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GM Angel's Pathfinder character discussion thread


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25 minutes ago, Balthier said:

Taking greater make whole is harder to do. I may have to drop rest eternal or something.  I'd hate to loose a Blessing of Fervor...

I'm glad you are knowledgeable and helpful here.  I don't want to be too lame... 😅

Maybe the normal fervor can still heal him?

If you teach me to me, I'll have one slit dedicate to it. It would take us about 9 hours of in game time.

8 hour for us to make the scroll considered a full days worth of work. Because is such a high level spell, as well as 350gp on materials.

1 hour for me to learn the spell once the scroll exist, it will then be consumed.

If the GM agrees, I could theoretically find the scroll to buy for simply 700gp.

You aren't lame you are actively trying to fullfil your role for the party, that's always cool in my book.

 

Edited by PsychoSexual
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Constructs: 

immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

* So no bless on golems.

Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.

* So no positive energy healing. Make whole, repair spelks etc on golems 

Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.

Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.

A construct cannot be raised or resurrected.

A construct is hard to destroy, and gains bonus hit points based on size, as shown on the following table.

Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.

Proficient with no armor.

Constructs do not breathe, eat, or sleep.

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6 minutes ago, MIroque said:

Constructs: 

immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

* So no bless on golems.

Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.

* So no positive energy healing. Make whole, repair spelks etc on golems 

Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.

Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.

A construct cannot be raised or resurrected.

A construct is hard to destroy, and gains bonus hit points based on size, as shown on the following table.

Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.

Proficient with no armor.

Constructs do not breathe, eat, or sleep.

Wait Warpriest blessings are mind effecting affects? I missed that where does it say that? Or are you just taking about the level 1 spell bless?

You are right about the positive energy thing.

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