WritesNaughtyStories Posted 1 hour ago Posted 1 hour ago From a technical standpoint, while I love the idea of pathways, relationship maps and interactive history tools, how are we bringing that to bear in a play by post environment? There's been at least one Microscope game started here, but the nightmare of compiling each turn and formatting it kind of killed it. And relationship maps fit text formatting far worse. This could be handled easily with a VTT, but that forces a synchronous game 1
SataiRolePlayingGuy Posted 1 hour ago Posted 1 hour ago I’ve been skimming this a little, especially after seeing the 2 game thing and everyone possibly being included. Have liked what I saw so far. Though should take some more time to completely read it, after work tonight, maybe a little during work, if it is light enough. Though yeah, interested to see the difference of exactly how this is played out compared to the sort of stuff I usually do. 1
IsabellaRose Posted 4 minutes ago Author Posted 4 minutes ago 1 hour ago, WritesNaughtyStories said: From a technical standpoint, while I love the idea of pathways, relationship maps and interactive history tools, how are we bringing that to bear in a play by post environment? There's been at least one Microscope game started here, but the nightmare of compiling each turn and formatting it kind of killed it. And relationship maps fit text formatting far worse. This could be handled easily with a VTT, but that forces a synchronous game For the map itself, I'll be using Miro. It functions as a collaborative whiteboard and I find the tools to be quite easy to use. I setup a basic template for new Cortex games and used it to create the first EcchiCortex game on Miro. The link to the board for this game is below. You don't have to know/learn how to use it. I can add to it for everyone, or you can mess around with it and do it yourself. Just don't mess with my template https://miro.com/welcomeonboard/Nk01YWtwTXhmdnFodEk1Rlo4YnVlVjJhdlNzdmhTSUxHbzlvL0xHRTFOVGIvTHBkdzdVRjZZaksxWWhKa2JIYTlDQk1lNnh0NUhkZXZYbzNndWk0SVRNYlQ1bE55Z0NwdW1pSnhFSDNFQ1lRaFhJSlZJd2duRkgwOUUwaElEK01zVXVvMm53MW9OWFg5bkJoVXZxdFhRPT0hdjE=?share_link_id=818859235310 1 hour ago, SataiRolePlayingGuy said: I’ve been skimming this a little, especially after seeing the 2 game thing and everyone possibly being included. Have liked what I saw so far. Though should take some more time to completely read it, after work tonight, maybe a little during work, if it is light enough. Though yeah, interested to see the difference of exactly how this is played out compared to the sort of stuff I usually do. Once I verify with my players from another site that they're cool with me using some of their writing, I can share a couple example scenes from another game along with what was rolled, how and why it was rolled, and commentary on the technical aspects behind the scene. I find that concrete examples make it all click a lot easier than any abstracted rules I can provide.
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