IsabellaRose Posted 1 hour ago Author Posted 1 hour ago 2 hours ago, WritesNaughtyStories said: I think the influence of the established churches might fill in nicely there. The New Church might haul them to the dias for Judgement using the dame kind of enforcers Prudence was. The Old Church might try to get the Unbound run out of town. Push either hard enough and they might call for a trial for heresy - which generally ends badly. They're definitely the foil to the Unbound, but mechanically a Limitation takes away any powers or abilities tied to a Heritage for the rest of the scene. I'm not sure I can come up with a way that the old church takes away your knowledge of pressure points or combat training other than by threatening others to keep you from using them, and that's the kind of dramatic interaction I'm hoping will make you WANT TO use your training... I think we'll keep it as a regular distinction for now. 2
WritesNaughtyStories Posted 1 hour ago Posted 1 hour ago (edited) I'm unclear on the interaction of Heritage Distinctions with rules (I only have Tales of Xadia as a reference) but, could it be a matter of their Faith making me question mine? The reference guide on Dire Wolf's Cortex site is the barest of bare-bones and Xadia doesn't dig into meta-logic much, so I'm really working from little more than guessed and inferences. Edited 39 minutes ago by WritesNaughtyStories 1
MagnificentBastard Posted 26 minutes ago Posted 26 minutes ago @IsabellaRose How much information should I make puvlic to other characters and how much should be for you as the GM? I have some ideas of where thinhs could go but don't know if this is like Fabula Ultima where players have no secrets but characters can should have plenty.
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