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Neptune

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  1. Non-Playable Characters This thread has several purposes. The first of which, is to inform you of how Andromeda One deals with NPCs, and even Featured NPCs. While NPCs are often random figures such as a woman at a reception desk of some restaurant or shop on the station, a Featured NPC is an individual that is owned by a Roleplayer but isn't a fully formed character. This individual serves the purpose of driving a roleplay forward and for helping in the development of our characters, thus they are roleplayed only in specific circumstances. These featured NPCs, depending on how the owner wishes for it to be, can either be generally roleplayed by all players or restricted to the owner. The first place that NPCs can be found are Lore threads, such as the Andromeda Station one which has images of the Station Commander, Alexander Churchill, and the Chief of Security, Christopher Barnes. These are featured NPCs of the roleplay and are restricted to being controlled by the Game Master; Me. But these are figures that can be referenced by other characters, as well as spoken about. If you wish for a character to interact with them, please contact me and I will talk to you about it. Another place to find featured NPCs would also be Locations, where these NPCs would be tied to the location, such as CEOs, or even the Bar Owner for a bar, or simple clerks in a shop. Featured NPCs can also be tied to a character within their ID. However this thread is for NPCs that don't fall into any of these categories. At the moment, it's the only solution to keep them in one place since I currently cannot create a single album which allows everyone to post pictures in it. So post the images in the Extra Information Images, and post them up in this thread along with this simple template: Name: Date of Birth: Age: Species: Height: Weight: Nationality: Occupation: Information: Of course, you are free to add or change any of the fields if they are more suitable to your NPC. Double posting is allowed within this thread, as with all Extra Information threads.
  2. Neptune

    Neptune's NPCs

    This album contains all the images of NPCs that I play.
  3. From the album: Neptune's NPCs

    Note! This is actually a character that does not actually belong to me. They belong to another Dreamer who created the character to be the older sister of Kellina, however they are no longer active within the RP. Therefore I have made them an NPC for the time being, but I will not RP them in any sexual capacity. Name: Moira Dansken. Age: 25 Gender: Female Religion: Christian Species: Human Origin/Nationality: She comes from the Kilsyth Colony in the Glamis System. This star system is a binary star system with two type M stars, Glamis A and Glamis B. There are four rocky planets. In the outer system are 5 gas giants, ranging in size and colours. The largest one, Alyth, is purple in colour and is three times the size of Jupiter. Alyth has several moons orbiting it, with one being an Earth-like moon. This is where the Kilsyth Colony resides. Occupation: Bounty Hunter Faction: None. Physical Appearance Height: 6ft 3/4” Weight: 11st 2lbs Eye Colour: Bright blue Hair Colour: brown Physical Description: Moira prides herself on keeping herself fit and ready for action. Her hourglass body is offset with large breasts that she often grumbles about. She has a heart shaped face with delicate features, but unlike her sister, she prefers to keep her make-up to a minimum. Her hair is straight and long enough that it touches her backside, and she scoops back her hair away from her face to keep the majority away from her face. Her combat dress is body hugging and semi-revealing, and she tries to be practical about it. It is always black in colour. Personality, Traits and Abilities General Overview: Moira is the planner and has a need for everything to be in her control. She will often become frustrated if she can't work a situation in her favour, which leads her to be at odds with her sister's more free spirited nature. She is often cool and collected, but has a fierce undertone to her nature. She exudes self confidence and is extremely intelligent. She is normally the one to do all the talking in any given situation and the one to conduct the intricacies of a deal or bounty. However, she is a fairly spiritual person, believing in God enough to favour spouting scripture to intimidate her opponents. Coupled with her intense demeanour it can shake the boots of most harden criminals. However, many mistake her religiousness to mean she would behave in a moral manner. In fact, if pushed, her temper can lead her to do things she shouldn't. However, behind closed doors she is an extremely lonely person. She has not the same confidence as her sister with people and she often envies Kellina even if she does not agree with her sisters behaviour. She appears content with tinkering with her toys and any time she may go out she makes sure to hide herself in a corner to watch everyone. In these situations she comes across as guarded and, though social interaction is not normally a problem, she prefers to keep people at a distance. However, deep down she cares a great deal, especially for her sister and has a soft spot for weak or vulnerable people. She can be as much as a defender as an aggressor if the need arose. Not many have seen her true smile except for Kellina who, being the last family she has, will defend with her life. Strengths, Skills and Abilities: Intelligence: She feels this gives her an extra edge over her opponents. Her quick thinking and problem solving gets both sisters out of most scrapes. Engineering: She prides herself on her high level of technical know how, and tries to keep up to date with up and coming technologies. She is able to fix just about anything and is adept at making drones/droids for various purposes. Leadership: She has had a fair bit of field experience and leading small parties to employ guerilla tactics. Her confident nature and intelligence tends to make people naturally defer to her stronger personality. Aggressive Diplomacy and Manipulation tactics: When interrogating certain targets, she uses a mixture of aggressive diplomacy and manipulation tactics to get what information she wants. She is not above hurting the target as long as it gets what she wants. Combat Training: From a young age she has been trained to handle a variety of weapons. She was also trained to utilise her engineering skills in combat to sabotage enemy equipment etc. She is an advanced hand to hand combatant, but she prefers a measure of distance to her opponents, using the range to her advantage with the help of her drones. Stealth: Although not as quick on her feet as her sister, she is still able to employ an element of stealth in combat. She usually prefers to get into a good position to deploy her 'toys' or as a means to gain access to essential equipment, or access terminals. Athletic/Gymnastics: Moira is not quite as flexible as her sister, but she is still very athletic and still capable of using advanced maneuvers she can use against an opponent or use to get away. This allows her to be fairly proficient at Parkour, giving her the ability to traverse urban spaces with ease. Kellina: Kellina is the closest person to her and they know each others habits as well as their own. Moira knows she has her back in any situation and gives Moira a drive to fight harder. Weaknesses: Kellina: Despite their proficient team work, Moira is still overly protective of Kellina. If it is seen that Kellina is a near death situation Moira's concentration is most likely to slip and will get herself into trouble. Combat: Despite being fairly proficient at hand to hand combat, if all technology was removed she feels weak and vulnerable. If others knew how to manipulate her, press her buttons, to make her vulnerable she is easily overcome. OCD and Controlling behaviour: Her OCD nature and subsequent controlling behaviour can lead her to be bad tempered and foul mouthed. If she is not in control of a situation she mostly likely will react negatively, which can put her at a disadvantage in combat. She will do anything to regain control and this often leads to brash actions that may do more harm than good. Although, she is able to keep her OCD tendencies in check when in public, within her own space it is a different matter. Anything found out of place is usually met with swift retribution. Ambitions (Hopes/Dreams): She hopes to live long enough to be rich and retire to a garden planet somewhere, far away from anyone else who may find her or her family. Hobbies and Interests: She has a love for technology and gadgets. In her spare time she loves nothing more than to tinker with her constructs and toys. She especially likes to make bombs and traps that help them both on the jobs. She has a knack for making various types of drones and droids that she also employs in the field or as assistants on the ship. She enjoys reading, especially Tech Journals and various engineering papers. Sexual Orientation: Hetero-sexual Turn ons: Moira has not the same confidence in sex as her sister, but like any normal person she does enjoy it. She likes being talked dirty too and someone describing exactly how they want to fuck Likes being touched and groped, but only if she has invited a person to do it She likes toys and is not below using her assistants, giving them programs allowing them to give sexual pleasure She likes a rough and ready sort, those who exude confidence to rival her own Secretly wants to be dominated (will push anyone she is interested in) Only likes rough sex if she is turned on enough Sex with other aliens Turn offs: Drunken sex or any other kind of inebriation like drugs Underage sex Anything involving bodily fluids, corpses or organs and blood Feet, she thinks feet are ugly and dirty Extra Information Family: Kellina Dansken Ship: Stella-Kelpie, a human fighting vessel Place of Residence: quarters on the Stella-Kelpie Pet: none Additional information: All their weaponry and tech is mostly crafted by Moira herself, who refuses to buy full tech. Preferring instead to buy parts and make something herself that she knows the ins and outs of, and knows she can rely on it in a fight. History Awards/Commendations: None Criminal Record: She has been arrested for assault on multiple occasions, damage to public property and attempts to hack vital systems on various stations. All resulted in hefty fines and limited prison sentences. Medical Record: OCD Bio: Moira is the oldest of two sisters that were born to her parents, Michael and Cathy Dansken. While human, she was born in the Science Colony that her parents lived and worked in. The Kilsyth Colony was in the Glamis System, in the Andromeda Galaxy. The Star System was a Binary Star System with two type M stars, Glamis A and Glamis B. There were four rocky planets, and five gas giants. The largest Gas Giant was a planet named Alyth. It was a beautiful purple in colour and is three times the size of Jupiter. Alyth has several moons orbiting it, with one being an Earth-like Moon. This is where the Kilsyth Colony was located, and where Moira grew up with her younger sister, Kellina. When she was young, Moira showed a lot of promise. Despite being a quiet child, she was confident, very intelligent and very curious. Her mother, Cathy, was one of the researchers that was researching a strange, heavy metal that was discovered on the planet. Her father, Michael, was a ship mechanic. Ships were vital to bringing in resources as well as moving people around the Moon. Both Kellina and Moira were fascinated with the ships that came to their fathers workyard for him to fix. While Moira was more interested in playing with the actual machinery, Kellina was more interested in the whole ship. One of Moira's fondest memories was the time her father help complete her first fully functioning drone. Her father had patiently taught her despite her abundant questions and thirst to know everything from how the mechanical servos worked to the programming the drone itself. She remembers the elation she felt when it had finally completed and it flew for the first time. Since then, she would make all sorts of drones to play with, but no other children were allowed to play with them except her sister. Despite the promise that the sisters showed, their life was fated not to be happy. When Moira was 8 years of age and Kellina was 4, the colony was invaded by a species that lived in a neighbouring system. They were a lizard-like species that seemed hell bent on killing everyone. No one knew what their name was, but they later became known as the Malum. Due to the low level of technology that the Colony had, the Malum sent in an invading force to go in and take everyone out so that they could claim the Moon for themselves. At the time the invasion started, Kellina and Moira were at home with their parents eating dinner. As the screams and shouts started, a booming alarm blasted across the entire colony. Their parents grabbed both children, who had little clue as to what was happening, before shutting them in a small cupboard. Frightened, they clung to each other as they heard their parents shouting to each other. Explosions sounded outside of their home, as well as shouts, screams and the sounds of weapons firing. The frightening sounds only served to get closer to their home. The two girls, still curious despite their fear, peered out through the gap of the cupboard to watch what was going on. They saw their parents using the window as a shield as they fired some kind of weapon outside. Suddenly, one of the walls had blasted inwards, showering everything inside the once neat home, with dust and debris. One alien, a huge creature with dark green scales malevolent white eyes stepped into the room. With a casual flick, he fired his weapon, killing their parents. They didn’t even have time to react to his presence before he mercilessly killed them. The two girls drew back, more frightened than before. Kellina started to cry, but Moira tried her best to comfort her younger sister, whispering for her to be quiet. Kellina, still upset, still obeyed her older sister. The Malum prowled around the room, his breathing heavy as he seemed to be looking around, clearly after any survivors. He came near the cupboard where the two young girls were hiding. He seemed to pick up their scent, as he began to reach out to rip open the cupboard, but another alien called him in a harsh, thick language. The soldier glared at the cupboard before turning and leaving. The two girls were left for hours as the battle raged on around them, too frightened to move from where they were hiding despite almost being discovered. Unknown to them, despite the initial advantage of the aliens surprise, the humans were more armed than they had anticipated, and had managed to drive them off. In the dead of night, roughly six hours after the battle had started, search teams went out to look for survivors. Kellina had fallen asleep in her sister's arms, but Moira had remained awake the entire time. She was unable to sleep for the screams and the sound of weapons fire. She feared if she did, then the aliens would find them. They were discovered by one of their neighbours, who found the body of their parents before falling for the girls. When Moira responded, he opened the cupboard to find the pair. He took the two of them and returned to the main camp where the two were fed before being put to bed. Unfortunately for the Colony, the invaders were persistent on taking over the Moon and removing the local population. It was not long before they regrouped and attacked the Colonists again. This turned into a war that lasted years, with heavy losses on both sides. The invading aliens were only relying on ground forces, so they were not able to make as much progress killing the colonists as they had originally hoped. The colonists moved underground, using some of their research facilities to shield people from the hostile forces. They were also able to change some of the labs to grow their own food, to help feed the surviving population. With being so young, Moira was unable to help, but she was young enough for them to begin teaching her. She received weapons and combat training, and they saw her engineering potential, so she was trained further in this field. They saw her natural talent for making drones and repairing weapons, and took advantage of this skill. She occasionally saw her sister, Kellina, in between her training and the duties that she had. Moira took advantage of every moment they had together, feeling almost incomplete without her sister. But both of them were trying to help the colony survive. When Moira was 14, she was involved in a mission that went afoul. The goal was to sabotage a communication's tower set up, by the Malum, in one of the colonies major cities. Yet when they got there the Malum were waiting and decimated the unit. It turned out that one of the units members, one of Moira's friends, had been captured by the Malum several months before, then released a couple of weeks later. Yet no one questioned the suspicious circumstance and yet Moira sensed there was something not quite right with him. They had been working as an informant for the Malum ever since and sent the specifics of the mission on to the enemy. Moira had been the sole survivor of the unit, but had managed to capture the traitor. Holding friend at gunpoint, she was ordered to bring him in. Yet, despite their friendship, all she could see were the faces of her dead parents who had given their lives for the colony and then she saw her sister's smiling face. She was then overcome with a deep and inexplicable rage. Yet, in a sudden moment of clarity a religious quote sprung into her mind. “Be fearful all who be unbelieving, abominable, murderer, whoremongers and all liars, for I bear the will of God. All shall be afraid; for I beareth the sword yet not in vain: For I, in the name of the Lord, am a revenger upon he who doeth evil. And I will execute upon them with furious vengeance and terrible rage; and they will know that I am the will of the Lord. Ye shall burneth within the fire and brimstone lakes of hell: which is second only to death! Habbakuk, 2:22 Motherfucker.” her friend smiled grimly and did not stop Moira when she pulled the trigger and blew his brains out. After, which, all of her rage left her, leaving her feeling mentally still and yet oddly satisfied. At that moment she was convinced that she had performed the will of God and returned to the barracks to face a hearing, but showed no remorse for what she had done. She was confident that her actions were justified and accepted her punishment. Ever since, the incident she refused to make close friends and became quite ruthless in combat. When Moira turned 22, help finally came and many of the colonists were finally evacuated. With what compensation money both sisters received, they decided to pool the money and buy a ship, then additional equipment with what was left. They further decided to use their skills as bounty hunters, as Moira was inspired the quote that she remembered all those years before. Ever since they made their money through bounty hunting.
  4. Light blue eyes watched as Anhara reached forwards and picked up the brush that was sitting on the side. She flinched when the other girl pushed her up against the sink, causing Rose to have to grip the edge of it. Her stomach twisted in disgust when Anhara started to grind up against her backside. It caused a chill to run up her spine and to spread through her limbs before her body shuddered before she could stop it. She felt so sick, hating to have this monster so close to her. Touching her in a way she only wanted her true love to touch her. It made her wish she could simply phase through the sink just to get herself away from her. Rose gave another involuntary flinch when the brush pressed against her hair before carefully running through the white locks. She could hear the soft rubbing of the strands against her hair and scalp. It was a sound that she usually found soothing. But today it distressed her, because it wasn’t her holding the brush. A large part of her didn’t believe Anhara’s words. She didn’t feel safe in the slightest. Not for herself, nor for her family. She had let a wolf into their midst, without even knowing it. And now this wolf was going to tear their already fractured family apart. Rose was glad that her back was turned towards Anhara, because the girl couldn’t see the tears gathering in the corner of her eyes. She didn’t want her family torn apart, not like this. God had already tested their family once, and now he was demanding another test to be made of them. Despite her earlier confidence that she could weather any test thrown her way, the feeling of Anhara’s hips pressing and grinding against her made that confidence waver. She hated the feeling of the other girl being so intimate. It was intimacy that she didn’t want. It was humiliating. It made her feel filthy and disgusting. Rotten to the core. Perhaps that was how she was viewing Anhara. As someone disgusting, rotten and corrupted by the Devil. And now she was in that monsters hand. One of the tears leaked from her eye, trailing down her cheek before dripping into the sink. Her flesh itched where the tear had trailed, and she had to resist the urge to reach up and scrub at her face.
  5. A smirk of triumph curved Zack’s lips when he managed to force a moan from her. It was soft and shaky, but it was a moan of pleasure rather than the moan of complaints that had been streaming from her lips. He began to move faster, gliding his cock up against her pleasure spot. He almost ignored the pathetic whimpering she was coming out with, until she started mumbling about love. He almost paused in his movements as she spoke and he stared down at the back of her head. The corner of his lip twitched, as he felt another surge of anger. Not only had this whore reminded him of his beloved, but she had the gall to lie to him? Was she mocking him? His teeth pressed against each other so hard that it caused his jaw to begin aching from how tense it was. He lifted a hand from the bed, gripping her hair and forcing her head to the side so that he could see the side of her blindfolded face. “Don’t lie to me, little whore. That might work with some of your customers, but not me. I’m after a fuck, not a fake love experience.” He growled down at her, feeling the anger clawing at his chest. He raised himself up a little, pulling his hand away from her hair. He then gripped her tied hands in a harsh grip before he began to use it as leverage to pull her back into him. He continued to aim for that sweet spot inside of her, but his thrusts began to speed up and become harsher. His hips slammed against her backside, forcing his large cock deep inside of her. Forcing more into her tiny body, and feeling the pinch of her cervix each time he thrust deep inside of her. That last thing had been the straw that broke the camel's back, so to speak. He was now angry beyond reason, and he was taking it out on her body with his harsh, powerful thrusts into her body. It was helping to sooth his anger and frustration by having the outlet of fucking this little whore, his cock jamming into her sweet spot before slamming into her cervix. It felt so good to be fucking her like this. With each thrust into her, he could feel the anger ebb away. Her cunt felt incredible around his cock, as incredible as he remembered his wife’s. He felt that he could just keep fucking this whore, but knew that eventually his orgasm would creep up on him. And he knew that in that moment, his frustrations would have been completely expunged and it would give him a clearer head.
  6. Location: Along with Ageon River, North of Rosayia Forest. Rowan grew even more amused when Natia further stroked Baellator’s pride. The Aelda seemed to preen at it and he swore that his head seemed to jerk up a little straighter. If they weren’t moving at a canter, Rowan would be sure that Baellator would be strutting. Clearly he felt that Natia’s opinion of him was very important, a fact that rather pleased him especially since she was so far removed from the Eldyrannth and thus Baellator shouldn’t even be friendly with her. But then he seemed to be an unusual one, as Rowan himself was only a Keza. However, Rowan wasn’t going to complain. He was a fine, companionable beast, and he loved watching him and Natia interact with one another. He was snapped back from his thoughts by her melodic voice and he looked down at her with a smile as she brushed herself up against him. He tightened his grip around her, enjoying the warmth of her small body against his own. The moment she asked what he wanted to see her in, his mind immediately wondered to some very sexy clothing including corsets and sexy undergarments. The kind that showed off her flawless, pale flesh. Of course, the best mental images of her was of her wearing absolutely nothing at all. He had to try and control himself to prevent himself from getting an erection would no doubt poke her. He coughed a little, clearing his throat before he was brought back to reality by her soft lips pressing against his own for a moment before she buried her face in his chest. He tilted his head a little, peering down at her as he caught a flash of a bright red cheek and he couldn’t help but to smile. The hand that was wrapped around her waist, stroked the curve of her waist gently as he said, “Oh, I can think of several things I would love to have you wearing. But that’s the kind of thing that would need to wait until we get home and I get you into my bedchambers.” He smirked a little, “Yes… I have some very nice ideas there… but for now, we’ll get something a little more appropriate for travel. A nice little dress. Nothing too fancy, though. I can’t picture you in something that the ladies of the court wear. They do that for status symbol, and to try and make themselves look beautiful. You, however, don’t need that. You’re beautiful already.” He then smiled, as he couldn’t resist complimenting her like that, especially with how she reacted. He loved seeing her so flustered. As he raised his eyes, he could see the top of the town beginning to come into view, rising over the swell of the land. He then turned his eyes towards the river, his keen golden eyes looking for the ford that would allow them to cross without getting too wet. Location: Town of Kalath In the main tavern room, when both Luna and Alice returned, Glenn had been standing there, nervously cleaning one of the tankards. At Luna’s question, he coughed a little before saying, “She never left. She’s just… down in the basement at the moment, trying to help me with a problem.” He then saw Alice almost flying towards the door into the kitchen, and he had a half formed protest on his lips to try and stop her, but before even a single sound could escape him, she was through it and darting down the basement. He shook his head, “She shouldn’t be doing that. Rayvenne knows what she’s doing. I just hope your friend there doesn’t get herself hurt.” Down in the basement, Rayvenne frowned at the boxes that had almost tried to bury her. She turned her head, trying to listen for the sound of moving feet however the sound of someone running down into the basement covered up any noise the mysterious prankster could be making. In a soft hiss, she said, “Be quiet!” She then drew back and moved between the storage crates again, her ears straining. There was a slight snickering sound, in front and slightly to the right of her before she could hear the air rushing against objects. She tensed, expecting to be hit however it seemed obvious that whomever they were, was aiming at the new person; Alice. Clearly it saw her as a new person to play with. Deciding to use this distraction to her advantage, Rayvenne paused as she put the torch into one of the rings on the wall to make it look like as if she had stopped. She then moved forwards on silent feet, following the noise that the creature was making. She moved around the corner of a crate, where she could hear someone taking things from another box and was throwing them. She paused, giving herself a moment as she pinpointed exactly where they were. The figure had a slightly earthy smell to them, as well as the scent of an unwashed body. He also smelt a little like leather. He didn’t sound very tall, either, which lead Rayvenne to believe that he was nothing more than a prankster goblin who was after some attention and had chosen Glenn’s establishment. Not waiting any moment longer, Rayvenne darted forwards and tackled the creature, causing it to let out a loud squeal of alarm as she pinned it to the floor, “Alright now. Your mischief time is over.” She told him with a slight growl as she easily pinned the struggling goblins arms to its sides. She then asked out loud to Alice, “Is there any rope around?” While she was annoyed that she had simply barged in like that, her appearance had distracted the goblin long enough for her to pin him to the floor. So Rayvenne wasn’t going to be too annoyed with her.
  7. Well the plot I am doing with Temaelrin is one that's kind open to other players, since at the conclusion there will be a battle fought at the location of Devlyn's Keep. Other characters are free to be employed by the armies that will be lead by Rowan.
  8. All I have going at the moment is a plot that is waiting on Temaelrin, an adventure side story with Akira and then I have an adventure to start with Chiyako and Ice Queen. Then of course I have a plot going with Aura regarding a couple of my characters. Otherwise I don't have any characters free.
  9. Even though these two are being put into this thread, they are not on the official ambassador list. They are a hidden ambassador and attaché, thus it will not be general knowledge that they are. A character can only know, if it has been revealed to them in RP. Name: Jen’starr Epsi’rikixi Rank: Hidden Ambassador Species: Epsi’rikixi Faction: Omega Runes Pirates Information: Jen’starr is the hidden ambassador that represents the Omega Runes Pirates. She poses as the owner of Jennaea’s Bar and Restaurant Company. She has been with the Andromeda station not long since it came into operation. She has become one of the permanent figures on the station. She will take no shit from anyone, and certainly doesn’t let anyone walk all over her. She will only reveal that she is the ambassador to certain people/when the time is right. Profile Link: Link! Name: Kalnarr Zeta’muluri Rank: Hidden attaché Species: Zeta’muluri Faction: Omega Runes Pirates Information: Kalnarr is Jen’starrs loyal Attaché. He helps keep her appointments organised, and passes on useful information to her. If anyone needs an appointment with Jen’starr, then Kalnarr is a good person to go to, if she is not available. Again, his role is secret on the station and he will not reveal it unless Jen’starr gives him permission to. Profile Link: Link!
  10. Neptune

    Earth Lore Images

    This album contains the images that are used in the Earth Lore Extra Information thread.
  11. From the album: Earth Lore Images

    The Logo for the EDAN Corporation.
  12. From the album: Earth Lore Images

    The logo for PsyCorp.
  13. Neptune

    Andromeda Abassadors

    This album contains the icons for Andromeda's Ambassadors and Attaché's.
  14. From the album: Andromeda Abassadors

    Icon for Attaché, Kalnarr Zeta'muluri.
  15. From the album: Andromeda Abassadors

    Icon for Ambassador, Jen'starr Epsi'rikixi.
  16. From the album: Neptune's Characters

    Character Identity Information Name: Kalnarr Zeta’muluri (Alternative names: Kal’taour, Kal’ontarr) Clans: Ontarr, Taour. Age/Date of Birth: He was born in the Epsian year of 3666, on the eighteenth of June. This makes him 528 years of age. Gender: Male Religion: The Order of the ExoSinian Eldyr Species: Zeta’muluri. He is a thoroughly bred Zeta, containing genes from most of the Zeta types in existence such as Chi’narr (Water Zeta), Tau'rarr (Earth Zeta), Eldyrr (Fire Zeta), Zephourre (Air Zeta) and the rarest Zeta type, the Xentarr (Exotic Zeta) Origin/Nationality: Epsus Galaxy/EPSI Pirate Occupation: Bar staff at The Wet Hole. He is not only the bartender, but he also deals with bar security. He is also the hidden attaché of the EPSI Pirates Omega Runes Branch Faction: Omega Runes (EPSI Pirate Clan) Rank: Officially, he’s a civilian. Physical Appearance Height: 2.69 metres (8’10”) Weight: 523kg (1153.018lbs) Eye Colour: Dark blue Hair Colour: He has no hair. Physical Description: Unlike his father, grandfather and great-grandfather, Kalnarr is not a Grand Zeta as he falls just short of the nine feet required for the classification of Grand Zeta. From his father’s side, he is a descendant of the great Drake’taour, the Zeta most famous for finishing his father’s work in eliminating their corrupt Kings and leading the Taour Clan through many great victories in many different battles and wars. On his mother’s side, he is the descendant of Temael’ontarr and Drake’taours mother, Jan’taour. Thus, for a Zeta, he has exceptional genes. He is very tall, almost standing at nine feet which does make it difficult at times to move around a station that is more designed to human dimensions, although dragon anthros are common in the Earth Alliance and Ashaea, so often the Andromeda Station has areas that he can easily move around in. His skin is made from scales however he has the ability to switch to that of hide skin due to one of his abilities inherited from Temael’ontarr. Hide is not as strong as scales, but it is lighter and allows him to be more flexible. His scales are primarily black in colour, however he does have more plate-like scales on the front of his torso, the front of his neck and running along the bottom of his muzzle that is red in colour. This also goes down to the base of his cock as well as covering his balls, offering them more protection. He has two large bat-like wings that emerge from his back that allow him to fly however he is able to retract them so that they do not get in the way. His wings are red on the insides, but black on the outer layer, covered in a more scaled hide than either of the two, almost like a blend of the two. His face structure is slightly triangular, but his muzzle is quite rectangle in shape. He has two nostrils at the end of his muzzle, and his mouth extends back towards the main part of the skull, which is lined with a lot of sharp teeth that can easily tear into flesh. His piercing blue eyes are slightly angled, and have a slightly scaled ridge above them. Like all Zeta’s, he has two sets of eyelids. The first is the top later, which is opaque and he cannot see through. It is protected by scaled hide. The second is the inner eyelid, which is transparent and allows him to continue seeing through them while protecting the eye. Underneath the eyes, he has two golden markings that are triangular in shape, but curve upwards slightly. In the very centre of his forehead, is a golden Omega symbol, a symbol of the pirate clan that he has allied himself with. Emerging from the top of his head, sweeping backwards are two thick horns that are black in colour. Unlike most Zeta’s though, he has two ears beneath his horns. This is a feature he received from his great-great-great maternal grandfather, Tal’ontarr who is the father of Temael’ontarr. He has digigrade legs that end in clawed toes, with the claws being black in colour and extremely sharp. His hands are similar to that of most tarunoid (humanoid) species with five fingers and an opposable thumb. He has a long Zeta tail, with the top and sides on the black scales, while the underside is of the same red plating that is present on his chest. From the back of his head, and down his back and along the top of the tail are ivory white spikes that help to protect his spine from attack. Personality, Traits and Abilities General Overview: Kalnarr is like most Zeta’s in that he is very honest. He will say what is on his mind without apology, not for considering the feelings of others. If someone becomes offended by what he said, he will laugh at them for not being strong enough to handle a few harsh words. If someone asks for his opinion, he will not sugarcoat it and will simply state it for how he sees it. If one does not want an honest answer, Kalnarr is not the one to ask. Another quality he carries in tandem with most Zeta’s, is the fact that he has a very strong sense of honour. There will be certain things he will not yield on, such as killing innocent people, killing and eating of children among other things. He is also quite protective of his honour, and will become insulted if someone questions it. If they persist in calling him honourless (newt being the worst title for Zeta’s), then he will become enraged and seek your head, or even horns, to satisfy his honour. For Zeta’s, the deliberate removal of one's horns is a sign of stripping someone of their honour. Kalnarr is quite adventurous, and loves going to new places and getting involved in all kinds of trouble. It is why he is on the Andromeda One station, with the pirates instead of with his own people. Like his father, he is quite intelligent although he tends to hide this trait. He is good with technology, computers especially. He is also a good tactician, and is a specialist in combat whether it is hand to hand, ranged, or in a ship. He is quite logical, and tends to look at the facts of a matter rather than relying on faith or heresay. Kalnarr is quite bold, which ties in well with his honesty. He is not afraid to say what is on his mind and will often give his opinion whether it is asked for or not. This trait also ties in well with his adventurous side, as he is not afraid to step into unknown locations with little knowledge of what lies ahead. He is willing to take risks, and expose himself to possible danger. He is also quite confident, and will take criticism from others to heart. He will take responsibility for his actions, even if they have been bad actions. He will hold his hands up and own up to his mistakes. He doesn’t let people’s words and insults get him down, but that is part of Zeta humour, where they often mock and seem to deride each other in good humour. He will respect those that stand up for themselves, and will give as good as they get. He is also one of the Zeta’s that prefers the old, traditional ways of the Zeta’s, such as settling disputes in a Zeta’s arena where he could potentially defeat an opponent and take all their belongings, property and even family as per Zeta law. If he has stripped someone of honour, or defeated someone in combat and he has torn off their horns, he will fashion them into drinking horns. If there was someone else involved in setting up the fight, such as Jen’starr coaching him on how to fight a particular alien species, then he will gift her a drinking horn. As like many Zeta’s, Kalnarr is quite cocky and rowdy. He often makes loud, obnoxious jokes and when drunk or drugged, he can be very loud. But then Zeta’s, as a species, can be very loud and rambunctious however they often mean well and have good hearts. Kalnarr is no exception to this, although he doesn’t take shit. Strengths, Skills and Abilities: Zeta physiology: Kalnarr’s biggest strengths lies in his natural physiology as a Zeta. His bones are naturally quite thick and are made from a silicon base, rather than a carbon base like humans which makes the overall structure extremely strong and resistant against damage. They have a honeycomb structure that not only makes them lighter, but also stronger and able to resist more force. He is extremely strong, physically speaking. He is able to easily lift the weight of about one tonne and move it around. Like most Zeta’s, he has incredible eyesight which allows him to be able to see for miles with absolute clarity as his eyes are designed to allow him to fly around in the air and see the ground below. His sense of smell is also incredible sensitive although it is more accurate to say that it is his sense of taste. He has a snake like tongue, which can dart out and pick up scents from the air. The tongue will then draw itself back into his mouth and press up against the vomeronasal organ on the roof of his mouth which can process a wide range of scent molecules. His teeth and claws can be devastating as well, able to penetrate light armour and cause fatal damage to a target. It is for these reasons alone that one should not engage in close quarter combat with Kalnarr. Scales and hide: Naturally, he has both scales and hide. The scales are stronger than the hide and allow him to resist projectile and energy weapons such as bullet guns and other concussive forces. However he is able to willingly change his scales into hide which is lighter and allows him to move faster but not as damage resistant. Retract wings and horns: Kalnarr is able to retract his wings and horns into his body. This can protect them from damage, as well as allow him to move in ways he cannot with them both extended. He can also retract his horns to protect others from being damaged by them, as that chance can be quite high if all parties are not careful. Combat: Kalnarr is extremely skilled when it comes to combat. Due to his natural strength, he can be devastating in close quarter combat. He can deal a lot of damage through just a punch alone, often fatal damage to species that are susceptible to concussive force such as humans. He also has training in a wide range of weapons, although his favourite to use tend to be assault rifles and gatling guns. Heavy weapons that deal a lot of damage. He is able to use smaller weapons such as phasers and pistols, but he just prefers larger weapons as they feel more comfortable in his hands. Computer skills: He has quite reasonable hacking skills. Enough to be able to hack into most computer systems with ease. He does not have the skill Jen’starr has, but he is fairly competent. Intelligence: He has inherited his father’s intelligence. He is exceptionally smart, even for a Zeta to the point where he could qualify for a ‘Starr’ if he so wanted to, which is a set of extremely intelligent individuals in the EPSI Federation. He just chooses not to qualify for the title. He is a combat specialist, and has a keen analytical mind as well as the mind of a tactician. He can outsmart his opponents and will sometimes think several steps ahead of them. He doesn’t display this intelligence though, often leading people to think that he is quite dimwitted, much to their mistake. Ship Piloting skills: He is quite good at piloting a wide range of ships. Due to his quick reactions, he is able to respond quickly to a wide range of situations which makes him an exceptional pilot that can be hell to deal with in a space combat situation. Weaknesses: Zeta physiology: Due to the fact that he is so large and heavy, he can be quite slow to move. So someone might be able to outmaneuver him if they are quick and agile enough. His hide is weaker than his scales, but it does cause an increase in his movement speed. Due to how sensitive his sense of smell/taste is, it can be easy to overwhelm his senses with an intense enough smell. Zeta’s also have poor hearing, so it can be easy to sneak up behind him if one is stealthy enough however they would need to avoid his keen sense of smell and eyesight. However due to his ears, his directional hearing is slightly better than most Zeta’s. Lava baths: Zeta’s require special care when it comes to their scale and hide. Every now and again, they require to be submerged in lava. This allows for their scales and hide to absorb needed nutrients and minerals that they get from the lava. If a Zeta goes a long period without one, their scales can become weaker and even brittle. For those with hide, their skin can become dry and flakey, as well as cracking in places. It makes a Zeta overall weaker and more vulnerable to damage. Thus, in order to remain in peak physical condition, Kalnarr requires a lava bath every so often. Luckily, holodecks can provide this need. It is not as good as the real thing, but for a Zeta in his position, it will do. Zeta’s rage: When Kalnarr is stressed, or becomes angry, his body produces lactic acid. However Zeta’s do not have a means to break it down quickly naturally and thus it builds up within their system as it cannot be broken down fast enough. If enough builds up, it begins to flood the brain and send him into a state of rage where he will destroy the environment around him, and attack anyone near him whether they be friend or foe. The only way to deal with this, is to knock him unconscious (such as with a sedative) and administer medicine to break down the lactic acid. Combat: As mentioned in the physiology, he is quite slow as he is a tank that is strong, can take a lot of damage but is slow and doesn’t move as quick as those that are smaller and slimmer. Thus if a smaller and quicker opponent was clever enough, they might be able to defeat him. However despite being a tank, Kalnarr is not stupid and possesses his father’s intellect. Ambitions (Hopes/Dreams): He just wants to make a lot money, fuck a lot of sexy bitches and to honourably serve his Pirate Clan. Hobbies and Interests: His favourite hobby is sex, although with the fact that he does not live among Epsian’s, it is rare that he is able to indulge himself. But he likes to party, which often involve taking drugs and drinking enough alcohol to kill an entire room of humans. He likes training in his spare time, finding it not only relaxing but a good way to keep his combat skills in top condition. He has a similar hobby to that of his great-grandfather, Drake’taour who likes to build ship models within bottles. Kalnarr likes to build beautiful landscape scenes within bottles, using his keen Zeta sight to be able to create incredible detail. He creates these from hand, often using empty bottles from The Wet Hole bar and will sometimes sell them on. Each piece can take months to complete and he doesn’t do these on commission. Personal Sexual Information Sexual Orientation: Alieapansexual. Turn ons: Dominating a partner in bed, pinning them down and fucking them hard. He likes very rough sex. Smoothskins, so species like humans, Taru’zenari, Elves, Eldyrannth, Keza’s, etc. Those that aren’t furry or scaly. Masochists. He likes being able to be as rough as he wants without fear of breaking them. Smaller partners, as he likes having a significant height difference. Having sex with someone who is cheating on their monogamous partner for him. Fucking someone deep and hard. Having sex with someone he doesn’t love, or even know. Sluts, whores and those with a free attitude towards sex. He loves having sex with a freshly filled pussy, and loves filling a pussy that is to be fucked by another cock. Virgins and those not experienced are certain not to be able to enjoy his large cock. If anything, the only species that are able to handle him are Epsian species. Making love to someone in front of their loved ones, either consensual or willing with the partner. Basically he likes to cuck someone. Having sex with multiple participants, whether it’s threesomes, gang bangs, orgies or swinger partners. Turn offs: Being forced into monogamous relationship. Someone inflicting pain on him. Bitches who think that they’re doing him a favour by letting him fuck them. Having sex with those too young. Gore, Vore, Scat and Necrophilia. Penis Length: 26” in length and is extremely thick. Breast Size: N/A Sensitivity: Average for a male Zeta. Additional Sexual Information: Kalnarr has an unusual cock for a Zeta. It is a cock that he inherited from his biological father. It is long, and extremely thick with protruding nubs that run along its length on all sides which heavily stimulate the receiving partner. The tip of it also appears to be pointed, almost like a Mako’s, however he is able to flare it out so that it becomes a blunted tip (almost like a horses). He tends to be a dominating partner in bed, and will only take it from those he deems worthy enough to. If he is mating with a desired mate, then he may enter a Zeta mating state where he will have sex with someone for days, possibly weeks on end without stopping to rest. Below is an image of his biological father which shows what Kalnarr’s cock appears like. STD History: He’s had one or two STDs in his life, but he has none currently. Kularr: His biological father who he has inherited his cock from. Extra Information Father: Kularr’taour Zeta’muluri Mother: Fyrae’taour Zeta’muluri Siblings: Many, from both of his parents but none of them are full biological siblings. Grandparents: Draugaarnarrgh Zeta'muluri and Fae'taour Zeta’muluri on his father’s side. Klaerarr’kynarr Zeta’muluri and Janaerr’zoure Zeta’muluri Children: He has had several that have grown onto adulthood, but he has had many that had not even hatched (More information in bio) Grand-children: None that he has been particularly close to. Ship: He has a Vulture that is called Thor’s Hammer. Place of Residence: He has accomodations on the Andromeda Station, in Down Below where he often has shady dealings, or brings people to, in order to fuck them. Pet: He has a holographic fish in his quarters. Additional information: Kalnarr sometimes likes to take drugs, and he drinks often. Some of his favourite drugs are cannabis, cLSD and Sparkpowder. Sparkpowder is toxic to most species, however for Zeta’muluri and Mako’demeri individuals it is almost like cocaine on steroids. It also makes them extremely sexually aggressive and they will fuck the first person they see and they will not stop until they are finished. History Awards/Commendations: None. Criminal Record: His official criminal record is as follows… EPSI Federation: Clean. Andromeda One: Clean. Commonwealth: All Pirate Factions Wanted: Dead. Bounty: 8,550,000 Commonwealth Credits (Doesn't exchange well outside of the Commonwealth due to extreme hyper inflation) For: Capturing Commonwealth Pirate Stations, and turning all the slavers into slaves, which was then sold to a Pirate Station Kappa-Twelve. Medical Record: He has no medical record in any known state. Bio: Kalnarr grew up without his biological father in the picture. This is because his mother met Kularr at a party and became pregnant from him during a drunken fuck. She came away from the party and laid the clutch of eggs but only Kalnarr was the child of Kularr. Each egg had a different father. Kalnarr was always an adventurous child, causing a lot of frustration for his mother and her mate, a Zeta called Lar’zoure who was his adoptive father who were both in charge of their own small tribe which had a few other adults to help raise the children of his mother. The tribe lived in Sadists Retreat, which had extremely lax laws. Something that Kalnarr loved while growing up, as he hated the restrictions of a governing body. This attitude came from the fact that he was born at a time where Keza Corp were doing a hostile takeover of the EPSI Federation. At the age of twelve, we entered a state that all Zeta children do. Zeta’s Fire, which caused his temper to become extremely short, causing him to blow up at each and every little thing that went wrong. He would destroy a lot of property and would even hurt others. His teacher at his school, a female Mako’demeri, helped curb this behaviour by letting him fuck her hard over the teachers desk. In fact, he had several children with her that she went on to raise with her own husband. He came out of this phase when he was eighteen years of age, and immediately set about joining the Omega Runes Pirates. At least the ones that were in Sadists Retreat. Even though some were able to enter and leave the SETA device, Kalnarr remained on Xantal’lar with the faction of the Omega Runes there, mainly focusing on dealing with the Alpha and Beta Runes. <Section removed> Twenty years before 4166, Kalnarr was given the assignment to investigate into an individual by the name of Haug’taour, who seemed to have some very shady dealings and seemed to have connections with not only the Alpha and Beta Runes, but the Neko Resistance Space Alliance as well. For ten years, he carried out a careful investigations into his activities, but it seems that someone had been tipped off as to what he was doing. He was attacked in an unfair fight, and kidnapped. He woke up in a cell in Haug’taours dungeon, where he was tortured for weeks on end but he refused to give up any information on who he had been contracted by. Frustrated with the lack of progress, Haug’taour had Kalnarr strapped into a milkery that milked him of his sperm. This sperm was then used to fertilise Zeta eggs which were then sold as a consumption item, against his will and against his consent. It is one of the reasons he will go ballistic if someone eats Zeta eggs. He was hooked on a drug concoction that began to waste away his muscles and make him, in general, weaker. In 4166, he was rescued by The Daedric Wolf and Dark Star Wolf. He was able to meet his biological father as well, and stayed with him for a while, while getting his strength back up. He was able to contact the Omege Runes Clans once again and return to their ranks. He then later became a bartender for Jen’starr on the Andromeda One Station. Details deliberately kept vague as his file has been scrambled.
  17. I've put up pictures of my other characters, but they're very much WIP at this moment in time.
  18. Neptune

    Neptune's Characters

    This album is for the characters of Utopian Curse.
  19. From the album: Neptune's Characters

    Federal Council of Citizen Records (FCCR) ACTIVE RECORD Name: He was born with the name Dezrin, although his War form has the name Dezarin. Age/Date of Birth: Originally, he was born in 2010, however in the Epsian year of 3966 he was reborn into a new body. His current physical age is 2,700 years. Gender: Kae Religion: Order of the ExoSinian Order Species: Eldyrannth Origin: Jyrae City, Vorserend, Vorserend’s Stand, Epsus Galaxy Nationality: Eldyrannthian. Speciality: His main speciality is Astrophysics, however it is not a particularly useful skill on this island. One skill that he brings to the island is that he is a talented blacksmith, and thus is able to refine metals. He can also make tools and weapons among other objects using this skill. Universe: EPSI Federation RP. Time Taken: Epsian year 6666 Physical Appearance Height: 203cm (6’8”) Weight: 75kg (11st 11lbs) Eye Colour: It is pointless to state what his eye colour is, as it changes whenever someone is not looking at it. However, when someone is observing his eyes, the colour becomes locked until they are no longer observed (Such as them looking away or Dezrin blinking). Hair Colour: Purple. Physical Description: I will be providing a description of both his normal, and war form. Normal form (Main picture): Due to the fact that his re-born self has different parents, Dezein has had a complete change in appearance. He is still six foot eight in height, and his new body is even more slender than before, giving him a marked feminine appearance. His hips are slightly curvy, due to the fact that he is a Kae, which then lead into long, slender legs. His face, like before, is quite feminine and beautiful. He has the typical flick of the nose that is common within the Royal line. He has well shaped eyes, and strong looking black eyebrows and he is usually seen with his usual bright, sunny smile. In his new body, his hair is now purple in colour, and the front is usually done in a sexily messy fashion. At the back of his head, he has grown his hair longer which he usually wears in a plait, tied at the end with a piece of purple gold hair bracelet. Like with his twin brother Frankrin, Dezrin has eyes that will change colour whenever someone looks at them. When not being observed, his eyes will rapidly change colour but will lock onto a single colour when they are under observance. Unlike most of the current population of Eldyrannth, Dezrin is able to get a good tan due to the fact that one of his mothers is half-cast. Due to the fact that he has been reborn, his Eldyr form has reverted back in size. By the year 6666, Dezrin would be 54 metres in length with a wingspan of 216 metres from wingtip to wingtip. It is a western styled dragon with front legs, two large wings and back legs. His entire body is covered in very hard, gem like scales that glitter in the light. It is extremely tough to pierce and his dragon form has an immense strength. His claws have five digits with sharp claws that can easily piece even the hide and scales of a Zeta. The horns on the top of his head grow back with a graceful downwards arc before flicking back up at the end. There are two pairs of smaller spikes underneath the horns, which only grow a little away from his head, ending on very sharp points. He has a series of sharp spikes that run down his neck, back and his tail along the spine bones. Like his parents he has a tail, that makes up for at least half of his body length which ends with what appears to be singular spine, with the central part being solid while the two outside looks to be layered scales. However, Dezrin can expand the two central parts to convert his tail into a deadly weapon. The parts that appear to be layered scales, expand to form two blades, on each side, that are actually very sharp. The two blades can also be made into a singular blade that is just as sharp, but stronger. Even when the blades are still retracted, the tail can be used as a sharp weapon, as well as a battering club. Just like his eyes, his scales are not a set colour, as they will change depending on if he is being observed or not. War form: Like some of the other Eldyrannth, such as three of his genetic parents, Dezrin has a bi-formed Eldyrannth form. He has his normal form, and then he has a form for which he goes into war with, whom he has called Dezarin. He is still the same height as his normal form, standing at six foot eight, but his facial features are subtly different but not too different that you wouldn't be able to recognise him as Dezrin. He still has the eyes that change colour, along with the intense eyebrows and well formed lips, flicked Royal nose and the feminine facial shape. Unlike his normal form, he does not keep his hair long. He cuts it to just below the shoulders and does not tie it up, leaving it rather messy. He is still very slender, and deceptively looks quite weak muscularly speaking but those that know Eldyrannth know that he is a lot stronger than he looks. He could easily outclass the strongest of Tau'ri. He has a slim waist, and slightly curvy hips due to his Kae-ness. Just like in his normal form, he has very slim long legs. It should be noticed that generally, his war form does not smile a lot. Personality, Traits and Abilities General Overview: Dezrin is one of the most easygoing Eldyrannth that one can meet. He is usually quite happy, and he usually has a smile on his lips that people find charming and infectious. It is extremely hard to upset, or anger him however when he does become angry then his smile will disappear which has the effect of changing his facial appearance from an open, friendly one to something stern and unforgiving. Often his face alone is to let people know that they’ve done wrong. He has a very open mind, and he is easily accepting of others. He will accept their faults and weaknesses as easily as he would accept their strengths. He is quite charming, able to put others at ease with his natural charisma. Due to his Eldyrannthian memory, he easily remembers peoples faces, names and their past interactions and he will greet them with an open and honest enthusiasm. He is often the first to notice a change in someone's appearance and will always make a comment on it. He always appears relaxed and at ease, finding the good in everything. He always encourages others to find the joy in life instead of focusing on the negative things. He has a good sense of humour, and isn’t afraid to laugh freely. He is quite confident with himself, and thus he will even laugh at himself. If he makes a mistake, he will freely accept it and strive to improve himself and to learn from his mistake. He isn’t often stymied by roadblocks and instead strives to overcome them. He will easily allow others to take control of a situation, however when the need arises he can take control. Dezrin is quite centred, being at balance with himself. He doesn’t tend to be self-delusional, and takes things as they come. If he makes a mistake, he is well able to comes to terms with it and work out how to move on and how he can learn from it. He will easily seek help from others without feeling embarrassed about it. He will easily bounce back from disappointments, especially as he is able to honestly explore his own emotions. He knows his limits and while he may bend them a few times as well as improve upon them, he doesn’t try to break them. The first personality trait people might notice at first would be his friendly nature. He will always greet people with a smile, and will inquire as to their wellbeing. He happily engages others in conversation and will often take a great interest. His relaxed and easy posture often helps, as it puts people at ease and make them more open to talking to him. He is quite thoughtful of others, for example if someone is homesick he will do something to try and make them feel a little better such as making them a food that comes from their home. He can be quite kind, going out of his way to help people if they need it and often takes the time to simply sit and listen to others. He will never try and bring anyone down, and will instead actively try and uplift them, such as encouraging them when they make a mistake or meet a roadblock. This trait combined with others will cause him to do things like randomly brightening someone’s day for no reason, and without asking for anything in return. This is because he is quite unselfish, as he puts the needs of others above his own. He will tend to look after other people over himself. If he has food, and another does not, he will not hesitate to give them what he had. With people that he is close to, he can be quite affectionate. He can be quite physical, giving to touching a lot and giving hugs and cuddles. He likes to give them gifts, happy with just getting a smile in return for his kindness. Dezrin is quite generous with his time and resources, eager to share what he has. He will happily spend his time helping others, even if it is not to his own benefit. He likes to see others happy, and thus will try and cheer those up that seem down. He absolutely loves life, and wants to share that kind of attitude with others. Dezrin is an honest man who will tell no lies. He doesn’t not like to hide things from others, whether it be compliments or criticisms. He will however, respect the privacy of others and, when asked, will keep someone’s secret especially if it does not affect anyone else. He is very honest with his feelings and intentions, and makes no effort to hide them from others. Like most Eldyrannth, he is quite honourable. He will tell the truth when asked, and he has a strong sense of ethics which he will not waver from. He has a strong sense of loyalty to his people, and will do what he can to support and protect them. He will always keep his promises, thus he is very careful when he makes them. He will never make a careless promise that he knows he might not be able to keep. Dezrin is quite a passionate individual, especially about his interests and hobbies. If someone allows him to, he will enthusiastically go on for hours about his beloved subjects. When doing something for others, he will throw himself at the task eagerly and will do what he can to do the best job he can. To go along with his easygoing nature, Dezrin is quite patient especially when it comes to others. He understands that not everyone shares his love for life, and will be patient in teaching them his point of view. He doesn’t tend to rush things, and will happily take his time to simply enjoy himself. One trait that he got from his father, Talrin, was his vanity. Dezrin likes to look good, and will spend some of his time making sure that he looks as good as he possibly can for others. He also makes sure that he is as healthy as possible, thus he prefers a healthy diet as well as working out to make sure that he is physically fit. Strengths, Skills and Abilities: Natural Charisma: Due to his natural charm and easygoing personality, Dezrin has quite the natural charisma. He can read peoples emotions and help put them at ease. He will happily engage in small talk and get to know people through conversation. Astrophysics: He is one of the foremost experts in Astrophysics where he comes from. Genetic Ark: His Genetic Ark was installed by his father, Talrin. This allows him access to several other forms that gives him the ability of shape shifting. However during this roleplay, he intends on sticking with his Eldyrannth form only. War Form: Like some Eldyrannth, Dezrin has the ability to change into a War Form. This form is physically stronger, has faster reaction times, and does not hesitate in fighting opponents. His personality also has a marked change, where he will become more quiet and more observant like a predator stalking its prey. In fact he becomes a lot more like his twin brother, becoming very emotionally controlled and thinking in a very logical, rational manner. He will take no bullshit, and will be more aggressive in this form. When he is in his warform, he is not to be messed with. He will utilise his war form in order to defend others. This form rarely smiles. Eldyr Form: As he is an Eldyrannth, he has a dragon form in which he can turn into. See physical description above. Like all other Eldyrannth on the island, he has the ability to be able to shrink himself down. At total length, he is 54 metres in length with a wingspan of 216, just slightly smaller than the size of a Boeing 747. At his smallest, he can fit within the palm of your hand. Telepathy: As an Eldyrannth, Dezrin is an extremely powerful telepath. He can handle the weight of tens of thousands of active minds. He can also communicate with people not of his species but the risk towards the non-Eldyrannth species is great. He can also bridge a non-telepathic mind into the mind of another (Either telepathic or not). But again, it is risky. Telekinesis: He is able to move objects that are as much as five times his weight. He has to concentrate very hard otherwise he will not be able to do it, or at least not very well. Fly high and tolerate low oxygen levels in Eldyr form: Due to his one way breathing system (Like a bird), he is able to fly higher than other winged creatures as he is able to tolerate lower oxygen environments as he is able to extract oxygen more efficiently than beings with a two way breathing system (Like a human). Thus he can hold his breath for several hours before suffering the effects of oxygen deprivation. Scales: His scales are as hard as diamonds. You would need a lot of energy to break through the scales. The scales are small and layered in such a way that allows him to move. The scales themselves are not flexible. These are pigmented and have a refractive quality that actually protects him against numerous environmental hazards such as radiation. Skeleton and Super-Human strength: Strengthened skeletal structure that has a high tensile strength and yet is nearly 20% lighter than a mammalian skeleton. In his tarunoid form (humanoid) he can lift about 4 times his weight and in his Eldyr form he can lift twice his weight. Inchor and healing: When he bleeds the scab forms a resin looking covering over the wound (like a tree). This is to protect the wound from infection. He can heal in nearly a fraction of the time of a human and this includes broken bones. The Inchor in his blood is broken down to Chor (What he uses for the fire. See Eldyrannth extra info for more detail) and stem cells. When in a battle and breathing fire a lot, his body goes into overdrive to produce more Chor. This in turn produces more stem cells for healing, and thus heals slightly faster. However this puts a huge tax on the bodies resources. Eldyrannth specific physiology: The Eldyrannth have a number of physiological differences between them and other species. They have two main forms, their tarunoid (humanoid) and their Eldyr (dragon) form. Most of the differences are outlined in the abilities such as the fire. They also have nano-hairs on their hands and feet that allow them to stick to numerous surfaces, and allow them to climb trees and mountains with ease. It is also how they bond to one another, as they excrete enzymes through these nano-hairs which get absorbed into the skin where the hand is stuck, which creates a bond between the parties. Due to the Inchor in their blood that breaks down into omnipotent stem cells, this gives them an amazing regenerative ability. They are even able to recover from extensive brain damage, or even regrow lost limbs. Fire: His body breaks down Inchor into stem cells and Chor. The stem cells go off to heal while the Chor reacts further to produce the flammable Gas of Chor. This is stored in a gland at the edge of the lungs, with tubes going up the throat to the top of the mouth. There is a small spark producer here, that ignites the gas to produce the flame. Inchor can he spat out alongside the gas, creating a lethal napalm effect. The vapour from the liquid is also a heavy irritant and any unprotected eyes can be affected. This is why when producing flame the Eldyrannth closes their second eyelid which they have in both forms. The second eyelid is used in both aquatic and aerial activities as it is transparent and still allows them to see. They can also spit out Inchor without igniting it to put a waterproof layer on something. However this is highly flammable. Gauntlets: Like most Eldyrannth, he has gauntlets that are filled with a liquid exotic crystal. These gauntlets allow Dezrin to manipulate the environment around him with exotic means by pouring his own energy into the liquid crystal. This includes, but isn’t limited to; the manipulation of metal, fire, water, creating an energy pulse, etc. More information in the Eldyrannth extra information. Blacksmithing skills: Dezrin isn’t the most skilled blacksmith that the Eldyrannth have, but he is quite talented. He has all the ancient techniques, as he learnt from the father of Eldyrannth blacksmithing, a King by the name of Durin. He knows how to refine ores to get the metals, as well as how to make various alloys before crafting them into tools and weapons. He also knows various Eldyrannth spells that have various effects such as increases durability and strength. Weaknesses: Natural Charisma: Not everyone will respond to his natural charisma. While it will work a great deal of the time, it won’t always work. Some people might find his chattiness to be off putting. Astrophysics: His expertise isn’t very useful on the island, other than to map out the stars and due to the lack of technology, it will be a difficult task. Energy Requirements: A lot of his abilities, as well as the use of his gauntlets, require a lot of energy. Thus he will use them only sparingly. Genetic Ark: While he has some abilities and forms locked within this, he has no real intention of accessing them. Inchor and the Crystals (liquid crystal): In return for the large amount of power gained from using the powers (When he does use them), over time, the crystals power turns the Inchor into crystal itself from the exotic radiation that the crystals give off every time they are used. As Inchor is a constant presence in the blood, this essentially crystallises the blood. In the later stages of this illness, as the blood thickens and the crystals scratch them from the inside out, it can become very painful. If death does not occur soon, the victim can ask another to end their life to end the suffering. The more the Eldyrannth uses their crystals, the quicker the blood turns to crystal. They are also more susceptible to infections the further down the illness they are. Most hope that they die of a virus then the crystallisation of their blood. Absent Twin: Like all Eldyrannth with twins, Dezrin can feel the absence of a twin most keenly. This is because Eldyrannth twins share an intense, close Soul-Bond with one another. If his twin were to be killed, it would feel as if half of himself was killed along with her. The experience is so traumatic that Frankrin’s death would cause him to commit suicide. If he does overcome the shock and trauma, then he lives as a mere shadow of his former self. The absence of a twin can be emotionally taxing on an individual. It can also make him feel an intense sense of loneliness that no one else can banish. Telepathy: The Eldyrannth are a race that has a natural, telepathic, hive mind. This means that Dezrin is an extremely powerful telepath and can hear a thousand voices at once while being able to handle them. With people not of his species, his mind can overwhelm other races, and they can become lost in his mind easily. He could accidentally destroy someone’s mind. When away from the hive mind for extended periods of time, it can give him the overwhelming feelings of isolation, and homesickness. Telekinesis: If he tries to move more than he can handle, he can use up a lot of energy and pass out, even strain his mind and cause brain damage. To be able to use telekinesis if he concentrates and if someone distracts him, he can lose what grip he had. Also, he may accidentally trigger it when he is angry and cause the person he is angry at fly away from him. Cold (In dragon form): When he is in his Eldyr form, he slows down in colder weather. This is due in part of his cold blood as he does require the sun to regulate his temperature and if he is too cold, he tends to slow down. Although due to the tropical weather of the island, this doesn’t present much of a problem. Fire: He only has a limited amount of Inchor at one time and must wait for his body to produce more. Ambitions (Hopes/Dreams): To get off of the island and be reunited with his twin, Frankrin. Hobbies and Interests: His main passion in life is Astrophysics. He could, given the chance to, ramble on for hours about stars and space. Personal Sexual Information Sexual Orientation: Aliea-pansexual. Turn ons: Unprotected sex, especially if it results in pregnancy. Having sex with someone that is in a relationship, even if it is consensual cheating. Making love to the ones that he loves with very tender sex. Having rank pulled on him. Having sex with his partner in his Eldyr form. Having the ones he loves having sex with others. He also likes to watch it being done right in front of him. He loves a slut, and loves it even more if they are freshly fucked by someone else. Making his partner scream and orgasm multiple times. Having sex with more than one partner, and loves getting involved in gangbangs. He also loves swinger parties. One of his biggest turn ons, is intelligence. He loves partners that are very intelligent, and with whom he can have an intelligent discussion with. He has a Dark Desire: He gets off on bullying and trolling someone, manipulating them into commiting suicide. Although this sounds quite bad, he will only do this to those he feels are deserving such as extreme criminals (Child killers, child rapists, etc, etc). Turn offs: Core, Vore and Necrophilia. These are instant turn offs for him. Having someone become sadistic on him. He doesn’t like experiencing pain during sex. He will, however, happily use the KSM gene in order to derive pleasure from it, or the TTSM to fuel the pain into something else like sexual lust. Incubus and Succubus. Scat is also a big turn off for him. Penis Length: 20” Breast Size: N/A Sensitivity: Quite sensitive on receiving. Additional Sexual Information: Running along the bottom of the penis is a spine that makes several hard protrusion along the lower part of the cock that the Eldyrannth can make pulsate at will. This usually makes it feel like he is coming inside of a female. It is a biological trick that the male uses to trick a female Eldyrannth into heat and to drive her wild in mating lust. It can be so quick that his cock literally vibrates inside of her. The head is also rather large and is slightly pointed so that it is easier to get the penis into the female vagina. Normally, ringed behind the head of the dick like the ribs of a spine, going down to about mid-shaft while getting smaller each time, is a ring of hard flesh that pulsates much like their shaft. Each ring wraps around the entire shaft to the spine that runs along the underside of the penis. However, Dezrin's rings are in a criss-cross pattern which make the vibrations much more powerful than a normal Eldyrannth. Not only that, but he has the advantage of having two hearts which only make the vibrations even more powerful. Like any Kae, he has the capability of becoming pregnant through anal sex, but he has contraception active to prevent pregnancy. But instead of giving birth to live young like most mammals, he lays eggs, usually in his Eldyr form. During sex, Dezrin usually prefers to be dominant, but can be in a submissive position as well but isn’t a masochist. STD History: He has had some in the past, but he is currently clean. Extra Information Father: He has two father’s due to a genetic splice between the two. King Talrin Eldyrannth, and Crown Prince Temaelrin. He see’s Tripp as his Dad, as he was his biological father in his old body. Mother: He has two mother’s due to a genetic splice between the two. Queen Talivana, and Princess Triavana. Siblings: Frankrin Eldyrannth is his twin brother. Grandparents: This is a little complicated. His two father’s, and Talivana are technically his grandparents although he doesn’t refer to them as such. His other grandparents are Jyravana and Kayrin. Children: Many, but none on the island. Grand-children: Many, but none on the island. Pet: None. Additional information: Dezrin likes to get high on cannabis quite often, but otherwise he isn’t a big drug taker despite the fact that Triavana and Tripp are big takers of hallucinogens. History Awards/Commendations: He has numerous awards, some from his participation in the several wars, including the Keza Corp War. Criminal Record: Clean. Medical Record: He has been quite healthy his entire life, baring wounds and injuries from battles which have long since healed, including during the Keza Corp War where he lost one of his eyes which later grew back. Bio: (I am going to gloss over much of his history due to spoilers. This bio is extremely short, as I’ve had to condense a lot of information) Originally, he was born on Earth in the old UFF (Blackberry Falls). He was raised with his mother, Triavana, and his original father, Tripp. He became very close to his future twin, Frankie who at the time was a physicist who was the first interstellar pilot for the UFF. Dezrin absolutely adored her, and studied Astrophysics not only because he enjoyed it, but so that he could impress her as well. The two spent a lot of time together and got to know each other intimately. Frankie was the first one that Dezrin had sex with, taking his virginity when he was older. When the UFF left earth to head to another homeworld, Xantal’lar, Dezrin went with them. He helped them settle down on their own planet, and spent a lot of his time helping to map the stars in their surrounding skies. However when the first world war broke out, he helped fight against the Genzi forces until the war was stopped by the detonation of a matter/anti-matter warhead. Since then, he has been working in his grandmothers (Talivana) orphanage. He has become a teacher, helping to teach the new generation especially after Talivana disappeared as she attempted to shut down a SETA device that was threatening to tear their planet apart. Dezrin remained at the orphanage, helping his mother run the place, as Xantal’lar slowly turned to a dystopian nightmare around them. The Eldyrannth kept to their territory and defended the children under their care. Frankie worked for a corporation called EPSICorp, but the two continued to see each other and became intimately involved with one another. When those at Talivana’s orphanage were taken to Vorserend, the homeworld of the Eldyrannth, he was met with a choice. Frankie was dying, and had been given the chance to be reborn into an Eldyrannth, as Frankie had long since had the desire to become an Eldyrannth Kae. Dezrin insisted on being reborn alongside her, to be made into her twin brother, bonded together on the soul level. When they were reborn, they grew up on Vorserend, and Dezrin continued in his studies of Astrophysics. He did take part in the war against Keza Corp, to retake the EPSI Federation and to remove Keza Corp’s tyrannous rule over the civilians. During this battle he was wounded, losing an eye in the process however he was able to grow it back eventually, due to his natural Eldyrannth physiology. Rest left intentionally blank due to plot reasons.
  20. From the album: Neptune's Characters

    Federal Council of Citizen Records (FCCR) ACTIVE RECORD Name: He was born with the name Talrin Eldyrannth. However in this roleplay he will utilise two other names. Talarin, which is the name of his War Form, and Talor which is his Mako’demerian name although his Mako’demeri form will sometimes go by the name of Talarkor, especially if he is getting into a fight. Age/Date of Birth: He was born in the Earth year 1200AD. As for his age; he has long since ceased caring about that. Gender: Kae. Religion: The Order of the ExoSinian Eldyr Species: Eldyrannth Origin: City of Vorserend, Craethiel Kingdom, Earth, Milky Way Galaxy. Nationality: Eldyrannthian. Speciality: He is a good leader to those under him. He has extensive survival training, and is a talented healer with a speciality in genetics but he knows a lot about old healing techniques as well as herbs and other such medicines. He is also a decorated war veteran, having fought in many wars thus he is a fully trained soldier. He’s good with animals and has quite the green thumb with extensive botany training. Universe: EPSI Federation RP Time Taken: Epsian year 6666 Physical Appearance Height: 8’6” Weight: 166lbs Eye Colour: On a passing glance, black. However if one looks closer, they can see a dark purple haze to them. Hair Colour: Black, that can sometimes have a slight purple sheen in the right light. He has blond streaks in his hair, but these are completely natural and are not artificial highlights. Physical Description: I will put a physical description of all three forms that may be seen with this character. Talrin, his Normal Eldyrannth form (In main picture): Talrin holds the record, along with his son Temaelrin of being the tallest Eldyrannth to ever be born. This is part due to the fact that he is a King-type Eldyrannth, who are naturally taller than other Eldyrannth men, on average a foot taller. He is quite slender, and well muscled to give him a very fit, and strong appearance. Due to the fact that is is a Kae, he has proportionally wider hips than males, which gives him a slightly curvy appearance. He has quite an effeminate face, with well formed eyebrows, slightly slanted eyes which are black in colour with a purple haze. His nose, as typical of the Royal Family, has the signature flick at the end, and he has well shaped shaped lips that complete the effeminate look. His hair is black in colour, although there are numerous natural blonde highlights, with a slightly messy look. Most of it is relatively short, coming down to roughly below his ear, and there are some longer parts that curl about his shoulders. Talrin suffers from the 'Trap Paradox' which is where, when he makes no changes in his appearance and dresses in feminine clothing he looks hyper masculine. When he's dressed in masculine clothes, however, he looks so feminine it would even put Kaylarvara to shame. Due to a genetically engineered strawberry that he eats often, he gives off the smell of strawberries, especially when he sweats. Like with all Eldyrannth, Talrin has an Eldyr form. It's a western style dragon, with three sets of limbs; the front legs, the wings and hind legs. He has hard scales that cover most of his body although there are some softer scales on his under-belly especially where a lot of movement takes place. His wings are large, at least four times the length of his entire body, and are made from delicate looking wing membrane connected to the 'fingers' of the limb. He has a tail, that makes up for at least half of his body length which ends with what appears to be singular spine, with the central part being solid while the two outside looks to be layered scales. However, Talrin can expand the two central parts to convert his tail into a deadly weapon. The parts that appear to be layered scales, expand to form two blades, on each side, that are actually very sharp. The two blades can also be made into a singular blade that is just as sharp, but stronger. Even when the blades are still retracted, the tail can be used as a sharp weapon, as well as a battering club. He has spikes that run down from his head, along his spine and tail. He has two large horns that grow back with a slight but majestic curve as they sweep back however at the end they flick back up. There are also two smaller pairs horns, making four, beneath that, but they are comparatively tiny and rather straight. He also has a range of tiny spikes on his eye-ridge that is just above his eyes. His scales are a very deep black in colour, and don't tend to sparkle like other Eldyrannth. Instead, it seems to glitter with a liquid brilliance which gives him an almost sinister appearance. Unlike other Eldyrannth, though, he is not made up of a single colour. Like with other King-types, his wing membrane, tail fin, spikes, horns and talon claws are Neutronium purple in colour which is an intense and dark colour of purple. His eyes are black, with a purple haze. Due to the fact that he can enlarge and shrink, his Eldyr form size is relatively meaningless. He can be as small as ten centimetres, to as long as several hundred metres in length. Proportionally, he remains the same, so his wing size will always be in line with his body size. Talarin, his War Eldyrannth form: Physically, he looks a little similar to Talrin however there are subtle differences in the shape of his face and facial features. He looks like an identical twin to his son’s Temaelrin, War form. Like in his normal form, he is very tall standing at over eight feet tall. And like in his normal form, he has a slender, but muscular build although like both his normal form and Temporin, he is a lot stronger than he appears. Due to the fact that is is a Kae, his hips are proportionally wider than that of a male which gives him a slightly curvy figure. Like in his normal form, his legs are quite long, allowing for a long stride and is partially the cause for his tall height. His face is quite slender, like Temporin's and his eyes and eyebrows are shaped similar to his son's war form as well which gives him a very intense look, especially with his black eyes with the purple haze. His nose, mouth and chin however were more similar to that of his father's war form although the Royal flick is not as pronounced in his war form. Gone are the golden streaks that is common in his normal form, and instead his hair is pitch black. He also has it longer than his normal form, to mid-back, sometimes longer if he feels like it. It does have a slightly messy look to it, with pieces of his hair flicking out but for the most part it keeps straight. He ties it up, out of his face, with the use of a purple coloured cloth. His name comes from the Xenovity'ra word; Talark'aar. Talark means 'Dark Star' and the "'aar" contextualises the word to mean 'Bringer of the Dark Star'. Talrin named his war form Talarin as it rather suited him. However he is the very origin of the word, due to his involvement in the Zantenadaar’ra War which he does not realise until much later. War Eldyr Form: Talarin's war Eldyr form is quite different from his normal Eldyr form. He seems to be much larger, and much more muscular. So much so that it is actually clearly visible. His scales are not the same reflective scales that his normal Eldyr form has. Instead, they seem duller and more like Zeta scales however they are just as hard, if not harder, than Eldyr scales. In fact they are similar to Temael'ontarrs cellular scales (A Zeta Clan Leader). His chest is very deep, giving him the ability to let out a rallying roar that can be heard hundreds of miles away, allowing him to call Eldyrannth to him for defense, or to attack. His front legs, seem shorter than his back ones, however they're relatively the same size. They only look smaller due to the deeper chest. While his scales are primarily black in colour, he has overlapping plated scales that run from the front of his neck, down onto his chest to go down his stomach to the underside of his tail. These scales are a Neutronium purple in colour, and actually completely remove the weakness of the underbelly as, in his normal Eldyr form, the scales are a lot softer. Not for his War Eldyr form, as these plates are much harder and overlap to produce a flexible but almost impenetrable layer. From the underside of his head, down to the chest is a set of long fin-like appendages which makes his chest appear even deeper and adds to the bulkier appearance. On his shoulder, he has more overlapping scale plates, black in colour, which are designed to protect the vulnerable wing shoulder joint. The main arm of the wing is very muscular, indicating the power within those wings. The joint of the wing has a long, black claw that emerges from it which has a dark purple sheen to it. Wrapped around the finger, just behind the claw is a silver coloured ring. This claw, the the 'finger' that it is attached to, is fully prehensile and he can use it to grip and move things which means that he can fully utilise his wings as a second set of arms. The other fingers of the wing are not usable past their function of being part of the wing, and help the wing move and flex to enable flight. The first set of fingers, near the end has two rings that wrap around it. All the fingers end in very sharp claws which can easily slash and injure foes. The membrane between the wings is dark purple in colour. Unlike his normal Eldyr form, though, the back of the wings is covered in black, tough scales which are there to protect the wings from damage as they are considered one of the most vulnerable spots on the Eldyr form. His head in this form is less triangular than in his normal Eldyr form. It seems a bit more rectangular in shape. The bones are more dense, and a lot more reinforced than in his normal form. His eyes are, naturally, black in colour with a purple haze. His mouth is also not as uniform, and seemed to curve upwards in a jagged line to just in front of, and below, the eyes. Mid-way are several teeth that are visible even when the mouth is closed. Three of them emerge down from the upper lip, while one emerges from the bottom. Emerging from the top of his nose, is a very thick and tough looking horn that is almost as long as his muzzle. Two crisscrossing silvery rings wrap around the bottom of the horn, and one is wrapped around near the tip of it. On his chin, he has a rather unusual looking 'beard' that grows downwards, made from a mixture of white and black hair. This gives him a very 'old' appearance, although it would be a mistake to think that he is old and decrepit. Along the underside of his jaw, he has a row of small black spikes that go back to the back of the jaw which leads into more Neutronium purple fins. Two of the spikes that run along the jaw, have more silver rings on them and a couple of the fin spikes also possess rings. Going upwards, are two very long black horns that emerge from the top of his head, growing backwards before flicking upwards. The left horn has a piece of metal that is wrapped around it, like a multiple layered ring. Sitting just before these spikes, are two more that grow slightly back but curve very slightly backwards but they do not grow as long as the main horns. The left horn has two silver rings wrapped around it, near the base. Starting from between the two horns, and growing back down the neck, black and across the top of the tail, are more Neutronium purple fins. The material of all the fins is a very tough, hide-like material that is difficult to puncture. The fins running along their back also prevents anyone from being able to ride him without specialist equipment or the use of sticky hands. At the very end of the tail, he has a very deadly weapon at his disposal. While it is mainly black, it has a silvery sheen to it, suggesting that it is partially comprised of metal. It is a long spike, with a sharp pointed tip at the end. There is also another tip closer to the tail, where it leads into the tail blade. It curves upwards and back, and there is also a sharp hook underneath the blade which gives the entire appendage multiple uses. The legs are very muscular looking, which the front ones leading into hands which possess three fingers and a thumb. These hands are more designed for grabbing attacks, rather than fine movement. The claws are black, with a dark purple sheen to them. They are proportionally extremely long and deadly. They could easily pierce metal, and crush rock within their grip. On the left hand, on the smallest finger, there are two silver rings. Not only that but there are two small hoop rings attached to spikes that emerge from the elbow. On the right hand, Talarin has two more silvery metal rings wrapped around his wrist. The back legs, lead into the back feet of his War Eldyr form. Again they have three main toes with the middle being the longest. The claws are, again, black with a purple sheen. However on the inside of the feet, there is another toe where the claw is curved backwards which can be used to pierce and pull at enemies or objects. On the top of each foot, the scales are thicker and more ridged to afford more protection. Around the ankle of the left foot, is a very thick silvery ring. On the right foot, on the very inner toe, and the toe closest to it, both of them have two rings wrapped around them. The last thing of note about this Eldyr form is that he has glyphs that appear on his shoulder, beneath the scales that protect the shoulder joint. They glow blue, and spell out in Ancient Eldyrannth’rarian ‘Talarin’. Talor, his Mako’demerian form (Or Talarkor when on the warpath). Also known by the title of The Dark Star Wolf: Talor is a tall, good looking Mako'demeri male. His fur is primarily black in colour, and he is heavily muscled to give a very strong appearance. Due to the way his chest is muscled, he has a well toned stomach and a trim waist that go onto his muscular thighs of his digigrade legs. He back paws have long, very sharp claws, and with his muscles, he could deliver a very powerful kick to opponents. He has the usual five digit hands, with long black claws on his fingers. His tail is quite long, and very fluffy in appearance, which is unusual for a Mako. Another very unusual feature is that his ears are extremely long and sweep back, almost like an Eldyrannth's. This is due to the fact that the genes that make up his Mako form has distant Eldyrannth ancestry that has caused this feature to appear. It actually allows Talor better control over directional hearing and he has better hearing than most Mako’s. There are a couple of bits that look to have been torn out, however neither indent has a ragged appearance. At the and of each ear, are usually three silver earrings. His hair is very messy looking, and actually comes down to his waist, with some of it framing his neck almost like a mane. He has a very masculine looking face, with a pitch black nose and black eyes, with a tuft of fur at the end of his jawline. The irises of his eyes are a deep purple in colour. The whites of his eyes however are pitch black, like his fur, thus making it hard for people to tell the difference between his eyes and fur. His natural Mako cock is completely black, indicating that he is in fact a black Mako. His balls are very large, and heavy looking, and he has some fur above his cock much like pubic hair. His fur has a number of very interesting qualities. Even though he is black in colour, there are some parts of him that are a shade lighter, giving him an interesting pattern on the front of his torso and his arms, as well as around his eyes indicating that he is a Xandaar Mako. Another interesting quality is its ability to camouflage him. When he is in shadows, with no light source nearby, he becomes completely invisible to the naked eye. This gives him a great advantage, especially when hunting at night. But even though people cannot see him, they can still hear and smell him. His fur is so dark, that even vantablack looks light compared to it. Thus when people look at him, they can’t see any definition and he appears almost 2D to others. Personality, Traits and Abilities General Overview: Talrin can be a very hard man to figure out, mainly because he does not offer much information about himself, especially to strangers. He is a very quiet individual, and does not talk much unless it’s needed. He is someone that cannot stand small talk, and will always choose to be silent than continue a meaningless conversation. One of Talrin’s most unique qualities, is the fact that he has a smile that everyone finds pleasing and infectious, which is quite a stark contrast from his rather anti-social seeming behaviour. His smile is described as being very handsome, and suiting him. His grin even more so. They are described as being ‘full of life’ and ‘to touch their very soul’. His laugh is a perfect example of this. People find it extremely infectious, and it has a curious effect on any wildlife around him. Wildlife tends to go crazy, and make a racket and become excited. Sometimes, they would even approach him, without a shred of fear. His laugh is often described as the most beautiful laugh people have ever heard, and people often feel rather empty when he stops laughing. Talrin is a very calm person, that does not allow his emotions to rule him even in the most stressful of situations. He keeps a level head so that he can come up with a solution, better than if he was allowing his emotions to influence his decisions. He has an exceptional command of his emotions and even if he was in a towering fury, it would not be reflected in his mannerisms unless he’s in a fully blown rage. The only time when emotion can get the better of him, is a condition that is common among Eldyrannth, where they become angry enough that they produce a large amount of lactic acid in their bodies, which they cannot naturally break down which would sent him into a state of berserk where he cannot even tell friend from foe. But otherwise, he does not allow his emotions to get out of control and strictly controls his anger to try and prevent himself from going into a berserk state. Talrin is a very discreet man, who holds many secrets and does not give out information without reason. He will even keep secrets from himself, which has happened many times due to the fact that he has the ability to communicate with his past and future selves. However it has been demonstrated many times that his future-self holds secrets from himself, even allowing him to make mistakes in which to learn from. He also respects the privacy of others, unless the invasion is given over by consent, such as being his slave. He is someone that tends to work quietly in the background, and not draw much attention to himself. He usually watches, paying close attention, and being very aware of his environment. He is very slow to trust others and usually avoids questions about himself. He is very careful with his words, and often thinks before he acts. Talrin is an extremely patient man, and can easily play a very long-con game. He never really hurries with things, and takes his time to ensure that he does a proper job of it. For example, he took several thousand years to take down the Daedric King, and instill himself as the High King. Talrin is a very private person, and does not eagerly share information about himself and will not answer personal questions except to a very select few individuals. He doesn’t like personal information about him circling about as he really does not like people knowing much above his private life. Talrin is quite professional, and speaks with a strong command of language and is very articulate. He usually thinks carefully before saying something, as he doesn’t like messing up his words and he certainly doesn’t like explaining further. He is a very hard worker, and when he is given a task he will work tirelessly until it is done. When explaining something, or working with others, he will keep a very professional manner and when it comes to something he knows about, he will speak in a very knowledgeable way. He is a strong listener, and will often remain in the background and listen carefully. He dresses in a professional manner, especially when working or out and about. He will always keep his promises and his word, and will work hard to ensure that he does. As such, he will never make a promise that he knows he cannot keep. Talrin is quite proper in his manner, and rarely swears unless he is very surprised, or really trying to emphasise a point. He always keeps a tidy home, and he always keeps his workplace clean and well organised. He doesn’t like to make a scene, and he most certainly doesn’t like drawing negative attention to himself and he especially doesn’t like to do something that would humiliate or embarrass himself. He has quite good manners, and he doesn’t like looking like a mess when seen by others. Talrin is often considered as being very callous, because he seems to completely disregard others feelings when saying things. Often, he will condense an entire sentence to that of a single word. This has sometimes gotten him into trouble with others, because he will say something that seems very bad, when he actually means something else. Those close to him often know what he is talking about, but those that aren’t familiar with his mannerisms can quite often misunderstand what he meant, and become offended even though he genuinely did not intent to cause any offense. With him being an Eldyrannth, who exist as a Hive species linked telepathically together, only compounds this problem. Often, especially when in a dire situation, he can appear to be dismissive of peoples feelings as he wants to try and focus on the solution to their problem. This personality aspect proves quite useful in the field of medicine, as it allows him to put any personal disgust or sorrow aside, to continue working. Talrin is rather confident, especially when it comes to things that he is knowledgeable on. He will always step forwards to give his opinion, or to teach others what they are lacking, and that he knows and he can be quite assertive. He does not let anyone dominate him, or to make him feel intimidated. Even if it is with someone that technically outranks him, he will treat them more equally than outranking him. There are a few exceptions to this, such as some of his duplicates that serve others, but even so he still tends to be on equal footing rather than subservient unless it’s due to extreme circumstances. Due to his confidence, he takes criticism with dignity, and will strive to learn from his mistakes and rarely makes the same mistake twice. He isn’t often swayed easily by the opinions of others, and prefers to figure things out on his own rather than relying on others but he will ask for help if he knows he needs it. He is confident, not arrogant, especially as he will admit if he’s made a mistake, especially since he is very honest. He will not willingly lie to someone, although he might sometimes only give a little bit of the information and avoiding what he doesn’t want to be known, so that he can avoid having the lie about it. When giving his opinions, he will always be completely honest, even if it means that the receiver doesn’t like hearing what he has to say. He doesn’t like being accused of lying, or being dishonest, and will strive to prove otherwise. It is why he always keeps meticulous records of everything that he does, even going so far as to emulate his son, Temaelrin in having his tablet record everything that is going on around him, so that he can prove later that he didn’t do what he was being accused of. Despite the fact that Talrin doesn’t think that he is honourable, he does display some traits of being honourable. He will never lie to anyone, and will always be as honest as possible. He always keeps his promises and works hard to ensure that he doesn’t break it. He has quite a strong sense of ethics, even though it might not be entirely what people consider ‘good’. But, one of his well known codes, is that despite having the ability to give people Genetic Modifications, he doesn’t actively go out and give them to people. Instead, he waits for them to come to him. This is not something that he has ever budged on. Due to the circumstances in his life, Talrin has become very independent, and has learnt how to be completely self-reliant. Thus he’s well able to go off and do things alone, without really needing any help from anyone however he is not unwelcome of help. As mentioned before, he protects his privacy and doesn’t often talk about himself to others, often leaving it up to them to try and figure him out. He is quite introverted, which explains why he isn’t often found in social events. If he does attend one, he often wants to remove himself afterwards so that he can rest and recover from the strain of socialisation. There are only a few people that he can tolerate to being around when wanting to be alone. He doesn’t talk that often, and he loathes small talk. He tends to think a lot, as he is quite pensive, and will sometimes appear to just sit there silently staring off into space, but he is in fact deep within his thoughts. He enjoys peace and quiet, and always tries to ensure that he has somewhere like that, that he can retreat to. Even though he can work well in a team, he actually prefers to work alone with nobody to disturb him. To those that are close to him, especially his family, he is extremely loyal. He will do anything he can to ensure that they are safe. He has even gone as far as to bring down the old city of Vorserend, to ensure that the Eldyrannth, and his family, continued to live on, despite the detriment to himself, especially his mental state. Unless they were to do something very bad to him, with genuinely malicious intent, then he will remain steadfastly loyal. He is very protective of them, and will put himself in the way of danger to ensure that the ones he wants to protect, are safe and away from the danger. He can also be quite protective of the places that he considers ‘his’ such as his lab at Kaer Eldyr and does not take kindly to intruders. Due to events in his life, Talrin tends to be quite cynical. He doesn’t trust others easily, and one must work hard in order to gain it and even then, often when it seems like he trusts you, he doesn’t. As such, he tends to keep his emotions to himself, so that no one can tell what he is truly feeling. Due to the fact that is he pessimistic, he always prepares for things to end their worst, and makes arrangements if such a thing were to pass. While this can annoy other people when he seems to always see the worst in others, this has indeed saved his skin a number of times within the Daedra Realm. It is a habit to think up of the worst that could happen, and expecting failure, and it is a habit he is unlikely to break out of because this allows him to come up with contingency plans to any number of situations. Talrin is quite a perfectionist, and will accept nothing but perfect from those that work for him, those that serve him, and from himself. He is always doubt checking his work, and often prefers to work on it himself, so that he can oversee every aspect of it, so he can ensure that it goes perfectly. If someone else does the work, he will always double check everything to ensure that it is properly done. He also doesn’t tend to take praise, when he feels that he doesn’t deserve it, as he didn’t achieve his best and he didn’t achieve perfection. Talrin is quite a proud man, and he hates failure. While he accepts his mistakes and failures with dignity, it doesn’t stop him from feeling ashamed with himself. He works hard to ensure that it won’t happen again. His proudful nature is often why he doesn’t tend to take part in activities that will mean he will make a fool of himself, or shame himself. Or make a mess of himself, especially as he is very vain. He has put a lot of effort into his appearance, and he doesn’t tend to appreciate having it messed up. He doesn’t like going out, unless he’s at his best. Talrin even went so far as to find the best ingredients possible, to make himself his own shampoo and body wash so that he would always look his best. It also has the added advantage of ensuring that he smells his best, too. He wears neat clothing, and doesn’t tend to go for something that can be easily messed up. One trait that is somewhat well known about Talrin, is that he is very vindictive. For those that do him, and often his family, any wrongdoing, they find themselves on the bad side of Talrin. He will drag them down into the Daedra Realm and ensure that they are punished for their actions. Often, the punishment will end in only one way. Servitude. When it comes to his work, Talrin is very ambitious. He will strive towards the greater goal, and doesn’t tend to let anything get in the way of it. He thinks ahead, and plans to find the best way to achieve his goal and will often work with a single minded determination and he will do it in the most efficient way possible. He will break things down into smaller tasks and work on each one so that he can build them up into the much larger goal. He tends to get straight to the point, instead of beating around the bush, and he doesn’t tend to like wasting time and can become quite frustrated with those that keep wasting his time. He will save time, and money, wherever possible but not at the expense of his work. When it comes to his work, and sometimes in other aspects of his life, Talrin is quite analytical. He will learn everything he can about a subject, to expend his knowledge, and to give him a better understanding. He is very good at going through information that he has been given, and reason his way through using logic, to digest it and to give him an accurate representation of what he’s reading. When it comes to his work, Talrin is extremely focused, and complete devotes his attention to it to the point where he excludes all others. He will often ignore people when he is engrossed in his work, and he finds it irritating when he is pulled away from it. Like most in his family. Talrin is very intelligent. He is naturally very curious, and always seeking the answers to his questions. He uses logic and reasoning to help him find his way towards the answers, and does it in a quick and efficient manner. He is well spoken, and has a strong vocabulary along with a very aristocratic accent which makes him sound just as intelligent as he is. Due to the fact that he is usually very quiet, and tends to step back and study everything around him instead of diving headfirst, Talrin is quite observant, as well as perceptive. He tends to notice things that others miss, and is able to link things together in his mind about things unknown before. He observes a lot, and remembers a lot, too, as he is incredibly meticulous about it. This helps with the fact that he is studious, as it lets him pick up lots of facts that he can absorb and process. He likes to learn new things, and will strive to learn more than he previously did. He can become frustrated if answers are not forthcoming, however he isn’t easily dissuaded from trying to find the answers. One of Talrin’s biggest flaws is that he is a Workaholic. He will spend long hours at work, and will work himself to the point of exhaustion and he often tries to go beyond that. With no one keeping an eye on him, he will also forget to eat and drink as well, thus causing him to neglect himself in favour of his work. He will even neglect his own health, such as working even if he is sick, and if he’s too sick to work it becomes extremely frustrating for him. He doesn’t like being pulled away from what he’s doing, and will make it known that he isn’t happy about it. Strengths, Skills and Abilities: Genetic Science: One of the things that Talrin has become very adept at, is Genetic Science. He can easily research and pull apart DNA and pinpoint what genes, do what function. Not only that, but he has devised methods of being able to manipulate the genes of an individual, through the use of exotic science. Shapeshifting ability: He has genetically altered his body to utilise one of his inventions; The Genetic Ark. This Ark allows him to store a lot of Genetic information, and even allows him to shapeshift into the genes that he chooses which is why he has a Mako’demerian form. His brain, however, remains purely Eldyrannth so that he can take advantage of its superior processing power, memory retention as well as his abilities of telepathy and telekinesis. He can also create new genetic strains with this Genetic Ark by stimulating reproduction between genes. Thus he can create an entirely new person if he so wishes. War Form: Like some Eldyrannth, Talrin has the ability to change into a War Form. This form is physically stronger, has faster reaction times, and does not hesitate in fighting opponents. His personality also has a marked change, where he will become more quiet and more observant like a predator stalking its prey. He will take no bullshit, and will be more aggressive in this form. When he is in his warform, he is not to be messed with. He will utilise his war form in order to defend those under his protection. Time, Space and Dimension: From his Daedra influence, Talrin has the ability to pull himself across the Timeline as well as hop from one Dimension to the other. He also has a unique understanding of each subject, only being rivalled by select individuals such as the man that came to be his father. He also has manipulation over Time, being able to slow it down, speed it up or seeming to freeze it. Eldyr form: As he is an Eldyrannth, he has a dragon form in which he can turn into. In fact, he has two versions of his Eldyr form. His Normal and War form. See physical description above. Like all other Eldyrannth on the island, he has the ability to be able to shrink himself down. At total length, he is 800 metres from snout to the tip of the tail, with a wingspan of 3200 metres. At his smallest, he can fit within the palm of your hand. Telepathy: As an Eldyrannth, Talrin is an extremely powerful telepath. He can handle the weight of tens of thousands of active minds. He can also communicate with people not of his species but the risk towards the non-Eldyrannth species is great. He can also bridge a non-telepathic mind into the mind of another (Either telepathic or not). But again, it is risky. Omnikinesis: For an Eldyrannth, he is exceptionally strong with telekinesis. He is able to shift weights that are many, many times his weight and his control is a lot more fine than what other Eldyrannth can even hope to achieve. He is also able to easily multi-task with his telekinesis, and manipulate many objects at once. He is able to manipulate objects on an atomic level as well as being able to manipulate energy. This allows him to completely destroy an object, by breaking it down into the individual atoms or by converting it to energy. He can also take energy and condense it into matter. Fly high and tolerate low oxygen levels in Eldyr form: Due to his one way breathing system (Like a bird), he is able to fly higher than other winged creatures as he is able to tolerate lower oxygen environments as he is able to extract oxygen more efficiently than beings with a two way breathing system (Like a human). Thus he can hold his breath for several hours before suffering the effects of oxygen deprivation. Scales: His scales are almost as hard as Neutronium, due to the Neutronium that he was bathed in which absorbed into his scales. He also had other elements such as Negatium to help counter the weight problems of the Neutronium. You would need a lot of energy to break through the scales. The scales are small and layered in such a way that allows him to move. The scales themselves are not flexible. These are pigmented and have a refractive quality that actually protects him against numerous environmental hazards such as radiation. Skeleton and Super-Human strength: Strengthened skeletal structure that has a high tensile strength and yet is nearly 20% lighter than a mammalian skeleton. In his tarunoid form (humanoid) he can lift about 4 times his weight and in his Eldyr form he can lift twice his weight. Inchor and healing: When he bleeds the scab forms a resin looking covering over the wound (like a tree). This is to protect the wound from infection. He can heal in nearly a fraction of the time of a human and this includes broken bones. The Inchor in his blood is broken down to Chor (What he uses for the fire. See Eldyrannth extra info for more detail) and stem cells. When in a battle and breathing fire a lot, his body goes into overdrive to produce more Chor. This in turn produces more stem cells for healing, and thus heals slightly faster. However this puts a huge tax on the bodies resources. Eldyrannth specific physiology: The Eldyrannth have a number of physiological differences between them and other species. They have two main forms, their tarunoid (humanoid) and their Eldyr (dragon) form. Most of the differences are outlined in the abilities such as the fire. They also have nano-hairs on their hands and feet that allow them to stick to numerous surfaces, and allow them to climb trees and mountains with ease. It is also how they bond to one another, as they excrete enzymes through these nano-hairs which get absorbed into the skin where the hand is stuck, which creates a bond between the parties. Due to the Inchor in their blood that breaks down into omnipotent stem cells, this gives them an amazing regenerative ability. They are even able to recover from extensive brain damage, or even regrow lost limbs. Fire: His body breaks down Inchor into stem cells and Chor. The stem cells go off to heal while the Chor reacts further to produce the flammable Gas of Chor. This is stored in a gland at the edge of the lungs, with tubes going up the throat to the top of the mouth. There is a small spark producer here, that ignites the gas to produce the flame. Inchor can he spat out alongside the gas, creating a lethal napalm effect. The vapour from the liquid is also a heavy irritant and any unprotected eyes can be affected. This is why when producing flame the Eldyrannth closes their second eyelid which they have in both forms. The second eyelid is used in both aquatic and aerial activities as it is transparent and still allows them to see. They can also spit out Inchor without igniting it to put a waterproof layer on something. However this is highly flammable. His fire has been improved by the Neutronium, as several atoms managed to get into his flame sacs. This makes the fire burn hotter. Not only that, but his fire is a dark purple in colour, rather than being the usual oranges, reds and yellows. Soul Manipulation: Talrin has the ability to manipulate the Souls of himself, and others in a variety of ways. He can split, merge, break apart, seal, create and destroy souls. He is also very capable of being able to heal damaged souls. This is one of his affinities, thus he is actually quite skilled with this. His soul is one that cannot be bound, sealed or manipulated due to its sheer strength (As he is a fifth incarnation of this Soul but this is unimportant to this plot). Soul Seer: Talrin can see the Souls of others, and get an impression of their personality. He can also see the aura of an individual, and thus get an idea of their moral alignment as well as their current emotional state. He is even able to see wandering souls, such as ghost, and communicate with them. Life Manipulation: He has the ability to sense life forms around him, as well as manipulate life around him such as plants. He can also feel the life force from others, and can even replenish it in others. Animal magnetism: Animals, even predators, seem to find Talrin absolutely irresistible. They will always act friendly towards him and will even defend him from attack. Much to his irritation, they will do one thing that irritates him. Licking his face. Modular Voice Box: Talrin has a natural ability in his Eldyrannth form. He has a modular voice box which allows him to sing in ranges that would not be possible for an individual as masculine as he is. He can make himself sound as feminine as Talivana, or make his voice as deep as the likes of Barry White. Voice Acting, and Singing: Talrin is quite a skilled singer, as it’s one of his favourite pastimes, made easier on account of his voice. He’s also a very good voice actor and can speak with one of hundreds of accents. Normally, he has a rather aristocratic voice, similar to that of a very posh British accent, however he can drop that in an instant to adopt a Southern American accent. Again, this is very useful in regards to his singing as he can make it sound completely natural and thus he is able to sing a wider range of things. Linguist: Another of his hobbies is learning languages. He knows almost all languages on Earth, and a fair number of alien ones as well. If he adopts their accent, he can make himself seem like he came from Germany, Italy, America of even Africa. He is able to translate other languages on the fly due to the speed at which his brain processes it. He is also able to learn a language by listening to someone speak it, as well as reading their text. He has often been known to beat Universal Translators. Cooking: He’s quite good at cooking, but then he has spent a lot of time alone and it was one of the ways he could keep himself sane. But he rather enjoys making a meal from scratch and consuming it as he finds it strangely satisfying. But then he has always enjoyed a home cooked meal. Medical Skills: He is one of the Eldyrannth’s most accomplished Doctors that specialises in genetics although he is a good general doctor who was able to heal a wide range of issues from cuts and bruises to aggressive cancer. He was the very top of his field, and a Doctor that everyone went to due to his level of skill. On the island, due to the lack of technology, there are some problems that he will be unable to deal with. However he had extensive knowledge of old medicine and what plants and herbs would be useful. Mako abilities: Due to the intense darkness of his Mako fur, Talor becomes completely invisible in the dark. Not even those with good eyesight, or night vision can see him in the dark. He completely blends in with the shadows unless someone shines a light on him. Not only that, but he is able to actually place himself within shadows, including a persons shadow. When he is in the shadows, he can make his eyes and teeth appear, like when he is grinning, which is the only part of him someone would see. So they would see a shadow with purple eyes and a sinister grin. When he is in someone’s shadow, it will allow him to follow them around without notice. Unless of course he creates himself as a second shadow. Basically, he can ‘hook’ himself onto someone and become a shadow for them. Due to his long ears that allow him to direct them in most directions, he has exceptional hearing, able to hear most things that most Mako’s cannot which is extremely useful when he’s hunting. He also has good eyesight at night, able to see as well as he can during the day. This is because he needs to be able to see where he is going while moving through the darkness. Weaknesses: Energy requirements: Due to the energy required by many of his abilities, he has an absolutely insane metabolism. In order to use his abilities to the full, he requires at least six large meals a day with hearty snacks between them. This means that most of his stronger abilities like omnikinesis, soul and life manipulation and his daedric abilities are almost disabled. He will only use them in dire circumstances to avoid expending too much energy. If he uses his abilities too much, without keeping his body sated, it can lead to him losing weight, and compromising his immune system which will lead to him being more vulnerable to disease. Time and Dimension: He only uses these abilities due to his intimate knowledge of how they work. He knows that messing around with them too much will attract unholy creatures even by daedric standards, and can tear the fabric of the Universe. He will be very rarely utilising this ability. Absent Twin: Like all Eldyrannth with twins, Talrin can feel the absence of a twin most keenly. This is because Eldyrannth twins share an intense, close Soul-Bond with one another. If his twin were to be killed, it would feel as if half of himself was killed along with her. The experience is so traumatic that Talivana’s death would cause him to commit suicide. If he does overcome the shock and trauma, then he lives as a mere shadow of his former self. The absence of a twin can be emotionally taxing on an individual. Despite his experience of being separated from Talivana before, he will still be vulnerable to the disorientating feeling of not having her nearby. It can also make him feel an intense sense of loneliness that no one else can banish. Cold (In dragon form): When he is in his Eldyr form, he slows down in colder weather. This is due in part of his cold blood as he does require the sun to regulate his temperature and if he is too cold, he tends to slow down. Although due to the tropical weather of the island, this doesn’t present much of a problem. Inchor and the Crystals: In return for the large amount of power gained from using the powers (When he does use them), over time, the crystals power turns the Inchor into crystal itself from the exotic radiation that the crystals give off every time they are used. As Inchor is a constant presence in the blood, this essentially crystallises the blood. In the later stages of this illness, as the blood thickens and the crystals scratch them from the inside out, it can become very painful. If death does not occur soon, the victim can ask another to end their life to end the suffering. The more the Eldyrannth uses their crystals, the quicker the blood turns to crystal. They are also more susceptible to infections the further down the illness they are. Most hope that they die of a virus then the crystallisation of their blood. Telepathy: The Eldyrannth are a race that has a natural, telepathic, hive mind. This means that Talrin is an extremely powerful telepath and can hear a thousand voices at once while being able to handle them. With people not of his species, his mind can overwhelm other races, and they can become lost in his mind easily. He could, accidentally, destroy someone’s mind. When away from the hive mind for extended periods of time, it can give him the overwhelming feelings of isolation, and homesickness. Omnikinesis: While powerful, this ability has a number of downsides. The first being that it is very energy consuming on him. Thus he can only use it sparingly to avoid overtaxing himself and putting himself at risk. In order to use certain aspects of this ability, he needs to be well versed in sciences such as Quantum mechanics and chemistry. If he, say, creates something from energy then he needs to know an exact atomic pattern of said item. If he uses this ability too much, then he will cause a strain on his brain and cause potential fatal brain damage. Fire: He only has a limited amount of Inchor at one time and must wait for his body to produce more. Mako abilities: These abilities are only available in his Mako form. Ambitions (Hopes/Dreams): To get off the island. Hobbies and Interests: By nature, Talrin is a Scientist and Healer. Thus he tends to spend much of his spare time involved in his studies which includes things like reading and experiments. When he is deeply involved, there is very little that can pull him away and he rarely eats and sleeps when in the middle of doing something. When not working on his projects, he often spends his time having sex (If someone is available), as he very much enjoys having sex. This is a very, very unknown fact about Talrin, and very few people know about this, but he actually rather likes to play on string instruments, like a violin and he is also a very talented singer and will often sing to himself when working or thinking. He is also quite good at painting, but lacks the resources to do so while on this island. He likes growing his own plants, especially his favourite fruit; strawberries. Personal Sexual Information Sexual Orientation: Alieapansexual. Turn ons: Having unprotected sex, especially if it results in pregnancy. He loves making someone suffering during sex which can mean causing them pain and humiliating them. He does this in a wide variety of ways that are just too many to list here. He can be very sadistic. This can include raping someone, and not just rape-play either. This is due to his Dark Desire which he cannot help however this desire can be satisfied by those that are with him on the island, so most other people outside of the Eldyrannth do not need to worry about it. Any of the Epsian Species. He loves having when with them due to their attitudes towards sex. Sluts, whores and those with a free attitude towards sex. He loves having sex with a freshly filled pussy, and loves filling a pussy that is to be fucked by another cock. Making love to someone in front of their loved ones, either consensual or willing with the partner. Due to his turn on with sluts, he likes it when someone he loves has sex with another person, especially if it results in a cum filled hole. He also likes it when they become pregnant from someone else, as that it the ultimate level of a slut. Sexually corrupting someone who is known to be a very sweet, innocent individual who is a well known prude. Especially if it turns them into a completely deprived slut. Having sex with someone who is cheating on their monogamous partner for him. Fucking someone deep and hard. Having sex with someone he doesn’t love, or even know. Turn offs: Gore and Vore. Necrophilia, scat and water sports. Being forced to be the submissive in the relationship/sex. Succubi and Incubi are instant turn offs for him. He finds them plain, boring and predictable. Penis Length: 20” in both of his Eldyrannth forms. 18” in his Mako’demerian form. Breast Size: N/A Sensitivity: Extremely sensitive in his Eldyrannth form. Average in his Mako’demerian form. Additional Sexual Information: Running along the bottom of the penis is a spine that makes several hard protrusion along the lower part of the cock that the Eldyrannth can make pulsate at will. This usually makes it feel like he is coming inside of a partner, and it can sometimes be so powerful that it feels like his entire dick is vibrating inside of then. It is a biological trick that he, as a Kae Eldyrannth, uses to trick an Eldyrannth that can have children, into heat and to drive them wild in mating lust. The head is also rather large and is slightly pointed so that it is easier to get the penis into the female vagina. Ringed behind the head of the dick like the ribs of a spine, going down to about mid-shaft while getting smaller each time, is a ring of hard flesh that pulsates much like their shaft. Each ring wraps around the entire shaft to the spine that runs along the underside of the penis. Due to the fact that Talrin has a Dual cardiovascular system, these vibrations can become so intense that they are clearly audible. Talrin, along with his Mako form, has a quick recovery rate and thus he can have several orgasms in one sex session. As a Kae, he actually has the capability of becoming pregnant through anal sex to produce a clutch of eggs, which is how Eldyrannth produce their young. As a King-type Kae, he is able to be both extremely masculine, and extremely feminine. When being the giving partner, he is far more dominating and masculine. However as a receiving partner, it is quite the opposite. Due to how sensitive his arse, he will moan loudly and in such a feminine manner it puts an actual female to shame. However he is very selective about those that he lets fuck him and doesn’t let anyone that is isn’t comfortable with, see him like that. At this moment in time, he has all reproduction at an absolute minimum. In his Mako form, he has a completely different shape to his cock. It is long, and canine like. It has a pointed tip, allowing him to easily penetrate a sexual partner. Talor is slightly different from other Mako’s though. Most Mako’s have a single knot at the base of their cock that swells upon orgasm. Talor, however, has two. A double knot. The second one doesn’t swell as much as the first, but it still swells quite a bit. The knot helps trap his cock inside of his partner and it will remain that way until he has a secondary orgasm or waits for it to die down. The pointed tip of his cock also swells upon orgasm, mainly because the pointed tip is used to penetrate the cervix of a womb. The swelling helps trap the head of his cock inside of their womb allowing him to cum directly into their womb. STD History: Quite extensive, but then he has had so many sexual partners he has lost count. But he is currently clean. Extra Information Father: Prince Kayrin Eldyrannth (Biological father) and King Temaelrin Eldyrannth (Adoptive Father) Mother: Queen Jyravana Eldyrannth. Siblings: Grand Queen Talivana Eldyrannth (Twin sister) Grandparents: Queen Kaliavana Eldyrannth and King Xharin Eldyrannth. Children: Kaylarvara, Wolfrin, Kitrin, Dezrin, Siori (In her Eldyrannth form which will not be present in this RP), Raelarvana, Dizzie (Adoptive son/grandson) and Rassai (Adoptive son) Grand-children: Tripprin. Pet: He has an Aymar companion by the name of Wincohr (Win-core). He is usually on Talrin’s person at all times, often hiding as a piece of jewelry such as a ring, or bracelet. He sometimes changes up the location as to where he is hiding. He is sometimes called Wincohrin if he has shapeshifted into an Eldyrannth (See NPC file for more information). Additional information: Talrin will often indulge in drugs such as cannabis as he rather enjoys the feeling of being high. He will not indulge as much in other drugs, not unless he knows he has some control over the situation. It is why he doesn’t particularly like being drunk, as he hates the fact that he loses control of his emotions and inhibitions. However he does sometimes indulge himself, especially if there is someone he trusts nearby to keep an eye on him. He also prefers someone doing it with him. He seems to have an addiction to the consumption of strawberries, as it is his favourite fruit. History Awards/Commendations: Talrin is a very heavily decorated war veteran, with many medals. Most of which I will not bother listing here because it would be an exceptionally long list, plus most of the medals have no use here on the island. Dragonclaws Zeta’s Heart Medal: This is the highest regarded award in Zeta Society, only given to a very rare few and it is even rarer to be awarded to a non-Zeta. It gives Talrin full privileges of being a Zeta citizen. Zeta’s only give this award to those they consider the most honourable. The award is handmade by the giver from complete scratch. As in they will go mine, and refine the materials themselves using ancient techniques, as well as cut the gems and cut them with their own hands. It can take years to make a single medal. Herculaerin White Heart: An award given to those that have done a great deed for the Eldyrannth. He received this for his efforts in saving the Eldyrannth from the Daedra. Herculaerin White Heart: Awarded for his actions in the Zentenadaar’ra War. Herculaerin White Heart: Awarded for fixing the damage done to the Eldyrannth by a figure known as W M. Eldyrannth Medal of Knowledge: His first medal was received when he was five-hundred years of age for his advancements on medical technology, especially in the area of genetics. Eldyrannth Medal of Knowledge: Later given for even further breakthroughs of Medical Science, especially Genetics. Criminal Record: He was cleared of all charges relating to the attempted genocide of the Eldyrannth. But otherwise it is relatively clean. Medical Record: Crystallisation Stage: 0 Crystal Clot: When he returned to the Eldyrannth, he had to undergo brain surgery to remove a crystal clot that had lodged itself in the main artery leading into the brain. At some point, it had cut through the artery wall and plugged it up, causing the artery to heal around it. He had to have it removed before his crystallisation stage could be fixed using Royal Wine. Refusal to enter Aelacinor: When Eldyrannth grow older, they enter a state called Aelacinor where they enter their Eldyr form and find a place to hide away. They then spend centuries ‘walking their minds’, reliving their life and coming up with new ideas that previously escaped them. For a long time, Talrin had been holding off on this state and it caused numerous problems such as memory retention problems, causing him to forget where he is and what he was doing. Eventually, he slipped into this state using a duplicate. PTSD: Due to the fact that he is a combat veteran of numerous wars, including one that lasted tens of thousands of years, he has had to recover from extremely severe PTSD. While he has seemed to have recovered from it, he does have the occasional nightmare or flashback. Bio: Talrin is an Eldyrannth from the long lost Kingdom of Craethiel. Indeed, he was born in the City of Vorserend, the destroyed City of the Eldyrannth which no longer exists. He was born to the then-current Queen; Jyravana. He and his sister were born at exactly the same time, coming out of their mother clutching one another. For the first few years of his life, Talrin’s father was completely absent from the family home, an absence that caused a lot of anguish to the young Talrin. Due to his gender, Talrin had a lot of problems from an early age that only his father could answer. However Kayrin absolutely refused, and stayed away from the family home. This caused Talrin to act up a lot with his mother which began to cause relationship problems between him and Jyravana. Talrin often went off on his own, sometimes finding himself in Temporin’s Clock Shop. Talrin loved to come by and watch the clock pendulums, as he found them relaxing. He also became good friends with the shop owner, Temporin, and his assistant, Wolfrin. In fact, Talrin would sometimes gather up mint plants to trade with Temporin, in exchange for strawberries which was Talrin’s favourite fruit. When he was four years old, his life began to change for the better. It started off with an incident where he had lied to his mother and as punishment, she had spanked him. Due to the fact that his arse is extremely sensitive, it caused him to moan as it caused sexual pleasure. When his mother realised, she stopped immediately but Talrin was too humiliated to speak to her anymore. In her desperate attempt to make things right for her son, Jyravana went to Temporin and begged for his help. Temporin suggested that she take him to a child therapist to find out what was wrong. She agreed, but asked him to convince Talrin to go. She knew that if she tricked him, he would never trust her again and she would just be making things worse. And right now, he didn’t want to listen to her. Temporin agreed, and went back with her to the Palace and explained to Talrin that his mother wanted to take him to see a therapist because they knew that there was something not right, especially because Kayrin’s absence was clearly having an affect on him. Reluctantly, Talrin agreed and several days later Jyravana and Temporin took him to see Gaerin, the Child Psychologist. After speaking to Talrin, Gaerin concluded that Kayrin’s absence was having a definite impact on Talrin’s mental health. However luckily for Talrin, his mother had attached herself to Temporin who was acting in Kayrin’s stead in looking after Talrin and his twin sister. The psychologist also did a few other tests, and concluded that Talrin was the most intelligent child born thus far, exceeding everyone else he had tested. But, Talrin also had the Eldyrannth version of Autism, which caused several social problems. And yet at the same time, it boosted his intelligence and ability to absorb information. Since that day, Temporin moved into the Palace with his adoptive son, called Leametrin who had become Talrin’s friend. And through becoming friends with Leametrin, Talrin also became friends with another of his classmates; Sargrin. With Temporin acting as his father, Talrin’s behaviour began to improve and he was becoming happier overall. Unknown to the adults through, he and Leametrin had begun to ‘play’ with each other, as Talrin was becoming sexually aware at such a young age. It was a problem with the Royal Family, where the children were becoming sexual far too young, in part due to the rampant incest that went on as they mainly bred within the family. Talrin knew fully what he was doing, as he was incredibly intelligent, and mature. Almost like an adult in a child’s body. The next significant moment in his childhood was his sixth birthday. The day did not start out well for him. His father, Kayrin, finally returned home. However Kayrin completely scorned and spurred Talrin. Kayrin took Talivana, and her friend out shopping while leaving Talrin at home crying in the foyer. Jyravana, angered by Kayrin’s attitude towards their son, told Talrin that she and Temporin would stay with him and that they would have their own private party with Leametrin, along with Talrin’s baby sister, Makovana. Throughout the day, Talrin cheered up and found himself having fun being with his little family. But then Kayrin returned home with Talivana and her friend. While his sister and her friend went off to put their shopping away, Kayrin came into the conservatory and began throwing his weight around, telling Jyravana and Talrin to come away from Temporin. Talrin absolutely refused, telling Kayrin to go away. He then made the mistake of calling Temporin father, instead of Kayrin. This made Kayrin become extremely angry, and he grabbed Talrin up, locking him under his arm. Talrin tried to get away, while Jyravana was screaming at Kayrin to let him go however Kayrin was too angry to listen. He had entered a state of Eldyr rage, and thus nothing was going to be able to get through to him. He dragged Talrin into the kitchen and proceeded to try and wash his mouth out with soap but Talrin, in his own rage, actually ate the soap. This did cause Kayrin to pause in confusion as Talrin started shouting at him, calling him by name instead of ‘father’. Leametrin then came and tried to pull Talrin out from Kayrin’s grasp, however the bigger and stronger adult threw Leametrin across the room and actually killed him. Luckily, for both of them, Leametrin had a regenerative ability that allowed him to come back to life. But then Temporin stepped in, forcing Kayrin to hand over Talrin. Temporin then told him, along with the rest of the family, to go into the living room which Jyravana did not hesitate in doing. While in the living room, they heard signs of fighting, but none of them could see what was going on. Jyravana fussed over Talrin and looked to see if he was alright. That incident taught Talrin that his mother was on his side, not Kayrin’s. That caused Talrin to actually begin to trust and love his mother like he had never done so before. Temporin then came into the living room, telling them that he had chased Kayrin off back to wherever it was he had been hiding out with his own father, Xharin. He fixed Talrin a drink with a toxin-cleansing dust to help with the fact that Talrin had eaten an entire bar of soap which wasn’t good for him. Talrin told Temporin that he considered Temporin to be his father, not Kayrin. Because Temporin actually cared for him, whereas Kayrin was always gone. And the one time he did come back, he was throwing his weight around, hurt Talrin and almost killed his friend Leametrin. But this was not the end of the life-changing day for Talrin. Later, when he went into his bedroom after getting ready for bed, Temporin was there waiting for him. Temporin then sat himself and explained a few, very shocking things. The least of which was that Temporin was also called Temaelrin, depending on whether he was being a lover, or a warrior. And that Temaelrin was actually Talrin’s son, from the future who had come back to do a few things, including be there for Talrin because if he didn’t, Talrin’s life would be negatively impacted. Temealrin had tried to get Kayrin to be Talrin’s father, but this day proved that his efforts were fruitless. Thus Temaelrin was having to step in to do the job Kayrin should. He explained to Talrin that he wasn’t male, like Talrin had believed. He was a Kae, which meant that even though he looked male and acted male, he could also get pregnant. Temaelrin also explained to him that he was a King-type Eldyrannth, something which had not yet come to full fruition. But it meant that Talrin also had to keep himself ‘balanced’ by regular sessions of being fucked. Failure to do so would result in numerous problems, such as out of control anger, hallucinations, paranoia and even insanity if left for too long. This worried Talrin, but Temaelrin assured him that it was nothing for him to worry about for a long time. Temaelrin had also come with a gift for Talrin, which was actually a set of female clothes. Something Talrin had been doing in secret with his sisters clothes. He was a little embarrassed, but Temaelrin assured him that it was fine and that Temaelrin wanted to help him become more comfortable with it. Talrin agreed, and asked if it was something that they could do now, so Temaelrin took him to the office of his clock shop and helped dress Talrin up. It was that night that Talrin lost his virginity, by his own asking. He was the one that pushed for it and it was the man who he came to see as his father who did it. After this, it definitely caused an improvement in Talrin’s behaviour. He became calmer and didn’t have as many autistic episodes as he used to. He dedicated his time to study, and was even doing University level work at the age of six. His family became his mother, Jyravana, and his father as Temaelrin along with his twin sister, and the many children that Temaelrin and Jyravana had. The improvement in his behaviour was also the result of the fact that Temaelrin had begun training him from a young age. For millions of years, the Eldyrannth have been engaged with War with Daedra and Temaelrin knew that when Talrin was older, he was going to be a central figure of this war. So he had begun training Talrin for this role, from a young age. This helped Talrin with focusing, as well as discipline. It also let him be able to hold himself in a fight. When Talrin was thirty, his relationship with his friend Sargrin changed. Sargrin had originally been dating Talivana, Talrin’s twin sister, however a rift formed between them due to the fact that Talivana was a member of the Sorceresses Guild who were well known for their very sexist views towards men, a fact that Sargrin didn’t agree with. When he tried pointing these problems out to Talivana, she refused to listen to him and broke off their relationship. When Talrin heard about this, he immediately went to his friends house to see how he was doing. Sargrin had been spending his time after the breakup by losing himself in his books as he was investigating the Sorceresses Guild. It was around this time that some strange events began happening. Temporin’s Clock Shop, for example, had been strangely crushed by an asteroid that had not fallen from the sky. And it had not caused any damage other than to Temporin’s shop. Talrin dragged Sargrin to the scene of the crime, who immediately blamed the Sorceresses. The attending Police Officer, Rincerin, originally scorned this however Talrin and Sargrin were insistent. So he agreed to go back with them back to Sargrin’s house, only to find that all the books that Sargrin had been studying were gone. Which was a big problem as Sargrin had borrowed those books from the Vorserendian Library. Rincerin was concerned, however he couldn’t immediately investigate as there was a report that came in about a fire on the outskirts of the City. He firmly told Sargrin and Talrin to stay where they were. They seemed to comply, and went back up to their bedroom, but the moment the door was closed they shifted into their Eldyr form and flew out of the window and followed Rincerin. When they arrived at the scene of the fire, they found a single female Eldyrannth standing beside a bonfire… of the books that Sargrin had been studying from. Talrin and Sargrin hid themselves in the bushes and watched as Rincerin confronted the individual. The Sorceress cast a spell, flinging Rincerin back and into a tree, knocking him out and almost killing him. Sargrin crept out of the bush, with Talrin following behind, unsure of his friends intentions. Then, to his shock, Sargrin pushed the Sorceress into the fire and watched as she burnt to death in her own fire. Neither of them had time to really hang around, as other Police Officers were converging on their location. The two of them fled, however Temaelrin space shifted the two to him and told them to get out of here because he would cover for them. The two of them fled back to Sargrin’s house, where Talrin told him to strip because he wanted to have sex. Seeing the Sorceress suffer as she burnt alive, had turned Talrin on like he had never been turned on before. He loved hearing her screams of agony and loved knowing that she was in a great amount of pain. Having sex would also give them an alibi if they were asked where they were and what they had been doing. Since that day, Sargrin and Talrin started dating as boyfriends, a relationship that Talrin found very rewarding and very satisfying. Talrin’s childhood continued without much drama, other than a strange incident where their entire herb garden had been salted and all of the plants destroyed. But it allowed Talrin to design the very first greenhouse, which he built with the rest of his family. A task he relished. He spent a lot of time in that greenhouse, tending the plants within it as he found it just as rewarding as his studies. As was typical for most Eldyrannth children, his age of maturity occurred at roughly one hundred years old. He entered his first heat at the age of one hundred and six years, and fell pregnant from Temaelrin who had shapeshifted into a Zeta; Temael’ontarr. Thus Talrin’s firstborn son was a hybrid of a Zeta and an Eldyrannth; one of those hybrids which were a perfect mix of the two. His first pregnancy allowed Talrin to become even closer to his mother, although this is something he kept from everyone but Temaelrin and Jyravana. He had no idea how his sister would react, or how his boyfriend would react either. Ten months later, he gave birth to his son, Talmaelrin who was a King-type Eldyrannth like himself and also a Kae. Talmaelrin however had loving parents around that were able to help him with the tough questions early on in life. Talrin did eventually figure out how Sargrin would react. During his second pregnancy, he had gone to check up on Sargrin as his boyfriend had a habit of hiding himself away in his study, with his research. Talrin came to pull him away from the books and to cook him a proper meal. However when Sargrin went to hug him, he felt the unusual bump and when he saw it properly, he promptly fainted after asking if it was his. After he came to, Talrin explained the situation to him and was relieved that Sargrin had the sense to understand and not to be upset in the slightest. Now that Talrin was an adult, he could pursue his main passion in life. Genetics, as well as just about anything medical. He continued his training with his father, as he had by now fully accepted that the Daedra were a problem that really needed to be dealt with. However, as a Doctor, he found the thought of fighting to be distasteful. But it was something that he was just going to have to man up and deal with as he couldn’t hide himself under a rock for the rest of his life. At the age of two hundred, he had decided that the issue of his genetic father needed to be dealt with. Kayrin came back every ten years, fucked Jyravana before he was off again. Talrin was getting sick of his behaviour. There was a secondary reason as well. The reason why Kayrin had spent so much time away from Vorserend, and thus the family, was because he had fallen into the hands of a Daedra by the name of Diomedes, who had corrupted Kayrin and made him into a pet bitch along with his father, Xharin. Talrin wanted to get them out of this. He and his father, Temaelrin, planned together for a way to capture Kayrin. Temaelrin wanted to make Kayrin into his own pet bitch, as part of his rehabilitation to make him into a better person and to help expunge the corruption from his soul. Talrin and Temaelrin were going to harvest an Okela Flower which would send Kayrin into a deep sleep for twenty-four hours. During that time, they would trigger his heat and tie him up on a specially designed bed that had a hole for his face to look through. While hunting for this flower, he and Temaelrin encountered a problem. There was Daedra activity near the cave which they had turned into their private Kae Cave. As was typical, the Daedra attacked the two upon sight. Temaelrin, who had shape shifted into a Mako by the name of Temaelor, or The Daedric Wolf, distracted the Daedra by running by him and stealing several things from him including his underwear and his cock. Talrin then swooped down in his Eldyr form and grabbed onto the Daedra’s ear, forcing him to spin around and fall down, snapping his neck on a tree root. Talrin then dropped down and began pecking at the Daedra’s skull until he had broken a cock-sized hole. Then in front of Rincerin and Thor’taour, his Godfather, he proceeded to skull-fuck the dead Daedra to send them a message. Once he had finished, he and Temaelor continued looking for their flower. However they were attacked by another Daedra who had shot Temaelor. This infuriated Talrin, who dove straight at the Daedra who opened fire on Talrin. The young Eldyrannth, however, suddenly seemed to disappear. Due to his unusual perception with Telekinesis, Talrin was able to learn one of the rarer Eldyrannth abilities. A telekinetic shunt into a small Dimension that allows them to cover large amount of distances in a relatively short period of time. They often call this method of travel as ‘Going between’. Thus far, Talrin is the youngest to have ever learnt this. When he reappeared, he jumped on the Daedra and clawed him to death. Luckily, Temaelor was completely fine due to his regeneration ability. Talrin was then spooked by the appearance of several primitive Xendaar Mako’s and went to hide up in a tree. The Mako’s were scared off by the appearance of another legendary figure; The Dark Star Wolf. Once the Mako’s were gone, Temaelor gathered up some of the flowers and went to get Talrin however he found that his son had fallen asleep as he had hidden himself up in a tree which had an Okela Flower sitting beneath it. Temaelor got Talrin down before taking him back to their Kae Cave. Once Talrin woke up, he began working on extracting the active ingredient within the flower and making a special pellet that they would use to knock Kayrin out. Once finished, Temaelrin lured Kayrin away from Xharin before using a slingshot to fire the pellet at him. He then dragged Kayrin back to their Kae Cave and the two of them fucked Kayrin to trigger his heat. Then, as Kayrin would be out for at least a day, the two spent the time preparing the special table to keep him tied in which would have ability nullifiers to prevent Kayrin from being able to do anything to them. While they were doing this, Talrin and Temaelrin spoke with one another and Talrin expressed his distaste of fighting and getting involved in any wars. He told Temaelrin that he didn’t want to end up fighting the Daedra day, after day. Talivana, his sister, was a fighter and thus didn’t mind making a living from it. Talrin didn’t want to do that. He wanted to end this war without too much bloodshed. He told Temaelrin that his ultimate goal would be to take over the Daedra Realm and reform the entire species. To defeat the Daedra by, eventually, making them friends. This caused the two of them to draw even closer to one another, as they were both of a similar frame of mind like this. Temaelrin told him that he had captured Diomedes, and had emptied his body so that Talrin could use it to go undercover within the Daedra Realm. Diomedes was now within a different body, going through their own rehabilitation process. Once they had everything ready, they tied Kayrin into the table. When he came to, Talrin began to question Kayrin, forcing him to answer and admit to the fact that he had become a Daedra’s little bitch. Talrin let Kayrin know his place within the family. He was no longer Talrin’s father, and Jyravana was no longer mates with him. She had left him for Temaelrin, who was a thousand times better than Kayrin was in every single way. Kayrin eventually agreed to go under Temaelrin’s ownership, as his pet bitch, so that he could learn to be a better person and to be a better father. As Kayrin was a Kae like Talrin was, and he was in heat, Talrin fucked him and ended up getting him pregnant with a son who, when born, was called Rubaerin. When Talrin was three hundred years of age, his mother did something that shocked everyone. For millions of years, the Eldyrannth have had Queen’s, but no King’s. This was mainly due to biological reasons; an Eldyrannth Queen is a stronger telepath than other Eldyrannth. Queen’s were the ones responsible for the care of the Hive Mind and keeping everyone connected. There is no King to serve a similar function, and thus the men of the Royal Family had no official titles although they were all doing jobs and responsibilities of the noble class. Queen Jyravana issued a proclamation that decreed that all the mates of the previous Queen’s were to be known as King’s. This made Temaelrin the official King of the Eldyrannth, and made Talrin the Crown Prince as he was next in line for the position when his sister took up the position of the next Queen. By the time Talrin was four hundred, he had done something that no one had ever done before in the history of his species. He had completely mapped out the Eldyrannthian Genome and put it, letter for letter, down in books. He filled entire bookcases with this information and even wrote other books detailing on the genes and their functions within the body. He even affectionately called the project “Project Generin”. This, plus several medical studies he had done, rocked the medical community of the Eldyrannth. Thanks for his efforts, their medicine had taken leaps and bounds in the terms of progress to rival that of modern 21st century medicine. And this was during a time when humans were still quite primitive (900BC). This allowed Talrin to get his medical license and to begin his career as a Doctor, to heal the sick and dying. He kept up with his research so that he could help further medical breakthroughs. At first the medical community refused to acknowledge him, however when their patients kept going to Talrin instead of them, they had to give over a medical license which allowed him to legally treat his patients. When Talrin was six hundred years of age, he went on an exhibition with Sargrin, Temaelor and The Dark Star Wolf. They visited an old, abandoned library. Outside, they encountered primitive Zeta’muluri which were almost like Wrym’s, yet they still held a measure of intelligence. The first one they were able to calm down with a piece of meat that Temaelor had provided, sending it off to his own son. The second one, however, snuck up on Talrin and seemed very keenly interested in him. Temaelor had given Talrin more meat to give to the primitive Zeta, however the dragon was after something else. It saw Talrin as a potential mate and instead of eating the meat, it proceeded to fuck Talrin, giving him one of Talrin’s most unusual children; Ferin. It was during his pregnancy with Ferin that Talrin also found his love for spicy food. It was in his library that Talrin found a strange artifact which allowed him to switch the minds of people. He discovered its properties after Sargrin handed him the device and the two of them swapped bodies. After they had managed to get back into their own bodies, Talrin studied the device to try and figure out how it worked. His ultimate goal was to use this to get his hands on Diomedes’ body so that he could do under cover. He had discussed this with his parents, who have been helping him prepare for that role. He was going to make it appear as if he had been doing illegal experiments on unconsenting individuals, as well as doing illegal experiments on Daedra that he had hidden in his lab. He made it look as if he was a Daedra collaborator. He was ‘caught’ when he was eight-hundred years of age and was sentenced to banishment along with his partner in crime, Lusravana. Just hours before he was ‘caught’, Talrin had gone to his twin sister who was deeply asleep at the time. Without her even knowing, he pulled his own Soul from his body and tore it in half. He returned one half to himself, before implanting the very best half of himself into Talivana so that she could deal with being separated from Talrin. He then left her bedroom, a shadow of his former self. This caused a marked change in his personality, making him more cynical, aggressive, easy to anger and he certainly didn’t smile as much anymore. The moment he was banished and his Gauntlets stripped from him in shame, he left Vorserend, turned into Diomedes and gave Lusravana her own corrupted Daedra form so that they could delve deep into the Daedra Realm together. She took the position of the Daedric General of Lust, and he continued the position of the Daedric General of Time, Space and Dimensions. It wasn’t long after he had submersed himself, that he discovered that Kayrin had followed him and had been captured by Daedra, and hauled off into the Daedric Prison to be tortured and put to a slow death. Talrin, however, couldn’t let that happen. He snuck into the prison and instead of allowing Kayrin to die by the hands of the Daedra, he murdered his own genetic father himself. He knew that Kayrin had been making an effort to be a better father, and his heart had softened towards him to the point where Talrin called him ‘Dad’. Talrin gave him a peaceful death, and rescued his Soul before it could be lost within the Daedra Realm to be completely and utterly corrupted. Kayrin had been saved from that fate once before. Talrin wasn’t going to let it happen again. For the next few thousand years, Talrin spent his life as Diomedes, gathering information on the Daedra and working behind the scenes to help sow the seed of distrust between the other Generals and the King of the Realm; Lucifer. One of the main things that Diomedes discovered was that Lucifer was completely insane. He was essentially a raving lunatic who held all the power in the Kingdom. But he was dangerous in his sanity and it would not be easy to bring him down. Thus Diomedes had to work quietly to destabilise the Realm in his work to dispose of the King and to take the throne for himself. Due to the fact that Time moved faster within the Daedra Realm, about three times as much, Diomedes aged at a much faster rate than his sister. But when she two-thousand-five-hundred years of age, Diomedes had one of his rare Temporal premonitions. He had to face a very tough choice. He had to destroy the city of Vorserend. If he did not, then the Eldyrannth would bring doom to every species on the planet due to the fact that when they started going up into space they attract attention from some of the worst species in the Universe which would love nothing more than to take over Earth and enslave everyone. Thus he had to destroy Vorserend, and make it look as if everyone was dead, save for his sister. He snuck back into Voserend, to speak to Jyravana and Temaelrin, who assured him that it was fine. Temaelrin let Talrin know that their plan for saving the Eldyrannth was firmly in place. That even though Vorserend would fall, the people would be whisked away from Earth and away from danger. Relieved, Diomedes planned for the attack that would bring down the ancient city that had stood the test of time and war for almost five million years. When the fateful day came, Diomedes lead the attack on Vorserend with an army of Daedra, killing anyone that they came across and bringing the city to its knees and destroying it. Once it was complete, Diomedes reported his success to Lucifer who praised him for finally winning this war, little knowing that the people of Vorserend were long gone. For the bodies that were left behind, Diomedes buried each and every single one of them. Once that task was done, he returned back to the Daedra Realm to continued his mission. The next time he emerged was in the Earth year of twenty-ten, the time when Wolfie Mako’demeri disappeared. His disappearance caused Temporal Spectres to appear at the Promiscuous Palace. These Spectres were exceptionally dangerous, and would have killed everyone within the Palace, as well as everyone on Earth. With the help of Kaylarvana and a Keza’maraki by the name of Frankie, Diomedes evacuated everyone out of the Palace before it locked down sealing the Spectres within the structure. Diomedes then purchased the property from the owner, Tripp, the the equivalent of ten million Blackberrian Dollars in gold bars. Ever since then, Diomedes has remained underneath the Promiscuous Palace, living in the basement as he is guarding the property. Not only to prevent unauthorised individuals from breaking into the property, but also to stop the Spectres from escaping. Most of the rest of his history is rather sparse due to spoilers. But needless to say, when the UFF had completely left Earth, he founded the nation of Vorserendia and was even voted in as their President, as Talrin Eldyrannth. Later on, in the Epsian year of 4166, he and the rest of Vorserendia left earth to join the Eldyrannthian State, who had settled in a new planet. Vorserend, Vorserend’s Stand. The Eldyrannth had been informed to the nature of his deception, and he was accepted to being the King of the Eldyrannth, later to be known as the Grand King (A rank akin to a High King, with other Kings below him in the hierarchy). He later on went to fight in a war beside his son, Temaelrin. It was a war during the Universe Dark Ages, against a species called the Zentenadaar’ra who consumed all stars and planets within their reach. They threatened to overtake the entire universe and wipe out all life. He and his son lead an alliance of species against them, eventually winning a war that lasted for tens of thousands of years. It was during this time he unlocked his War Form which allowed him to separate his more kind and caring side, the Healer, from the Warrior. <Rest of history scrubbed due to spoilers>
  21. Location: Southern part of the island. Lexi sighed softly, reaching up with a hand to wipe at her sweaty forehead. She looked up, shielding her eyes as she did so as she took note of the location of the sun in the sky. It wasn’t that far up, and already it was quite warm. No doubt her sleeping friend was enjoying it, but she certainly wasn’t. She needed to fix herself a suitable source of water. Already she could feel her throat tickling from thirst, and her lips were dry and cracking. But she didn’t want to risk drinking straight from the river as she could easily make herself ill, which would only make the situation even worse. She wanted to keep herself alive long enough to be able to be rescued after all. She looked down along the beach before pausing as she found herself looking at several cracked coconut shells. She blinked before smiling as she couldn’t believe her luck. She looked up, seeing palm trees with actual coconuts on them. She lacked the means to deal with the fresher ones, but if she could find enough shells that were suitable, she could use them to carry fresh water back to her camp. She looked back down and began to shift through the shells before picking up a couple that were suitable. It was not long before she heard the tumbling of water, signifying to her that she was close to her mark. She changed the angle that she was moving at, heading into the jungle as she drew closer until she came to the bank of the river. There was a soft chirp in her ear and she looked at the little golden dragon before she pointed at the fish, “See them? That’s what I’m hoping to get for lunch.” She said. The golden dragon chirped again, sounding approving before it launched itself from her shoulder and flying over the river as if inspecting the fish. Lexi smiled in tolerance before she moved closer to the river edge, dropping the coconut shells beside her, and knelt down where she could see the fish struggling to swim upshore. She reached down, gripping the fish by its lower jaw before yanking it out and flipping it onto the shore beside her. The golden dragon let out a trill of delight before swooping down and landing on the fish where it started to tear it to pieces as it ravenously ate it. “My. You are an endless pit, aren’t you?” Lexi said, watching the animal for a few moments before she turned her attention back to the river where she hooked a couple of more fish and brought them onto the bank where they flopped pathetically for a few minutes before they became still. Lexi looked over at her little friend, only to find them curled up on the floor asleep once again. With a sigh, she picked them up and placed them on her shoulder. The little dragon didn’t wake up, but they stirred and wrapped its tail around her neck. Lexi picked up the shells and dipped them into the water to fill them up. She placed them beside the fish before she stood up and moved over to one of the trees where she pulled and yanked at a vine until it fell. Just as she was about to move back to the river to tie up the fish, she stepped when she saw flakes of bark on the ground. Curious, she picked it up, seeing that it was rather dark in colour. She looked up at a nearby tree and saw that it must have originated from this one. It was ten metres tall, with the leaves growing at the very top of the tree in thin, narrow leaves. They were dark green and grew out in a circular fashion. She looked at the piece of bark again before frowning as it seemed to smell familiar. She brought it closer and sniffed at it before her eyebrows raised. It smelt like coffee. So much so in fact that she was unable to resist having a nibble. Her eyes went wide, as it definitely tasted like it as well, but with a faint cinnamon aftertaste. She also felt a sudden shock of energy, and it made her wonder if it had caffeine in it as well. Deciding that she would investigate, she picked up several large pieces of the bark before moving back to the river where she tied the fish up, including the half eaten one. She tied the vine around her waist, tucking the bark beneath her arms as she picked up the two water bowls. She then turned and started heading back along the beach to her camp.
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