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nuzlocke Ultra Calamity - A Pokemon Ultra Moon Nuzlocke: Episode 3 - The Ultra Grand Trial

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I'm gonna say one thing before we slide on into Route 3.  Don't be dumb like me and do your grinding right away when you're done with the trial.  Trust me, we're heading to an area where there are encounters that give you much better experience than mindlessly fighting Zubats and Gastly to get your own Zubat and near useless Gastly to Lv. 16.  Earlygame grinding is a chore, but you gotta do it.  Class Act is Lv. 17, though, because it evolves through happiness and I just had him in the party when I boxed everyone else to grind up Bloodwing and Spooky.  Anyway, team updates are out of the way, let's get moving to Route 3 and scoop up our latest encounter.

So Route 3 introduces Flying types that can swoop down on you if you step in the moving shadow.  Luckily, it's only on the first segment of the route, so no real worries about that.  I'm going for the grass for my encounter, though.  Let's hope for something that honestly doesn't suck.

...Cutiefly.  Ok, let me explain.  This thing evolves into a frail Bug type that can put in work.  However, that's not for a while.  Right now, it's just a bit weak for my tastes.  The worst part is that it's evolution can just be caught outright later in the game in a prime grinding area.  On the other hand, if you didn't pick Rowlet, don't want to use Spearow, didn't get a Slowpoke or Zubat like me, and wouldn't want to bother with the Caterpie line or a potential encounter in an upcoming area, you could use this for an important battle coming up.  It gets Stun Spore and already comes with a Fairy type move, but because I already have plenty of usable mons, this one is getting boxed without question.

And because I forgot to turn off the Exp. Share, Tiny got just enough experience to evolve into his second form, Torracat.  It'll be a bit before he reaches his final evolution, but I guess this'll be fine for now.  He still hasn't really wowed me much, so my opinions from Episode 1 still stand.  For now, let's talk about Buzz Buzz, our new Cutiefly.  I honestly like how Sun and Moon allowed you to check the summary of a Pokemon before you send it off to the PC when you have a full party.  He got Shield Dust over Honey Gather, so that's instantly a win.  What isn't would be his nature.  Sure, I'm not really expecting him to live a hit from just about anything, but having lower Special Defense just brings those hopes even lower.  Guess he makes for a good extra in case something bad happens to Spark Plug and I really desire a Bug type for my team.  Let's be real here, though, I doubt a situation like that will ever actually come up.

So with a nice, short stroll down Route 3, we come across Melemele Meadow.  This place right here is a prime grinding spot in case you didn't do any grinding to prepare for an upcoming important battle.  We have to come here for plot anyway because Nebby probably got out of the bag again, so we have to be Lillie's babysitter again.  At least we can score a couple of encounters out of the deal, so let's slide inside and do just that.

I'll admit, it's a nice looking place, but of course, Nebby got out of the bag again.  Even worse, he's playing near weird holes that you have no reason at all to go to in the original games and I swear that you wouldn't even know it exists unless you actually looked around in your first playthrough.  I'm guilty of not knowing that path existed when I played Moon for the first time.  As Lillie says, Nebby has no moves it can use...except Splash.  It's basically a Magikarp, but at least Magikarp learns a move at Lv. 15 even though it still sucks.  Let's stop talking about sucky mons, though.  We got some encounters to scoop up, and the first one is here, in Melemele Meadow.  Let's jump right in and see what comes up.  I swear to Arceus, if I get a Caterpie or Metapod...

...or Rotom can interrupt me and use a free Roto Exp. Points that's probably going to waste.  Anyway, as I was saying, if I get a Caterpie or Metapod...

Please go screw yourself, game.  A Lv. 12 Cateripe that's more than likely going to never see battle.  Even if I had any intentions of using it, Butterfree sucks in this generation, even with Quiver Dance.  Beedrill got a Mega Evolution, but what did Butterfree even get that makes it even remotely good.  Let's look at Serebii.  It gets Sleep Powder, but otherwise most of it's moves outside of the eventual Psybeam and Silver Wind suck until it gets Bug Buzz...at Level 31.  Worse than that, because this Caterpie is Lv. 12, it'll miss out on Confusion.  I'm ignoring TMs because a good chunk of the things that would make Butterfree even slightly decent are either in lategame or are completely useless (except maybe Psychic, but I have Master Derp and there are better users of Psychic out there).

Ok, I'm sorry.  I just had to complain a bit there.  This is easily my worst encounter so far.  Anyway, I'm naming her Butterwing because that's the name I give all my Butterfrees.  It's not being used, ever, but let's see if it has any actual potential.  Well, it's a neutral nature, so no.  No real potential to speak of.  To the box with it.  Now, let's pretend that never happened and go get Nebby back in the bag.

Welcome to Seaward Cave, an area you probably knew existed from looking through the map but wondered how you even got there.  Well, that's how I was in my first playthrough, but not everyone has the same experiences in their first runs.  Anyway, not only are we here to get Nebby back in the bag, but we can snag an encounter here as well.  I know Zubat is here, but we already have Bloodwing, so I'm safe from the hordes of Zubat.  Let's see what we can get.

A Smoochum, Jynx's Gen 2 preevolution.  While I would say this is another viable option for the upcoming important battle, it's an Ice type.  I wouldn't totally recommend it for this specific scenario, but Jynx can...possibly put in long term work if you want to raise it up.  I have Master Derp, though, and Slowbro can last a while if I play my cards right once he evolves.  I'll be boxing her, but it's another encounter on our belts.  For the first time, though, I have no idea what I want to nickname this one.  I looked at some of Jynx's Pokedex entries and chose to just name it Hips.  It's...something, right?

I can never have a good nature on anything, can I?  I got Impish.  To make a long story short, it's probably one of the worst possible natures for the Jynx line.  Looks like I'm probably never using this one either.  Please, game.  There's one more encounter for Melemele (for now).  Give me something that doesn't suck in one way or another.  Let's just go get Nebby.

Welp, found Nebby...and a wild Ultra Recon Squad appeared.  The amazing mustache guy Phyco and the weird chick Soliera.  Apparently, they "made" a Poke Ball and managed to catch something with it?  They get a cool battle theme, I'll admit.  However, all they have is a single Furfrou.  A shame that Tiny showed her that the cat is mightier than the dog.  A Double Kick, a crit Fire Fang, and then another foot to the face and Furfrou was sent back to the pound.  I like dogs more than cats, personally.  Anyway, side facts about me aside, the Ultra Recon Squad apparently seems to know about Nebby.  That's a bit weird, but those two are naturally weird.

Turns out that you don't need to go pick up Nebby right away and you can take the time to explore Seaward Cave for any goodies you find laying around along with some potential grinding because there are Psyducks here, perfect for your Electric type moves to run wild.  If you choose to make your way to the other side of the cave, you'll be spit out in Kala'e Bay, another place people like me probably wondered how to even get there.  However, we can't get an encounter here yet.  The main ways to get something here require a way to surf or a fishing rod, and we currently have neither of those things.  Welp, may as well turn back and scoop up Nebby.

Well, for our efforts and watching Nebby get scolded by Lillie, all we get is a free heal.  After that, we get sort of useful information on Oricorio, a Pokemon you can find here in Melemele Meadow and it's a good source of experience for grinding too.  Be warned, put the Pokemon you want to lead with in the front before you talk to Nebby in Seaward Cave.  Hau wants to be a little jerk and surprise battle us, and from this point forward (at least in Ultra Sun and Moon), he'll always lead with his starter until a select point I'll eventually bring up.  You don't get a choice, either.

But then again, let's be real here.  I grinded to Lv. 16.  His Rowlet is only Lv. 13.  Even if I'm inconviently leading with Spark Plug, this shouldn't be too challenging.  In fact, it was actually worse than that.  I got a turn 1 paralysis with Spark, then spammed Bite.  He has a Sitrus Berry on his starter, so watch out for that.  Now this kid's running around with a Dragon type.  Yes, a Dragon type this early in the game.  Sure, you have access to Cutiefly, which basically means you have a dragon slayer early on, but it's a Flying type too.  Use what you feel will handle it effectively.  I went with the standard Master Derp strategy of putting it to sleep and using Confusion every turn until it went down.  Last up is his now evolved Pikachu.  Seriously, use a Ground move and this thing is finished.  Hau is still no real threat at this point of the game.

After blowing up Hau, we get the story that I've been dancing around this whole time.  We have to go and face the island's kahuna when all our normal trials are done.  It's the Grand Trial, and let's be real here, this first one is going to be a cakewalk with my current team.  So, there isn't much left but to just blast through what remains of Route 3 and rush straight back to Iki Town.  Before we do, though...

I never brought this up and I really should've.  When you go to buy items after finishing the first trial, the Poke Mart guy will be like "oh my gosh, you beat Captain Ilima's trial because he loves to introduce himself as Captain Ilima.  Here, you can buy some better stuff.  Not too much better because you can't handle Hyper Potions and Full Restores yet."  Anyway, I'm gonna stock up on potions and then slide on over to Iki Town.

You know, I think Kukui has some sick fetish for moves like Hau has a thing for malasadas.  At least Kukui brings up that Hala uses Fighting types, which are no worry for me because I have two mons that resist Fighting.  So, without further delay, let's get this show started.

To be honest, for the big scary kahuna, the music that plays is quite the opposite.  Sure, it starts kinda like "yeah, this is gonna be an intimidating fight," then goes to something that...totally isn't.  Give it a listen if you want.  We're gonna talk about how I intend to blow him up.

I like the music that plays before the battle, despite my earlier complaints about the battle music itself.  First off, he leads with a Machop.  If you have a Zubat like me, this thing is no challenge at all.  Spam Wing Attack, which you should have since for some reason, Zubat learns it at Lv. 13 in this generation.  Yes, two levels after learning Bite.  Revenge might kind of hurt a bit, but it depends on your nature.  Makuhita is second on his team, and once again, not really challenging if you have a Zubat or even a Slowpoke.  Anyway, Makuhita will pretty much always start off with a Fake Out to ruin your turn, so unless you're keeping Zubat in or switching in something else, your first turn will be wasted.

I went with standard Master Derp strategy, but Hala has a Full Heal to heal a status condition.  Master Derp strategy works wonders on Makuhita since it likely can't do much of anything to you, so it'll spam Sand Attack to lower your accuracy.  Not like it mattered for me since I landed all my attacks.

Now, it's time for the big dog, his ace, Crabrawler.  Be very careful with switching in mindlessly on this thing.  Not only does it have Pursuit, which will do more damage when you're trying to switch out, but this particular Crabrawler is carrying the Z-Crystal we'll be getting at the end of this battle, the Fightinium Z.  While it doesn't sound intimidating on paper, an All-Out Pummeling can likely deal tons of, if not, kill something in the right situation.  If you're doing a nuzlocke like me, that's very bad.  At the same time, the AI is sort of smart about when to use their Z-Move.  They normally won't mindlessly use it in a situation where it'll be wasted.  I have two Fighting resists, so I won't need to worry much about the Z-Move.  However, with tons of low damage and a Leer lowering Bloodwing's defense, this Crawbraler proved to be a bit of a problem that could've potentially been avoided if I had chosen to keep Master Derp in.

Although, thanks to that same Leer and a high roll with Pursuit (and confusion being bad), our Zubat, Bloodwing, was brought to an end with another Pursuit because I thought he could live.  I'm sorry, Bloodwing.  You will be missed, and Master Derp will avenge you.  Pursuit hurts, but Master Derp has his title for a reason.  He was born to take the hits and finish the job and complete our first Grand Trial.  To be honest, my hopes for Bloodwing's survival may have been too high considering that important trainers have EV trained mons.  It would explain why Crabrawler was eating Wing Attacks like it was nothing.  Anyway, we're another Z-Crystal and pose richer and we are officially done with all of Melemele Island's trials.  We get a few words from the jerk who murdered my Zubat and suddenly Tauros again.

Apparently, this random Tauros is Hala's.  Since when the hell did he own a Tauros?!  Whatever.  We get a cool little tool that basically replaces HMs called the Ride Pager, so now we can ride around on Tauros and break rocks.  The riding outfit sucks, though.  Suddenly, it's Captain Ilima again.  Now we're going to be forced to go take pictures at the Alola Photo Club, a new place added in these games.  It's like that one part in Black 2 and White 2 when you're required to go to Pokestar Studios.  And before I get any comments about the White 2 Nuzlocke, these things take time, ok?

So while Kukui and Lillie go and get the boat cleaned so we can move on to the next island on our island challenge, we're not going to the Alola Photo Club yet even though the game forces you to.  We have one spare encounter to get, and we need to put Bloodwing to rest.  Those take priority over some silly pictures.  First, Bloodwing, then to the place we can score an encounter.

Poor Bloodwing.  You weren't in the squad very long, but you still put in the work when it counted.  I should've just stood in with Master Derp instead of putting you at risk, but that's the game we play.  Sometimes we need to make risks and pray to the gods of RNG for good rolls.  Today was not one of those days.  Maybe in another locke, you will prove you're the boss.

Anyway, Bloodwing's funeral service aside, there's an area near Kukui's lab that we couldn't access without the ability to use Tauros.  This area is Ten Carat Hill, and I'm pretty sure it was in the Sun and Moon Special Demo.  You know, the one where you use Battle Bond Greninja.  Anyway, let's get ourselves an encounter...and hope it isn't something bad, otherwise we're going to the second island with a party of five.

Not even ten steps in and I get an encounter.  A Mawile.  Now Mawile is a bit iffy, to be honest.  It got a Fairy typing in X and Y, sure, but...mega evolution isn't available in the main story of Ultra Sun and Ultra Moon.  Mega Mawile is a physical monster, but regular Mawile...it's iffy.  It's moves are pretty trash until it gets Crunch at Lv. 29.  On the other hand, though, it has access to Iron Head and Play Rough, two really good STAB moves.  They come pretty late, though, and having to cart around this thing for most of the run with a subpar movepool until lategame kinda has me on both sides of the fence.  I'm gonna name him Danger Zone because it tricks people with the innocent look, then goes to town with it's other mouth.

Sadly, I got Hyper Cutter instead of Intimidate, so that kinda sucks.  At the same time, Sassy nature.  It's like Bloodwing's legacy lives on in Danger Zone.  Maybe this is a sign.  It can learn Brick Break for any pesky Steel types later down the road and the promise of good moves if you put in the work is a tempting offer.  If I use Danger Zone, I'll still have an all male team, but...it's probably the only thing I've caught this episode that both doesn't suck and would be able to replace Bloodwing.

Thinking about it for a few moments, I think I will use Danger Zone.  Considering all I have in the PC is two mons weak to Fighting, a useless Caterpie, a Cutiefly who takes time to reach actual potential, and a Smoochum that sort of suffers from the same problems as Cutiefly, Danger Zone is my best possible choice at the moment.  Sure, we'll have more encounters later down the road, but it's just more power in the PC.  Speaking of power, before we go to the next island, I'm gonna grind up the team a bit at Melemele Meadow to be ready for anything.  This may be a bit of a shorter one than the last two episodes, but you know how it goes.  We'll do some fun stuff next time.  Leave nickname suggestions if you want and I'll see you at the Alola Photo Club for forced picture taking.


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Oh! I have some! I don’t if the nicknames will be good or not since I never use that for my Pokémon. xD

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5 hours ago, lVergill said:

Oh! I have some! I don’t if the nicknames will be good or not since I never use that for my Pokémon. xD

There are no bad suggestions, but I'm currently on Ula'ula Island, so...you know.  I still have 5 episodes of backlogged episodes to post on here :P

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Damn, what Pokémon do you want me to name? >.<

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Just now, lVergill said:

Damn, what Pokémon do you want me to name? >.<

I don't know.  I still have a few spots left for encounters, like Haina Desert after Ghost trial, Tapu Village, the route near Po Town, the static Frillish and Sandygast.  I can't remember any other spots at the moment.

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Wow, you are that far already!? o.o

Well, tell me what you captured then I can think for like 50~10 second for the best name! Even better then I Like Cereal! xD

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1 minute ago, lVergill said:

Wow, you are that far already!? o.o

Well, tell me what you captured then I can think for like 50~10 second for the best name! Even better then I Like Cereal! xD

Prepare yourself for a long list.
Starter: Tiny the Litten

Route 1 Proper: Spark Plug the Grubbin/Charjabug/Vikavolt (Yes, I'm past Blush Mountain)

Route 1: Hau'oli Outskirts: Master Derp the Slowpoke

Route 1: Trainer's School - Class Act the Meowth/Persian

Hau'oli City: Magneto the Magnemite

Route 2: Styles the Furfrou

Hau'oli Cemetery: Spooky the Gastly

Verdant Cavern: Bloodwing the Zubat

Route 3: Buzz Buzz the Cutiefly

Melemele Meadow: Butterwing the Caterpie

Seaward Cave: Hips the Smoochum

Ten Carat Hill: Danger Zone the Mawile

Route 4: Toucan Sarah the Pikipek

Paniola Ranch: Amphy the Mareep

Day Care Egg: Hex the Eevee (Placeholder name)

Route 5: Watchdog the Lillipup

Brooklet Hill: Mailbird the Wingull/Pelipper

Route 6: Dance Fever the Oricorio

Route 7: Blue Shrimp the Magikarp

Wela Volcano Park: Mother the Cubone/Marowak

Route 8: Gumshoe the Yungoos

Lush Jungle: Miror B. the Bonsly

Route 9: Coralite the Corsola

Memorial Hill: Deadwood the Phantump

Akala Outskirts: Tuff Fluff the Stufful

Static Bewear in Mememele (post Olivia): Haruyo the Bewear

The Theiving Hypno: Lullaby the Hypno

Kala'e Bay, the forgotten area: Joey the Rattata

Fossil 1: Extinction the Archen

Fossil 2: Lord Dome the Kabuto

Hano Beach: Nothing.  Mailbird instakilled the Sandygast with Air Cutter.  Should've Quick Ball'd it.

Malie Garden: Spiderman the Ariados

Malie City Outer Cape: 50 Shades of Trubbish

Route 10: Ms. Fowl the Fearow

Mount Hokulani: Cosmos the Minior

Route 11: Des Koala the Komala

Route 12: Rockzilla the Graveler

Blush Mountain: Muddy the Mudbray

Tapu Village: X

Haunted Thrifty Megamart (post trial, praying for Mimikyu but might end up with Shuppet): X

Haina Desert (post Mimikyu): X

Route 14 Static Frillish: X

Route 14 Sandygast encounter because Ultra Moon: X

Route 15: X

Route 16 (Ula'ula Meadow?): X

Route 17: X

And then because Aether Foundation 2, I don't get any encounters after that until Poni Island.

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Mystery the Mimikyu

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8 hours ago, lVergill said:

Mystery the Mimikyu

Sounds like a good name...but I'm pretty sure that Mimikyu is a rare encounter (not nearly as bad as Larvesta's 1% encounter rate in Lush Jungle and no other area in the entire game).  If I do get it, I'll give it that name.

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1 minute ago, NyxAvatar69 said:

Sounds like a good name...but I'm pretty sure that Mimikyu is a rare encounter (not nearly as bad as Larvesta's 1% encounter rate in Lush Jungle and no other area in the entire game).  If I do get it, I'll give it that name.

I know...

It took me a while to get it so picking a name would be difficult without knowing now. We can talk in discord after I arrive home so when you capture it, I can name it right there. =3

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8 hours ago, lVergill said:


I know...

It took me a while to get it so picking a name would be difficult without knowing now. We can talk in discord after I arrive home so when you capture it, I can name it right there. =3

Yeaaaah, about that.


Because of dupes clause, I'm more than likely to get Shuppet or possibly Klefki over Mimikyu, and I don't have nowhere near enough Totem Stickers to get the totem sized one.

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      Acerola is going to stay with Lillie while we go off to do our own thing.  By "our own thing," it's more like we're going to Route 10 to get an encounter and take the bus to where our next trial awaits us.  But of course, we have to get a Fearow.  Sure, this means that now I can't get Fearow to annoy me later, but...I want a good encounter.  It's all I ask for other than winning the locke.  I'm going to name her Ms. Fowl, you know, that one character from Jimmy Neutron.  Unlike more than half the encounters I've gotten this run, Ms. Fowl certainly isn't terrible.  A neutral nature is something I'll always take.  A shame my party is full right now, or else I would consider using her.
      Anyway, if you didn't do any grinding yet, I'd suggest doing some around here.  The encounters in the grass on this route offer some nice experience, and there's a lady who will heal your mons so you don't have to run back or Charizard Glide back to Malie City, so that's good.  I took the chance to grind up everyone except Spark Plug to Lv. 34.  Why didn't I level up Spark Plug?  Well, it's because the time for him to reach his true glory will be arriving soon.  For now, let's go catch the bus.
      ...Or we can run into a couple of Team Skull guys...trying to take the bus stop?  I knew these guys weren't the brightest tools in the shed, but honestly.  These guys are actually idiots.  There, I said it.  They were idiots on Melemele, they're idiots here, and they're idiots for challenging me.  Styles showed their Houndour who the top dog is.  His buddy didn't get off lightly either.  Styles shut down the Golbat too, and sent the grunts running off.  That'll show them to get in my way.  With them gone, Kukui shows up.  He goes on about "the league," something that Alola doesn't actually have until just now, apparently, but Kukui won't give the details.
      After taking the bus who's driving record will absolutely slay you (the game's words, not mine), we ride on up to Mount Hokulani while Kukui shows us the tallest mountain in Alola, Mount Lanakila.  On that super cold mountain that probably isn't much bigger than Mt. Everest, he's going to establish a Pokemon League...because we can't have gyms but we can have a league.  Yeah, that makes sense.  But...I'll save my banter on that for later.
      Well, who cares about some dumb old league, am I right?  You know what I care about?  Encounters.  Lots of them.  We can get one here on Mount Hokulani, and let's hope this kills the drought of bad encounters, because I swear, I'm getting tired of all the bad natures.
      Ok, so I got Minior.  This thing can either be good or bad, but am I sure?  Totally not.  Apparently, you can't inflict a status on it while it's shields are up, so that's cool...I guess.  It's also a blue Minior, so that's cool.  I caught it with a Dive Ball by total accident because I was trying to scroll to my Great Balls.  Welp, looks like those Dive Balls finally got some use.  I'm stuck between naming him Cosmos or Star Bit, so I'm just gonna random number generator it and we'll see what we get.
      And through the power of RNG, our new Minior shall be deemed Cosmos.  He's a part of the "I have a Speed lowering nature" club, but I could get mileage out of Quiet nature.  Once again, a shame that my party is full.  Not trying to jinx anything, but I'd actually consider putting Cosmos on the team if I had a spot.  It's more power in the PC, so I'll take it.  He also had Self-Destruct, so I'm glad he mainly spammed Ancient Power.
      Now that's covered, let's head into the Hokulani Observatory to do our trial...is what I would say if there wasn't some dude blocking the way.  If he's a friend of Kukui, that automatically means he's probably going to be a source of dread later down the road.  And he also knows that Kukui's secret identity is...hold on a second.  I know how this is going to go.  I'm going to try saying the thing and then get randomly cut off mid sentence and thrown back onto the main topic.  It's already happened at least twice.  I'm expecting it now.  The moment I say that Kukui is-
      Damn it, it happened again!  Fine, let's just ignore that part for now.  This guy is part of the Professor Kukui Cuck Club, or as we should call him, Molayne.  He's the weirdo who manages the PC boxes, and once upon a time, he was the captain.  The real captain is the idiot who designed the infamous Festival Plaza.  Before we get to important stuff, Kukui mentions a "favor" of some sort to Molayne.  Kukui's going to dash off to go pull Hau away from the malasada shop and Molayne hands us a free (and useless to me) Steelium Z.  He battles you in the original game, but not here.  Hmm, I wonder why.
      And as soon as we step inside, we're introduced to Spark Plug's cousins that he never met...and a Togedemaru.  They aren't very important yet, so let's go and get this trial started, why don't we?  First, we need to meet Sophocles, the infamous Festival Plaza maker.  However, in order to do the trial, I must betray Spark Plug and put his cousins to work as slaves to make this trial work.  We're also going to be test subjects since this is the first time they're doing this.  I'm a bit worried now, mostly about the "this is the first time" part.  Don't take that out of context.
      Rushing back outside, Spark Plug's cousins are all finished with dinner and ready for slave lab-I mean, the trial.  However, three of Spark Plug's cousins are missing.  As the parent to Spark Plug, I must find them and make them do my bidding in a trial that will likely get at least one of my team members killed.  Isn't that great?
      The first two were easy to find, but the final one must've snuck off after dinner.  That dang Sevenjabug is always wandering off to weird places after dinnertime.  I could swear Spark Plug sends him letters once a week telling him not to do that anymore or he might get himself hurt.  Then again, being in a nuzlocke team is raising Spark Plug's death flag super high on it's own.  Anyway, while we were talking, that dang Sevenjabug was wandering around near the bus.  Doesn't he know Charjabug get killed by those things?  He's so reckless!
      Luckily he got away from that bus, so that crisis is averted.  With all the Charjabug in tow, as always, we all know what time it is.  It's time for...
      Trial #5: The Trial of Sophocles!  The Slavery of Spark Plug's Cousins, Puzzle Edition!  Actually, it has nothing to do with slavery...
      Ok, as the title says, it's a puzzle.  We need to line up the Charjabug on the thingy and then, hopefully, it'll bring out the Totem Pokemon.  Of course, it's never that easy, so we will have to fight off some things before we do the real battle.  The first one is fairly simple and you'll have to fight an Elekid that came from complete nowhere.  One Magnitude put it down.
      The second one isn't hard either if you know what you're doing.  So, with our second attempt to call out the totem, we get ourselves an Electabuzz that came from nowhere.  I wish I could teleport like these mons apparently can.
      As always, third time's the charm.  Just make a Z with the Charjabug and it's time to hopefully get the totem this time.  With the power of Spark Plug's nine cousins...we overload the thingy.  Goes to show you how powerful Spark Plug is on his own.  If we had nine, then I'd really obliterate opposing Pokemon...and the thing broke off.  Uh oh.  Although, Togemaru to the rescue.  Sure, it can use Lightning Rod to save everyone, but it's too much power for one little Togedemaru.  If only we had a bigger one to-

      ...Oh.  Well, I was being sarcastic, but whatever.  We got just what the doctor ordered, a bigger Togedemaru to suck up the last of the electricity...and fight us at the same time.  Welp.  Anyway, welcome to the new totem to replace Vikavolt, a bigger Togedemaru.  It gets +2 Defense, so if you're like me and think you can just obliterate it on turn 1, then you may want to reconsider.  Even worse than that, it also has Spiky Shield, and if it uses it, then it gets a free SOS with no restrictions, which is pretty bad.
      Fearing the early Spiky Shield, I opted to just Roto Boost so I can end this fight fast.  With a Defense boost, The Third can live an Iron Head no problem...but this thing SOS'd a Skarmory.  Why a Skarmory of all things?  Just so something won't die right away from a Ground move?  The Togedemaru ate a Magnitude 8 while Skarmory is doing annoying things like setting up Tailwind and Torment.  After a heal on the Spiky Shield and a Magnitude 7, the totem is finished, so all that remains is the Skarmory doing annoying things.  With a switch to Mother, I had her Fire Punch the Skarmory's lights out and the trial is ours.
      That Roto Boost really came in handy, and so did the totem, I guess, since we may have all died without it sucking up the electricity.  While they think of ways to fix the Totem calling machine, we get ourselves an Electrium Z to celebrate our not death by electrocution.  After we're finished with that, we get forcibly dragged off to the Festival Plaza for a feature exclusive to Ultra Sun and Ultra Moon, the Battle Agency, where we can rent out Pokemon and wear cool shades.  Once we're done with that, we get the Masked Royal's mask, who...ok, no.  I'm not falling for this trick again.  Something's not right here.  I'm seriously starting to suspect there's something going on behind the scenes here, because why can't I say that-
      We're done with the trial, so let's go and show off that I didn't get completely destroyed to Kukui.  But before that, you know what time it is.  It's time for MVP Spotlight time.  Let's be real here, it's fairly obvious who this trial's MVP is.

      You know him, you love him, it's The Third.  He might just be more than the third strongest member of the team, after all.  That's not too important, though.  We have to meet up with Kukui and meet the third best character in the game.  If you've noticed the tags I've been using since the start of the locke, you should know who it is.
      As soon as we walk in, we find Kukui having a nice and casual conversation with a couple of Team Skull grunts while people stand and watch.  Kukui's a real jerk, calling these idiots out and challenging them to a totally not free-for-all.  Just because you killed my locke doesn't mean you get to be on your high horse, pal.
      Suddenly, he appears.  The leader of Team Skull and the third best character in this game (in my opinion,) it's Guzma, the hated boss who beats you down, and beats you down, and never lets up.  We get a little backstory about Kukui and Guzma by association, I guess?  Kukui's not only going to rant, but he's going to drag us into this mess.  So, with his "it's your boy Guzma," it's time to begin.
      I'll be honest, in my first playthrough, when I never knew what Emergency Exit did, I had found it weird why Guzma leads with his ace.  Now that I'm not nearly as much of an idiot as back then, I understand why.  Even worse, this thing gets a Bug type priority move and can also learn things like Razor Shell.  So, I chose to lead with Mailbird and pray I can just force it out on the first turn.  I tried to scout out the First Impression with Protect, but Guzma's playing no games and just going for the Razor Shell off the bat.  Let me also say that his Golisopod is on par with most of my team.  That's a little scary.
      Luckily, Mailbird sent Golisopod running away after just one Air Cutter, forcing Masquerain to take it's place on the chopping block.  However, one Air Cutter nearly killed Mailbird.  That's...incredibly scary.  When I tried switching in The Third, he took a crit Bug Buzz that nearly killed him.  This team is actually very scary.  He still managed to put down the Masquerain, so I can sigh with relief...for a few seconds since Golisopod is coming back in.  Mailbird's HP is concerning, but she's my go to option for any First Impressions.  Luckily, no First Impression and an Air Cutter to survive the Guzma Nightmare.  Just think, I still have to face him two more times.  We really need to grind now.
      So Hau must've showed up during my battle with Guzma, but he does acknowledge Hau is there in this game.  He gives Hau something to think about before going, and I think that does tie into Hau's character development, but like I said earlier, we'll have discussions about my opinions later.  With that aside, Kukui needs to pour salt in the wound by giving me a Z-Crystal for Incineroar.  You know, the Incineroar I totally don't have because Tiny is dead.  This man is a horrible person.  No wonder he's head of Kukui's Cuck Club.  He'll take the mask off of-
      Why does that keep happening?  I didn't even get close to explaining this time!  Meanwhile, Hau seems a little lost in thoughts all alone...because I always need to bring up things from Fire Emblem Fates, apparently.  Anyway, Lillie and Acerola will swing on over.  Lillie thinks Team Skull is scary, but the only scary one is Guzma.  Kukui is going to Mount Lanakila for his weekly "find ways to kill my run" meeting with the Cuck Club while Acerola points us towards Route 11, where the path to our next trial awaits us.  Meanwhile, Lillie's getting dragged off to go shopping.  Talking with Hau tells me he's clearly thinking about what Guzma said, and while I do sort of care, I sort of don't because Guzma kinda tore my team up a bit.  I do at least want to get my good buddy Spark Plug evolved before we end it off today, so let's keep pressing on.
      So Route 11 is here and Komala is my encounter.  Comatose is a thing, so...I have no idea what I'm going to do about it.  Master Derp nearly killed it, but we still got it.  I can't think of any female koala names, so I'll name it Des Koala.  Yes, the same name as that Yu-gi-oh card.
      The Quiet nature stalks me like some creepy neighbor in a horror novel who turns out to be some kind of killer.  How many mons has it been that ended up with a Quiet nature?  70 Attack at Lv. 28 isn't bad, and with only one weakness and the fact that it can only be put to sleep is good...but my team is still going strong.  More power in the PC for me, and now it's time to fight our way to the next route.
      After a number of battles and Mailbird getting even further ahead in levels, we're on our way to Route 12 and the upcoming Ghost trial.  Let's just assume someone or something is about to interrupt me, because yes, it is.  Actually, it's just Hapu, and for good reason, because we don't have the tools to navigate this route.  Luckily, Hapu will give us just what we need, and that's Mudsdale for our Ride Pager.  With that out of the way, let's press onward.  And speaking of which, this is a new route, so let's see what we can get for our first encounter.
      Alolan Graveler.  This could either be good or bad...or not.  All it did was set up rocks and I got it in one Ultra Ball.  Welp, time to name it Rockzilla since that's the name I give all members of the Geodude line regardless of gender.  Although, since I accidentally sent her off to the box without checking her stats, I don't know of her potential.  Whoops.  Oh well, I guess it's not that important.  Let's press on because the time has come at long last for Spark Plug to reach his full glory.
      Welcome to Blush Mountain, the place where another encounter awaits us along with Spark Plug's final evolution.  First thing's first, and that's Spark Plug.  I didn't think he'd live this long, to be honest.  Crazier things have happened, right?  That's not important.  What is important is that he's surpassed my expectations, and now he will earn his right to evolution...into a Vikavolt, a Pokemon that looks like it should be fast, but in reality, it really isn't.  His Special Attack jumps a lot, though, and even better than that, he learns Thunderbolt off the bat upon evolving.  Well, now we have some real special attacking presence on the team outside of Mailbird and Master Derp on occasion.  Now that we have a brand new Vikavolt, how about we get an encounter?
      It's Ula'ula Island and I haven't caught a Mudbray yet?  That's kinda wild if you ask me.  But let's at least hope it's good because I just threw a Quick Ball at it, so I don't know what it's ability is.  It's not female, so I can't name it Epona, so I'll have to go with naming him Muddy.  He has Own Tempo with a Bold nature.  Stamina is a better ability and Bold is pretty bad.  I'd say overall he's not that good.  A shame, really.  Let's just make our way down to Route 13 and we'll call it there.
      So Route 13 honestly has very little things of value at the moment, but it's on the way to where we need to go.  Let's remember, though, that this is Sun and Moon.  We need to get interrupted every 30 seconds by something either plot related or otherwise.  This time, I guess Hau finished his trial without getting electrocuted.  At least this time the item he hands over isn't complete trash or absolutely useless outside of money.
      Oh look, it's Gladion the Edgelord.  What's he doing here?  Well, he does tell us that Team Skull is looking for Cosmog.  We don't know a thing, and even if we did, it's not like we'd say anything to him.  He does want us to protect Cosmog and keep it safe, though.  Is this a trick or something?  Well, we won't find out, but not even Gladion knows how Team Skull found out about Cosmog in the first place.  That's a little weird, but I guess it's not important just yet.
      So Route 13 may have very little relevance, but we can fish up an encounter here since we can't go north until we finish the Ghost trial.  Spoilers, you never need to go north of Route 13 ever, so I fail to understand why the path is blocked off.  Anyway, my first encounter, after a bunch of Magikarp, was the Gen 7 varient of Magikarp, Wishiwashi.  Well, to be fair, at least Wishiwashi gets something to help it not suck in the form of it's ability, Schooling.  I do have to say though that I hate how they changed the mechanic that still allows you to throw balls at things using Dig, Fly, or Dive.  In Colosseum or XD, you could still chuck a Snag Ball at something using Dig, but nope, they "fixed" it so now you have to waste a turn.
      ...and now there's two of them.  I took out the first one and after weakening the second one, caught it first try while the first one was being difficult.  Not even bad.  I'm gonna name him Sardines.  Wow...this thing's stats suck when it's in Solo Form.  Schooling really is it's one saving grace.  Luckily, it uses Schooling when it comes in, so it's something, right?  A shame I have two other Water types I'd much rather use who have potential without requiring being at high HP.  It's neutral nature too, by the way.
      Anyway, moving past Route 13, we arrive in Tapu Village.  Apparently, Tapu Bulu laid waste to the place once upon a time.  He must have some major anger issues for an island deity.  As we walk forward, we run into Hau again.  He goes on a bit about Mount Lanakila and the Elite Four, and if you have a mon that has to evolve on Mount Lanakila, you can go to it's general area and use a Rare Candy to evolve what you need to.  Since there's no elevator, you can't go any further than that....and then when I look down at my 2DS while typing this, suddenly the Ultra Recon Squad is here.
      Apparently, once upon a time, Necrozma fought with the tapu in Tapu Village.  They also blather on about Z-Moves and Necrozma's light and their greedy ancestors trying to take advantage of Necrozma.  Sounds like a fun time for them.  While Hau needs to learn to stop being smiles all the time, we're going to call it there.  I need to prepare myself for the next trial and also get a few backup team members ready since Guzma is actually pretty scary right now and the next trial is pretty scary too.  So, until then...
      But before we end the episode, it's time for the Styles Showcase.

      Today's Style Showcase is the Pharaoh Trim.  Walk like an Egyptian with this nice and fancy trim for your Furfrou.  Now, I must go and prepare for the next trial, so until then.