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Posted
54 minutes ago, ForgottenHero said:

I see. In that case, I guess it would be best to not use my system. Sorry for the trouble.

no worries, its always nice to see any activity in the club any way, but yea we can't use it mainly because its a whole entire dnd like system it seems, and i don't knwo where i would begin to simplify for it sadly...

this does remind me to work on the one rob4ix piched to me a while ago though.. so i'll get back on thatΒ 

Posted
7 hours ago, Rob4ix said:

I kinda stopped thinking on it after the "cant change the sheet" bit, tho i am sure to finish it up if custom systems will be allowed in a future, plus i already have a system i work on: daystone hunters. As well as borderlands suppliment for ICRPG

so the long short of it is not only are you bitter about it, but i may very well have done the tweaking of it for nothing?

  • 3 weeks later...
Posted

in the past the few people looking to add systems have proposed dnd like stat systems in the since that they are either stat heavy or the system is a heavy read as a dnd game or other similar games. i was concerned no one was gonna want to do the grunt work and kind prohibited that or tried to compromise with it to a pretty limiting degree... this is happened twice so i tthought id saving myself the headache and just work on a section more fitted for these types of systems...

supposedly what im planing is to make 2 addition sections, one called "combat directory" where each thread will resource a specific fighting system, where people will reply to it with a character sheet related to that system. the other section will be called " Campaign" or "story mode" i haven't decided yet. the primise of which every thread acts as a canonical session to all characters involved and while you can use it to plan and do battle specifically you may primarily use them to rp a like beyound and outside the ring. though unlikeΒ  normal sik battles you'll likely need an addition judge/gm. not just for the matches done in story mode but for rp sessions. though this is mainly for the sake of fairness... if you choose not to have one then the players involved become gm's for each other...

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this isn't set in stone now this is currently just the development stage... as such i would like to know any suggestions, thoughts or questions on this concept thus far...

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