin sending her cheeks and slender neck an embarrassed crimson. This was the third time, since being invited to join the research team, that she'd missed her opportunity for some hands-on research time with the strange, wonderous alien beings that had come to earth. So she would no doubt be stuck cataloguing samples or, even worse, cleaning beakers. "Professor Mastiff, I'm sorry I- No. No excuses. I apologise for being late again, It's my fault." The young blonde said, forcing her shame down and trying for dignified deprecation. The older woman eyed her for a long moment, then something in her expression changed. She leaned against the lecture and let out a sigh. "It's such a shame, young lady. You're better qualified and more knowledgeable than half the researchers here. But, luckily for you. We've had a new arrival." "A new arrival? A Tentaculon?" Melissa had to make an effort to not let out a small girlish shriek alongside her excited words. "Indeed. He is an older creature and an important one. So, if I'm going to trust you with this assignment you are going to need to work hard and. Be. On. Time. Am I understood, Doctor Merlot?" Professor Mastiff asked, her voice sharp and demanding. "Yes, mam. Whatever it takes!" Declared Melissa, almost snapping a ludicrous salute but managing to turn it into an awkward fist pump. The professor just shook her head and then hit a few buttons on the lectern. "They are available in the room's computer. Please don't muck this up." Melissa didn't trust herself to speak, her plump, pink lips split in a wide smile and her large, blue eyes dancing with joy. So, instead, she just nodded. "Enclosure twelve. What are you waiting for!" Professor Mastiff snapped, sending Melissa skittering from the lecture room and through the maze of clinical, clean corridors and staircases. Ideally she'd have had a little time to study whatever documentation or materials had been gathered on the subject already. She'd also liked to have taken a look at the various research objectives so she could start planning her methods. But any trepidation she had without that was squashed on bouncing, bursting giddiness. I'm going to meet a real alien! And get to study him! She thought, the words ricocheting around her head with dizzying speed. She reached the door marked "Enclosure 12" and stopped in front of it. She felt ridiculous as she looked into the chrome door plating at her own reflection, adjusting the large, black rimmed spectacles on her face and doing what she could to tame the blonde hair that cascaded from her head. She huffed a breath, straightened her back and touched her keycard to the door panel.
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Pretty open ended. I'm willing to play both sides (Client or... server?). Happy to explore most things, chevk my preference sheet for more. I'm a pretty good writer (tooting the old horn.) and I'm pretty open minded. PM me or drop a comment here, let me know what you're looking to do and we'll see what we can manage.
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Dusting things off
LewdiKris replied to SataiRolePlayingGuy's topic in House of Sin RP's OOC/Setup Topics
I'm down for this, though i'll be honest I'm pretty new to all this stuff. But I'm pretty happy playing either direction (Male or female, client or girl). What would be a good way to get started? -
This sounds intriguing. Would you still be looking at this one? I've got a few ideas for characters. Let me know if you'd like to talk (here or In a text, either works for me.)
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Character Identity Information Name: Ulgoth Age: Unknown Gender: Male Species: Tentacle Beast Origin/Nationality: Unknow Occupation: Garbage Disposal Physical Appearance Height: 7'10" Weight: 1300lbs Eye Color: N/A Hair Color: N/A Number of Tentacles: 12 Physical Description: Ulgoth is a huge, glistening amorphous beast, his hulking, slithering form is a pale purple colour with tentacles that shift to red toward their tips. He lacks a face or eyes, but the tentacles themselves function as effective sensory organs. Usually he can be found with a wide variety of inorganice materials (Trash for the most part) attached to his body and slowly dissolving. Personality, Traits and Abilities General Overview: Ulgoth is pretty stupid, not quite animal intelligence, but between his lack of facial features, general apathy and single minded focs on consumption and breeding cause him to be mistaken for such. Strengths, Skills and Abilities: Incredible strength. Ability to dissolve inorganic and non-living matter with his touch, amorphous form. Weaknesses: Very Stupid, apathetic, single-minded Ambitions (Hopes/Dreams): He really only dreams of one thing, finding a human woman to love him and show him a good way to communicate. Hobbies and Interests: Consuming garbage, hanging out in the dark Sexual Orientation: Hetero Turn ons: Females, garbage, food Turn offs: Fear, Pain, disgust. Extra Information Bio/Backstory: Ulgoth has been around forever, or so it seems. Lurking in the pits and toughs where detritus is tossed. He doesn't mind, though he does wish that someone would take an interest in him. Once humans were discovered, this dream grew much stronger. So, with a great deal of effort, he smuggled himself to earth and now lives beneath a small residential area acting as a green, renewable garbage disposal. He dreams of one of the beautiful human women above taking an interest in him and finally inding something to love. He's not inexperienced with human females, his immense strength, varied and skillful apendages have made him popular. But his lack of effective communication has made it so he's never got a longterm partner. He wants to change that, he wants to find a way to communicate.
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Looking for a tentacle monster who need some serious study, Doctor Merlot is a little niave about what that might entail, but shes determined to swallow... Her pride, for science!
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I'm willing to modify and discuss any changes. But I'd like to play around with the idea of some sort of beautiful, voluptuous, arrogant and haughty woman (maybe an elf) who finds her self in the uneviable position of needing a goblin to stay quiet regarding a few of her secrets. Ofcourse, a dirty, mean-spirited goblin will have all sorts of imaginative, degrading and humiliating favours to ask. Location, detials of the setting and exact nature of the blackmail are up for discussion. Look forward to hearing from you.