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Blackberry Falls Extra Information
It is the modern day, and the place this roleplay finds itself in is Blackberry Falls, a city situated on a large island that is perhaps a little larger than the United Kingdom. This fair, bountiful land is split between two separate countries; Ashea, and the United Federation of Families which has settled in on the island in recent years. The Capital cities, Blackberry Falls and Xantall’ar, sit on opposite ends of the island, separated by other, smaller cities and a wide expanse of forest that dominates the island. The cities have settled on the southern end of the island, and just to their north is a large cliff that runs from one side of the country to the other. Beyond the cliffs is the rest of the island, dotted here and there with towns and villages. The river that spills down the cliffside splits into two large rivers, with one headed towards Blackberry Falls and the other heading into UFF country, so that both reap the benefits of the strange water.
For the moment, the relationship between the two countries is an uneasy peace. They mostly stay out of each other’s business, although there is limited trade between the two. Between the borders of the two countries is a de-militarised zone, that prevents either side from being able to send any kind of military into the other country. This has helped maintain the delicate truce that the two countries share.
Blackberry Falls is a large, modern city, filled with large skyscrapers, which displays the wealth and development of this human metropolis. One of the things that Blackberry Falls is famous for is its BlackBerries, due to their high quality and abundant Blackberry harvests. There is something in the water of the island that causes the BlackBerry bushes to grow far larger than normal, and the berries to be the most delicious in the world. It also helps the inhabitants of the island stay healthy and helps them live longer.
The time of Blackberry Falls is the early 21st century, and despite the violent economic climate, Blackberry has fared extremely well. This is largely in part thanks to the trade that Ashea has had with the UFF and their major corporation, Keza Corp. Ashea has their own corporation, EDAN Industries, that has filled Blackberry Falls with technology that suppasses any that other human countries, although it is a few steps behind what Keza Corp has been able to produce, because the UFF tends to keep their own technology to themselves. With the combination of the trade with the UFF, their own self-sustaining ways and EDAN Industries, Ashea has remained prosperous while other economies have faltered.
For humans, Blackberry Falls has turned into a technology empire, and there are thousands of jobs available for the citizens to apply for. They are also in the lead for the latest medical technology for humans, and it is home to one of the most state of the art human hospital, Blackberry General Hospital. The UFF is home for the most advanced technology in the world, and they actually have the most advanced hospital in the world, Keza Corp Hospital, however due to their restricted borders and lack of interest in sharing what Keza Corp produce, their technology (medical or otherwise) is not available to those in Blackberry Falls. Even if it was available, the UFF is made up of species that have a different biology to humans, Neko’s and other species, so the technology would not even be of any use.
As with any city with a large population, crime does still exist and there is even a Black Market there. However, Blackberry Falls keep their prison population low by only putting the most violent offenders in the state-run prison. This keeps the most violent people off of the street, while leaving in peace those who do something as benign as smoking weed in their own home.
Blackberry Falls is a place where people come and seek their fortunes. Everything about the city is something that most people can only dream of. However, like every city in the world, it has its poor, run-down areas where people live in poverty and where the crime rates are the highest on the entire island. For those who are unable to make the fortunes they dreamed of, this is where they usually end up. The city does all it can to improve the areas, however with the current rising house prices due to the demand, there is little they are able to do apart from support numerous charities that help out in the impoverished areas.
One thing that the UFF and Ashea do share in common is that both of them are quite strict when it comes to immigration and customs. The UFF is a lot more strict than Ashea, with the chances of getting in if you’re a non-UFF species being only slightly higher than the chance of getting to the moon as an untrained Astronaut. Ashea is less strict than the UFF, however they have similar restraints as Australia and New Zealand, especially when it comes to the importation of food which has the potential to destroy their agriculture and bring the economy to its knees. The currency that is used in Blackberry Falls, is the Blackberrian Dollar. It’s one of the most valuable human currencies on the planet, which speaks of their strong economy.
Main roleplay thread Character ID OOC Here is a rough map to see what Blackberry island looks like:
[New map coming soon]
Age of consent is 16 years of age. Citizens have the right to carry firearms. No anti-drug laws Citizens are responsible for their actions, even under the influence of drugs Citizens have the right to defend themselves Right to privacy, etc. Obviously, things such as murder, rape, fraud, etc, are illegal. So characters will be sought after by the Police if these crimes are committed, and the Police alerted to. Otherwise, the Police are very active in the communities and other places and have a very good relationship with the other civilians. List of things in city:
Thorndown University. Mercury High School. Saint Arc High School. Shopping Centre [ Several ] Main: Blackberry Falls Shopping centre. The Blackberry Farm. The waterfalls named Blackberry Falls due to its close proximity to the Blackberry Farm, just on the city edge. Lots of cinema's for entertainment among other daytime entertainment. Housing [ Large, rented, privately owned ] Blackberry Park [ A large park with kids area as well as a large empty glass field. In the middle of the park is a large woodland area where people can walk through. ] Job Centre. Supermarket, Walmart (ASDA)/Tesco, as well as smaller convenience shops. Blackberry General Hospital. Blackberry Falls Police Station. Blackberry Falls Fire department. Mental Health Clinic Blackberry Primary School. Blackberry Secondary School. Blackberry Sixth Form College. Petrol Stations. Bus/Coach Station. Nearby Blackberry Falls Airport. Nearby Blackberry Falls port. Dock for cargo etc. Military presence: Small Navy port, small airstrip with one fighter jet, a Helipad with a fighter helicopter and a small barracks for ground troops. Office Blocks. Doctor surgeries. Various Religious Buildings. Pubs. Entertainment buildings e.g. Clubs/bars/arcades/laser quest etc. Warehouses for storage. Yards for Road Works etc. Golf Course. Farms (Other) Banks. Shops [Of all kinds] In and out of the Shopping centre. Especially in the City Centre of Blackberry Falls Restaurants. Fitness centres [ Gym and Swimming Pool etc etc ] City Hall. Power Plants [Nuclear and Wind Farms. Their reliance on fossil fuels is quite low.] Courthouses. Jail. Rehabilitation Centre. Museums. Business Buildings [ For All Types ] Lorry depot. Post Office/Sorting centre. Car Parks. Car Wash. Animal Shelter. Blackberry Falls City zoo, which have a wide range of animals. UFF - United Families Federation (Extra Info done by Wolfie) Keza Corp HQ Keza Corp Hospital Keza'maraki Nightclubs (In Blackberry Falls) This is only a brief list of what can be found. For most of these places, what they are is quite obvious, although when I do eventually create a map for it, I might label some of the places on it. Some of the places will get a bit of a description here; however, some of the much larger places will have their own Extra Information, which will be linked below as it would be far too much information to contain to this single extra information. Despite being in their own extra information they are linked to Blackberry Falls, but may have their own limits in place. As the extra information is approved before it is added to this list, then the limits must be observed to be able to roleplay in Blackberry Falls.
List of related Extra Information:
United Federation of Families Keza Corp Keza Corp: Housing Estate Agents (Blackberry Falls and UFF) Keza Corp: Champagne Studio’s and The Crimson Moon Keza Corp Metal Nightclub (KCMN) (???) Promiscuous Palace The Eldyrannth The Neko Resistance Thorndown University Brief Prospectus High School Information Pamphlet The Pegasus News Corporation
This is an image of the station in orbit of the planet below.
The Andromeda Space Station is a large civilian run Station in a neutral part of space, construction completed in 2506. It orbits a large, Earth-like planet that is not claimed, and cannot be claimed by any one government, as it is considered an Intergalactic Planet. The only people allowed down to the surface are Scientists who want to study the planet and its ecology. It has an atmosphere breathable by humans, with slightly higher levels of oxygen. It has a unique ecosystem that Scientists find fascinating.
The Andromeda Station was set up by humans to act as a centre for representatives of any races to converge and negotiate with each other in the interests of peace. It acts as a go-between for the Milky Way Galaxy and the Andromeda Galaxy. Earth believes that one day, the two Galaxies would merge, and hopes to befriend their distant neighbours. Ambassadors from many different civilisations reside here, from both the Milky Way and Andromeda. It provides them a place to talk and negotiate with each other.
Before the creation of this station, humans had found a Jump Gate within the Milky Way Galaxy that was active, keeping a wormhole open. After careful study, they found that this wormhole connected to another Jump Gate in the Andromeda Galaxy. They were never able to find out who placed the gates there, or why, though here were some inconclusive theories. Using this chance, they set up the Andromeda Station to communicate with the new species they would encounter. Travel is possible both ways through these gates that connect the station to the Milky Way.
Not only is this a chance for representatives of different cultures to meet and talk with each other, it is also a chance for trade to occur between species. Anyone trying to make money, or find new opportunities, flock to the station in hopes of becoming rich. However, not everyone is able to make it big. As a result, there are a large number of poor people unable to afford passage off the station. The station attempts to house them, as well as provide jobs for them; however, they have limited space and jobs. As a result there is part of the station where crime is high, with little comfort, where Security have a hard time keeping the crime levels down. This area is extremely dangerous, and seedy exchanges can occur with little to no notice.
Some of the places in the Andromeda Station will get a bit of a description here; however, some of the much larger places will have their own Extra Information, which will be linked below as it would be far too much information to contain to this single extra information. Despite being in their own extra information, they are linked to Andromeda but may have their own limits in place. As the extra information is approved before it is added to this list, the limits must be observed to be able to roleplay in Andromeda.
List of relevant links:
Main roleplay thread Character ID OOC List of related Extra Information:
Ballybran EPSIFleet Sector 696 [aka. Vestibule of Enlightenment] The Wet Hole (Bar)
Utopian Curse Overview
The Utopian Curse island is a holidaymakers paradise. Warm, tropical weather. Lush vegetation. Miles of perfectly smooth sand beaches and water so clear that you can see for metres. However, it is not called Utopian Curse for no reason. Anyone who arrives on this island almost never leaves. They are forced to live out the rest of their lives on the island. And despite its peaceful seeming nature, the island is filled with danger that make it hard to survive.
It isn't a large island, but it certainly isn't small. It takes about six hours to run from the South to the North, providing that the ground was flat and there were no obstacles in the way. With the same conditions, it takes approximately eight hours to run from the west side of the island to the east side. That said, with obstacles all there, it takes several days to traverse the island. The forested areas are very thick, and it take hours to hack through even the smallest part of it. The Mountains are steep and dangerous to climb. Most people who attempt to climb them are often met with strange accidents that prevent them from reaching the peaks. The wildlife is also very strange, and dangerous. Huge, plant eating beasts roam the grasslands, attacking anything who attempted to hunt them. And to hunt these huge, strange beasts are even bigger predators who would look at a human as if they were a piece of snack. Without a means to defend yourself, the best choice is to just run. Despite the strangeness of the island, it may fool someone into believing that they were stranded somewhere on Earth. Lining the perfect, sandy beaches are miles of coconut trees. And that isn't the only similarity. Many survivors usually claim to find something, no matter how small, that they recognise from where they had come from.
Not only is the island ecology strange and alien, but there is something about the island itself. As stated before, it is almost impossible to leave. If a character has a means to either fly or get into space, they would encounter fierce storms if they climbed too high or flew too far. The storms would come from nowhere, and are usually not visible to the island itself. The fierce winds would drive them back towards the island. The same thing happens when someone attempts to swim or sail off of the island. As soon as they get a certain distance, they usually experience strong storms that drive them back, or break up the boat and perhaps even drown the passengers if they are unlucky, though they usually find themselves back at the island. If people attempt to fly or sail away from the island in an attempt to find land, there is a small chance that they wouldn't encounter any storms. Instead, what they find is even more bizarre. The other side of the island. So if a person flew or sailed South from the island, they would end up on the North side. There is no obvious explanation as to why this happens. The world simply couldn't be that small, but there is no way to find out. It also seems that, far from shore, there lurks a huge and dangerous creature that attacks any ship or boat that attempts to leave the island. There are also some signs of an ancient civilisation, including some temple ruins that appear to have been already raided. They hold nothing of interest, but it appears that some ancient race was once on the island. Did they die out, or find a way off? On the South East of the island stands an old, crumbling lighthouse that is hard to get to without flying or sailing. Again, it is not obvious why the lighthouse is there, or who had built it.
Perhaps it was one of the other survivors? There may be others out there, on the island. But do you dare seek them out? They could be as dangerous as the local wildlife. They might be as likely to attempt to kill you on sight as they are to try to be your friend. You won't know unless you try.
Relevant roleplay links:
Main roleplay thread Character ID OOC Utopian Curse Maps
This is a map of the island that is featured within this Roleplay. It is made in a similar style to the Craethiel Kingdom map. It is likely that most characters will not immediately know their way around the island, and unless they come across another character that has explored the island, they will need to explore it before they would have a map of the island. It is currently only in black and white because it is still somewhat in the process of being made, because it is still very open for additions such as character camps.
- Lakes (sometimes without the wave)
- Tropical Foliage like palm trees.
- Sea Monster
- Place of Interest/Importance (See below for more information on the places of interest)
There will be some locations within Utopian Curse that will not be mentioned in this extra information; that is because they are placed within their own extra information so that they can be linked back to this one, as it would be far too much information to contain to this single extra information. Despite being in their own extra information, they are linked to Utopian Curse but may have their own limits in place. As the extra information must be approved before it is added to this list, the limits must be observed to be able to roleplay in Utopian Curse, without exception.
List of related extra information:
Native Species Guide EPSIFleet Outpost 333 ~ Last Hope on Xak’tor
Craethiel Kingdom Overview
Welcome to Craethiel Kingdom, a relatively young but thriving Kingdom unknown to much of the world, as it is situated on its own large island. The Grand Capital of the kingdom is the large city of Selil on the South-West coast of Craethiel, accessing the Verdar Sea. Selil is a rich, bustling city that draws Merchants from all over the land to come to trade and try their luck at making themselves rich beyond their wildest dreams. Selil is also the centre of power within the Kingdom, as it is where the Kings Throne sits, ruling his subjects. The Capital City sits where the Ageon River empties into the sea, allowing it to have access to the drinking water and a harbour that goes out to sea, so they can shield ships from any storms as well as allowing trade with the Towns and Villages that line the coast.
Going up the Ageon River, a traveller will see a vast grassy plain to the West side of the river, and the edge of the Rosayia Forest on the East side of the river, a dark and menacing wave of trees. Many people claim that evil lurks there, waiting for an unsuspecting victim to travel into its grasp. Many tales surround the Forest, tales that usually ended badly for the unwitting traveller. Around the first bend of the Ageon river is a large marsh area. The ground is extremely soggy and few can travel through it without getting lost, as the land seems to change constantly around them. Once the marsh is left behind, the land is filled with rolling hills. Nestled above the hills is the large Lake Kelrak that is so large that some claim that you cannot see the other side when standing on the shore. Continuing North is a vast Woodland called Ildyara Forest filled with towering ancient Oak Trees with several other tree species growing alongside them. This wood is quiet and peaceful, apart from the occasional wolf or bear. Wrapping along the coastline is the majestic Therarr Mountains, a vast stretch of mountainous peaks that continue East beyond Craethiel's border. On the far East side, below the Therarr Mountains is a dry, hot and arid desert. This land is inhospitable, and few survive a trek across it. Anyone who says that they are going to journey across the vast sand dunes are usually warned against such a venture.
Separating the Dynz desert from the Rosayia Forest is a second, enormous Mountain range, known as Enutpen's Glory. Enutpen is the first King of Craethiel. He was the King that outlined the borders for the Kingdom seen today. He fought vicious wars with neighbouring Kings to secure the land and unite it under his rule. The Mountain Range that bears his name is famously known as the last battle of the War. Enutpen lured the forces of King Tarl into the huge Mountain range, before ambushing the surprised army and slaughtering them. It is said that Enutpen got into one last fight with Tarl before striking him in the chest and claiming victory. He then returned to his throne in Selil and ruled the United Kingdom of Craethiel until his death. It is not known to many people, but in his last years, Enutpen slipped into insanity, often giving confusing orders and chewing on the Royal drapes. He died at the age of 63, an achievement in those days, as a sick and insane old man. The peaks of Enutpen's Glory are higher than those of the Therarr Mountains, reaching beyond the clouds so their peaks are not visible from the ground. The tallest of Therarr's Mountains at the very North East of Craethiel only reach just beyond cloud level.
Off the coast of Craethiel are several islands that can be reached by sea. Many of the small islands are uninhabited, however on some of the larger islands there can be civilisation, found and possibly approached by ship. The Wilds of Craethiel can be a dangerous place, with bandits and thugs waiting for easy prey and monsters that lurk around the corners. You should be mindful of where you set foot.
Relevant Roleplay links:
Main roleplay thread Character ID OOC Craethiel Kingdom Maps
For the purpose of this roleplay, I created a map that gives a basic outline of everything within the borders of Craethiel. You are allowed to request for places of interest to be put onto the map, however they would need either a detailed Extra Information thread and it has to be approved by myself. You can suggest places such as the Ildánach Library that can be accessed by anyone, then no Extra Information Thread is needed and are roleplayed in the main Craethiel Wilds thread. However do keep in mind that not all suggestions will be added to the map.
This is the black and white version of the map, where everything can be seen clearly.
This is an example of the map that a character may carry around with them within the roleplay.
- Lakes (sometimes without the wave)
- Enchanted Forest
- Shipping route
- Sea Monster
- Village (See below for more information on the villages)
Hermitage Tiloga Leria Vortase Delwore Dar'vere Ryn'tur Taiom Abandoned Village - Town (See below for more information on the towns)
Lathulla Kalath - Place of Interest/Importance (See below for more information on the places of interest)
Selil Vorserend Ze'taour Devlyn's Keep Fenrir's Graspe Coda Temple The Monolith Ildánach Library Ashaba Rydraeck There will be some locations within Craethiel that will not be mentioned in this extra information, but that is because they are placed within their own extra information so that they can be linked back to this one, as it would be far too much information to contain to this single extra information. Despite being in their own extra information, they are linked to Craethiel Kingdom but may have their own limits in place. As the extra information must be approved before it is added to this list, the limits must be observed to be able to roleplay in Craethiel Kingdom.
List of related extra information:
Craethiel Kingdom Bestiary Eldyrannth The Keza’maraki Palace The Dreshza EPSI Federation Extra Information (Snippit)