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  2. Magic is actually pretty common in any sort of "Pulp" genre like Steampunk and westerns just more lowkey. Witches with mysterious works, magical societies, mystic power sources, the obvious inhumans and the like. Could fit in easy but plans and group decisions. I'm so excited for the possibility of this that I'm just de-facto building up my image choices for any sort of character that might fit in.
  3. I see. So it's left to be seen still what the setting will actually be. I will be watching for the time being. I still like the idea of a Wild Arms theme (I mean, cow girls with fancy gun skills). I didn't have many but I could probably find something fun with this. But for now, yeah. I will be checking to see what is really decided. A lot of this is pretty new to me and the kind of character I might be allowed to use might differ. :)
  4. We play in whatever world we decide when we start setting up the game. There may or may not be magic. I'd lean away from typical gamified fantasy magic, but really it's up to everyone playing to decide together.
  5. So a Wild Arms type character would work. Minus the magic I suppose, assuming these stories are based on realistic rules. I have a few engineers as well, for some reason. One of the rare times I may have to pick a human if I decided to roleplay, at least as far as I understood this. But yeah, according to what I've seen of some games and movies, I can tell on that side what you're really going for with this.
  6. I can provide a sort of tropey character list for the genres. Keep in mind, this list is not exhaustive. A mashup of two or more is always fun, too. Also keep in mind this isn't a traditional d20 tracking hit points fighting things trying to survive kind of game. A schoolmarm is just as valid as a Sky Pirate, and will have just as much mechanical impact on the story. Steampunk Character Tropes the Mad Scientist/Inventor, often eccentric and responsible for technological breakthroughs the Gentleman/Lady Adventurer, bored with society and eager to explore the Sky Pirate, a roguish individual who travels the skies
  7. Today
  8. I haven't seen any shows, but I'm interested in looking at them! If... I can find time... anyway, I'll take note of the names you listed! I've read a few manga though I wouldn't say I've seen enough to be able to start someone else down the same path. What I can do is dump a few names just in case you're curious about what I've liked! Also I didn't realize that all of these featured high schoolers until I sat back and looked at them all... I don't know what's up with that. I guess I look for stuff that's cute, funny, fluffy, and clean with little/no drama, and that somehow lead me to them? Anyway none of these are dirty, so that sho
  9. Just so we are clear, you can check my spiritist in my albums. She is a sort of tabletop "class" character with a name so she doesn't have any real details to her except, well, the class she has and what specialty she can use. She is basically like choosing a DND class and making a character out of it. I made a character out of her. THAT IS, as long as it fits the fantasy setting. If the setting is something else, I'll switch. I wasn't exactly thinking about the setting when I made that comment, just a wish to do something with her. I didn't exactly take a look or made myself aware of what setting you're going for. Edit: After reading th
  10. Redid the whole thing! So bump!
  11. Im gonna write a reply as if Dreams' character is currently tasting the drinks. That way Maray's sudden rip of attention makes some sense.
  12. Thanks for being letting me know. Enjoy the other game!
  13. João Franco
      • 1
      • Confused
  14. i'd like to pull myself out of the game, i already started a diffrent game with some diffrent people and i don't want to enivtable overwhelm myself by taking on more games then i can handle long term.
  15. Yesterday
  16. I might do a degree of that. But it will also at least somewhat depend on who I’m playing with and what they do (especially whether it is a man or woman. I’m open to playing both, but it could be influenced by who I am with and their characters).
  17. Hey! I’d love to rp with you! Can I pm?
  18. By all means, come up with a concept that fits the original short description. Just keep it vague and... concept-y. You could end up connected to a weird organization, or your father could be the big bad guy, or it might work out that another PC fits as your sibling... The best thing to do for this is to embrace the #1 improv rule: "Yes, and..." meaning when someone says, "what if your character is my characters' brother?", instead of saying, "nah," try saying, "Yes, and... our father is the maniac turning people into zombies!" or something like that. "Yes, and..." is super powerful for improv, makes everyone's contributions integral parts of
  19. That is one of the more interesting points, I still have to read more on. Keep me from thinking too much about a character ahead of time. Figure out if there is anything that I should consider before that whole process begins, but keep it to the little bit that might be encouraged to pre-decide.
  20. I would caution using pre-existing characters. While we go through Pathways, other players have a bit of leeway over connecting your character to locations, items, NPCs, etc or connecting them to you. So too detailed of an existing character might be problematic, but just general concepts might work, as long as you don't mind adapting it to the world/game we create. Oh, and I have no idea what the max is. I'm going to give it a few more days to make sure anyone interested has a chance, then we'll see what shakes out.
  21. https://www.donbisdorf.com/cortex/players/ListenYokelBreath/ Found this on a basic search but don't know how specific you might need it but it can set up a room and we can see other rolls.
  22. I haven't figure out how to do rolling yet. I'll find a site that will work for Cortex dice, or maybe I'll build my own Or we could do that, which I might opt for because the only price of failure is giving yourself more ability to advance in the future.
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