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Posted
2 hours ago, WritesNaughtyStories said:

I think the influence of the established churches might fill in nicely there. The New Church might haul them to the dias for Judgement using the dame kind of enforcers Prudence was. The Old Church might try to get the Unbound run out of town. Push either hard enough and they might call for a trial for heresy - which generally ends badly.

They're definitely the foil to the Unbound, but mechanically a Limitation takes away any powers or abilities tied to a Heritage for the rest of the scene. I'm not sure I can come up with a way that the old church takes away your knowledge of pressure points or combat training other than by threatening others to keep you from using them, and that's the kind of dramatic interaction I'm hoping will make you WANT TO use your training... 

I think we'll keep it as a regular distinction for now.

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Posted (edited)

I'm unclear on the interaction of Heritage Distinctions with rules (I only have Tales of Xadia as a reference) but, could it be a matter of their Faith making me question mine?

The reference guide on Dire Wolf's Cortex site is the barest of bare-bones and Xadia doesn't dig into meta-logic much, so I'm really working from little more than guessed and inferences.

Edited by WritesNaughtyStories
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Posted
6 minutes ago, Chiyako said:

I think I am going to try to find more examples of distinctions/traits and abilities/powers before I finalize that section.

There's a big list in the rules reference thread!

1 hour ago, WritesNaughtyStories said:

I'm unclear on the interaction of Heritage Distinctions with rules (I only have Tales of Xadia as a reference) but, could it be a matter of their Faith making me question mine?

The reference guide on Dire Wolf's Cortex site is the barest of bare-bones and Xadia doesn't dig into meta-logic much, so I'm really working from little more than guessed and inferences.

I added info on Heritage Distinctions to the rules, at the bottom of the Distinctions section, along with a couple sample Heritage Distinctions for this setting. The Heritage Distinction may be more directly from the Smallville game than the Cortex Prime rules.

 

54 minutes ago, MagnificentBastard said:

@IsabellaRose

How much information should I make puvlic to other characters and how much should be for you as the GM?

I have some ideas of where thinhs could go but don't know if this is like Fabula Ultima where players have no secrets but characters can should have plenty.

For this game, we're crafting a narrative together, with the goal being to tell the most interesting story. While there will almost definitely be player vs. player contests, we should be crafting things collaboratively to make a great story rather than trying to win. My intention is that all character sheets can be public with no real issue as we're all working together as players toward the same "cool ass story" goal, even if that means we let our characters get beat down a few times.

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Posted

I'm working my way through character sheets to make sure everything looks solid and playable.

@AsBloodTurnsEverCold - for your Distinction and Ability, what do you think about this?

 

Virtuoso Distinction: Music is more than skill to you, it is breath, fire, and soul. Your hands move with instinctive grace over strings, keys, or pipes; your voice resonates with power that can hush a crowd or stir them to tears. Whether in a saloon, a cathedral, or around a campfire, your performance holds people spellbound. Even without supernatural influence, you know how to make your music heard.

  • d4: Earn a Plot Point when your music draws you unwanted attention (hecklers, rivals, over-eager fans).
  • d8: Spend a Plot Point to Reroll a die in a performance-related roll (whether calming a tense room, impressing an audience, or competing with another performer).
  • d12: Add a d6 to Trouble to Reroll any die when your musical reputation precedes you or when your artistry inspires emotions in others.

The Other Theory

When you play, your music doesn’t just move hearts, it opens minds. Notes spill from your instrument or voice like a bridge to the Other World, luring listeners into a state of suggestible reverie. Sometimes it’s a captivating distraction; other times it stirs deep emotion in the listener... calm, rage, longing, even lust. With focus, you can even plant a subtle idea, a whisper woven into melody that lingers long after the last chord fades.

Effect: Influence.
Descriptors: melody, eldritch, performance, emotion
Limits: deafness, strong faith, concentrated will
SFX:

  • Spend a Plot Point to captivate an entire audience, distracting them from events around them.
  • Spend a Plot Point to inflict a particular emotion on a target or group.
  • Spend a Plot Point and Add d6 to Trouble to plant a single compelling suggestion in one listener’s mind.

@WritesNaughtyStories - For your Ashborn on the Pathway map, that's a specific Ashborn individual, right? Because it's meant to be a named individual.

Just spitballing and nix it if you don't want it, but what if it was Prudence herself who found and rescued her? I have no problem including her as an NPC if that tickles your fancy. If not, we need to name that person. In fact it might be better if it's not Prudence, because whoever it is will likely be tied to other NPCs and locations.

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Posted
Quote

For this game, we're crafting a narrative together, with the goal being to tell the most interesting story. While there will almost definitely be player vs. player contests, we should be crafting things collaboratively to make a great story rather than trying to win. My intention is that all character sheets can be public with no real issue as we're all working together as players toward the same "cool ass story" goal, even if that means we let our characters get beat down a few times. 

Okay, I have two ideas for my character:

- My character is immortal (age wise), and its inspiration for Dorian Grey, (hence why he knows Oscar Wilde). The idea is that my character is much older than he looks, possibly all the way back to the crusades. He becomes his own heir periodically and its come to the west to disappear for a bit before he becomes his next heir. 

- Many of the things written about my character are simply exaggerations or out rigth lies, a convenient escape goat.

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Posted
56 minutes ago, Chiyako said:

Yeah, I had looked at that list and had stated that none of them really quite fit what I was going for. I was just going to see if there are other lists out there which might have something that fit better without being out of place within our setting.

I'm sorry, I must have missed that. We can make any custom Distinctions you need. Let me know what you're trying to define, and I can start tossing out samples/ideas to see if we can come up with some that fit what you want!

41 minutes ago, AsBloodTurnsEverCold said:

@IsabellaRose
Oh yeah these are much better than what I had going. I admittedly just copied and changed a few words cause I wasn't entirely sure how to make it work within the limits or how verbose I was allowed to be with them. I was gonna ask as work has been its own can of worms but these are great!

It takes a bit to get for the feel for creating them in a way that fits. The most important parts are actionable limits and specific SFX that fit the standard exchange rules. You don't want any one ability or distinction to be out of whack with the rest. 

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Posted
1 minute ago, IsabellaRose said:

I'm sorry, I must have missed that. We can make any custom Distinctions you need. Let me know what you're trying to define, and I can start tossing out samples/ideas to see if we can come up with some that fit what you want!

No problem! You have been busy. I am still searching for lists as well and finding it exceedingly difficult. Of course I am also still figuring out what sort of Distinctions to lean into. Could go with her mad scientist aspect, or her genius. Perhaps a Heritage Distinction partially from her fake-Vampirism-made-unnatural-through-science angle? Like any proper mad scientist she doesn't just experiment on other people, especially if it assists her with survival, and in an attempt to cure her own sun sickness (which might act as a good weakness, which I think Heritage Distinctions are supposed to have).

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Posted

There is (or should be) a Genius Distinction. 

We could try something like:

Mad Scientist: Your mind is a lightning storm of invention, obsession, and dangerous brilliance. You see possibilities where others see only wreckage, and your experiments push the boundaries of science, morality, and sanity. Roll the Distinction’s die when your bizarre contraptions, reckless theories, or scientific fervor give you an edge, or get you into trouble.

  • d4: Earn a Plot Point when your obsession with an experiment causes chaos or distraction at the worst possible time.
  • d8: Spend a Plot Point to Reveal that you happen to have a strange device, concoction, or half-finished invention on you or nearby that provides a d8 Useful Detail in the scene.
  • d12: Add a d6 to Trouble to Reroll a die when your wild science bends reality, logic, or nature in your favor.

or, as a Heritage Distinction, something along the lines of:

Experimentally Cured Albino (we can work on a better name)

Your pale skin and strange eyes mark you as different, feared, pitied, or whispered about. The sun burns you quicker than most, leaving you weak or in pain, but the moonlit hours bring you clarity and a haunting presence that others can’t ignore. Roll this Distinction’s die when your condition, appearance, or nocturnal resilience affects the scene.

  • d4: Earn a Plot Point and when your sensitivity to the sun forces you to retreat, cover up, or collapse at the worst time.
  • d8: Spend a Plot Point and Add a d6 to Trouble when the strange tonics in your veins allow you to Step Down physical or exhausted Stress.
  • d12: Spend a Plot Point to Reroll a die in a Contest or Test where your eerie presence, unique appearance, or otherworldly aura unsettles or fascinates others.

Connected Abilities: (this is where I run up against a wall... do you want her to have powers/abilities linked to the pale skinned vampiric appearance?)
Limits: Daylight Weakness. Earn a Plot Point when exposure to direct sun increases your Exhausted or Injured Stress; 

 

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Posted
6 minutes ago, IsabellaRose said:

There is (or should be) a Genius Distinction. 

We could try something like:

Mad Scientist: Your mind is a lightning storm of invention, obsession, and dangerous brilliance. You see possibilities where others see only wreckage, and your experiments push the boundaries of science, morality, and sanity. Roll the Distinction’s die when your bizarre contraptions, reckless theories, or scientific fervor give you an edge, or get you into trouble.

  • d4: Earn a Plot Point when your obsession with an experiment causes chaos or distraction at the worst possible time.
  • d8: Spend a Plot Point to Reveal that you happen to have a strange device, concoction, or half-finished invention on you or nearby that provides a d8 Useful Detail in the scene.
  • d12: Add a d6 to Trouble to Reroll a die when your wild science bends reality, logic, or nature in your favor.

or, as a Heritage Distinction, something along the lines of:

Experimentally Cured Albino (we can work on a better name)

Your pale skin and strange eyes mark you as different, feared, pitied, or whispered about. The sun burns you quicker than most, leaving you weak or in pain, but the moonlit hours bring you clarity and a haunting presence that others can’t ignore. Roll this Distinction’s die when your condition, appearance, or nocturnal resilience affects the scene.

  • d4: Earn a Plot Point and when your sensitivity to the sun forces you to retreat, cover up, or collapse at the worst time.
  • d8: Spend a Plot Point and Add a d6 to Trouble when the strange tonics in your veins allow you to Step Down physical or exhausted Stress.
  • d12: Spend a Plot Point to Reroll a die in a Contest or Test where your eerie presence, unique appearance, or otherworldly aura unsettles or fascinates others.

Connected Abilities: (this is where I run up against a wall... do you want her to have powers/abilities linked to the pale skinned vampiric appearance?)
Limits: Daylight Weakness. Earn a Plot Point when exposure to direct sun increases your Exhausted or Injured Stress; 

 

Oooh. Those are pretty good!

Abilities wise I was thinking that some aspects of what makes up a Vampire might show up, but not so much the extremely supernatural ones. It could be something like superhuman feats of physical prowess (her body getting supercharged from some tonic or experiment), an increased vision in darkness (a combination of her just being used to moving around at night alongside perhaps a boost from her experiments), possibly a quicker regenerative factor (again probably from tonics or experiments), or maybe a bolstered resilience to things like poisons and toxins and chemicals (due to her having experimented on herself so much).

I wasn't going to lean too much into things like turning into shadow, or a bat, or hypnosis or flight, mostly because we wanted to keep the real Vampire aspect to a minimum. I do however find a Heritage Distinction which makes her seem more like a Vampire to be pretty amusing though. Her experiments to sate her desire for knowledge and in an attempt to heal her own body having turned her more into the thing which she believes herself not to be, and the very thing which has gotten her into so much trouble in the first place. The Limit is definitely very fitting.

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