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The Wet Holes
Bar and Restaurant

The Wet Holes is a bar and restaurant located in down below, it is apart of the Jennaea’s Bar and Restaurants Company owned by Jen’starr Epsi’rikixi, but this specific establishment runs and operates in ‘Down Below’. The problem with Down Below is that there is a lot of crime, and a lot of people in down below don’t have very much money - if any at all. As such The Wet Holes often takes the law in it’s own hands whilst operating and take a balance between Universal Rights Absolutism, Station Laws and Policies, and the Unwritten Rules of Down Below. Whilst on average food and drink is indeed cheaper in this bar and restaurant than the company’s other two establishments, it’s considered to be far more dangerous and filled with unsavoury characters.

In the keeping of tradition; there is a lot more to this bar that meets the eye. The dangerousness of it and it’s location is a good place to keep prying eyes away from some of the more illegal and illicit services that are conducted here. As such the Bar and Restaurant main profit margin is covered by these services, the clandestine portion of it is but a cover for it’s real purpose.

Caution should be advised here. Jen’starr Epsi’rikixi keeps weapons around her at all times, and she has been very well known to use them in the bar with deadly and accurate proficiency.

Manager: Jen’starr Epsi’rikixi
Parent Company: Jennaea’s Bar and Restaurants Company
Location: Down below, Andromeda One Space Station
Services: Food, Take-Away, Drink, Micro-Casino, Gambling, Bounty Hunters Guild, Illegal/Illicit Services
Capacity: 100 - 200 people
Opening times: Always

Appearance

The Wet Hole.jpg

(Mockup - Layout)

The Wet Hole Bar is a medium sized establishment. It follows the general appearance of Down Below, with a lot of metal bulkheads and it being rather dim in terms of lighting. The bar is long, with the counter being about stomach high on an average sized human male. Behind the bar are rows of what appears to be glass shelving, backed with RGB light panels that can be programmed to display whatever image Jen’starr desires. The shelves are stacked with various cups and glasses, as well as a wide range of bottles of alcohol that she serves to customers from a wide range of cultures such as from the Earth Alliance, EPSI Federation and any aliens on the station. There is a door behind the bar, which allows the bar staff to head into the back room. To the left of the bar, after it curved into the wall, are two doors that lead to toilets. One door leads into the female toilets, while the other leads into the male toilets.

Tucked up against the bar are sturdy, but comfortable bar stools. They are sturdy enough to handle even a Grand Zeta. The main floor of the bar is populated with tables and chairs, allowing patrons of the bar to sit down and enjoy their drinks. Around the edge of the room, though, there are small alcoves with tables hidden within the dimness which allow patrons to have a measure of privacy from the rest of the room.

The Micro-Casino is tucked away in one corner of the room, this has a few slot machines with stools in front of them, and a roulette table. Some of the tables in this corner are specially designed card tables that deal with large groups of people playing such as Poker and Blackjack. Prostitutes do operate in the area, however it is unclear if there is a deal going on with Jen’starr to allow them to pick up clients in the bar or not.

Services

Drinks

The Wet Holes hosts a number of services, on the front and as far as most people are aware, it is a bar where people can have a drink and a restaurant. This bar serves both Alcohol and Synthohol (Of which you can see more information of in the Jennaea’s Bar and Restaurants Company topic) drinks, as well as soft drinks and water.

Food and Takeaway

The food aspect is one hundred percent replicated, keeping costs at extremely affordable rates; even the poor can eat a five star meal with lobsters or several ounce steak for less than a credit. Orders can be made for take-away as well, which gives jobs to people in down below as delivery agents (Clean Criminal Record, Required), and they can do all kinds of food that would be available at the restaurants and food vendors on the station. She also has her infamous: All meat and dairy products sold on these premises are suitable for vegetarians and vegan pussy’s, sign.

Gambling

Of course with food and drink usually being sold so close to the cost price of the energy cost in replication; Jen’starr usually has a lot more other business on the side. As such there is usually a gambling master (Bookie) in her bar, who works for her via the EPSI Pirates; although he is a Tau’ri (Human) who is well known for his neutrality. As such he will take bets for anything presented to him.

Micro-Casino

There is also a micro-casino in this bar, where people can play certain games although to keep it legal under the station’s laws - she has not rigged any of the systems. She has made it clear to her staff that she will not cheat the poor. As such there is a few card games tables, roulette style games and slot machines, but there’s only a small number of them. Simply because there is a demand, but no supply - if there was a supply and no demand for her machines, she’d get rid of them and make way for more card games tables of which there seems to be quite a bit of demand for.

Bounty Hunters Guild

Jen’starr is a certified guild mistress for the bounty hunters on Andromeda One and she takes this job very seriously. Whilst 99% of the contracts undertaken through here are indeed bounty contracts, there are, on rare occasions one or two “Securities Contracts” in where a bounty hunter will be asked to provide protection to someone or escort a transport ship, or to retrieve something that is stolen. She doesn't like falsely advertised contracts and will protect those that take up contracts from mis-sold contracting.

She takes bounty contracts from the following sources:

  • Independent
    • She will take contracts from those who are trusted or meet her criteria.
  • EPSI Federation - An Epsus Galaxy Super Power
    • She will happily take Federal Arrest Warrants (F.A.Ws) as usually those kinds of contracts are strictly ‘No Kill’ as the EPSI Federation doesn’t go about the business of issuing state sanctioned murder.
  • EPSIPirates - Her Pirate Clan (Omega Runes)
    • Unlike the EPSI Federation an EPSIPirate Contract might be a kill contract, it could be a no-kill contact or an either/or thing.
  • The Madrelari Empire - A species in the Epsus Galaxy
    • In complete opposite to the EPSI Federation: These are almost always kill contacts. Although on some rare occasions there will be one or two that are wanted alive.
  • Andromeda One Station Police - Local Law Enforcement
    • Like the EPSI Federation there are very, very few contracts that are kill. Most of them are no-kill contracts, and in that most of them are capture and detain/capture and bring to Station security.
  • Earth Alliance - Milkyway Galaxy/Andromeda Galaxy
    • Whether a contract is a kill or a no-kill contract will depend entirely on the planet of origin.
  • Corporate Contracts
    • This is a mixture of various corporations across three different galaxies. What the contract will demand will depend entirely on the corporation themselves.

This is by no means a definitive list; but it gives you some idea of what she deals with.

Illegal and Illicit Services

It should come as no surprise that perhaps 100% of the stations Epsian narcotics such as Epsian-Cannabis, cLSD, Sparkpowder and Jet/Slo-mo comes through The Wet Hole. Although on rare occasions, another drug that appears from the Epsus Galaxy (Specifically: Xantal’lar, is where it started), called Daedra Dust is seen on the station - although it is extremely rare, and does not come through The Wet Hole; as Jen’starr does not deal in this narcotic - she does however deal in Daedra Dust Mk II.

Epsian-Cannabis
Cannabis is, has and probably always will be legal in the EPSI Federation. But it is also incredibly strong and can be used in either traditional methods such as dried and smoked, or cooked with oils in order to be processed and consumed. Or it can be vaporized in specially designed ultra-sonic Cannavape pens. It is usually stronger than Human variants and is not recommended in large amounts for Human consumption.

Crystalised Lysergicia Acid Diethylamide (cLSD)
cLSD is a tasteless and odourless psychotropic Crystalline Powder, similar to LSD that can be mixed into food, drink and even the air. It is derived from the psychotropic component of an Epsian Fruit known as Zeta Fruit (Discovered on the Cursed Utopian Island) which has been extracted and purified into a crystalised sheet before being crushed and grinded into a fine powder. Despite its name and what its similar to, it isn’t actually Lysergic Acid Diethylamide although the effects are extremely similar, and it is just as non-addictive as LSD. It’s effects on other species is generally positive too and it’s toxicity is so low that most would need to consume around 1 tonne of cLSD in just 15 minutes before a lethal response is triggered, which is obviously impossible. Although in its dried powdered form, it is flammable. It was discovered after several months of laboratory work after Kaylarvara brought it back from her first visit to Utopian Curse.

Azafenide Pitoxetine Acycrudin (Jet/Slo-mo)

Azafenide_Pitoxetine_Acycrudin_(Jet-SloMo).jpg

Azafenide Pitoxetine Acycrudin, (Commonly Known As: Jet or SloMo) is made up of two drugs combined with a micro vaporiser, Azafenide which is currently used in the drug called Focusizine and Pitoxetine Acycrudin which is commonly used in the drug Temporaperceptizol. The drug appears to be a psychedelic that slows the users perception of time to 1% of its normal speed, in its purest form. It also makes the user see colours more vividly, and appears to have a euphoric effect. In earlier models of the inhaler, a Jet/Slo-Mo inhaler results in the mouth of the user suffering from freezer burn. It also (as a by-product) prolongs any feelings of pleasure or pain that the user feels at the time of taking it. Azafenide Pitoxetine Acycrudin was developed by Arcadian Soldiers, in 3451 during the EPSI Federation's years. It was developed as a way of increasing a soldier's performance and survivability rating against the Sarzi, but it was never endorsed or condoned for use by the Grand Council of Arcadia, or its State Marshall's. Once it was found out that this epidemic was happening; the drug was immediately illegalised in the Military and soldiers caught taking it were court martialed, and often dishonourably discharged for taking Narcotics whilst enlisted. The drug is extremely addictive; and this was one of the major setbacks that the Military had during this time period. Soldiers that were dishonourably discharged are rumoured to be the reason why it "Breached the Arcadian Barrier" and seeped into the General Public, as they were looking for ways of making money now that they were discharged from the Military and this was an easy, and legal way of doing so. It was marketed on the street as: "like seeing God through the cracks of creation". The creators of the drug claim that it is designed to find moments of beauty and tranquillity in the horrific events of the dystopian time period.

Triamnazol Oloparin Diascopolamine (Daedra Dust)
Triamnazol Oloparin Diascopolamine, (Commonly Known As: Daedra Dust) is one of the most illegal narcotics in the EPSI Federation due to its effects, and its use. In small doses the drug is fairly psychotropic, especially when combined with other substances. It severely impairs the ability to accurately determine reality for up to twelve hours. After twelve hours, you become non-responsive "Burnt out", and become 'Zombie like', unable to process your surroundings and in most cases suffers suffer from psychotropic effects. After eighteen hours, the user/victim usually falls unconscious (to sleep). When/if the user/victim wakes up, in 99.99% of all cases, they don't remember three hours before the hit, so usually they cannot give a description of the attacker, and maybe hazy as to where they were. Evidence shows up in urine/stool samples for up to three days after the administration of the narcotic, and upto twelve days in blood samples. It is described in following stages:

  • Stage 1:- Ultra submissive, docile state, pliable and able to take orders from anyone who issues them. Complete loss of free will. (0 - 12 hours after the hit)
  • Stage 2:- Zombie like on the outside, unresponsive and non-compliant but still docile, and passive. Psychedelic induced hallucinations, internally. (12 - 18 hours after the hit)
  • Stage 3:- Unconsciousness. (18 - Undetermined/Highly Variable)
  • Stage 4:- Complete memory loss in almost all cases from around three hours before the hit. May feel groggy, run down and lathargy, confusion and general "Coming Down" symptoms. (After waking up)

In large doses it causes, usually the victim in a crime, to be completely robbed of their free will and to be ultra compliant. It reduces them to a zombie-like state, in where they will comply with all orders given to them, even to the point of self-termination (Suicide); hence the level of illegality. In higher doses; it can cause respiratory failure and even cardiac arrest which almost certainly results in immediate death, especially if there is no tolerance to the amounts the person is subjected to. It has zero effect on Xeno'vitiri and Xenovityr'ra physiologies, nor anyone who is part Xeno specifically those with bioluminescence from their Xeno hybridisation, as the hormone neutralises the chemical. If they aren't glowing at the time of having it used on them, it may affect them but it can be countered if they start glowing, for example sexual arousal activated glowing. Daedra Dust has none to extremely specific and rare medical uses, and it's primarily only used to subvert people's Universal Rights to Life which is usually criminal. There are a number of ways in which the drug can be administered; it can be ground to fine red and black dust which is both odorless and tasteless to even a Zeta, which means it's next to impossible to detect. From this power it can be either blown into someone's face, mixed into their food or drink, or used to spike other drugs with. It can only be detected by a molecular scanner. Smoking or vaporising the compound destroys it, due to the very high temperatures. Criminality goes hand in hand with this narcotic, it is it's primary use such as:

  • 'Stop and Blow' Attacks - Where someone approaches the victim and blows the dust in their face, rendering control of their free will over to the blower. This affects the person immediately.
  • 'Spike' Attacks - Where the suspect spikes food, drink and/or other narcotics. When digested it can take upto forty minutes to have effect but sometimes it can be as quick as ten minutes depending on various factors. It is extremely uncommon to be mixed with other narcotics that is taken via Nasal inhalation, due to economic factors and it's obvious when the drugs in question have been mixed.

Triamnazol Oloparin Diascopolamine comes from three plants, one of which is native only to Xantal’lar, Epsus Prime, Epsus Galaxy. Jen’starr has never and will never deal, trade or supply this narcotic. Even to her: This is a no-go, she will not tolerate its use in her bar either.

Oxanophen Alduramine (Daedra Dust Mk II)

Oxanophen Alduramine also known as Daedra Dust (Mark II). It is a synthetic compound that was made to replace Daedra Dust, it is cheaper, safer and more legal and was made specifically for those who use Triamnazol Oloparin Diascopolamine recreationally. It isn't completely legal, but it is less illegal than the Original Daedra Dust. It was developed by Temaelrin Eldyrannth and Hanshaerin Eldyrannth, and patented under the ExoSinian Eldyr Corporation and can only be manufactured by corporate licenced pharmaceutical companies, with exception to EPSIMedical who are allowed to manufacture it, but don't generally outside of research purposes.

Weapons and Technology Trading

Jen’starr will sell weapons through this station, and will even allow for demonstrations of the weapons in a holosuite in her private room, so that buyers can test their weapons out before buying them. There are actual station laws that dictate what she can and can’t do, however. So for personal weapons for “Self Defence” if they want to acquire the weapon legally, they will have a serial numbered weapon that has been manufactured to specifications. That person must also pass a criminal background check otherwise she can’t sell them the weapon in question. If they want to go down the illegal route, she will put them in touch with an EPSIPirate Private Firearms Trader - Off the Station, who will give her a cut of the money - this protects her legally. If it ever came back to her, she would truthfully say that she did not sell them the weapon.

For weapons being sold in bulk (Usually to militaries, mercenary groups) well, that depends on the group. If station command needed them for whatever reason, she will come up with them to specification. If it is an outside force (Most likely) she will do the deal and trade off-station in accordance to station law. She makes it abundantly clear that she doesn’t want to know about the details of why they need the weapons, and won’t ask questions; but that would also apply to the enemy that they’re fighting, if they came to her asking to buy and their credits were good, then she’ll sell - she doesn’t give a fuck and doesn’t want your life story, she’ll also say, “What you do with the weapons after you buy them is your business, so don’t make it mine.”

Starship Weapons and Planetary Defence Weapons are sold through her by a contact in the EPSIPirates, or any of her arms manufacturing contracts, again she doesn’t want to hear why, if she wants to know anything she’ll ask. All deals will be concluded off-station. If two people want to use the sanctuary of her bar to trade weapons they have to adhere to three rules:

  1. Jen’starr gets 6% of the profit, and she will alert you if Law Enforcement comes through the door.
  2. The actual changing hands of the weapon is done off-station.
  3. No weapons deals involving genocide or biological warfare.

What she doesn’t sell is biogenic weapons, bioweapons and anything used in biological warfare, nor does she sell to known genocidalists, or enemies of the EPSI Federation/EPSI Pirates.

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