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Posted

After the caveat of rendering their escort unconscious, preferably not dead, the issue will be how easily Archer can find a tractor or something to drive off and run through the gate... Just something audible and distracting enough to give them all a window to flee. 

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Posted
2 hours ago, DreamsnThings said:

...ya know, im tempted to make a take 2 at making a character, and just take a different approach. ideally starting character creation with someone who wants me to follow them around XD

anyone interested in making a bonnie and Clyde style pair of characters with me? a pair who were criminals and lovers before they were arrested?

alternatively a brother and sister pair would also be fun  

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Posted

I'm starting to think I should set up some kinda challenge rating for enemies so people know what they are up against. Mostly so players know when their enemies are easy to defeat, they are quite equal, when hard opponents and when 'don't try it, you will die' types. 

I'm all good with defeating the npc opponents, but I would like it to happen so they aren't all treated like people are fighting with toddlers.

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Posted

That would be a good idea, although Lucas hasn't actually defeated anyone yet? If that came up in response to me, all he did was dart in and gut punch the guy, he's not unconscious or anything. o.o I left the results of the act up to you 

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Posted

I made simple challenge rating table. Players who are active or gonna be active, let me know if you have any thoughts or questions. The rating is based on how difficult it would be for a combat capable PC in one on one.

1 - Player kill. 

Will kill you with ease. Even with great teamwork, defeating them is going to be risky.

2 - High risk. 

Boss fight. Don't engage alone. Victory isn't guaranteed even with a group. (NPCs whose life focus has been in combat, exceptionally good at what they do and powerful) 

3 - Challenge.

There is a chance to win in one on one, but it's below 50% and requires the char to be at their best. Teamwork is recommended. (NPCs with clearly above average skills and training) 

4 - Equal.

Will require focus and effort. Chance of defeat is real. (Other player characters with combat abilities and training, NPCs with good combat skills and training)

5 - Mild challenge.

Can defeat non-fighters, but as a figher mediocre at best. Offers some challenge, but can be defeated with some effort. (NPCs with average combat skills and training) 

6 - Weak.

Relatively easy opponent for a fighter. (People in a good condition, but without combat abilities or training or incompetent fighters) 

7 - Easy. 

Weak or fragile opponents who have no combat skills or abilities. Can be defeated easily. (Untrained civilians, elders)

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Posted

Hello all, So I've a new question. i'm happy with my character, though with the way this club goes it seems there's a few character archetypes you could go for. What's the rule on running a secondary character? Once more i'm more asking for general knowledge then an ACTIVE want to make a new one 😄

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