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Posted
2 minutes ago, MagnificentBastard said:

@IsabellaRose

So for Edmund's magic, I assumed it would work by channeling magical energy through sex. 

With this stored energy, Edmund can cast all sorts of spells. He could buff himself up, making himself faster or or stronger for a while. Or he could go for some big, flashy spells, like blasting someone with a fireball or zapping them with lightning.

But I don't know if that fits the rules system.

So would it be accurate to say that you're imagining him sort of like a classic D&D style spellcaster? But instead of having a  set number of spells he can cast per long rest, he instead accumulates energy through sex, stores it, and uses it to power his spells?

I hadn't imagined him buffing himself with temp strength or speed. I had pictured more a classic wizard type, using spells to keep foes distant, to scry on enemies, to find things and control them from afar. 

I'm trying to think of a way to emulate a quantity of stored power, but still stay within the framework of the cortex drama rules. 

 

I think what I'd like to do is do it this way: give you a Heritage called "Magical Legacy" cribbed mechanically from the book, but modified with a couple tweaks to make it fit your idea and our world:

Magical Legacy: Power runs through certain bloodlines, names, and talismans like veins of ore through stone. Some inherit their gift from a witch-ancestor burned in Salem or a shamanic forebear who spoke with spirits before the railroad came. Others gain it through initiation into secret orders or the possession of a relic steeped in will and blood. Whatever its source, magic is old, stubborn, and hungry. It remembers every hand that ever wielded it, and it shapes those who dare to claim it. In the new century, where steam engines hum and the dead whisper through telegraphs, carrying such a legacy is both a blessing and a curse, a birthright no sane soul would envy, and no wise soul would squander.
d4: Add a d6 to Trouble to Reroll any die due to your magical nature, what others call “luck.”
d8: Add a d10 to Trouble to use a Special Effect from an Ability you do not have, connected or not.
d12: Add a d10 to Trouble to Reveal that you know a spirit, demon, or sorcerer with information you need.
Connected Abilities: Blast, Flight, Illusion, Precognition, Teleportation
Limits: Energy Stores

Then when there's a specific ability you want him to have repeatedly, like a rote spell that he can cast easily from having done it so many times, you'd add that ability to his sheet. So if you want him to just cast a Fireball or Flaming Fingertips of Doom or whatever you want to call it, you'd add the Blast Ability with the Fire tag, and he's a fireball casting fiend. He can always use an SFX from ANY ability if you step Magical Legacy up to d8, it will just add a d10 to Trouble (which is my pool of dice to use against all of you) every time he does. 

In this way, he can have a sort of magical bag of tricks (the d8 SFX from magical legacy) AND still have a few things he does all the time with less of a cost (the abilities added to your sheet).

Also, with the limit of "Energy Stores", when you roll a hitch, I have the ability to give you a Plot Point to shut down his magic until he restores his power. 😈

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Posted (edited)
1 hour ago, IsabellaRose said:

So would it be accurate to say that you're imagining him sort of like a classic D&D style spellcaster? But instead of having a  set number of spells he can cast per long rest, he instead accumulates energy through sex, stores it, and uses it to power his spells?

I hadn't imagined him buffing himself with temp strength or speed. I had pictured more a classic wizard type, using spells to keep foes distant, to scry on enemies, to find things and control them from afar. 

I'm trying to think of a way to emulate a quantity of stored power, but still stay within the framework of the cortex drama rules. 

 

I think what I'd like to do is do it this way: give you a Heritage called "Magical Legacy" cribbed mechanically from the book, but modified with a couple tweaks to make it fit your idea and our world:

Magical Legacy: Power runs through certain bloodlines, names, and talismans like veins of ore through stone. Some inherit their gift from a witch-ancestor burned in Salem or a shamanic forebear who spoke with spirits before the railroad came. Others gain it through initiation into secret orders or the possession of a relic steeped in will and blood. Whatever its source, magic is old, stubborn, and hungry. It remembers every hand that ever wielded it, and it shapes those who dare to claim it. In the new century, where steam engines hum and the dead whisper through telegraphs, carrying such a legacy is both a blessing and a curse, a birthright no sane soul would envy, and no wise soul would squander.
d4: Add a d6 to Trouble to Reroll any die due to your magical nature, what others call “luck.”
d8: Add a d10 to Trouble to use a Special Effect from an Ability you do not have, connected or not.
d12: Add a d10 to Trouble to Reveal that you know a spirit, demon, or sorcerer with information you need.
Connected Abilities: Blast, Flight, Illusion, Precognition, Teleportation
Limits: Energy Stores

Then when there's a specific ability you want him to have repeatedly, like a rote spell that he can cast easily from having done it so many times, you'd add that ability to his sheet. So if you want him to just cast a Fireball or Flaming Fingertips of Doom or whatever you want to call it, you'd add the Blast Ability with the Fire tag, and he's a fireball casting fiend. He can always use an SFX from ANY ability if you step Magical Legacy up to d8, it will just add a d10 to Trouble (which is my pool of dice to use against all of you) every time he does. 

In this way, he can have a sort of magical bag of tricks (the d8 SFX from magical legacy) AND still have a few things he does all the time with less of a cost (the abilities added to your sheet).

Also, with the limit of "Energy Stores", when you roll a hitch, I have the ability to give you a Plot Point to shut down his magic until he restores his power. 😈

This makes sense to me.

Since I am going for swordsman something to close the distance not get hit by bullets seems a thing I would use commonly far more than I a fireball or lightning bolt or another fladhy thing.

As for Energy Stores there is a reason I run a brothel and frequently seeks the company of young women, gotta keep my energy 😁

Edited by MagnificentBastard
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Posted

@DreamsnThings - Okay, your Step 1 is done. Step 2 we need to clarify

Step 1 Origin: Prodigy DONE!

  • Draw your Lead square.
  • Draw arrows from your square to all other squares (don’t label yet).
  • Draw an arrow to a new circle (NEW NPC) and label it. Mr. Kay
  • Step up Glory or Truth twice, or step up each once. Truth x2 to d8
  • Add a Distinction OR add a new Ability. Ability: Pherosol (Pherotech) at d4
  • Add another Distinction or step up a Distinction. Distinction: Honeypot at d4
  • Step up a Relationship, Asset, or Resource. Kojo to d6

Step 2 Youth: Apprentice NEED TO CLARIFY

  • Draw an arrow from your square to a new diamond (NEW Location). Label the connection (line) to define it.  Kyle's Cure-Alls Pharmacy
  • Draw an arrow from a circle or diamond that you added to any another circle or diamond. Label the connection to define it. Mr. Kay > why is my sister in this town? > Red Jenny
  • Add or Step Up a Distinction.
  • Step Up a Resource.
  • Step up a Relationship, Distinction, Ability, or Resource.
On 12/10/2025 at 16:36, DreamsnThings said:

I choose apprentice

not sure if the pherosol is the new distinction or not
i ^pherotech since i believe we are turning that into a resource (?)
i boosted my relationship with mr kay with the last slot

1. Add or Step Up a Distinction.

  • Your only Distinction right now is Honeypot, so you can step that up from d4 to d6, or add a new Distinction (in the Rules Reference, expand the Distinctions spoiler, then expand The Big List of Distinctions spoiler and pick one you like)

2. Step Up a Resource.

  • Your only Resource right now is 2d4 Kyle's Cure-Alls Pharmacy, so you can step that up to 2d6.

3. Step up a Relationship, Distinction, Ability, or Resource.

  • You have d4 Pherosol as an Ability (with Gear limit) so you can use the last step to up it to d6, OR use this step to step up your d4 Relationship with Mr. Kay to d6

 

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Posted
23 hours ago, IsabellaRose said:

1. Add or Step Up a Distinction.

  • Your only Distinction right now is Honeypot, so you can step that up from d4 to d6, or add a new Distinction (in the Rules Reference, expand the Distinctions spoiler, then expand The Big List of Distinctions spoiler and pick one you like)

2. Step Up a Resource.

  • Your only Resource right now is 2d4 Kyle's Cure-Alls Pharmacy, so you can step that up to 2d6.

3. Step up a Relationship, Distinction, Ability, or Resource.

  • You have d4 Pherosol as an Ability (with Gear limit) so you can use the last step to up it to d6, OR use this step to step up your d4 Relationship with Mr. Kay to d6

ok so i think ill just step

ill just use 1 and 3 to both step up honeypot to D8 I think? (if thats an option, i see distinction as an option in 3) and for 2 I guess ill step up the... only option of kyles cure-alls to 2d6

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Posted
17 hours ago, DreamsnThings said:

ill just use 1 and 3 to both step up honeypot to D8 I think? (if thats an option, i see distinction as an option in 3) and for 2 I guess ill step up the... only option of kyles cure-alls to 2d6

Perfect. that completes your Step 2 (that I thought was already complete, but now definitely is!)

Now we need to finish your Step 3: Focus. Find the details in the Rules Reference hidden behind the Pathways spoiler, then the Step 3: Focus spoiler. You'll need to:

  1. Draw an arrow from any circle or diamond to another circle, diamond, or square on the Miro board. You can connect any NPC or Location created by anyone to any NPC, Location, or one of the PCs if you want. Go crazy. Make a connection no one else would think of... have fun with it!
  2. Draw an arrow from your square to a new or existing circle (NEW Extra or Relationship) or diamond (NEW Location) and label it so we know what the connection is. You can add someone or someplace new, or you can connect your character to a new or existing location. Make sure to add the person or location to your sheet at d4. 
  3. Pick from the Focus steps: Fortune, The Gun, Reputation, Invention, or The Supernatural and do the steps listed. Any questions, post them here!

I'd recommend Invention so you can add more Gear-limited abilities to the Pherosol (like Shield or Flight). Right now the Pherosol only has Pherotech on your sheet. There are plenty of steps to get it up to where you want it, though.

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Posted (edited)
5 hours ago, IsabellaRose said:
  • Draw an arrow from any circle or diamond to another circle, diamond, or square on the Miro board. You can connect any NPC or Location created by anyone to any NPC, Location, or one of the PCs if you want. Go crazy. Make a connection no one else would think of... have fun with it!
  • Draw an arrow from your square to a new or existing circle (NEW Extra or Relationship) or diamond (NEW Location) and label it so we know what the connection is. You can add someone or someplace new, or you can connect your character to a new or existing location. Make sure to add the person or location to your sheet at d4. 
  • Pick from the Focus steps: Fortune, The Gun, Reputation, Invention, or The Supernatural and do the steps listed. Any questions, post them here!

i am going with invention, and if im reading this correctly I can get the multitool and glider version of the pherosol upgrades we talked about, and i can bump the dice used for my existing pherotech

as for the other two steps, without knowing anything about other npcs its hard to come up with connections off hand, for now i have mr kay having an interest in the golden stag casino due to the nature of those kinds of buisinesses attracting big fish and getting them drunk enough to sing real "pretty" to put nicely. well ramona has her eye on jack beckett, something about him putting her on edge

... actually what exactly is gear vs assets? dont i need to change perotech to gear? i want to make sure im not getting wires crossed

Edited by DreamsnThings
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Posted
2 hours ago, DreamsnThings said:

... actually what exactly is gear vs assets? dont i need to change perotech to gear? i want to make sure im not getting wires crossed

In Cortex Smallville game terminology, "Assets" is a umbrella term that covers both Distinctions (mostly personality traits and skills), and Abilities (anything that could be considered a rare or inhuman ability or superpower). Your Pherosol is an Ability with the "Gear" limitation, which means it's an Asset in game terms.

 

2 hours ago, DreamsnThings said:

as for the other two steps, without knowing anything about other npcs its hard to come up with connections off hand, for now i have mr kay having an interest in the golden stag casino due to the nature of those kinds of buisinesses attracting big fish and getting them drunk enough to sing real "pretty" to put nicely. well ramona has her eye on jack beckett, something about him putting her on edge

Both of those work. But just so you understand the purpose of the Pathways system, the main idea is to link other peoples' NPCs and Locations to yours, and to each other. Nothing is set in stone yet, and NPCs we may have thought of one way when we put them on the map can end up completely different (or perhaps just multi-faceted) after everyone else has had a turn linking them together. That's the fun of this system; the NPCs and Locations get linked together in this messy web that nobody could have predicted and none of us would have created on our own. It's collaborative creation and it's amazing fun!

I'm not saying you have to change the links you made, but give the map a once over. See if anything there speaks to you. Maybe Kirsa is dating Jack. Maybe Red Jenny used to be a dancer at the Golden Stag. The idea is to makes links that create potential drama; unexpected connections and relationships are the best. We want more drama and conflict, and the more we bake in here, the better our starting point will be.

 

2 hours ago, DreamsnThings said:

i am going with invention, and if im reading this correctly I can get the multitool and glider version of the pherosol upgrades we talked about, and i can bump the dice used for my existing pherotech

The steps you need to complete are:

1. Add an Ability with the Gear or Mad Science Limit. This would be the Ability Flight at d4. 

2. Add or step up a Distinction or Gear. Here you have a decision. You could use this for either the Multitool Ability or the Shield Ability.

3. Step up a Relationship, Distinction, Ability, or Resource. Pherotech up to d6

 

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Posted

@DreamsnThings - oh, you also have to select the first SFX for each Ability tied to your Pherosol. If you look at the Big List of Abilities spoiler hidden inside the Abilities spoiler in the Rules Reference, there's a list of SFX for each Ability. Pick one for each Ability (Pherotech and Flight) and add it to your character sheet. We'll add more later, but we need the first selections written in there so we know what you can already do at the start of the adventure.

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Posted

@AsBloodTurnsEverCold - Here's the updated Other Theory Ability. More or less the same, with a bit more to the SFX

THE OTHER THEORY: When you play, your music doesn’t just move hearts, it opens minds. You open yourself up to The Theory and perform with an uncanny and unearthly immensity. Notes spill from your instrument or voice like a bridge to the Other World, luring listeners into a state of suggestible reverie. Sometimes it’s a captivating distraction; other times it stirs deep emotion in the listener... calm, rage, longing, even lust. With focus, you can even plant a subtle idea, a whisper woven into melody that lingers long after the last chord fades. 
Effect: Influence
Descriptors: musical, emotional, resonance, otherworldly, hypnotic
Limits: Performance (requires an instrument and the act of playing), Feedback (prolonged use inflicts Exhausted or Insecure Stress as the resonance feeds back into you)
Special Effects: Spend a Plot Point to...

  • Captivate an entire audience, distracting them from events around them. (Musical Distraction)
  • Inflict a d8 Emotional Complication (Calm, Rage, Longing, Ecstasy, Despair) on all who can hear your music. (Resonant Performance)
  • Plant a fleeting idea or impulse within one listener’s mind. It feels like their own thought, fading after a few hours unless reinforced. (Subtle Suggestion)
  • Inflict d8 Stress as the emotional tone of your performance lingers beyond the scene, influencing those affected for the rest of the day (Angry - crowds riot, Aroused - friends become lovers, Insecure - soldiers lose heart, Afraid - people cower in their homes). (Lingering Echo)
  • Add your current Aroused or Exhausted Stress die to a roll OR Step Up your Effect Die. After, step that Stress up by one as the resonance tears through you.
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Posted
13 minutes ago, IsabellaRose said:

THE OTHER THEORY: When you play, your music doesn’t just move hearts, it opens minds. You open yourself up to The Theory and perform with an uncanny and unearthly immensity. Notes spill from your instrument or voice like a bridge to the Other World, luring listeners into a state of suggestible reverie. Sometimes it’s a captivating distraction; other times it stirs deep emotion in the listener... calm, rage, longing, even lust. With focus, you can even plant a subtle idea, a whisper woven into melody that lingers long after the last chord fades. 
Effect: Influence
Descriptors: musical, emotional, resonance, otherworldly, hypnotic
Limits: Performance (requires an instrument and the act of playing), Feedback (prolonged use inflicts Exhausted or Insecure Stress as the resonance feeds back into you)
Special Effects: Spend a Plot Point to...

  • Captivate an entire audience, distracting them from events around them. (Musical Distraction)
  • Inflict a d8 Emotional Complication (Calm, Rage, Longing, Ecstasy, Despair) on all who can hear your music. (Resonant Performance)
  • Plant a fleeting idea or impulse within one listener’s mind. It feels like their own thought, fading after a few hours unless reinforced. (Subtle Suggestion)
  • Inflict d8 Stress as the emotional tone of your performance lingers beyond the scene, influencing those affected for the rest of the day (Angry - crowds riot, Aroused - friends become lovers, Insecure - soldiers lose heart, Afraid - people cower in their homes). (Lingering Echo)
  • Add your current Aroused or Exhausted Stress die to a roll OR Step Up your Effect Die. After, step that Stress up by one as the resonance tears through you.

Wonderful will update that on the sheet but a few questions:

I fashion Kojo as a singer as well and I notice it does say requires an instrument so would that leave out things such as A Capella? All under the umbrella of performance of course but would the voice be too strong or require a bit of a different path to develop? 

Also under the inflict stress Sfx I know you have a few emotions listed, are those just examples? Can I expand the list or just explain what The Theory is opening up when he needs to preform?

And just to understand the mechanics, I was kicking around the idea that The Noise is at least particularly quieted by sex (As a Sort of cheesy play on "Make beautiful music together") would that need to be noted or just assumed? 

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Posted
15 minutes ago, AsBloodTurnsEverCold said:

I fashion Kojo as a singer as well and I notice it does say requires an instrument so would that leave out things such as A Capella? All under the umbrella of performance of course but would the voice be too strong or require a bit of a different path to develop? 

We can expand the "instrument" limit to include his voice. The idea is that if something happens to his instrument (or his voice) it will Shut Down his Ability.

 

16 minutes ago, AsBloodTurnsEverCold said:

Also under the inflict stress Sfx I know you have a few emotions listed, are those just examples? Can I expand the list or just explain what The Theory is opening up when he needs to preform?

The Stress list is finite. Every character has 6 stress tracks: Afraid, Angry, Aroused, Exhausted, Injured, Insecure. I imagine the song can only inflict an emotional stress on the listener, so I excluded Exhausted and Injured. The exact circumstances listed in Lingering Echo (i.e.: crowds riot) were just examples, but the Stress tracks are set.

For Resonant Performance, the d8 Emotional Complication can be any emotion. You name it, it becomes a d8 <insert emotion> Complication for the remainder of the scene and you or anyone else can use it in your rolls for the rest of the scene.

23 minutes ago, AsBloodTurnsEverCold said:

And just to understand the mechanics, I was kicking around the idea that The Noise is at least particularly quieted by sex (As a Sort of cheesy play on "Make beautiful music together") would that need to be noted or just assumed? 

If you want The Noise to have a mechanical effect on Kojo, then we would need to incorporate a mechanical "quieting" effect. If it's just story, then we don't need one.

The rules aren't really built for that kind of thing, but we could do the same kind of thing I did for Edmund. We could add a limit called "The Noise" which I could trigger at dramatic moments when you roll a hitch (a natural 1 on any die). I'd give you a plot point and Shut Down your "The Other Theory" ability until you "quiet the noise" by making beautiful music with someone... ;) 

Now that I wrote it down, I kind of like that. It's synergistic with Edmund's Magical Legacy, it fits into how the default rules work, and it's easy to manage.

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Posted
11 minutes ago, IsabellaRose said:

We can expand the "instrument" limit to include his voice. The idea is that if something happens to his instrument (or his voice) it will Shut Down his Ability.

Gotcha! Yeah that works for me and the voice is technically an instrument on its own when used that way just wanted to make sure and see if I needed to plan more so his voice would fall under too. 

15 minutes ago, IsabellaRose said:

The Stress list is finite. Every character has 6 stress tracks: Afraid, Angry, Aroused, Exhausted, Injured, Insecure. I imagine the song can only inflict an emotional stress on the listener, so I excluded Exhausted and Injured. The exact circumstances listed in Lingering Echo (i.e.: crowds riot) were just examples, but the Stress tracks are set.

For Resonant Performance, the d8 Emotional Complication can be any emotion. You name it, it becomes a d8 <insert emotion> Complication for the remainder of the scene and you or anyone else can use it in your rolls for the rest of the scene.

Aaaaah gotcha gotcha. Understood! Yeah only emotional effects for this so that clears that up.

18 minutes ago, IsabellaRose said:

If you want The Noise to have a mechanical effect on Kojo, then we would need to incorporate a mechanical "quieting" effect. If it's just story, then we don't need one.

The rules aren't really built for that kind of thing, but we could do the same kind of thing I did for Edmund. We could add a limit called "The Noise" which I could trigger at dramatic moments when you roll a hitch (a natural 1 on any die). I'd give you a plot point and Shut Down your "The Other Theory" ability until you "quiet the noise" by making beautiful music with someone... ;) 

Now that I wrote it down, I kind of like that. It's synergistic with Edmund's Magical Legacy, it fits into how the default rules work, and it's easy to manage.

Oh for sure I'd love that. 

I also think that would help Kojo's character more for adult scenes given his personality. He's not exactly designed to be as much of a out and out Lothario as Edmund seems to be but Quieting The Noise, at least in my mind, gives him more of a reason to engage like even if on a more personally level he's a bit more of a romantic sort. Kind of a hybrid between story and mechanics if that's allowed maybe with the Limit triggering meaning The Noise is now overwhelming, near madness almost. 

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Posted
4 minutes ago, MagnificentBastard said:

@IsabellaRose

I assume I am good since I haven't gotten any updates to change anything, right?

Actually... it looks like you have 3 steps up too many.

  • d8 Disciple of the Scarlet Path should be d6
  • d10 Shameless Flirt should be d6

What I'm seeing is below. You could move around a couple things to bump those Distinctions up, but something else would have to go down to make up for it.

Spoiler

Step 1 Origin: Privileged

  • Draw an arrow to a new circle (NEW NPC) and label it. TIAL-V at d4
  • Step up Honor or Power twice, or step up each once. Power x2 to d8
  • Add a Distinction. Disciple of the Scarlet Path at d4
  • Add a Resource. Loyal Servants at d4
  • Step up a Relationship, Asset, or Resource. Millie up to d6

Step 2 Youth: Believer

  • Draw an arrow from your square to a new diamond (NEW Location). The Golden Stag at d4
  • Draw an arrow from a circle or diamond that you added to any another circle or diamond. Golden Stag > has agreement to send customers to > Lincoln Palace.
  • Add or Step Up a Distinction. Shameless Flirt at d4
  • Step Up a Relationship. Missy up to d6
  • Step up a Relationship, Distinction, Ability, or Resource. Shameless Flirt up to d6

Step 3 Focus: Reputation

  • Draw an arrow from any circle or diamond to another circle, diamond, or square. Jane Montgomery > is besotted with > Edmund Blackwood
  • Draw an arrow from your square to a new or existing circle (NEW Extra or Relationship) or diamond (NEW Location). Silver Mines at d4
  • Step up a Distinction. Disciple of the Scarlet Path to d6
  • Step up a Resource. Golden Stag up to d6
  • Step up a Relationship. Alicia up to d6
  •  

 

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Posted (edited)
1 hour ago, IsabellaRose said:

Actually... it looks like you have 3 steps up too many.

  • d8 Disciple of the Scarlet Path should be d6
  • d10 Shameless Flirt should be d6

What I'm seeing is below. You could move around a couple things to bump those Distinctions up, but something else would have to go down to make up for it.

  Hide contents

Step 1 Origin: Privileged

  • Draw an arrow to a new circle (NEW NPC) and label it. TIAL-V at d4
  • Step up Honor or Power twice, or step up each once. Power x2 to d8
  • Add a Distinction. Disciple of the Scarlet Path at d4
  • Add a Resource. Loyal Servants at d4
  • Step up a Relationship, Asset, or Resource. Millie up to d6

Step 2 Youth: Believer

  • Draw an arrow from your square to a new diamond (NEW Location). The Golden Stag at d4
  • Draw an arrow from a circle or diamond that you added to any another circle or diamond. Golden Stag > has agreement to send customers to > Lincoln Palace.
  • Add or Step Up a Distinction. Shameless Flirt at d4
  • Step Up a Relationship. Missy up to d6
  • Step up a Relationship, Distinction, Ability, or Resource. Shameless Flirt up to d6

Step 3 Focus: Reputation

  • Draw an arrow from any circle or diamond to another circle, diamond, or square. Jane Montgomery > is besotted with > Edmund Blackwood
  • Draw an arrow from your square to a new or existing circle (NEW Extra or Relationship) or diamond (NEW Location). Silver Mines at d4
  • Step up a Distinction. Disciple of the Scarlet Path to d6
  • Step up a Resource. Golden Stag up to d6
  • Step up a Relationship. Alicia up to d6
  •  

 

I thought they started at those levels I'll make the change now.

I was going to take sword fighting but my skills are stoll pretty low and I dont yet have a spell so I'll have to see what I do in future steps.

Thanks.

Edited by MagnificentBastard
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Posted
On 20/10/2025 at 06:46, IsabellaRose said:

@DreamsnThings - oh, you also have to select the first SFX for each Ability tied to your Pherosol. If you look at the Big List of Abilities spoiler hidden inside the Abilities spoiler in the Rules Reference, there's a list of SFX for each Ability. Pick one for each Ability (Pherotech and Flight) and add it to your character sheet. We'll add more later, but we need the first selections written in there so we know what you can already do at the start of the adventure.

life has been crazy so i have been slow, i think currently i have 3 parasol abilities, so would that mean i need 3 SFX total, one from each?

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Posted
14 minutes ago, DreamsnThings said:

life has been crazy so i have been slow, i think currently i have 3 parasol abilities, so would that mean i need 3 SFX total, one from each?

The Pherosol itself is the multitool (that ability is built into the Pherosol, which is how you can add all the other Abilities to it.)

so if you choose invention, you get to add:

  1. Ability: Flight at d4. 
  2. Ability: Shield at d4.
  3. Step up Pherotech to d6.

You get an SFX for each ability at d4, d8, and d12 ranks. So for now, 1 SFX for each Ability.

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