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EPSIFleet Sector 696 [aka. Vestibule of Enlightenment]

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Wolfie    1,801

EPSIFleet Sector 696


Vestibule of Enlightenment
Location: Andromeda Galaxy (Approximately Nine Lightyears from the Andromeda Station)

Despite the name EPSIFleet Sector 696 it’s not an anonymous and desolate border sector. It’s just the official name given to the star system; Vestibule of Enlightenment. This sector is extremely lively with hundreds if not thousands of alien ships in and out of the system every day.

The system contains 2 jump gates, one to the east of the system; Epsus Wormhole (To the Epsus Galaxy) and one to the Heptite Guild system Scoria. Both jump gates have Friend/Foe systems installed so it locks Enemies of the territories out.

This system is under considerably heavy protection by the EPSI Federation; and those that are enemies of the EPSI Federation will be given a choice; Leave, Get Arrested or go malevolent and get killed. EPSI Federation ships are powerful; extremely so and Tau'ri (Human) colonies ships as well as Earth fleet are no match for a single Thor Class fighter let alone a Galaxy Warship Class.

Despite the level of protection that’s open the system acts as a Super Industrial system; and works as a hub for trade between the EPSI Federation and it’s friends and neutral parties, as well as some untrusted/frosty relationship species (such as Tau'ri, unless stated otherwise, see below).

Currently Trade is Specifically Closed to the Following Species and/or Groups:

  • EVOLIFE Corporation - Earth based Corporation. (ENEMY)
  • NRSA (Neko Resistance Space Alliance) - Rogue, Earth based State. (ENEMY)
  • Pandora Corp (The Pandora Corporation) - A rogue mass-bio-weapons research group. (ENEMY)
  • EDANCorp - Earth based Corporation. (ENEMY)
  • E'cothri - A certain cybernetic race - not unlike the Borg. (ENEMY)
  • Dak'aana - A certain insectoid race. (ENEMY)
  • V'gorians - Natural V'goria Plague Carriers. (Quarantine Order: 1064-71)

Ships from the above list; if caught will be shot at on sight if they are “Enemies” of the EPSI Federation.

The EPSI Federation has a very ominous presence in the Andromeda Galaxy but only claim one system inside it (Vestibule of Enlightenment, or EPSIFleet Sector 696), they are however generally a peaceful race that is more that capable and willing to defend itself.

The EPSI Federation do have a large amount of Star Trek and Elite Dangerous inspired ships, weapons and technology and this is a cultural thing for them at the moment (Believe it or not). Some designs are Commonwealth based and generally automatically flown (and no where near as good as EPSI Federation ships). There is one Starbase in this system and one habitable planet. The entire system, planets and all have been claimed by the EPSI Federation, validly under the eyes of the Intergalactic Trade and Peace Alliance and the EPSI Federation’s Universal Right to Life Act.

The Starbase is a new design taking EPSICorp designed shipyards and factories with RAE Corp know how and Arcadia inspired weaponry. The official name for the station is “EPSIFleet Starbase 696” but it’s build name and what it’s also known as is “Unity One”. The success of this design has lead the EPSI Federation to build a “Unity Two” in the Light of Hope system in Commonwealth Space.

The station is extremely heavily armed with every state of the art weaponry EPSIFleet could chuck at it. It’s powered by a Tri-Core Matter/Anti-Matter reactor, and can move (Albeit relatively slowly, max 32m/s) and has an Aymar Powercore inside it too. It’s shields are ridiculously strong. The station is so large it’s hard to miss it and acts as a diplomatic and trade centre for the EPSI Federation and the Andromeda and Milky-Way Galaxies. It’s 9.69 light years away from the Andromeda Station and Wormhole.


The EPSI Federation are quite technologically advanced; and do sell a whole host of technologies for leisure and luxury time. From Holodecks to a Neutronium-Less, but strong hull plating's and other equipment, the station is a quick and easy access route for it all.

The system is a doorway into the EPSI Federation. Sometimes ships that are being roleplayed in the EPSI Federation may come through the Wormhole. They will be NPS’s (Non Played Ships) in this RP as it’ll be Roleplayed in a separate thread in the EPSI Federation Custom Roleplay.

All ambassadors in the Andromeda and Milkyway are technically “Stationed” here in the Diplomatic Sector of the Station, some come back here every day, every other day or every week. Some have a place here (albeit small) and live elsewhere for their duties, the station will often take care of rent, but only pays in Epsus Credits.


System Name: Vestibule of Enlightenment (EPSIFleet Sector 696)
Planets: 7 in system, 1 habitable.
Hazards: Arcadia Warships (If you’re on the wrong side of the EPSI Federation)

Planet Names:

  • Hoobajoob [Hot. Weird radiation.]
  • Haarz [Similar conditions to Venus]
  • Enlaecya [Habitable Planet]
  • Runnergade [Captured Rogue Planet] [Mining]
  • Terrek’xaar [Gas Giant]
  • Hadeus [Gas Giant]
  • Celtsar [Gas Giant]

Planet Profile for Enlaecya.

Planet Name: Enlaecya (En-Lace-ya)
Species: EPSI Federation

Average Statistics and Atmosphere Makeup: Very similar to Xantall'ar as with all Class M worlds.
Natural Satellites: One moon. (Lunus.)
Unnatural Satellites: Starbase 696 is in orbit around the planet, as is the Gate Network for the system.

Natural and Species History: The EPSI Federation history and indeed the Extra Information itself is so large it actually has it's own Wiki. But… The planet was colonised in 4186 and construction of the Starbase started in 4188 and finished in 4194 (Brand New). Currently there are 14,000,000 EPSI residents on the planet and there are 580,000 EPSI residents on the station, some 450,000 - 850,000 alien individuals visit the station for one reason or another every day so it’s an incredibly busy system.

Planet Surface: Typical to Class M. Cold Mountains towards the North Pole, and some areas are hot, dry deserts. Life on the planet is pretty abundant, but there was no intelligent or otherwise sentient life at all before their arrival.

Ecology: Because of the careful introduction of Plants and animals, from Earth and the EPSI Federation; the ecology of the planet is very diverse.

Planet Access: Non-EPSI Federation ships must not land on the planet; and even approaching it’s low orbit will get you shot down by the Planet’s defence systems as well as the station (if it’s in range). Ships authorised to can land on the planet but otherwise most people will need to suffice with the station. Same for trying to get through the gates to sectors you're not authorised to go into. 

Meteorology: Weather is different all over, but the lowest extreme is -50oC and the highest extreme is 60oC.
Political Stance: Something that is like a Federal Democracy.
Urbanisation Spread: There are a couple of cities on the planet, other than that the colony hasn't really set themselves up that much.

EPSI Federation Territory: (Most of the systems are in the Epsus Galaxy and is for Representation Only. The Green System is an Independent State and is only affiliated with the EPSI Federation through a peaceful trade agreement and allied status).


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