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  • 1 year later...
Posted
54 minutes ago, ThechaoticKnight said:

I am going to post in the character page and processing, and continue to edit Johnny's infomation 

your have way there your actually supposed to post there for approval. and then after your approved transfer it into a image in the "combatants profile" section and occasionally edit it there

Posted

just remember you don't have powers for this yet... just hands and equipment... i haven't sorted out how using powers in combat is going to pan out yet

4 minutes ago, ThechaoticKnight said:

I shall enjoy it, hoping and seeing the RPs end up going well, while balancing out the Roleplay Battle sex. I need to look for a good ref and see if he will be white or black, or maybe he is an intergalactic alien or demon. 

 

Posted

6 members 3 fighters... gonna have to take the 4 image down if achill doesn't end up making a character within the next week or so...

once im done moving assuming we don't get more members or fighters i might introduce the concept of mock battles. you won't get the rewards that normally come with a real sik battle but it might help you grow accustom as to how to  rp in combat

Posted
33 minutes ago, ForgottenHero said:

Sure, I got a question; can I submit a game system as one of the choices players can use?  

 right so how that actually works is we would discuss it in ecchi text and you would pitch what  and how this system looks on paper, rather if you have an idea or you think you've basically fleshed it out... then i would tweak what parts we can keep but need to be modified and what parts would need to be scraped... and then i would add it to the list of combat systems  that could be used/ remixed once we agree on the final product. do understand there is also a chance that it might end up being scrapped entirely and not used at all.

Posted
5 minutes ago, Rob4ix said:

I should warn you that you cant suggest system with stats other than what we already have, so its either dancing around these stats or just making roleplaying system #2

true,i like to keep it simple to avoid any burden on starting players. if i start seeing a spike in these kinds of systems however, i might try to find a place for them in the club, because it might mean that people don't mind jumping threw hoops to play these out...

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