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Posted

Am i a shitty GM if i keep forgetting about the games to the point that everyone forgets about them? I gm for 1-2 years and i never finished even a oneshot because over time i keep forgetting that i run a game and it just dies out? (Repost from monster hearts thread)

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Posted
1 hour ago, WritesNaughtyStories said:

And, "No," @WickedCadrach, I have not forgotten Patches and Scylla. This evening.

😄 you're good. The advantage of play by post is that it's not happening in real-time.

 

6 hours ago, Rob4ix said:

Am i a shitty GM if i keep forgetting about the games to the point that everyone forgets about them? I gm for 1-2 years and i never finished even a oneshot because over time i keep forgetting that i run a game and it just dies out? (Repost from monster hearts thread)

That's tough. There are some things I'm like that on. I need to set phone alarms and post-it notes or I will just literally never do them. I will also procrastinate on stuff to the point where I'm staring at my calendar and saying insane things like: "If I write 10k words a day for the next four days I can finish without needing to ask for 'a couple extra days'."

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Posted (edited)
1 hour ago, WickedCadrach said:

😄 you're good. The advantage of play by post is that it's not happening in real-time.

 

That's tough. There are some things I'm like that on. I need to set phone alarms and post-it notes or I will just literally never do them. I will also procrastinate on stuff to the point where I'm staring at my calendar and saying insane things like: "If I write 10k words a day for the next four days I can finish without needing to ask for 'a couple extra days'."

i GM with, mostly, improv, and even then i screw up, and for me its like "either now or never" thing, where my head is always busy and if i dont do a thing right when i remember it, then i just forget about them unless i forcefully try to remember them, but it feels like forcing yourself to stay in on position while sitting in a chair. Then i get used to signals, and then i ignore them... ADHD is more of a curse than a blessing... though i guess i owe it my creativity.

Edited by Rob4ix
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Posted

It's certainly not deep, thoughtful setting or challenging themes, but it does, at least to my eye, achieve what it's trying to well. Granted, that's mostly a I Roved Out In Search of Truth and Love style sex and swords romp, but it does that well. Whether or not that needed to be done is another discussion. Again, for my part, I say it did need to be done. It's a far less misogynistic Macho Women With Guns,

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Posted
19 hours ago, WritesNaughtyStories said:

So, on the subject of gamer ADD has anyone else stumbled across Vice and Violence?

Rules light, light hearted lewd RPG, also really good looking and clever. Check it out:

https://drive.google.com/file/d/1lPFT89OiC1J-e4VgpA7GE-l4vxW19Xj1/view?usp=sharing

I didn't remember seeing it til I checked your link. It felt a little too much in the rulebook for me in the same way Mork Borg is too much - graphically cool but makes it harder to parse, and in this case impossible to reference in public lol

It might be a fun system to try though. 

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Posted

Mork Borg isn't actually too bad as a rule book - the rest of the *Borg titles are a lot more given to style over substance. I will say of V&V (I hate that abbreviation, that's fucking Villains and Vigilantes, thank you) that font choice for all the text is dumb, Not as dumb as Modiphius' first edition Star Trek Adventures with every single page tightly set, sans serif font reversed on slate gray. Fuck that's unreadable, looks great, keeps the look of TNG brilliantly, but fuck, it's a miserable to read.

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Posted
20 hours ago, WritesNaughtyStories said:

So, on the subject of gamer ADD has anyone else stumbled across Vice and Violence?

Rules light, light hearted lewd RPG, also really good looking and clever. Check it out:

https://drive.google.com/file/d/1lPFT89OiC1J-e4VgpA7GE-l4vxW19Xj1/view?usp=sharing

I think I encountered a page of this somewhere once before. This is actually quite smooth and focused looking. Also looks right up this crowd's alley. 

If I wasn't already pushing it on RPs, I'd say let's try it (not that other people can't... you know what I mean)

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  • 1 month later...
Posted

So, two questions:

First, a TTRPG one:

What sort of options do people suggest here for competitive sex systems? The sort of thing used in place of a combat system when you have a game focused on people trying to prove they are the best at sex?

Second, a club question:

If I am looking for people to test out my own handmade competitive sex systems, since the testing can be purely mechanical, just play testing how smoothly they run, and would appreciate people pointing out issues just as much as people hoping to RP using them, should I put the request into the Discussion category or the Roleplays category?

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Posted

On point one I think you run it as "combat" the way many modern systems use a combat like system for chases or social conflicts. An approach I've suggested, though not worked on in any serious way, is to have an orgasm threshold - much like 2d20 has for extended tasks (or it could be analogous to hit points or stress) - and as sexual "attacks" succeed, the "target" gets closer to climax. I think the fun strategy part of this is both (or all) participants hitting their thresholds in the same turn (an extra experience if they do it on the same action).

On point two, the request for play testers would go in the RP Discussion topic as a new thread. The actual play test would go in the Roleplays section.

Good luck, and keep us posted on the results, please.

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Posted

I suppose using it chase rules (if you mean the 'explain how your ability helps here and then roll it' idea) would work. The ones I am doing are mostly meant for more simplistic RPs where the only thing done with a system is the sexfights, so the results of my work may be of limited utility to you.

Nonetheless, I will keep you posted, as requested.

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Posted

I still prefer the Cortex Dramatic rules for "sex fights", but the way I play them, it's more about one character trying to seduce someone and convince them they want it, then that character either deciding to agree, escalate to contest and risk escalating their stress track (in my games, I use aroused and released stress tracks), or give in. If someone wants to play out a sex scene, they roll using standard contest rules to try to pus the other player past their "released" limit, making them orgasm. I used it for a Barbarella style sci-fi sex thing where the players had to out-sex their contacts to get info from them.

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