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Temaelrin

Jen’s Pleasure Bar
Bar and Holosuites

Also known as Jen’s, The Pleasure Bar, the Epsian Bar and so on. It is located in main commercial district and fully visible from the embarkation/disembarkation area around the main column. It is a low-risk, low-danger bar that is covered as part of Station Security patrol routes. I falls under the legality of the station, and therefore there isn’t as much illegality being conducted here as there would be in The Wet Holes, below this bar. This is more than just a bar though, it is a certified pleasure centre of the station; and as such there are twelve large holosuites that can be rented out on an hourly basis.

It also contains a private bar for Ambassadors, although some have expressed concerns that the room could be bugged there has been no evidence of this, and Jen’starr has flat out denied it because it would be illegal, and she made a promise to Alexander that this bar would be legit and above board. The holosuites in the ambassidreal room are smaller, but they’re designed for less people (Small groups) and can be hired out for cheaper by ambassadors.

Jen's-Pleasure-Bar.jpg
(Mockup - Layout)

The bar is an important social hub of the station. It is frequented by station staff who come here to socialise and have a good time with friends. It is one of the highlighted facilities in the tourist brochure with a high recommendation from even the Station Captain, Alexander. At the furthest reaches of the room there are large windows looking out into space, although they have holographic overlays inserted into the glass; meaning that Jen’starr can in fact change them to whatever she wants - if she wants to make it look like that Earth is right outside; she can and have it simulate daylight as if the sunlight itself was tempered by special glass to prevent it from burning everyone’s eyes out.

From the moment one walks into the room through the open doorless space there is a hexagonal water fountain that quietly spits water up into the air seamlessly (Laminar Flow) and each stream of water changes colour through every colour on the spectrum. It is a very, very large room and has a capacity for two thousand people - maximum. There is a stairwell in the upper corner that takes you up to the Stuffed Holes restaurant, and in front of that is a classical band that play bar music (Holographic).

The bar itself is massive; and behind the counter, on the shelves with the drinks, there is a wall waterfall that flows ice cold water through the semi-hydrophobic bottles that keeps the drinks at a very cool temperature.

This bar is never empty and is open all the time, with staff that work in shifts around the clock, and as such it’s been a source of jobs on the station which helps keep people out of Down Below.

Manager: Jen’starr Epsi’rikixi
Parent Company: Jennaea’s Bar and Restaurants Company
Location: Commerce District - Right outside embarkation/disembarkation and station’s customs, Main Floor, Andromeda One Space Station
Services: Drink and Holoservices
Capacity: 1,000 - 2,000 People
Opening Times: Always

For more information about holographic technology, replicated technology and the power source, please read the Company Topic.

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      Character Identity Information
      Name: Kalnarr Zeta’muluri (Alternative names: Kal’taour, Kal’ontarr)
      Clans: Ontarr, Taour. 
      Age/Date of Birth: He was born in the Epsian year of 3666, on the eighteenth of June. This makes him 528 years of age.
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      Religion: The Order of the ExoSinian Eldyr
      Species: Zeta’muluri. He is a thoroughly bred Zeta, containing genes from most of the Zeta types in existence such as Chi’narr (Water Zeta), Tau'rarr (Earth Zeta), Eldyrr (Fire Zeta), Zephourre (Air Zeta) and the rarest Zeta type, the Xentarr (Exotic Zeta)
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      Faction: Omega Runes (EPSI Pirate Clan)
      Rank: Officially, he’s a civilian. 
      Physical Appearance
      Height: 2.69 metres (8’10”)
      Weight: 523kg (1153.018lbs)
      Eye Colour: Dark blue
      Hair Colour: He has no hair.
      Physical Description: Unlike his father, grandfather and great-grandfather, Kalnarr is not a Grand Zeta as he falls just short of the nine feet required for the classification of Grand Zeta. From his father’s side, he is a descendant of the great Drake’taour, the Zeta most famous for finishing his father’s work in eliminating their corrupt Kings and leading the Taour Clan through many great victories in many different battles and wars. On his mother’s side, he is the descendant of Temael’ontarr and Drake’taours mother, Jan’taour. Thus, for a Zeta, he has exceptional genes. He is very tall, almost standing at nine feet which does make it difficult at times to move around a station that is more designed to human dimensions, although dragon anthros are common in the Earth Alliance and Ashaea, so often the Andromeda Station has areas that he can easily move around in. His skin is made from scales however he has the ability to switch to that of hide skin due to one of his abilities inherited from Temael’ontarr. Hide is not as strong as scales, but it is lighter and allows him to be more flexible. His scales are primarily black in colour, however he does have more plate-like scales on the front of his torso, the front of his neck and running along the bottom of his muzzle that is red in colour. This also goes down to the base of his cock as well as covering his balls, offering them more protection. 
      He has two large bat-like wings that emerge from his back that allow him to fly however he is able to retract them so that they do not get in the way. His wings are red on the insides, but black on the outer layer, covered in a more scaled hide than either of the two, almost like a blend of the two. His face structure is slightly triangular, but his muzzle is quite rectangle in shape. He has two nostrils at the end of his muzzle, and his mouth extends back towards the main part of the skull, which is lined with a lot of sharp teeth that can easily tear into flesh. His piercing blue eyes are slightly angled, and have a slightly scaled ridge above them. Like all Zeta’s, he has two sets of eyelids. The first is the top later, which is opaque and he cannot see through. It is protected by scaled hide. The second is the inner eyelid, which is transparent and allows him to continue seeing through them while protecting the eye. Underneath the eyes, he has two golden markings that are triangular in shape, but curve upwards slightly. In the very centre of his forehead, is a golden Omega symbol, a symbol of the pirate clan that he has allied himself with. Emerging from the top of his head, sweeping backwards are two thick horns that are black in colour. Unlike most Zeta’s though, he has two ears beneath his horns. This is a feature he received from his great-great-great maternal grandfather, Tal’ontarr who is the father of Temael’ontarr. He has digigrade legs that end in clawed toes, with the claws being black in colour and extremely sharp. His hands are similar to that of most tarunoid (humanoid) species with five fingers and an opposable thumb. He has a long Zeta tail, with the top and sides on the black scales, while the underside is of the same red plating that is present on his chest. From the back of his head, and down his back and along the top of the tail are ivory white spikes that help to protect his spine from attack. 
      Personality, Traits and Abilities
      General Overview: Kalnarr is like most Zeta’s in that he is very honest. He will say what is on his mind without apology, not for considering the feelings of others. If someone becomes offended by what he said, he will laugh at them for not being strong enough to handle a few harsh words. If someone asks for his opinion, he will not sugarcoat it and will simply state it for how he sees it. If one does not want an honest answer, Kalnarr is not the one to ask. Another quality he carries in tandem with most Zeta’s, is the fact that he has a very strong sense of honour. There will be certain things he will not yield on, such as killing innocent people, killing and eating of children among other things. He is also quite protective of his honour, and will become insulted if someone questions it. If they persist in calling him honourless (newt being the worst title for Zeta’s), then he will become enraged and seek your head, or even horns, to satisfy his honour. For Zeta’s, the deliberate removal of one's horns is a sign of stripping someone of their honour. Kalnarr is quite adventurous, and loves going to new places and getting involved in all kinds of trouble. It is why he is on the Andromeda One station, with the pirates instead of with his own people. Like his father, he is quite intelligent although he tends to hide this trait. He is good with technology, computers especially. He is also a good tactician, and is a specialist in combat whether it is hand to hand, ranged, or in a ship. He is quite logical, and tends to look at the facts of a matter rather than relying on faith or heresay. 
      Kalnarr is quite bold, which ties in well with his honesty. He is not afraid to say what is on his mind and will often give his opinion whether it is asked for or not. This trait also ties in well with his adventurous side, as he is not afraid to step into unknown locations with little knowledge of what lies ahead. He is willing to take risks, and expose himself to possible danger. He is also quite confident, and will take criticism from others to heart. He will take responsibility for his actions, even if they have been bad actions. He will hold his hands up and own up to his mistakes. He doesn’t let people’s words and insults get him down, but that is part of Zeta humour, where they often mock and seem to deride each other in good humour. He will respect those that stand up for themselves, and will give as good as they get. He is also one of the Zeta’s that prefers the old, traditional ways of the Zeta’s, such as settling disputes in a Zeta’s arena where he could potentially defeat an opponent and take all their belongings, property and even family as per Zeta law. If he has stripped someone of honour, or defeated someone in combat and he has torn off their horns, he will fashion them into drinking horns. If there was someone else involved in setting up the fight, such as Jen’starr coaching him on how to fight a particular alien species, then he will gift her a drinking horn. As like many Zeta’s, Kalnarr is quite cocky and rowdy. He often makes loud, obnoxious jokes and when drunk or drugged, he can be very loud. But then Zeta’s, as a species, can be very loud and rambunctious however they often mean well and have good hearts. Kalnarr is no exception to this, although he doesn’t take shit. 
      Strengths, Skills and Abilities:
      Zeta physiology: Kalnarr’s biggest strengths lies in his natural physiology as a Zeta. His bones are naturally quite thick and are made from a silicon base, rather than a carbon base like humans which makes the overall structure extremely strong and resistant against damage. They have a honeycomb structure that not only makes them lighter, but also stronger and able to resist more force. He is extremely strong, physically speaking. He is able to easily lift the weight of about one tonne and move it around. Like most Zeta’s, he has incredible eyesight which allows him to be able to see for miles with absolute clarity as his eyes are designed to allow him to fly around in the air and see the ground below. His sense of smell is also incredible sensitive although it is more accurate to say that it is his sense of taste. He has a snake like tongue, which can dart out and pick up scents from the air. The tongue will then draw itself back into his mouth and press up against the vomeronasal organ on the roof of his mouth which can process a wide range of scent molecules. His teeth and claws can be devastating as well, able to penetrate light armour and cause fatal damage to a target. It is for these reasons alone that one should not engage in close quarter combat with Kalnarr. Scales and hide: Naturally, he has both scales and hide. The scales are stronger than the hide and allow him to resist projectile and energy weapons such as bullet guns and other concussive forces. However he is able to willingly change his scales into hide which is lighter and allows him to move faster but not as damage resistant. Retract wings and horns: Kalnarr is able to retract his wings and horns into his body. This can protect them from damage, as well as allow him to move in ways he cannot with them both extended. He can also retract his horns to protect others from being damaged by them, as that chance can be quite high if all parties are not careful.  Combat: Kalnarr is extremely skilled when it comes to combat. Due to his natural strength, he can be devastating in close quarter combat. He can deal a lot of damage through just a punch alone, often fatal damage to species that are susceptible to concussive force such as humans. He also has training in a wide range of weapons, although his favourite to use tend to be assault rifles and gatling guns. Heavy weapons that deal a lot of damage. He is able to use smaller weapons such as phasers and pistols, but he just prefers larger weapons as they feel more comfortable in his hands.  Computer skills: He has quite reasonable hacking skills. Enough to be able to hack into most computer systems with ease. He does not have the skill Jen’starr has, but he is fairly competent.  Intelligence: He has inherited his father’s intelligence. He is exceptionally smart, even for a Zeta to the point where he could qualify for a ‘Starr’ if he so wanted to, which is a set of extremely intelligent individuals in the EPSI Federation. He just chooses not to qualify for the title. He is a combat specialist, and has a keen analytical mind as well as the mind of a tactician. He can outsmart his opponents and will sometimes think several steps ahead of them. He doesn’t display this intelligence though, often leading people to think that he is quite dimwitted, much to their mistake. Ship Piloting skills: He is quite good at piloting a wide range of ships. Due to his quick reactions, he is able to respond quickly to a wide range of situations which makes him an exceptional pilot that can be hell to deal with in a space combat situation. Weaknesses:
      Zeta physiology: Due to the fact that he is so large and heavy, he can be quite slow to move. So someone might be able to outmaneuver him if they are quick and agile enough. His hide is weaker than his scales, but it does cause an increase in his movement speed. Due to how sensitive his sense of smell/taste is, it can be easy to overwhelm his senses with an intense enough smell. Zeta’s also have poor hearing, so it can be easy to sneak up behind him if one is stealthy enough however they would need to avoid his keen sense of smell and eyesight. However due to his ears, his directional hearing is slightly better than most Zeta’s. Lava baths: Zeta’s require special care when it comes to their scale and hide. Every now and again, they require to be submerged in lava. This allows for their scales and hide to absorb needed nutrients and minerals that they get from the lava. If a Zeta goes a long period without one, their scales can become weaker and even brittle. For those with hide, their skin can become dry and flakey, as well as cracking in places. It makes a Zeta overall weaker and more vulnerable to damage. Thus, in order to remain in peak physical condition, Kalnarr requires a lava bath every so often. Luckily, holodecks can provide this need. It is not as good as the real thing, but for a Zeta in his position, it will do. Zeta’s rage: When Kalnarr is stressed, or becomes angry, his body produces lactic acid. However Zeta’s do not have a means to break it down quickly naturally and thus it builds up within their system as it cannot be broken down fast enough. If enough builds up, it begins to flood the brain and send him into a state of rage where he will destroy the environment around him, and attack anyone near him whether they be friend or foe. The only way to deal with this, is to knock him unconscious (such as with a sedative) and administer medicine to break down the lactic acid. Combat: As mentioned in the physiology, he is quite slow as he is a tank that is strong, can take a lot of damage but is slow and doesn’t move as quick as those that are smaller and slimmer. Thus if a smaller and quicker opponent was clever enough, they might be able to defeat him. However despite being a tank, Kalnarr is not stupid and possesses his father’s intellect. Ambitions (Hopes/Dreams): He just wants to make a lot money, fuck a lot of sexy bitches and to honourably serve his Pirate Clan.
      Hobbies and Interests: His favourite hobby is sex, although with the fact that he does not live among Epsian’s, it is rare that he is able to indulge himself. But he likes to party, which often involve taking drugs and drinking enough alcohol to kill an entire room of humans. He likes training in his spare time, finding it not only relaxing but a good way to keep his combat skills in top condition. He has a similar hobby to that of his great-grandfather, Drake’taour who likes to build ship models within bottles. Kalnarr likes to build beautiful landscape scenes within bottles, using his keen Zeta sight to be able to create incredible detail. He creates these from hand, often using empty bottles from The Wet Hole bar and will sometimes sell them on. Each piece can take months to complete and he doesn’t do these on commission. 
      Personal Sexual Information
      Sexual Orientation: Alieapansexual.
      Turn ons:
      Dominating a partner in bed, pinning them down and fucking them hard. He likes very rough sex. Smoothskins, so species like humans, Taru’zenari, Elves, Eldyrannth, Keza’s, etc. Those that aren’t furry or scaly. Masochists. He likes being able to be as rough as he wants without fear of breaking them.  Smaller partners, as he likes having a significant height difference.  Having sex with someone who is cheating on their monogamous partner for him. Fucking someone deep and hard. Having sex with someone he doesn’t love, or even know. Sluts, whores and those with a free attitude towards sex. He loves having sex with a freshly filled pussy, and loves filling a pussy that is to be fucked by another cock. Virgins and those not experienced are certain not to be able to enjoy his large cock. If anything, the only species that are able to handle him are Epsian species. Making love to someone in front of their loved ones, either consensual or willing with the partner. Basically he likes to cuck someone. Having sex with multiple participants, whether it’s threesomes, gang bangs, orgies or swinger partners. Turn offs: 
      Being forced into monogamous relationship. Someone inflicting pain on him. Bitches who think that they’re doing him a favour by letting him fuck them. Having sex with those too young. Gore, Vore, Scat and Necrophilia.  Penis Length: 26” in length and is extremely thick.
      Breast Size: N/A
      Sensitivity: Average for a male Zeta.
      Additional Sexual Information: Kalnarr has an unusual cock for a Zeta. It is a cock that he inherited from his biological father. It is long, and extremely thick with protruding nubs that run along its length on all sides which heavily stimulate the receiving partner. The tip of it also appears to be pointed, almost like a Mako’s, however he is able to flare it out so that it becomes a blunted tip (almost like a horses). He tends to be a dominating partner in bed, and will only take it from those he deems worthy enough to. If he is mating with a desired mate, then he may enter a Zeta mating state where he will have sex with someone for days, possibly weeks on end without stopping to rest. Below is an image of his biological father which shows what Kalnarr’s cock appears like.
      STD History: He’s had one or two STDs in his life, but he has none currently. 
      Kularr: His biological father who he has inherited his cock from.

      Extra Information
      Father: Kularr’taour Zeta’muluri 
      Mother: Fyrae’taour Zeta’muluri
      Siblings: Many, from both of his parents but none of them are full biological siblings.
      Grandparents: Draugaarnarrgh Zeta'muluri and Fae'taour Zeta’muluri on his father’s side. Klaerarr’kynarr Zeta’muluri and Janaerr’zoure Zeta’muluri
      Children: He has had several that have grown onto adulthood, but he has had many that had not even hatched (More information in bio)
      Grand-children: None that he has been particularly close to.
      Ship: He has a Vulture that is called Thor’s Hammer.
      Place of Residence: He has accomodations on the Andromeda Station, in Down Below where he often has shady dealings, or brings people to, in order to fuck them. 
      Pet: He has a holographic fish in his quarters.
      Additional information: Kalnarr sometimes likes to take drugs, and he drinks often. Some of his favourite drugs are cannabis, cLSD and Sparkpowder. Sparkpowder is toxic to most species, however for Zeta’muluri and Mako’demeri individuals it is almost like cocaine on steroids. It also makes them extremely sexually aggressive and they will fuck the first person they see and they will not stop until they are finished.
      History
      Awards/Commendations: None.
      Criminal Record: His official criminal record is as follows… 
      EPSI Federation: Clean. Andromeda One: Clean. Commonwealth: All Pirate Factions Wanted: Dead. Bounty: 8,550,000 Commonwealth Credits (Doesn't exchange well outside of the Commonwealth due to extreme hyper inflation) For: Capturing Commonwealth Pirate Stations, and turning all the slavers into slaves, which was then sold to a Pirate Station Kappa-Twelve. Medical Record: He has no medical record in any known state.
      Bio: Kalnarr grew up without his biological father in the picture. This is because his mother met Kularr at a party and became pregnant from him during a drunken fuck. She came away from the party and laid the clutch of eggs but only Kalnarr was the child of Kularr. Each egg had a different father. Kalnarr was always an adventurous child, causing a lot of frustration for his mother and her mate, a Zeta called Lar’zoure who was his adoptive father who were both in charge of their own small tribe which had a few other adults to help raise the children of his mother. The tribe lived in Sadists Retreat, which had extremely lax laws. Something that Kalnarr loved while growing up, as he hated the restrictions of a governing body. This attitude came from the fact that he was born at a time where Keza Corp were doing a hostile takeover of the EPSI Federation. 
      At the age of twelve, we entered a state that all Zeta children do. Zeta’s Fire, which caused his temper to become extremely short, causing him to blow up at each and every little thing that went wrong. He would destroy a lot of property and would even hurt others. His teacher at his school, a female Mako’demeri, helped curb this behaviour by letting him fuck her hard over the teachers desk. In fact, he had several children with her that she went on to raise with her own husband. He came out of this phase when he was eighteen years of age, and immediately set about joining the Omega Runes Pirates. At least the ones that were in Sadists Retreat. 
      Even though some were able to enter and leave the SETA device, Kalnarr remained on Xantal’lar with the faction of the Omega Runes there, mainly focusing on dealing with the Alpha and Beta Runes. 
      <Section removed>
      Twenty years before 4166, Kalnarr was given the assignment to investigate into an individual by the name of Haug’taour, who seemed to have some very shady dealings and seemed to have connections with not only the Alpha and Beta Runes, but the Neko Resistance Space Alliance as well. For ten years, he carried out a careful investigations into his activities, but it seems that someone had been tipped off as to what he was doing. He was attacked in an unfair fight, and kidnapped. He woke up in a cell in Haug’taours dungeon, where he was tortured for weeks on end but he refused to give up any information on who he had been contracted by. Frustrated with the lack of progress, Haug’taour had Kalnarr strapped into a milkery that milked him of his sperm. This sperm was then used to fertilise Zeta eggs which were then sold as a consumption item, against his will and against his consent. It is one of the reasons he will go ballistic if someone eats Zeta eggs. He was hooked on a drug concoction that began to waste away his muscles and make him, in general, weaker.
      In 4166, he was rescued by The Daedric Wolf and Dark Star Wolf. He was able to meet his biological father as well, and stayed with him for a while, while getting his strength back up. He was able to contact the Omege Runes Clans once again and return to their ranks. He then later became a bartender for Jen’starr on the Andromeda One Station. Details deliberately kept vague as his file has been scrambled.
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