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  1. 5 points

    From the album: Chiyako's Characters

    Character Information Name: Nilaa Hero/Villain Name: The Hound Age/Date of Birth: 15, September 13th Chosen Gender: Woman Sex: Female Citizenship: United States Ethnicity: American Occupation: Student (Villain) Physical Appearance Height: 5' Weight: 95 lbs Eye Color: Dark Blue Hair Color: Red Physical Description: Nilaa's body is an oddity. Despite her latent strength one might initially think that the poor girl was undernourished, perhaps even starving! She has a thin petite frame with hardly any curves. Her hips are just a hint wider than her shoulders but her chest is completely flat and her rump only minimally curved. While her features are generally soft and her ribs aren't quite showing it is easy to assume that she doesn't eat much due to how skinny she is. A great mane of wild dark blue hair stretches down, reaching the top edge of her rump, and from within it pokes out a pair of blue wolf-like ears. Red eyes peer out from behind the mess of hair, glowing a slight red in the dark. Her skin is pale and her teeth all sharpened. A thick yet incredibly soft layer of fur covers her feet up to her knees and her arms up to her elbows. Both her fingers and toes are somewhat inhuman, each containing incredibly sharp claws which at their largest extend out a couple of inches and which may be retracted when not in use. Finally she also has a long tail roughly three feet in length, also blue and covered with the same fur as her arms and legs although it is tipped with white. She tends not to wear any clothes at all if she can help it, although when forced to she will typically only dress herself in a simple grey loin cloth, strap top, and a black hooded cloak. Hero/Villain Outfit, If Any Details: None currently! Quirk Quirk Type: Mutant Quirk Name: Frenzied Wolf Quirk Details: Nilaa's quirk can be technically split into two parts. First there is her wolf part. It is pretty straight forward too: she can move very quickly on all fours, her thick fur and the hardier hide beneath it make it more difficult to damage her in those areas, her teeth and claws are razor sharp, she has some night vision, fairly enhanced hearing due to her large ears, and an incredible sense of smell. The most impressive part of her quirk however becomes active when she is frenzied. As time passes she will grow stronger, faster, tougher, her body will even start to rapidly fix injuries inflicted upon it for as long as she is alive. However as soon as her frenzied state ends so too do these effects, gradually wearing off until she's returned back to her somewhat normal self. Quirk Strengths: Outside of a fight Nilaa can be quite useful. Soft paws allow her to move silently and her enhanced senses assist with observing her surroundings. An incredibly keen sense of smell means she is able to track most anyone so long as she's locked into their smell or, at the very least, memorized it well enough. All together this makes her an excellent tracker and huntress. When it comes to a fight Nilaa is armed with her own natural weapons. However when in a frenzy her ability to fight increases exponentially. As long as she remains frenzied Nilaa will become stronger and harder to put down. There isn't any known cap to this either and, theoretically, she could remain in a frenzy for an indefinite amount of time. This is especially true due to her tendency to feed during a frenzy. While the prime target for her would be food, especially meats, when she starts to grow strong enough Nilaa's body will handle just about anything she can chew up. Because she grows stronger with time this means that eventually even inanimate, metallic objects become fuel for her frenzied state. Quirk Weaknesses: When it comes to Nilaa's wolf features she doesn't really have too many weaknesses, although the one she does have is quite easily exploited. Nilaa's incredible sense of smell can be overloaded by foul scents. This can not only shut down her ability to use it effectively but can also be used to lure her or, of course, overwhelm her enough to make her eyes watery. If she has to cover her nose as well then her combat capabilities are of course also affected, although she has tried to train to protect herself from such things. Nilaa's frenzied state can be achieved by two things: anger and hunger. Rage will throw her into a frenzy and this will only make her angrier still as time passes. Hunger can also do the same and, in turn, also leads to anger. However her anger also makes her hungry. She will devour things while in a frenzy, especially living things and most especially anything with meat. Of course this fuels the frenzy and makes her hungrier still. Being in a frenzy is very energy intensive, and while she is able to sustain the form past her limits as soon as it is broken she will generally become too tired to do much of anything. Breaking her frenzy can be achieved by keeping her bound up long enough that she calms down or by starving her into submission. In her frenzied state she also finds it difficult telling friend from foe, so she tries to avoid it when she can out of fear that she might hurt someone important to her. Personality, Traits and Abilities General Overview: When one gets past her somewhat chaotic nature Nilaa is a fairly simple beast. She enjoys things, especially eating, and she will do them to her heart's content. Attempting to stop her typically leads to aggression. She is also fiercely loyal to and protective of those she considers part of her pack. Nilaa is about as fearless as one can get, but then it makes sense given her quirk. She tends to throw herself head first into any sort of conflict, utilizing brute strength to solve her issues when need be. Still, she isn't necessarily a bad person. She's simply wild. Strengths and Skills: Nilaa, as already detailed, is fearless. It would take something extreme to frighten her. She is also very loyal to her compatriots. When combined with a fearless nature this results in someone quite ready to throw themselves into harm's way for other people, and she will do this at a moment's notice. Typically this earns her some brownie points from those she works with and for. Despite her lack of knowledge in many areas Nilaa does have at least two areas of expertise: hunting and stalking. Even in an urban environment Nilaa is a gifted huntress, easily tracking down those she's met before. She's also incredibly sneaky when she wants to be, moving silently with ease while knowing the perfect places to shift to for cover. Weaknesses: Being as wild as she is Nilaa has quite a few personality quirks which on many occasion get her into trouble. First, she must feed. A lot. She eats all the time. It doesn't matter who might own the food and she has gotten into trouble many times simply for stealing food from vendors on the streets. She does what she desires even if it might get her into trouble. After all why stop when she does not fear the consequences of her actions? She can also become aggressive really easily and even for stupid reasons. Speaking of which, she isn't the brightest bulb of the bunch, especially when it comes to societal norms. She can also be quite gullible. Ambitions: To eat everything she can eat! Also to protect those she considers family. Hobbies and Interests: Eating Stalking Hunting Leaping At People Soft Things Being Naked Meat Sexual Information Sexual Orientation: Pansexual Turn Ons: Cum (More energy!), Vanilla, Larger Partners, Fun Positions, Large Breasts, Multiple Partners, Being Dominated (To an extent) Turn Offs: Adult Baby, Anal (Receiving), Necro, Fisting, Scat/Water Sports, Mind Control, Rape Penis Length: N/A Breast Size: Flat Sensitivity: Ears (Especially the outer rim), Tail (Especially the base and tip), Neck, and Breasts Additional Sexual Information: She is still a virgin! For now! STD History: Here Family House: P.G. "Campus" Student Chambers (Chamber 13) Additional information: Her favorite food is meat. Any sorts of meat.
  2. 4 points

    From the album: Multiversal’s Lovable Characters

    Character Information Name: Althea Iatro Hero/Villain Name: Nurse of Iron Age/Date of Birth: 25, June 18th Sex: Female Citizenship: US Ethnicity: Caucasian Occupation: Nurse in the Proving Grounds Physical Appearance Height: 5’3 Weight: 175lbs Eye Color: Red Hair Color: Pale Pink Physical Description: While a cold faced expression is always on her, her body is rather curvaceous. Her bust is large, and both her hips and thighs are wide. The uniforms she wears are usually tighter fitting for her to move around easily in. She often carries two hefty medical bags besides her hips for her equipment. Althea’s hair is usually in a braided ponytail, however lets it loose when in her villain uniform. (Optional) Hero/Villain Outfit, If any Reference Image: Quirk Quirk Type: Emitter Type Quirk Name: Healing Salivation Quirk Details: A quirk that enhances the healing properties of saliva by increasing its effectiveness of compounds of antibacterial and growth factors. When applied upon the wounded area, it will quickly heal upon impact. Most wounds can be fully healed, although depending on its severity, it requires more saliva for it to be fully effective. Internal wounds also need to be in direct contact with her saliva. The quirk is always active, but only can be triggered if Althea’s saliva touches the wound. Quirk Strengths: Althea’s saliva is always active, and instantly begins to work upon direct contact with the wound and her saliva. Cuts and many sorts of minor to severe wounds can be quickly healed and returned back to their original state in moments. Her saliva can heal a majority of injuries, even broken bones. Quirk Weaknesses: Only her saliva has the healing agent, and requires more saliva if the wound is bigger or more severe. Internal wounds such as broken bones have to be in direct contact with her saliva, which often results in the need of surgery. Personality, Traits and Abilities General Overview: A cold woman who is obsessed with the healing of others, and forceful with their treatments. She cares a lot for those who are injured, although disregards emotions in her line of work. She appreciates those who comply with her requests, finding them easier to deal with compared to those who struggle against her. Those who have an interest in medical related subjects will have an easier time conversing with her as well. Althea however keeps on eye on Totsu to make sure she doesn’t cause her arms to become stressed from Durga’a Talons. Strengths and Skills: She has great knowledge of medical practices, and more that were developed by her alone. If done right, she can be efficiently healing those around her with no problem. Her emotions do not faze her during medical procedures, so she is always thinking properly without said emotions clouding her actions. She generally uses hand to hand combat, and surprisingly strong to further it. She also carries around a rotary pistol, able to fire it quickly as well. Weaknesses: Whilst a good healer, she is extremely forceful, especially of those who need to be healed don’t want to comply. She is extremely obsessed with keeping them alive, even if they want to die. She will keep a dying person alive for as long as she possibly can, and her obsession with healing others can make her prioritize her plans. While her hand and hand combat is generally fine, her precision with her firearm doesn’t match too closely. She’s good at her aim, but not a excellent one if the target isn’t staying still (something she also hates when it comes to patients not staying still). Ambitions for becoming a Villain: Althea Iatro was always a great nurse, both her quirk and goal to help her patients get better was always admired. She grew up in an ill family that seemed to be always prone to many types of diseases and mental problems, yet she never once had a disease and her mentality was sane... for the most part. While a great help to the small medical company she worked at in the past, she was often forceful with her patients. At first it wasn’t anything major, like trying to keep patients still during injections. Though it came to the point of her being expelled from the medical facility and having her medical license provoked since the practices became so forceful it left her patients with scars inside their minds. Her obsession with the healing of others however, was only fueling its fire to continue her medicinal practices. Overtime, she came out to be the leading black market doctor within a few months. While her methods were often forceful, her procedures often resulted in rapid restoration of wounds, and even had a few volunteers for future medical practices she’d later have. The many villains who came from all sorts of backgrounds and fight never seemed to stop. This lead her believing that heroes were using unnecessary force for the villains they encountered, a hypocritical belief that was firm and stronger than steel. Althea now works in the Proving Grounds, determined to heal the everyone in her path, and to end the brutality of the heroes. Hobbies and Interests: Healing of others, new medical techniques, willing patients, others who have interests in medicinal practice. Sexual Information Sexual Orientation: Demisexual Turn ons: (Currently None) Turn offs: Scat, gore, piss, necrophilia Breast Size: D Cups Sensitivity: She isn’t as sensitive in most parts of her body, however has sweet spots around her neck. Additional Sexual Information: She never had any sexual experiences since she never cared for the topic, however if one were to be close with her... STD History: Clean House: She lives inside the teacher’s dorms, having a single room specifically for her needs. Pet: None Additional information: Her private quarters is filled with a multitude of chemicals, medical tools, the sanitary smell of a hospital, and occasional blood stains. She finds a hospital like room comforting, although keeps this to herself.
  3. 4 points

    From the album: lewd treasures

    why not have this instead of the "you`re dead" bullshit...this would be funnier
  4. 4 points

    From the album: Chiyako's Characters

    Character Information Name: Momae Suzuki Hero/Villain Name: Blink Age/Date of Birth: 15, January 2nd Chosen Gender: Woman Sex: Female Citizenship: United States Ethnicity: Japanese Occupation: Student (Hero) Physical Appearance Height: 4'8" Weight: 83 lbs Eye Color: Dark Brown Hair Color: Icy Blue Physical Description: Much of Momae's body is slim, although exceptions are made for a couple of areas: her hips and her legs. Her hips are barely wider than her shoulders, giving her a slight curve when moving past her slim midsection. A mostly flat chest doesn't hurt either for this effect. Due to all the running she does Momae's legs are a little more toned than the rest of her body, giving her thighs a slight fullness not typically expected from someone of her size and stature. Of course this also does give her rump a hint more curve than one might expect as well. Still, for the most part her body is quite petite. Because she has mixed feelings about it she often likes to wear a slightly baggy dress, finding it easier to appear more on the normal side. Icy blue hair is kept for the most part at slightly beyond shoulder length. Her eyes are dark brown, often mistaken for black. She has a very short pale form, quite flexible and often on the move in one way or another. Other oddities include slightly sharper canines, a pair of large rounded blue mouse ears, and a long blue prehensile mouse tail which, strangely enough, is covered in a short layer of fur. Hero/Villain Outfit, If Any Details: None currently! Quirk Quirk Type: Emitter Quirk Name: Speed Quirk Details: It is not really known how exactly she is able to utilize her abilities but Momae's quirk allows her to control the speed of things. While primarily used to increase or decrease the acceleration and/or velocity of objects this quirk is also able to affect things on a much smaller or intimate level. The rate of decay, the speed at which a heart beats or blood flows, the rate of a cell's growth, really anything with a process could be theoretically sped up or slowed down. Time itself is not affected by her ability, rather the rate at which things move or work are either boosted or reduced. Of course the depth in which this may be taken or the boost or reduction made are entirely dependent upon how much training she has had with her quirk and, of course, her level of concentration. Quirk Strengths: With enough training and book learning (after all she cannot effectively affect the speed or rate of things if she doesn't know enough about them) Momae could interact with many things. The most obvious use would be to speed up or slow herself down at will, or to unleash objects as projectiles or to slow or 'stop' projectiles which are already in motion. Being incredibly fast has it's own advantages, such as new options for vertical movement or simply moving fast enough to go unseen to the naked eye. More interesting uses might be to increase the rate at which a person recovers from their wounds, slow the body's natural processes to keep someone in a stasis state, and so on. The list is just about endless if one has enough creativity and knowledge. At Momae's currently level she can slow or speed up objects close enough to herself or do the same for her body. Quirk Weaknesses: The first issue with Momae's quirk is that it is very energy intensive, especially so if she is affecting her own body. Speeding up the firing of nerves, moving her body faster, all of it requires extra energy on top of what it might take to actually use the power itself. For this reason Momae must constantly feed if she plans on using her power for any extended amount of time. Controlling anything on a smaller level also requires intense focus and concentration. Unlike simply moving one's own limbs faster manipulating the processes of those around her requires plenty of mental effort on Momae's part. Overusing her abilities on herself might also bring levels of stress to her body at a level where it will simply shut down for rest, leaving her unable to move or in extreme cases in a sort of stasis coma until her body is able to catch up and recover. Her abilities, when used to speed things up, can also end up wearing things down quickly, especially anything she wears. And of course traveling at incredible speeds doesn't make her invulnerable to damage either: in fact it only makes her more susceptible should she actually be hit! Personality, Traits and Abilities General Overview: Momae is an extremely energetic person. She thrives off being around others and enjoys getting out and doing things. Despite her tiny stature she is generally quite confident, although not usually to the point of arrogance. She is quick thinking, very perceptive, and isn't afraid of throwing herself into a conversation with others. While she might joke around with people (and might play the occasional prank) Momae is is generally very kind, or at least she tries to be. She is also pretty laid back and generally quite open with other people, although she does try to hold back from hurting other people's feelings. Strengths and Skills: It takes a sharp, adaptable mind and inhuman reflexes to move at super speeds through a crowded street. Momae's is experienced with these situations. A great physical flexibility also translates to something similar when it comes to mental gymnastics for her. And of course her abilities do require plenty of studying given a need to learn about the way things work. Plenty of practice has led to a studious mind. Her confidence and a straight-forward yet kind personality tends to help when it comes to interacting with new people as well. She is also pretty brave. After all it takes plenty of gusto to blaze through a street at the speed of a vehicle without any protection! Weaknesses: Momae enjoys playing pranks on people and, at times, some light teasing. Sometimes she has troubles keeping it from going overboard. Her straight forward behavior isn't well received by everyone either and she does have a tendency to invade people's personal space just a little too much. It doesn't help either that she is kind of a pervert, nor does it help that she doesn't try to hide that fact. Her fast talking can also come off as annoying if she ends up interrupting other people too much. Also she does get more than a little annoyed when people make fun of her height. Sometimes she can also be a little flirty or lewd and sometimes she just wants to have fun just a little too much. Ambitions: Momae wants to help people! Plain and simple! She believes that people should be good to each other. Although heroes are also cool and she does want that for herself. It'd also be pretty neat if she were the fastest person alive. Becoming a hero would get her plenty of help with training for that lofty goal! Hobbies and Interests: Video Games Sports Betting Being Up High Running Sweets Cheese Caffeine Cooking Sexual Information Sexual Orientation: Pansexual Turn Ons: Vanilla, Larger Partners, Fun Positions, Romance, Cuddling, Large Breasts, Multiple Partners, Being Dominated (To an extent) Turn Offs: Adult Baby, Anal (Receiving), Necro, Fisting, Scat/Water Sports, Mind Control, Rape Penis Length: N/A Breast Size: A Cup Sensitivity: Ears (Especially the outer rim), Tail (Especially the base and tip), Neck, Breasts, and Thighs Additional Sexual Information: She is still a virgin! For now! STD History: Clean! Family Father: Ando Suzuki Quirk Type: Emitter Mother: Tomoe Suzuki Quirk Type: Mutation House: H.H. Campus Dormitories (Room 111) Additional information: Her favorite type of cheese is cheddar! She enjoys eating it with strawberries.
  5. 3 points

    From the album: Dio's Characters

    Character Information Name: Shikuro Alba Hero Name: 'Dual Hero: Sotsuisei' Age/Date of Birth: Age: 20/ Date of Birth: April 17th Chosen Gender: Man Sex: Male Citizenship: U.S./Japan Ethnicity: Caucasian/Japanese Occupation: Sophomore Student Physical Appearance Height: 1,8m / 5'10'' Weight: 75kg / 165 pounds Eye Color: Blue Hair Color: White Physical Description: Standing at 5'10'', Alba is a tall man with a well-defined frame. He might not have abs of steel, but a look at him will tell you he works out. He has broad shoulders, strong arms, runner legs and a firm butt. Perhaps most impressive however is his back. His physical training consists mostly of multiple variations of pull-ups, push-ups and deadlifts, finishing things off with running a few laps around campus for his dose of cardio. His casual wear mostly consists of tight sweatpants, allowing him to run without restraints at any given moment, as well as a simple t-shirt, usually without a design printed on it. Unless physically forced to change into something more elegant, Alba would attend even important high-class events in his casual attire. While not completely pale, he has a lighter skin-tone. His hair is always left unkempt, giving him a wilder look that will often make him look colder than he really is. When confronted with his juniors or children, his face will easily loosen up, showing that he is in fact much kinder than his appearance lets on. Still, when faced with a villain, his cruel expression will be the only thing they see from him. Piercing eyes, a demeaning look, an uncaring expression..that is all a villain will get from him. (Optional) Hero/Villain Outfit, If any Reference Image: Details: Quirk Quirk Type: Emitter Quirk Name: Light/Darkness Quirk Details: Darkness: His darkness allows him to create objects/weapons. He is capable of manifesting 3 types of weapons. 1) Gauntlets that cover him from hand to shoulder. He uses these gauntlets mostly to defend himself, acting much like a shield, but they will also increase the impact power of any punches he may throw: 2) A katana, clearly meant for cutting. He would have more striking power while forsaking his defense. 3) A bow and arrow, for long distance combat. Much like the katana, he is increasing his damage output while reducing his defense, but the distance he fights at keeps him safer. Unlike the katana or the gauntlets however, arrows that are fired from a distance are easier to dodge or block as the distance allows for more reaction time from the opponent. Note: He may only use one of the three at a time Weakness: Can not be used when in direct sunlight Light: His stronger quirk, but at the same time more limited than his darkness quirk. Here is how he uses it: 1) He can emit a bright light, blinding his opponent, which would leave them open for attacks. 2) Take a look at the chosen outfit please! Using his quirk, he is capable of gathering light hitting against his gauntlet, channeling it into the yellow orbs that are visible on the picture. The armor would allow him to discharge beams from those gauntlets. He will be able to discharge them quickly in the form of small bullets. Shooting a continuous beam is possible as well, however an attack like that will force him to recharge + his hands will be burned if he shoots it for longer than 3 seconds. While these beams would have a much stronger force of penetration than his darkness arrow, notice how he does not have any light powers that would allow him to defend like the gauntlets, or cut like the katana. Of course, he could still fire a light bullet up close or use normal punches and kicks. (Note that he usually wears a little metal wristband when clothed casually as well, allowing him to use this when not wearing his hero outfit. The power output will be smaller however.) Whether he is using his hero suit or just his regular wristbands, Alba will need to recharge the light after using it up (Recharging is faster when using his hero suit + He can store more light in it) 3) Rigel: What's a hero without a final move, right? and what are light powers for if you can't make a giant ball out of it? That's what his 'Rigel' is for, an attack that he can only use when the sun is in full view, named after the 7th brightest star in the night sky. Gathering up the light around him, he can create a large sphere of condensed light. Your options are to either run or let yourself be defeated, because [insert his character picture here] will be the last thing you see if you don't leave the battlefield immediately. Of course, no final move comes without a drawback. Using the Supernova will leave him out of commission until nighttime at the earliest. He'll be able to fight again at night, but with multiple burn wounds all over his body. Weakness: Other than the weaknesses already mentioned, can't be used at night, not even with artificial light. Joint Weakness: Light and Dark can not be used simultaneously! Personality, Traits and Abilities General Overview: While he might look like the type of person that will start a fight just because you looked at him a second too long, fellow students will quickly find him to be a kindhearted, fun-loving character. He is more than willing to help other people, so if you're facing a wall, Alba will demolish it! He is very protective of his juniors as well as just children, saying that "I must protect the next generation of respectable heroes!" and will throw himself in the line of fire if it means saving another person's life! If facing villains, who are a threat to the people he is trying to protect, Alba will be cruel however. When encountering a villain, he is quick to develop a sharp tongue..and he is likely to continue attacking a villain even if they throw in the towel. He has gotten in trouble before for unnecessarily breaking the arm and leg of a villain who had long accepted his defeat. Strengths and Skills: Alba's strongest asset might be his strong sense of justice as well as his willpower. Surrender is absolutely out of the question. If a villain wishes to get past him, just beating Alba senseless will not be enough. Until he is knocked unconscious, he will not cease getting back up on his feet, so villains might find him to be a very stubborn individual. Additionally, Alba was raised by an American father and a Japanese mother. He shares his love for sports with his father, making him competitive, yet not a sore loser. He has a natural talent for sports of all kinds, but running is his greatest passion. He runs every day, being the type that would run a marathon if H.H. ever organized one. This grants him not only stamina, but Alba is also quick on his feet. From his mother's side, Alba brings Japanese cuisine to America. His mother taught him how to cook all kinds of meals and after she'd grown sick and frail, it was Alba who took over the cooking duty. His mother was a hard-working woman until she'd passed away only a year ago, so Alba was taught how to respect other people. Weaknesses: His strong willpower might sometimes lead to self-destructive behavior! He will often fight to his very limit and throw himself in the way of danger, so it would be no surprise if he were to meet with the head nurse regularly. His quirk's focus on destructive power also makes it difficult for him to rescue and capture. Because of this, while he was supposed to enter H.H. as a senior, he was accepted as a sophomore instead. He has yet to figure out an effective way of rescuing. While he is usually an optimist, Alba is the type of person to beat himself up over something that he could not have prevented. If he fails to protect someone, it will weigh on him...and if someone gets hurt while he is occupied with something else, he will blame himself for not having been there. His greatest weakness however might be his love for children...If ever forced to fight a child, Alba will struggle. He does not wish to hurt children, yet he does not want the child to hurt others. It will put him in a difficult situation, filled with hesitation. His performance will experience a heavy drop. Ambitions Hopes for becoming a Hero: Alba has always admired heroes. His father was a hero, but mostly unrecognized. Because of his darkness quirk, he was limited to fighting crime at night, hiding in the shadows..and most people would easily mistake him for a villain. Alba knew of his heroic deeds however. He loves his father and strives to be a hero that others can look up to! There is also one other person that greatly influenced Alba's decision however...Takeshi himself. Fighter Pilot turned Hero, someone that certainly was on the news even in Japan. This man had single-handedly defeated multiple villains, gathered a group of heroes and created a school that trained several well known heroes. Alba had joined a Hero High School in hopes of one day becoming a hero much like Takeshi...and when he received the opportunity to go to a school led by Takeshi himself, he could not pass up on the opportunity, his skill allowing him to transfer to H.H. and study abroad, however his lack of rescue and capture ability did not allow him to attend the senior year. This makes Alba a transfer student, who'd previously studied in Shiketsu High School, a school rivaling U.A. in prestige, located in the East of Japan. Over the two years studying in Shiketsu, Alba developed both his light and dark quirks while befriending multiple people. He still keeps in touch with most of his friends over social media, but in order to achieve his dream of being trained by the hero he most respected, Alba had to say his goodbyes to them, packing his bags and taking the next plane to America. Hobbies and Interests: Cooking Sports Video Games Cuddling (When given the chance to) (Optional) Sexual Information Sexual Orientation: Straight Turn ons: Romance Enjoys both Sensual and Rough Sex Kissing Raw Sex Skinship Clean-up Blowjobs Turn offs: Cheating Cuckold Adult Baby Netorare Scat Vore Gore Penis Length: 10'' Sensitivity: His ears are especially sensitive. Normal sensitivity otherwise. Additional Sexual Information: Prefers Women with A-C cup breasts. (Does not mean he dislikes women with bigger breasts though) He does not see age as an obstacle for romance. Loyal to his potential lover, will however participate in m/f/f threeway if initiated by lover. Will not participate in m/m/f or m/m intercourse. STD History: Clean (Optional) Family Father: Tenebris Shikuro Quirk Type: Darkness Mother: Lux Shikuro (Deceased) Quirk Type: Light House: Lives on H.H. Campus Pet: None Additional information: If you become his friend, be prepared to be asked to come by for dinner frequently. Also...While Alba isn't stupid, he rarely studies, leading him to pass his tests with grades that are just barely good enough.
  6. 3 points

    From the album: Multiversal’s Lovable Characters

    Character Information Name: Florence Cynial Hero/Villain Name: Mother Remedy Age/Date of Birth: 30 years old/February, 21st Sex: Female Citizenship: US Ethnicity: Caucasian Occupation: Nurse of H.H. Physical Appearance Height: 5’4 Weight: 180lbs Eye Color: Blonde Hair Color: Amber Physical Description: A mother who’s skin is smoother than silk. Florence generally keeps her hair down, and doesn’t wear clothing that covers a lot of her skin. Her curves are developed, though her butt has the volume and the softness of a summer’s cloud. Her hands and feet are also smaller than the average woman. (Optional) Hero/Villain Outfit, If any Reference Image: Quirk Quirk Type: Mutant Type Quirk Name: Mother Goddess’ Skin Quirk Details: This mutant type quirk is always active, and grants a few benefits to the skin of the user. Their skin will always be smooth, even without the help of moisturizer or water in general. Though the main benefit is its ability to heal anyone who comes into skin contact with her. The more contact they have with her skin, the faster they will be healed of their injuries. The healing effectiveness can even repair broken bones and burned flesh at maximum efficiency. Though the use of Her quirk affects her thirst, as to maintain the pure skin she constantly needs to drink water. If she doesn’t drink enough water, her skin will become less effective in its healing properties and will begin to lose its smoothness. Quirk Strengths: Allows her to heal others via skin to skin contact, smooth skin as well. The more skin contact made, the faster the healing process is. This effectiveness in healing can heal even broken bones. Quirk Weaknesses: Skin to skin contact is needed, as clothing will block the quirk entirely. Using this quirk often causes her to be thirsty frequently. If she doesn’t drink enough water, her healing effectiveness will begin to decline and her skin will become coarse. Personality, Traits and Abilities General Overview: A kind motherly woman who cares greatly for her family. She is greatly protective of Galia, and often scolds her for being selfless at times. Florence is not afraid of skin to skin contact, often not even minding being nude if she is using her quirk for it. She however appreciates her daughter’s willingness to be a hero, and finds it a must for her to attend H.H. with her to ensure her safety. Strengths and Skills: She always makes sure to keep an eye out for those who are injured, as she only needs water to sustain her healing quirk, she can efficiently use it without even expending much energy. As long as she is protected with water in her reach, she’ll be able to last a long time to aid others. Weaknesses: She is more protective over her own family compared to others, often prioritizing Galia if she were in a dangerous situation. Even if Galia isn’t in danger, she constantly needs water and for her target to be healed with Skin to skin contact. Ambitions: Florence was born in the US, and was automatically deemed to be a popular figure even from birth. The mother whom gave birth to her was in lots of pain during the birth, yet as soon as the baby Florence would slowly get out of the womb, the healing effects would take place. Albeit small, the medical professionals were impressed a small baby could already have her quirk active during birth. Eventually, Florence would be a daily help in the hospital she was born in, doing volunteer work as her quirk could at first ease pain. Overtime her quirk became more developed, making her someone who’s in high demand by the many patients in the hospital. Although she was already popular despite being in her teens, she yearned for the day she’d finally get out of the hospital to get a life of her own. As she wished for everyday for it to happen, there was one patient who caught her attention. He was a wounded man who had a run in with one of the many random villains in the world, yet something about him intrigued her. At first, she only made small talk with him, although within time it quickly blossomed into a loving relationship between the two. Albeit it was kept secret from the hospital staff and patients, her lover asked if she would accompany him to be by his side. She instantly jumped upon the chance, as her great love for him knew no bounds. From there on, she had lived a happy life with him. From the proposal, to the marriage, to even the birth of their daughter. She even managed to become a hero, although not popular, she was still viewed as a necessary support to many people. It all seemed like it would be going well... until the incident in which his workplace has fallen from a earthquake. Upon waking up in the hospital bed next to her daughter, she was in a panic over the state her love could be in. To both her surprise and dismay, her beloved was nowhere to be found. From that day, she continued to wish everyday for him to be found. She had a feeling her daughter knew something about it, but she couldn’t push her at such a young age. For now, she will continue to wish and wish, until it fills the black night sky with all the crystalline beauty of it she has made just for him. Hobbies and Interests: Cooking, caring for the injured, talking about romance, cuddling (Optional) Sexual Information Sexual Orientation: Bisexual Turn ons: Skinship, constant rubbing of her body, kissing, seduction. Turn offs: Scat, gore, necrophilia, rape, being too rough. Breast Size: C cup Sensitivity: Normal sensitivity for her body, but more sensitive around her nipples. Additional Sexual Information: She enjoys people using the skin on her body for their sexual pleasures. This often results in her slowly rubbing against them during intercourse. STD History: Clean (Optional) Family Husband: ??? Cynial Quirk Type: ??? Children: Galia Cynial Quirk Type: Mind Gaze House: A bungalow styled house she owns. Pet: None Additional information: Florence loves the topic of romance, but always stays true to her husband. She is constantly pushy of the idea of her daughter getting a lover as soon as possible. Also secretly has a set of photos she named “Mommy’s Angel”. It’s full of baby photos (and embarrassing ones) regarding her daughter.
  7. 3 points

    From the album: Multiversal’s Lovable Characters

    Name: Totsu Furiku Hero/Villain Name: Penance Age/Date of Birth: 21 years old/13th, January Sex: Female Citizenship: US Ethnicity: Japanese Occupation: Proving Grounds Teacher Height: 5’1 Weight: 175lbs Eye Color: Magenta Hair Color: Violet Physical Description: A violet haired woman with a well endowed bust is the most noticeable thing seen. Her hair usually goes down to her waist, with a ribbon to tie up a bit of her hair to prevent it from getting over her face. While other parts of her body equal to her breasts, she has nice curves over all. Outfit Reference: Quirk Quirk Type: Mutant Type Quirk Name: Masochistic Constitution Quirk Details: The irregularly formed nerve tissues inside her body cause her nerves to think of some pain as pleasure. Further study has been proved that about 45% of her body’s nerves will think of pain as pleasure. Her nerves however also trigger a rapid biological regeneration response to whatever it is that triggers pain. This also triggers a rapid blood clotting process to any areas that are bleeding. Things such as slash wounds, cracked bones, and even impalement can be fully regenerated within time. However, there is no physical defense to this quirk, as all lethal wounds will remain lethal. The loss of limbs, broken bones, and lethal wounds to vital organs are not affected by her regeneration effect. The regeneration only rapidly repairs the body rather than altogether fix it. Regeneration also weakens her nerves further, causing them to be less sensitive to both pain and pleasures, although this can become normal as long as it’s not being constantly regenerated. Quirk Strengths: Dulled pain responses that transfer to pleasure responses, mediocre regenerative prowess, reduction in sensitivity to both pain and pleasure from regenerated parts for a limited time. Quirk Weaknesses: Lethal wounds can still be lethal, and may forget about severe wounds due to the lack of pain nerves. Personality, Traits and Abilities General Overview: A generally kind woman who enjoys nature’s scenery and being a shield for her students. While her nature is that to a Vigilante, she decided to side with the Villains as it was easier to complete her goal with their help. She makes sure her students are always being noticed for their achievements, making sure to pay attention to whatever they do. She will apologize profusely to someone if they were to say something that they did that had gone unnoticed by her. Her masochistic nature makes her more forgiving to those who physically hurt her, as well as eagerly working as a protector for her students if the time arises. Her Masochistic Constitution allows her to survive fights for a long time without being bothered by the wounds she suffers, as some pain is transferred into pleasure as well as regenerative factors and a blood clotting ability. She uses her mechanical arms for means of transportation, offense, and defense. Ultimately they are just large arms with extremely durable material and sharp talons. However she does detach them to use her more humane arms most of the time. Strengths and Skills: With a kind attitude and a steel will to protect those close to her, she is a selfless woman who’s willing to put her body forth to take whatever beatings are out there. Her weapons, Durga’s Talons, grant her extra combat options when in need of fighting, defending, or moving. Durga’s Talons is a self made weapon made by Totsu herself, having many ways to be used in battle. The talons are sharp enough to cut through strengthened steel, and extremely durable. It can be used to dig into the ground or walls for mobility or standing ground, as well as defend attacks due to its large size. A well balanced weapon, but falls short when it comes to more distant ranged attacks alongside the heavy weight of the weapons themselves. Weaknesses: She is extremely selfless to a fault, often putting herself first in the line of fire to ensure that no one else will get hurt. She relies on her regeneration abilities to heal her fast enough to keep going, although a part of her energy is driven off the rush of pleasure. The more she regenerates, the weaker the nerves the regenerated parts will have. Durga’s talons also cause her to get heavier, as well as not having any ranged weapon features besides throwing debris. Reasons to become a Villain/Ambitions: The general loss of her own arms, as well as the US hero politics making her sacrifice seem to be in vain caused her to want the recognition of all those who sacrificed themselves in battle. The business of heroes also disturb her, thinking it as another reason why the lower ones and students weren’t recognized for their good deeds. A woman who would’ve been a great protective hero if not for the past incident. Once she was a hopeful B course student, wanting to protect people for the sake of them as what any hero should ask for. A incident involving the collapse of a large structure of a small medical company, which in turn she saved a child and her mother with the cost of her arms being torn off to save them. She had thought her sacrifice would be an example to other heroes, as a way of saying that they should be prepared to sacrifice for the betterment of the people. Though in turn, what she had received was nothing. The politics kept going about their business with the pro heroes, the students didn’t seem to be fazed at her loss, to which some even poked fun at her for. She came across a realization, that the heroic title she once sought after, was more like a pedestal to fame and nothing more. Who would become a hero just for the sake of money and fame alone? The politics barely seemed to cover much about the pro heroes personalities alone, mainly focusing on their ‘heroic’ deeds. The frustration of being the one who’s dream had died, and in place, another had arisen. If she were to able to renew the Hero system, then perhaps there would be hope for the better and less sinful heroes. To renew the hero system would mean to completely erase it, before starting it from scratch. Within time, she eventually managed to slip into the darker scenes, getting herself a cybernetic pair of arms before building up her own weaponized ones after that. Eventually, her success in the sabotages of politicians involved with the heroes earned her a spot as a teacher for the rumored underground villains school known as the Proving Grounds. She had accepted, and now goes across the school as an over all kind woman who even emphasized with those who’s achievements go unnoticed. Though, she didn’t join this school to be a villain. She joined it to be the next leading role model of a hero. To remove the corrupt from the heroes, she had to remove both and start again with a new slate. The new era will draw ever closer, as she will spare no mercy to those who have didn’t even spare a glance to the sacrificed. Hobbies and Interests: Repairing (mainly her gear), kittens, being a punching bag to ‘test’ her student’s strength, making sure everyone is noticed. Sexual Information Sexual Orientation: Bisexual Turn ons: Sadism (receiving end), breastplay, clothed paizuri, rough sex, pain. Turn offs: Necrophilia, adult baby, rape, blood, scat/piss. Breast Size: E Cups Sensitivity: On the lesser scale of sensitivity, usually she wants rougher sex to scale it upwards. STD History: Clean House: (Proving Grounds) Private Teacher Dorms Pet: None Additional information: Totsu is a kind woman, although strongly despises the heroes she once looked up to because of her belief that they were too focused on fame and money. She also loves all sorts of animals, but always afraid when bugs get too close. She is currently trying to get over her arachnophobia, and manages to get somewhat tolerable with smaller spiders. Larger ones... not so much.
  8. 3 points

    From the album: Neptune's Characters

    Character Information Name: Hunter Reed Villain Name: Dark Star Age/Date of Birth: 19, January 4th Chosen Gender: Man Sex: Male Citizenship: American Ethnicity: Half African-American, Half Caucasian. Occupation: Student Physical Appearance Height: 183cm (6’0”) Weight: 79kg (12 stone 6 pounds) Eye Colour: Gold Hair Colour: Dark brown, almost black. Physical Description: Hunter is quite tall, with a lithe muscular frame. He has well developed muscles in his arms, legs and torso. He works out often to keep these muscles, which gives him additional strength and endurance when it comes to fighting. His skin is relatively dark due to his African-American ancestry. The darkness of his skin makes the golden colour of his eyes stand out, often giving him a penetrating, intimidating stare. His eyes are slightly angled, and he has well shaped eyebrows sitting above them. His eyebrows are quite expressive, and it is possible to determine his mood from his eyebrows alone. He has a well formed nose that has a slight flick to it, and a well formed mouth that is usually marked with a bitter twist to them. As Hunter has never been particularly rich due to his status as an orphan, he is usually seen wearing rather cheap clothing that is sometimes slightly tatty. He tends to wear dark clothing, such as black jeans and a black T-shirt. He isn’t one to wear smart or formal clothing, and actually has a distaste for doing so. He also doesn’t tend to wear ornaments, either, with two exceptions. Two gold rings on his left hand. The one on the middle finger is plain gold, while the one on his marriage finger has three diamonds in it. These are the only possessions he has left of his parents, and he wears them all the time. Quirk Quirk Type: Emitter Quirk Name: Shadow Manipulation Quirk Details: One can always tell when Hunter is using his Quirk, as the whites of his eyes turn a solid back in colour. He is able to blend himself into the shadows so that he is completely invisible to the naked eye. He will also be invisible to some other types of vision, such as night vision and heat vision. He basically becomes one with the shadow, and is able to traverse it far faster than someone can walk or even run, allowing him to flash from one side of the room to the other. As long as there are shadows, he is able to hide himself and move with their use. He is also able to blend himself into someone’s shadow, allowing him to follow them without being noticed. This can allow him to sneak into places he otherwise wouldn’t be able to get into, by hitching a ride on others. He can stretch out his own shadow, and use it to latch onto a shadow and allow himself to blend into it and move towards the shadow without physically having to step into it. His shadows can also be used as a means to attack, as he can manipulate his shadow to twist up someone and attack them such as strangling them. And because there is nothing truly physical about the shadow, it is hard for someone to break his hold over them. Quirk Strengths: While Hunter is hidden within the shadows, he cannot be hit by a physical attack. Even most non-physical attacks would have no effect on him so while he is in the shadows he is pretty immune to most attacks. Since he is invisible when in the shadows, it is impossible to know where he is at any given time, which gives him the element of surprise as he can strike from any angle. Sonar would not work on him, as his mass changes when he blends with the shadow. Nor does he have a scent when he becomes part of the shadow. He can use his ability to avoid being attacked, by dodging as he moves into the shadows. If he is attacking someone with his shadow, any attacks on the shadow itself would be ineffective. They would have to find a way to attack Hunter himself if they hope to break his bond over them. Quirk Weaknesses: His endurance is limited, and he can only use his ability for as long as his endurance is available to him. This weakness is offset by the fact that he works out often, but there is still a limit. Moving through the shadows uses up more endurance than blending, or emerging from them. At the moment he can only do short bursts of speed but he is hoping to train himself to be able to do more. While he cannot be spotted by thermal vision while he is inside the shadow, it is still possible to use thermal vision to where where he has manipulated shadows. However this would only occur after he has blended into the shadow, leaving a ‘trace’ of his passage which appears as a colder patch that is several degrees colder than the surrounding shadows. When he comes to emerge from the shadows, this colder patch will appear a mere second before he emerges from the shadow. His main weakness, is light. If an opponent can light up an area in a manner that prevents any kind of shadow being cast, then Hunter is completely open to attack and his ability is useless. When using his shadow to attack someone, he can only utilise his own shadow and it only has a limited range. Thus he must be close to his target before he can attack them. Not only that, but he cannot use this aspect of his ability when he is still hidden within the shadows. He must emerge from them to be able to use his own shadow. This leaves him open to attack. Personality, Traits and Abilities General Overview: Hunter is the kind of person that doesn’t seem to take life very seriously. He is often the first to crack a joke, and he often sneers at the suffering of others. He seems to have no empathy towards others, and acts in a very callous manner. He keeps people at arms length, not allowing anyone to get emotionally close to him. He sees relationships of any kind as a waste of time, and feels that they would make him weak in the long run, as it would leave him vulnerable to emotional pain when they eventually leave him. Thus most peoples first impression of him is that he is cold, distant and rude. He cares only for himself, and is fiercely independent, and the fact that he became an emancipated minor at the age of sixteen reflects this. He can’t bring himself to rely on anyone else, and will take offence if someone attempts to look after him, even if he is sick. In tandem with his independent nature, he can be quite resourceful. He makes the resources that he has, last longer. He finds cheaper ways to fix things, and takes care of what he has to ensure that they last for as long as possible. He can be quick to anger, and will lash out at those angering him and will not stop, even if an apology is given. Hunter is also quite private, and doesn’t like sharing personal details about himself with others. He not only doesn’t want pity from others, but he doesn’t want someone using that information against him. He can come across as quite arrogant, and overconfident which often rubs people the wrong way. If he notices that this attitude is irritating someone, then he often amps it up to irritate them all the more, especially with those he has little respect for such as heroes. To those that have gained his respect, he is relatively friendlier. He will treat them with a measure of respect but he will still not hesitate to speak his mind, no matter how it may hurt their feelings. But he can be quite loyal to those that he feels deserves his loyalty and it is not easy to sway him away from them. However it can take a lot to gain such loyalty from him, but when someone does, he will not hesitate to defend them either verbally or in combat. Strengths and Skills: Due to the fact that he is fiercely independent, he has a number of skills that reflect this. He is a reasonable cook for his age, and he knows how to properly spend his money and balance his books. While he is not educationally that intelligent, he is quite street smart. He knows the kind of people that he can safely talk with in dangerous gang-filled areas, the kind of places where he can buy drugs and other illicit gods. He can usually tell when someone is attempting to scam and defraud him, as he knows most of the tricks that they use. Weaknesses: He is unable to really form any meaningful relationships with other people, thus he cannot bring himself to become close to anyone. This can have a detrimental effect on both him and others, especially if others come to care deeply for him because he can struggle to reciprocate those deep feelings of care. Thus the bonds that he creates with others can often be strained, unless the other party is fine with keeping a relative distance from him as well. He is not incapable of forming close bonds; it is just extremely hard. It would take someone who is extremely persistent to be able to get through the walls he has built up for himself. His quick temper can be used against him, especially in a fight, as it robs him of the ability of rational thought which can have a detrimental effect on his fighting ability. He will tend to charge without thought towards his enemies who can use this against him. The topic of his parents is also quite a sore point for him, and he doesn’t like it when anyone brings them up, especially heroes. It is the quickest way to get him to lose his temper. While this isn’t a weakness, as such, he does have a weakness in the form of strawberries. He absolutely loves them. Ambitions (Hopes/Dreams/Reason(s) for becoming a Villain): When he was six years old, his parents died due to the fact that a hero arrived too late in order to save them. He sees the entire hero organisation as a complete joke, and wants to get back at them for the loss of his parents. Hobbies and Interests: Gaming Hunting down heroes Having sex He can be a little bit of a tinkerer. He likes taking electronics apart to find out how they work. He has even been known to fix things on occasion. Sexual Information Sexual Orientation: Bisexual Turn ons: Having unprotected sex, despite the risks. Having sex for the gratification, so he tends to have a lot of friends with benefits. Sex with those that he does not love. Having rough, lust-filled sex with people. He likes to dig his nails into their skin, spank their arses and pull on their hair. So he likes giving low level pain that intensifies the sex. Having his back scratched. Even though this may cause pain, it is a pain that always fuels his lust. If a partner scratches his back, it will drive his lust and cause him to fuck them even harder and faster than before. Oral sex, both giving and receiving. When giving it, he loves to see his partners face contort in pleasure. Multiple partners, especially in the same sex session. Due to his sexuality, he cares not for their gender. Turn offs: Gore Vore Scat Water sports Necrophilia Having too much pain inflicted onto him such as torture. Penis Length: 12” Breast Size: N/A Sensitivity: Average Additional Sexual Information: Hunter is quite agreeable to having sex with both men and women. When it comes to women, he is more dominating over them. With men, he does tend to be more switch and doesn’t mind being on the bottom, but he does prefer being on top. His cock is very thick, and is quite veiny. STD History: Clean Family Father: Frank Reed Quirk Type: Emitter Mother: Mariah Reed Quirk Type: None House: Proving Ground student chambers. Pet: None Additional information: After the death of his parents at the age of six, Hunter has been in the foster care system. He did not spend long with anyone, as they couldn’t control his rebellious behaviour and no one was able to get through to him. He applied for emancipation at the age of sixteen which was granted. Due to his rebellious nature, and the fact that he has absolutely no respect for authority, he has fallen into several gangs. He has killed people before, mainly during turf wars. His main targets, though, are those that claim to be ‘heroes’. Due to his criminal nature, and the fact that he is a Quirk, he often attracts the attention of heroes in the hero organisation. He toys with them, playing with them before he often tortures and kills them.
  9. 3 points

    From the album: Neptune's Characters

    Character Information Name: Anastasia Brooks Hero Name: She has yet to decide on a hero name for herself. Age/Date of Birth: 16, 9th September Chosen Gender: Woman Sex: Female Citizenship: American Ethnicity: Caucasian Occupation: Student Physical Appearance Height: 145cm (4’9”) Weight: 41kg (6 Stone 6 pounds) Eye Colour: Emerald green Hair Colour: White Physical Description: Anastasia is quite small, standing at under five feet tall. She has a lithe frame, with very slender muscles that gives her a rather delicate looking appearance. She doesn’t appear that physically strong, and her slimness make it almost appear as if she is underweight for her age and height. Despite this, she has a matureness to her limbs with well shaped thighs and legs, and maturely shaped arms. She has exceptionally pale skin, with almost no flush of colour. This matches with her snow white hair which she has cut quite short. It comes down to just below her chin, with two bangs on either side of her face. She also has a fringe that covers up her forehead and eyebrows, just about leaves her eyes free of obstruction. Her eyes are rather large and expressive looking, providing that she even looks up at anyone in the eyes. Her nose is small, delicate, and her mouth is well shaped. She has a rather heart-shaped face, giving her a sweet appearance. Hero Outfit Reference Image: Quirk Quirk Type: Mutant Quirk Name: Soul Seer Quirk Details: Anastasia’s Quirk is a rather passive one compared to most heroes. There is nothing about her Quirk that gives her a means to attack people, meaning that she is best fitted in the role of support to other heroes. Her hair is a result of her mutation, causing it to become white despite the fact that most of her family has dark hair. The mutation though is primarily located within her eyes, allowing her to be able to see peoples Souls. From this, she can read a variety of information. She can get an impression of a person's personality, especially the stronger aspects of their personality. The more subtle aspects might be harder for her to read. The way she views it, is that each soul appears as a ‘colour’ to her, depending on certain traits of that person such as someone being ‘sickly’, ‘oppressive’, ‘kind’, or even ‘cruel’. Some souls may have a multitude of colours, depending on the complexity of the person’s personality. As she is able to see souls, she is able to get a sense of damage to the soul. This can be caused either by a direct attack to the soul itself, or through a long standing trauma. She also has a defensive mechanism that allows her to be able to dodge attacks. She can briefly project her own soul in an astral projection and move to a new location nearby, such as on top of a statue. She can then pull her physical self through, essentially teleporting her to a new location. This occurs in a blink of an eye, with a white flash. She can pull others through with her, but it requires physical contact between them. Quirk Strengths: It is incredible hard to fool her eyes. To be able to do so, someone would need to be able to either blind her with a material thick enough to do so, or to manipulate or shield their own soul. Thus her ability to identify friend from foe is extremely accurate. She can even see souls within a dark room, allowing her to be able to pinpoint individuals within the dark, despite not being able to physically see them. Her Astral Shifting allows her to be able to dodge attacks quickly, and with ease. When the is shifting, only her physical body will be vulnerable but will only remain so for a fraction of a second. Her Astral Shifting will also allow her to be able to reach places she might not normally be able to reach, like the top of a statue or even through a wall. Quirk Weaknesses: Her Quirk is purely passive and defensive. Thus far, she cannot rely on it to be able to attack someone and she is best suited in the role of support. It is possible to block her Soul Seer vision by the use of materials such as a brick wall. Thin materials won’t be that effective at hiding souls, unless they are particularly dense such a lead. Despite the fact that her body is vulnerable for only a fraction of a second, it is still possible to harm her while she is shifting. If that occurs, it may be possible to either bring her soul back into her body or to actually separate her soul from her body. In that case, while her astral self is wondering around, her body will be in a coma until she returns which can be more difficult than it sounds, especially if she has failed to fit a tether to her physical self. Personality, Traits and Abilities General Overview: Anastasia is quite a quiet and reserved young lady. She is quite shy, and a little socially awkward. She’s quite an introvert, thus she doesn’t tend to go out to places and tends to prefer spending time within her room especially after being in a place filled with people. She doesn’t tend to easily make friends but those that take the time to get to know her, find that she is quite gentle, kind and caring. However when push comes to shove, she can put aside her more gentle nature to try and defend others. She doesn't like to see suffering in others, and will do her best to alleviate it. If someone asks for her help, she will give it freely without asking for anything in return. This does leave her open to being taken advantage of, but she can’t seem to help herself unless the help involves the harming of others. In terms of confidence, she isn’t very confident in the slightest. She is quite self-conscious, and quite insecure. She tends to over-analyse any kind of criticism levelled at her, and she also finds it hard to accept compliments. She wants to try and improve herself, but tends to find it hard to figure out how to do this. Despite her desire to put in a brave face, she can be easily scared which may cause her to freeze during combat. Strengths and Skills: Her parents have always been quite pushy, thus she has spent a lot of her time studying, thus she is quite educationally smart. They also forced her to take gymnastics, meaning that she is quite flexible and can do advanced gymnastics which she can use when in combat, or in the assistance of others. She also has some hand to hand combat skills, taught to her by her uncle when she was younger. This can help in combat, however against most Quirks, it is pretty useless but it ties in well with her gymnastics. She is a good cook, and she is able to easily make her own clothing, as she was taught how to sew and embroider when she was a young girl. Weaknesses: Physically, she is not that strong thus if she attempts to strike at someone, it will not do that much damage. It is very easy to physically overpower her if you were able to actually catch her. Her insecurity and lack of confidence can be used against her, providing one knows what kinds of buttons to push. This can cause her to hesitate in a fight, which causes an opening in which she will be vulnerable to attack. Ambitions (Hopes/Dreams/Reason(s) for becoming a Hero): After her sister was killed by TV Head, Anastasia felt obligated to become a hero. Not only to follow in her sisters footsteps, but to also help bring an end to TV Head. Hobbies and Interests: Reading is her absolutely favourite hobby, and she will often spend most of her free time doing so. Spending time alone, in peace. Sewing Sexual Information Sexual Orientation: Straight Turn ons: Making love to someone that she has a deep connection to Gentle, loving and sensual sex that involves a lot of physical contact When in the mood for it, she likes things a little rough Turn offs: Gore Vore Scat Necrophilia Water sports Someone being too rough with her, and causing her pain. Rape Being manipulated and coerced into doing something she doesn’t want to do Penis Length: N/A Breast Size: A-cup Sensitivity: Sensitive Additional Sexual Information: At the start of the roleplay, Anastasia is a virgin. STD History: Clean Family Father: Michael Brooks Quirk Type: Emitter Mother: Sarah Brooks Quirk Type: Mutant Siblings: Lillian Brooks Quirk Type(s): Emitter. Information: Lillian Brooks was a well known hero by the name of ‘Trip Star’. She was killed five years before the start of this roleplay at the hands of TV Head. During his attack in LA, Lillian’s lover had been killed brutally by TV Head. Afterwards, she used every resource she could to track him down in order to get her revenge. However things did not turn out the way she intended and instead she ended up dying at his hands. Her Quirk involved being able to manipulate plant growth, and to shape plants the way she wishes. Within this Quirk, due to her high intelligence, she was able to do a lot. She always carried seeds of different types of plants that she could grow, which would have various properties in battle. For example, the Star Flower, of which she is named after. When the flower blooms, it releases a pollen that is hallucinogenic in nature and causes her enemies to hallucinate. House: H.H. School Housing Pet: None Additional information: While Anastasia desired to become a hero to follow her sister's footsteps, she was a little reluctant to attend this new school however her parents convinced her to join as they wanted to be as proud of her as they were of her older sister before she died. Her sister was a well known prodigy hero, who had a promising career ahead of her. Thus Anastasia has a lot to live up to, although she doubts she ever will. People will often think of her as “Trip Star’s” little sister, and will often expect her to be as strong as her sister.
  10. 3 points
  11. 3 points

    From the album: lewd treasures

    or whatever that is...
  12. 3 points

    From the album: lewd treasures

    just doing some pollinating :)
  13. 3 points

    From the album: Shay's Heroes and Villains

    Name: Calypso, Aria Hero Name: Sonatina Age/Date of Birth: 30/ July 7 Chosen Gender: Woman Sex: Female Citizenship: US Ethnicity: Greek Occupation: Teacher (Hero) Physical Appearance Height: 5’7’’ Weight: 135lbs Eye Color: Salmon-red Hair Color: Dirty Blonde Physical Description: Cranberry has short, dirty-blonde hair with front strands that are wavy and salmon-red colored eyes. She has pointed elf ears. Aria wears a button-down white dress and a short dark green jacket that has long sleeves and a flared collar that almost resembles a ruff collar with a white stripe in the middle. She has white cuffs with 2 black stripes at the ends of her cuffs. In the middle, it has a black flower design in the middle with white outlines. The collar is frilly and wears a white choker with laces. To close her jacket, a golden bell-like button clasps the two sides together. She wears pale green tights and black high heels. Her breast may be on the smaller side, but they still feel nice, like marshmallows. She might look conservative, but she’s far from it. (Optional) Hero/Villain Outfit, If any Reference Image: Adjustments: Without the roses and vines. Quirk Quirk Type: Emitter Quirk Name: Compose Quirk Details: To control sound waves. Sonatina’s quirk allows her to freely manipulate sound. She can generate sound from any location, as well as recreate someone's voice. It's also possible for her to erase sound waves. She can generate destructive sound waves. By generating explosive sound, she can use it as a shock wave that is powerful enough to destroy a huge object. This is done by making some kind of sound with her hands (i.e snapping or clapping) or feet (i.e. stomping) As a result of her quirk, she has an enhanced hearing, better than that of normal people. (Even more so enchased by her minor Mutant quirk: pointed elf-like ears.) She can identify a sound with very high or low frequency. Also, her hearing allows her to identify the location of objects. If they are living things, she can identify them by their heartbeats. If they are non-living things, she can locate the objects by using sound waves. Too long of using her Quirk can disorient her, and she develops Sound Sickness, from bad vibrations she subconsciously pick up. Quirk Strengths: Able to hurt people’s ears, even more so for the Quirks with super hearing, a wide amount of range, great for stealth and for locating objects and people, not physically exerting to use, moves that rely on blinding a person don’t work on her since she mostly relies on her ears anyway Quirk Weaknesses: Vacuums (Air/Sound), Even if she detects a person, if her body can’t keep up with the attack or there is a flurry of attacks there’s nothing she can do, since her ears are sensitive too much noise, like the use of the Quirk Voice, for example, can paralyze her, executed traps, and immobilizing her hands, feet, and gagging her, Sound Sickness Personality, Traits and Abilities General Overview: Aria’s teaching style and personality go hand in hand she is pretty hands off. However, on those few times that she disciplines a student, she’ll still be smiling all the while giving punishment. One of the few topics where she will be serious in is “on the field training”. She has a hard time holding back since she wants to be sure her students know that villains and crisis’ are serious and won’t be easy. Overall she does laugh things off, but is not ditzy, just fun loving. All though a cheerful hero, she does have a scary angry side all the while with a smile. Strengths and Skills: Easy going, Easy to laugh things off. Weaknesses: Will be thought of as not taking things seriously Ambitions (Hopes/Dreams/Reason(s) for becoming a Hero/Villain): Both of her parents were heroes, so she naturally took up the mantle. She also had the idea of having some kind of impact on the next generation of heroes. Hobbies and Interests: Baking (she’ll sometimes bring baked goods to school), making music with any instrument she can get her hands on, singing (Optional) Sexual Information Sexual Orientation: Heterosexual Turn ons: Licking, blindfolding Turn offs: Domination Breast Size: 34B Sensitivity: Quite sensitive especially when she’s blindfolded Additional Sexual Information: She isn’t bothered by a stranger groping her or spontaneous groping from a partner, she’ll just laugh STD History: N/A
  14. 3 points
  15. 3 points

    From the album: Shay's Heroes and Villains

    Name: Borya, Nadia Hero/Villain Name: Rusalka Age/Date of Birth: 20/ January 21 Chosen Gender: Woman Sex: Female Citizenship: US Ethnicity: Russian Occupation: Student (Villain) Physical Appearance Height: 5’5’’ Weight: 127 lbs Eye Color: Blue Hair Color: Brown Physical Description: Nadia has short brown hair with blue eyes. She has a nonchalant air about her. She has a thin frame and muscular build one that is akin to swimmers with flexibility like a dancer. Her wardrobe mostly consists of shorts, skirts and short sleeved shirts in a range of muted pastels (all except for her villain outfit). She is a C-cup, but her breast is more emphasized (along with her legs, which would draw anyone in) when she's wearing her outfit. All in all she looks like an innocent, ordinary girl (attracted by her looks, but she doesn't look like your everyday villain). (Optional) Hero/Villain Outfit, If any Reference Image: Adjustments: No bat wings, her swimsuit is more blue instead of pinkish white. Quirk Quirk Type: Transformation Quirk Name: Swim Quirk Details: To pass through anything like liquid. She is able to swim through solid objects. During this process, objects will pass through her, and she won’t be affected. It allows her to move between substances or invalidate attacks from any materials. However, waver such as light and sound or extreme heat and steam will still affect her. Using her quirk uses up her stamina so it can hold up for as long as her stamina does. Quirk Strengths: Evasiveness, sneak attacks, sporadic Quirk Weaknesses: Sound and light waves, including things like lightning, extreme heat and steam, long-drawn-out battles Personality, Traits and Abilities General Overview: Ambitious, at least there is some whenever she isn't acting pretty disconnected/uncaring. She can be straight-laced regarding instructions that she's given until she gets mad that's when she starts bending the rules. When she's in her "straight-laced" mood if someone steps out of line her attitude goes to "you're on your own". Her personality completely switches whenever she's in front of her sister, loving, caring, and protective. She'll get easily embarrassed if anyone who knew her as a villain saw her like that. Strengths and Skills: Flexible, Adaptable, Short Sighted Weaknesses: Easily embarrassed, contribution, Team Work Ambitions (Hopes/Dreams/Reason(s) for becoming a Hero/Villain): She has the idea that since heroes aren’t able to save people like her family from danger than why not become a villain to prove that point. Hobbies and Interests: Swimming, Dancing, strawberry shortcake
  16. 3 points

    From the album: Matty's Heroes/Villains

    GM Character Name: Unknown Villain Name: TV Head Age/Date of Birth: 30-50(?) Chosen Gender: Non-binary Sex: Male Citizenship: United States(?) Ethnicity: Unknown Occupation: Teacher/Active Pro Physical Appearance Height: 6'4 Weight: 1400lbs+ (?!) Eye Color: White-to-Baby Blue Hair Color: A Single black cord extending from his head Physical Description: TV Head appears lithe in stature but, after numerous encounters with the notorious Villain, it is believed that his physical body is muscular and toned. At the very least, his muscle tissue seems to be composed of a sort of living carbon-steel. TV Head has broad shoulders that are usually slouched over, a large TV for a head with a finished wood grain an a large star on its left side, while a plug-in cord extends from his head that acts as a tail. TV Head wears an insulated yellow hoodie, jungle green insulated sweat pants that puff up at the knees due to his combat wraps that circle around his calves, an a pair of blue converse sneakers. His physical form is generally obscured by his clothing but his physical prowess implies a strong body honed over his years of being a Villain. Wrapped around his body and hanging off of his back is a Long Odachi at a length of 4 feet, or 128 cm. TV Head has been known to use this blade for both its practical purposes an as a sort of antenna to direct different EMF's. Quirk Quirk Type: Mutant Quirk Name: "Spectrum" Quirk Details: TV Head's Quirk, "Spectrum", is complex and general information is sparse within Government records. What is known, however, is that the Villains TV Head mutation likely serves as the emission point of his power. "Spectrum" allows the user to control a wide range of Electromagnetic Frequencies (EMFs), ranging from Radio-Waves to Microwaves, Magnetic Waves and to a degree, Light Waves as well X-Rays and Gamma Waves. It is believed that he uses his own Magnetic Field to enhance his movements through a method known as "Quantum Locking", essentially granting TV Head the equivalence of levitation and frictionless movement through the air, unencumbered by air friction or gravity. The TV Head mutation is suspected to completely change the spectrum of light that the user passively sees as the use of Invisibility Quirks have proven futile against the Villain. It is also likely that he is using either Radio Waves as sonar to detect hidden movements or that he is using his own Magnetic Field to detect movements that enter inside his own personal bubble. The range of these abilities are currently unknown. However, because this is a Mutant-Type Quirk, it is assumed that his abilities are always active. Use of his Quirk does use up stamina but the extent of this stamina is unknown an is assumed to meet the same limitations of other Mutant-Type's, meaning that using the Quirk consumes less stamina than Emitter or Transformation Quirks. Extreme caution is advised. Quirk Strengths: Passively improved endurance, stability and eye-sight/awareness. EMF control from "Spectrum" allows for the manipulation of a large portion of the Electromagnetic Wave spectrum, giving TV Head varying control over Radio Waves, Microwaves, Light Waves, Infrared Waves, X-Rays, Gamma Rays and lastly, Magnetic Fields. "Spectrum" is very deadly, giving the user control over a number of different aspects of the modern world as well as advantages in combat. The endurance provided by the Mutation to the cells of the user coupled with their use of Magnetic fields allows for devastating blows at maximum velocity while permitting agility at the same time. "Spectrum" can intercept and manipulate communications, making com-chatter unreliable via radio waves. The use of microwaves can disrupt an enemies focus, if not outright compelling them to move if overwhelmed by the pressure it places on their brain. Light waves can be manipulated to obscure his and others movements while Infrared Waves can be manipulated to both provide vision to TV Head or obscure the vision of others. X-Rays can also be used to enhance TV Heads vision while exposing the seen to radiation, depending on their proximity. Gamma Rays are outright used to radiate a target, usually inducing immediate radiation sickness which results in nausea, dizziness and vomiting. Lastly, Magnetic Fields are used to manipulate the magnetic field produced by TV Head. While every living creature has a magnetic field produced by the circulation of iron through the body, TV Head cannot manipulate the magnetic fields of other living creatures as those fields are too weak. To do so would require immense concretion that is just not worth the effort. However, as TV Head's blood is mercury, the circulation of it through an alloy composed body makes his magnetic field massive and easy to manipulate in relation to the planets own Magnetic Field, thus giving the user an equivalent of "Quantum Locking/Trapping". Quirk Weaknesses: Besides the obvious encumbrance of the TV Head, the weight caused by his cellular mutation places incredible weight onto TV Head. Because of this, he must always have his Magnetic Field manipulated. TV Head is also sensitive to the entire visible light spectrum, save for gamma Ray's. This can have varying effects on him, from being disoriented to stunned for a moment or even outright incapasitated, depending on the amount focused on him. It is likely that a flash bang would be thought as highly effective against his sight but his senses largely come from his electromagnetic field, which would prove such a tactic futile. While this is not widely known by Heroes or Villains, TV Head can only manipulate two EMFs with "Spectrum" at a time. If TV Head wants to manipulate two kinds of EMFs besides his Magnetic Field, this will render him immobile an open to attacks. Also, the smaller the wavelength he seeks to manipulate the more concentration it requires. For reference, Microwaves and Radio Waves are the easiest to manipulate, while Light Waves require moderate concentration. Likewise, X-rays and Gamma Rays require the most concentration an are the hardest to control, requiring TV Head to use his Long Odachi as an antenna to both control and direct these waves. There is also a visible indication of what the Quirk "Spectrum" is doing, but requires observance from other parties, as TV Head's visor lights up into different colors depending on what he is manipulating. Because of these reasons, "Spectrum" requires intense concentration, control, and awareness. TV Head's mostly metal body makes him highly conducive to heat and cold, meaning that over exposure to fire or sources of heat/cold can easily break his concentration. Anything that can overheat TV Head or slow him down is a threat to his cognitive prowess and thus, his Quirk. TV Head is incapable of eating and instead needs to recharge every 24 hours for 2 hours by plugging himself into an outlet. Yellow: Radio Waves Orange: Microwaves Red: Visible Light Violet: X Rays White: Gamma Rays Blue: Magnetic Fields Personality, Traits and Abilities General Overview: TV Head is a natural born leader, thinker, fighter and selfish pile of shit, but little is known about where he comes from or his past. What is known is that he can be flippant as well as merciless, showing very little regard to life on a whim while in other accounts, he has known to let people walk away completely untouched. He appears childish an obsessive at times but is well known by Villains and Heroes alike that he is a masterful combatant, strategist and tactician. While the U.S. an other Governments have done their best to hide his existence from the public, it is known by some that have done their research that TV Head is the one who has created the Villains Syndicate. Most people around the globe, however, remember him for his attack on Los Angeles in 2015, where he made a flashy declaration of war against the Heroes of the U.S.. TV Head is ideological to zealous proportions, believing two things. One, that life is like a show where everyone is playing their roles as actors in it and two, that the strongest of actors deserve the spotlight. Because of his, he believes most Heroes to be frauds, thinking that their "act" is poor, if not a blatant facade. Nothing annoys him more than a Hero or Villain that doesn't know how to put on a good show. The fact that being a Hero has been turned into a business is the reason for this Ideology. Because of his TV Head, it is hard for most people to read him. He is aware of this and uses this to his advantage, using his expressive body language and projections on his monitor as a way to communicate. His voice is youthful and energetic but comes out with like he is speaking through a speaker, giving it a slight electronic reverb. Strengths and Skills: TV Head is athletic, proficient in swordsmanship, especially with Great Swords like the long Odachi. He is calculating and unpredictable, to an extent, an is known to act with a plan. TV Head excels at bluffing and making a show out of himself, earning him much popularity among deviants, delinquents and societal rejects. His physical appearance alongside his flashy personality has made him a cultural icon of rebellion in the U.S., although little is known by most about him. For Heroes and Governments around the world, he is looked on with apprehension and trepidation, if not outright fear. TV Head has earned a great deal of respect by many Villains by his tenacity and power alone, although others find him very obnoxious. Weaknesses: Physically, TV Head appears to be without weakness. His insulated clothes make him immune to most electric attacks and his muscle fibers, coupled with his weight, make TV Head difficult to harm. But, his carbon-steel alloy muscle tissue and head make him highly susceptible to intense sources of heat or cold. Boring TV Head with a lack of conversation or flashiness can also provoke him, although he is aware of this and does his best to keep himself calm. However, prolonged exposure to any of these things may ignite a frenzy from him. This frenzy is highly dangerous as it can be both quick and unpredictable, but with enough preparation and planning, it can be used to subdue or trap the Villain. Ambition/Reason for becoming a Villain: When Heroes were turned into a business in the U.S., TV Head was made livid. What he once admired had been taken over by the capitalist machine. The broken heart ran rampant within himself, quickly twisting his view of Heroes and Villains into the belief that the fight between Heroes and Villains was nothing more than a show now. His love for entertainment, second only for his love of Heroes, swayed him into wanting to make the greatest show the world had ever seen, where he would use the United States as his stage. Hobbies and Interests: His favorite pass time is watching many kinds of entertainment but mostly visual, from a wide range of Cinema to TV Soap-Operas, Wrestling or Cartoons, and even Porn or Hentai. When he isn't actively being a Villain, you can likely find him slouched over in his chambers either watching one of these things or playing games. His favorite kind of video games are platformers and hack-n-slash. Sexual Information Sexual Orientation: Straight Turn ons: BDSM, Dominatrix's, Submissiveness, Drama, Blowjobs, Bondage, Breasts, Hips, Legs, Ass, Dark/Evil, Rape, Humiliation, Lolicons, Exhibitionism, Pet/Master, Size-Difference Turn offs: Yaoi, Dicks, Watersports/Scat, Necrophilia, Adult Babies, Amputees, Feet, Fisting, Food Play Penis Length: 12 inches Sensitivity: Moderately sensitive. His nerve endings across his entire body are less sensitive than the average person, giving him quite the endurance in bed but require that his partner be able to take a pounding. Additional Sexual Information: The Use of "Spectrum" to Quantum Lock himself gives TV Head an incredible range of movement as well as speed. TV Head is very fertile but is genetically incompatible with most people. It is unknown by him if such a partner exists. STD History: None Family House: The V.S. Proving Grounds Pet: A single tabby cat named "Princess". TV Head loves this cat more than himself. Additional information: TV Head has a personal rivalry with Technomancer.
  17. 3 points

    From the album: Matty's Heroes/Villains

    GM Character Name: Rosa Takeshi, Sierra Hero Name: Technomancer Age/Date of Birth: 27, February 4th Chosen Gender: Man Sex: Male Citizenship: United States, Japan Ethnicity: Mexican/Japanese Occupation: Principal/Teacher at H.H. Physical Appearance Height: 6'0" Weight: 175 Eye Color: Emerald Hair Color: Silver Physical Description: Takeshi Rosa has broad shoulders and hips and is a few days away at a gym from having a "barrel chest". With long, firm legs, strong arms, chiseled abs an a toned butt, it's hard not to notice the young man saunter by. Despite his incredible physique, Takeshi doesn't like to bring too much focus to his torso and instead wears slim fitting jeans to accentuate his legs and butt. It is rare that someone sees him without his regal blue coat on, a hand-me-down from his deceased mother that he wears instinctively on an almost daily basis. He much prefers his casual attire to anything formal and getting him into a suit and tie is almost as hard as getting a cat into a tub of water. He usually keeps his soft, silver shoulder length hair down out of preference and, in the right light, his emerald eyes practically sparkle. His facial features are strong and sharp, from his defined jaw line to his piercing eyes. Some find his stature and demeanor intimidating at first, but will quickly realize that he's quite rambunctious once that stern face breaks out into one of his many dramatic expressions. Hero Outfit Details: Technomancer's hero costume is an insulated battle-suit of his own design, created specifically for handling a threat like TV Head after their first fight in Los Angeles. It is made up of hydraulic systems, micro-computers, shock abortion pads, chrome silicon wires an is plated with heat treated Duralumin. Not only is the battle-suit more resilient and durable than a fighter jet, it also augments his actions an movements with no lag time thanks to his Quirk "Technomancy", essentially acting as a second layer of skin. The visor lets Technomancer see X-Ray's and Infrared light as well as heat signatures while the backs, arms and legs are fitted with a jet propulsion system for quick and stable flight. The helmet itself extends the range of "Technomancy", enhancing its ability to manipulate different technologies at greater distances while reducing any mental exhaustion that may occur. The battle-suit comes equipped with wrist and back mounted wire spools for apprehending Villains an a retractable hard-light blade with three settings for different situations or threats; Blunt, Stun and Sharp. The heavily armored chest piece of the battle-suit houses a small amount of nanobots that Takeshi controls via a nexus point located in the helmet. The nanobots are too few for offense and can only repair up to three major points of damage or fractures before running out. The battle-suit comes in several variations, each designed for unique combat or rescue situations. It also comes with a "totally cool" pony-tail! Quirk Quirk Type: Emitter Quirk Name: "Technomancy" Quirk Details: Technomancy is emitted from the users cerebral cortex and, when used, makes Takeshi's Emerald eyes glow. While it is still unknown how exactly this works, Takeshi hypothesizes that his Quirk gives him an increase in neuron activity which results in exponential electrical production. Technomany allows the user to manipulate and control any kind of technology that is not analog. In other words, Technomancy allows the user to control electrical or digital technology like it was a part of themselves. While most technology can be manipulated by Technomancy like how a muscle is used, the more complex and unfamiliar the technology is to the user the more concentration is required, similar again to how a new muscle might be used. This requires that the user must at least know about the technology, be it with practical knowledge or an image. So long as the user knows what it is they are trying to use they can use it, while how well or efficiently they can use it depends on their practice or familiarity with said technology. To circumvent this risk Takeshi has created several nexus points for H.H. and his gadgets, allowing him to control multiple technologies from a single control point, effectively dividing the amount of stress put on his mind for using multiple things of his design. Quirk Strengths: Technomancy has no visible indications of use behind the battle-suit. It can be used for a number of purposes an is only limited by the users creativity and mental endurance. Technomancy gives the user an incredible advantage in urban settings as the modern world is built upon technology. Wires, electronic cars, computers, data bases, cameras, electronic guns, tazers, cell phones, you name it, can be operated and controlled from remote locations without any physical contact. Technomancy pretty much makes Takeshi the ultimate Wi-Fi hotspot. Quirk Weaknesses: Constant use of multiple technologies over several hours through "Technomancy" can be taxing on the user, resulting in debilitating migraines. While some technology can be used passively due to exposure or training, the more complex or unique the action is being performed with them the longer the rest must be in between use. This results in burst attacks with moments of reprise. I.E., manipulating the electrical currents in nearby wires or cables so as to move them around a target, will require that Takeshi does not use Technomancy actively for a number of seconds or minutes. Whereas nonstop use of the Quirk can result in mental exhaustion an even temporary stupidity. If Takeshi wants to use Technomancy on a new technology, it will take him anywhere from a couple of seconds to an hour or more to learn the new design, depending on the complexity of the technology. This makes him highly reliant on his own gadgets and technology. Personality, Traits and Abilities General Overview: Takeshi is two parts fire, one part air an all parts a walking-talking furnace. There is nary a difference between his rational mind and his emotions, making him prone to giving into his emotions quite easily. However, Takeshi is quite cerebral. Highly intelligent, inquisitive and instinctive, he is quick on his feet both mentally and physically. As his emotions serve as his life-compass, he uses his intellect and knowledge to guide himself through the chaotic waters of life and his mind. Takeshi is hard to predict; one moment he’s kidding around the next he’s trying to start a philosophical debate with you. He can be overly dramatic but he does it for the amusement of himself and hopefully the other. Most of the time. He is a very “go with the flow” kind of person. He is known to be adaptable, changing according to his environment, embodying the element of air, and is quick to react to things with intense emotion, embodying the element of fire. Takeshi is still a human though, making him rely on his battle-suit or created gadgets for an edge in combat. In a nut shell, Takeshi is flamboyant, intelligent, observant, philosophical, political, stubborn, volatile, sassy, charismatic, instinctual, empathetic and sympathetic. "Help me help you dammit". Strengths and Skills: Takeshi's greatest asset is his mind with his body coming in a close second. Once a fighter pilot, he traded out that job to become a Pro Hero, and later the Principal of H.H. His career as a fighter pilot and Pro hero has given him the physicality, mental flexibility and experience necessary to be the leading figure of H.H.. Takeshi believes that Heroes can make the world a better place by helping themselves an others which gives him an unshakable faith in the people around him. His charisma, afforded to him by his equally good looks and empathy, makes it easy for people to open up to Takeshi, giving him both qualities of a leader an a friend. Almost as strong as his mind and body are his emotions, which can burn like an intense fire, impassioning Takeshi in a great deal of his endeavors. Weaknesses: Takeshi is highly susceptible to his emotions making it to where sometimes there is nary a difference between his rational an emotional mind. This makes him weak to emotional attacks or ploys, such as people in distress or attacks on his ideology. He does his best to put on an emotional "barrier" of sorts but if targeted properly, it can be very easy to get to him. Takeshi is also overly-confident in himself. He believes the amount of time he has spent thinking, calculating and creating will always give him the edge in any situation. While it usually does, this means that if a Villain comes up with an unforeseen plan that Takeshi's gadgets and reflexes can't handle, it will likely mean the end of him. Ambitions/Reason(s) for becoming a Hero: During the height of the Vigilante Era and the Meta Liberation Army, Takeshi resigned from the U.S. Air Force to take up the mantle of a vigilante. Believing that the government did not understand how to effectively use their new metas, Takeshi took it upon himself to bring together other heroes to fight crime and Villains. At the time, Takeshi wanted to help bring peace to the world, feeling an incredible rage towards those who sat idly by as the world fell into chaos. This passion is what drove him to become a vigilante hero. When the government finally outlawed vigilante heroes, Takeshi willingly signed on, believing that heroes know what is best for heroes but with the understanding that compromise is what makes the world a better place. After a remarkable record as a vigilante hero and fighter pilot, Takeshi easily persuaded the U.S. Government to make the High school of Heroes. He did this to ensure that it was Heroes that taught and trained heroes, not the government or the military. Hobbies and Interests: Fighting games Caffeine Strawberry anything Technology/Gadgets Being needed People Sexual Information Sexual Orientation: Probably Bi-Curious Turn ons: Vanilla, Aggressive, Submissiveness, Ass, BDSM (He's a switch), Blowjobs, Breasts, Legs, Hips, Dubious Consent (receiving), Pet/Master, Petites, Romance, Size Difference, Uniforms, Exhibitionism, Teasing (giving & receiving) Turn offs: Adult Baby, Anal (Giving), Bestiality, Cheating, Chikan, Necro, Cuckold, Food Play, Fisting, Scat/Water Sports, Mind Control Penis Length: 8-10", depending on arousal Sensitivity: Neck, back, shoulders and legs are all very sensitive to touch, kissing, licking and biting. Genitalia sensitivity is extremely sensitive at the moment since he has not had sex in years. Can change with exposure. STD History: Clean Family Father: Sierra Rosa Quirk Type: Emitter Mother: Anaris Rosa (Deceased) Quirk Type: Emitter House: Lives on H.H. Campus Pet: "Do gadgets count?" Additional information: Ask him about his gadgets or fighting games and watch Takeshi turn into a child. Also, he's lowkey a total pervert.
  18. 2 points
  19. 2 points
  20. 2 points

    From the album: Multiversal’s Lovable Characters

    Character Information Name: Galia Cynial Hero/Villain Name: Agaliarept Age/Date of Birth: 16 years old/June, 6th Sex: Female Citizenship: United States Ethnicity: Caucasian Occupation: Student at H.H. Physical Appearance Height: 4’11 Weight: 160lbs Eye Color: Amber Hair Color: Blonde Physical Description: A slim petite body with not much muscle compared to others. Her hair is a usually well kept, rarely ever being messy. She does not have too many curves, although her thighs and butt have a nice plumpness to them. Quirk Quirk Type: Emitter Type Quirk Name: Mind Gaze Quirk Details: Due to the increased number of neurons in her nerve cells, this grants her the ability to both read minds and communicate via one way telepathy with multiple people. Ultimately not a very offense based skill, however it grants her the access of information during fights and the ability to relay it to others. While she could detect future actions and current thoughts, Her quirk comes with several weaknesses. She can only read current thoughts with her quirk, as it is deemed impossible to try and dig into the past memories of others. She can maintain this ability for a long time, however both range and duration have an effect on her as well. If the target is far enough, her mind reading and telepathy will have a delay to them, before being unable to do any of the two of they are far enough away from her. Using her quirk for too long slows down her own thoughts and forces her body to become relaxed, rendering her to both move and think slower if it were to continue. Quirk Strengths: Mind reading of current thoughts, her telepathy that can target up to 5 people at a time, and has a effective range of 25 meters. Her telepathy can send messages just as quickly as she can read one’s mind. Quirk Weaknesses: Can not read past thoughts, telepathy is only one way (Only Galia can communicate with others), targeting anyone farther 26-49 meters will delay the responses of receiving thoughts and sending messages to others by a few seconds depending on distance, prolonged use will slow down the ability to think and move. Personality, Traits and Abilities General Overview: Galia is a playful soul, often enjoying to tease others for her entertainment. The reason for this is so that they could get used to her quickly, a way she has developed so that they would be aware that she could read minds. Although she does respect the privacy of those around her often, not peering into someone’s mind unless she is intentionally targeting them. She also has a interest in mystery themed books and anything that involves a mystery of some sort. Galia however hates it when strangers know her own secrets. Strengths: Galia is willing to help many people, as long as they wish to live on she will do what she can to help. She’ll gladly follow any plan as long as everyone agrees to it, and if it won’t get anyone into a life risking spot. Despite her frail body, she’s willing to also use it to protect others. Overall she’s selfless, and willing to play the dangerous part if needed to be. Weaknesses: She despises people who can read her tactics and movements. Her enjoyment in fights come from the surprise of opponents not knowing how their attacks are being countered, and this causes her to become brash with Her quirk, often resorting to using it for longer times than needed. Galia is also selfless to a fault in some situations, sometimes risking herself for the sake of others. Her selfless trait often is triggered if the situations reminds her of her savior. Ambitions for becoming a Hero: Galia Cynial was born into a small family who had a just as small medical business, she was raised with strict yet caring arms. Her mother Florence was strict, although caring while her father she never knew much about. She only knew that her mother had greatly cared for him, despite him being away most of the time for the sake of his work. One day on her weekly visit to her father, the ground beneath them would begin to shake violently. As the building would slowly collapse from one end to another, Galia heard the distant yelling of another woman. She couldn’t remember who she was, and vaguely remember what she looked liked. The only things that she remembered clearly about that woman, was that she was her savior, and the words that rung through her head that day. “If my body is the small price to pay for those in need, then let it be offered for the sake of the people who wish to live on.” The next thing she knew was that she and her mother were on hospital beds, next to each other after the indecent. The whereabouts of her father remained a mystery, even after the rubble was cleared. There didn’t seem to be a trace of him being there in the building when it came down. Her mother, Florence, had hoped that one day he would come back. Galia listened to the thoughts of her mother everyday, about how she wished for him to come back and make it a whole complete family once again. It was then Galia decided to become a hero in her future. She wanted to find out where her father had been, and why he hasn’t come back to them. She needed to know for the sake of her mother. The second reason... is for the chance to maybe see her savior and thank her. The incident happened when she was 12 years old, so the purple haired woman must be a hero by now right? For now, she will find out the mysteries behind the two, all while doing her best to save the other people who are in need. Hobbies and Interests: Teasing others, reading people’s thoughts, mystery related themes (mainly books), being cuddled. Sexual Information Sexual Orientation: Bi-Curious Turn ons: Soft sex, frequent touching of the skin, licking, teasing Turn offs: Rough sex, sadism, masochism Breast Size: AA Cup Sensitivity: A bit more sensitive than normal. Additional Sexual Information: She has not experienced sexual encounters before, but prefers to keep any future encounters to a softer version. STD History: Clean Family Father: ??? Cynial Quirk Type: ?? Mother: Florence Cynial Quirk Type: Goddess’ Skin House: Galia lives with her mother in a bungalow styled house. Pet: None Additional information: She has a secret stash of her ‘Sherlock’s Guide: How to become an ace detective! (Outfit and Items included!)’ related items under her bed. This is classified information! No one must know about this!
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    From the album: Misc RP characters of Kanna's

    This is an alt universe where Kanna's Mom is a stay at home mom and her husband (Kanna's dad) is always busy with work so she gets very lonely. She ends up finding comfort in her son whom her daughter is in love with.
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    From the album: Harmony Needs

    40A88788-6B03-4EAC-BD36-485ED1745C43.jpeg
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    From the album: Sunny's Fandom Characters

    © BARD-BOT on Gelbooru.

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