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Open Club · 324 members · Last active
Please do not make new topics without asking me. Please don't post multiple times in a row unless it's to bump the topic. Just to mention, you may start in any area whenever you want! This is meant to be in the setting of an area where anyone can come on in and either mingle around and get down in a private room, or just walk in naked and grab the first person you see to bang then and there. Massive orgies can happen, or it can be multiple couples in each corner of the room. You can be whoever you want (including even tentacle or slime beings). There’s the standard layout of a house (living room, kitchen, multiple guest bedrooms), a restaurant, a basement for video games, an attic for a thrill, and even a pool with a beach nearby! If you can imagine it, this place likely has it. Just be sure to get consent first before joining in. The way this will work is, each topic is a different area of the club. The role play will mainly be at this club, but your characters can always leave or come back whenever. To avoid complications well ignore the laws of time. For example, if you enter the main area and go to the beach, you would switch to that topic. If someone has to go to bed for the night, their character can do any random thing the owner decides or just have them leave. Please always assume everywhere is sanitary. If you want any extra areas added, ask me please. For any further questions, don’t be afraid to ask for that as well.
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Closed Club · 241 members · Last active
Deep in an inner city, hidden amongst various other run down buildings is a rather unassuming building with quite the reputation, and more money than appearances would imply. It is a house of pleasure, an official whorehouse. In this city prostitution is legal, but it is very shameful, both for the women working there and their male (sometimes female) customers. This is why the place is located in such a run down place, with little or no markings on the outside to indicate what it is. They rely on word of mouth and customer loyalty to stay in business, They do also have rather wealthy/powerful clients as well. Ones who will pay to use it, and make sure it stays legal, but won't risk their reputations trying to improve the place's reputation. **************************************************************************************************************************************************************** The women who work there generally live there, rather than risk being seen coming and going. Most of them did not expect to become prostitutes, but various circumstances gave them few other choices. That said, many grow to become happy and proud of their work after doing it for a while. A lot of them tend to get a mix of both repeat customers, as well as one timers they never see again. The men have a variety of reasons too. Some are just desperate for sex, some are married but still want another woman, Some just want variety. And if you are willing to pay enough, there are few if any fetishes/fantasies one cannot experience in this place. *************************************************************************************************************************************** You are free to play either girls working in the house or one of their customers, or both. Fair warning, no one will be forced to play anything they don't want to, but just about any fetish can be found be found here and people are free to explore potentially explore rather extreme subjects. Though just what will or won't be played will depend on who joins and their interests/their characters' interests. *************************************************************************************************************************************** When you join take a look in both the topics and OOC/Setup Topics tabs to get a feel for the setting. If you have any questions feel free to ask, otherwise make one or more profiles for your characters in topic dedicated to that in the Topics tab and we can figure a story for them.
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Open Club · 32 members · Last active
Smut Co. is the leading company in the adult entertainment industry. Developing, manufacturing, and selling the latest and top of the line technologies in sex toys. In an attempt to boost company moral, the rules prohibiting sexual behavior and workplace relationships have been abolished. In Smut Co. Sexual harassment is a thing of the past.
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Open Club · 89 members · Last active
On the surface, it may seem to be just another city. Bussling streets, busy workplaces, heavy traffic... but behind the scenes, many strings are being pulled. To just what extent would you go to hide your deepest darkest secrets? Who can you trust? Just how much of your life will you surrender before you give in completely? Perhaps you'll make do with the unique services offered within the limits of this city alone and find beauty in the limitless victims of the city's streets. Anything goes when every part of a city's government right down to the media, police, and even small business owners, are controlled by a mysterious group with unknown intentions. Moving in may just mean locking yourself into your own prison. In this world, it's kill or be killed, fuck or get fucked... Can you handle it?
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Open Club · 180 members · Last active
Ironclaw High is a large academy which was build shortly after the dimensional gate between the monster realm and human realm appeared suddenly one day about 10 years ago, making travel between the two worlds possible. This is an academy for monsters to get regular education, as well as an insight into the human world and all that it encompasses, such as culture, history, geography, social norms and so on. The academy is part of the only massive town where humans and monsters live together.
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Open Club · 11 members · Last active
This club is for the adventures of the ship BlackStar and her crew. Earth was attacked 50 years ago by a race of aliens called the Xenti, or the Scum as they were dubbed, that nearly lead to the destruction of the planet. Humans were barely able to defeat the attacking race, but the price was heavy. Much of Earth was war torn and could not support the human population, not to mention the many alien prisoners that were rescued from the Scum’s ships. Bright minds were able to salvage the Scum’s alien tech and use it to build Scanners that searched deep space for a Planet that could used as a second home for the people of earth. A massive world was discovered that looked promising and a spacecraft was built, called the BlackStar. A group of humans and aliens took to space in the ship, their job to research the planet, named Novus, to see if it was suitable place to live and if so, start to build a colony on it. This club will take place on Novus and the BlackStar. And while the BlackStar was made to support up to 40 people the crew starting out is just a skeleton crew of the basic needed people to run the ship and research the new worlds, but the ship does have a teleporter that can bring new crew members from Earth. (This is a Revamp of my older club, The BlackStar Voyage.)
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Open Club · 16 members · Last active
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Open Club · 19 members · Last active
Based on a role play that I have this is a club for the adventures of the ship BlackStar and her crew. Earth was attacked 50 years ago by a race of aliens called the Xenti, or the Scum as they were dubbed, that nearly lead to the destruction of the planet. Humans were barely able to defeat the attacking race and after the war they were able to salvage the alien tech and use it to build spacecrafts of their own. A group of people took to space in the massive command ship, The BlackDawn, took to space on a quest to find resources and allies for the dying earth. The BlackStar was one of the dozen deep space scouting ships that were sent in all directions to discover and research planets for useable resources and allies. This club will take place on the BlackStar and while made to support up to 40 people the crew starting out is just a skeleton crew of the basic needed people to run the ship and research the new worlds, but the ship does have a teleporter that can bring new crew members from the BlackDawn.
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Open Club · 19 members · Last active
Spruce Moore is a small town in the middle of nowhere. Buried in the forest up against a lake. Such a remote location was a perfect location for the super natural to hide. In the forest of Spruce Moore lays an old mansion which houses the "Midnight Moon" Pack. A pack of Werewolves that live together in a community together. They guard and protect their territory with fearsome might. Out on the lake however there is a small island in the center. On this island lay a fearsome castle, this castle is where the Vampire clan lives with their thralls. Ancient beings that lived in the area for centuries. They claim to be nobles of the region and try to stake claim to the land. However if either clan was to be discovered it could threaten their very existance. In this rp players can choose to be either a werewolf or a vampire. This is more of a supernatural slice of life roleplay where everyday life among the clans is simulated. While both clans may butt heads they both put survival of the clan first.
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Open Club · 9 members · Last active
The world of Ruean was a pretty normal one, with the humans living out their normal lives on the country of Vern for thousands of years. Then one day, a bright pillar of blue light burst from the middle of Vern, rising high into the sky spreading out a wave of invisible energy. The resulting wave of rushed across the world like a flood, covering the whole planet in sea of energy and was know as the Blessing. All the people of Vern were hit by the strange energy, but most didn’t get effected. But, some people felt their bodies changing and found that they gained supernatural powers or Gifts as it called from the event. Some got physical changes, like the power to change into a beast or becoming a giant, thick skinned being, while others got no physical changes, but found that the could control elements,beasts and nature or write Runes with energy that had magic effects on things. And while the light gave some of the world incredible abilities, their was also a negative effect. Monsters started to appear across Vern and parts of the land started to change, becoming otherworldly places filled with strange effects. To fight this, a place was built in the capital city of Vern called The Hero’s GuildHall, a home and training ground for the men gifted with new powers to become warriors to fight the threats facing the world(woman were viewed as weaker and not fit for battle by most, even if they had powers). This went well for hundreds of years, but soon new problems rose. The pillar of light that was cause of all this that still stretched into the sky was slowly growing larger and its blue glow becoming tinged with a more foreboding red, the invisible energy that it spread over Vern now causing more monsters to appear. It also had a strange effect on the man that gained powers from it, causing their sexual desires to grow wildly, making them angry and eventually become almost beast like as lust grew out of control and would only calm down after sex with a woman. This wasn’t a problem to start out with, as the men could just have sex after they completed a quest to hunt monsters, but as more and more monsters appeared the quests made them have to stay out longer and longer and so the list fueled rages started to cause problems on the missions, with team members fighting and unable to think well in a fight. And the times between the lust rages after the men had sex grew shorter and shorter as the pillar of light changed more. In answer to the increase in monster attacks, woman started to come together, saying that they had powers and were capable of fighting just like men and demanded to be allowed to help combat the threats to. The king of Vern was caught between the tradition of woman not fighting and the need for more warriors to fight the monsters. He came to a decision and woman were given the chance to help fight the monsters but they also had to agree to take care of the sexual needs of the men in the groups they joined, or be kicked out. The leaders of Groups in the GuildHall made rules that the woman that would join would be respected, meaning the men could not force them to have sex at any time they wanted and could only do it when they desperately needed it. And so the GuildHall was opened to woman and that is where the story starts.
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Open Club · 2 members · Last active
Mankind has fallen, hundreds of years ago the Cataclysm struck Earth in a series of world ending events; from meteors crashing to volcanoes erupting and eventually the world nearly flooded again. After these set of apocalyptic events ended, mankind had rebuilt massive cities simply called a Fortress. These icons of humanities remnants are riddled with a mix of decent people trying to live and dangerous scum, a mix of militia and police always trying to beat back the gangs that are scattered. Groups of heroes rose to power and helped secure various sectors of these cities, but when this began, so too did the rise of villains. The battle had raged on for many years. Set in a post apocalyptic world, Fortress Gamma is a superhero/villain RP club that does not hold back on creativity and imagination. We ask that you create decent paragraphs with a little punctual error, that's all!
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Closed Club · 1 member
Sometimes, reality can be a little dull, a little drab... a little disappointing. so what if there was a place that existed where reality could be whatever you wanted? you could have the body of your dreams, with powers and magic limited only by your imagination? you could be rich with nearly infinite assets, or an artist who can create pieces of art that simply should not be able to exist? or you could live for eternity, never needing to worry about old age or death. the only limit is what your mind can create? This was the fantasy of billions of people, thought to be an impossible goal that would never be achieved. But a few dared to hope, a corporation known simply as "paradise" began their project... a virtual utopia indistinguishable from reality, with an infinite amount of freedom at their disposal that anyone could experience with all of their senses. and after 50 years of development, The Eden Project is now open to the public, in all its promised glory
