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Posted

This will be a part I really dislike since highlight means stats that make you level up. And someone could just decide to use your less used stats for giggles. Not saying anyone would and I probably have trust issues but I don't like the idea of choosing stats highlight of our character being a choice made by another person. It feels wrong...

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Posted

I think part of why they have it this way is to encourage people to maybe try to play around in ways that utilize the stats they don't focus on, to maybe have a session where your character explores deeper into territory they aren't used to dealing with. Sort of an incentive to do that. Completely optional, and there are other ways to gain experience. You also get two stats highlighted so it isn't like you are completely hamstrung.

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Posted

Still... A bit crazy to try and pull that off. If it was me, I'd select a stat that someone seems to have gone for (For obvious reasons). I mean, someone CAN try and pull that off on me and I will show how I will just not level up. XD I'm there to try and shape my character how I want her to be. (DnD style or something.) Like, imagine asking someone to select a "most interesting" stat, and they choose a -1 one. I brace for it but I will not really change the way I plan to play my character for it. "Your boos mean nothing, I've seen what makes you cheer."

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Posted

Truth be told if someone selected Hot for Kiyo I wouldn't mind. It'd be funny to see her trying to struggle with it. Maybe during that session she needs to try to seduce or manipulate her way out of a situation. Or maybe she decides to try her hand at practicing it. Could be ways to use it, or for the MC to use it to make things more interesting.

Also the good part about it is that you don't need to succeed on the roll to get the experience, you just need to attempt the roll for something using that stat. It just encourages you to play your character in different ways, or for the MC to try to put you into situations that are maybe unfavorable to how your character might normally proceed. Gives chances for character growth.

Also highlights can get changed each new session so it isn't permanent.

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  • ^ This 1
Posted (edited)

I'll be stubborn on this and never try for rolling weird anyway. :P Character has been geared exactly for like one or two stats. If those are not highlight then character growth will just not happen. And I may joke with my quote but I know this can probably lead to people thinking I'm boring. Some people have fun by different means, I guess.

Funny thing is, character NOT growing IS also character growth. To explain, even if everyone else grew (along with enemies or etc being stronger), the lack of "unnatural" growth means my character will be just her old self in a dangerous world that was bound to claim her life sometimes anyway. Just existing there long enough is a miracle.

I'm a genius.

Edited by Warning
  • Haha 1
Posted (edited)
3 hours ago, Warning said:

I don't like the idea of choosing stats highlight of our character being a choice made by another person. It feels wrong...

Then don't play. It's how the game works.

The whole point is there's no fighting Kiyo. It's almost impossible for her to lose a fight. If she chooses violence, there's almost nothing anyone can do about it. We all know that. Seeing Kiyo kill shit is going to be about as surprising as things falling when you drop them. Kiyo trying NOT to choose violence is far more interesting.

Every playbook has things they're not great at - Violetta is cool and hot, problem is, Go Aggro leaves people the option of fighting her. She has -1 hard. People standing hard against her is interesting, but she's actually not great at it. While we're here, Violetta, highlight hard. Being a lightning rod sometimes hurts.

Here's a funny thing - by highlighting hard, Violetta is incentivised to Go Aggro, which she's good at. By picking fights, even if she loses, she marks xp.

You get the xp for rolling, not succeeding.

Once Violetta starts a fight, that, maybe doesn't go her way, there's shit for the rest of you to do. Maybe Kiyo shows her what a killer looks like (and fuck me if that's not some Monty Python and the Holy Grail shit. You go murder bunny!)

Say I highlight hot for Kiyo and she leans into being a bunny and goes sex crazy and tries to seduce Bram (who doesn't love beefcake for breakfast?) and she misses... More fun. If she hits, how fucking cool is that?

The point of the story is to be cool and interesting, not easy. 

By choosing to say, "My vision supercedes the game." you're really saying, "I don't care if the rest of you have fun."

Look, I'm sorry if someone called you weird and it's uncomfortable for you, but that, as I tell my kids, is an iss-you. Try to think of ithe roll as supernatural in the game if that makes it easier, but the game's not wrong.

It might just be the wrong game for you.

Edited by WritesNaughtyStories
Now, with expanded content and new typos! Yeah!
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Posted
47 minutes ago, DreamsnThings said:

i need to know all of leons hx, but i start with 2 hx with leon if that helps?

We have ours copied on the character bios.  Kiyo gets to pick yours too:

"Hx:

Which one of you have I been watching carefully, in secret? Violetta. Hx+2.
Which one of you most evidently dislikes and distrusts me?  Kiyo.  Hx+3.
Which one of you has slept in my presence (knowingly or un-)? Jasmine.  Hx+2."

 

4 hours ago, WritesNaughtyStories said:

The whole point is there's no fighting Kiyo. It's almost impossible for her to lose a fight. If she chooses violence, there's almost nothing anyone can do about it. We all know that. Seeing Kiyo kill shit is going to be about as surprising as things falling when you drop them. Kiyo trying NOT to choose violence is far more interesting.

Every playbook has things they're not great at - Violetta is cool and hot, problem is, Go Aggro leaves people the option of fighting her. She has -1 hard. People standing hard against her is interesting, but she's actually not great at it. While we're here, Violetta, highlight hard. Being a lightning rod sometimes hurts.

I'll admit I did not, still figuring out how everything works.  Figured I was helping but did not know Kiyo was that good at it.  I might consider something else for Kiyo, but have to think about it a little.  Maybe stick with hot if I don't say something else by the end of the day.

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Posted (edited)

@SataiRolePlayingGuy look at her sheet. +3 hard and acts as a small gang in combat. Add to that her weapon load out (that sniper rifle with AP ammo is NASTY) Kiyo is death with a cute butt. 

She's a murder bunny, she really is.

Edited by WritesNaughtyStories
The further adventures of, "Will WNS ever learn to type?"
  • Woohoo 2
Posted

Remember the dice mechanics: Roll 2d6+Stat. Your result ranges are:

  • 6 or less = Miss (negative consequences)
  • 7–9 = Weak Hit (success with cost/complication)
  • 10 or more = Strong Hit (full success)

So if someone is getting +3 to a roll, the LOWEST they could get is 5. Statistically they have an 8.33% chance to roll a total of 2 or 3 for a result of 6 or less, so they have a 91.67% chance of success EVERY time they roll. That person is going to kick ass with that stat, often with unforeseen side consequences (33.33% of the time), but they'll still succeed.

Conversely, someone with a -1 to a stat will fail (roll a total of 6 or less) 58.33% of the time.

  • Love 2
Posted
40 minutes ago, IsabellaRose said:

@DreamsnThings - Jasmine gets to pick my other highlighted stat. Let me know what you choose! :)

oh! lets go with.... cool? it feels like she knows what shes doing, what she wants, and where to get it. she feels like a precision instrument :3

... i believe the MC will pick one of my highlights, well the highest HX will be the other... and since im copying leons HX and his is only a +2,  i need to know who has his +3... which would be whoever answered his "which of you most evidently dislikes or distrusts me" question

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Posted
5 minutes ago, DreamsnThings said:

oh! lets go with.... cool? it feels like she knows what shes doing, what she wants, and where to get it. she feels like a precision instrument :3

... i believe the MC will pick one of my highlights, well the highest HX will be the other... and since im copying leons HX and his is only a +2,  i need to know who has his +3... which would be whoever answered his "which of you most evidently dislikes or distrusts me" question

That is Kiyo, I have my Hx list on the profile sheet and copied it a few posts back.

  • Love 1
Posted

Didn't know we were playing competitively. Always fun to try and have some fun developing characters but be told, "sorry can't let you do that so if you don't like it, get out." I mean, I know some of you don't like me anyway so no surprises there. I was not asking for any advantage over anyone else. Just to develop my characters the way I saw it. I have my reasons to see what can be wrong about that system.

Not at home so writing this quickly before work but yeah. Say what you want, I just hoped to have some fun with this my way. Always enjoy the "nice" responses I get. Whatever. I'll see whatever you think about this later and not try to stress over this for now. "Thanks" :🙄

  • Love 2
Posted
5 hours ago, WritesNaughtyStories said:

Then don't play. It's how the game works.

The whole point is there's no fighting Kiyo. It's almost impossible for her to lose a fight. If she chooses violence, there's almost nothing anyone can do about it. We all know that. Seeing Kiyo kill shit is going to be about as surprising as things falling when you drop them. Kiyo trying NOT to choose violence is far more interesting.

Every playbook has things they're not great at - Violetta is cool and hot, problem is, Go Aggro leaves people the option of fighting her. She has -1 hard. People standing hard against her is interesting, but she's actually not great at it. While we're here, Violetta, highlight hard. Being a lightning rod sometimes hurts.

Here's a funny thing - by highlighting hard, Violetta is incentivised to Go Aggro, which she's good at. By picking fights, even if she loses, she marks xp.

You get the xp for rolling, not succeeding.

Once Violetta starts a fight, that, maybe doesn't go her way, there's shit for the rest of you to do. Maybe Kiyo shows her what a killer looks like (and fuck me if that's not some Monty Python and the Holy Grail shit. You go murder bunny!)

Say I highlight hot for Kiyo and she leans into being a bunny and goes sex crazy and tries to seduce Bram (who doesn't love beefcake for breakfast?) and she misses... More fun. If she hits, how fucking cool is that?

The point of the story is to be cool and interesting, not easy. 

By choosing to say, "My vision supercedes the game." you're really saying, "I don't care if the rest of you have fun."

Look, I'm sorry if someone called you weird and it's uncomfortable for you, but that, as I tell my kids, is an iss-you. Try to think of ithe roll as supernatural in the game if that makes it easier, but the game's not wrong.

It might just be the wrong game for you.

Am I getting that Kiyo should highlight Hot for your choice?

27 minutes ago, DreamsnThings said:

oh! lets go with.... cool? it feels like she knows what shes doing, what she wants, and where to get it. she feels like a precision instrument :3

... i believe the MC will pick one of my highlights, well the highest HX will be the other... and since im copying leons HX and his is only a +2,  i need to know who has his +3... which would be whoever answered his "which of you most evidently dislikes or distrusts me" question

That'll be me! Go ahead and highlight Hot. I'm interested in what sort of manipulations Jasmine might attempt against people.

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Posted
1 hour ago, Warning said:

Didn't know we were playing competitively.

Huh?

In the context of your larger complaint about me being mean or not liking you, I don't like how you're approaching the rest of the game. No one asked you to leave, I asked you to play the game. There's only one of us saying, "I'm not doing that." The game is a shared conversation with boundaries and expectations and that's the fundamental agreement. You don't get to redraw the boundaries, change the rules or dictate (no matter how passive-agrrssively) the expectations.

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Posted (edited)

You don't like how I question your authority, noted. So what rest of the game are we talking about other than me still following the rules? Just because you think you can dictate to me how I should play YOUR game does not mean that I play wrong by the rules. Sorry that someone dared to question a tiny bit of the preparation. Jeez.

So we can decide our preferred job, stats for it, gears in function of our job and stats and someone else can just decide how our characters will grow? The worst is... even you are not following the rules. The playbook says that we can decide on an interesting stat but you said yourself that this idea is primarily for YOU to nerf characters so they are not too op. Nice bias...

I committed a LOT of effort for this game, searched forever for an image that fits the setting, for a name. I followed the playbook to set my character by what rules you said to follow. I even went along Isabella's idea because I thought it was creative and fun but dare I question why someone else could potentially undo a character's work with a bad choice of highlight and I'm basically told to leave if I don't play by YOUR rules.

Nice of you to spit in my coffee and give me anxiety while I try to focus on my work. I was and still am excited to try and play this game with a character I was proud of. People know I like to ask questions and I might be annoying with it but I'm not doing what you accuse me of doing. I'm still following the rules by my choices, you just don't like it/me. Again and politely, "thanks for that". 😟

Edited by Warning
Posted
2 minutes ago, Warning said:

someone else can just decide how our characters will grow?

Yes. That's what the rules say.

3 minutes ago, Warning said:

The playbook says that we can decide on an interesting stat but you said yourself that this idea is primarily for YOU to nerf characters so they are not too op.

When did I say 

 

You know what, fuck it. You run it.

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Posted
9 hours ago, WritesNaughtyStories said:

The whole point is there's no fighting Kiyo. It's almost impossible for her to lose a fight. If she chooses violence, there's almost nothing anyone can do about it. We all know that. Seeing Kiyo kill shit is going to be about as surprising as things falling when you drop them. Kiyo trying NOT to choose violence is far more interesting.

10 minutes ago, WritesNaughtyStories said:

When did I say

Okay so you'd find a gunlugger not gunlugging interesting. What if I want my angel be an angel? It's not like she's weak but I did not make her to focus on sex or weird things, hence MY personal choice to make her stats this way. It' not hard to understand. Plus hx related stat means you're supposed to know the character enough to know what they aim to be right? Sorry not sorry that I had to ask what's up with that, jeez.

Just trying to have fun makes you assume I don't care about others' fun when I never said that. So yeah... Back to work with a sour mood. 😕

Posted

I’m not very good at this, but will give my input, see if I can help.  I think everyone ultimately does still want to play this.  It isn’t that they can’t do what they are good at.  For example I’m sure Kiyo will be fighting at times, the impression I get is the system is more about seeing how characters get up to things they are not good at it, see how they handle it and try to encourage people to have fun with that.

  • ^ This 1
Posted (edited)

It rewards interesting rather than easy. That's why when you roll a highlighted stat - not succeed or fail, when you attempt - you get rewarded. It's doesn't nerf what you're good it, it doesn't, necessarily, not reward you doing what your good at.

What highlights do is allow the table to say, "Let's see you do ~whatever~" and hands out rewards if you choose to engage with the rest of the table.

You'll figure it out with Warning's help, I'm sure. I'm off to write futa porn.

Edited by WritesNaughtyStories
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