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Posted

We're having a conversation about what the world looks like now. Part of the conceit of the game is that the oldest people currently alive might have been small children when what was before collapsed.

The characters in Apocalypse World are kind of like The Feral Kid from Road Warrior - born into the aftermath. Maybe even a second generation of survivors. They have no direct knowledge of the world before and most of what they do know comes from what they've heard.

@Chiyako has asked for not zombies. So that particular apocalypse is off the table.

We're currently looking at something like Megacity One but what ruined the world we don't know. It is rusted, crumbled and decayed. Who knows what might lurk in the ferrocrete caverns below the broken streets and tumbled hab-blocks.

But that's not certain. Did global climate change flood the world and let the jungles reclaim what man had foolishly named his own? Did the pollution change the environment to a toxic swamp of plastic and petrol?

@Warning, do you have thoughts about what the world might look like?

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Posted
On 22/01/2026 at 23:15, WritesNaughtyStories said:

Do we have any other voted besides Apocalypse World?

I know @DreamsnThings was hoping for Monsterhearts, Masks or Monster of the Week but I have no inspiration for Monster of the Week - I have literally never seen a single episode of Supernatural, Super heroes fucking confound me - I can give you great fight scenes but why the hell anyone is there I cannot ever come up with. "Random bad guy shows up and starts breaking shit" is my eternal answer to superheroes. Monsterhearts is teen drama - that doesn't work well here any more and the last game fizzled spectacularly - largely on my watch.

What about dungeon world or some other similar, i just dont really like apocalypse setting for erp.

Posted

I can only try to read up on so many things I am unfamiliar with at a time.  I won’t hold it against anyone if something else is chosen, want the group to go with what the majority find most fun, and don’t know how likely multiple games are to come out this discussion.  But Apocalypse World is probably the only one I have much chance of committing to.

Posted
17 minutes ago, SataiRolePlayingGuy said:

I can only try to read up on so many things I am unfamiliar with at a time.  I won’t hold it against anyone if something else is chosen, want the group to go with what the majority find most fun, and don’t know how likely multiple games are to come out this discussion.  But Apocalypse World is probably the only one I have much chance of committing to.

Dungeon world is a hack/based off of apocalypse world, as well as monsterhearts and lots of other systems. I chose dungeon world as a fantasy version of apocalypse world since i dont really wanna do apocalypse erp.

Posted
13 minutes ago, Rob4ix said:

Dungeon world is a hack/based off of apocalypse world, as well as monsterhearts and lots of other systems. I chose dungeon world as a fantasy version of apocalypse world since i dont really wanna do apocalypse erp.


Well, I will wait and see what other people think.  I’m liking the concept of Apocalypse World so far, but if more people like switching to something else that has enough similarity, I might look at it.  But will wait to see what the group thinks.

Posted (edited)

I am mostly a fantasy roleplayer myself, with magic and all. I am not saying I'd ultimately ONLY do that. Buuut... I like the idea of anthros regardless. I mean, one without magic or etc. Put one in a world like borderlands and RE, they'd have to rely on physical skills, alterations (viral/serum), etc only. It's not entirely bad. Just a different settings altogether.

Edited by Warning
Posted

If you all want a fantasy game, go for it. I'll see myself out and wish you all a heartfelt and sincere, "Have fun."

If there's interest in something else, whether PbtA or some other system, I'm happy to talk about what that looks like.

If @Chiyako, @SataiRolePlayingGuyand @DreamsnThingswant to play Apocalypse World, I'm thrilled to MC. If anyone cares to join us, please do.

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Posted (edited)

Unless I am wrong, I don't think "all" said they wanted fantasy. Mostly just me saying my preference, while still trying to be open to other things. As for Apocalypse world, one thing I notice is that it is very gritty. (Well, nobody said the apocalypse was a happy thing). However, I do have preferences of characters which don't have to be magical beings.

Edited by Warning
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Posted

Truth be told I've seen plenty of fantasy focused roleplays on the site and not many post-apocalypse ones (save for ones which then go into the realm of fantasy, and even then still not common). Like Warning I do actually prefer anthros, or at least anthro-characteristics on my characters when I can (or really just non-Human in general). But a post-apocalypse setting just sounds like something that is more interesting and very much lacking, especially if it is also a little gritty. I don't actually mind a zombies setting, but that generally comes with certain baggage which has killed those roleplays in the past (namely resource management, which is I think kind of important in most post-apocalypse settings, but especially a zombie focused one). A straight up post-apocalypse game just sounds refreshing.

@WritesNaughtyStories If you're up for MCing Apocalypse World I'd be completely down to join still. It definitely sounds fun.

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Posted

I found some examples of good post apocalyptic character choices but I think my struggle here might be to find good match for Apocalypse world. Well, ironically, I do have some characters having vibes of battlebabes... Like, dark, don't look at them wrong or get clawed. (In this regard, it CAN get them in troubles if they get too confident)

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Posted
51 minutes ago, WritesNaughtyStories said:

If you all want a fantasy game, go for it. I'll see myself out and wish you all a heartfelt and sincere, "Have fun."

If there's interest in something else, whether PbtA or some other system, I'm happy to talk about what that looks like.

If @Chiyako, @SataiRolePlayingGuyand @DreamsnThingswant to play Apocalypse World, I'm thrilled to MC. If anyone cares to join us, please do.

Im happy to do whatever personally...

I was about yo chime in how skinner is basically a magical stripper/performer class? Which sounds fun and will likely be what i go for given the chance

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Posted (edited)

The Battlebabe is my favorite playbook, but they're not as badass as they often think. Their high stats are cool and hot, they're really good at starting shit and keeping their head when it all explodes, but the ass-kickers are generally the Chopper, Gunlugger or Faceless. The Battlbabe is actually super social, the Driver is the real loner.

The Driver is a fun playbook, but she needs reasons to be in their car. Having one in the game points to some truths about the setting and some of what is likely to happen. Namely, there are places to go and reasons to go there. They're specifically kind of antisocial, but without everyone else the Driver has nothing to do (which is part of why they're so fun).

The Skinner is beauty incarnate. Dancer, chef or whore, perhaps even all three - anything that isn't rusty or broken probably comes from his impossibly clean, soft fingers. Stripper is definitely well within the Skinner's resume.

On anthros: it's the apocalypse and lots of post apocalyptic settings have mutants as characters. This could be one of them. Up to the group to decide if that's what we want and how that manifests. My job is not to make that decision. My job is to make the Apocalypse interesting, the stakes feel real and make you live, and maybe die, in cool stories.

I'm going to open a new thread for this discussion.

Edited by WritesNaughtyStories
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Posted
On 27/01/2026 at 03:18, Warning said:

I am mostly a fantasy roleplayer myself, with magic and all. I am not saying I'd ultimately ONLY do that. Buuut... I like the idea of anthros regardless. I mean, one without magic or etc. Put one in a world like borderlands and RE, they'd have to rely on physical skills, alterations (viral/serum), etc only. It's not entirely bad. Just a different settings altogether.

For me other genres seem kinda bland, though probably because i didnt get a taste of settings i like within those genres. 

  • 4 weeks later...
Posted

I just got a weird Kill La Kill inspired setting/campaign idea

The setting focuses on the church. In this church, a status is based on the size of the ass (Which includes men) and has more casual versions of marriage, where a person wants to bind themselves to another person, the ceremony is generally to officially aknowledge the binding of two people and trust in each other, which also grants the status of the higher ranked partner to the lower ranked one. Procedures following the binding also ensure safety of the people bounded with each other and that it doesnt have any... lets just say underwater stones.

 

Now, some highest ranked members of this church secretly have entire harems of slaves and similar, which are hidden and not aknowledged by the church, which exist for many reasons - ego, nymphomania, or power, through gaining a large arsenal... how is arsenal related? Well, bonding isnt actually formed through spiritual stuff or the ceremony, it happens through sex. Bonding isnt just a sort of marriage, but also a way for someone to "unlock" themselves, that is, turn into their true nature, which allows for two partners to lend their spirit (and body) to the partner to improve their capabilities through combining their effort, which happens by one of the partners basically turning into energy, that takes shape (yeah like soul eater)

 

Additionally, bonding has a risk to summon/attract outsider demons, that will try to destroy bonds and cause humans to bring misery upon themselves, once it already happened through a sort of gender war, which was ultimately just war of which sexist looks hotter/is better in the eyes of the opposite sex... this ultimately created the churches, where people could make love, not war. Demons themselves are rather a manifestation of different sorts of sins and cravings humans have, its just the church attracts horny ones the most.

 

In the outside world, binding isnt exclusive to other people, it could be a job, which causes the results of one's job to gain supernatual abilities.  

It could be a specific item, which become sources of their power, similar to phylacteries for liches, where if you break them, the person loses power. Now these sure sound weird considering i described bonding a sort of marriage, but bonds can form accientally, since really they form mostly through attraction and/or emotional investment.

 

The campaign idea is that elite starts sorta pulling the strings to keep their status and to keep newer high-rank members out of the high-rank, in order to keep their harems secret, and even to keep demons within their church a secret.  

One of possible routes would turn the campaign into tournament-like arc where players defeat demons and elites in fights before establishing the true order back. ... Yeah kinda shallow considering i could focus on demons or outside world, but i mean... why not?

How does this sound?

  • 1 month later...
Posted

So, with the Apocalypse World debacle behind us, is there some other game we'd all like to play?

What's everyone playing with their regular IRL group?

At my table it's been the new edition of TMNT. Super fun if you're into 80's camp and the kind of dark humor that permeated the comics. And you're willing to play Paladium's admittedly wonky system. I've always loved it, so I'm having a great time.

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Posted

I knew there was something else that we had in common. Turns out it's the wonky Palladium system for TMNT and Other Strangeness. I fell in love with Transdimensional TMNT back in the day and spent entirely too much time adventuring in alternate dimensions and throughout history using that book and Beyond the Supernatural.

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Posted

Its basically if final fantasy was used as the basis for dnd.

Its a system based on keeping that "gamey" feel from its jrpg inspirations

In the game players combine multiple different classes, eventually ending up with 5 different classes, and using them to build a very narrative based character. 

As a game the players have a LOT of narrative control, even being able to spend fabula points to directly affect the plot, where the game even has players take a lot of the control during world building the setting.

The game works off 4 stats(might, dexterity, insight, and willpower) that are based off dice size rather than numbers, ranging from d6 to d12 for the stats. Most checks use 2 of these stats to determine the results.

Theres a system called "clocks" used for more complex checks and situations that fills in the closer you are to the that result good or bad.

All in all its a player centric system designed to make a world and setting made by the players, for the players, that sets them up as jrpg protagonists

 

Hope that helps @WritesNaughtyStories :3

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Posted (edited)

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Fabula Ultima is one of the best things in existence. (In my opinion. JRPG fan). I have the full book (362 pages) that I could share if I'm allowed to and someone needs it. It explains the entirety of how the game starts, how it is played. What players can do in many different situations and what the game master can do. It also depicts all jobs that can be used. A club tried to do it but it was quickly abandoned. Ever since then, I was hoping to put my Spiritist somewhere. If there's one ttrpg that I'd really want to play, it is definitely this one.

IF this was a thing, I would like to join it with the promise to behave myself. My main goal is really for everyone to have fun and I would love to share the guide and contribute to make it work. I dreamed to play this with other people. I know this is not guaranteed to be the next game but if it was, I really wish to join it. This is a table top dream come true, to think FF would become an inspiration for a ttrpg someday. At the top, I included the introduction pages of Fabula Ultima. So yes, I give my word and I'd like to prove my good faith.

Edited by Warning
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