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Jennaea’s Bar and Restaurants Company
Tema replied to Tema's topic in Andromeda One's Extra Information Database
Technologies Unique to This Company Preamble There are several pieces of technology that is used by this company that simply does not exist anywhere else on the station, and this gives Jennaea’s company a massive advantage. This technology is possible because the EPSI Federation has had a lot of people working for a very long time on projects like this, and in the inventing of the background technology used to make this technology possible. Given the fact that due to a temporal event; the EPSI Federation’s current year 4194 where as Earth’s is still 2536 (A difference of 1,658 years) and the fact that the UFF (Who later became the Epsians) were already more advanced than most humans in 2010 - Onwards, this hardly surprising and should be somewhat expected. The EPSI Federation is not at war with Humans (Whom they call Tau’ri), and if anything are allied to Ashaea. On top of this fact, the EPSI Federation is allies with the Omega Runes EPSI Pirates, and thus Jen’starr is able to have this stuff, although she is primarily responsible for it, and will not sell it to anyone who asks for it. The EPSI Federation has hundreds of thousands of companies, and corporations per species, and there are well over 30 or 40 different species and member states within the EPSI Federation, they are extremely capitalistic and therefore they have to be better than others to compete. They are also a superpower in the Epsus Galaxy (Human Designation: NGC-6744, A galaxy in this universe that the Epsians control, and thus considered Epsian Territory), which is accessible through a jumpgate in the Vestibule of Enlightenment System (Although one would need to pass their border patrol). According to Neptune; The technology in this universe of the Tau’ri (Humans) and the Ashaean’s are nowhere near the advancement of the EPSI Federation, and to make matters worse - there is absolutely no way that Ashaean Power Generation technology can even hope to power this technology. Therefore: The Epsians, whilst they won’t rub people’s faces in it, have current technological advancement that is far superior to humans. Deal with it. The technology listed here has some inspiration drawn up from it, from Sci-Fi shows, like Star-Trek and Stargate. This is something that imitates life; as in Star Trek invented the concept of Tricorders; and it’s something that we’re using modern technology (Today) to try and replicate. This is essentially the same thing that’s happened here; except some companies in the EPSI Federation wondered if a Galaxy Class Starship was something that could legitimately be built. Turns out that: Yes. Yes it is, and the Epsians think that, that's pretty cool. Power Generation The first problem we run into with EPSI Federation technology is that one cannot hope to power it using Ashaean’s power generation technology (Fusion Power). The technology requires more current, and more output, than what Fusion allows for. At the same time; Jen’starr can hardly bring a matter-anti-matter reactor onto the station and just plug it in, not only is that potentially dangerous - because such a reactor COULD meltdown, but it will need a constant supply of fuel to generate the antimatter, in order to use it in the reaction.To cure this problem, Jen’starr uses ZPM technology, specifically from the Eldyrannth who are well known for their exotic crystal technologies. [If you’re a Stargate fan; you know where this is going] ZPM’s or “Zero Point Modules” are extremely similar to the devices used on an old Earth show ‘Stargate’, although originally Eldyrannth ZPM’s were extremely different to that of a Stargate ZPM, but in recent years advancements have been made in which Xiciavana Eldyrannth has completely redesigned them, and for good measure made them look more like the real things. Whilst they work in a similar fashion - the method of how they actually draw power is extremely different. The ZPM (or Zero Point Module) is a power source not unlike a ‘disgustingly overpowered space battery’ it is capable of outputting and supplying - as well as inputting and taking in an obscene amount of energy, with some estimates being touted as ‘More energy than a star can generate in its lifetime’. Over the years the Eldyrannth have changed this fundamentally from a crystal that literally just stored energy, to a crystal that holds open a type of portal to a pocket universe created specifically for that ZPM; one that matter cannot exist in, only energy. Visually a ZPM looks like a large translucent group of crystals merged together as one solid unit. It is approximately one foot in height with a roughly cylindrical shape. When it is active a ZPM emits a glow from it’s centre with a small purple circle at the top of the device once the device has been fully engaged. This will cease glowing when it’s not in use (Disconnected) or has become fully depleted, and will gradually dim as the energy is used up. These devices are rechargeable at an Eldyrannth ZPM Recharge Station, where for a significant sum of Epsian credits, they can recharge the ZPM to full power, safely. The life of a ZPM is directly proportional to the power demands placed on it. If not in use, a ZPM will maintain its power level indefinitely. In the cases of extreme emergency, Jen’starr has installed a power converter that converts to station power, to provide a powerboost for the station tied directly into weapons and shields. The ZPM requires a specially designed conduit in order to interface with it, and both the ZPM and this conduit would have failsafes. Although it is fairly indestructible. If the casing is damaged, or tampered with for safety reasons the dimensional pocket is completely closed down thus preventing an uncontrolled release of energy, making this powersource extremely safe to use… Unless sabotaged. Jen’starr is not a fool, however. This powersource is located under extreme security, and is protected by several layers of active defences, as contracted by the Eldyrannth to protect that technology, with her life. ZPM’s are usually used in numbers onboard Eldyrannth starships, and thus because of their low profile nature and the fact that they’re not energy generators; Eldyrannth Starships have a nearly undetectable power signature, which is further masked by their use of Neutronium, Negatium and Talium. It is a self-contained unit, and thus it will be extremely hard to detect, and the primary energy that comes out of it is not Electrical - but exotic; using the exotic element scale. This is all let alone the fact that most species lack the ability to even be able to detect such exotic energy. ZPM’s themselves do not use Heptite Crystals; but some power converters do. Holodeck/Holosuite Technology [If you have ever watched Star Trek; you know what this is. Oh and it looks more like Voyager’s than the TNG. I have reworded and adapted this write up from Memory-Alpha. So it’s not a straight up copy and paste - which would be against Section 13 of the Terms of Service.] A Holographic Environment Simulator, is an evolution to the Virtual Environment Reality (VER) technology that Keza Corp in the UFF had developed in 2010 and released in 2014. That is to say that it’s built on that concept and premise, but it’s actually completely different technologies all together. VER has several severe limitations; all of the ‘holograms’ it created were not solid, and in fact were primitive and often had scan lines on moving objects. A HES on the other hand is almost perfect; in that it can simulate gravity, smell, sounds, rain, and even produce real food that can be eaten, as the technology is close to Epsian Transporter technology which is a brother to the Replicator technology. These simulation are so real that some people even report feeling pain if they’re shot in the simulations even though there is no wound or sign of physical damage at all. There are no scanlines and things are as solid as they should be. They are used for a wide range of purposes; Entertainment, Pleasure, Training, Education, Investigative, Scientific, and so on. A typical holodeck consists of rooms of holosuites capable of running one open universe simulation at a time. The rooms turned off look more like the Voyager depiction of holodeck technology than the TNG versions. Each room is equipped with a large hologrid containing omni-directional holographic diodes (Self contained in what’s called holoprojectors) which allowed for holoprojections and holograms. Elements of the transporter technology and replicator technology is used to create holo-matter by the manipulation of photons contained within forcefields to give objects the illusion of substance as well as actual matter. Usually this matter can exist outside of the holodeck for brief periods of time but it’ll eventually lose cohesion and revert back to energy without the support of a hologrid. Holosuites use databases to store programs, holograms, and holographic templates, and a holobuffer stores complex holographic patterns when inactive. These are usually ran by and require advanced computers and servers (Which also require power at levels the station cannot natively provide). Holosuites have general systems and modes of operation that would be used in holographic programs. They also use spatial orientation systems to simulate parts of a holochracters (For example: Left or Right handedness). They could also have a program element called a ‘Perception Filter’ to hide anachronisms to the program’s time period, such as clothes, technology in order to prevent the characters from acting outside of parameters. It also has two modes of operation: Objective (Non-Interactable characters and environment) and Subjective (Interactable characters and environment). As explained previously it can also change gravity in all three dimensions; so it can be used to simulate flying on a ship, for example, or having no gravity. A holosuite can be controlled from a control panel on the outside or inside the holoprogram (Such as summoning the Arch, for example). Unlike in Star Trek where the holodeck walls could generate holographic images that would appear to extend for an unlimited distance, there is a piece of Spatial and Xician Technology at play, that actually compresses the space inside the simulation in a safe manner. This works by compressing space and dimensions passively, which is good for recreating large space battles, for example. Notice: Everyone who enters and uses the holodecks on the station is told and informed that they do so at their own risk, and neither Jen’starr, the Station or the EPSI Federation is responsible for damages, injuries, or fatalities. Holodecks are equipped with safety protocols to prevent serious and fatal injuries during their use, and by law on the station - these cannot be disengaged by the user! If they were disabled, a holographic bullet, for example would have the same effect on a person as a real bullet. In Star Trek there was a number of instances (It seemed to happen a lot) in where the holodeck would glitch out and prevent the user from shutting down the programme, or where safeties would be turned off - this is absolutely not possible with these, and even if it was - there is something called “Holosuite Override: Kill Instance” which will terminate the holosuite there and then, this is built into the hardware and processing layer before the software kernel, it is a kill switch that will turn the holosuite off. If they safeties are locked on; they’re staying on. An external scanner has been rigged up by Jen’starr to ensure that the safety features are on - this is independent of the holosystem. If it detects that the safeties are off, it will issue the Holosuite Override: Kill Instance command, to turn it off. Holographic technology is able to have fine control over the molecule sized magnetic containment fields that holographic objects can interact with, of which a holo-server can manipulate individually in all spatial dimensions; however, the complexity of electron shell activity and atomic motions as well as quantum instructions that determined biochemical activity in living creatures could not be projected holographically. This prevented replicators from duplicating life and resurrecting the dead. Additionally: due to the EPSI Federation’s law on the creation of sentient synthetic life; the holocharacters are limited to programmed artificial intelligence; and will never be truly ‘sentient’, this came about - because such a thing has happened before, by accident and it was deemed “Immoral”, because of various reasons. (This holographic person that was created, is treated like an ordinary person, but he will be the first and last. He certainly won’t be decompiled, turned off for good, or anything like that.) All holographic characters are not self-aware, and do not think that they are not real - or real. It’s just not something that they will think about. That said it can still mimic diseases and illnesses, and accurately simulate them without actually making it real. Objects created within a holosuite cannot exist beyond the holodeck itself; as it would only exist as energy; however since it is also true that holo-technology is somewhat based around replicator technology there are some instances where real objects can be replicated within the holosuite and be used by the user or even the holographic program itself. Since these objects would comprise of actual matter they can leave the holodeck completely intact. For example: All food and drink made and consumed on a holosuite, wooden models of ships, clothes, etc. Note: For legal reasons obviously… The holodeck will not replicate weapons such as firearms, poisons, and other dangerous or biologically harmful components. Attempting to do so may get you banned from the establishment. A holodeck could also modify the appearance of the people within it, for example: In Holo-Pokémon you become a cartoon drawn version of yourself, you can holographically change your clothes, simulate pregnancy, become a different gender/species by having the appearance superimposed over you, be with or without limbs, and so on. If you really wanted to, you can create a holosuite, within a holosuite, within a holosuite, within a holosuite, within a holosuite, within a holosuite, and so on. Why you’d want to, I have no idea. But you could. Replicator Technology [If you have ever watched Star Trek; you know what this is. I have reworded and adapted this write up from Memory-Alpha. So it’s not a straight up copy and paste - which would be against Section 13 of the Terms of Service.] "I'd like to lose the replicators. They're my least favorite thing in Star Trek. A society that uses replicators is a doomed, finished society." - Ira Steven Behr The Eldyrannth hit quite a conundrum when replicators became a thing; invented by EPSICorp and later enhanced by the ExoSinian Eldyr Corporation; these devices were viewed with absolute scorn, and yet they were necessary. The problem was; is that the economy was gold based at the time, and these replicators could just start chucking gold out like it was nothing; for next to nothing which threatened to completely collapse the Eldyrannth economy. On the other side of the coin; was that a lot of families had so many children (Thanks to the breeding and repopulation program) that they were working very long hours and going hungry just so that they could feed their children - this was the answer for cheap, good quality food - and they needed it so badly. “Why bother mining anymore? Why bother farming anymore? Why bother doing anything anymore? We can just replicate things. So we can give out food cheaper - that’s great and nobel but in the process you have just condemned our society to death. Mark my words. This is not good.” - Tripprin Eldyrannth, Eldyrannth’s Royal Vault and Economics Minister At first the replication technology was ill received; and considered to be one of the best and worst inventions of all time, simultaneously. Indeed it could replicate any known conventional matter; including radioactive elements. Bars of Gold could even be replicated from it, with ease. But eventually it forced the Eldyrannth into adapting and moving into an energy based economy, which paved the way for the Epsus Credit (Which is a lot more complicated than just Energy Based, and takes hundreds of thousands of variables to calculate value). Even after the initial problems were resolved at least somewhat, replicators were extremely expensive to make, produce and use initially. That and most people ended up preferring the real thing to eat. But there was an ultra-poor subsection of society that relied on these, those that had been doing their duty to Queen and Country by breeding to repopulate were the hardest hit, and they welcomed this to slash their food bill down to next to zero. These people could not be ignored. Then started coming in the safety concerns as Jyrae Metropolitan City General Hospital discovered on the first prototypes that you could replicate Mercury, Arsenic, Cyanide and various poisonous and radioactive elements. Whilst useful for research purposes it wasn’t good for consumers. In addition poisonous compounds were replicable, and the technology had to be held back for legal and safety reasons. At the same time Arcaedia (The Military) discovered that one could make all the equipment necessary, and the fuel required to construct and make an atomic bomb, a hydrogen bomb, and an antimatter bomb, with a replicator - the latter of which made it easier than ever before. Weapons were easily made also; as well as the ammunition for it. The technology was stopped from going onto market by the provisional government at the time, and was almost made completely illegal. However EPSICorp then informed them that they had completely reprogrammed the control module, and it now occupied a heptite guild style crystal slot in the device on one single write-once ‘Control Crystal’, which would contain the entire operating system for the technology, and this time they blocked certain things from being made with it; in that it could only produce food, water, clothes, conventional weapons, industrial materials such as plastics, steel, ceramics and even fake wood. That any of these things could be turned off and on per model of the device. Certain elements and compounds were turned completely off, and if anyone attempted to tamper with the device - this would cause a kind of self-destruct that would permanently disable the device. After years of testing, this was found to be sufficient, although minor tweaks were made here and there. The ExoSinian Eldyr Corporation came along eventually and purchased the replicator technology from EPSICorp; and then beefed up security. Now the control crystal has shrunk significantly, and contains more data than ever before. It is locked inside of a ‘Black Box’ made of solid Neutronium/Negatium Alloy and is therefore impossible to break into. Even if it was possible, such an attempt to tamper with the security system would render the whole device inoperable. As such replicators cannot be programmed to produce what they’re not set to produce. No one other than the restaurant staff, Jen’starr and Kal’taour have access to any EPSI Federation replicator technology on this station, and the replicators in the kitchen are locked to food/drink substances only - making this replicator one of the cheapest. However she does have a private, unlocked replicator, but it’s on her ship, and even then can still not produce poisons and nuclear/non-conventional weapons. All EPSI Federation replicators seem to have problems with replicating exotic matter; especially Neutronium (e666) which cannot be replicated due to its properties. A replicator or ‘molecular synthesiser’, or ‘Matter to Energy/Energy to Matter Converter’ is a device used to materialise and dematerialise quantities of matter. Matter that was dematerialised is broken down into energy where it is stored in the replicator power buffer (Or deposited back into a power source) ready to be rematerialised into matter as something else. Items disposed through the replicator can be used a fuel for it the replicator, or can be reconstituted later as other things. Even though you can’t replicate everything; you can dematerialise almost everything; for example: If sickbay have a dangerous virus that cannot be contained or will break out of its container, it can be recycled safely through a replicator. The EPSI Federation has a replicator pattern store (ReploPat Store) that people can buy licence packs and sell patterns that others can buy; for example: If someone has made a cake and it’s a damn good cake, they can sell that pattern on the replicator service for others to download and buy, their replication cost would be: Cost of Energy Required to Replicate + Licence Fee + Company Service Fee (%) = Total cost. This is a thriving market; and patterns can be reviewed, and critiqued openly on the ReploPat Store. Of course replicators can also support local patterns; that is if you put something in the replicator to store as a pattern, for your own use then you recall that for just the cost of the energy required to replicate. Food and drink replicators are capable of producing something as fresh, tasty, nutritionally healthy as non-replicated foodstuffs, and can contain an accurate break down of nutritional information right down to the nanogram, all without extra overhead and work of scientific and laboratory testing. Nowadays thanks to the Corporation’s efforts in improving the device almost everyone finds that replicated foods and drinks to taste exactly the same as "real" food. Scientific testing with people who claim that they can tell the difference; have so far revealed that they really can’t, and it’s just a psychosomatic response - which is okay, you want to believe your food is real, and that makes it taste better. It’s no different to believing that food you have made by hand, yourself, tastes better. Objectively it doesn’t. Subjectively however is what matters when it’s you eating it. EPSI Federation replicators can be programmed to produce foodstuffs of acceptable "nutritional value", as prescribed by a dietitian or medical personnel. By default, all alcoholic drinks produced by replicators contain no alcohol at all, instead they have Synthohol (A substitute) which is a chemical variant of alcohol that appears to have the same taste and smell as "real" alcohol to most individuals, but none of the deleterious effects associated with alcohol for most humanoids, such as debilitating intoxication, addiction, and alcohol poisoning. Most humanoids have an enzyme which breaks down the alcohol-like compounds in synthohol. The intoxicating effects of Synthohol can be easily dismissed. So it acts just the same as alcohol, makes you feel that you can be a lover, or wise, or all the things that alcohol does, but it's only temporary. With a force of will, you can shove it aside and you're as sober as you ever were. Although it can be switched to real alcohol modes for those that have specifically requested it. Whilst the restaurant's replicators are disabled from functioning in this way (With exception of plates, knifes, forks, glasses, etc), EPSI Federation replicators can replicate things that aren’t food. Such as machine parts, clothing, and so on. There are limitations however; as mentioned above the replicators will not product fatal poisons, and certain weapons. If an object desired has a certain degree of molecular complexity in its structure - it may not be replicable. Exotic Neutronium (e666) can never be replicable, as is the conventional kind of Neutronium (0) which is highly unstable and explosive. The only form of Neutronium that can be replicated is something called “Faux-Neutronium” which is not the same as Exotic Neutronium (e666) and has vastly different properties. As the EPSI Federation is a capitalist society, different models of replicators (That can do different things) have different restrictions and limitations. All replicators have bio-filters installed on them to screen out and eradicate contaminants, harmful bacteria and pathogens, making the food sterilised of such things. Thus Food Poisoning - is not possible if eaten fresh from the replicator. A genetronic replicator (Bio-Replicator) is able to fully replicate actual organ for us in medical transplants. However this doesn’t apply here, but it is only sold to fully licensed medical institutions. An Arcaedian Replicator is able to produce starship Torpedo’s; and is part of the system that replenishes torpedos in EPSI Federation Starships. However this doesn’t apply here either, and is nothing like the system that Jen’starr has. Yes; by the way… All of Jen’starrs toilets on premises; goes to a waste processing room where the whole lot is recycled back into energy, that energy is used to then replicate water to fill the systems back up, excess energy is stored back into the ZPM. Jen’starr is trying to secure a contract to handle all of the station’s waste and water needs with her system, so that every quarters can have a fully functioning water shower. -
The Stuffed Holes Restaurant The Stuffed Holes, sometimes known as the “Stuff Yourself Silly, Restaurant” is a restaurant owned by the Jennaea’s Bar and Restaurants Company. It is located above the Jen’s Pleasure Bar and is available to access at all hours, every day via the upper commercial rings or the stairs in the bar. It can accommodate upto 2,000 people maximum, and is usually busy around peak hours (Meal times). There are two empty and unused rooms in the restaurant at the moment that are unused - but probably will be used later. The food here almost assuredly replicated by the use of Matter-to-Energy and Energy-to-Matter converters, or Replicators for short. A technology inspired by Star Trek that the EPSI Federation has actually made a thing. As a result; as per her notices on the menus; “All meat served in this establishment is suitable for Vegetarian and Vegan pussies.” Whilst their food is more expensive than the Wet Holes (In down below) this is a safer area to eat, and the food is still far cheaper than real grown/cultivated food - and often safer too, and yet tastes, smells and feels the same as the real thing; and is as neutrictional, and filling. As food is replicated, it’s typically served within minutes of ordering, sometimes seconds - depending on how busy the restaurant is. But customers are not left waiting for more than ten minutes for their meal to arrive. If there is any left over food, the food can be put back into a replicator and recycled back into energy. The holographic band that play here, usually play classical music, and because it’s using EPSI Federation Holographic technology; it’s not really distinguishable from the real thing. This is of course; a real band could be playing there, depending on how good they are. This, like Jen’s Pleasure Bar is a legitimate business, and as such there are no shady or illegal deals going on between Jen’starr and the customers here. (Mockup - Layout) The restaurant is just as expansive as the bar below, and there are subtle air conditioners to keep it at a constant temperature as having lots of people in the room often raises the temperature and make it hot, and stuffy. The is a massive open doorless entrance way in which anyone on the station looking at buying can take a seat at any of the tables* and look through the menus. * It should be noted that a single person can’t take up a table designed for six or more, unless there’s no room, even then single people might be asked to sit with other people if larger tables are needed for groups - obviously if you're not already eating. Also the six tables with 14 seats around them are reservation/large groups only. The menu’s are more of an interactive piece, of datapads locked to the table where you can either buy what you want to eat from the menu there and then, or call for a waiter. It also shows every single pattern on a replicator, and will accept ‘Diet Cards’ issued by your Doctor to give you the best possible meal for your dietary requirements. Costs are clearly printed on the menus. Like with the windows down stairs in the Pleasure Bar, the windows up here look out into space, but have a holomesh on them so that they can actually be changed to anything, if Jen’starr so wants to. There are lots of smaller tables around them, as it’s usually considered a romantic spot for couples (or more) to sit and eat next to the windows. Although window seats have a 10% additional charge, unless the restaurant is full, which is handled through automation. Manager: Jen’starr Epsi’rikixi Parent Company: Jennaea’s Bar and Restaurants Company Location: Commerce District - Right outside embarkation/disembarkation and station’s customs, Upper Floor, Andromeda One Space Station Services: Food and Drink, Take-away Capacity: 1,000 - 2,000 People Opening Times: Always For more information about holographic technology, replicated technology and the power source, please read the Company Topic.
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Jen’s Pleasure Bar Bar and Holosuites Also known as Jen’s, The Pleasure Bar, the Epsian Bar and so on. It is located in main commercial district and fully visible from the embarkation/disembarkation area around the main column. It is a low-risk, low-danger bar that is covered as part of Station Security patrol routes. I falls under the legality of the station, and therefore there isn’t as much illegality being conducted here as there would be in The Wet Holes, below this bar. This is more than just a bar though, it is a certified pleasure centre of the station; and as such there are twelve large holosuites that can be rented out on an hourly basis. It also contains a private bar for Ambassadors, although some have expressed concerns that the room could be bugged there has been no evidence of this, and Jen’starr has flat out denied it because it would be illegal, and she made a promise to Alexander that this bar would be legit and above board. The holosuites in the ambassidreal room are smaller, but they’re designed for less people (Small groups) and can be hired out for cheaper by ambassadors. (Mockup - Layout) The bar is an important social hub of the station. It is frequented by station staff who come here to socialise and have a good time with friends. It is one of the highlighted facilities in the tourist brochure with a high recommendation from even the Station Captain, Alexander. At the furthest reaches of the room there are large windows looking out into space, although they have holographic overlays inserted into the glass; meaning that Jen’starr can in fact change them to whatever she wants - if she wants to make it look like that Earth is right outside; she can and have it simulate daylight as if the sunlight itself was tempered by special glass to prevent it from burning everyone’s eyes out. From the moment one walks into the room through the open doorless space there is a hexagonal water fountain that quietly spits water up into the air seamlessly (Laminar Flow) and each stream of water changes colour through every colour on the spectrum. It is a very, very large room and has a capacity for two thousand people - maximum. There is a stairwell in the upper corner that takes you up to the Stuffed Holes restaurant, and in front of that is a classical band that play bar music (Holographic). The bar itself is massive; and behind the counter, on the shelves with the drinks, there is a wall waterfall that flows ice cold water through the semi-hydrophobic bottles that keeps the drinks at a very cool temperature. This bar is never empty and is open all the time, with staff that work in shifts around the clock, and as such it’s been a source of jobs on the station which helps keep people out of Down Below. Manager: Jen’starr Epsi’rikixi Parent Company: Jennaea’s Bar and Restaurants Company Location: Commerce District - Right outside embarkation/disembarkation and station’s customs, Main Floor, Andromeda One Space Station Services: Drink and Holoservices Capacity: 1,000 - 2,000 People Opening Times: Always For more information about holographic technology, replicated technology and the power source, please read the Company Topic.
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The Wet Holes Bar and Restaurant The Wet Holes is a bar and restaurant located in down below, it is apart of the Jennaea’s Bar and Restaurants Company owned by Jen’starr Epsi’rikixi, but this specific establishment runs and operates in ‘Down Below’. The problem with Down Below is that there is a lot of crime, and a lot of people in down below don’t have very much money - if any at all. As such The Wet Holes often takes the law in it’s own hands whilst operating and take a balance between Universal Rights Absolutism, Station Laws and Policies, and the Unwritten Rules of Down Below. Whilst on average food and drink is indeed cheaper in this bar and restaurant than the company’s other two establishments, it’s considered to be far more dangerous and filled with unsavoury characters. In the keeping of tradition; there is a lot more to this bar that meets the eye. The dangerousness of it and it’s location is a good place to keep prying eyes away from some of the more illegal and illicit services that are conducted here. As such the Bar and Restaurant main profit margin is covered by these services, the clandestine portion of it is but a cover for it’s real purpose. Caution should be advised here. Jen’starr Epsi’rikixi keeps weapons around her at all times, and she has been very well known to use them in the bar with deadly and accurate proficiency. Manager: Jen’starr Epsi’rikixi Parent Company: Jennaea’s Bar and Restaurants Company Location: Down below, Andromeda One Space Station Services: Food, Take-Away, Drink, Micro-Casino, Gambling, Bounty Hunters Guild, Illegal/Illicit Services Capacity: 100 - 200 people Opening times: Always Appearance (Mockup - Layout) The Wet Hole Bar is a medium sized establishment. It follows the general appearance of Down Below, with a lot of metal bulkheads and it being rather dim in terms of lighting. The bar is long, with the counter being about stomach high on an average sized human male. Behind the bar are rows of what appears to be glass shelving, backed with RGB light panels that can be programmed to display whatever image Jen’starr desires. The shelves are stacked with various cups and glasses, as well as a wide range of bottles of alcohol that she serves to customers from a wide range of cultures such as from the Earth Alliance, EPSI Federation and any aliens on the station. There is a door behind the bar, which allows the bar staff to head into the back room. To the left of the bar, after it curved into the wall, are two doors that lead to toilets. One door leads into the female toilets, while the other leads into the male toilets. Tucked up against the bar are sturdy, but comfortable bar stools. They are sturdy enough to handle even a Grand Zeta. The main floor of the bar is populated with tables and chairs, allowing patrons of the bar to sit down and enjoy their drinks. Around the edge of the room, though, there are small alcoves with tables hidden within the dimness which allow patrons to have a measure of privacy from the rest of the room. The Micro-Casino is tucked away in one corner of the room, this has a few slot machines with stools in front of them, and a roulette table. Some of the tables in this corner are specially designed card tables that deal with large groups of people playing such as Poker and Blackjack. Prostitutes do operate in the area, however it is unclear if there is a deal going on with Jen’starr to allow them to pick up clients in the bar or not. Services Drinks The Wet Holes hosts a number of services, on the front and as far as most people are aware, it is a bar where people can have a drink and a restaurant. This bar serves both Alcohol and Synthohol (Of which you can see more information of in the Jennaea’s Bar and Restaurants Company topic) drinks, as well as soft drinks and water. Food and Takeaway The food aspect is one hundred percent replicated, keeping costs at extremely affordable rates; even the poor can eat a five star meal with lobsters or several ounce steak for less than a credit. Orders can be made for take-away as well, which gives jobs to people in down below as delivery agents (Clean Criminal Record, Required), and they can do all kinds of food that would be available at the restaurants and food vendors on the station. She also has her infamous: All meat and dairy products sold on these premises are suitable for vegetarians and vegan pussy’s, sign. Gambling Of course with food and drink usually being sold so close to the cost price of the energy cost in replication; Jen’starr usually has a lot more other business on the side. As such there is usually a gambling master (Bookie) in her bar, who works for her via the EPSI Pirates; although he is a Tau’ri (Human) who is well known for his neutrality. As such he will take bets for anything presented to him. Micro-Casino There is also a micro-casino in this bar, where people can play certain games although to keep it legal under the station’s laws - she has not rigged any of the systems. She has made it clear to her staff that she will not cheat the poor. As such there is a few card games tables, roulette style games and slot machines, but there’s only a small number of them. Simply because there is a demand, but no supply - if there was a supply and no demand for her machines, she’d get rid of them and make way for more card games tables of which there seems to be quite a bit of demand for. Bounty Hunters Guild Jen’starr is a certified guild mistress for the bounty hunters on Andromeda One and she takes this job very seriously. Whilst 99% of the contracts undertaken through here are indeed bounty contracts, there are, on rare occasions one or two “Securities Contracts” in where a bounty hunter will be asked to provide protection to someone or escort a transport ship, or to retrieve something that is stolen. She doesn't like falsely advertised contracts and will protect those that take up contracts from mis-sold contracting. She takes bounty contracts from the following sources: Independent She will take contracts from those who are trusted or meet her criteria. EPSI Federation - An Epsus Galaxy Super Power She will happily take Federal Arrest Warrants (F.A.Ws) as usually those kinds of contracts are strictly ‘No Kill’ as the EPSI Federation doesn’t go about the business of issuing state sanctioned murder. EPSIPirates - Her Pirate Clan (Omega Runes) Unlike the EPSI Federation an EPSIPirate Contract might be a kill contract, it could be a no-kill contact or an either/or thing. The Madrelari Empire - A species in the Epsus Galaxy In complete opposite to the EPSI Federation: These are almost always kill contacts. Although on some rare occasions there will be one or two that are wanted alive. Andromeda One Station Police - Local Law Enforcement Like the EPSI Federation there are very, very few contracts that are kill. Most of them are no-kill contracts, and in that most of them are capture and detain/capture and bring to Station security. Earth Alliance - Milkyway Galaxy/Andromeda Galaxy Whether a contract is a kill or a no-kill contract will depend entirely on the planet of origin. Corporate Contracts This is a mixture of various corporations across three different galaxies. What the contract will demand will depend entirely on the corporation themselves. This is by no means a definitive list; but it gives you some idea of what she deals with. Illegal and Illicit Services It should come as no surprise that perhaps 100% of the stations Epsian narcotics such as Epsian-Cannabis, cLSD, Sparkpowder and Jet/Slo-mo comes through The Wet Hole. Although on rare occasions, another drug that appears from the Epsus Galaxy (Specifically: Xantal’lar, is where it started), called Daedra Dust is seen on the station - although it is extremely rare, and does not come through The Wet Hole; as Jen’starr does not deal in this narcotic - she does however deal in Daedra Dust Mk II. Epsian-Cannabis Cannabis is, has and probably always will be legal in the EPSI Federation. But it is also incredibly strong and can be used in either traditional methods such as dried and smoked, or cooked with oils in order to be processed and consumed. Or it can be vaporized in specially designed ultra-sonic Cannavape pens. It is usually stronger than Human variants and is not recommended in large amounts for Human consumption. Crystalised Lysergicia Acid Diethylamide (cLSD) cLSD is a tasteless and odourless psychotropic Crystalline Powder, similar to LSD that can be mixed into food, drink and even the air. It is derived from the psychotropic component of an Epsian Fruit known as Zeta Fruit (Discovered on the Cursed Utopian Island) which has been extracted and purified into a crystalised sheet before being crushed and grinded into a fine powder. Despite its name and what its similar to, it isn’t actually Lysergic Acid Diethylamide although the effects are extremely similar, and it is just as non-addictive as LSD. It’s effects on other species is generally positive too and it’s toxicity is so low that most would need to consume around 1 tonne of cLSD in just 15 minutes before a lethal response is triggered, which is obviously impossible. Although in its dried powdered form, it is flammable. It was discovered after several months of laboratory work after Kaylarvara brought it back from her first visit to Utopian Curse. Azafenide Pitoxetine Acycrudin (Jet/Slo-mo) Azafenide Pitoxetine Acycrudin, (Commonly Known As: Jet or SloMo) is made up of two drugs combined with a micro vaporiser, Azafenide which is currently used in the drug called Focusizine and Pitoxetine Acycrudin which is commonly used in the drug Temporaperceptizol. The drug appears to be a psychedelic that slows the users perception of time to 1% of its normal speed, in its purest form. It also makes the user see colours more vividly, and appears to have a euphoric effect. In earlier models of the inhaler, a Jet/Slo-Mo inhaler results in the mouth of the user suffering from freezer burn. It also (as a by-product) prolongs any feelings of pleasure or pain that the user feels at the time of taking it. Azafenide Pitoxetine Acycrudin was developed by Arcadian Soldiers, in 3451 during the EPSI Federation's years. It was developed as a way of increasing a soldier's performance and survivability rating against the Sarzi, but it was never endorsed or condoned for use by the Grand Council of Arcadia, or its State Marshall's. Once it was found out that this epidemic was happening; the drug was immediately illegalised in the Military and soldiers caught taking it were court martialed, and often dishonourably discharged for taking Narcotics whilst enlisted. The drug is extremely addictive; and this was one of the major setbacks that the Military had during this time period. Soldiers that were dishonourably discharged are rumoured to be the reason why it "Breached the Arcadian Barrier" and seeped into the General Public, as they were looking for ways of making money now that they were discharged from the Military and this was an easy, and legal way of doing so. It was marketed on the street as: "like seeing God through the cracks of creation". The creators of the drug claim that it is designed to find moments of beauty and tranquillity in the horrific events of the dystopian time period. Triamnazol Oloparin Diascopolamine (Daedra Dust) Triamnazol Oloparin Diascopolamine, (Commonly Known As: Daedra Dust) is one of the most illegal narcotics in the EPSI Federation due to its effects, and its use. In small doses the drug is fairly psychotropic, especially when combined with other substances. It severely impairs the ability to accurately determine reality for up to twelve hours. After twelve hours, you become non-responsive "Burnt out", and become 'Zombie like', unable to process your surroundings and in most cases suffers suffer from psychotropic effects. After eighteen hours, the user/victim usually falls unconscious (to sleep). When/if the user/victim wakes up, in 99.99% of all cases, they don't remember three hours before the hit, so usually they cannot give a description of the attacker, and maybe hazy as to where they were. Evidence shows up in urine/stool samples for up to three days after the administration of the narcotic, and upto twelve days in blood samples. It is described in following stages: Stage 1:- Ultra submissive, docile state, pliable and able to take orders from anyone who issues them. Complete loss of free will. (0 - 12 hours after the hit) Stage 2:- Zombie like on the outside, unresponsive and non-compliant but still docile, and passive. Psychedelic induced hallucinations, internally. (12 - 18 hours after the hit) Stage 3:- Unconsciousness. (18 - Undetermined/Highly Variable) Stage 4:- Complete memory loss in almost all cases from around three hours before the hit. May feel groggy, run down and lathargy, confusion and general "Coming Down" symptoms. (After waking up) In large doses it causes, usually the victim in a crime, to be completely robbed of their free will and to be ultra compliant. It reduces them to a zombie-like state, in where they will comply with all orders given to them, even to the point of self-termination (Suicide); hence the level of illegality. In higher doses; it can cause respiratory failure and even cardiac arrest which almost certainly results in immediate death, especially if there is no tolerance to the amounts the person is subjected to. It has zero effect on Xeno'vitiri and Xenovityr'ra physiologies, nor anyone who is part Xeno specifically those with bioluminescence from their Xeno hybridisation, as the hormone neutralises the chemical. If they aren't glowing at the time of having it used on them, it may affect them but it can be countered if they start glowing, for example sexual arousal activated glowing. Daedra Dust has none to extremely specific and rare medical uses, and it's primarily only used to subvert people's Universal Rights to Life which is usually criminal. There are a number of ways in which the drug can be administered; it can be ground to fine red and black dust which is both odorless and tasteless to even a Zeta, which means it's next to impossible to detect. From this power it can be either blown into someone's face, mixed into their food or drink, or used to spike other drugs with. It can only be detected by a molecular scanner. Smoking or vaporising the compound destroys it, due to the very high temperatures. Criminality goes hand in hand with this narcotic, it is it's primary use such as: 'Stop and Blow' Attacks - Where someone approaches the victim and blows the dust in their face, rendering control of their free will over to the blower. This affects the person immediately. 'Spike' Attacks - Where the suspect spikes food, drink and/or other narcotics. When digested it can take upto forty minutes to have effect but sometimes it can be as quick as ten minutes depending on various factors. It is extremely uncommon to be mixed with other narcotics that is taken via Nasal inhalation, due to economic factors and it's obvious when the drugs in question have been mixed. Triamnazol Oloparin Diascopolamine comes from three plants, one of which is native only to Xantal’lar, Epsus Prime, Epsus Galaxy. Jen’starr has never and will never deal, trade or supply this narcotic. Even to her: This is a no-go, she will not tolerate its use in her bar either. Oxanophen Alduramine (Daedra Dust Mk II) Oxanophen Alduramine also known as Daedra Dust (Mark II). It is a synthetic compound that was made to replace Daedra Dust, it is cheaper, safer and more legal and was made specifically for those who use Triamnazol Oloparin Diascopolamine recreationally. It isn't completely legal, but it is less illegal than the Original Daedra Dust. It was developed by Temaelrin Eldyrannth and Hanshaerin Eldyrannth, and patented under the ExoSinian Eldyr Corporation and can only be manufactured by corporate licenced pharmaceutical companies, with exception to EPSIMedical who are allowed to manufacture it, but don't generally outside of research purposes. Weapons and Technology Trading Jen’starr will sell weapons through this station, and will even allow for demonstrations of the weapons in a holosuite in her private room, so that buyers can test their weapons out before buying them. There are actual station laws that dictate what she can and can’t do, however. So for personal weapons for “Self Defence” if they want to acquire the weapon legally, they will have a serial numbered weapon that has been manufactured to specifications. That person must also pass a criminal background check otherwise she can’t sell them the weapon in question. If they want to go down the illegal route, she will put them in touch with an EPSIPirate Private Firearms Trader - Off the Station, who will give her a cut of the money - this protects her legally. If it ever came back to her, she would truthfully say that she did not sell them the weapon. For weapons being sold in bulk (Usually to militaries, mercenary groups) well, that depends on the group. If station command needed them for whatever reason, she will come up with them to specification. If it is an outside force (Most likely) she will do the deal and trade off-station in accordance to station law. She makes it abundantly clear that she doesn’t want to know about the details of why they need the weapons, and won’t ask questions; but that would also apply to the enemy that they’re fighting, if they came to her asking to buy and their credits were good, then she’ll sell - she doesn’t give a fuck and doesn’t want your life story, she’ll also say, “What you do with the weapons after you buy them is your business, so don’t make it mine.” Starship Weapons and Planetary Defence Weapons are sold through her by a contact in the EPSIPirates, or any of her arms manufacturing contracts, again she doesn’t want to hear why, if she wants to know anything she’ll ask. All deals will be concluded off-station. If two people want to use the sanctuary of her bar to trade weapons they have to adhere to three rules: Jen’starr gets 6% of the profit, and she will alert you if Law Enforcement comes through the door. The actual changing hands of the weapon is done off-station. No weapons deals involving genocide or biological warfare. What she doesn’t sell is biogenic weapons, bioweapons and anything used in biological warfare, nor does she sell to known genocidalists, or enemies of the EPSI Federation/EPSI Pirates.
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Jennaea’s Bar and Restaurants Company Jennaea’s Company falls within the station’s tax laws. So much so that the company gives over voluntary taxes and thus it is important to the economy of the station as a whole. These funds are often directed by the station to aid facilities such as the sick bay, especially for the purchase of medicine and care for those living Down Below. The company serves both the economically dependant (Poor) and the economically independent sections of the station, delivering safe to consume food and drink regardless of price tag. Three main components make up this company: The Wet Holes (Bar and Restaurant, located in down below’s market district) Jen’s Pleasure Bar (Bar and Holosuites, located on the main floor of the central column’s main district) The Stuffed Holes (Restaurant, located on the upper floor of the central coloum’s main district) Station staff have access to free water or orange juice from this bar. They also enjoy the following discounts as a ‘Thank you for your service’ from the company: All drinks (Inc. Synthoholic) - 20% Off Meals - 25% Off Sweets (Desserts, Confectionary, Chocolates) - 10% Off There is a common misconception with this company: Whilst it can indeed provide a wide range of food and drink, they cannot do absolutely everything - certainly a problem with alien dishes, if they’ve never had access to those aliens food and drink before. But if that person has a sample, or can provide the exact specifications of the food in question, it may be possible that it’s servable. That said they still don’t have a menu, as with all earth dishes they can serve it. Since the starting of the company the station staff have become aware of a few differences that has allowed her to keep her costs low, and not sacrifice on quality, hygiene or principles. Whilst it’s not something that they would openly admit to everyone: Jennaea’s Bar and Restaurants Company uses EPSI Federation sourced power sources and technology such as holosuites and energy-to-matter/matter-to-energy replicators/recyclers, but in the upper sections they bring in non-replicated food and drink as well. But because the technology isn’t compatible with the station’s power reactor (And even if it was, it’d sap all energy out of the station, because it doesn’t produce enough for the technology). The power-source is a non-reaction based dimensional crystal from the Eldyrannth state in the EPSI Federation, that can be recharged by the Eldyrannth for a fee. The company is an EPSI Federation Culture ran company; therefore the names of the components are designed to be sexually suggestive, and the company believes very deeply in the right to free speech and opinions but above all else after that they believe in being unwaveringly honest, and Jen’starr the manager believes in being blunt and to the point. This is emphasized by the sign in the restaurant that reads “All meat served by this establishment is suitable for vegetarians and vegan pussy’s.” If asked if their meat is Halal for example, their usual response is “Our meat was never alive to begin with.” Which is the truth. The bars serve both Alcohol and Synthohol (Or Synthehol); which is a chemical variant of alcohol that appears to have the same taste and smell as "real" alcohol to most individuals, but none of the deleterious effects associated with alcohol for most humanoids, such as debilitating intoxication, addiction, and alcohol poisoning. Most humanoids have an enzyme which breaks down the alcohol-like compounds in synthohol. The intoxicating effects of Synthohol can be easily dismissed. So it acts just the same as alcohol, makes you feel that you can be a lover, or wise, or all the things that alcohol does, but it's only temporary. With a force of will, you can shove it aside and you're as sober as you ever were. Brief History: The company started as a front in down below for Jen’starr to make new contacts in the underworld, and to sell weapons and such to less than shady characters as well as to be a bounty contactor connected to several bounty stations across the EPSI Federation, EPSI Pirates and Andromeda. Although no one had really heard of her, other than those that were poor, or specifically looking for her. Back then her bar was called The Moist Snatch, and she operated there for years without having any real problems. Many criminals in down below tried to take over her establishment, and almost all of them have ended up either dead, or disappeared. Every time she’s been forced to kill someone in her bar - in front of witnesses - she’s had to inform the station’s chief security officer of their death and why, as well as showing them covert recordings made from a yet unknown positioned camera, to prove that the deaths were justified as self-defence. A year prior to the current year she had a complaint put in about the name of her bar to station management stating that the name of her bar was ‘horrifically offensive’, ‘misogynistically sexist’ and ‘primitively minded’ to which her unofficial response when the station commander told her of this was “Tell them to get fucking stuffed.” She remained stubborn and stern on her stance and refused to change the name. Despite the mounting protests from a vocal minority who were using bullying to the station commander to force him to try and force her to rename the bar. They were even pulling in people directly from Earth just to protest the bar, both off and on the establishment. Eventually causing Jen’starr to force a ‘If you’re not here on business, you’re not welcome here.’ Policy, and told Christopher to “Remove them, or I will remove them myself. And you know what that means.” Station security were able to remove them, however they protested outside and prevented people from going in - and if anyone tried, they’d be bullied. This all came to ahead one day when Kal’loure Mako’demeri, a frequent bar patreon ordered them that if they didn’t get out of the way, he will start shooting at them, after they had blocked access for him, and even had a group of them just walking into him saying “We’re just walking. You’re in our personal space” Which had the effect of pushing him away from the door. He told them if they didn’t cease this, he’d shoot all of them. … That is exactly what happened. Using an EPSI Federation Phaser, set on stun, Kal’loure phased them all and simply walked over them to get into the bar. In the Police report he respected their right to protest as it is their free speech and opinion, but what he didn’t respect was to prevent access to the establishment, and to physically stop those from getting inside - as this was battery. This brought the ringleader and Jen’starr to the table with the commander being the moderator in the discussions to find a peaceful resolution to this. But Jen’starr refused, and told her “I will not be censored. You claim to fight for women’s rights, and yet you trample all over mine. Of course we all know that it’s because I don’t have the right opinion, so therefore I’m not a woman, I’m a gender traitor. I will not change the name of my bar. If you don’t like it, go fuck off and make one called the Flacid Cock or something. Or more accurately with you bitches: The Frigid Cunt.” With the talks ending in obvious failure, Alexander tried to talk to them separately, rather than put them in the same room as each other whilst at the same time establishing some new rules for station protests of a business. Such as you weren’t allowed to block and assault people from entering, of course that didn’t stop these ‘women’s rights fighters’ from simply trying to just pay people to not enter and make up slanderous lies about the owner. But by this point, even though the real problem was isolated to down below it was quickly disrupting station operations with frequent protests in highly public areas. The protesters were bringing more and more people onto the station to protest and it got to the point where enough was enough. Alexander spoke to Axel to try and understand why she couldn’t even compromise on this issue - not that he wanted her to, as he believed that Jen’starr had done nothing wrong. And Axel told him; “Because in the EPSI Federation we did this once. Capitulated to the demands of the vocal minority funded by a Corporate Entity. This eventually lead to more and more capitulation, until the point that this vocal minority now wielded the power that even the majority didn’t have. This brought in Keza Corp’s dystopia and all hell followed right along that Corporatocracy. No Epsian worth their soul, today will capitulate to the demands of unreasonable identitarian ideologues. She’s quite right to refuse and stand her ground; more power to her.” Axel then added, “I had no idea that this was the focus point of the disruptions around the station as of late… If you’ll excuse me, I am going to show my support for her.” With that Axel left, and went to Jen’starrs bar to spend his money there. Eventually Alexander returned to Jen’starr and told her that she will capitulate and change the name just like the protestors suggested. She immediately opened her mouth to fire something now doubt - very spicy - back at him but he said “Ah-ah! Let me finish. All they requested was that you changed the name. I suggest to you; that they should be careful for they wish for.” Jen’starr shut her mouth and then smiled. It was a smile that revealed her brain was ticking away on some good ideas, and it was very chilling, “The Submissive Bitch, it is then.” Jen’starr replied. “Perhaps a little… Too on the nose there.” Alexander said, before telling her that it’s about subtlety, suggestivism, that it should be witty and clever so that things could be turned back on them if they kicked up a fuss about it. Jen’starr really liked this idea, and said that she was going to close the bar down and renovate it at the end of the year anyway, but instead she chose to start on it now and expand it. She purchased three other locations above the bar in down below so that she would effectively have one company and she was going to split it up, make food available to people on the top. She went back to EPSI Federation space to hire the workmen and technology. The bar was then closed down for six months whilst the whole thing was being done up, this was enough time for the protestors to think that they had won, and left the station allowing the station to get back to normal operation. When it opened again they called the bar in down below “The Wet Hole”, which whilst sexually suggestive, could actually have a lot of meanings, to the bounty hunters - the wet bullet hole wound, to the sexually inclined - A cunt that was just as divine, to normal punters - The mouth of which you wet with drinks. The bar above it was to be the social centre of the station; and was simply called “Jen’s Pleasure Bar”, which had the nickname “Jen’s”, “The Pleasure Bar” and so on. This would be on the main section of the station, right in the path of new people embarking on the station, and on the path of disembarkation in the centre of the marketplace. This also was good for people who turned up waiting for their friends to have a place to drink. She got the idea of this from Deep Space Nine’s: Quarks. There would also be a suite of twelve holosuites there, allowing people to run sexual, hiking, swimming, fantasy, games, sports programs and many more. It could also be used for training new staff by the station’s officers. Upstairs to that, which was publically accessible either in the bar itself or from outside on the upper collum, was the restaurant, “The Stuffed Holes” which again could have multiple meanings depending on personal inclination. On opening day she dropped all prices for one day only, allowing everyone to get a good bargain and to celebrate the opening of the new company. She also implemented a new discount scheme to all station members of staff - including those who weren’t in command staff, such as maintenance workers, dock staff, waste management and so on. These discounts were equal across the board, and it didn’t matter if you were a manual labourer or the station commander - they all have the same discount - which is permanent.
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From the album: Temaelrin's Utopian Curse Characters
Federal Council of Citizen Records (FCCR) ACTIVE RECORD Name: Doctor Age: Doesn't apply. He's a synthetic life form. (He's been online for decades). Gender: Male Religion: Unknown Species: Holographic Synthetic Life form using with a Taru'zenarian form. Origin: He was created by Tahurin Eldyrannth of Daedric Eldyr Medical Nationality: EPSI Federation Speciality: Doctor, Surgeon, Medical Field Officer, Medical Administration Universe: EPSI Federation RP Time Taken: The year 4200 Physical Appearance Height: 6' 0" Weight: He is a hologram. Eye Colour: Blue. Hair Colour: Blond. Physical Description: PENDING Personality, Traits and Abilities General Overview: PENDING Strengths, Skills and Abilities: PENDING Weaknesses: PENDING Ambitions (Hopes/Dreams): PENDING Hobbies and Interests: PENDING Personal Sexual Information Sexual Orientation: "I'm a Doctor, not a fuck machine." Additional Sexual Information: PENDING Extra Information Father: Tahurin Eldyrannth Mother: None. Siblings: None. Pet: None. History Awards/Commendations: None. Criminal Record: None. Medical Record: None. Bio: PENDING -
Temaelrin's Utopian Curse Characters
Images added to a gallery album owned by Tema in Utopian Curse's Survivor Records
Notice: Please be sure to actually read my Roleplaying Preference's and Information Sheet. Especially if you're thinking about roleplaying with me. Thanks! Character ID Post Content Table: Wolfrin Eldyrannth [Profile Pending] Kaylarvara Eldyrannth [Profile Pending] Dizzie Zeta'demeri [Profile Pending] Phoenix Epsi'rikixi [Profile Pending] Dez'rarzii Xenovityr'ra [Profile Pending] Tripprin Eldyrannth [Profile Pending] Featured NPCs: EMH (Emergency Medical Hologram) [Profile Pending] Rassai [Profile Complete] Extra Information: Current Status: Working on it Last Updated: 28th March 2019 I will continually edit my profiles and update them as I go along, so that their experiences are recorded. -
From the album: Temaelrin's Utopian Curse Characters
Federal Council of Citizen Records (FCCR) ACTIVE RECORD Name: Rassai Age: Unknown, for his species he's in what's they'd call "Stage-One" which means he's a very small child. Gender: G'ccalonne Religion: Unknown Species: Ggterran using Taru'zenari disguise Origin: From what everyone, including him are aware of; he was born on this island and left here. Nationality: Under EPSI Federation Protection (Pending Asylum) Speciality: He is just a child. Universe: Native. Time Taken: N/A Physical Appearance Height: 3' 9" Weight: 18KG Eye Colour: In his Taru'zenari form he takes on a light blue, somewhat like Epsus Blue, but different. Hair Colour: Reddish Brown Physical Description: Rassai is a small child, he pretty much sticks to his Taru'zenari Form to appear less threatening to other people, he is capable of switching to his real form which is described as being the look of pure evil, hate and fear which are emotions, not descriptions (his main form is indescribable) Rassai comes from a very, very advanced race, however he is just small lightweight child. When coming to the care of the EPSI Federation he is a normal Human Boy. He looks about six years old. Personality, Traits and Abilities General Overview: Rassai is playful, friendly and usually considerate and profoundly insightful. Despite looking six, this Taru'zenari form is a representation of the Stage he is in. Rassai is intelligent, however he hardly ever speaks (yet) and sometimes relies on Telepathy or even a series of facial emotions and actions. He likes hugging people a lot, and see’s Kaylarvana and Wolfrin to be mother figures, and Talrin and Kitrin as father figures, Dezrin as an older brother, and Lexi, Siori and Dizzie as younger siblings who he treats as older because of their maturity verses his. He is absolutely pacifistic at the moment, and will not use violence, under any circumstances, and anyone who fights him is considered as pathetic. Strengths, Skills and Abilities: He has a series of “Godmoddy” powers which are only used in his defence, such as teleporting, a protective shield can form around him and a group of people and lastly his true form which should scare the shit out of anyone who has never seen it before and does not understand. He is immune to dying (Like a Fable II/Fable III child), and if such a thing was to happen he’d likely regenerate with different hair colour. He can shapeshift and take the shape and colours of anything he wishes. He has a lot of random abilities that he’s still learning and trying to control. He is telepathic and possibly telekinetic. His one true ability is that he can copy other people's abilities by watching them, although controlling those abilities once copied is another question entirely. Weaknesses: He doesn’t fight. Teleporting is random, and he cannot seem to control it. The Shield is the same way, and there’s no telling how powerful it is. His immunisation to death is because his species are generally resilient. He doesn’t talk much, and he is a child, that under any other time of day doesn’t use any of his powers except for playing around. He has the emotional maturity of a child, because he is a child. He doesn’t like “cruel” people. He certainly doesn’t like people arguing, although he tolerates it as long as it remains verbal. He only uses his powers in a passive and non-aggressive way, and most of the time when he needs it in combat they don’t work, so he doesn’t fight. His ability to copy abilities doesn't give him the knowledge on how to use them, and in fact this ability is hindrance to him right now. Ambitions (Hopes/Dreams): To get the hell off the planet. Hobbies and Interests: He is uncertain at the moment. Personal Sexual Information Sexual Orientation: This character is a child in this RP who does not and will not have sex. Ever. Don’t even ask; the answer is no. Additional Sexual Information: Too young for sex. Extra Information Father: As far as he's concerned Talrin Eldyrannth is his father. (He also sees Kitrin like a dad) Mother: As far as he's concerned Kaylarvara Eldyrannth is his mother. (He also sees Wolfrin like a mum) Siblings: He has siblings, but they're not here. Pet: None. Although he is seen frequently following a particular moth. History Awards/Commendations: None. Criminal Record: None. Medical Record: This appears to be Rassai from the beginning. Rassai was born with a genetic defect, which essentially turned his morals, reasoning and even empathy back on. For that; his people left him on this island. Bio: Rassai was born on this island, he didn’t know much other than he was left and abandoned to die here by his own mother because he was “Defective”. Ever since he’s been on this island, forgotten. He was so lonely, so sad and when he detected a somewhat strong mind on the island he went to try and introduce himself to them, that’s where he met Kaylarvana not too long ago, but she screamed in horror, and soiled herself before running off, something he didn’t understand. He witnessed her turning into her dragon form and flying away from him as quickly as possible, over the next few weeks he learnt how to imitate that same dragon form, only smaller and cuter, and went off in search of Kaylarvana, whom he found crying on a rock facing the sea several days later. The dragon landed on her shoulder and chirped at her, delightfully, and in the end Kaylarvana never saw him in his true form whilst she was there, he was a pet that hung around her and she looked after. It didn’t appear like she had noticed it was the same person. One day his new friend disappeared and once again he was alone, that was until he saw more people waking up on the beach, he flew into cover up a tree and watched carefully. -
From the album: Temaelrin's Utopian Curse Characters
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From the album: Temaelrin's Utopian Curse Characters
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From the album: Temaelrin's Utopian Curse Characters
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From the album: Temaelrin's Utopian Curse Characters
Alt Pictures: -
From the album: Temaelrin's Utopian Curse Characters
Alt Picture: -
From the album: Temaelrin's Utopian Curse Characters
Alt Pictures: -
Temaelrin's Andromeda RP Characters
Images added to a gallery album owned by Tema in Andromeda One's Citizen Records
Notice: Please be sure to actually read my Roleplaying Preference's and Information Sheet. Especially if you're thinking about roleplaying with me. Thanks! Character ID Post Content Table: Jake (Kal'loure) Mako'demeri [Profile Complete] Jen'starr Epsi'rikixi [Profile Complete] Axel Coda'zotoxi [Profile Complete] Current Status: Profiles are up-to-date. Last Updated: 26th March 2019 - (Last update previously: 3rd January 2016) I will continually edit my profiles and update them as I go along, so that their experiences are recorded. -
From the album: Temaelrin's Andromeda RP Characters
Federal Council of Citizen Records (FCCR) ACTIVE RECORD Name: Kal'loure Mako'demeri (AKA: Kal) (Born: Jake Mako'demeri) Date of Birth: 1st June 4100 (EPSI Federation) Gender: Male Religion: The ExoSinian Eldyr Order Species: Mako'demeri Origin/Nationality: Epsus Galaxy/EPSI Federation (Epsian) Occupation: Independent Bounty Hunter and Freelancer Faction: Independent Physical Appearance Height: 7' 4" Eye Colour: Deep Blue Hair Colour: Blueish Physical Description: Jake is a tall Mako'demeri who has a soft pastel blue and light grey fur. Generally the light grey covers the front of his body, such as his head, chest just stopping short of past his testicles, the blue makes up the rest. His eyes are a crystaline blue, he has a jet black nose, and his ears are about as large as his face, although his hair covers up a good amount of it, his ears follow the same pattern of colour as his body, where as his hair follows only the blue, thus framing his grey fur on his face. He has a strongly pronounced muzzle and a sharply pronounced chin. He often where's as seen in the picture, when he's not on a job. Military Green coloured trousers with a black belt, a black vest top and a white buttoned shirt on top; although when he's alone on his ship - or with friends he's usually completely naked. He also wears a dog tag around his neck which will make his body identifiable should he be killed in action. Whilst on a job he sometimes wears a combat armour that allows him to attach weapons to it and gives him moderate protection in combat. Unfortunately because of the bulkiness that the armour provides he only wears it when expecting heavy resistance. Although he'll most likely lose the white shirt and change into combat ready clothes that is able to hold his weapon. He looks quite well built; but he's not really a bodybuilder, he just maintains a healthy diet and exercise. His voice is described as 'Carrying the air of command and authority' about it. He is very well spoken and disciplined. Personality, Traits and Abilities General Overview: Generally speaking he's actually quite nice and friendly. Although he's got strong survival instincts and a sense of privacy. Despite his crimes he's is well disciplined. Whist he's bitter about certain things in his past; he usually doesn't let this show to other people, nor does he really talk about it. On a personal level he tries to keep himself to himself. His personality is interchangeable depending on the situation as well as the environment, mood and how friendly he is with that person. His job requires him to be able to adapt to new situations as they arise; as two jobs are never exactly the same. He often does risk assessments on new contracts to see if they're worth the cost, or if it's possible for him to even do at all. Being adventurous encourages him to try new kinds of jobs all the time, for experience, whilst this isn't a primary factor in picking a contract it does have some influence. He's also exceedingly brave, bold and courageous which has it's downsides such as sometimes he makes callous decisions that are often reckless and self destructive. That said he's quite alert, to situations as they develop, and this this the same outside of these situations. He is very independent, to the point where he'd not accept to be in relationship with someone outside of friends/Friends with Benefits. The only time he'd consider being someone's boyfriend if they were good friends, they met with him every now and again, and don't mind using the relationship for kinky/kinkier sex outside the relationship ("Cheating on him"). These relationships are often with hard boundaries, that he will refuse to compromise on (IE; He is not into serious relationships), this is partly due his sexual orientation. Jake is fairly charming and flirtatious; this is pretty natural in Epsian culture, as is being promiscuous, even when in relationships. He's confident with perspective 'booty calls' and can perform with passionately in bed, with both people he doesn't love and does love. He's also passionate about work related things outside the bedroom. To his friends he is extremely friendly, easy going, loyal and somewhat playful, as explained later he has a little bit of a childish side which he only lets certain people experience. He tries to be as honest as he can, to everyone (Not on normal Bounty Contracts), as well as kind, or at least civil, and can be somewhat considerate. In certain situations where he needs to give the truth no matter how bad it is, he'll try to be gentle and the same is true in the bedroom too; despite his Mako'demerian instincts to fuck hard, and energetically. Although he is introverted, and whilst he can do social situations he does require 'downtime' or 'alone time' to recharge. If he ever had a partner, he'd enjoy this time with them. To people he doesn't like he is very abrasive, and confrontational especially if he's being wronged. The stereotype with his sexual preference and appearance combined doesn't match with how macho he can sometimes act rather macho, as his masculinity to him is not something he should be ashamed of, which the environment he grew up in said different. He can be quite catty about certain people when gossiping with friends (See Gossiping below), and extremely cocky about certain jobs. When it comes to cleaning up where he lives, cooking, and so on he can be very lazy. He can also be quite rebellious to authority especially when his rights, or the rights of his friends start being encroached. He has been known to be self indulgent, and that every now and then he buys something for himself or eats extravagant/luxury food. He's also quite vain sometimes; such as whilst he will live in a messy ship; he will clean it top to bottom if he's expecting company, he also takes considerable pride in his appearance when visiting other people. Jake (despite the part where he is unable to return at the moment) is actually fairly patriotic, but he isn't blindly so. For example he acknowledges the rich history of the EPSI Federation and the culture as it is today, as well as their ideals and aims. He still calls himself an Epsian to this end. In private he has been known to be pensive, and if disturbed from a deep think he can come out with a random philosophical question, as he does think about a range of things including deep philosophical questions. Whilst he's quite uninhibited, he is very private about his personal life, unless he absolutely trusts the people that he's talking to. He's not afraid to call a cunt a cunt. He's also quite studious sometimes in his free time. Jake can have quite a cynical outlook, and sometimes holds those views on himself too. If something he perceives as excessively good happens to him, he'll wonder what he did to deserve such a good thing. Unless it's work related he is severely disorganised, and in complete contrast when it comes to his work he is extremely organised. He frequently silently judges people on his bounty contracts which makes him judgemental, but he can be judgemental on certain people too, as well as being disrespectful, or even rebellious if they're an authority figure, who's doing something wrong. He can be a little forgetful from time to time, this isn't typical for a Mako'demeri. He is also sometimes quite materialistic in that he has certain things on for show. With friends and sometimes strangers he can be slightly mischievous, for example playing pranks on people. At times he can be resentful of his past, and appear to be quite withdrawn. Sometimes he can be impatient on a job, and will resort to tapping, or otherwise preoccupying his mind with something other than empty space. Personality groups that help with his profession: He is a workaholic, and if he has a contract he will a considerable amount of time and resources to get the contract completed, be mainly takes on contracts of criminals because he tries to be just. He also doesn't go for very long before taking the next contract, and sometimes he takes multiple contracts at any one time, although he will co-operate a split in profits with other bounty hunters on the same job. He can usually tell the difference on what's going to be an easy contract and a hard one; this is where his analytical mind comes in, he can be very focused on this and plans objectively. He's proactive in his job, and disciplined, as well as decisive. Jake is also extremely professional in his job- if he takes on a contract, he will see it though to the end. He can be resourceful in these circumstances as well as discreet if he needs to be. Jake's intelligence is the reason he is so successful although he also slightly paranoid and very slightly morbid, as in he doesn't shy away from death even though every contract could theoretically be his last. As he is constantly adapting to situations he is also perceptive and observant, as identifying things is a good start to adapting to them. Lastly for this subject of his personality that help him in his profession, is his tendency to be quite gossipy. This has something that's been true for as long as he can remember, he can't resist good gossip, and he certainly can't resist information exchanging with Gossip either. To this end, one of his side businesses was the dealing, handling and selling of information; usually obtained through gossiping, by talking to people for free, or from his contacts - which he sells at a profit. Although useless gossip is considered "Free" and "Filler", although he is aware of the phrase "One's man's trash is another man's gold mine" But seeing as he got it for free; he gives it away for free and it helps him look better connected to what's going on. Essentially he's capitalised his nature to gossip, turning useless information (Sprinkled with gold nuggets) into a sort of advert for people to overhear and conduct business with him when he's in a bar, when he then reels them in. Jake won't give specifics until they pay in Credits. In this kind of business honesty is absolutely important for his reputation. Sometimes he can trade a piece of information for another piece of information, to try and maximise his profits. When looking for/taking on contracts: Jake can be very stingy when it comes to taking on contracts; if he feels the rate of pay isn't adequate for the job, if he can't negotiate on it, then by principle he is less likely to take the contract. Whilst he can be persuasive, if the other side are being unreasonable he'll leave the contract for someone else - as there are plenty to go around, this is something he can be rather inflexible on. In Battle/Combat these personality traits are more visible: If pushed into a corner in combat he can come up with creative and imaginative ways of getting out of it, as demonstrated during an incident that happened to his quite recently. Whilst he's meticulous for details before he gets in these situations sometimes things go wrong, and he's found having a creative and imaginative edge is sometimes necessary in his line of work. Obviously in these situations he's overtly hostile, and extremely violent. Although if he has valuable cargo on the way back (Such as a prisoner) he'll protect them and keep them treated properly until handing them over to the authorities. Strengths, Skills and Abilities: As a Mako'demeri (A species from the EPSI Federation, in the Epsus Galaxy) he has certain advantages over Tau'ri (Humans), such as better stamina, vitality, speed, strength and senses with hardly any disadvantages. Nanites make this even more "God Moddy" because he is able to heal from wounds inflicted, and broken bones in a very short space of time as well as a much extended life span. That said he isn't indestructible. Biologically superior to Humans Due to his species he is about six times stronger than he looks, this is due to the muscle density that Mako'dereians enjoy. Whilst he isn't built like some Mako's he is fairly balanced for the work he does. His sense of smell and hearing is more akin to a dog (or a Wolf) than humans. Whilst his maneuverability is somewhat compromised due to his large size, he can take large strides and run for a lot longer. He has EPSI Federation Nanites This allows him certain protections from known diseases and ailments. However if the nanites have never seen a strain of something before it could be potentially troublesome for him. Whilst they're controlled by a medical AI; they let the body deal with threats first and learn how the body does it. It also trains his body, when old nanites are set for deactivation they act like viruses for the natural immune system to combat. Usually this shows up as a common cold from an Epsian and isn't usually contagious. This will heal bones and injuries very quickly, however they might need additional resources, which usually comes in the form of "Nanofoods" which are EPSIMedical Designed foods for the nanites to break down and use as raw materials for the repairing of body functions. A brief idea of his skill sets include- As someone who was militarily raised and trained his combative skills are roughly what you'd expect from someone who was lower-mid rank of Arcadia (EPSI Federation Military), such as combat training, weapon proficiency, and so on. He is a skilled pilot and combatant in space. He can also operate as a "Lone Wolf" or as part of a Pack. He can build and upgrade technology and his ship. This requires certain skills in engineering as well as electrician qualifications, but he's self taught. It allows him to build new equipment as well as redesign and reconfigure entire decks. He can charm people or use his sexual assets to get a better deal, in this Galaxy, although it doesn't work for everyone. Just those who are depraved enough. His only ability has several weaknesses included- Advanced Dream Manipulation - This includes weaknesses to this ability. He has no other abilities because he is normal for a Mako'demeri. The only ability he has is the ability to walk around in and even interact with other people's dreams. This ability uses low-level-telepathy, and either works or doesn't work. There are many weaknesses alone to this, but there are many advantages too. There are several levels of this kind of manipulation and it can be done in one or two ways. First of all if he isn't going to control the dream he won't need to bring that persons dream into his head however he can project an avatar of himself into their dreams and experience the same dream they do. He can walk around, interact with objects in the dream and even stand next to the person dreaming. Of course if he draws attention to himself he can interact with the person who is dreaming. However what he can't do in this state is start seriously disrupting that person's dream. Doing so would either wake them up or activate any kind of mental defences that person has, and potentially turn them into hostile entities. To this end, in "Dream Walker" mode in someone else's head, he is completely passive. He has no form of control over that dream, nor over the dreamer. The only time he can actually control someone's dream is when he pulls them (Invites them) into his own head. It's here that he has control over them and their dreams, as well as the very fabric of reality itself, but he willingly shares that control with the person/people he has invited in. Although he can only connect six people (including himself) to his dream which he calls the Dream World or "Sandbox Dream Universe" where literally any given universe and laws of physics can be created and switched off at will. Essentially turning them into Gods in their own dreams. Usually people who are not accustomed to this are confused with varying levels of knowledge about what's going on currently. In the first few minutes he attempts to bring them up to speed and tell them that they're "Lucid Dreaming" which means they can control the dream however way they wish. The downsides to this is that he cannot tap into daydreaming, both he and his "Dreaming Buddies" have to be asleep, and he is very vulnerable to attacks in the waking world; which is why he usually has an ExoSinian Wraither (It's an Alien affiliated to the ExoSin's that looks like an actual Wolf) called Rougey, with him who guards him whilst he sleeps. Rougey was a recent addition for him, he came back from the EPSI Federation after returning an Aldyr Species member to the Aymar. Weaknesses: Despite having low level telepathy he cannot read people's minds, emotions, thoughts or feelings. The only thing he can do with it is connect to other people's dreams, and connect them to his own whilst being asleep himself. He cannot use this whilst being awake, at all, nor can he use this against someone with a Mental Firewall, or Proactive Psychic/Mental Defences. Consent to sex cannot be withdrawn during an Animalistic like fucking. He usually cannot stop either. This is a biological impairment for the Mako'demerians, something he makes abundantly clear before hand for all new partners. He has no other "Super Natural" abilities, certainly none he can use whilst awake. Whilst his speed and stamina are on par with Mako's his Maneuverability is not; and is on par with much larger Mako's, and medium sized wingless-Zetas. Nanites do not make him indestructible, although this is a common myth amongst other species; one that most Epsian's don't bother correcting them on, because it often opens up more options for dealing with conflict rather than violence, which is preferable, to most Epsians. Nanites cannot cure damage caused by Plasma burns; and as such he'd require real medical attention in this situation, for example. Convincing Traps, are super effective. Especially ones that love Mako's. Ambitions (Hopes/Dreams): He's holding out hope that one day he will meet a trap, a male who looks feminine, is nice, sweet, caring, and loving. He has a number of other things that form a large check list, but he's into smoothskins quite fondly and he loves the submissive traps. He's also saving up money to trade is customised Vulture that he's had for nearly twenty-years into an Imperial Clipper, EPSICorp issue with it's own built in warp core instead of one he jammed into his vulture. Hobbies and Interests: He's become quite interested in Engineering, especially to build his own things. This was something that was born out of necessity but it has reduced the price for Maintenance. However he's not quite good enough for extensive repairs, which he relies on the station in Vestibule of Enlightenment for. Regardless; this was something he hated at first, but he's come to like it and loves creating things and making things his own. He has an interest in Epsian Technology, current events and news. As sometimes this comes into his on the side job where he can provide information at a cost, although he refuses to scrape the Vorserend'i Library Database and sell it, although he does use this as a possible source of information. Pokémon; EPSICorp has recently re-released Pokémon franchise, under the Epsian Pokémon Company which is available to play in holosuites within the EPSI Federation, or on Epsian Handheld consoles that resemble a New DS XL from Nintendo in the 21st century, only with Epsian technology. Whilst the console will work outside of the EPSI Federation, the hologame - due to licensing restrictions cannot. Growing Cannabis and Zeta Fruit; whilst he doesn't grow his own food he does grow his own drugs. This was for personal consumption initially but Jen'starr recently started buying them off of him. Although he hasn't actually advertised this to his friends (It's something he does in private) he plays the electric guitar, his favourite pieces to play are songs by the band called Corinthi and the ExoSinian Eldyr in the EPSI Federation. He also plays his own stuff, and makes his own music too. This helps him focus his mind and unwind and it's something he used to control his anger, and to help heal after being removed from the Police Force in the Mako'demerian State. Personal Sexual Information Sexual Orientation: Whilst he'll have sex with pretty much anyone, male, female or otherwise as long as they're friends, as he recognises the benefits a good fucking can bring - he does have a strong preference and will only get into serious relationships with Males or Kays/Kaes, as he is 'Primarily' Bisexual. This is purely down to the environment he grew up in. Turn ons: When done under and Epsian Breeder's Contract he loves breeding with people. The actual breeding wouldn't be done under a romantic encounter. Although he quite enjoys pretending to breed as a kink, and only with those who are his close friends if non-Epsian. Smoothskins, people who don't have fur, scales or hide, species such as Keza'maraki, Sexi'zatazi, Taru'zenari and Tau'ri. Short Feminine types, regardless to gender, as long as they're 'Feminine', and in shape. Typically under five-foot-two. (Size dfifference) Traps. Convincing Males who look Female and Act/Talk/Walk very 'Femininely' (This is what he looks for in an ideal romantic partner, and is highly subjective. (IE; What he considers 'Feminine' may or may not be 'Feminine' to another individual, and what that individual considers 'Feminine' may or may not be what he considers 'feminine'). Submissive's. He likes being in charge. Masochistic's. Somewhat a must if you want to have animalistic sex with a Mako'demeri, although he does love being extra rough to those that 'ask for it', that said... Love Making. Almost always with people he most certainly doesn't love in that capacity. Animalistic Sex. Because of his instinctually carnal urges. Sluts. Virgins and the inexperienced tend not to be able to accommodate his cock so well, especially when it knots. Turn offs: Actually breeding with a non-Epsian. Or outside of contract. Fat people. Feminists. Serious Authoritarians. Being Dominated. Those who he calls 'Suffers of Raging Clit Syndrome' - An Epsian euphemism for women who act overly aggressively and hate men for no apparent reason than that they're men, yet constantly try to emulate men, often comically. Additional Sexual Information: Unless fulfilling an EPSI Federation Style breeding contract (No contact from him, no involvement after the impregnation, and no child support or any penalties of any kind, to be sure he'll only do this with Epsian citizens) he will wear an Epsian Condom of which he has several different types. He also has his nanites instructed not stop production of sperm completely, but to kill living sperm cells so his production goes unaltered but he otherwise fires blanks, as they are blanks no nanites are transferred either. The condom acts as a second "Layer" of protection, and it's something he will not budge on. This rule applies to: Aliens Tau'ri especially Species from races that are considered matriarchal or patriarchal Females or other child bearing aliens. People who can extract the DNA for other purposes The reason for this is two-fold. He doesn't want to have children - at least with non-Epsian species, and he doesn't want his DNA falling into the hands of someone who can corrupt it. For this reason he will wear them on non-Epsian males, or males he doesn't trust. He doesn't "Receive" under normal circumstances and will only do so for someone he loves (A male, he's romantically involved with) Epsian Condoms There are many types of Epsian condoms. To name three types he use are: Traditional Condoms - These are either silicon based or latex based. These are obvious to both the wearer and the person receiving the condom clad cock, and its primarily purpose for him are for kinks, for example - Pushing someone else's cum deeper into them. They provide protection for quite a number of venereal diseases. Whilst they work as a contraceptive, the failure rate is well known to be as high as 50%, for Mako'demerians because of 'Cock Knotting', it is unlikely that Jake will use these. Epsian Spermless Condoms - These are completely invisible to the naked eye and the neither side can feel the condom on them. This allows for the feeling of unprotected sex, and still lets semen to pass through but not sperm. The primary purpose is birth control, and not venereal disease protection. Epsian Cumless Condoms - Like the previous they are completely invisible and naked to the eye, neither side can feel it however it doesn't let anything past. They're far more reliable than other condoms; as Traditional ones have a habit of breaking under the extreme stresses of the Mako'demerian Knot. These condoms are unbreakable and their primary purpose is birth control and full venereal disease protection. (Not guaranteed with unknown Aliens) STD History: As far as he is aware - clean. Extra Information Father: Derrus Mako'demeri Mother: Talimeeh Mako'demeri Siblings: Sisters:Fiona, Francesca, Lori, Rebbi Brothers: Vengaar, Tallus, Gary, Kenneth Ship: Vulture Class Ship (Destroyed) Imperial Clipper Class Ship (Current) Place of Residence: His ship and Civilian Accommodations in Down Below on Andromeda Station (These are kept tidy by virtue that he's hardly there, this where he would take strangers for one night stands or other casual encounters as well as a place where he can meet with other bounty hunters and Epsian Citizens.) His quarters are kept tidy by virtue that he's hardly there, this where he would take strangers for one night stands or other casual encounters as well as a place where he can meet with other bounty hunters and Epsian Citizens. Pet: He doesn't have any pets as such. He does however have an ExoSin Wraither called Rougey who has a "Neutronium Level" mental firewall and encryption, therefore he is unaffected by any kind of telepathic intrusion. An ExoSin Wraither is a species that look very similar to actual Wolves, they're allied to the EPSI Federation as a Minor State under the Mako'demeri State and is actually classed as an EPSI Federation Citizen. He is Jake's friend whom he met whilst taking an Aldy'r and Adi Aymar back home to the Aymar Star Empire; a Memberstate within the EPSI Federation. Rougey was visiting the Forever-Morphic Pools of the Aymar Star Empire Senate in the Aymar Prime System at the time and met with Kal'loure whilst the Aymar were throwing a party in Jake's honour. Rougey can have sex with other species; but most of the time he simply chooses not to. But he most certainly can talk, and is extremely well spoken but enjoys being a Pet to Jake, in the sense of a dog and his master, although he is also a friend of Jake's. Rougey has two scars down his left eye; this is something he doesn't talk about, or hasn't spoken about to anyone other than Jake. He is quite old, however he is also very experienced in combat, so engaging is not recommended. Rougey is quite low maintenance, and is perfectly content with silence as it gives him thinking time. [This will be a featured NPC] Additional information: He has sperm production on, however he uses the nanites to kill the sperm cells once they're produced. Thus; he only fires blanks. Furthermore the semen he shoots (The liquid that contains the sperm) is sanitised of all DNA; meaning his 'cum' contains no DNA in it what-so-ever. He also has a strict condom policy. History Awards/Commendations: He was stipped of his Mako State awards and commendation when he was "Banished from the Pack" (Kal'loure). Knight of the Pulsar Medal - EPSI Pirates; for completing a major contract on behalf of the Omega Rune's Clan in 4188. Criminal Record: Wanted (INACTIVE) EPSI Federation: [Federal Council of Investigations (FCI)] Date: 2nd June 4166 Crime: Absconded Prison - Charged for Unlawful Execution of Unarmed Prisoners of War Pleaded: Guilty - without remorse. Verdict: Guilty. Sentence: Branded "Kal'loure" by the Mako'demerian State (Banished from the Pack), Two-hundred Years in an Arcadian or Federal Prison [Absconded Prison] Wanted: Alive. Bounty: 20,000cr (Epsian Credits) [This is no longer an active Warrant] On the 1st of June; then Officer Jake Wolfhound-Wraith Mako'demeri arrested several Sar'zi officers in an attempt to take back control of Xaardaar City's Police Department, in the county of Haigaar, in the Mako'demeri Nation of Veronikov, on Xantall'ar, Epsus Prime, in the Epsus Galaxy. Instead of returning to the Police Station; to process them as criminals, and traitors to their badge and uniform, Jake Wolfhound-Wraith Mako'demeri is accused by The Mako'demerian State of taking these people to Fenrir's Peak which was on route, where a Xaardaar City Police Department owned Arcaedian APV was parked, which was armed with a 12.7mm Xeneries Heavy Machine Gun Turret. The reason for this was to take the prisoners out of the Police Transport Unit and sat them down in a line, with their backs facing the APV. After some exchange in words; he systematically and illegally executed the unarmed Sar'zi in his custody where he was arrested by his fellow officers and brought to the Police Station in Xaardaar City. He was immediately suspended without pay. Officers on the scene said he seemed confused and disorientated during the arrest but the accused did not resist arrest. Upon interview Jake acknowledged that the version of events told by the other officers was true; however he didn't seem to remember the actual shooting. The Federal Council of Investigations (FCI) took over the case on the 3rd of June due to civil disturbances taking place across much of Xantal'lar, including the Planetary Capital. They deemed it as Unlawful Execution of Unarmed Prisoners of War, which was classed as a Federal Felony when the crime was committed. He was given a court date, and fired from the Police Force by the Mako'demerian Government. He attended his court date before the Mako'demerian Court of Justice, where he pleaded guilty and was found guilty. However on the transport to the Arcadian Prison on the 6th of June 4166, the Xantellec War II came to a head which caused chaos and thus the transport ship was knocked down by planetwide warfare, and the sentence remains unserved to this day. The felon fled to Sadist's Retreat and stole a ship before fleeing, absconding prison. EPSI Federation Bounty Contracts are handled through Arcaedia; by killing the target you will be interfering with our Justice. The prisoner must be secured, alive, and the Epsian Rights of Prisoners must be upheld. Contact any Arcadian ship for more information. By accepting this contract; you accept the consequences for failing to keep this individual alive. Contracts can only be accepted by EPSI Federation Citizens (and allied factions within the EPSI Pirates). Wanted (INACTIVE) EPSI Federation: [Federal Council of Investigations (FCI)] Date: 6th June 4166 Crime: Fled from Prison Sentence under Felony Charges (Federal Felony) Pleaded: N/A Verdict: N/A Sentence: N/A Wanted: Alive. Bounty: 25,000cr (Epsian Credits) [This is no longer an active Warrant] On the 6th of June; Kal'loure, (Previously known as: Jake Wolfhound-Wraith Mako'demeri) escaped from Arcaedian Prisoner Transport #486 which crash landed killing the crew onboard (Forensic and Autopsy confirmed). The ship crash landed not long after taking off in the Federal District, county of Epsus, in the Sovereign Nation of the Federation's Heart, on Xantall'ar, Epsus Prime, in the Epsus Galaxy. The cause for the ship crash is believed to have been caused by stray weapons fire from the civil war, which happened unexpectedly and suddenly, it was not caused by the prisoner or anyone attempting to free the prisoner. After crash landing the prisoner escaped, unharmed from the cell which was deactivated and headed to Sadist's Retreat, where he stole the keys for a Frameshift Capable Type-6 Transporter after taking the owners hostage at gun point using the prisoner transport crew's weapons. The ship was unregistered, and considered hot by the authorities for the transporting of contraband and narcotics. Although the owners have not revealed themselves, save anonymised statements given to Sadist Retreat authorities. The Zeta'muluri Arcadian Mothership - The Dragonclaw attempted to stop the pilot, firing warning shots across the bow whilst hailing him. Kal'loure responded, and during the exchange of conversation between him and Drake'taour, Kal'loure said "If you fire on me... I will return fire, and likely die. But at least I will die with some honour. I'm not coming quietly Drake'taour... So charge your weapons and fucking stop me." Whilst Drake'taour correctly anticipated the direction and location as well as speed of the Type-6 Transporter ship as he started fleeing, he had not anticipated the sudden spin Kal'loure put it in. The ship was hit, and Kal'loure somehow returned fire before disappearing into frameshift where he began his nine-light-year journey through deep space and disappeared from the EPSI Federation. Drake'taour did not press charges for firing on his ship. EPSI Federation Bounty Contracts are handled through Arcadia; by killing the target you will be interfering with our Justice. The prisoner must be secured, alive, and the Epsian Rights of Prisoners must be upheld. Contact any Arcadian ship for more information. By accepting this contract; you accept the consequences for failing to keep this individual alive. Contracts can only be accepted by EPSI Federation Citizens (and allied factions within the EPSI Pirates). Wanted (INACTIVE) Sadist's Retreat Private Bounties Network: [Zach and Kaizeh] Date: 6th June 4166 Danger Level: Extremely dangerous. Not only does he have Mako'demerian Police training, but he is either stupid as fuck, extremely brave or totally sucidal. It is very difficult to tell which one he is. Crime: For being a collosal cunt. Wanted: Dead, and the head of which dumped in dead drop box 8182 by 2216.61-Alpha, Sadisia City, Sadists Retreat Bounty: 100,000cr (Epsian Credits) [This is no longer an active Warrant] This asshole had the balls to come onto our property and hold us at gun point before taking off with our ship! If he had just asked nicely, we would have given it to him, and paid him to get rid of it, because it's considered hot by the Epsian Authorties. But no... Instead he had to be a collosal cunt about it. Teach this motherfucker a lesson. We have set the bounty to be far greater than anything the EPSI Federation will offer you. No one messes with Zach and Kaizeh. Not even an ex-piggy from a Mako'demerian Bacon Factory. Sadist Retreat Contracts are handled through the Sadist Retreat Private Bountries Network; if you accept to kill the contact and for whatever reason the contact is found to be alive afterwards, a contract will be put out on you. Contact any Sadist Retreat PBN administrator for more information. By accepting this contract; you accept the consequences for failing to kill this individual. Contracts can only be accepted by Sadist Retreat Citizens (and allied factions within the EPSI Pirates). Medical Record: There isn't anything out of the ordinary in his history, although that's not to say he's not had any issues; they've been undiagnosed. Bio: Jake was born in a working/middle class family, to parents who had just served their time in the military and were going to focus on running training courses and other educational programs for people on Xantal'lar, in a sense they started their own business from nothing. Jake was the last child to be born between his parents out of seven, however from as young as he can remember his mother was constantly pregnant and having children - as such he actually came from an extremely large family (Lots of half brothers and sisters). From as young as he can remember his parents were firm, but fair. Unfortunately 4100 for the EPSI Federation was on the tail end of a Corporatocracy/Dystopia during the President's absence in which a Corporation within the Federation had subverted the Government and even injected their own representatives in the Eldyr Grand Council. This and the concoction of negative influences formed a radical left wing authoritarian group known now as the Keza Neo-Progressive Movement, very similar to Social Justice Warriors during 21st Century Earth. On top of all of this the Government were making policies that were slowly paving the way to allow the Corporation behind it to secure absolute power over the entire EPSI Federation. This is important to mention as the environment he grew up in explains why he is how he is to this very day. All men were scum to these people; hybrids and Taru'zenari were scum regardless of gender, and the rights of Men and Hermphonari were constantly being eroded as society ended up treating them worse and worse. The Justice system had been completely replaced, and the Police were being infected by 'Secret' officers known as the Sar'zi. Jake never watched TV, his parents had one, but it was hardly ever on. When it was on, Jake usually didn't like it, as usually in fictional TV shows Males and Hermaphonari's were treated like second class idiots, as well as being portrayed by bumbling morons, fools, or evil people (such as Murders, Rapists, Etc) Where as Females could never do anything wrong and Kays were somewhere between. Whilst he didn't have a problem with these shows actually existing, he couldn't help as a child to be rather insulted by such an idea when his mother and father treated them all so equally. To be fair his sisters didn't seem to like TV that much either. At one point his parents were in court for homeschooling the children and there was always social services at the door because of "Concerns from the Headmistress" from their local school who was concerned that they were teaching their kids "Wrongthink." Literally - she called it wrong think. Many times he'd remember his dad replying "That's funny, we're teaching our kids how to think for themselves." Which was entirely true; but apparently that was indeed "Wrongthink." Rebellious against the Authoritarian State Controlled Child Raising they continued to homeschool their children. Although he does remember an incident when he was six; where a lot of his mum and dad's "Old Military Buddies" came over one day, all of them heavily armed. He remembered his mother and father explaining to them that they were there to help protect the household, and that they were being very kind in doing so, they seemed to sleep in his parents bedroom, and they actually ended up living with them and even helping to teach the kids, and look after them all, as a tight pack with clear structure. He followed into this order quite neatly, through the military discipline that ran the house like a tight unit. He does remember Sar'zi officers coming to the house one day, posing as Police Officers to force the children into school. It was at that point at eight years old he saw the adults raise their guns before ordering them off their property. Outnumbered, the Sar'zi backed off, but threatened to return. The next day he woke up to look out of his window to find a powerful tank, a watch tower and sniper units, and a powerful General ordering several troops around. When he got changed and ready for the day he went down stairs to find his parents speaking to Veronica Mako'demeri (The Arcadia State General for the Mako'demeri State). She seemed very bemused by what she was hearing, the conversation he still remembered to this day. "This isn't the first time they've done this. This will be their last. We can't do this for everyone... But you're today's heros and you're moulding the minds of the heros of the future. The Wolfhound-Wraith will stand with you, just as you stood with us in battle." Veronica told them. "Thank you. We're honoured, Ma'am." His mother told her. Veronica replied with a small grin "Hey; you can cut that bullshit out, right now. Think nothing of it. They will not dare come back here after we're done with them, violating people's rights is a great way to start a war, ripping a child from their mothers, ripping them from their fathers, forcing their ideologies on them is a great way to start a war ... And if it's a war they want, then it's war they'll get." She said it in such a serious tone that even when thinking back about it the fur along Jake's back stands on end. Of course the Police did come back, although they were not expecting the force that they received, although he remembers watching through the window as Veronica argued the toss with them for eight hours straight. The Police had used this time to bring in their own Military equipment however Mako's used this time to call in an old friend - The Zeta'muluri, who had the Police completely surrounded. A fight ensued outside the street but it was short lived, by this point they were in a bunker, although when the all clear sounded they came out to find some Mako's receiving medical treatment and the rest with the Zeta's beginning a clean up of the area. Whilst the Police Station was nearly empty a group of Mako Civilians had taken it over and were holding it down. At the age of 14 Jake enrolled into some charity work that his parents were running for the poorer areas in their city, giving out free food and water to the poor and the homeless, which their companies were paying for. Every Sunday his parents would serve food to homeless people in a soup kitchen, that they owned. They ran it with Military timing and discipline and it was an intense job, but this was how Jake earnt his money which he could use to buy things with. His jobs was cooking the soup to his father's specifications and helping the family unit to clean up afterwards. One Sunday was a very particularly nasty snow storm, one of the coldest winter's on record, which prompted a special meal being prepared and for his parents to tell them that the people who came to the kitchen could stay, to stay out of the cold, whilst they were setting up warmer accommodations for them, on a temporary basis, until the storm had passed. With everything cooked before hand, like it was done during Christmas with Christmas dinners, Jake didn't have anything to do until the plates needed cleaning. His mother gave him something to do however - there were several boxes of coats, gloves, hats and scarfs. Each box contained the items in a small vacuum packed package which he had to give out to the homeless people. Jake did as he was told, and went out handing them out, as he did he got talking to some of them and listened to their stories, there was several repeating themes that he noticed after speaking to the ninth or tenth person to say it after only speaking to fourteen of them. Most of them were males, or hermphonari's. There was only one or two women and four kays. The males would talk about a good life, and a happy life, until they got a girlfriend, got married, had children then got divorced by the wife. They were made homeless as their wives got their homes, they then couldn't find anywhere else to live, and started getting pounded for Child Support, turning to booze or narcotics just to escape it all. They were miserable. His mother came out to tell him to clean up, which he was about to comply, when the homeless person, Craig, said "Aww... Well... Thanks for listening, friend. It means a lot to me, and it's the best Christmas Present I've ever had." His mother said "Actually... Stay and talk to them, Jake... We'll take care of it. If it's made you happy, then it seems wrong to take it away." He went on into the Military and served from the age of 16 as part of the neighbourhood watch, at this stage his eldest brother was his private tutor, using his dad's education. He learnt how to assemble and disassemble, clean and maintain a real firearm. He had to learn all the parts, their names and their purpose. On his 18th birthday after passing the course and obtaining a firearms license, he lost his virginity with his mother and father and celebrated his coming of age. However he told them that he wanted to go to the now Civilian Ran Police Station, to apply to become a Police Officer. To be one of the greats like Amber Taru'zenari, Jan'taour Zeta'muluri or even Draugaar'taour Zeta'muluri, and help them turn the reputation of the Police around by doing, like his parents had taught him. His father advised against it, but did not stop him. He went into the Police force, and worked his way up the ranks. By the age of Forty, he was running the Police Department for his area, although by this point Sar'zi were already back in the Police Force embedding themselves. In over twenty years Jake worked tirelessly with the community to rebuild the reputation of the Police, and as soon as Jake was running the department the Sar'zi officers started destroying the work he and his team had done. Unarmed killing here, paedophile there, childporn ring leader in their own station, extortion rackets operators, rapists, and so on, all operating from the Police Department. Each time he caught wind of these he'd have a separate team investigating them, each time the Sar'zi officers would be arrested, evidenced collected, and send to the Government for processing under Federal Charges. Either the Evidence went missing, or they were returned to work a week later. He quickly found he couldn't get rid of them. He tried to suspend them without pay - but the Eldyr Grand Council Representative came out and told him that if he didn't play ball he was going to get fired by the state. Jake told him that they had no right or jurisdiction as it was a civilian ran station, not one done through 'proper channels' he then threatened that he was going to fight this, and told them to "Piss off", he wanted to arrest the Grand Councillor so badly, but she made it very clear that, that would get him nowhere. He hired a range of civilians as community serving Police Officers; he was surprised when Craig turned up. As Jake was living in his own accommodations, and Craig was still homeless, they both caught up with each other and Jake decided to give him a chance. Jake allowed him to move into Jake's apartment, Craig had a bath and something to eat before being ready to learn straight away about the job. Craig entered the training which was under Jake's programme. After the recruits were added into the force; he no longer needed to take on anymore officers, on purpose Jake had filled the quota, and then some for the city Police Department, and they were trained by his program, not the Mako'demerian Parliament's' version. This summoned the Mako Grand Councillor again who came in to put everyone under re-training, including Jake. The training was a modified Military training, and in fact was worse than a Military training he received as a teenager. The training de-epsianised the people. It was abhorrent, and not something Jake wanted the Police Department to have a part of. Once they came out of it, the group of good officers agreed to adhere to Jake's. They were able to get on with their jobs, Jake had legitimate excuses to keep the Sar'zi Officers on the desks to do desk work - which was infinitely more better than having them out on the street. Whilst things calmed down again, and they were getting back into the swing of it, people were entering relationships all over the Police Department with new girlfriends and so on. Whilst at home Craig and Jake were rather inspired by the boom of relationships going around at work, it seemed that people were happier at work which seemed to be reflected in their performance, and community feedback. They decided to enter a sexual and romantic relationship, although they kept it in their appartment, and never told anyone at work. A few years later people were getting married and a few more years later they were getting divorced. Then things started going to shit. By his fiftieth birthday most of them had problems, and some had been divorced, and it seemed like every day at one point that they were committing suicide, or going to drugs and/or alcoholism. To make matters worse, most of them had kids, and most of them were never able to see them ever again, but to continue paying for their children. It got to the stage where it seemed like it was happening every week, burying officers that they had served with. People they had served with, killing themselves, after having - time and time again everything they owned ripped from them by secret "Family Courts" that seemed to only serve to break families. Also he and Craig were starting to get Keza'maraki women throwing themselves at them in the interests of a Monogamous Relationship, both of which wanted nothing to do with it. By his sixty-sixth birthday the Sar'zi Officers were back on the streets and once again his best efforts meant nothing, and there was apparently no point in arresting them because they were following the training provided by the Mako'demerian Government. On his actual birthday he got news that 18 Police Officers were setting upon a family home with arms, something Jake, Craig, Alex and Jade were going to put a stop to. However on their way out they came across one of the good officers getting shouted down by a red haired Keza'maraki who was hanging out their dirty laundry, humiliating the man in front of his collueges. There was four Sar'zi in the room who was snickering at the backlash she was giving him but his officers didn't find it funny. The Officer, Trike pleaded with Chanty, who was his wife to listen to him but she seemed to take anything as an offense, making serious allegations of domestic abuse towards him, and saying he'd never see his children again and was going to milk him for every "Fucking credit" and every "Fucking thing" He owned, before throwing the ring at him, and turning around to storm out of the building. When she left, the officers except the Sar'zi were left in complete silence. The others, were laughing hysterically. Jake took his eyes away from Trike for just a few seconds, to glare at those that were laughing. He then looked back at Trike about to ask if he wanted time off to sort this out, however demoralised from the bad luck they were having by the time he looked back the officer had a gun to his head, by his own hand "WAI-" Bang. Covered in the brains and blood of the officer Jake shouted "In Fenrir's Name!" Unfortunately this incident prevented him from going out immediately he had to clean himself up and have the other good officers were to deal with the whole mess whilst his team went out to try and stop a massacre of innocent life. Unfortunately they were not there in time, and the whole building was on fire with the Sar'zi outside laughing, smoking and enjoying themselves. Jake established what was going on, as the lead Sar'zi Officer was candid with the truth. Jake told them about what happened at the station to which the officer laughed with his friends and said "Another one bites the dust. One by one, we'll undo your damage, and then we'll be after you and your fucking boyfriend, faggot." Jake asked "What in the name of fuck are you talking about? What does their wives leaving them have to do with anything?" To which the Officer replied "Poison in the well. Take out a solid structure by exploding the structural support holding it up. It's all a part of the plan." Jake arrested them, for what they did to the house and the family in it, they seemed cocky and more than willing to go into custody, because they'd be out by breakfast tomorrow. In the end Jake ended up driving the van load back to the station, however he saw an APV with a weapon it parked at Fenrir's Peak. He pulled up to his officer's confusement before setting them up in a line infront of the APV. He intended to scare them, nothing more. However when he got into the APV he climbed up into the turret, his officers were telling him to stop, and some of the Sar'zi turned to look at him before laughing, as their hands were behind their backs in handcuffs. There was an exchange of words; the Sar'zi officers spilled the beans, telling him everything that they did, he listened for a long time until one of them said "Oh! That four year old hermaphonari we gangraped?" Another one nodded "Yeah! Fuckin' slut... She's grown up now, fuckin' drug addict and whore." Another replied "Heroin was a good way of controlling her. I've been tapping that consistently since she was six, I whore her out. Tell yah what though; the way I threw her parents in prison for those jumped up charges..." The first one nodded "Fucking classic." Something inside of Jake snapped, unfortunately he went blank. The next thing he remembers is walking away in handcuffs, and looking over his shoulder to seeing that the Sar'zi were dead and he was being lead away under arrest by his lover. Craig apologised profusely but Jake was very confused as to what had actually happened. Jake spent the next few days under FCI Interrogation; and as luck would have it, just several days later the everything on Xantal'lar went to shit. The rug was being ripped from under the Sar'zi and the Corporations, a solution to all the problems, including The Grand Reform. He was released back to his apartment pending a court hearing. Unfortunately he found out from another Officer that Craig had been taken under the FCI's Department of Witness Protection, because Sar'zi bombed their apartment whilst they thought Craig was home. He was approached by another FCI Agent from the Department of Witness Protection, and taken to a secure safe house in an unknown place on the planet. He was told that his life was in very real danger, and everything just wasn't filtering through- he felt numb, and cold. Jake lost his appetite, and went into serious depression. He was also watching TV, closely, at Pegasus News, mainly, who was giving a live coverage of all the fighting going on world wide. It was insane. The months past, his health was beginning to deteriorate. He was up in front of the Mako'demerian State Council of Justice, and he had to confirm his name, he then heard and confirmed that he understood the charges, and when asked for how he pleaded, his lawyer quietly suggested "Conditionally Guilty" however he replied "Guilty" to which his lawyer sighed and gave a light facepalm. The reason why he did it, was because he wasn't sure if the Sar'zi were still here or not. He had become paranoid. He knew that if he stretched this out, Craig would be called as witness, and could be assassinated. He then just sat there as the prosecution went over the accusation. His eyes glazed over as he withdrew into himself again, he had a thousand yard stare. Something that was missed, apparently. To this day he doesn't have a single idea what went on in the court case. He had to be carried out because he was completely non-responsive. He was pretty much put onto a prison transport airship and flown out passing the EPSI Capital when weapons fire from the civil war below hit the ship. This is the point he first realises that he's out of the court, when his interta negated cell bounced around and the force field dropped. He crawled out onto the grass and looked at the destroyed ship, something in his head clicked that this might have been a Sar'zi attack considering the fact that it sounded like he was in the middle of a warzone. Without thinking he ran to his Sadist's Retreat, which was a good five hour run from there, to find a ship to steal, which he found sooner than expected parked outside the property of Zach and Kaizeh. He went in, and held the two, and their two guests at gun point, before stealing the keys and running off with the ship. He was modifying the hard points to be able to stay deployed even in Frameshift, a dangerous move, but it made it look like he wasn't going to, or was able to do it, and that's what he wanted if he got caught. He isn't sure why he started running from the law; it was something he felt like he had to do. He stopped his engines and powered up his frame shift drive, he had to wait for it to charge up, and he was hoping to keep Drake'taour talking until it was charged. He left the planet very quickly however he came face to face with the Dragonclaw, and Drake'taour was hailing him: "This is Drake'taour of the Zeta'mulurian Warship, the Dragonclaw. Turn off your engines and surrender your ship, Kal'loure." Drake'taour said. "Sorry Drake'taour but I can't and I won't." Jake replied. After a few moments pause. "Then I am authorised by any force necessary, including lethal force to bring you back." Drake'taour returned. "If you fire on me... I will return fire, and likely die. But at least I will die with some honour. I'm not coming quietly Drake'taour... So charge your weapons and fucking stop me." He said clamly and somewhat slowly. However afterward he got the message that he needed to be at full throttle, so he hit the boost controls for a sharp speed boost whilst he set the throttle it up to max as he spun his ship to avoid his fire. Drake'taour had hit his ship causing the shields to fail and the hull to show it was at 43% integrity. He made a few potshots against the Dragonclaw but just as the beam that would have finished him was racing towards space the ship jumped and very quickly got the hell out of there, as the Epsus Wormhole System wasn't bound to a star he knew he had to get there the long way, 43 hours 23 minutes and about 30 odd seconds to be exact. He came out of Frameshift and started pelting it towards the wormhole, although the system was full of friendly contacts that hadn't heard the news. He jumped through the wormhole but saw the Dragonclaw and a big fleet coming out of frameshift themselves before he went into the event horizon. Once in the Vestibule of Enlightenment system he picked a planet immediately before looking out of the window, and picked a random destination before jumping there, as he got as much clearing from the Wormhole as possible. It was then he saw hundreds of ships, some including his design. He thought this was more than strange because no one had mentioned there being Epsian's on this side of the wormhole, and they seemed to be building in the system as well as ferrying ships up and down from the Earth like planet in the system. He left and when the jump was complete he selected another location at random, that he didn't see in the first system and repeated this several times until he was approximately fourteen light years from the system he came into. He flew his ship out to the asteroid belt in the system to park inside of so he could hide from the EPSI Federation and assess what damage had been done. He found somewhere suitable and landed on it, before turning off all the systems, except life support. What he didn't do however was mask his thermal signature, and given how cold it was out there, that wouldn't have been too much of an issue for him. Days past as he worked out and tried to plan what he was doing, he had taken to sleeping in the engineering section; however the computer reported that he was receiving a transmission, so he returned to the bridge and found that it was a message from a ship outside the asteroid, that didn't match anything known. "I can see you in there... Hiding. I know who you're running away from, he searched for you and even entered this system but couldn't find you, I don't think he scanned this part of the Asteroid field. You can come out... He returned four hours ago giving up the search." A female told him. His ship took off and he peaked from inside the asteroid and looked at her ship, even with his Type-6 Transporter beaten up so badly, her ship was just as outmatched as he was against Drake'taour. "Whoa there sailor! Put the weapons down, boy." Jake responded "I can't... I hacked the system so I'd be able to frameshift with them deployed... Unfortunately they're stuck and both non-operational. How did you find me?" "My ship has been here for a few weeks now." She replied "You're sitting on an asteroid that is owned and pending a good drilling. Would you like to dock on my ship, we can repair your ship - for a cost." She offered. Jake replied "How? My ship is bigger. Who are you anyway?" A huge ship suddenly appeared out of a shimmering light in front of the asteroid as she replied "Jen'starr Epsi'rikixi. EPSI Pirates, Omega Runes Clan. This is my mothership, the Odin. We have no interest in helping Epsian law enforcement... We can take you anywhere you need to go too, although you're probably fine in the VoE system." To which Jake asked "VoE?" And she replied "Vestibule of Enlightenment". Jake thought about it for a moment and said "No... Is there anywhere else?" Jen'starr replied "There is a station that I think a rather fun bunch of Tau'ri are building. They're very unlikely to contact the EPSI Federation about you. You could in part pay for my services by doing me a favour there actually." Jake replied "Nothing Illegal, I hope." To which she laughed "Oh no. You're in enough trouble. No this is good honest work. I am looking at setting up my own bar. I'd like help with this. You need a job. I think you can do that job, and I will pay you by repairing your Type-Six and dropping you off as the Andromeda Station. I think they could do with a hand, and I will tell you more when you board my ship." Her ship headed towards the bigger ship and he followed her in, docking on board. His job was to scout out "Legal Business Opportunities" and do so Legally, by knowing the station. Eventually he suggested bartending and she seemed extremely happy about it. She applied for a Bar License, and also requested to live on the station; and set up her bar so she could give the workers and staff somewhere to drink, although it was on a crime free (at the time) 'down-below' section. Eventually she made it clear that the bar job is just a front for the other things she was doing and planning. Eventually when the station was complete he took on a new profession, Bounty Hunting. He also made some new friends by then too. It was Jen'starr that got him into Bounty Hunting, as she frequently gave him odd jobs that he needed to do. He had sent the Type-6 back to Xantal'lar in orbit via autopilot when he scored a major contract that got him enough money to buy a Vulture which he modified over a period of several years, and was legally, his. This was in 4188. When Jen'starr opened her bar, he found himself to be a regular. If he was on the station; he'd most likely be at the bar. He got to know the Station's Senior staff on first name terms and often flew out to Vestibule of Enlightenment for odds and sods that they need, or want. Which over time has earnt him a solid friendship with Christopher the Station's Chief of Security to the point where he opened up to Christopher about what life was like in the early 4100s, in the EPSI Federation and in specifics, his failings as a police officer. Christopher has opened up to him about his military career. He considers Christopher to be both trustworthy as a man of his word, and deeply intelligent. In 4194 (Epsian Year), after coming back from a under represented threat leveled contract, he was visited by Talor (Talrin) who took him off to the EPSI Federation, to make a deal with him which would cancel all the warrants against him. He was also given a new ship (Imperial Clipper). -
From the album: Temaelrin's Andromeda RP Characters
Character Identity Information Name: Jen'starr Epsi'rikixi Date of Birth: As of yet unknown Gender: Female Religion: The Order of the ExoSinian Eldyr Species: Epsi'rikixi Origin/Nationality: Epsus Galaxy/EPSI Pirate Occupation: Entertainment Bar Owner which is a front for her real occupation - Weapons, Drugs and Illegal Technologies Dealer and a hidden ambassador of the EPSI Pirates Omega Runes Branch Faction: Omega Runes (EPSI Pirate Clan) Physical Appearance Height: 6ft 6" Eye Colour: Light Blue Hair Colour: Multiple (Purple, Pink and Blue) Physical Description: As the Omega Rune EPSIPirate Clan preform strict selective breeding they try to take the best bits from their clan members and reproduce with those genes. Jen'starr is a rather muscular female which she gets from her part Zeta'mulurian ancestry, and she is rather tall at six-foot-six. She has thin, short fur over her skin, which is a mixture of whites and purples, she has naturally purple hair, two small horns on the top of her head with ears that are double the length of her shoulders. Her tail is absolutely massive, but extremely prehensile. It seems to have feathered fur fins on the end to help with Manoeuvrability, Swimming, Balance as well as a make shift weapon. Similar to a few Epsian's her legs and feet are more Canine like than Humanoid like, she is a Digitgrade which means she actually walks on her paws, not her whole foot, this allows her to bend down comfortably (See picture) and move quickly, much more intricately than someone with plantigrade feet. This has several strengths and weaknesses. This gives her many advantages and disadvantages. (See Strengths and Weaknesses) She has the Omega Rune's emblem on both of her shoulders that go down to the midway of her upper arm, as well as spires that come down to just above where her breasts start. She also has a 'Tribe' like Tattoo across her lower back which comes up over her hips to the white fur around her stomach and abdomen, where they stop. She also has several tribe tattoos on her thighs and face, notably around her eyes. Jen'starr doesn't wear much, which doesn't leave an awful lot to the imagination. However her clothes are practical, she usually wears what's seen in the picture, a thong, thigh highs and a strapped bra to keep her boobs in place. The straps around her lower legs is something she doesn't discuss with anyone, as they illegally used Omega Runes EPSIPirate Clan technology. Personality, Traits and Abilities General Overview: Her bar is just a front, and a rather obviously cliché one at that for an illegal black market trade hub for her clan of the EPSI Pirates, one that is considered extremely high risk. Her views are fairly anarchist as she believes that a Government should have next to no say in how it's civilians should live with a passionate disdain for most authority figures, including Epsian ones. She is described as being Chaotic Neutral in that she follows her own whims, she is an individual first and last, and whilst she values her own liberty - she doesn't strive to protect others' because that's 'Their Job as an Individual'. She avoids authority, resents restrictions and sometimes challenges traditions; Whilst at the same time she doesn't intentionally disrupt organisations be that authority or otherwise as a part of a campaign of anarchy. IE; She stays out of their way and she wishes for them to do the same. To do so would have to be motivated by either Good (A desire to liberate others) or evil (A desire to make those different from herself, suffer). She maybe unpredictable, but her behaviour isn't totally random (IE; She isn't equally as likely to jump off a bridge, as she is to cross it.) Jen'starr is somewhat good at keeping her real thoughts and feelings inside, making her a shrewd business woman, she runs an underground bar that's policies are pretty much anarchy barring three simple rules 'No killing people on the premises', 'Pay up front' and 'No On-Duty Officers of the Law'. Her only apparent loyalty is to her wealth, her money and influence, but most importantly; her clan. She can be open and honest to your face, but she tries to shroud the things she doesn't want others to know about in smoke and mirrors. Strengths, Skills and Abilities: In addition to her selective breeding, she is also genetically modified. This genetic modification was done illegally during Xantallec War I (The Genzi War). Jen'starr is not an easy target to track or take down. Due to her mixture of biology in a fight or flight situation she can employ any number of tactics and situations to fit the need, because she is an Epsi'rikixi she has basic instincts from five different species thus predicting how she'll escape, or fight is difficult. She is an Epsi'rikixi is a mixture species of Keza, Mako, Coda, Zeta and Xeno although there is a hint of Taru'zenari from a distant genetic relation as well as Eldyrannth. As she is a product of extremely selective breeding she's got some desirable traits from her mother and father. In terms of body and muscle mass she's stronger in her legs. Her Digitigrade physiology is a normal part of the Mako'demeri anatomy, it also enables her to run on all fours as well as on two feet. She's a fantastic runner, but not a good sprinter. Her tail is prehensile which means she can balance much more efficiently. She is extremely intelligent. She can sometimes procure things that are otherwise not procurable, for a cost. This includes connections within the EPSI Federation, and the wider Pirate Community. She's learnt some key abilities for her trade; such as operating an illegal ring of one description or another, lockpicking, hacking, planning and pulling off heists with a dedicated and well resourced and trained team, and so on. Weaknesses: Her digitigrade physiology works against her sprinting stamina here. Whilst she has a lot of endurance for running, sprinting takes more effort. She doesn't posses much upper body strength either, which is why she prefers to kick doors open rather than use her upper body strength at all, or use a weapon in a fight. Ambitions (Hopes/Dreams): She keeps her ultimate goal to herself, and locks it away in her mind throwing up false intelligence and scan-traps in every corner. Some believe that she wants to start her own EPSIPirate State; a 'Criminal Empire' to turn the EPSI Pirates into a powerful force especially to counter some of the problems that has recently showed themselves up to them which seems to be backed up by the fact that she's also trying to get a new list of contacts and reliable customers. Hobbies and Interests: There are a number of things that she claims her Hobbies and Interests lie in. Quite frankly she doesn't believe her real hobbies and interests are of anyone elses business. She does have a clear affinity for Making Money/Profit and to that end it could encompass anything that would make her money/profit. Sexual Orientation: Whilst it's not really that much known, as people in her line of business tend not ask. But she's what the EPSI Federation call Aliea-Pansexual. This means she will have sex with aliens and she doesn't care about the gender. Although she is most definitely picky about who she has sex with, and who she has children with. Turn ons/Turn offs: Unknown. Like with her other preferences she doesn't believe it's of anyone elses business. So frequently she won't respond (at worst) with an answer or be vague/misleading (at best) depending on the person and their relationship to her. Anyone who knows her that intimately should learn for themselves and if they understand her enough to get to that point, they should understand why she is like this. Extra Information Family: Jen'starr is a product of selective breeding preformed by the Omega Rune's clan; this is a separate de-centralised agreement amongst the clan member 'administrators' to breed with certain people to pass on certain genetic traits and factors to their children/offspring. Because of how the Omega Rune's clan was before she became an 'Administrator'. This means her mother and father were likely administrators that bred under this code. Although it's only just recently that the Omega Rune's clan adopted the EPSI Federation's standard method of selective breeding; which is down to the individual rather than the group, due to the current administration that believes breeding with someone should be a personal choice; not one that is enforced. Jen'starr is indifferent to this however as she doesn't care either way. She thinks that individuals in the clan can indeed continue the the practice in recommendation, and individuals should be allowed to make these decisions on their own, she also sees her way as not trampling on anyones rights on either side of the fence. Her mother is a Shan'starr and her father is related to her mother as her mother's father who is Hell'starr both are Epsi'rikixi. Due to the Tau'ri (Human) Universal reaction to 'incest' (Despite it meaning something totally different to the Epsian's because it's normal, and considered healthy for their species) she doesn't talk about her parents to any Tau'ri, unless she trusts them not to be a bigot about it. If she has any siblings (Other than her half sister, who is her mother), she doesn't know about them, nor does she interested, at the moment. Ship: EPSIPirate Ship - Omega Odin; her clan's flagship in the Epsus Galaxy. (The Odin is the Mothership of the Omega Runes Clan, and is extremely well armed, and well shielded with weapons that are modified and optimised from EPSI Federation Companies and Corporations). Place of Residence: Civilian Accommodations on Andromeda Station. Pet: None. Additional information: Jen'starr sees very little to no point in getting married, and she doesn't have a lot of relationships either. She's very picky about who she has sex with and she's even more picky about who she has a relationship with, and extremely critical in who she has children with. She is not monogamous, nor does she expect her partners to be, and nor will she allow herself to be pushed into that kind of relationship. However her duplicate which is believed to be operating on the station, is somewhat the opposite. She has a fixation on Christopher - the Head of Security, and has vowed that if she did get in a relationship with him that it would be monogamous, for that specific duplicate. Why an EPSI Pirate who is conducting illegal business on the station would want to get sexually and romantically involved with the chief of security, should be left to the person asking that question to figure it out. Some say it's to bring him on her side, some say it's to blindside him, others say it's about keeping your friends close, but your enemies closer. She won't be open with her reasons to anyone other than Christopher, and even then it'd be up to him to decide if she is telling the truth or not. History Awards/Commendations: Omega Rune's Clan - Sleipnir Medal; for her part in the war against the Alpha Runes Clan. As well as the initiative she used to successfully down a prototype Alpha Rune's Clan Heavy "ARCH" Battlecruiser, of which she also stole the blueprints for so the Omega Rune's Clan could build their own class of heavy ships called the ORC (Omega Rune's Colossus). Criminal Record: Extensive, one jurisdiction or anything is reported to add to this list everyday. Bounties: In order of worth more to Tau'ri/Human Credits EPSIPirate Alpha Runes Clan Wanted: Dead. Bounty: 225,000-500,000 Epsus Pirate Credits For: Downing the prototype ARCH Battlecruiser, and for her part during the war, as well as thwarting their plans and helping the Eldyrannth throw them off of Vorserend. EPSIPirate Tanzin'aar Runes Clan Wanted: Dead or Alive. Bounty: 125,000 Epsus Pirate Credits (Dead) and 175,000 Epsus Pirate Credits (Alive). For: Rival Clan. Commonwealth: All Pirate Factions Wanted: Dead. Bounty: 8,550,000 Commonwealth Credits (Doesn't exchange well outside of the Commonwealth due to extreme hyper inflation) For: Capturing Commonwealth Pirate Stations, and turning all the slavers into slaves, which was then sold to a Pirate Station Kappa-Twelve. Medical Record: She has no official record of medical history or testing under any jurisdiction. Bio: Jen'starr (Born: Jennaea) was born into Talivana’s Orphanage shortly before Xantallec War I (2129). She was genetically modified by an, at the time, unnamed corporation to be a Genzi (A Super Soldier of the GMA; Genetically Modified Army) , where she’d see Talivana as her mum (Not Biological Mother), and Kaylarvara as her dad (Not Biological Father). Although these details were unknown at the time. She was left in a bundle as a baby on Talivana’s door step and no one had any idea that she was one of the Genzi’s earlier works. Nowerdays she views Talivana and Kaylarvana (Now called Kaylarvara) as her Mother and Father respectively. On Tuesday, March the 3rd, 2133 a war broke on out on Xantal’lar that would become known as Xantallec War I (Homeworld War One: Xantallec being Xenovityr'raian for Homeworld, in the context of war, in where the people of that planet are fighting each other). She was just three years old, and was going to turn four years old in July of that year. This war was extremely bitter, and was not going in the Epsian’s favour initially because the enemy were Genetically Modified Epsians who had been brainwashed and corrupted into trying to either force everyone else to become more superior, or be killed and left to die out in the ‘Grand Darwinism’ scheme that they had come up with. Supposedly they viewed that Genetic Modifications to enhance Epsian’s already jacked up abilities was the only way to compete with aliens in space and that it was the only way to win, and everyone who was inferior would be a hindrance to this goal. So unsurprisingly, she took up self defence classes at a young age. As she grew up she frequently took training in fighting, hand-to-hand combat and Kainian Martial Arts from a Cayne Coda’zotoxi who she respected as her teacher in these things. She kept her self very fit and healthy often refusing the luxuries in life such as chocolate, sweets, soda and energy drinks, and yet always refused to eat high-salt processed food in favour of luxury home cooked meals. She’d eat a disproportionate amount of protein and vegetables, but wanted very little in the way of carbohydrates, and loved using hot sauce (400,000 - 600,000 Scovilles) on all of her food, something that hasn’t changed today as she quite enjoys hot and spicy food (6,000,000 Scovilles +). But she’d always work this off with intense workouts, and training sessions with Cayne, so it was no surprise that her extra curricular activities involved lessons in Kainian Martial Arts, and she was the second non-Kaine Coda’s to be accepted into the programme; after Tripp Keza’maraki. She also worked hard in class, and at school with Triavana and opted for extra curricular lessons on Politics with Talivana, and Electrical Engineering, Technological Sciences as well as other assorted courses with Kaylarvana. Later in life she’d touch on physics and astrometrical sciences with Dezrin, but this was something she was only briefly interested in before moving on to Business Studies with several prominent Zoure Zeta business teachers. In her late teenage years she enlisted in a civilian private military with Cayne Coda’zotoxi who was tasked with the defence and protection of Talivana’s Mansion (The Orphanage) as this was a prime target of the Genzi outside the third City. By this point it was 2146 (17 years old) and the war was taking it’s toll on the Epsian’s who had already lost the third city (A major city) to the Genzi where the civilians were either being converted or slaughtered. It was around this time that Talivana started to suspect that something was different with Jennaea, but she had no idea what it was let alone any concrete proof. At the age of 21 she took an initiation test to enter in the Starr University of Xantal’lar, a privately owned university that only allowed one percent of the smartest and brightest students from other schools and universities take the initiation test, of which only a small percentage can pass and enter in admission. She did pass; and she was admitted into the university, where she disappeared from the mansion for a period of 12 years to study at this advanced university after Talivana and Kaylarvara themselves funded the admission fee, as if she earnt her ‘Starr’ title she would be the first student of Talivana’s Orphanage to achieve such a prestigious titleship. At the Starr University of Xantal’lar she studied politics and governance, economics, and a myriad of minor topics. By the time she came out of this university it was 2162 and she was thirty three (33) years old. By this point however the Xantallec War I was taking the last out of the EPSI Federation, as citizens joined ranks with the military, senators and government officials even took up arms and Arcadia (The EPSI Federation Military) started making one last push towards the third city; with everything going to shit all around them, there was no guarantee that they’d win. But it was almost looking like a sure thing that they’d lose. It was semi fortunate then, that on June 6th 2166 that - out of the blue and launched from nowhere, a matter/anti-matter warhead was detonated over the third city effectively crushing the opposition overnight, and ending the war. But such a quick victory came with a heavy cost… Talivana was injured during the explosion, as she was close enough to have received quite a bit a damage from the shockwave as well as debris that was kicked up and made to be flying towards her, but not be killed. Jennaea, now Jen’starr as she had earnt the title of ‘Starr, never left her bedside in the hospital, the moment she found out that Talivana was wounded so gravely. The surrounding days after the attack, some sources from a seemingly grass roots movement started openly blaming Arcadia and the Government for the use of Matter-Anti-Matter warheads on their own state, something that deep down was universally condemned, and these people knew that by fixing the blame on the Government the next stage of their plans could be put into effect. But these people didn’t really have the answers, for Arcadia and the Government repeatedly denied it because they indeed did not authorise it, would have never have authorised it. Even Drake’taour himself said that they were turning the war around and starting to push forwards. Which left Jen’starr with one question: What did the EPSI Federation have to gain by doing this, if they were already winning? Knowing full well that it would alienate public opinion. She didn’t believe that Talivana or any of the Arcadian’s would have authorised it, or even knew about it. Why would Talivana be heading to the third city to enter the front lines knowing that the bomb was going to be dropped there? So then she asked herself another question: What would someone else have to gain by blaming it on the EPSI Federation Government and Arcadia? And for that one she had answers to spare. When Talivana woke up, Jen’starr was there, and had told her everything that had happened. It just so happened that the news was on a TV, in the same room, where these people had built up enough voices and convinced everyone that was with them of their lies (of which they provided no evidence for), that they were at the stage where they had justified violent anti-government protests. But the protests even from Jen’starrs perspective looked too well organised, too well prepared with professional signs and placards mass produced so quickly it left her with another question: Who was funding this? To which there was only one answer with tons of possibilities: A Corporation. A number of Corporations had done very well for themselves during the war, and had that kind of money to kick the Government whilst it was licking its wounds. But then something unexpected happened… The TV Signal was hijacked, everything capable of receiving a signal from tablets, to computers, TV’s, loud speakers, vending machines and radios were all transmitting the same thing, “I am the Dark Wolf. I claim responsibility for the Anti-Matter explosion that rocked the third city, I stopped the war and I am saviour to you all. The Government did not authorise me to do this. Arcadia would have stopped me. I acted with one other individual but we acted independently. Stop giving them them credit. The credit belongs to me~! These protests are useful idiots being lead by liars and deceivers, subverters of good. You want to look for someone to blame, to demonise and vilify. Do so unto me. No one else… Don’t you dare give them credit for my work. This is a warning to you Epsians… Step out of line like you did during the war, again, and the next time I arrive, I will destroy your moons and ride in on the wave of destruction. This is your first and last warning. Dark Wolf - Out.” Talivana and Jen’starr had both seen this at the hospital, to Jen’starrs surprise - she was angry that this man had taken her dad’s face. Her first words were “You talk of deception?! With you and glowing red eyes. You are not my dad. A conman, a copycat, a fraud!” To which Jen’starr asked “Huh?” To which Talivana said “The Daedric Wolf looks exactly like him, my dad, my non-biological father. Except he has purple eyes beset in blackness. This one was glowing red. It’s not the same person. But he’s appeared before, the last time we were in crisis, twenty-ten, a place called the Promiscuous Palace. Last time he threatened us there, and carried out that threat, this time he threatens us again. How bloody dare, he.” This interaction left Jen’starr with even more questions, who was the Daedric Wolf? And who was pretender; The Dark Wolf? Cooler heads eventually prevailed, when they arrived home several weeks later… By now an investigation was underway. It was already discovered the Anti-Matter Warhead came from space- not from the ground. It was never launched from the planet, as seeing as no one, not even a corporation had re-achieved space travel yet, or even sent anything up there past satellites. It was a safe bet that one on the planet was responsible therefore, although reluctantly giving credit to the Dark Wolf’s claim. Although it would be five years later that the Dark Wolf would formally have the charges stuck to him, and was put on the FCI’s most wanted list. But there was something Jen’starr couldn’t accept, and something about all of it that made her feel more emboldened to something she was wanting to do. After the war she moved out from Talivana’s mansion and purchased her own house in Decadencia, Sadist’s Retreat. Where she worked on building her connections and business empire. <Large Chunk Cut Out for now> There had been a space race between Epsilon Dynamics, a subsidiary of EPSICorp and Space Frontiers, a subsidiary of Keza Corp. EPSICorp and Keza Corp’s rivialy was in full swing by this point with Frankie Keza’maraki as the head of EPSICorp, and the first person in the UFF of old to break the FTL barrier leading the charge into breaking the space barrier to get ships back into space. However on the otherside another Keza’maraki in charge of Keza Corp was determined to look like that they were having a good old fashioned space race, but were waiting for EPSICorp to do the hard work, research their findings for much cheaper and whilst EPSICorp was reeling from the costs that they incurred during this venture, to go forth and proceed with the next plan in getting things up there, and controlling the spaceports on the planet. Shortly before 2629, when she was 499 years old, approaching 500, she noticed an increasing use of Corporate Force particularly from Keza Corp and the forever increasing authoritarian slant that the Xeno’vitiri state was heading in. The two were unrelated, but worrying trends that was concerning her. Keza Corp seemed to be hiring lots of people around scientific areas, as well as Starr’s, she had even gotten hold of several requests too. But it seemed that people who refused seem to wind up dead in mysterious circumstances that the Police dismissed as non-suspicious, yet independent investigations conducted by her own people drew up one thing in common: They all got and rejected a job position at Keza Corp. The ones that had accepted were also disappearing, but not turning up dead. It seemed that Epsilon Dynamics was also doing the same thing, hiring lots of scientists. Those that accepted also disappeared, but those that rejected weren’t killed - unless they also rejected Keza Corp. It seemed that by this point EPSICorp and Keza Corp were at a silent war with each other, which had become increasingly obvious to her, as they were in a similar situation with Keza Corp. During this time the colonisation of Mizu (The Fourth Planet in EPSI Prime) as a farming world was well under way, space travel had been opened back up, but was rapidly becoming monopolised by Keza Corp as per the plan. This didn’t stop her either, as she worked with Kularr (Kularr’taour Zeta’muluri) to produce a spaceport in Sadist’s Retreat of which they were going to call ‘The Last Bastion of Liberty’. Of course Keza Corp called them out in the media through paid for news reporters (To give them plausible deniability) to run stories that this was a deeply provockative move by the criminal underworld, and threatened the stability of Xantal’lar. Which told the two and their underworld organisation that Keza Corp were threatened by this posture. Jen’starr then conducted raids on both Keza Corp and EPSICorp to steal designs of ships that they could construct out in Sadist’s Retreat, and improve on, in order to prepare for what was to come - for Jen’starr could see this a long ways off. Whilst the raid on Keza Corp was successful, the EPSICorp raid ended in complete failure, before it even started, because Frankie herself was waiting at their entrance point along with fifty armed campus security agents which surrounded her and her team at the fence. Frankie gave Jen’starr two choices: Leave and both sides will pretend that this never happened - or die here. Obviously, outnumbered and outgunned, Jen’starr took the option where she could leave and work out how the hell Frankie found out about this. The Keza Corp raid was more than successful, but the only information she could really get was that Keza Corp was intending on making the Keza’s exactly what they’re supposed to be - a slave race. But there seemed to be troubles brewing from other departments that were starting to act independently from the Corporation, one name kept cropping up repeatedly in their personnel reports; “Darren Keza’maraki” At the time this made very little sense to her. Frankie - who was a Keza’maraki for a rival corporation didn’t seem to be the type to be a slave at all. Yet with many Keza’s this absolutely explained a lot. Making copies of these files as a secondary objective, Jen’starr and her insertion team retreated back to Kularr with the intel, as well as ship blueprints, and so construction began. The problem with constructing the ships was money - and the only way they could deal with this problem was by selling the blueprints to other factions on Sadists Retreat so that they could have the money to do what they needed to do. Whilst shifting through this data, it seemed that Keza Corp wasn’t the ones ordering the kills, but someone within the Corporation was absolutely using Corporate resources to carry them out, and they were looking at going to the authorities to help them root out the case of the mysterious deaths. Shortly before 2660, before the modified planetary SETA was enabled (6 years later), Jen’starr took several ships and launched off into space - although apparently so did a number of smaller groups. A fair number of them - from Sadist’s Retreat formed a coalition of EPSI Pirates with the same common goals but different agenda’s. From the Alpha Runes, Beta Runes, Gamma Runes, Delta Runes all the way to the Omega Runes - Of which Jen’starr was the ‘Leader’ to use the term lightly, of. It was during this time that Jen’starr took on two suspicious people on her ship, who she knew to be FIA agents; but didn’t seem to be asking her a lot of questions. In this period time everything was moving too quickly, Epsilon Dynamics had even split off two ships into space. One heading towards the jump gate, and one covertly heading towards the edge of the system. The two people she took onboard her ship kept themselves to themselves and pitched in where possible to help. They asked questions - but the wrong kind of questions that Jen’starr was expecting. As FIA agents, she expected them to be asking questions about her, her group and the ship she was on, but if anything they were asking questions about the Xeno’vitiri state; something completely off her radar considering how much was going on around them at the time. The EPSI Pirates didn’t decide to wait around, they had received intel that the second the Grand Council authorised the use of the SETA Keza Corp was going to be taken over by Darren Keza’maraki - the Current CEO’s son, and then all hell was going to break lose. Modifying a probe, Jen’starr thought to add a recording device to it, which would monitor Keza Corp’s movements and send it off at subspace - something she needed help with from a subspace communications expert. At the same time of it recording it would provide false sensor readings to the Keza Corp ships to make it look like they were still in the system, when in fact they had long since escaped through the jump gate, just like Epsilon Dynamics did a few years prior. This worked better than they had expected. As soon as the probe was launched the ships moved towards the jumpgate and left the system. A few hours after the SETA was activated, the Keza Corp ships moved their entire fleet towards the probe with their weapons fully charged and firing on ships that they thought were there - only to find that they weren’t taking any damage. By looking out the windows that they were all gone, as their sensors reported that the ships were there. They eventually destroyed the probe, but it had already sent the footage off into subspace which Jen’starr would pick up in twenty years as it would take that long to reach the destination of where the pirates had fled to. The Pirates had gone into the Toriana’s Wish system; which was in the early stages of colonisation for the EPSI Federation, however they didn’t hang around, and went through another jump gate to head into the Tripp’s Revenge system where they found several large ships around the gate. To the pirates these were alien ships; however they soon identified themselves as being Keza Corp. Jen’starr had no idea how they got these ships, where they had come from or what they were doing, and she didn’t get chance to ask questions. The Keza Corp destroyers started opening fire on the pirates; causing them to flee into the nebular surrounding the system - something that Keza Corp seemed to actively avoid… The EPSI Pirates had headed into this nebular heading behind the jumpgate but right by around thirty to forty degrees, where they discovered a hidden jump gate. A number of Jen’starrs crew members were pleading with her to leave the nebular because they “Could see something massive moving out there”, “Unlike any ship they’ve ever seen.” Indeed other ships closer to the disturbance were confirming that there was something very, very large moving out there, and this became known as the ‘Beast of the Nebular’. Once they made it through the jump gate, they arrived to a clean but empty system that seemed to be devoid of anything but asteroids. In that twenty years, relations between the EPSI Pirates broke down completely. The Alpha and Beta runes had teamed together and were openly attacking and plundering other factions, which started an internal conflict between the groups - one that Jen’starr had the good sense to just avoid completely and bugger off to form a defensible position. The Omega Runes were left well enough alone, until two years before they received the footage from the probe. They were attacked by an Alpha Runes task force, and some of the crews on the Omega Runes ships were captured. Jen’starr would later find out that the women were turned into mere farm animals, and the males were cooked up as food and eaten. The Alpha Runes and Beta Runes had for some bizarre reason - and to the disgust of the Omega Runes Pirates, had resorted to cannibalism. This would force Jen’starr into ordering her ships to retaliate, board other installations to steal data, scientists and other useful technology, as well as anyone they could recover from these farms, before taking themselves deeper into the system. Two years later they received a subspace transmission from the probe - it had confirmed exactly what she had suspected twenty years prior, as if the destroyers in Tripp’s Revenge hadn’t done that already. Her fleet of ships eventually found another jump gate, which she sent scouts through, only to find that there was nothing in the system ahead, exceept for three more jump gates. With eagerness of exploration and moderate food supplies remaining, Jen’starr ordered her fleet to move through to the next system and start exploring with all scouts, whilst the main bulk of the fleet would remain around the gates to defend them incase anyone else had any bright ideas about coming through. A few months later one of her scoutships reported that they had found a jump gate, leading to another system. The scoutship was told to explore the system beyond it, and so it did - only to return a few minutes later with the pilot high tailing it out of there telling them to run. Apparently the pilot had jumped into a system that was apparently a stronghold for an alien race, one that didn’t respond to hails, of which they’d learn later to be a robotic/computer like species that was once used to terraform planets for biologicals but went completely rouge and had morphed into the killing machines that they were today. Shortly after the pilot docked, Jen’starr went out herself in his ship to go take a closer look, against the advisement of her bridge officers. Whilst she was out the other scouts had found other jump gates in the system, located about ninety degrees from each other. Jen’starr jumped into the system, where immediately she was opened fire on by a large ship that had smaller ships near it. It seemed to be a destroyer with the smaller ships being an escort for it, she did return fire on a scout ship, but her weapons were quite ineffective against their shields and if she couldn’t even scratch the shields of a scoutship, her larger ships didn’t stand a chance against theirs, using evasive actions she did gain some useful information: The destroyer’s weapons were like pulses of light - they’d fly through space quite slowly at around three hundred or so meters per second and wasn’t all that accurate. She knew that if her ship was hit by just one of those pulses - she was done for - it’d be a one shot kill. So she left the system and returned back, leaving a probe lodged into the Jumpgate itself to say “This is Jen’starr of the Omega Runes. Do NOT go through this gate. You have been warned.” Knowing full well that the Alpha and Beta runes would most likely go through that gate. By the time she got back to her ship, she found from one of the scout pilots that there was three other jump gates, and one of them went to a system devoid of anything, except there was more jump gates in there. With food stocks at half capacity she ordered that they moved as far away from this system as possible, and head through one of the other jump gates, and so they found a network of systems connected via jumpgates, which they set out to explore, with the aim of finding a home for themselves, as well as mapping out the newly discovered gate network. There were several voices in her own ranks that didn’t believe that she was taking an acceptable risk and even started moving against her; she couldn’t blame them - it was a massive risk, but a massive risk could mean a massive reward. She was completely vindicated when the scouts returned informing her that they had mapped out twenty systems beyond the gate that they called the ‘South Gate’ A name that she didn’t like because it was space, so north-south-east and west was moot. They reported that beyond the south gate was a system with only two gates, and beyond that was a system with four. The East and South gates of that system lead to a closed loop; however the west gate was the most interesting. From the west gate, it went into a system that had only two gates, through that west gate was another system with only two gates, through that system’s south gate, another with only two gates, beyond that south gate was a system with three gates and perfect opportunity to set up a self sustaining economy with nine systems within that loop several of which with habitable planets suitable for colonisation. Their immediate recommendation was to cap off the system after the first south gate, however Jen’starr insisted that the system before then should be the start of their territory putting thirteen star systems straight into their hands. Delighted with this Jen’starr set out with her fleet to colonise, and they colonised very aggressively. By the turn of the century their map looked a little something like this: After the next few years the Omega Runes established a strong foothold in this part of the gate network, building strong defences at Omega’s Reach and the Naeglia systems, so that if the Alpha and Beta Runes started forcing their way through, they’d be severely bottle necked with increasing resistance. She also had formed a Government; although it was one with exceptionally limited powers. A lot of people couldn’t see how a ‘Pirates’ and ‘Government’ could actually go exist, but it was this strong limitation of powers that made it possible. This Government - of sorts - would enforce a strict code; “The Thieves Honour”, or “The Pirates Honour”, and Jen’starr found herself to be the leader of it. The mission of the Government was simple, to coordinate defence of their systems, to coordinate resource production, and to protect their territory from hostile forces. Taxes was almost completely voluntary, if any Government services wanted money they had to rely on being profitable, and their Government was a very Capitalist friendly system believing in total free markets, within the confines of the The Pirates Honour. There was a few things that were illegal on even their markets - such as Epsian Meat (Meat made from Epsian people), Zeta Eggs (For consumption), Unwilling slaves (Unless captured in war) and Children. Everything else was fair game and the public’s money was allowed to vote on what was and was not acceptable. Over the years, their population exploded in size and they had even started producing their own ships with deadly technology, and as a backup to the gate network, they had even produced FTL technology long before the EPSI Federation rediscovered it. Although they had conducted a number of raids against Epsilon Dynamics to achieve it. <Large Snippet Removed> Nearing the final two hundred years, (3966), The Alpha and Beta Runes eventually made contact with the Omega Runes again, and a war started between the two sides, one that forced the Alpha and Beta Runes back up into the system to the north of the system to the east of Omega’s Reach. It was a humiliating defeat for the Alpha and Beta Runes, but they had developed cloaking technology, which allowed them unfettered access to the gate network, which allowed them to get to Vorserend’s Stand (Eldyrannth Space). The Omega Runes had somewhat gotten a defence for the cloaking technology; if a cloaked ship passed through their sensor nets in Naeglia (With their engines active) their ship would leave a wake similar to turbulence, which their sensors would detect and mark out for Omega Runes ships to open fire on, it had the effect of acting as a drag on ships too, so they couldn’t use their inertia to carry them through the sensor net. This prevented Alpha and Beta Rune’s ships from proceeding into Omega Rune’s space. Eventually the Omega Runes learnt of a Alpha and Beta Runes outpost which wasn’t actually all that far away from the Deltron system (An system devoid of planets - but has four stars). From the readings that scouts could pull up, this looked like a very lucious system that the Alpha and Beta Runes seemed to be turning into their new home… And Jen’starr couldn’t have that, no-no-no. She immediately assembled a fleet, complete with newly created and waiting to be tested planet destroyers set out with this massive fleet to take this Alpha/Beta Pirate System, or destroy it. However this proved to be more complicated as the Alpha and Beta Runes had actually set up a base on an uncharted island, on the Eldyrannth’s homeworld - Vorserend, the Eldyrannth had become aware of them, and were dealing with them in their own way, but when Jen’starr turned up with her fleet she caused quite a stir. It turned out that not only was this planet the Eldyrannth’s homeworld, but it was also their home system - Vorserend’s Stand, and the military weren’t too happy to see planet destroyers, and an armada of ships that quite frankly dwarfed their own in numbers, and firepower. Jen’starr had no idea about any of this, and it forced them to call off their plans and resort instead to work with the Eldyrannth to remove this plague from their planet. Which she did. Just as she was about to take her fleet and head back to her home systems, she discovered a sweetcorn like seeds which she had looted off of a dead Alpha Runes pirate. According to their notes it was the most addictive thing ever found, and of course she wanted to control it in the blackmarket - the Omega Runes Government were practically jumping at the chance to own a market of it in the Epsian Blackmarket. It was apparently sweeter than sweet, and far more addictive than heroin. The only problem is that it came from a planet that was similar to a venus fly trap crossed with a Victreebel (Pokémon) without the eyes in that it was able to trap people and slowly digest them for food, and it kept the corn along the bottom of the plant. Because of its similarity to “Space Corn” in the early 21st Century Series ‘Stargate’ this product has been called Kassa, also known as Vorserendian Death Corn. This is something that the Eldyrannth had essentially quarantined and made extremely illegal, and would not let the Omega Runes leave with the seeds, despite the Government’s order to their leader, Jen’starr to bring it back. The Eldyrannth offered something else, Zeta Fruit, which was a good source of the raw materials that made the drug known as cLSD (Which is not LSD, but it similar). cLSD wasn’t chemically addictive, but it was stronger than LSD, and guaranteed a good trip. Zeta Fruit was also quite versatile as it had a different kind of sugar which the body processed much in the same way as water, and yet it was sweet and could enhance processed sugar so foods with sugar could have less of it in and be just as sweet, and actually taste better - with or without the trippy side effects. The Eldyrannth promised that this would make the Omega Runes a lot more money in the long run. Their only condition was - they wanted all of the seeds back. Every single one of them. Not a single seed was to be in their possession. It turns out that the Eldyrannth were extremely protective of this, and did not want it getting out. It was Talrin himself who pointed out that there was only one obvious future for them if they went down this path; their demand would get to be so great that the Omega Runes would not be able to keep up with demand, and would eventually become slaves forever producing the stuff, as people would go to war just to secure their own supply. If they dare raise the prices the customers would get enraged, and if they couldn’t keep up with the demand their customers would get enraged. It was a no win situation all round. It’d destroy so many lives, and for that reason alone the Eldyrannth could not let it be sold, traded or given away. The Eldyrannth had eradicated all but a few plants of it, and the plants that existed were under intense study, of which they were likely to destroy the plants afterwards. Talrin also made it abundantly clear that if they did this, they stood alone. Right now the Omega Runes have powerful allies - but if they did this, they would no longer have those allies. Jen’starr reluctantly agreed to the trade, and handed over the seeds, for the cLSD. Upon returning back home, Jen’starr faced extreme backlash, for her decision. She tried to explain what she was told and what she got in return - allies, Zeta Fruit, and access to ‘Order’ Markets. The other members of the Government made it clear that if she had returned empty handed, they’d be looking at impeachment, however they asked that she resigned for her failure, and leave her son in charge instead. Initially she wasn’t happy about this, but accepted, thinking that it was time for a new leader to take control, even if it was temporary. She was even stripped of her warship, the Odrin. After a few years of enjoying civilian life the public who was in love with the Zeta Fruit she brought back demanded the Government to return her to leadership role. However this time she refused, and instead offered a counter proposal: Her son would continue being a leader, however she’d work with her son, to work external to the Omega Runes, to forge new connections outside of their Government to expand and grow the economy and put the Omega Runes as an independent force on the Galactic Exchange. To truly become their own sovereign state, officially receded from the EPSI Federation and independent, something that she considered to be her end goal, that and to consolidate power to become the ultimate EPSI Pirate faction, so that the other factions who had folded mostly under Alpha and Beta Runes were folded under their rule. The rule of honour. The Government accepted. This started up the Alpha/Beta Runes War again and this time it was the Omega Runes on the offensive. The Omega Runes slowly took system after system away from them, over a period of a century. The Alpha and Beta Runes fought very hard, but it wasn’t enough. There was a period of a break whilst the Omega Runes decided to take on the enemy aliens that they had encountered in the system located beyond the east gate in the system south of Shangri’larr Alpha. Not only did the Omega Runes wipe them out as well, but made off with their technology - of which a lot of it seemed to be focused around AI and AGI. On the final days of the war, the Omega Rune’s rebuilt their forces, they left a large amount in the system just south of the Shangri’larr Alpha System, and sent the rest in via Warp. This turned out to be a good move rather than sending ships in through the gate as the Alpha and Beta Runes had fortified around that gate expecting them to come out of it. However when the Omega Runes jumped into the last system Shangri’larr Alpha - the Alpha and Beta Runes home system, so too did the Eldyrannth and the Aymar’asarian Star Empire, all firing on Alpha/Beta Runes targets. Apparently the Eldyrannth had decided to get even for the invasion of their homeplanet, and the countless lives on Vorserend that those Alpha/Beta Rune Pirates put in danger. Upon destroying several space stations and destroyers, the Alpha and Beta Rune Pirates surrendered, and everyone in charge of the whole debacle was put on trial by the Omega Rune’s Clan shortly after. Those found guilty for the allowing of, farming of, and producing of Epsian Meat, Zeta Eggs and Unwilling Slaves, were executed on live broadcast by the Omega Runes, sending a very chilling warning to the rest of the pirates who folded and joined the Omega Runes to make them the Epsian Pirates. With this victory secured, the region space then started to look like this: After this Jen’starr retired again, but only officially. Unofficially she was still the leader of the Omega Runes - nay, the entire EPSI Pirates now. But instead she had her son doing all that work for her, whilst she went off to forge new business interests to make the new EPSI Pirates alliance a powerful economic force. They had more systems than the EPSI Federation, but that didn’t last long. In 4166, after the defeat of Keza Corp (Which the EPSI Pirates, helped with) the EPSI Federation started expanding greatly, but she wanted their legacy to be forever scorched into the Epsus Galaxy, and thus she started work on forging new alliances and business for the EPSI Pirates; to put them on the galactic economic map. With the EPSI Federation working on the Epsus Galaxy, which allowed the pirates to sell legal goods through them to people they contacted, Jen’starr set off to the Andromeda Station; where she was going to set up a bar. Her dream. But this bar would be front, her job itself was a front. For she was no mere bar owner, she was a secret ambassador for the EPSIPirates. Nowerdays she runs an underground operation that the bar is a legitimate front for, she operated on the Down Below section and provided extremely cheap drinks to the poor population down there as well as a more upperclass drink for clients who were there for other business. The bar was called "The Moist Snatch" although for reasons of Political Correctness it had to have a name change because "Someone" complained to the Station Commander after being open for over twenty years, and was one of the first companies to establish itself on the Station, and brought major amounts of credits in the form of voluntary/donated taxes for the station. No one had ever complained to her about it to either her or the station commander before and the Station Commander seemed to be just as annoyed over this as she was, and she was extremely frustrated with being censored. Unfortunately because of Jen'starrs refusal to capitulate, this escalated until it got completely out of hand and was disrupting station functions. Eventually Alexander told her; “All they requested was that you changed the name. I suggest to you; that they should be careful for they wish for.” She really liked this idea, a lot. She agreed to change the barname to "The Wet Hole" for its renovation which would see her bar branched into two areas; The Wet Hole, on the Lower Decks and Jen's Pleasure Bar (Or The Pleasure Bar) for the upper decks. Her renovations meant she could serve two types of clients, and she has a dedicated team of people (Staff) who run the two bars, however she frequently spends time in either of the two if she's not doing other business. It also allowed her to install holodecks in her bar, as well as serving fresh food via an Eldyrannth Powersource powered Replicator, technology that the station simply didn’t have. Which meant she could replicate fresh eggs, bacon, orange juice, bread, cake, chocolate, meat, milk and more. (Meat would be suitable for vegetarians, because it doesn’t come from real animals - she literally has a sign in her bar that says her meat is “Suitable for Vegetarians and Vegan Pussy’s.”). The upper bar was for people on the station, visitors, staff and otherwise, visitors to the station. Station staff had access to free water and orange juice, and discounted other drinks and alcohol (20% off) and meals (25% off), and sweets (Chocolate, Cake, etc… at 10% off). They were also allowed to use the holodecks providing that they booked in advance for 20% off too. This has made her business on the station extremely profitable, and popular. As a result it’s a hub of social interaction on the station. She has improved the quality of life in the down below sections, and will continue to do so for many years to come. Attached Extra Informations: Jennaea's Bar and Resturant's Company The Wet Hole (Pending) Jen's Pleasure Bar (Pending) The Stuffed Holes (Pending) -
From the album: Temaelrin's Andromeda RP Characters
Federal Council of Citizen Records (FCCR) ACTIVE RECORD Name: Axel Coda'zotoxi, (Officially: Axel of the Nine, Coda'zotoxi) Age: From the Epsian Perspective 2,213 Years Old, from Earth's perspective: 555 years old (Born in 1981). See Medical Information > Nanites. Gender: Male Planet/Station and Location of Origin: UFF, Undisclosed Location, Earth, Solar System, Milkyway Galaxy Current Faction: Federal Grand Council - Federal Council of Ambassadors. Religion: The Order of the ExoSinian Eldyr Occupation: Ambassador EPSIFleet Uniform Colour: Purple. Rank (If applicable): Federal Ambassador. Physical Appearance Height: 6ft 5" Weight: 185LBS Eye Colour: Blue Hair Colour: Brown Physical Description: He's very muscular and tall. Often times he wears glasses and his hair is styled to be quite messy. His tail is very bushy, and soft. His stomach and chest is toned. His penis is unusual for a Coda, that is the head isn’t shaped like a Canine Penis at all, it’s the same as a human’s penis, it’s extremely veiny and the bumps along the base are very visible. Erect he is 15 inches, with 8 inch girth. Personality, Traits and Abilities General Overview: Like most Coda’s he doesn’t believe violence solves every problem. He’s calm, collected, diplomatic and cool headed. While he doesn’t mind video games where you slaughter the masses, he does mind using violence as a solution to problems. Like most Coda’s he’s fairly intelligent and diplomatic, somethings seeing the middle ground where two or more sides cannot. He lives under the creedo: "Never start a fight, but always finish one." Which means Axel should not be violently provoked into violence; as he is capable and well trained enough to injure, hurt, maim or even kill combatants. Axel is extremely religious, and it is against his region to force his religious views on other people. Axel believes in the The Order of the ExoSinian Eldyr which is the main religion amongst the EPSI Federation, with The Temple of the Fox traditions, and worships to his gods; The Divine Six. Frequently he also mediates, which is something that most Coda'zotoxi require to do. As an ambassador, Axel is fair, but blunt and to the point when it comes down to it. On the Coda'zotoxian front: Axel is a member of all nine casts, which grants him the title of 'Axel of the Nine'. Unlike most Epsians: Axel is incredibly sexually selective, and does not tend to impose his views on his partners. Axel is extremely peaceful otherwise and will not try to escalate things if they're already tense, but he will speak his mind and tell the truth of the situation no matter how much the other side(s) don't want to hear it. He will use violence as a last resort, typically in the defence of himself, and his family. Again: Whilst he believes that violence isn't the solution to every problem, and would rather be pacifistic, that should not be taken as a statement that he is passive and submissive to those that think that Might makes Right; he will defend himself with deadly force if required. Axel wears clothes that have come from the EPSI Federation because of their innate property to absorb heat and turn it into electrical energy (This is done by technology that takes energy out of particles. Heated particles are more excited, therefore they have more energy, but this is taken away by the clothing, thus making things colder inside the clothes). Strengths, Skills and Abilities: Axel has training from all nine cast's of the Coda'zotoxi, including the Temple of the War Fox, meaning that in combat Axel is a formidable opponent in hand to hand, and marksmanship. He is extremely diplomatic, and will attempt to forge friendships and alliances for the good of the EPSI Federation (Full name: The Epsus and Order Federation). He is an avid computer gamer, and likes to unwind playing computer games, and has quite quick reaction times which can be useful in gaming, as well as combat situations. List almost all Epsian's he has Passive Nanites which heal him quickly, and stop him from getting as ill as someone without nanites would with the same illness. Axel has also taken a drug before coming to the Andromeda Station that is commonly called, in the EPSI Federation "Life Insurance". Weaknesses: As he is a Coda'zotoxi, Axel requires frequent meditation, otherwise he will not function properly. Infrequent meditation is just as bad for him as a lack of sleep for humans, and should not be something that it done frequently. He is also a furred Epsian who usually speaking cannot stand to be in high-temperature environments, and the heat dissipation of his clothes is something he's come to rely on as it makes him feel comfortable in hot and humid environment (IE: The environments of certain aliens, and Zeta'muluri). Note on EPSI Federation Nanites: Nanites do not make a person invincible, but it does make him immune to ageing. Epsian medical technology to the point where one can no longer die of old age (Immortality of Age), but that doesn't stop a person from being killed too quickly that the nanites can't respond quick enough. Ambitions: Peace for the EPSI People, with as many outside species as possible. Hobbies and Interests: Video Gaming, Hologames, Technology, Computers, Sex, Music, Internet, Meditation, Custom Candles and Incense making and surprise, surprise, more sex. In his spare time, he likes to write stories, and logging his personal experiences. Sexual Orientation: What the Epsian's consider: Quadosexual (Female, Kay, Epsex and Hermaphonari) [He gives; doesn't take], he will not have sex with aliens, nor any species outside of the EPSI Federation, with an exception of EPSI Pirates. Personal Sexual Information (Optional) Turn Ons: Keza'zotoxian Whores Watching, Listening to his partner's sexcapades, or stories of from her. Epsian Smoothskins. Eldyrannthian (Telepathic) Sex Something he calls "Novem-participantium" which translates to nine participants. Turn Offs: People who have an attachment to 'Foot Stuff'. Non-Epsians, Human's especially. Penis Length: 15" Breast Size: N/A Sensitivity: Average Additional Information: None. STD History: Clean. Extra Information Family: Maureen and Jeremy Coda'zotoxi are his Mother and Father, respectively. Zoe was his sister and wife. He had looked after many children as a father yet only one was his Aimi Coda'zotoxi. Place(s) of Residence: Andromeda Station Diplomatic Ambassadors Quarters 99-9 Pet: N/A Relationships: Divorced: Zoe Coda'zotoxi Married to: Aimi Coda'zotoxi History Awards and Commendation: White Hand Award 2010 for outstanding diplomacy. Criminal Record: None. Medical History: None? Bio and Backstory: Axel is the best of the best, in terms of diplomacy, and so he should be. His father and his father before him, were instrumental in securing peace between the Coda’zotoxi’s and the other races. Ever since a young age he was brought up in a mixed environment by loving parents who adopted out of necessity as wayward orphans would often find themselves in the UFF with nowhere else to turn to. He had a Keza brother, Mako brother, Zeta sister from where they were adopted from allied races. Him and his sister were the only two that were related to each other. Axel was in love with his sister, they often played games together on the computing devices of the time; Atari Systems, Commodores, Basic Amstrads, that kind of thing, and hung out together. Their first sexual experience with each other, didn’t involve penetrative sex, she was nine years old and he was sixteen. They didn’t have penetrative sex until she was twelve, just a month before her thirteenth birthday. Even then it was behind their parents backs, as soon as they were both used it, they pretty much had sex more than six to seven times a day. Eventually it came out to their parents, and they quickly got married, as soon as his sister turned eighteen. Their marriage has been very stable up until twenty ten (2010), although they still did the things they did as a kid, except playing on more advanced machines like the Xbox 360, PS3, or even Computers built for the task. That said, he and sister did have multiple Gameboys, and were deeply invested in the whole Pokémon craze during the nineties. Unfortunately in 2010; he found out that his wife had been extremely unfaithful and was even carrying the baby of what he though was Khori's child (Actually Wolfie's) while Axel never cheated on her, he still isn't really liking it being done to him. He's agreed to take care of the children because at the end of the day he still loved her, although he was/and still is extremely hurt by her choices. But this didn't seem to be a one time thing, as Zoe started having sex with lots of different people. Whilst it's a turn off for him to think about himself having sex with other people, by 2013 he was feeling more and more curious about Zoe and who she was having sex with. Originally it was just to see what they had, that he didn't. He didn't come up with a real answer other than everything, but they were all different from each other and yet... The same? Axel would start finding that listening to Zoe's sexapades turns him on, and knowing Zoe she'll be there to tell him and take care of it. He still slept with Zoe, but his wounds are taking quite a while to heal up. Axel had never left Zoe for what she had done although he had thought about a divorce more than once. He and Zoe also talk about it from time to time. In 2014 she got pregnant again with Tripp and it did renew his anger, but at least Zoe told him when she did it this time instead of lying to him. He agreed to look after those kids but she owed him one. (He was never clear as to what she owed him) when it turned out to be twins he didn't know if he was sad or annoyed. The one thing Axel has never done is take out their mother's infidelity on them. He never will either. Axel was, at this point going through the motions of caring for Zoe again as she's currently pregnant, again. This time; it was with him. He knows this won't fix their marriage, but it's still a baby born from the best person that's ever happened to him and the worst, and he wanted a child with his wife. In 2022, shortly after the birth of Aimi, Zoe was believed to have been killed in a vehicle accident whilst she was out with her daughter from Wolfie (Phaedraar), a truck had hit her, as the driver wasn't paying attention to the road, and she died in Phaedraar's arms. This broke Axel and for the next decade he withdrew from his job, asking the UFF Grand Council to assign someone else to be the Ambassador of the Ashaeans. He also disappeared completely from public life, and raised her children along side his, including Aimi. Axel never took the role of ambassador again during the time period of the United Federation of Families (UFF), and lived as a civilian, working on things online as a freelancer to gain money. <(Entire EPSI Federation Content Snipped)> Towards the end of Xantallec War II (Xantallec being Xenovityr'raian for Homeworld, in the context of war, in where the people of that planet are fighting each other) in the Epsian Year 4166, the Order of the ExoSinian Eldyr warped into the system and started destroying Keza Corp forces (Who had been oppressing the Epsians for a very long time under a Corporate Dystopia) these forces were then attacked by by the United Families Federation (Not to be confused with the United Federation of Families) who then proceeded to bombard a Coda'zotoxian City from orbit which saw several million lives lost. Explaining what quite happened is difficult to Axel to quite comprehend in anything other than "Everything just went and turned into an absolute shitshow." Riots started happening across the planet, and civilians who had previously been docile and complacent had armed themselves and started rebelling against their oppressors, and lawlessness set in. On the day of Victory and Liberation; the EPSI Federation Government was in complete collapse, and ruin, the homeworld of Xantal'lar burned, and the sky was thick with the smoke of fires in every city and population. Pockets of fighting were happening everywhere, and all laws ceased as the Police were either helping the people, or fighting against them and losing. The end result was the rebirthing of a new EPSI Federation with the Order merging to become a part of it, and bringing in a new religion that was peacefully adopted, as a new deal was given to all survivors who were still at each other's throats about all that had happened. Each country (Memberstate) was given a free deal by the Order's God's. Each one would be given their own star system, where only their kind would exist, and be sent back in time by two hundred years so long as they promised to never interfere with the events surrounding this planet, and that they would all be allowed back as soon as they were called upon. All out of each other's way whilst the federal state rebuilt itself and healed from the wounds with technology they had developed, and to all try again to form a federation that they want to be apart of. This is unamiously accepted by all memberstates, however individual people either refused to move from what they saw as their home, or didn't want to be a part of any memberstate, and wanted to be a part of the Federal state. Axel was one such person. Axel had the option to help his people build a home for themselves, or to get back into the job as diplomat something that his people supported. There was however a surprise waiting for him on the eve of his decision, and it was from the God's of the Order themselves, who were not hidden and invisible, but accessible by all. At first he didn't believe that they were God's and one of them even said as such "We aren't. We make mistakes like everyone else, but we have powers and abilities that no one else does, that far outstrips everyone else and we're learning, we want to learn with you. As a parent would learn from their own child. We're not here to enforce your belief in us, because that's wrong. It's not us that are the God's, it's our soul's that are divine, not the actual shell or the person. One day - maybe be will be Gods, and we will smile benevolently at you and protect you. But one thing is for certain, we want to help you grow and be like us, if you want it. Every individual gets to make this choice. Just like you do, Axel." To prove their word, their gift to Axel was to show that Zoe was alive and well. They had explained to him how it happened, all nice and scientifically without resorting to 'We're Gods~', they explained it in a very rational and easy to understand way, that was something he could conceive happening with the correct kind of technology. He was absolutely floored. After several weeks of spending time with her, and listening to her wants and needs, the two agreed to an amicable divorce, to remain bother and sister, but not lovers until both of them understood all of this properly. Axel just wanted her to be happy, and she seemed absolutely happy. She also had another surprise for Axel, and showed that she was an Eldyrannth as well now, able to change her from from Coda'zotoxi to Eldyrannth, and it was a gift to her from her Lords. After more talking and understanding, they made love, one last time. Where Axel would conceive a child with her, for her to raise as she had burdened him with - it was her idea. She wanted to conceive two children with him, at least. One of them being her in her Eldyrannth form with him, and the other being in her Coda'zotoxian form. It took a little time for Axel to truly understand what exactly all this meant, but once he got his hands on their holy book, and read it from start to finish, he made the choice himself to worship them, and help them learn, so that one day he could become more like them. His daughter; Aimi also made this decision independently from him. One of the first things he did with his new found religion was request the Provisional Government of the EPSI Federation to reinstate his ambassadorial status, and to give him the first posting external to the EPSI Federation that they had. Of which was the Andromeda Station. He accepted it, and spent sometime in his old house which was scheduled to be demolished during the EPSI Federation Restoration Act, of which he spent alone with only Aimi who had recently moved in with him and was getting involved with him. It was here that Aimi wanted to be his attaché and assistant, to which Axel - who needed a staff member for such a thing accepted. Although he also wanted them to go to the station as husband and wife; which required a lot of talking due to external obligations and responsbilities. But it was eventually accepted, and they became married in an Order ceremony, and went off to the Andromeda station to apply to be ambassadors there. The station wasn't even properly open to the public when they turned up and spoke to the station commander, however the station commander let them pick their own quarters and accepted their application, as well as processed the EPSI Federation paperwork granting approval. He has been there ever since under the Federal Grand Council - Federal Council of Ambassadors. Twenty-eight years after arriving on the station; Axel revealed to Alexander (The Station Captain) That he was, in fact a hidden Eldyrannth called Axelrin. How or when this change came about, however is unknown, as this hasn't yet been revealed. Additional Photos: -
@Neptune - I will make the creation of my characters here, a top priority.
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Correction: In relation to the GIF in Posts feature: This was not actually correct, this was softly announced here.
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comment/feedback Thank you for the flowchart!
Tema replied to Imouto Kanna's topic in EcchiMeta's Comments & Suggestions
Thank you for the feedback, I am very glad that it helps you, and hopefully it helps others too. We really don't want to constantly tell other Dreamers off, and get them into trouble but at the same time we don't want to break the law either. It's a very fine tightrope. -
Hello fellow Dreamers, This update has come a little later than we initially planned. Originally it was scheduled for Christmas as the End of Year Update for 2018, but we had various things not go our way, and we had to push it back with the Winter Updates Release. Whilst it is a meteorological spring time here in the Northern Hemisphere, it is still astronomical winter until March 20th. There are quite a few things to cover in this update, so without further delay I will get right to it. This announcement will cover: Sunstone's Resignation An open letter to Sunstone Terms of Services Changes Section 1 Section 10 Section 14 Section 17 Section 18 Section 21 Section 22 Forum Software Update Dark EcchiTheme Emoji Changes Clear Indications of Bans and Account Deactivation Account Deactivation and Deletion Changes Homepage Changes FAQ Section Changes to Premium Membership Hovercards! Official Discord Server Updates EcchiLotto Draw Semi Technical: Bug Fixes Known Bugs that Still Exist Sunstone's Resignation It is with heavy heart I must announce that Sunstone has asked to step down from his role as a staff member here on EcchiDreams, after being with us for eight to nine months, which we have reluctantly but respectfully accepted. His resignation may or may not be permanent (as he is more than welcome to come back at any time), but for personal reasons he has decided to step down at least for now; after listening to his concerns, I can't say I blame him. However, I would like to include an open letter to Sunstone here in this announcement, to show that all of the staff stand by his decision, and are indeed saddened to see him leave. I want to make it clear that Sunstone was not fired, and there is no hostility regarding this departure. I am told that he will remain in the community as a Gold Premium Member, but not as staff for the time being. An Open Letter to Sunstone Terms of Service Changes Since November there have been a lot of changes to the Terms of Service that I'd like to cover. Technically under the Terms of Service, I don't have to do this, but I will in the interests of transparency and openness. We recently overhauled it and changed the formatting, so that you can see the sections and paragraphs in a Table of Contents and select which part you want to read, which it will scroll down to for you and take you to the relevant part. I will try to keep this part brief but I will also try to outline what changes we've made exactly. Section 1 Section 1 is the Acceptance of the Terms of Service. It is the most important of the Terms of Service, as it states what is outlined in the ToS and sets the tone of the rest of the document, as well as your obligation to accept it if you want to use EcchiDreams, and our obligations to you, contained within those terms. We changed a little of section 1 to keep in pace with updates and modifications made to the site since 2016. The biggest addition to the Terms of Service under Section 1 is paragraph 1, something that we've been advised to add in for legal reasons, which is a legal disclaimer. It basically covers our asses if something goes wrong, but it also warns the user that whilst our site contains links to websites run and operated by third parties: They are not endorsements or recommendations. We have no control over them, nor do we accept responsibility over them. You visit external links from this site at your own risk. We reserve the right to remove, edit or delete links at any time for any reason. We also make it clear that you can view our privacy policy, and provided a link to it. Section 10 Section 10 is our Harassment clause, and it's not one of the Terms of Service that I like to edit, because of how the word 'Harassment' is being used and abused nowadays. The bar of what some people consider 'Harassment' is so low, you can't even say "Hello" to someone. Well, not here. We always have, and always will - whilst it remains reasonable - follow the legal definition of harassment as defined under the law. That is one of the only sections in the Terms of Service to be clearly defined, and given a bar of acceptable evidence, and it is for good reason. We recently had to modify this, to change: To: Because apparently when a staff member contacts you because you have broken a rule, that constitutes as harassment... Yes, someone did literally accuse one of the staff members of harassment when they contacted them about a very, very minor rule that they were breaking. If a staff member is contacting you in the act of their duty, you cannot pretend like you can get away with it by screaming harassment. That is not how this works; it doesn't work on the Police in real life, and it sure as hell won't fly here. We also added two sections: Harassment against Reporters Multiple False Reports about specific Dreamers This is because a couple of dreamers last year saw it fit to mercilessly harass someone who they had thought had reported their content and "Got them into trouble.", when it was actually in fact a staff member that picked up on it independently. You cannot go around harassing people who have, or you think may have, reported your content. That will now get you in even more trouble than you were in to begin with. We will also not allow false reports (Persecution) against specific Dreamers. We have had a number of incidents where Person A has been slighted/offended in some way by Person B, and then Person A starts a campaign of reporting all of Person B's posts/content. On other sites, this is called "False Flagging", and it will not be viewed in a good light here; in fact we deem it as a possible form of harassment. As I said. I didn't want to strengthen this any more than it already was, but there we go. Disagreement is perfectly natural, we're not bound to get along with each other all the time. That is why you can ignore specific dreamers, and tell them not to contact you. If they keep contacting you when you've asked them to stop repeatedly - then it becomes harassment. But at the same time you can't goad them into it by provocation either. Just block and move on. Section 14 Section 14 is our Advertising and Spam rule, and says what kind of links to other sites (external to EcchiDreams) can and cannot be posted on this site. It has recently been updated, as this hadn't been since 2012. Therefore, it's been completely reworked and reworded, and includes a new section that specifically addresses "Disallowed Links". This was a hard one to rewrite for several technical reasons, but eventually all of the staff agreed to the new incarnation of it. That's all there is to it, really. Section 17 Section 17 is our Roleplay Section. @Neptune had repeatedly warned me about this being grossly out of date, and I kept putting it off because the Roleplay section was going through periods of rapid overhauling and changing. The original piece was put in during the Big Update of 2015, and ever since it's been left well alone. However, at the end of 2018, it became quite apparent that this section was meaningless, because none of it applied anymore. It has now been completely re-written to reflect reality, and it's well worth reading. Recently we've had to make an additional change to Section 2 as it contained erroneous information in that you can only have one Private Roleplay Bulletin topic, which is not the case. As long as you don't spam it relentlessly, you're fine. Section 18 Section 18 is one of our most broken rules, and perhaps the most hated by the community It is, of course, our Gallery and Media Uploaded or Posted to EcchiDreams section. We have completely refreshed it, and made it explicitly clear on what we will and not allow on this site when it comes to images, animated GIFs, videos, and other media content. It is not something we like to enforce, but it's something that we do have to. The most broken rule in this section is, of course, depictions of a cartoon/drawn/sketch/pseudo photograph of a minor (under 18) in nude or sexual situations. As I have discussed many time before: this counts as child pornography by law. Unfortunately this covers people who look over 18, but aren't (Such as Nekopara, for example). As a result we've had to make a flowchart, which I believe is helping people already, as we've had less violations on this since it became available. Here is that flowchart if you want a copy of it: To be clear: You can post cartoon images of minors, but they must not be sexual or nude in anyway. You can't post real pictures of minors under any circumstances, however. We highly recommend reading Section 18 to re-familiarise yourself with it. Section 21 Section 21 is our Account Termination clause, and due to a recent update in how our Account Termination and Deletion works, and the fact that it is mostly automatic now, we've had to change our Terms of Service to reflect this; this is a complete re-write. I will be going into more detail with this later in the announcement, but suffice it to say, this has been changed and updated to reflect the new options for all Dreamers. I have made it clear in the Terms of Service that during the deactivation procedure, if you delete your account, you must wait at least 14 days before opening a new account; if you deactivate your account, you are still not allowed to open a new account under Section 9 of the Terms of Service. Section 22 Section 22 is our Violations of the Terms of Service clause. It has been overhauled to include a new paragraph "Infraction Appeals", which gives you recourse if you genuinely think that a staff member made a mistake in issuing a warning or infraction; it is one of your rights, and our obligations. If you think that we've made a mistake, and you believe that there is an error with the ruling that you can point to the Terms of Service and contest with, you are allowed to state your case with an infraction appeal. However be warned: this does not apply to Section 8 violations, for which there needs to be extreme evidence before carrying out, because there is no chance of appeal. Also: ignorance of the Terms of Service is not a valid excuse, as its effect on your relationship with us is not contingent on whether or not you've read them. Forum Software Update I am pleased to announce that our major update from IPS 4.3.6 to IPS 4.4.1 was a major success, overall. This brought about a few small changes to the software that runs on this site and fixed a whole load of bugs (along with introducing new ones, naturally). To go through the entire change log would be insane; instead I'll just go over a few key highlights: Major Performance Improvements Improved Application Security across the board Tags will now start showing suggested tags as you type them when tagging posts. I think it selects from tags that have previously been used in the community. Fixed a whole slew of bugs and quirks. For a full list, see IPS's announcement for 4.4.0 and 4.4.1; just bear in mind that not all of these apply to EcchiDreams, such as the GIF in posts feature, or the post before registering feature. With this update came an update to all the third-party modifications that were used to customise EcchiDreams, all of which have their own bug fixes and feature additions. Dark EcchiTheme Last month, I put up a poll in the EcchiMeta club for people to vote on. Every now and then, I get a request for a dark theme for EcchiDreams and I've always turned it down because of costs (that would be incurred every six months), and development times (that would be incurred every time I make major updates), and there wasn't enough demand to warrant it. However after putting up the poll, 40-50% of our daily users voted on it almost immediately, and the resounding answer was: Yes! You do want a dark EcchiTheme. I am pleased to announce that this is complete and currently working. I am using the Dark Theme myself to try and spot bugs and/or flaws in it, and so far it appears to be working correctly; it is available for all registered Dreamers. To change the theme: just go to the bottom of the page and press "Theme", then select "Dark EcchiTheme" Guests and non-logged in users will not see this, and the Default EcchiTheme will be enabled by default, as indicated by the name. Emoji Changes Due to licensing reasons, we no longer use "Emoji One" Emoji's on EcchiDreams. Instead, we now use the free 'Twitter' style Emoji's. It is unknown if any of the old emoji's before the update will change, but from now on, the use of Emoji's on EcchiDreams will be Twitter's style, which is a small and very minor change. Clear Indication of Banning and Account Deactivation We have changed the way in which banned accounts and deactivated accounts are displayed due to some confusion in the community, and the fact that up until this point it has been majorly unclear. I will point out that accounts that are suspended (temporarily banned) still have nothing that indicates their suspension. For banned users; the name will become red, and a small red button will appear next to their username that reads 'Banned'. On their profile, there will be a small field that contains "Ban Reason" once their ban has been completely processed, which displays the reason that they were banned. You may have noticed this already. Deactivated users will also have the same thing. Their username; is normal coloured, but they will have a small orange button next to their username that reads 'Deactivated'. You might not be able to view their profile, send them EcchiTexts or anything of the sort, however. We were thinking on including a small button for those that are inactive for more than 6 months, but at this time we have not finalised anything. An example of a Banned Dreamer: An example of a Deactivated Dreamer: These buttons will also appear next to their names when viewed anywhere else on the forums, in the same way that all staff have purple names. Account Deactivation and Deletion Changes We have made it easier for you to delete or deactivate your account. As I briefly outlined in the Section 21 Terms of Service updates, previously the only way you could deactivate or delete your account was via contacting us on the contact us form, or by sending a staff member an EcchiText. We've now put in the ability for you to do it completely for yourself. If you want to deactivate your account (previously called Terminate) then you can, and you can re-activate it at anytime by logging in. Deleting your account is only possible when you have never posted anything, and you're still in the "Virgin Dreamers" group; after that it will not be possible to delete your account, only deactivate it. It is relatively simple, yet it will require you to pass a security check just to see if it is you requesting this. Homepage Changes I've made a number of small edits to the homepage, such as swapping the recent topics piece with the community wall to fix a long outstanding bug where text would appear weirdly under certain common screen resolutions and conditions. In addition, I've made it easier to vote for the EcchiDreams Dreamer of the Month by adding a button to the box. I've also tested the functionality of including a poll on the homepage, as and when we need it, for logged in Dreamers. FAQ Section We've added a new FAQ section to cover the most frequently asked questions we have. You can easily find it under the "Information" menu tab as "FAQ"... or just by going here: https://ecchidreams.com/faq/ If we start getting asked certain questions more, we will start updating this list to include the new questions we are asked. Currently they are split across 5 different categories: General Roleplaying Gallery EcchiApps EcchiCredits and EcchiShop Changes to Premium Membership We've changed the benefits of premium membership, as I've announced in my status towards the end of last year. Premium Membership does not cost any IRL money - so please put your wallets, purses and credit cards away. They cost EcchiCredits (a contribution based currency), and can be obtained through the EcchiStore. You get many benefits to being a premium member; the following is not a definitive list: Gold and Platinum: Customisable Profile Backgrounds. Gold and Platinum: Ability to insert Profile Videos. Gold and Platinum: Unlimited Gallery Usage (no Max Bandwidth per day). Gold and Platinum: EcchiText Limitations Normal: Able to store 500 conversations, only allowed to start 60 a day (10 per minute). Gold: Able to store 5,000 conversations, only allowed to start 120 a day (20 per minute). Platinum: No limits at all. Gold and Platinum: Max Number of EcchiText Recipients in one conversation. Normal: 6 Recipients Gold: 12 Recipients Platinum: 18 Recipients. Gold and Platinum: Search Cooldown Improvements. Normal: 20 Second Cooldown. Gold: 10 Second Cooldown. Platinum: 5 Second Cooldown. Gold and Platinum: Increased Clubs. Normal: Ability to run/own 6 clubs. Gold: Ability to run/own 8 clubs. Platinum: Ability to run/own 10 clubs. There are more features being added over time, so this list can - and will - change. Hovercards (Desktop Users) You may have noticed that recently the Hovercard system has changed completely. It was actually introduced shortly after the Spring Updates 2018, but was largely in Beta. For those that don't know, the Hovercard is the information that appears when you hover your mouse over a Dreamers username or profile picture on EcchiDreams. We were one of the first IPS websites on the internet to test this new feature out, thanks to a friend of mine (the Developer) wanting me to test it for them. I think it's fair to say that Neptune and I fell in love with it, and we've decided to keep it indefinitely. This is the old Hovercard: This is the new Hovercard: It displays the profile cover image, your avatar, and nearly all the information that the first one provides. It also displays a Hovercard Quote which you can set up by visiting your profile, looking for "Hovercard Quote" at the bottom of the sidebar, and clicking on the gear/cog icon. You can put whatever you want here (within the ToS and the 160 character limit). When you're on Leave of Absence, it will display a large orange button as well, letting people know easily and quickly that you're currently on LoA. I'm pleased to announce that this is out of Beta, and is staying, for as long as it is supported. Official Discord Server Updates Our official Discord server is going well, and we've gotten a fair few people who are registered to EcchiDreams on there. This was introduced in the 2018: Summer Updates and has now been improved, as we look at further expanding this project as it matures. It's not been without it's downsides; we have had more than our fair share of drama from members, myself included. But most of the time it's a pretty chill place, and it's a great way of getting your hands on updates that are happening before they're mentioned on EcchiDreams itself, as well as to talk to various other members and staff. I've not been on it as much as I would have liked, but then I've been rather busy lately; I think after this I will try to be more active there. If the site goes down, it's a good place to get updates - if there are any - from staff, as it allows us to communicate with you on a secondary line. However the Discord server is open to EcchiDreams members only. We have recently updated the EcchiDreams Site/Discord integration features, so if you linked your account with Discord before the 10th March 2019 (17:00hrs GMT), you will need to relink it, as we have come out of Beta with this application. We've also added a few new features: New topics on the forum are displayed in the #new-topic-notifications channel. You can update your EcchiDreams email address with your Discord Email address (disabled by default) You can update your EcchiDreams profile image with your Discord profile image (disabled by default) There is now a small banner on the homepage of the site displaying this Discord; although it is unclickable at the moment. So if you haven't already: come and join us! EcchiLotto Draw The draw for the EcchiLotto system that happened on the 1st January 2019 was somewhat of a success. There was only a handful of people who played, and so far 12,500 EcchiCredits have been claimed in prizes; however, there are still a number of unclaimed tickets that may have won the ~60,000 EcchiCredit Jackpot. Is your ticket unclaimed? The winning numbers were as follows: 7, 8, 19, 20, 46 and 51 If you didn't enter this years draw, you can enter next years draw, which will happen on January 1st 2020. At time of writing, the jackpot stands at 51,600 EcchiCredits, and each ticket only costs 100 EcchiCredits. Bug Fixes We have made excellent progress in this update at squashing all known bugs that existed before. I am ecstatic to report that all known bugs mentioned in the previous update announcement have been completely fixed! We had an event on shortly after updating EcchiDreams that doubled the bounty of all bug reports submitted to us pertaining to bugs on the site. The response was simply astounding! I want to thank everyone who did their part and reported all the bugs that they found. So a big and special shout out to: @Imouto Kanna, @XenoSera, @LazarusLuna, @Whoreo, @Neptune, @SMFoxy, @Aura, @Bethany, and @Felixx, who all contributed to this by reporting them. Thank you very much for the help there, ladies and gentlemen. So the list of EcchiDreams specific bug fixes are as follows: Certain types of PNG images would crash the gallery uploader, resulting in garbled data being outputted to the user or a blank/broken image being uploaded. EcchiStore and EcchiLotto would annoyingly redirect back to homepage for every action taken. Custom Activity Stream options would not save. Posts that were edited threw a "Template Error", asking for it to be corrected in the ACP. WYSIWYG Editor kept reverting to minimalist features. In very rare instances, hitting the home icon on Apple devices (Safari browser) resulted in being logged out. Known Bugs that Still Exist If you find any, please report them for a sweet bounty! There are a few open issues in the bug tracker, but these are more quirks that seem to happen extremely infrequently, and we don't have any solid information about them at the moment. There is one bug that will be affecting everyone, as far as I am aware, but we're certainly working on it. Editor restores previous content in box regardless of if it was posted or not. Low Severity: It is more of an annoyance than a bug. Why is this a bug: It shouldn't be doing this. It should only restore the previous thing you wrote in there if it never posted like if there was an error or something. Source: りびしぃ When I first saw this picture, it somehow felt right for this announcement. I can't explain it. I think it's an incredibly well done piece, it doesn't contain people (Although there are versions that do), but it was somewhat perfect for this. I think the artist is incredibly talented, so by all means check them out.
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Only a few days and as I said in the previous post an overwhelming response... I'm pleased to report that the new Dark Theme is online and ready to be used by everyone who is logged in (Guests will only see the default EcchiTheme). To change the theme just go to the bottom of the page and press "Theme" then select "Dark EcchiTheme"
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Wow; the response has been pretty overwhelming so far. Thank you for everyone who's made their voices heard. So I have some good news; I've started trailing out a Beta for this Dark Theme, and it's only available to staff at the moment. Once all the bugs are ironed out, I will present the theme for all Dreamers (Not just Premium Dreamers, @Whoreo) to be able to use. Although you have to be logged in to be able to use it. Here is a screenshot to prove what I am saying: The background picture will most certainly be different, in the final release and there maybe a choice of background images, or just one background. This is something we're still working on, what you see here might not be the final "Product" as it were, but it's mostly done already.
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Every now and then I get a message asking for a Night Time mode or a Dark EcchiTheme for the site. But these requests usually come in like from one person, once a year. I wanted to keep EcchiDreams a one theme site that lets you choose what kind of main colours you want (Via the paintbrush). There are several reasons for this: A lot of people use different colours when posting, particularly roleplayers. This text is perfectly visible on the normal EcchiTheme, but I can guarantee you that it won't be visible at all on the Dark one (And "This text is perfectly visible" is actually written in a different dark colour per word), so what might be good for you, might not be for everyone else. But then again; this will be very viable, on the dark theme. But no so much on the normal one. It is less of a pain in the arse when updating the site: Although this is less true nowadays. Before when we had multiple themes, it used to take 1-2 hours to put in all of our customisations. It's a bit of a tech support nightmare: Because the layout of something might be right for the light theme, but less so for the dark, or visa-versa. Last time we had a dark theme only 4% of people used it at it's peak... But that was well over 5 years ago... Things have changed since then... But so too has technology, now you have "Blue Light Filtering Modes". This is not a "We're going to implement it." Nor is it is a promise that we most certainly will be adding this feature, but more of a "I want to see what kind of demand there is, and what the community's thoughts are on the subject. So please let me hear your voices.