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Neptune

Welcome to the Town of Dragons Eye

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The Town of Dragons Eye has existed in Craethiel for a long time, since around 1200BC which is roughly 2400 years before the start of this roleplay. It has not changed much during that time, other than new buildings to replace the old and crumbling ones but its purpose and spirit remain the same. It is an idyllic trading town located in the Terarr Mountains, nestled within a deep valley, close to the river Ageon as it emerged from its mountainous origins and down by the Dynz desert. It has grown from a small trading outpost, to the town it is this day. Most of the buildings are made solidly from stone and are actually made up of a mix of architecture from several species including human, Keza’maraki, Zeta’muluri, Coda’zotoxi and Mako’demerian. 

As the main purpose of this town is trading, there are a large number of warehouses that traders and merchants are able to rent out to store their goods while waiting for them to be sold. There are also a number of shops in Dragons Eye, and they even have their own blacksmith, and butcher due to how large the town is and how prosperous it is. This town is uniquely build and designed to accommodate traders, with large storage barns, stables and a market square which allows for traders to set up their wares to sell them. There is only a small amount of permanent residents, who are people such as tavern owners, shop owners and the mayor of the town. Otherwise the population of the town is quite fluctuating, due to the number of traders that come and go. The town has been here long enough that they have carved out an easily navigable path from the Ildgara forest, on the opposite side of the river from Delwore. It is large enough for traders to bring through wagons lead by teams of horses. Characters are free to come and go from this town, but troublemakers will face consequences of their actions.

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History.

The Town of Dragon’s Eye began as a small trading post around 1200BC. This occured when the reigning Queen of Vorserend, Jyravana the Sixth, decided to put aside the Eldyrannth’s policy of isolation after being convinced by her new King, Temaelrin the First, who used persuasive arguments to point out the folly of complete and utter isolation. This allowed other species within Craethiel to travel to their City to trade with them, an opportunity that most were drooling over and it wasn’t long before they were flocking towards the city not only to trade things to the Eldyrannth, but to trade things from them. But, they were quite conscious and aware that they did not want to crowd the Eldyrannth too much and nor be too much underfoot. So a number of Zeta’s, Mako’s, Coda’s and Keza’s set up a small outpost which acted as a halfway point between the rest of Craethiel and Vorserend, especially since it sits in the middle of the only path through the mountains which can get you to the ancient city. 

The Town is only a few hours walk away from Vorserend, and thus allows traders to come to the Town and rent a room to spend the nights, while spending a few hours in Vorserend to sell their wares. As such, the Town has rather extensive accommodations that are rentable for short periods of time, and only a small number of permanent housing. The town not only acts as a means to trade with the Eldyrannth, but the Zeta’s as well as they are rather isolated on their nearby volcanic island so they use the town as a means to trade. Due to this, the outpost rather quickly evolved into a town with a bustling, fluctuating population.

The Eldyrannth were not actually aware of the existence of this town until the young Crown Prince, Talrin, and his friend Leametrin came across it on their way to a cave that was close by as they had wanted to explore it. As they were walking along the path, they encountered the town and informed the King and Queen to its existence. King Temaelrin came along, and inspected the town to determine its purpose and its threat level to the City of Vorserend. But he found that the town was quite peaceful, and they were only interested in trade so the Eldyrannth had no problem with the town being there, and allowed for it to continue despite its close proximity to their beautiful mountain city. 

Since then, the town has continued to flourish due to the large amount of trade that it becomes involved in, and is the central hub for trade when it comes to the Zeta’muluri and Eldyrannth. However, since the start of the roleplay the Town has had a major setback in the fact that Vorserend was completely destroyed. They had heard the fighting from their town, but were powerless to do anything and were even too afraid to go and have a look, until the current Crown Princess (And technically new Queen at this point), Talivana came along afterwards with the news that Vorserend had fallen. The town still remains, as the Zeta’muluri still use it for their own trade, but it is not as prosperous as it once was. 

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Neptune

The Eldyr Horns

The Eldyr Horns is the largest tavern in Dragons Eye and it is ran by a Zeta’muluri by the name of Jakh’zoure. He runs a respectable business, serving drinks to the population of the Town as well as to the travelling merchants that come and go. He also offers rooms up to rent for a time, which is perfect for travellers that are just passing through or only staying for a few days. He serves not only good drinks, but good food that is often cooked fresh within the tavern kitchen. 

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Name: Jakhanarr’zoure (Jake-her-a-narr-zoure). Often shortened to Jakh’zoure (Jake-her-zoure).
Date of Birth: 26th June 100AD
Age: 1,100 years.
Species: He is a full breed Zeta’muluri. Within this scope he is a mix of a Eldyrr (Fire) and Tau’rarr (Earth) Zeta although he has tiny amounts of Zephourre (Air) and Xentarr (Exotic) types.
Height: 8’8”
Weight: 250lbs
Nationality: Ze’taourian.
Occupation: Tavern owner of The Eldyr Horns.
Information: Jakh’zoure has been within the Town of Dragons Eye for a very long time. Not long after it was set up as a trading post. He has built his tavern with his bear hands, using materials from the surrounding mountains and forests. He is a great-grandson of Jan’taour, the mate of Drake’taour who is the Taour clan leader. However his family on his mother's side comes from the line of Tal’ontarr and Temael’ontarr rather than Drake’taour or his father, Thor’taour (The previous mate of Jan’taour). Instead, it is his father’s side that comes down from Drake’taour. He is a proud and powerful Zeta, who like many of his family, are extremely honourable and take his honour extremely seriously. As such, he will never cheat his customers and will never swindle them. He’s a good man, with a good heart who is more than happy to help those in need but will not stand for those willing to take advantage of his kindness. He has a low tolerance of those brawling in his tavern, drunk or not. He will not hesitate to throw them outside and tell them to brawl outside like real men. Due to the fact that he is partly an Earth Zeta, he lacks the wings that other Zeta types have but his muscles are extremely dense making him extremely strong. He is not one to trifle with. 

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Name: Kaetie Sin-Keza’maraki
Date of Birth: 9th September 1179AD
Age: 21
Species: Keza’maraki
Height: 4’6”
Weight: 77lbs
Nationality: Craetharian
Occupation: Bartender, maid, slave.
Information: Kaetie is a young Sin-clan Keza’maraki that came to the Town of Dragons Eye with the man who raised her, raising her into servitude. It is a role that she actually finds very rewarding and she is happy being a slave serving her Master as long as she has a roof over her head, food in her stomach and a nice cock to keep her satisfied. She was bought from her old Master by Jakh’zoure, as he wanted her to help him run the Tavern and she was much cheaper in the long run then hiring someone. She makes the beds in the tavern bedrooms, keeps the entire place clean and helps her Master at the bar serving customers. She sleeps with her Master in his bed, however customers are able to take them to one of the rented rooms, for a price. 

The Bar.

Most of the space in The Eldyr Horns is given away to the main room which characters will see upon entering the front door of the establishment. Along the right side of the room is a long, polished bar where the bartenders serve food and drink to the customers. There are stools sitting up against the bar, and a couple of tables with stools nearby. However most of the tables have benches that allow for more people to sit down as they enjoy their time at the tavern. At the far end of the room, opposite the bar, is a stone fireplace that usually has a merry fire burning to keep the place warm, especially in the winter, as winters can get very cold in the mountains. 

Bar:

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Tavern floor:

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The Eldyr’s Horn has a fully furnished kitchen where they cook food all hours of the day to serve to customers. Some of their vegetables are grown in their own gardens, but they buy fresh food ingredients from all over Craethiel. Their kitchen staff are well able to serve food for all species within the Kingdom, from highly spicy Zeta food to rather tame human food such as a nice meaty stew. The food will cost, although if a person rents a room for the night then they have the option to have the food included in their price, for a slight discount which will feed them three meals in that day. 

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The Eldyr Horns has a second floor, which has twenty rooms that are rentable to travellers. Each of the rooms has two single beds in it, so it is possible for travellers to save money by sharing a room together, while only paying the price for the room which would half the amount of money they’ve spent. The beds are freshly made with each customer, with the mattresses made with fresh straw to provide people with a comfortable nights sleep. While Jakh’zoure does not care what someone does within the rooms, he will not tolerate someone damaging his property and will make them pay for the damages that they’ve done. Each night that someone stays will cost ten copper pieces, fourteen if they want food included.

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Town Governance.

The Town of Dragons Eye, much like many other towns, has a system of governance that runs the town and make sure that things are running smoothly, as well as to make sure that the citizens and visitors to the town are safe from harm. 

Town Mayor.

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Name: William Harraldson.
Date of Birth: 12th November 1161AD.
Age: 39.
Species: Human
Height: 5’11
Weight: 137lbs
Nationality: Craetharian. 
Occupation: Mayor of the Town of Dragons Eye.
Information: William is a good hearted man that is quite fair in his dealings with the people within his town. He is a rare breed in politics, in that he is not a corrupt man and is not willing to take bribes. He takes his duties and responsibilities extremely seriously and works hard to make sure that the citizens of his town have nothing to really complain about. However he is rather firm on people who make really silly complaints. He is also the kind of man that will not run away if trouble comes knocking on the door. An old knight in the Kings Army, he has the training and knowledge to pick up a sword and help with the defense of the town. Despite the fact that most humans are seen in bad light by Zeta’s and Mako’s, William has earnt their respect.

Town Arcadian.

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Name: Faelor Mako’demeri
Date of Birth: 6th June 1140AD
Age: 60
Species: Mako’demerian.
Height: 6’6”
Weight: 141lbs
Nationality: Craetharian.
Occupation: Chief Arcadian of the Town of Dragons Eye.
Information: Faelor is one of the very few Mako’s that are not associated with The Black Ones, a large megalomaniac clan of Mako’s which make up most of the Mako population. Instead, his association is with the likes of The Dark Star Wolf (Talor), The Daedric Wolf (Temaelor) and The Death Star Wolf (Talia). He is a trained Arcadian, and takes his job of defending the town of Dragons Eye very seriously. He is quite slim for a Mako, however it would be a huge mistake to think of him as weak. He is almost as strong as a Zeta, proven by the fact that his favourite weapon is a huge heavy hammer that can deal a huge amount of damage to his enemies. He is in charge of not only the defence of the town, but the general policing as it is his guards that roam the streets. They are very tough on criminals, but very friendly to those that need help.

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    • Neptune
      By Neptune
      Character Identity Information
      Name: Lord Alistair Blackwood. He also has another name; Xenoth.
      Age: 27
      Date of Birth: 29th September 1173AD
      Gender: Male
      Religion: He has no religion, but poses as a Roman Catholic.
      Species: Originally, he was a simple human however he has been taken over by a spirit who has now taken complete possession of him.
      Origin: Selil, Craethiel Kingdom.
      Nationality: Craetharian.
      Occupation: Business Empire owner. He develops and trades in war weaponry, as well as several other business ventures such as food, and mining materials.
      Rank/Title: Lord
      Physical Appearance
      Height: 6’2”
      Weight: 70.6kg
      Eye Colour: Gold
      Hair Colour: Blonde
      Physical Description: Xenoth’s physical appearance is greatly deceptive. His human form is quite tall, and is quite slender. He is well toned, with a decent amount of muscle mass on him although he looks weaker than he actually is. His blonde hair is very light, almost to the point of being white. It is cut short, only going down to his neck and clinging to his head tightly. He has some hair framing his face, as well as some hair that comes down over his forehead and between his eyes. His eyes are as golden as the sun that shines down upon Craethiel, and filled with malice and contempt for everyone and everything around him. He has a slender jawline with a rather pointed chin that give him a somewhat pretty-boy appearance. He tends to wear either smart formal, or smart casual clothes and he will always carry himself tall and authoritatively. He is also often seen wearing a set of black armour, with red decoration. 
      He has a secondary form which appears to be some kind of demon, however it is actually his natural spiritual form in a physical manifestation. He stands at ten feet tall, towering over any mortal. Unlike his more human form, he is absolutely huge in terms of muscles with a very heavy set chest and bulging muscles on his arms and legs. The nails of both his hands and his feet are long and claw-like. His skin is a purple-blue in colour in colour, showing off his well defined muscles. Generally, his body is rather humanoid in shape however emerging from his back are three sets of wings. The top set are made from black feathers and are the largest, allowing for supported flight. The bottom set, however, are more bat-like in appearance with thin ‘fingers’ with black membrane between each one. The middle set are a mix of the two, beginning as feathered wings which grow into more bat-like ones. His face is humanoid in design, although his features are twisted, with cruelness etched into every line. His eyes glow a deep, menacing red that radiate hate. He has two horns that emerge from the side of his head before curving up in two majestic and sharp points. His hair is snow white in colour, in stark contrast with his complexion. His has natural plated armour on the skin of his arms, legs and the side of his torso. He seemed to have a strange kind of crystal that is embedded in his chest which looks almost like a tree with a central trunk and branches coming off of it.

      Personality, Traits and Abilities
      General Overview: Xenoth is a cruel and ruthless individual. He completely lacks any form of empathy towards other people as he cares for one person, and one person only. Himself. He is very self-centered and selfish, only doing things for other people if it benefits him in the end. Otherwise he will refuse to do it, and not kindly either. He laughs at the misfortune of others, and will torment and taunt them for his own amusement. Xenroth likes to be in control of a situation, and if he feels that he has lost it, then he will become exceptionally angry and far more cruel and ruthless than what is normal for him. He feels that the people around him exist for the sole purpose of pleasing him, and he will take what he wants from them without thinking of the effect it has on them. He does not respond well to threats, and will quickly show you why it is a bad idea to threaten him.
      Strengths, Skills and Abilities: 
      Change form: Xenoth has two forms. His human one, and one that resembles a demon. He becomes taller, stronger, faster and a lot more deadly. Superhuman strength: He is at least ten times as strong as a human, and thus he can move objects that a human would not possibly be able to. People are often extremely surprised by how strong he is due to his slender body. Superhuman senses: All of his senses are more sensitive than a humans, although not by much. Telekinesis: He is able to telekinetically move things with his mind, that are a maximum of twice his weight. He imagines them as extra ‘hands’ which he can use to manipulate the environment around him.  Telepathy: He is able to communicate with his mind by creating a bridge between his mind and the mind of his target. He can implant his own thoughts into their mind, allowing him to talk to them without saying anything out loud. He can also read the surface of their mind with ease but it does require some effort to dig deeper into their mind to get more information. Illusions: Xenoth is very skilled at creating convincing illusions that one cannot tell the difference between reality or not. He uses this on his victims to force them to see what he wants them to see. To manipulate what they perceive and to generally mess with their mind. He uses this to twist his victims into believing what he wants them to believe, as well as to make his victims suffer. Dream Manipulation: This is part of his illusion manipulation, which he can use when the target is asleep. He can manipulate their dreams, to either give them the best dream they have ever had in their life or give them the worst nightmare of their life. He often uses this ability to cause his victims to fixate on him, to make their affection bond to him… or to give them such terrible nightmares that they no longer sleep at night. Fast healing: Due to the supernatural nature of his possession, it has given him the ability of fast healing. Weaknesses: 
      Change form: He can only do this for a limited amount of time due to the energy requirements. At most, he can only spend a few hours in his second form. Superhuman strength: He could accidentally break something, or harm someone without intending to. Due to his personality, he would only lament the former and only if it was his property in the first place. But he can do unintended damage. Superhuman senses: As there is much of an increase, he has similar weaknesses regarding his senses as humans do. Telekinesis: Trying to lift objects beyond his ability will greatly strain his mind and could even cause brain damage if overused too much. This can result in headaches, strokes, unconsciousness and perhaps even death. Telepathy: Similar to his telekinesis, if he uses it too much he will strain his mind with similar consequences. Illusions: He needs to maintain his concentration in order to maintain this illusion. If it is broken, then the illusion drops and the target will be able to see the real world again. A person may be able to find small flaws within the illusion which they could use to identify it as such, however Xenoth is extremely skilled so it would be hard for them to do so. A strong telepath would be able to resist, or outright stop the illusion from working on them. Dream Manipulation: This only works on individuals that are asleep. It doesn’t require as much concentration as his illusions, as the dream eye is unfocused regardless, but he still needs to concentrate enough to be able to manipulate the dreams. The dreams also do no physical harm to the target, although repeated nightmares may have a psychological effect on them. Fast healing: This takes up a lot of energy, and if he has been badly injured he will need to eat a lot of food to be able to make up for the shortfall. Ambitions (Hopes/Dreams): He is trying to find the perfect host that is well able to handle the power of his spiritual form. 
      Hobbies and Interests: When he is not running his business empire, or entertaining himself with his slaves, he can often be found in the King's Court, interacting with the King or the other Lords and Ladies. His only genuine hobby is playing the piano. It is something he really enjoys.
      Personal Sexual Information
      Sexual Orientation: Pansexual
      Turn ons:
      Inflicting pain on others. He likes to make others suffer, finding it not only amusing but also sexually satisfying. Being extremely rough with his sex. He does not have a gentle switch. He will beat his partners, cut them, choke them, pull their hair among other things. Dominating others. He will never submit to someone else. He loves having control and dominance over others. Unprotected sex. He does not pull out, either. Being involved in orgies, gang bangs, threesomes, etc. Basically having multiple people in a single sex session. Turn offs: 
      Submitting to others, as well as taking it. Experiencing pain himself. Penis Length: 16” in length, 5” in circumference. In his demon form it can grow up to forty-three inches in length.
      Breast Size: N/A
      Sensitivity: Average
      Additional Sexual Information: Xenoth will refuse to submit, to anyone. He will always play the dominant roll. His human dick, despite the monstrous size, is a normal human cock in appearance. His demonic-like one is not. It had a pointed tip to the mushroom head, as well as a spine that runs along the underside of his cock with several hard protrusions. He also has ribs that curve up around his cock, with nubs running between them. He also has a series of very thick veins.
      STD History: Clean.
      Extra Information 
      House: He has a large luxurious manor in the city of Selil which is situated in the richer part of the capital city, near the King's Palace. He also has his own private estates outside of Selil which is guarded by his own private guard.
      Pet: He doesn’t keep animal pets. 
      Additional information: He smokes tobacco quite often, and he also takes various drugs.
      History
      Awards/Commendations: None
      Criminal Record: Thus far he has kept if quite clean.
      Medical Record: The body he is inhabiting is quite healthy.
      Bio: His host, Alistair Blackwood, was born into a rich and wealthy family who were part of Selil’s Elite Class. His father was a businessman, who worked with the King and his General to produce fine weapons for the King’s army. As such, his wealth only increased as time went on, as there was always need for weapons to be supplied to not only the army but the general population. So Alistair was raised in a very well-off environment and attended a private school with the best education that Craethiel had to offer. To his father’s delight, Alistair showed a lot of promise when he was a young child when it came to business. His father began to introduce him to the family business and taught him everything that he knew. Alistair was the second oldest son out of five children. His older brother had no interest in the business, and was much more interested in being enlisted in the King’s army so Alistair became his father’s progedy. By the time Alistair was eighteen, he was working full time within the business, working for his father. Unfortunately, his father met a rather undesirable end when he was attacked by bandits one day while travelling and brutally murdered and any money and possessions he had on him, stolen. Despite his grief at his father’s passing, Alistair took over the business and continued in his father’s name. He expanded it, moving into the field of food so that he could provide cheaper food to the army. He also cut the price it took to manufacture his weapons by moving into the mining business and sourcing his own materials for his weapons and selling any surplus. By the time he was twenty-two, he was given the full title of Lord by the King and welcomed into his court due to the hard work that he had done for the Kingdom.
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    • Neptune
      By Neptune
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    • Neptune
      By Neptune
      Character Identity Information
      Name: Talivana Eldyrannth
      Age: 3315
      Gender: Female
      Species: Eldyrannth 
      Origin/Nationality: She originates from the lost city of Vorserend, which was destroyed in 1200 AD (Human Calender), located in the Craethiel Kingdom. She is now a UFF citizen.
      Occupation: Prime Minister of the United Federation of Families (UFF).
      Physical Appearance
      Height: 6’4”, or 195cm
      Weight: 154lbs, or 69.85Kg
      Eye Colour: Gold
      Hair Colour: Pitch black, slightly curly and to the waist. It is sometimes tied up at the neck with a golden hair tie.
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      Human form: Talivana is slender, yet she has the body of a fighter with toned muscles. She has a full and curvy figure with D-cup breasts, flat stomach and lush thighs on her long legs. She is very beautiful looking- delicate and exotic, almost cat like with a graceful looking angled face. Her eyes are slightly angled with a nose that has a small flick at the end, and full mouth that are proportional to the rest of her face. She has pointed ears which are large enough to reach the top of her head, with a few bone spikes along the lower rim of the ear. On her arms are gold gauntlets that go up to her elbow. They cover the back of the hands and cover her fingertips. Embedded in the gauntlets are various coloured crystals.
      Eldyr form: Just like all Eldyrannth, she also has a dragon form, commonly referred to as their Eldyr form. This looks like a western type dragon, with four legs and two wings. Her entire body is covered with hard scales that glitter whenever light reflects off of them making it appear as if she is covered with gems. Her Eldyr form is quite muscular, and looks to be extremely powerful in the sense of physical strength. The horns that emerge from the top of her head curve backwards in a great arch with a slight flick upwards towards the end. The two horns are long and very sharp. Her scales are a snow white in colour but her horns, claws, wing membrane, and spikes are golden, the same colour as her eyes. From the nose to the tip of her tail, she is 66 metres in length. From tip to tip, her wings are 264 metres (she is slightly smaller than the Boeing 747-8 Intercontinental Jumbo Jet, with a wingspan almost 3x the wingspan of the Boeing 747-8 Intercontinental aircraft).
      Personality, Traits and Abilities
      General Overview: Talivana is a rather calm person, rarely allowing her emotions to get the better of her. She will rarely raise her voice, or use a hostile tone even when someone is being aggressive towards her. She will always think before speaking and will always strive to keep situations calm, especially if there is the potential for an explosion of emotion, or violence. She is rather centred, as she knows her own limits well, and knows her purpose in life which is to help drive the UFF forward. She is very content with how her life is at the moment as she has the job that allows her to help the UFF, and she has a loving family. She isn’t very materialistic in nature, thus she never strives to surround herself with material wealth as it means little to her. She does not derive happiness from it, and instead gets her happiness from helping others and making them happy. Talivana is very disciplined; never allowing her emotions or impulses to control her. She is not easily distracted from whatever task she is doing and will rarely allow herself to be pulled away unless it is something a lot more urgent. She has a very strong sense of duty to those she considers her people (The UFF) and will refuse to give up in this task. This duty is very deeply ingrained in her from her earliest childhood, thus she will not accept it when someone attempts to make her forget it. Talivana is rather independent, and self reliant. She is comfortable with her own company, and doesn’t feel the need to have people around her all the time. Before she makes up mind about something, or someone, she prefers to have all the information presented to her. She is very honest, with both herself and others. She will never lie to someone, although she may decline to answer or not reveal everything. She does not like it when people are dishonest with her and will make it very well known if someone is. Talivana will own up to any mistakes that she has done, and apologise for them but she will thank someone for being honest especially in a difficult situation. Talivana is very friendly, and will usually greet people warmly and will often invite them into her home. She always sets aside time for her friends to come and talk to her, about any problem. She will patiently sit and listen to them, and offer any advice if she feels that it might help them. She is always polite, and she rarely swears or raises her voice. Talivana is also quite kind and gentle with those she cares about. If they are in need, she will not hesitate to offer her help for example if they are sick, she will help nurse them back to health. As stated before, she will rarely raise her voice, and usually speaks in a calm, gentle tone. She is also quite generous, and will give freely to those that have less than herself especially in terms of help, time, or even money. People often think of her as unselfish, she she will never take from others and will always offer things to people first. If there is a situation where a load of food is being shared between her and others, she will always allow others to take first. 
      Along with her independent nature, Talivana is quite confident. She will take criticism well, and will not become upset if she has something that she clearly needs to improve upon. She thinks of none as her inferiors, and none as her superiors. She treats everyone around her as equals. She is not afraid to face unknown situations. She does not allow others to intimidate her, no matter their power, stature or wealth. If she lacks education in a certain area, then she will do her best to make up for it. She is never afraid to try something new, within reason. Talivana is also very courteous towards others. She treats others with kindness, and she always has good manners towards others and treats everyone with respect. She is rarely rude, and will apologise if she seems to be, especially due to some of the communication problems she has with other people. Talivana is also very diplomatic, listening to all sides of a situation and being able to help guide them towards an agreeable solution. She always speaks in a tactful manner in these situations, and always tries to avoid it becoming too emotional and possibly aggressive. While she is very honest, she always tries to put it across in a way that is kind and tactful. Talivana is a very honourable person, along with her strong sense of duty. She is extremely loyal to the UFF, and will even die if it meant protecting the people. She will never lie to anyone, and will be completely open with her intentions, and her reasons behind them. She will never hide anything from the people especially if it affects their lives. She will always help those less fortunate than herself, offering a helping hand even if the person doesn’t ask for it. That said, if they refuse she will respect their need for distance. If she makes a promise, she will never break it, thus she makes her promises carefully and she will always keeps to them. She accepts full responsibility for her actions, even when things go wrong. She will own up to it. Talivana is also quite humble, and will never boast or use her status or superior knowledge to look down on others. She will always give credit where it is due, and will not accept people trying to foister credit onto her that she did not earn. She is also very patient with others, making her a good listener as she can patiently sit there for hours. Talivana never rushes things, and tends to take her time especially if she wants to do a good job of things. She can remain calm even under strain or a large amount of pressure, as she knows that becoming excited will only cause more harm than good. Due to her age, many consider Talivana to be wise and mature, as she has many years of experience to draw upon and that time has allowed her to become an introspective thinker. She has realised her faults and has strived towards improving upon them. She tends to see the world as it really is, without the comfort of a false lense that would prevent her from seeing what is really going on. Instead of rushing into things, Talivana prefers to think her way through it before taking action. She always takes a chance to learn something knew, and to expand her knowledge as she is of the opinion that no matter how old you get, you never stop learning. She can set aside all emotions to look at a situation in an objective manner, as emotions can sometimes lead to disastrous results. Even though at times she seems like a serious and sombre person, she does know how to laugh and, more importantly, she feels, and she can laugh at herself. Talivana is very hospitable, and will not hesitate to welcome someone into her home and offer them food and drink. She doesn’t mind various people coming over to visit, no matter what the reason is. Her home usually has numerous people at any given time, even when she isn’t there. As long as they respect her home, and the people that do live there, she doesn’t mind them visiting and doesn’t mind them eating her food. Sometimes Talivana may appear a little vain. She does not like to have a messy appearance, and does not like going out if she looks anything less than good. Similarly, she does not like to have a messy home and will always take time out of her schedule to make sure that it’s tidy. 
      Talivana is a very tolerant person, and will accept the beliefs and ideas of other people, even when they oppose her own. Due to her studious nature, and her natural curiosity, she will seek to try and understand opposing opinions to try and understand where they are coming from. She might sometimes debate with others, but she will never try and force someone to change their mind or opinions. That said, the one thing she does not tolerate in regards to ideas and beliefs, is those ideas and beliefs being forced upon her even when she disagrees with them. She will resist very strongly. Talivana is very supportive of close friends and family. As stated with other personality traits, she is an attentive listener and gathers all of the facts before deciding on a course of action, or deciding on what advise. She will sometimes call someone out of the blue just to see how they’re doing and to just talk to them. She does a lot of charity work, often offering to take part and helping raise money. She is very kind and compassionate with those that are close to her but she will give tough love where it is needed, if it helps them in the long run. Talivana has lived a long life that has been filled with war, grief and hardship. As a result, she has become courageous in the face of hardship. She will face them head on, and will strive to go about improving the situation. She will always do what is right, even if it isn’t the easiest thing to do. If others remain silent on an issue that she feels needs to be addressed, she will not hesitate to speak up and out about it to make others aware of the problem. She is very resilient in the face of problems and hardships, and will not allow her failures to dissuade her. She will persist until she has overcome any hurdles. One of the most known about traits with Talivana, is the fact that she is merciful. She has shown forgiveness for things that most people could never do, for example she forgave Devlyn after he had killed her people and destroyed the only Eldyrannth City, essentially wiping them from Earth History. She will give out justice, but she is able to do so with compassion. She would rather someone learn from their mistakes, than to just give out justice as she feels that everyone deserves a chance to be able to better themselves and improve. She will always help those in need, and would prefer to help raise people instead of tearing them down. Talivana has a very strong sense of justice, and will not tolerate someone violating the rights of another person. If she witnesses a violation then she will speak out about it although she would gather as much information on the situation before doing so, as it could be more complicated than it seems. She doesn’t like including feelings, or emotions, in a court of law. In her eyes, the only thing acceptable is the Truth, and nothing but the Truth. With her sense of justice, she will never actively seek to harm others, or to restrict their rights. She wants people to be as free as possible, without infringing upon others. If she feels that justice if not being met, then she will speak out. For example if the Police aren’t doing their jobs and people are hurt as a result. That said, Talivana is very discreet. If someone discloses private information to her, she will not tell others unless express permission is granted. She deeply respects the privacy of others and will never seek to disturb it. She will not ask personal questions unless she needs to or she is told it is alright to. Even though her telepathic abilities would allow her to sense the emotions of others, she usually cannot use it due to how dangerous it is for the person she would be reading from. However, she is empathetic in nature; easily understanding and relating to the emotions of others. She can understand their pain and their happiness. She can sometimes sense when someone is not being genuine with their emotions and trying to cover up their real ones. Talivana is also a very nurturing person, especially when it comes to children. She desires to see them grow and mature into good, stable adults. This goes hand in hand with many of her other character traits such as being empathetic and supportive. She will help anyone that needs it, whether it’s children that need a new home or adults that want to try and improve themselves. 
      Talivana holds herself as a very proper and professional person. She will always speak in a controlled manner, keeping her emotions in check. She will always speak with proper grammar, making her sound almost posh, no matter the language. Her home, and her appearance are very tidy, as she cannot stand to have her home, or her appearance, being a huge mess. She takes her responsibilities very seriously and will not allow herself to fail at them. Not only does she take her job seriously, but she also gets involved with the community around her. She always offers a hand to help anyone within her neighbourhood if they need it. She is usually very well dressed and does not tend to wear anything too revealing. The most she would go is to wear a dress but even then most of the obvious features are covered up. People sometimes tend to think of her as sophisticated, as she is very well read from subjects all over the world. She speaks multiple languages and her clothes are always very proper and professional. Some observe her as being very ‘polished’ as she will always sit in a graceful manner, and being careful not to allow her clothes to become unmanageable. Talivana is a sensible person that always puts her responsibilities and duties above herself. She will always look at all the possible options before coming to a final decision. She always puts aside emotion in order to deal with a situation in an objective manner. Often she replies on common sense, or practicality, to help her arrive to a decision. She never overindulges, such as drinking or eating too much, as she knows that it would have a negative effect on her which she honestly doesn’t want to deal with. Another of her very notable traits is that she can put aside all of her personal feelings, beliefs and bias in order to reach an objective decision, or opinion. She rarely jumps to conclusions and prefers to have as much information as she can, especially if it is objective facts. Her emotional control of herself really helps in these situations as she can easily hold it back and decide on a course of action without the emotions influencing her. Talivana can be very perceptive, noticing new details about people such as a new hairstyle or colour, or a change in clothes style. She can read people well, often being able to gauge their mood as well which allows her to be able to deal with them in a manner that is the most friendly and diplomatic. She can get a lot of information from just a small period of observation which she can use to her advantage especially with interactions with others. Sometimes she might see something that others do not, so sometimes she might come out with something that sounds outrageous but later becomes true. 
      One of the things that people find most surprising about Talivana is the fact that she is quite creative and imaginative in the artistic sense. She has a love for art, especially paintings although she doesn’t seem to be impressed with ‘modern’ art. She loves to immerse herself in art, especially when she is feeling creative. Sometimes the urge to paint will hit her out of nowhere, and little can curb that urge. She can come up with some creative and imaginative solutions to problems that people might not expect. She can always picture in her mind the art that she wants to create and she is able to paint it without aid from sketches or other pictures. Talivana can be quite optimistic at times, seeing things in the best possible light such as thinking of the best possible negotiation deal and striving towards it. It helps that she is not easily dissuaded by failure; in fact she sees failure as a chance to try and again and improve. When Talivana sets herself a goal, she will persist towards it in an almost single-minded fashion even if she knows that there will be setbacks in the future. That said, she isn’t so driven that she will refuse to listen to the advice of others. If she is doing something wrong, she would much prefer to know about it. With failures and setbacks, she will persist on finding a way around it so that she can continue on towards her goal. She never gives up, unless it’s for a good reason such as she is doing more harm, than good. Talivana is also adaptable. She is able to think quickly on her feet and adapt herself to new situations. She has no fear of facing the unknown and is always prepared to think quickly. 
      Talivana is an intelligent woman, who is naturally curious and inquisitive. She loves to learn new things, and will go out of her way to do so. She relies on logic, reasoning and objective evidence. She likes to have intelligent conversations with people, on a wide range of topics. She especially loves talking about something she doesn’t know so that she can have the chance to learn something new. As an Eldyrannth, she is extremely good at being able to process information; far better than other Earth species. Especially if there are other Eldyrannth around that can spread the workload. When Talivana gets into a project, or task, she becomes extremely focused. It is hard to distract her from the work at hand and even harder to pull her away from what she is doing. If she can, she will always plan ahead, and plan for contingencies just in case anything goes wrong. When it comes to her work as the Prime Minister, she is very industrious. Even when she is outside of office hours, she will always accept calls in regards to it, and will always make herself available to people. She works extremely hard at her job, and is extremely dedicating, even to the point of forgetting to eat when she is extremely busy. As mentioned before, Talivana loves to learn, and she is quite studious in regards to it. She always loves to learn something new, and will strive to learn as much as she can about it. She loves to engage in open debates, especially with those with an opposing opinion. She absolutely loves reading, and will read her way through various books in an attempt to understand and learn more. When given information, Talivana can be analytical; she prefers the hard raw numbers to shift through and analyse. This is made easier for her, due to the processing abilities of her Eldyrannth brain. When she encounters new ideas and theories, she will not take them onboard unless she has conclusive proof. She is a big believer in the motto of many UFFians ‘Trust, but Verify’. Talivana is a very organised individual. She always plans in advance, and tries to prepare for every eventuality and always looks at the smallest of details and will draw up lists to ensure that everything is done in a timely, organised manner. She always keeps the places that she occupies neat and tidy, so that she can easily find everything again. When dealing with her work, she prefers to make quick, decisions, that have no delay and begin things moving quickly although she will not allow for a poorly organised decision to go through but she prefers things being done as quickly as possible. Due to the emotional control Talivana has over herself, many people mistake her for having little to no emotions. Nothing could be further from the truth. She is very deeply emotional, and passionate. In fact sometimes her emotions are so profound that people cannot even begin to understand their complexity. When she is involved in a project, she focuses in an almost single-minded intensity and will persist at it until she has completed it. Talivana is a pensive person; sometimes being lost in thought or thinking deeply about something. She values the opinions of others, even if she doesn’t agree with them, and seeks to understand why they think that way. She always thinks her way through something, whether it’s an idea, or action, and always second-thinks herself to try and look at it from all angles.
      Strengths, Skills and Abilities: 
      Strengths: In terms of physical strength, she is several times stronger than an average human male which means that she can easily overcome them. Her reaction times are faster, and she can move quicker on her feet so it would be extremely difficult for a human to gain an advantage over her.  Eyesight: Her eyes are extremely powerful and and can see for miles in any given direction. If she was to be sitting on an aeroplane, she can easily see a mouse moving about the grass. Thus there is not much that she misses. She can also see in a much broader colour range than humans can as she has six types of colour receptor cells within her eyes.  Multi-liqual: Talivana can speak several languages fluently including; Epsian, Eldyrannthian, English, French, German and Russian. Turn into an Eldyr dragon: She is 66 metres [216.6ft] in length and has 264metre [886.1ft] wingspan. In this form, she can breathe fire, fly and use her claws for lethal attacks. Her tail, with the shark like fin, can be used as a rudder to steer in both aquatic and aerial situations and is extremely powerful. Crystals [For more information, consult the Extra Info]: The coloured crystals that she has are as follows: White: This crystal vastly improves the telekinetic abilities of the user when energy is supplied to it, allowing them to lift objects that they normally wouldn’t be able to move. While this crystal is in use, there is a marked decrease in their physical strength as well as stamina. Grey: This crystal vastly improves the telepathic ability of the user when energy is supplied to it. When used along with a control crystal, it would allow them to interface on a telepathic level with their crystals, allowing them to interact with their technology on a telepathic level. While this crystal is in use to enhance the telepathic ability, there is a marked decrease in their physical strength as well as stamina. Pink: When attached to a gauntlet, it acts as a portable storage device, allowing them to carry around data from one place to the other. Has no other function other than that. Can be linked to a control crystal to allow for information transfer or to use as programming storage. Gold: Arguably one of the most important crystal attached to the gauntlets. When integrated with a Grey crystal, it allows the gauntlet user greater control over their crystals. It allows them to channel energy more efficiently and to program their crystals to do certain functions like programming their Red crystals to allow them to create fire tornados. It also allows for greater customisation on their abilities.  Orange: This is a common crystal used by gauntlet that can be used to store extra energy that they can use to prolong the use of other crystals. They can transfer energy from an outside source, or in their free time use their own energy to feed into it to store for another time as they can recover the lost energy. Spectrum colours in irregular veins: This type if crystal is usually crushed into a fine powder and laid in special wires inside of the gauntlet, allowing for easier energy transfer as well as much more efficient energy transfer. Black: When connected to other crystals to change its properties, this crystal can be used to put up a defensive shield around the user, and anyone they want. The more energy they pour into the crystal, the larger the shield. This can be used to defend against a wide variety of attacks. Black with white veins: This crystal is seen on every gauntlet. It allows them to change the metal encasing their fingers so that they can touch surfaces with their fingertips. The fingers are completely covered due to the nano-scale hairs that cover them, allowing them to stick to surfaces. Light purple: When energy is channelled through this crystal, it allow them to create a beam of focused energy, or a less focus blast of energy. This allows them to attack enemies and injure them severely.  Deep Keza Blue: When this crystal is used in the gauntlets, it allows the user to scan the surrounding area. There is a limit to this, as the more area they scan, the more energy it uses.  This crystal can be integrated with other crystal to scan for specific things. For example, it can be integrated with the Healing crystal to scan wounds and do a body scan to determine the severity of injuries.  Azure: Allows the user to create a pulse of energy that is strong enough to push people away, but not enough to harm them severely unless they fell into something. When integrated with other crystals, the type of pulse can be altered such as being able to create a pulse of fire, or even an electromagnetic pulse. Dark grey: The primary use of these crystals in gauntlets is to open up a rift between their dimension and the dimension of Hell. With this they can send Daedra back to their own dimension. Brown: This crystal allows for the manipulation of the element ‘Earth’. Yellow: This crystal allows for the manipulation of the element ‘Air’.  Red: This crystal allows for the manipulation of the element ‘Fire’. This crystal in particular can be used in combination with other elemental crystals, even ones that most would think of as incompatible such as Water. This is because it isn’t really manipulation of fire, but of heat. This can give the illusion of controlling fire, however the effects are a lot more wide spread and an Eldyrannth can take heat away as well as put it into an environment. Eldyrannth have been known to use both red and blue crystals to use the element of ice, which is a perfect example of the way that the crystals can be combined. Blue: This crystal allows for the manipulation of the element ‘Water’. Hand to Hand combat: She can fight hand to hand and in tight quarters, she is very athletic, however, she is not good at long range fighting. This can be used in conjunction with hand held weapons like daggers. Telepathy: As a naturally Hive mind race, Talivana is an extremely powerful telepath. She can handle the weight of tens of thousands of active minds. She can also communicate with people not of her species, but rarely opens her mind to them for fear of the damage it could do to them. She can also bridge a non-telepathic mind into the mind of another (Either telepathic or not). With her being a Royal Eldyrannth, she has more enhanced telepathic abilities than other Eldyrannth. Telekinesis: She is able to move objects that are as much as ten times her weight. She has to concentrate very hard otherwise she will not be able to do it, or at least not very well. It is so precise that she could rupture a vein or artery inside someone's brain. However she has never used this ability due to the moral and ethical ramifications. Fly high and tolerate low oxygen levels: Due to her one way breathing system (Like a bird), she is able to fly higher than other winged creatures as she is able to tolerate lower oxygen environments as she is able to extract oxygen more efficiently than beings with a two way breathing system (Like a human). Scales: Her scales are as hard as diamond. You would need a lot of energy to break through the scales. The scales are small and layered in such a way that allows her to move. The scales themselves are not flexible. These are pigmented. Skeleton and Super-Human strength: Strengthened skeletal structure that has a high tensile strength and yet is nearly 20% lighter than a mammalian skeleton. In human form she can lift about 4 times her weight and in her dragon form she can lift twice her weight. Ichor and healing: When she bleeds the scab forms a resin looking covering over the wound (like a tree). This is to protect the wound from infection. She can heal in nearly a fraction of the time of a human and this includes broken bones. The Inchor in her blood is broken down to Chor (What she uses for the fire. See extra info for more detail) and stem cells. When in a battle and breathing fire a lot, her body goes into overdrive to produce more Chor. This in turn produces more stem cells for healing, and thus heals slightly faster. However this puts a huge tax on the bodies resources. Fire: Her body breaks down Inchor into stem cells and Chor. The stem cells go off to heal while the Chor reacts further to produce the flammable Gas of Chor. This is stored in a gland at the edge of the lungs, with tubes going up the throat to the top of the mouth. There is a small spark producer here, that ignites the gas to produce the flame. Inchor can he spat out alongside the gas, creating lethal napalm effect. The vapour from the liquid is also a heavy irritant and any unprotected eyes can be affected. This is why when producing flame the Eldyrannth closes their third eyelid which they have in both forms. The third eyelid is used in both aquatic and aerial activities. They can also spit out Inchor without igniting it to put a waterproof layer in something. However this is highly flammable. Stomach Acid: Their heart contains a left aortic valve so they can, willingly, redirect blood flow to essential organs like the brain. Also they can redirect it to the stomach increasing their stomach acidity so they can digest bone. When they produce too much they will sometimes throw it up. As they can do this on command they can use their own digestive juices as a defensive option. Senses: She have very keen eyesight and have advanced night vision. She has sensitive hearing and they have a sensitive sense of smell. Not only this, they can use their tongues like a snake and further distinguish scents from each other. They can do this on land as well as in water making them deadly hunters of all environments. Flexibility: She is very flexible and can climb trees easily, which she very much does enjoy doing. Weaknesses: 
      Dragon Form: The under-belly is her weak spot as it is not made from the same material that the rest of the scales are made of. It is more softer and more hide like to allow easier breathing without hindering her performance. If she were to be struck at the right place (in between the rib bones and into the heart) it would mean instant death. Or a slow, painful one if the Inchor glands were struck as the Inchor is essentially their immune system. She cannot remain in this form for very long periods of time as she becomes more animalistic the more time she spends in this form. Flying: When flying, she is using up her energy and working her muscles. She must fly often to keep her endurance up so that she is able to fly for extended periods of time, and even then she needs to stop to prevent passing out or straining her muscles. Her wings may become damaged which will impede her ability to fly. If they are damaged severely enough, she will not be able to fly and will have to wait for the membrane to re-grow before she can fly once again. Cold (In dragon form)/Hot(In humanoid form): She slows down in colder weather, but also suffer when it becomes too hot. This is due in part of her cold blood as she does require the sun to regulate her temperature and if she is too cold, she tends to slow down. In hot weather, she becomes sluggish as she gets to hot and must cool herself down some way as she does not sweat like other humanoids. If she does not cool down, it could potentially be life threatening. Inchor and the Crystals: In return for the large amount of power gained from using the powers, over time, the crystals power turns the Inchor into crystal itself from the exotic radiation that the crystals give off every time they are used. As Inchor is a constant presence in the blood, this essentially crystallises the blood. In the later stages of this illness, as the blood thickens and the crystals scratch them from the inside out, it can become very painful. If death does not occur soon, the victim can ask another to end their life to end the suffering. The more the Eldyrannth uses their crystals, the quicker the blood turns to crystal. They are also more susceptible to infections the further down the illness they are. Most hope that they die of a virus then the crystallisation of their blood. Stomach Acid: This can burn their throat and leave it raw and irritated for a few hours or even longer making it painful to eat or drink. Combat: She is not a good long range fighter, so she is vulnerable to an attack from far off. Crystals: In order to use the crystals, she will need energy to do so. The more she uses them, the more energy she uses up. If she exhausts herself, she can pass out and leave her open to attack. Or she will lose so much energy that she no longer has enough to keep her heart beating and die. Telepathy: The Eldyrannth are a race that has a natural, telepathic, hive mind. This means that Talivana is an extremely powerful telepath and can hear a thousand voices at once. With people not of her species, she will not open her mind to them unless they gave her express permission. Her mind can overwhelm other races, and they can become lost in her mind easily. Telekinesis: If she tries to move more then she can handle, she can use up a lot of energy and pass out, even strain her mind. To be able to use telekinesis if she concentrates and if someone distracts her, she can lose what grip she had. Also, she may accidentally trigger it when she is angry and cause the person she is angry at fly away from her. Her telekinesis can be so precise that she can use it to crush veins and arteries inside someone else's mind. This can be taxing on her due to the fine control, but she never likes using this ability anyway. Fire: She only has a limited amount of Inchor at one time and must wait for her body to produce more. Ambitions (Hopes/Dreams): To lead the UFF into the next Golden Age.
      Hobbies and Interests: In her spare time, she likes to spend time with her family and friends. She also loves to spend her time in study, and learning new things so she might often spend some time on the Internet or reading books to learn as much as she can in the time that she has. One of her favourite hobbies is painting. Her style is a realistic style, painting people, objects and landscapes with as much accuracy as possible. She isn’t one to like abstract, or modern art, so trying to get her to compliment some will be a fruitless endeavour. 
      Sexual Orientation: Bi-sexual (Males and Kays only).
      Personal Sexual Information
      Turn ons:
      Having unprotected sex, especially if it results in pregnancy. Having loving, romantic sex with someone she loves. Having sex with a stranger. Hard, almost animalistic sex especially with a Mako or Zeta. Having sex with an Eldyrannth in their Eldyr form, in both her Tarunoid and Eldyr form. She especially loves being chased. Turn offs: 
      Gore and Vore. Scat and golden showers. Her partners being violent or controlling. Being degraded and humiliated. Penis Length: N/A
      Breast Size: D-cup
      Sensitivity: She has usual Eldyrannth sensitivity.
      Additional Sexual Information: Like all Eldyrannth females, her breasts and pussy are more sensitive than Tau’ri. As an Eldyrannth, she has the nanohairs on her hands and she will only hold hands if she is being intimate with someone she loves. She doesn’t do it with those she doesn’t. In sex, she’s more of an equal partner and doesn’t submit easily.
      STD History: Clean.
      Extra Information
      Father: Kayrin, a Professor at the Vorserend University. Deep purple eyes. Deceased.
      Mother: Jyavana, the Queen of the Eldyrannth. Golden eyes. Deceased.
      Siblings: Lyravana, her older sister, Golden eyes. Presumed Deceased. She also has a twin brother that she refuses to speak about.
      Grandparents: Zaeravana, ex-Queen of the Eldyrannth. Golden eyes. Deceased. Graerin, Eldyr High Guard Leader. Blue eyes. Deceased. 
      Children: One daughter, Triavana Eldyr'maraki (Talivana and Tripp Keza'maraki). Golden eyes. One male, born 2011, Zairin Eldyr'demeri (Talivana and Zaine Mako'demeri). Rainbow eyes.
      Grand-children: One male, born in 2011; Dezrin Eldyr'maraki (Triavana and Tripp Keza'maraki). Deep Keza blue eyes.
      House: Owns a Keza Corp: Housing Estate Agents property on the Unity Estate.
      Car: None.
      Pet: None.
      Additional information: On her desk in the PM office, is a small Crystal tree. The crystal trunk is clear in colour, with gold and white leaves. It is about twelve inches high and looks like a fully grown tree (Think Bonsai tree). She often sings to this tree, songs that usually sound sad, and rarely she will sing something that sounds happy. While she does not sing often, she has a remarkable singing voice but this is not unusual for an Eldyrannth. 
      History
      Awards/Commendations: None.
      Criminal Record: Clean.
      Medical Record: Talivana is in Stage III of Inchor Crystalisation. Stage III is an mildly advanced stage of the Inchor Crystalisation. 16-22% of the Inchor in their blood system has crystalised by this point. Cutting of the blood vessel walls happened often, resulting in internal bleeding. There are still enough stem cells around to heal as these occur. Risk of other complications such as a stroke is between 2-4%.
      Bio: 
      DOB: 4th January, 1300 BC.
      (Bio temporarily removed due to Description limitations with IPS)
    • Neptune
      By Neptune
      Welcome to the land of the Dead; Ashaea. A once thriving and bustling country that was leading the world in innovation and technology. Now now it lies as a wasteland, its cities and towns in ruins. Its streets swarm with the hordes of the dead, who relentlessly hunt down anyone that survives to either eat them, or recruit them to their growing army of undead. This is the world that your characters have found themselves in, and it will be tough for them to survive. They will be constantly hunted, and there is always the chance that when they wake up in the morning, it will be in their last day. Every day will be a struggle to survive. Can they escape the hordes, and make it to safety? Or can they build themselves a safe shelter? Your actions as a roleplayer will determine if your characters survive this harsh and unforgiving land. Be mindful of your decisions, and be mindful of the actions you take for your characters.
      Be warned! This roleplay can result in permanent character death.
      Skill level: Expert due to the rules, but roleplayer skill can be Advanced level. I am quite new to this kind of roleplay so mistakes are bound to be made, and improvements to be had. Please give me constructive feedback!
      Relevant links:
      Lore Thread Rules Character ID The Bunker (OoC) Joining this roleplay.
      In order to join this roleplay, you must have a Character ID that is complete. Read the rules. It is very important that you read the rules before participating in this roleplay.
    • Neptune
      By Neptune
      The Bunker

      The Bunker is a place for roleplayers to gather and talk about the Blackberry Falls: Zombies roleplay. Here we can discuss our characters, and plots that we may want to make or currently have going. If you are new to roleplaying in Blackberry Falls: Zombies, then this is the perfect place to come and meet your fellow roleplayers and get to know them. You're also welcome to advertise a character that you would wish to roleplay with, but currently have no roleplaying partner for. Just please remember that anything discussed here in the Bunker cannot be known by your characters inside of the roleplay however, if you with to interact with other roleplayers in a roleplaying format (Such as RPing yourself in first person), feel free to. Come in, sit down as you natter away. We’re safe here in the Bunker. Also please note that double posting is allowed here.
       
      Please enjoy your stay here in the Bunker
      Relevant links:
      Blackberry Falls: Zombies Roleplay Character ID Lore Thread
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