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For abilities in the Heritage Distinction, how many should I start with? Just one? If I'm starting with just one I think I'd like her to start with some sort of abnormal levels of resistance or durability or a regenerative factor, something which explains her ability to continuinously experiment on herself without suffering long term effects.

I'm guessing I just slot the ability into the Distinctions section and only add it to the Abilities section once it's truly unlocked?

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