Gardsorm Posted September 3 Posted September 3 After the caveat of rendering their escort unconscious, preferably not dead, the issue will be how easily Archer can find a tractor or something to drive off and run through the gate... Just something audible and distracting enough to give them all a window to flee. 3
Kissa Deactivated Posted September 3 Author Posted September 3 @AsBloodTurnsEverCold Only one lizard came to check the bus. The third was taking a crap in the office. So Del should be fine : ) 1 1
AsBloodTurnsEverCold Posted September 3 Posted September 3 Lol I was mostly meaning that there is no way Del could possibly lure a third. 1 1
DreamsnThings Posted September 3 Posted September 3 ...ya know, im tempted to make a take 2 at making a character, and just take a different approach. ideally starting character creation with someone who wants me to follow them around XD 1 3
Gardsorm Posted September 3 Posted September 3 Welp, two out of three is good. Thanks for giving us a headstart, Del. : p Now to see what kind of trouble can be caused... 2 1
Kissa Deactivated Posted September 3 Author Posted September 3 Eyes closing. Gonna post more tomorrow : ) 3
DreamsnThings Posted September 3 Posted September 3 2 hours ago, DreamsnThings said: ...ya know, im tempted to make a take 2 at making a character, and just take a different approach. ideally starting character creation with someone who wants me to follow them around XD anyone interested in making a bonnie and Clyde style pair of characters with me? a pair who were criminals and lovers before they were arrested? alternatively a brother and sister pair would also be fun 3
Kissa Deactivated Posted September 3 Author Posted September 3 You are speed when it comes to posting @AsBloodTurnsEverCold o.o 3
AsBloodTurnsEverCold Posted September 3 Posted September 3 Honestly its just because there wasn't much for me to write lol Del's pretty simple when it comes to character especially in fights 2 1
Gardsorm Posted September 3 Posted September 3 And home... Would like to nap, but I think first order of business is to shower up and get the posts I owe. Looks like some big things happened while I was out. x_x 3
Kissa Deactivated Posted September 3 Author Posted September 3 I'm starting to think I should set up some kinda challenge rating for enemies so people know what they are up against. Mostly so players know when their enemies are easy to defeat, they are quite equal, when hard opponents and when 'don't try it, you will die' types. I'm all good with defeating the npc opponents, but I would like it to happen so they aren't all treated like people are fighting with toddlers. 2 2
Gardsorm Posted September 3 Posted September 3 That would be a good idea, although Lucas hasn't actually defeated anyone yet? If that came up in response to me, all he did was dart in and gut punch the guy, he's not unconscious or anything. o.o I left the results of the act up to you 3
AsBloodTurnsEverCold Posted September 3 Posted September 3 I think that would actually help a good deal yeah plus if you choose to offload writing for enemies it can help figure out the flavor people write with but it would help rpers make a fairly informed decision about how stupid diplomatic their characters should be. 1 2
diogora Posted September 3 Posted September 3 Trying my best not to get in the way with the cat xD 3 1
Kissa Deactivated Posted September 4 Author Posted September 4 I was already wondering why Blood being so slow, but it was me. I clearly have stupid : p (Also trying to figure out challenge rating thing.) 3 1
Kissa Deactivated Posted September 4 Author Posted September 4 I made simple challenge rating table. Players who are active or gonna be active, let me know if you have any thoughts or questions. The rating is based on how difficult it would be for a combat capable PC in one on one. 1 - Player kill. Will kill you with ease. Even with great teamwork, defeating them is going to be risky. 2 - High risk. Boss fight. Don't engage alone. Victory isn't guaranteed even with a group. (NPCs whose life focus has been in combat, exceptionally good at what they do and powerful) 3 - Challenge. There is a chance to win in one on one, but it's below 50% and requires the char to be at their best. Teamwork is recommended. (NPCs with clearly above average skills and training) 4 - Equal. Will require focus and effort. Chance of defeat is real. (Other player characters with combat abilities and training, NPCs with good combat skills and training) 5 - Mild challenge. Can defeat non-fighters, but as a figher mediocre at best. Offers some challenge, but can be defeated with some effort. (NPCs with average combat skills and training) 6 - Weak. Relatively easy opponent for a fighter. (People in a good condition, but without combat abilities or training or incompetent fighters) 7 - Easy. Weak or fragile opponents who have no combat skills or abilities. Can be defeated easily. (Untrained civilians, elders) 3
AsBloodTurnsEverCold Posted September 4 Posted September 4 Seems fine to me! Simple and to the point. 1 1
Gardsorm Posted September 4 Posted September 4 Seeing Del get scrappy brings me joy. xD Love seeing a good fight/brawl in a game. 2 1
Kissa Deactivated Posted September 4 Author Posted September 4 What Del trying to grip? Also this whole fight is relying on Del : p 1 1
AsBloodTurnsEverCold Posted September 4 Posted September 4 His hand or forearm. The arm Remy struck with. Also Del is meant to be good at this lol 1 1
Gardsorm Posted September 4 Posted September 4 Yep. Foxes used fake diplomacy on the wrong guy, let Delmar run roughshod in the lizards. Also with it being around 11 now, time for me to start packing up for the night. : p 4
AsBloodTurnsEverCold Posted September 4 Posted September 4 (edited) I'm home now as well so also time for me to rest for one more day of my work week So you all rest well! Edited September 4 by AsBloodTurnsEverCold 3
BlakeRp Posted September 4 Posted September 4 Hello all, So I've a new question. i'm happy with my character, though with the way this club goes it seems there's a few character archetypes you could go for. What's the rule on running a secondary character? Once more i'm more asking for general knowledge then an ACTIVE want to make a new one 3
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